From ba8f25c51ffdcbb36268a2b50f4adab35143a576 Mon Sep 17 00:00:00 2001 From: Eulum Date: Sun, 26 Nov 2023 17:14:19 +0000 Subject: [PATCH] Brew-674 done (#1909) --- ...archment Architect; World of Archeria.json | 4500 +++++++++++++++++ 1 file changed, 4500 insertions(+) create mode 100644 collection/The Parchment Architect; World of Archeria.json diff --git a/collection/The Parchment Architect; World of Archeria.json b/collection/The Parchment Architect; World of Archeria.json new file mode 100644 index 0000000000..fa9593e5f1 --- /dev/null +++ b/collection/The Parchment Architect; World of Archeria.json @@ -0,0 +1,4500 @@ +{ + "_meta": { + "sources": [ + { + "json": "WorldofArcheria", + "abbreviation": "WoA", + "full": "World of Archeria", + "url": "https://homebrewery.naturalcrit.com/share/vDKeo6Q6flUN", + "authors": [ + "Freja" + ], + "convertedBy": [ + "Eulum" + ], + "version": "1.0", + "color": "ac2f2f" + } + ], + "dateAdded": 0, + "dateLastModified": 0 + }, + "foundryRaceFeature": [ + { + "name": "Fire Breath", + "source": "WorldofArcheria", + "raceName": "Korai (Ferrai)", + "raceSource": "WorldofArcheria", + "system": { + "activation.type": "action", + "activation.cost": 1, + "target.value": 15, + "target.units": "ft", + "target.type": "cone", + "range.units": "self", + "duration.units": "instantaneous", + "save.ability": "dex", + "save.scaling": "con" + } + } + ], + "background": [ + { + "name": "Scarred Warrior", + "source": "WorldofArcheria", + "page": 15, + "skillProficiencies": [ + { + "choose": { + "count": 2, + "from": [ + "athletics", + "survival", + "intimidation" + ] + } + } + ], + "toolProficiencies": [ + { + "gaming set": true, + "herbalism kit": true + } + ], + "startingEquipment": [ + { + "_": [ + { + "special": "a token from your wars and battles" + }, + { + "special": "a banner of your assigned army" + }, + "gaming set|phb", + "traveler's clothes|phb", + { + "item": "pouch|phb", + "containsValue": 1500 + } + ] + } + ], + "entries": [ + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "type": "item", + "name": "Choose 2 From:", + "entry": "{@skill Athletics}, {@skill Survival} or {@skill Intimidation}" + }, + { + "type": "item", + "name": "Tools:", + "entry": "A {@item gaming set|phb}, {@item Herbalism Kit|phb}" + }, + { + "type": "item", + "name": "Equipment:", + "entry": "A token from your wars and battles, a banner of your assigned army, a {@item gaming set|phb}, {@item traveler's clothes|phb}, a {@item pouch|phb} containing 15gp." + } + ] + }, + { + "name": "Military Specialty", + "type": "entries", + "entries": [ + "Your military specialty is the type of solider or warrior you were. This can help define what you saw or have committed. As such, your specialty can even affect your current position in the battles you fight in the days to come.", + { + "type": "table", + "colLabels": [ + "d10", + "Military Specialty" + ], + "colStyles": [ + "col-1 text-center", + "col-11" + ], + "rows": [ + [ + "1", + "Frontline Infantry" + ], + [ + "2", + "Reserve Infantry" + ], + [ + "3", + "Scout Infantry" + ], + [ + "4", + "Ranged Infantry" + ], + [ + "5", + "Support Staff" + ], + [ + "6", + "Shock Cavalry" + ], + [ + "7", + "Scout Cavalry" + ], + [ + "8", + "Siege Engineer" + ], + [ + "9", + "Field Officer" + ], + [ + "10", + "High-Ranking Officer" + ] + ] + } + ] + }, + { + "name": "Your Scar", + "type": "entries", + "entries": [ + "Your body, as part of being a scarred warrior, is scarred, beaten and broken. You have found ways to hide it, but it has become a main feature of yourself.", + { + "type": "table", + "colLabels": [ + "d10", + "Scar" + ], + "colStyles": [ + "col-1 text-center", + "col-11" + ], + "rows": [ + [ + "1", + "Maimed left arm" + ], + [ + "2", + "Maimed right arm" + ], + [ + "3", + "Horrid limp walking" + ], + [ + "4", + "Covered in slash and stab wounds" + ], + [ + "5", + "Have 1 blind eye" + ], + [ + "6", + "Missing flesh" + ], + [ + "7", + "Battle-wounded head" + ], + [ + "8", + "Horrid burn scar" + ], + [ + "9", + "Amputated limb" + ], + [ + "10", + "Captured and tortured" + ] + ] + } + ] + }, + { + "name": "Feature: Military Advisor", + "type": "entries", + "entries": [ + "Enlisted officers and soldiers might follow your advice on tactics, self-guidance or enlightenment. Your words carry weight with them, as you are retired and have seen the hells of the battlefields yourself. Additionally, you can often find ways to stay inside town barracks as a fellow guard or soldier." + ], + "data": { + "isFeature": true + } + }, + { + "type": "table", + "caption": "Personality Traits", + "colLabels": [ + "d8", + "Trait" + ], + "colStyles": [ + "col-1 text-center", + "col-11" + ], + "rows": [ + [ + "1", + "I always have a plan when things go wrong." + ], + [ + "2", + "I always note routes in a battle and possible actions." + ], + [ + "3", + "I am deliberate in my actions." + ], + [ + "4", + "I always have a situation to learn from." + ], + [ + "5", + "My weapon and I are one and the same." + ], + [ + "6", + "My armor and I are one and the same." + ], + [ + "7", + "I am attracted to the virtues of civilized life after my military conquests." + ], + [ + "8", + "I am brash and unyielding to those whom have not witness battle" + ] + ] + }, + { + "type": "table", + "caption": "Ideals", + "colLabels": [ + "d6", + "Ideal" + ], + "colStyles": [ + "col-1 text-center", + "col-11" + ], + "rows": [ + [ + "1", + "Kinship. I will see to it that your fellows are never left behind. No man left behind. (Lawful)" + ], + [ + "2", + "Necessity. War and battle is a natural cycle of birth and destruction. A necessary cycle. (Neutral)" + ], + [ + "3", + "Lone Soldier. Rank and file has never helped me. I will forge my own path. (Chaotic)" + ], + [ + "4", + "Renegage. War helped me see that only the strong will survive. (Evil)" + ], + [ + "5", + "Kindness. I will always go out of my way to aid those in peril. (Good)" + ], + [ + "6", + "Survivor. I simply just want to live my life to the best of my ability. (Any)" + ] + ] + }, + { + "type": "table", + "caption": "Bonds", + "colLabels": [ + "d6", + "Bond" + ], + "colStyles": [ + "col-1 text-center", + "col-11" + ], + "rows": [ + [ + "1", + "Despite my wounds, a fellow soldier saved my life. I owe them everything." + ], + [ + "2", + "My officer saved my platoon from destruction. They will be my model of command from now on." + ], + [ + "3", + "I am the sole survivor of my platoon. Their memories still haunt me." + ], + [ + "4", + "The guilt of those whom I’ve killed have left me a broken person." + ], + [ + "5", + "My loved ones recieved a letter of my death, and believe me to be dead." + ], + [ + "6", + "I survived a battle, and awoke on the scattered battlefield long after both sides left." + ] + ] + }, + { + "type": "table", + "caption": "Flaws", + "colLabels": [ + "d6", + "Flaw" + ], + "colStyles": [ + "col-1 text-center", + "col-11" + ], + "rows": [ + [ + "1", + "I hold a grudge against those that scarred me." + ], + [ + "2", + "My sense of humor is crude, and often frowned upon by others." + ], + [ + "3", + "War has left me shrewd and socially akward around civilians." + ], + [ + "4", + "The pain of reality is heavy, and I give into primal urges to relieve it." + ], + [ + "5", + "I lash out against those around me for my own burdens." + ], + [ + "6", + "I am wracked with paranoia, enemies lie for me around every corner." + ] + ] + } + ], + "hasFluff": true, + "fluff": { + "_appendBackgroundFluff": { + "name": "Scarred Warrior", + "source": "WorldofArcheria" + } + } + }, + { + "name": "Sentient Undead", + "source": "WorldofArcheria", + "page": 16, + "skillProficiencies": [ + { + "arcana": true, + "medicine": true + } + ], + "toolProficiencies": [ + { + "anyArtisansTool": 1 + } + ], + "languageProficiencies": [ + { + "any": 1 + } + ], + "startingEquipment": [ + { + "_": [ + "artisan's tools|phb", + { + "special": "a token you found when you were revived" + }, + "common clothes|phb", + { + "special": "traveling cloak" + }, + { + "item": "pouch|phb", + "containsValue": 1000 + } + ] + } + ], + "entries": [ + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "type": "item", + "name": "Skills:", + "entry": "{@skill Arcana} & {@skill Medicine}" + }, + { + "type": "item", + "name": "Tools:", + "entry": "Any {@filter artisan tool|items|source=phb|type=artisan's tools|category=}" + }, + { + "type": "item", + "name": "Languages:", + "entry": "One language of the one who revived you." + }, + { + "type": "item", + "name": "Equipment:", + "entry": "A set of {@filter artisan's tools|items|source=phb|type=artisan's tools|category=}, a token you found when you were revived, {@item common clothes|phb}, traveling cloak, and a {@item pouch|phb} containing 10gp." + } + ] + }, + { + "name": "Do You Remember Your Past Life?", + "type": "entries", + "entries": [ + "Do you remember? Being reawakened, sometimes centuries after your own death can be a daunting task. Perhaps time has taken its toll. Perhaps you fully remember your past life. Or perhaps everything is just a vague mist.", + { + "type": "entries", + "name": "{@coinflip Do You Remember Your Past Life?||Yes|No}", + "entries": [] + }, + { + "type": "entries", + "name": "{@coinflip Do You Remember Your Dying?||Yes|No}", + "entries": [] + } + ] + }, + { + "name": "Feature: The Line Between", + "type": "entries", + "entries": [ + "Common undead magic somehow does not work on you. Things such as a cleric’s “Turn Undead” just doesn’t work on you for some reason or another. This may be because of some part of the ritual or spell that revived you, or some other dark matter. Regardless, things that should often hurt undead often don’t." + ], + "data": { + "isFeature": true + } + }, + { + "type": "table", + "caption": "Personality Traits", + "colLabels": [ + "d8", + "Trait" + ], + "colStyles": [ + "col-1 text-center", + "col-11" + ], + "rows": [ + [ + "1", + "I often lie about my condition, even though I know what I am." + ], + [ + "2", + "I often tell the blunt truth about my condition." + ], + [ + "3", + "Those that pester me with questions will recieve blunt answers." + ], + [ + "4", + "Insults directed at me get insults directed right back." + ], + [ + "5", + "I judge people by their actions, not words." + ], + [ + "6", + "Those like me have my upmost respect." + ], + [ + "7", + "I hate every necromancer, regardless of if they’re good or bad." + ], + [ + "8", + "I often have trust issues, sometimes those sentiments are directed at my friends or traveling companions." + ] + ] + }, + { + "type": "table", + "caption": "Ideals", + "colLabels": [ + "d6", + "Ideal" + ], + "colStyles": [ + "col-1 text-center", + "col-11" + ], + "rows": [ + [ + "1", + "Life and Death. I find myself on the line between teh two. I will do whatever to preserve balance. (Lawful)" + ], + [ + "2", + "Undead. I am still me, regardless of my form. You are you and I am me. (Neutral)" + ], + [ + "3", + "Whatever. Just because I am undead doesn’t mean I won’t try to live my life out as normal. (Chaotic)" + ], + [ + "4", + "The Same. Those that frown upon me will understand my struggle. In time. In one way or another. (Evil)" + ], + [ + "5", + "Understanding. I strive to teach those around me of my predicament. We can live in harmony. (Good)" + ], + [ + "6", + "Survival. I will do anything to ensure the survival of myself and those that trust me. (Any)" + ] + ] + }, + { + "type": "table", + "caption": "Bonds", + "colLabels": [ + "d6", + "Bond" + ], + "colStyles": [ + "col-1 text-center", + "col-11" + ], + "rows": [ + [ + "1", + "The one whom revived me brought me back in good faith. I will see to it they are repaid." + ], + [ + "2", + "The one whom revived me brought me back in bad faith. They will pay for it." + ], + [ + "3", + "I am from a long distant past, and my friends and family are all long dead." + ], + [ + "4", + "I am a lover of someone currently, but they don’t know my condition." + ], + [ + "5", + "I am a patron of a disguise maker, and I owe them everything." + ], + [ + "6", + "My condition is maintained until a condition is met. I will complete the terms of the deal." + ] + ] + }, + { + "type": "table", + "caption": "Flaws", + "colLabels": [ + "d6", + "Flaw" + ], + "colStyles": [ + "col-1 text-center", + "col-11" + ], + "rows": [ + [ + "1", + "I often pretend to be a full undead to scare people." + ], + [ + "2", + "I often drink my past away." + ], + [ + "3", + "I lose myself in the modern times." + ], + [ + "4", + "I will go to great lengths to tell my full story." + ], + [ + "5", + "I am haunted by the memories of my past." + ], + [ + "6", + "I am often struck with moments of deja-vu. No idea why it happens." + ] + ] + } + ], + "hasFluff": true, + "fluff": { + "_appendBackgroundFluff": { + "name": "Sentient Undead", + "source": "WorldofArcheria" + } + } + }, + { + "name": "Ley-Line Touched", + "source": "WorldofArcheria", + "page": 17, + "skillProficiencies": [ + { + "choose": { + "count": 2, + "from": [ + "arcana", + "intimidation", + "investigation" + ] + } + } + ], + "toolProficiencies": [ + { + "jeweler's tools": true, + "anyMusicalInstrument": 1 + } + ], + "startingEquipment": [ + { + "_": [ + "jeweler's tools|phb", + "musical instrument|phb", + { + "special": "a shard of crystal from your own body" + }, + "common clothes|phb", + { + "item": "pouch|phb", + "containsValue": 1000 + } + ] + } + ], + "entries": [ + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "type": "item", + "name": "Choose 2 From:", + "entry": "{@skill Arcana}, {@skill Intimidation}, or {@skill Investigation}" + }, + { + "type": "item", + "name": "Tools:", + "entry": "{@item Jeweler's Tools|phb}, A {@filter Musical Instrument|items|source=phb;scag|type=instrument|category=}" + }, + { + "type": "item", + "name": "Equipment:", + "entry": "A set of {@item jewler’s tools|phb}, a {@filter musical instrument|items|source=phb;scag|type=instrument|category=}, a shard of crystal from your own body, a set of {@item common clothes|phb} and a {@item pouch|phb} containing 10gp." + } + ] + }, + { + "name": "Crystal Color and Type", + "type": "entries", + "entries": [ + "Your crystal formations on your body often fade from flesh to crystal, and in some instances, you can see veins and other bodily functions going on underneath and through these crystals. And the type of ley-line rift you encountered often determines the color of the crystals growing on your person. You will often feel a type of attraction to the types as well, often keeping them on your person if you encounter them.", + { + "type": "table", + "colLabels": [ + "d10", + "Crystal Color & Type" + ], + "colStyles": [ + "col-1 text-center", + "col-11 text-center" + ], + "rows": [ + [ + "1", + "Red - Fire" + ], + [ + "2", + "Purple - Necrotic" + ], + [ + "3", + "Yellow - Acid" + ], + [ + "4", + "Clear - Force" + ], + [ + "5", + "Cyan - Cold" + ], + [ + "6", + "Opaque - Radiant" + ], + [ + "7", + "Blue - Lightning" + ], + [ + "8", + "Pink - Psychic" + ], + [ + "9", + "Black - Thunder" + ], + [ + "10", + "Green - Poison" + ] + ] + } + ] + }, + { + "name": "Feature: Magically Touched", + "type": "entries", + "entries": [ + "Through your encounter with the ley-lines, you have become a living example of what can happen when people stray too close or even fall into these rifts.", + { + "type": "list", + "items": [ + { + "type": "item", + "name": "1 -", + "entries": [ + "Your self has become a symbol of scientific study, and often find scholars you meet attempting to break parts of yourself off. You may enjoy the attention or not, but you cannot help but attract those intelligently inclined to study you in some way or another. Regardless of this, it is a curse and a blessing." + ] + }, + { + "type": "item", + "name": "2 -", + "entries": [ + "Smoothskin folk see you as some sort of blight from The Catacylsm, and often will shut you out or refuse service to you entirely. Often, you will find Beastfolk in turn may worship you as a deliverance from their primitive forms. Regardless of how you feel about these two forms, it is a curse and a blessing." + ] + } + ] + } + ], + "data": { + "isFeature": true + } + }, + { + "type": "table", + "caption": "Personality Traits", + "colLabels": [ + "d8", + "Trait" + ], + "colStyles": [ + "col-1 text-center", + "col-11" + ], + "rows": [ + [ + "1", + "These crystals have become a fascination of mine. I must study them." + ], + [ + "2", + "I am rude to those whom ask rude questions about me." + ], + [ + "3", + "I sometimes pawn off parts of myself as gemstones." + ], + [ + "4", + "I want to know how my affliction came to be." + ], + [ + "5", + "Wizards and legends of old are a fascination to me. I will collect all their stories." + ], + [ + "6", + "History and legends are two different things. I will study the difference." + ], + [ + "7", + "I will search for some sort of enlightenment with or without my affliction." + ], + [ + "8", + "I seek to fully understand the world and all of its machinations." + ] + ] + }, + { + "type": "table", + "caption": "Ideals", + "colLabels": [ + "d6", + "Ideal" + ], + "colStyles": [ + "col-1 text-center", + "col-11" + ], + "rows": [ + [ + "1", + "Order. I am an example of what can happen when nature is destroyed. The balance is fragile. (Lawful)" + ], + [ + "2", + "Live and Let Live. I am what I am, there is no changing that. I accept myself. (Neutral)" + ], + [ + "3", + "Changed. This event has changed me, and I see the world in tints and hues of change. (Chaotic)" + ], + [ + "4", + "Chaos. Chaos will overcome all, and I will be the one to spread it using this unique gift. (Evil)" + ], + [ + "5", + "Gift. This is a gift bestowed upon me. I will use it to do good in the world. (Good)" + ], + [ + "6", + "Knowledge. The study of the ley-lines is in disrepair, and I will fully understand all of its effects. (Any)" + ] + ] + }, + { + "type": "table", + "caption": "Bonds", + "colLabels": [ + "d6", + "Bond" + ], + "colStyles": [ + "col-1 text-center", + "col-11" + ], + "rows": [ + [ + "1", + "I was with one other when we fell into the rift. We split soon after." + ], + [ + "2", + "My loved one left me, seeing me as an abomination when the crystals started growing." + ], + [ + "3", + "I became a sort of study for wizards when the crystals grew. I am still accepted there." + ], + [ + "4", + "When I fell, I lost my the memories of parts of my life." + ], + [ + "5", + "When I fell, I was nurtured back to perfect health by a village healer. I never got their name or thanked them." + ], + [ + "6", + "There is a cult in my name attempting to capture me." + ] + ] + }, + { + "type": "table", + "caption": "Flaws", + "colLabels": [ + "d6", + "Flaw" + ], + "colStyles": [ + "col-1 text-center", + "col-11" + ], + "rows": [ + [ + "1", + "My emotions have been heightened." + ], + [ + "2", + "I have become gullible to those whom play my emotions." + ], + [ + "3", + "I often prefer to keep bright, shiny objects on my person." + ], + [ + "4", + "I have found that I do not feel physical pain." + ], + [ + "5", + "My sense of self-preservation has been obliterated." + ], + [ + "6", + "Death and life no longer means anything to me." + ] + ] + } + ], + "hasFluff": true, + "fluff": { + "_appendBackgroundFluff": { + "name": "Ley-Line Touched", + "source": "WorldofArcheria" + } + } + } + ], + "backgroundFluff": [ + { + "name": "Scarred Warrior", + "source": "WorldofArcheria", + "entries": [ + "A warrrior or soldier that has long since retired or has not given up hope on the thrill of the fight. However, your own abilities are long since dwindled, as you are scarred from the exploits of your fights, and have either ailing limbs or scars that line your body.", + "Regardless, you are constantly attepting to continue that fight. You can range on a scale of loving the fight to hating it, seeing it for the horrors of the wars you’ve witnessed and helped commit." + ] + }, + { + "name": "Sentient Undead", + "source": "WorldofArcheria", + "entries": [ + "By some sort of necromancy, you were revived to work for a wizard or necromancer or some other machinations. Regardless of your source of revival, you are undead. Pale skin and sometimes ghoulish flesh adorns you.", + "One thing is certain though, magic of some sort has kept you alive and somewhat eternal. You can still die, you are certain of it, but the feelings of pain and flesh has left you long ago. This is your state now. Perhaps you remember being revived or you don’t. Perhaps you remember your past or you don’t." + ] + }, + { + "name": "Ley-Line Touched", + "source": "WorldofArcheria", + "entries": [ + "You are a survivor of a close encounter with a rift of a ley-line, a tear in the earth of which spews out raw magical energy. This has left its mark on you as a Ley-Line Touched. This can be both a blessing and a curse, depending upon who you speak to.", + "Additionally, your close encounter has left you physically changed in some way. Crystals grow out of your skin and can even be of use sometimes, though the occurance is rare and it is often a physical burden. You can still feel pain when these crystals are struck too." + ] + } + ], + "raceFluff": [ + { + "name": "Adaean", + "source": "WorldofArcheria", + "entries": [ + { + "type": "quote", + "entries": [ + "As I trecked through Aifon, I kept meeting more and more unique people. Their cutlures varied and even their physical appearance. But through the languages I learned I was able to learn that they all stem from the same peoples, that they are one and the same despite their appearances." + ] + }, + "The Aifon people themselves are a unique people to Aifon, originating from the continent and being “discovered” by the wider world during the time period. They themselves don’t much communicate with others outside of their own race, leading them to be looked upon as loners.", + { + "type": "entries", + "name": "Appearance", + "page": 10, + "entries": [ + "The Adaean people come in many shapes and forms, but their physical features remain the same. Atop their head lies a fan of darwa feathers ranging wildly in number. Aside from that, their ears are covered in feathers that move with their most prominent emotions, flapping up and down. Their faces are angular at most, and look slightly humanistic, if not mostly Elven. Their “hair” if you could call it that is in fact a plumage of feathers going down their head and to the upper back.", + "Their bodies are angular and light, though years of being flightless lessens this effect more and more with each passing generation. Aside from their sleek bodies, they have plumes of feathers coming out of their forearms, upper arms, calves and thighs. With this, when falling, they can flatten out these limbs to give themselves a natural ability to glide.", + "They stand upon taloned legs, granting them incredible strength with their legs. These powerful legs give them an ability to perform a high standing jump. Combine this with their ability to glide, they can leap farther than most other races can over large gaps." + ] + }, + { + "type": "entries", + "name": "Birds of a Feather…", + "page": 10, + "entries": [ + "… flock together. The Adaean people, despite being wildly different in their cultures and appearance, still will fight for one another without a second thought as long as they belong to the same flock or subrace. Along with this, they almost seemingly blindly follow the laws and rules set out by their superiors; be it flock leaders, masters and apprentices, shamans and other folk of notability.", + "Though this has been a huge setback in Adaean history. Blindly following the status quo can lead to disasterous consequences. This has been done by poor leader choices, greed. This has lead to a sort of culture of ideaologies and perspective clashes. Where divisions are found, they are found along deep rifts and on the extremes of the spectrum." + ] + }, + { + "type": "entries", + "name": "The Rank of a Feather", + "page": 10, + "entries": [ + "One of the huge parts of Adaean culture is the ranking system. At the end of every 5 years of their life, Adaean people take their largest feather on their body (called the DarwaFeather) and pluck it from their body. This is then added to their head via the use of the flock’s shamanistic rituals. The more feathers that adorn the top of an Adaean’s head, the more respect and experience they are considered to have.", + "Though age alone is not the only factor in this process. If the Adaean commits a crime, a feather may be taken away from their head. The same goes in reverse; if an Adaean commits a wonderous act, their leaders might give one of their darwa feathers to them in a show of debt and respect." + ] + }, + { + "type": "entries", + "name": "Mutual Respect with Animals", + "page": 10, + "entries": [ + "The Adaean people, regardless of the tribe they find themselves in, always have a wonderous respect for the animals that are around them. They see them as equal spirits and of mutual benefit. You eat the animals; they provide you with sustenance. One day, the animals will eat you; providing them with sustenance.", + "This has culminated in a mutual respect with several of Aifon’s creatures. Many subraces of Adaean people have cultivated and domesticated a number of animal species native to Aifon. Though the Allata people tend to have a higher number of domesticated creatures." + ] + } + ] + }, + { + "name": "Volo", + "source": "WorldofArcheria", + "entries": [ + { + "type": "quote", + "entries": [ + "I was simply travelling across the open plains when I saw them. Hulking mass of a person, the Volo walked up to me and asked if I had any spare water. While I had some to spare, I said no. Then it took to taking one step forward, blocking out the sun with its tall figure. I handed over the waterskin I had." + ] + }, + "The Volo are a nomadic people, gathering grasses, berries, twigs and other roots. They are a people of inclusion, meaning they don’t like outsiders or people they don’t know.", + { + "type": "entries", + "name": "Appearance", + "entries": [ + "Typically around six to seven feet tall, these hulking masses of a person usually tower above other beastfolk. Usually covered in a thick but short fur coat. Their backs usually have a small hump that can double as a place to carry their young around or other small creatures. Their coat patterns can range between their two subraces, but they tend to mostly be black, brown or a range inbetween the two.", + "Adorning the top of their head are two small horns, usually just for show. However, the bigger the horns, the more respect they command from other Volo." + ] + }, + { + "type": "entries", + "name": "Insiders, Not Outsiders", + "entries": [ + "As said above, they do not like outsiders. They prefer to stick to a group of people they know and can trust. They may prefer to stay and live inside of a small town or village. Or even in cities visiting only a few locations they’re familiar with.", + "Even between two strangers, Volo will often go with what they percieve which is more trustful as a personal instict. Even if they interacted with one person on only one occasion, they will go with the person they interacted with." + ] + }, + { + "type": "entries", + "name": "Herd Mentality", + "entries": [ + "Volo are often in massive groups, and are more comfortable with being in large herds. Be it in large groups in a town meeting or in an angry mob threatening property.", + "This being said, they are easily swayed by the mass of the people they find themselves in. If the mob is celebrating, they will gravitate towards the same mindset. The same with other emotions. Volo are easily swayed by mob mentality." + ] + } + ] + }, + { + "name": "Silenced", + "source": "WorldofArcheria", + "entries": [ + "Incredibly pale and always looking like another race, their own kind are a bit of an oddity. They’re always have a really pale skin or an albino-like fur coat. However, their fixations on colorful objects are unlike any other.", + { + "type": "entries", + "name": "Appearance", + "entries": [ + "The Silenced are a race unlike no other, simply because they can’t speak. Their mouths can open and eat normally, but they simply can not speak. Their hair colors are that of a rainbow. Any color works, and is found to be mostly inherited from their parents. These humanoids are always attracted to objects of bright colors, and thus, their attire of choice is always bright and vibrant." + ] + }, + { + "type": "entries", + "name": "A Twist of Magic", + "entries": [ + "The way that many Silenced come into this world occurs when a pregnant mother comes into contant with raw, untamed magic left over by the Cataclysm. Being born a Silenced is considered a birth defect, and many mothers will see that the gods have cursed them with ill fate.", + "Many Silenced often find their lives cut short, as their mothers will… silence… them early on in life. However, if they survive the early life, they will find that they have no tongue or vocal cords, leaving them entirely unable to speak." + ] + }, + { + "type": "inset", + "name": "NOTE", + "entries": [ + "When selecting this race, select another race. You look like that race, but have the statistics of this race." + ] + }, + { + "type": "entries", + "name": "Silenced Quirks", + "entries": [ + "Silenced are a rather weird bunch of people. While they are few and far between, it is their quirks, hair styles and attitudes that make them stand apart.", + { + "type": "table", + "page": 0, + "colLabels": [ + "1d8", + "Quirk" + ], + "colStyles": [ + "col-1 text-center", + "col-11 text-left" + ], + "rows": [ + [ + "1", + "Your hair color is always changing, based upon your current mood." + ], + [ + "2", + "Gemstones are always pretty to you, and you always are willing to see if you can buy them. If not, steal them." + ], + [ + "3", + "Items of a bright color are always your interest. You carry a satchel full of colorful objects that you identify with." + ], + [ + "4", + "When angry or upset, you try and talk like any human." + ], + [ + "5", + "Your eye color is always changing, based upon your current mood." + ], + [ + "6", + "Your fixation on how people speak are always an interest of yours. You go to great lengths to hear more words." + ], + [ + "7", + "Instead of being able to speak, you have always been interested in music and how it is written." + ], + [ + "8", + "You always carry something on you to write on to communicate. The written language is a fascination of yours after all." + ] + ] + } + ] + } + ] + }, + { + "name": "Tabaxi", + "source": "WorldofArcheria", + "entries": [ + { + "type": "quote", + "entries": [ + "I was lost, starved and alone. The dense jungle forest made it hard to navigate and the ceaseless rain made the ground turn to mud. But then I was stopped by an individual carrying a spear. It simply just asked if I was hungry as it extended a fish with the other… hand?" + ] + }, + "Hailing from several, far away places, wandering tabaxi are catlike humanoids driven by curiosity to collect interesting artifacts, gather tales and stories, and lay eyes on all the world’s wonders. Ultimate travelers, the inquisitive tabaxi rarely stay in one place for long. Their innate nature pushes them to leave no secrets uncovered, no treasures or legends lost.", + { + "type": "entries", + "name": "Wanderlust", + "entries": [ + "Most Tabaxi stay in their family units and tribes in their homelands, but a wonderlust has driven some to wander from their homes and seek out their fortunes and fames elsewhere. Most whom survive their wanderlust often return back home and share their knowledge with their home tribes and families." + ] + }, + { + "type": "entries", + "name": "Lore Keepers", + "entries": [ + "New technology that they have not encountered before hold key places in Tabaxi culture. Often, they will seek out the next best thing or attempt to invent it. Material wealth is not of their interest, but instead that of knowledge and artifacts lost to time. As such, they are often the leads when delving into ruins." + ] + }, + { + "type": "entries", + "name": "Obsessive", + "entries": [ + "Tabaxi are often obsessive when it comes to their fixations. They will endlessly seek out these obsessions until the next thing catches their fancy. As such, they can often be seen as scatter-brained or easily swayed. However, it is just how their mindsets work. Once an obsessed-over object or knowledge has been obtained, they will spend weeks or months picking it apart before everything is known. Once everything is known, they will gladly switch their interests to the next big thing." + ] + }, + { + "type": "table", + "caption": "Tabaxi Quirk", + "colLabels": [ + "d8", + "Quirk" + ], + "colStyles": [ + "col-1 text-center", + "col-11 text-left" + ], + "rows": [ + [ + "1", + "You miss your homeland, and often complain endlessly about the weather." + ], + [ + "2", + "You have a minor phobia of water and hate getting wet." + ], + [ + "3", + "Your tail always betrays your inner thoughts." + ], + [ + "4", + "You purr loudly when you are happy." + ], + [ + "5", + "You keep a small ball of yarn in your hand, which you constantly fidget with." + ], + [ + "6", + "You are always in debt, since you spend your gold on lavish parties and gifts for friends." + ], + [ + "7", + "You are a font of random trivia from the lore and stories you have discovered." + ], + [ + "8", + "You can’t help but pocket interesting objects you come across." + ] + ] + }, + { + "type": "table", + "caption": "Tabaxi Obsessions", + "colLabels": [ + "d8", + "Quirk" + ], + "colStyles": [ + "col-1 text-center", + "col-11 text-left" + ], + "rows": [ + [ + "1", + "A god or planar entity." + ], + [ + "2", + "A monster." + ], + [ + "3", + "A lost civilization." + ], + [ + "4", + "A wizard’s secrets." + ], + [ + "5", + "A mundane item." + ], + [ + "6", + "A magic item." + ], + [ + "7", + "A location." + ], + [ + "8", + "A legend or tale." + ] + ] + } + ] + }, + { + "name": "Lisica", + "source": "WorldofArcheria", + "entries": [ + { + "type": "quote", + "entries": [ + "I remember tending to the bar one night when I first saw a Lisica. The bloke simply walked in and asked for a drink. I didn’t think anything of it, but that all soon changed. What looked like a simple fox turned out to be… a bit shocking if I’m honest. I counted 6 tails behind ‘em." + ] + }, + "From the rolling hills to the open fields to the dense underbrush, Lisica tribes can be found. They are mostly known for their sly, cunning and intelligent nature, as well as agile.", + { + "type": "entries", + "name": "Appearance", + "entries": [ + "A race of fox-like humanoids, this race is known for being more elusive than prominent. A keen sense allows them to be able to tell when the slightest thing is off. Their fur coats share a range of hues from whites to reds and even some speckled coats, with more prestiege going to those who have a brighter and cleaner coat in Lisican society. Their stature is always that of being more agile than bulky appearance. Their arms and legs are usually thinner than humans as well. Their tails are always the pride and joy of any Lisica, using it for a range of tasks. Small pads cover their hands, allowing them a stronger grip to most surfaces." + ] + }, + { + "type": "entries", + "name": "Lonely Wanderers", + "entries": [ + "Soon after maturity, many Lisica go off on their own, only settling back down with another Lisica to have children before going back off on their own. However, this does not mean that they don’t enjoy good company. Only when they get bored do they find another task to complete or group to travel with." + ] + }, + { + "type": "entries", + "name": "Mysterious", + "entries": [ + "The Lisica often talk in such a way that makes them seem mysterious or have a silver tongue. Their sly nature makes them excelent diplomats or leaders giving speeches, but this can be used both ways." + ] + }, + { + "type": "table", + "caption": "Lisica Quirks", + "colLabels": [ + "d8", + "Quirk" + ], + "colStyles": [ + "col-1 text-center", + "col-11 text-left" + ], + "rows": [ + [ + "1", + "You always have to maintain your tail to pristine condition." + ], + [ + "2", + "Your ears twitch when you are telling a lie." + ], + [ + "3", + "You always have to order meat when at any establishment." + ], + [ + "4", + "Small, often disregarded trinkets are often the least missed when stolen." + ], + [ + "5", + "You never do well when in a large crowd, often prefering the corners." + ], + [ + "6", + "You have a stronger sense of danger, and always on edge." + ], + [ + "7", + "You are often defensive of your own personal space." + ], + [ + "8", + "You cannot resist a good joke, often telling them." + ] + ] + } + ] + }, + { + "name": "Korai", + "source": "WorldofArcheria", + "entries": [ + { + "type": "quote", + "entries": [ + "My best friend was a Korai. If you can believe that. We travelled the world together, discovering ancient pieces of history together. We’d fight off the monsters that attacked up back-to-back. There’s no one else I’d rather travel with." + ] + }, + "From the destroyed forests of the world due to the Cataclysm where there were civilization, wolves or other dogs, the Korai have emerged from those ashes and claimed them as their own. Their unnatural loyalty towards their own causes or others have made them considerable companions and leaders.", + { + "type": "entries", + "name": "Appearance", + "entries": [ + "Their appearances range from a long line of breeds, though they all generally have evolved into the same lines. Their snouts are what pronounce their faces and sharp, to-attention ears, though they can be pointed or droopy. Their fur coats can be as thick or as thin as native wolves or dogs of the area, and will change based upon the season due to shedding. On average, they will stand about 6 ft. tall and be bulkier than most humans and their hands are covered with small pads." + ] + }, + { + "type": "entries", + "name": "Loyalty Above All Else", + "entries": [ + "Taking keys from their ancestry, they are loyal to a fault. A true friend of their is a friend for life, and they will sometimes place full loyalty in those that are close to them.", + "However, history has often played this to their own demise though. Some of the best betrayals come from Korai and their best friends/lovers." + ] + }, + { + "type": "table", + "caption": "Quirks", + "colLabels": [ + "d8", + "Quirk" + ], + "colStyles": [ + "col-1 text-center", + "col-11 text-left" + ], + "intro": [ + "Many Korai often suffer from the same problems their ancestors did, like trouble staying focused on one thing at a time or being distracted by a toy." + ], + "rows": [ + [ + "1", + "Fast-moving objects will always catch your attention quicker than any current interest." + ], + [ + "2", + "When anything brushes up against your head, you always find it pleasurable." + ], + [ + "3", + "You carry around small bits of food to feed yourself. They are a secret pleasure of yours." + ], + [ + "4", + "Your tail stops moving entirely when confronted with an accusation." + ], + [ + "5", + "Your tail wags nonstop when you’re seeing someone from a long time ago." + ], + [ + "6", + "You follow a strict and rigid time structure. You will do that at 8:00. No later, no sooner." + ], + [ + "7", + "When you want to keep something for later, you often will dig a hole and bury it." + ], + [ + "8", + "You carry around a chew toy that you often find yourself playing with when idle." + ] + ] + } + ] + }, + { + "name": "Kano", + "source": "WorldofArcheria", + "entries": [ + { + "type": "quote", + "entries": [ + "… And that was when the Kano went into action. I presume they found where the archer was shooting from, and had just bolted there. I saw her jumping over boulders like it was nothing. Truly, nothing could stand in her way.", + { + "type": "entries", + "name": "For the Family", + "entries": [ + "Their communities are small settlements, usually halfway being underground in a series of tunnel networks with above ground farms, markets and other small buildings.", + "As far as their home connections go, they hold the sense of family really close to their hearts. From their families, stem their sense of community and onwards. However, they only tend to stay in one place for so long, so a single settlement of Kano will typically have several towns that they will migrate between.", + "Their young typically do have a natural sense of wonderlust, so often more times than not, adventurer Kano haven’t seen their families for years, often leaving on their own volition early on in life." + ] + }, + { + "type": "entries", + "name": "Happy, but not Stupid", + "entries": [ + "Kano, while they are typically happy in their outlook on life, they are not going to blindly walk into situations. Many Kano will be the shy, happy-go-lucky in their respective parties, unless they are among their own kin." + ] + }, + { + "type": "table", + "caption": "Kano Quirks", + "page": 0, + "colLabels": [ + "d6", + "Quirk" + ], + "colStyles": [ + "col-1 text-center", + "col-11 text-left" + ], + "rows": [ + [ + "1", + "Whenever you are telling a lie, either your left or right ear will twitch slightly." + ], + [ + "2", + "You do not like to sleep in beds. Instead, you prefer to make a “nest” of sorts out of cloth and sleep in the middle of it." + ], + [ + "3", + "When you want to keep something for later, you often will dig a hole and bury the stuff for later." + ], + [ + "4", + "You move around endlessly if you feel uneasy or if you’re in danger." + ], + [ + "5", + "You keep a piece of wood on you that you nibble at idly when not busy." + ], + [ + "6", + "You often scream or squeal when you feel like you are in danger." + ] + ] + } + ] + } + ] + }, + { + "name": "Cervo", + "source": "WorldofArcheria", + "entries": [ + { + "type": "quote", + "entries": [ + "I would never have believed it until the Cervo charged out of the tree line and at my attacker. Antlers at the ready, I watched as the highway man was pierced through his stomach. Then the cervo turned towards me and simply asked if I was ok." + ] + }, + "Hailing from their own parts of the world, they are known best for their stocky males and their slender, more agile females. The men tend to be stocky, broad-shouldered with antlers for weapons, while women of this race are known for their more cunning, more selective, and overall more agile ways.", + { + "type": "entries", + "name": "Like Male Like Female", + "entries": [ + "The Cervo are built differently based upon the gender the were born as. As such, they have different body builds from being either male or female. This is reflected in their racial traits as well, where you will have male only traits and female only traits.", + "However, in terms of their personality and their general ways of living, they are the same for both male and female." + ] + }, + { + "type": "entries", + "name": "Of Family and Honor", + "entries": [ + "Cervo are derrived from their family lines. And with that, they take great pride. If someone dishonors their family, or strikes at their own honor, Cervo are driven to seek revenge in the form of one-on-one combat or spreading rumors of one another. Cervo regardless of where they come from are very protective of their home clan(s) that usually consists of 3-5 families working together in small villages or as tribal hunter-gatherers." + ] + }, + { + "type": "entries", + "name": "From Dust to Dust", + "entries": [ + "Cervo tend to understand that they were chosen to arise as part of The Cataclysm, and will go to great lengths to protect their enviroment from the encroachings of civilized races or “smooth skins.” Additionally, they will protect nature from itself, tending to keep things the way they are." + ] + } + ] + } + ], + "language": [ + { + "name": "Adaean", + "source": "WorldofArcheria", + "typicalSpeakers": [ + "Adaeans" + ] + }, + { + "name": "Volan", + "source": "WorldofArcheria", + "typicalSpeakers": [ + "Volo" + ] + }, + { + "name": "Tabaxin", + "source": "WorldofArcheria", + "typicalSpeakers": [ + "Tabaxi" + ] + }, + { + "name": "Lisica", + "source": "WorldofArcheria", + "typicalSpeakers": [ + "Lisica" + ] + }, + { + "name": "Korai", + "source": "WorldofArcheria", + "typicalSpeakers": [ + "Korai" + ] + } + ], + "race": [ + { + "name": "Adaean", + "source": "WorldofArcheria", + "page": 11, + "size": [ + "M" + ], + "speed": 35, + "languageProficiencies": [ + { + "adaean": true, + "choose": { + "count": 1, + "from": [ + "sylvan", + "auran" + ] + } + } + ], + "ability": [ + { + "wis": 1, + "con": 1 + } + ], + "age": { + "mature": 15, + "max": 80 + }, + "entries": [ + { + "name": "Age", + "entries": [ + "Adaean people tend to reach maturity at the time they reach their third darwa feather, meaning at the age of 15. But their lives tend to reach upwards of 80, though life expectancy on Aifon is roughly around 60~." + ], + "type": "entries" + }, + { + "name": "Alignment", + "entries": [ + "The Adaean race varies wildly amongst its different subraces, with each one drawing inspirations from its natural habitats and surroundings." + ], + "type": "entries" + }, + { + "type": "entries", + "name": "Size", + "entries": [ + "Adaean people are medium in size, typically being taller than their other non-Aifon humanoid counterparts. They are medium in size and barely reach 5’5” when fully grown. They also are typically pretty lightweight, with them usually weighing less than 100 pounds, with larger members reaching upwards of 120 lbs." + ] + }, + { + "type": "entries", + "name": "Speed", + "entries": [ + "Adaeans have a movement speed of 35. The Adaean people are a relatively fast people, opting to use their feathers for speed and balance while running." + ] + }, + { + "type": "entries", + "name": "Glide", + "entries": [ + "Adaeans have a set of feathers lining both their arms and legs that extend to allow them to fall with grace. When falling, you take no falling damage, given that you have enough room to slow down and are not in a vacuum. You also gain a gliding speed equal to your movement speed." + ] + }, + { + "type": "entries", + "name": "Strong Leap", + "entries": [ + "With powerful, bird-like feet, they double their attribute bonuses to their long, standing, running and high jumps." + ] + }, + { + "type": "entries", + "name": "Talons & Claws", + "entries": [ + "Your bird-like hands and feet are equipped with talons to match, giving you a natural weapon, counting as a simple melee weapon of which you are proficient. The attack uses Strength and deals {@damage 1d4} slashing damage on a hit. When using this natural weapon, you may flavor it to be either a kick or with your hands." + ] + }, + { + "type": "entries", + "name": "Language", + "entries": [ + "Adaean people don’t inherintly speak common, instead they know {@language Adaean|WorldofArcheria} and your choice of either Sylvan or Auran. The DM might allow you to start with the common language, Dwarven or Elvish instead of the choice between Sylvan or Auran. The Adaean language is birdsong, but constructed like morse code." + ] + } + ], + "traitTags": [ + "Natural Weapon" + ], + "hasFluff": true, + "fluff": { + "_appendRaceFluff": { + "name": "Adaean", + "source": "WorldofArcheria" + } + } + }, + { + "name": "Volo", + "source": "WorldofArcheria", + "page": 13, + "size": [ + "M" + ], + "speed": 25, + "ability": [ + { + "str": 2, + "con": 1 + } + ], + "age": { + "max": 50 + }, + "languageProficiencies": [ + { + "volan|WorldofArcheria": true, + "common": true + } + ], + "entries": [ + { + "name": "Age", + "entries": [ + "Volo typically live to be upwards of 45 to 50 years old." + ], + "type": "entries" + }, + { + "name": "Alignment", + "entries": [ + "Volo typically lean towards being lawful. Their mindsets typically don’t allow them to think for themselves only, but how their actions affect the rest of the herd, whatever that herd may be." + ], + "type": "entries" + }, + { + "type": "entries", + "name": "Size", + "entries": [ + "Volo are larger, slower creatures. They’re hulking, intimidating and ultimately massive. Your size is medium." + ] + }, + { + "type": "entries", + "name": "Aggressive", + "entries": [ + "As a bonus action, you can move up to your speed toward an enemy of your choice that you can see or hear. You must end this move closer to the enemy than you started." + ] + }, + { + "type": "entries", + "name": "Powerful Build", + "entries": [ + "You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift." + ] + }, + { + "type": "entries", + "name": "Intimidating", + "entries": [ + "You are trained in the {@skill Intimidation} skill." + ] + }, + { + "type": "entries", + "name": "Natural Companions", + "entries": [ + "Due to the hump in your back, a creature can effectively ride you in combat, making you a natural steed both on and off the battlefield. A creature that is of a size smaller than you can ride on your back. The creature on your back gains a +1 bonus to AC, and you suffer a -1 penalty to attack rolls.", + "Both you and your rider can be the targets of attacks. Additionally, your rider has disadvantage on saving throws made against spells or other effects that affect both itself and you. Also, you may use your reaction to make a weapon attack targetting your rider target you instead. This decision must be made before the attack roll is made." + ] + }, + { + "type": "entries", + "name": "Language", + "entries": [ + "You can speak, read and write {@language Common} and {@language Volan|WorldofArcheria}. Volan can be understood by both other Volo and wild animals such as bison, buffalo and cows." + ] + } + ], + "traitTags": [ + "Powerful Build", + "Skill Proficiency" + ], + "skillProficiencies": [ + { + "intimidation": true + } + ], + "hasFluff": true, + "fluff": { + "_appendRaceFluff": { + "name": "Volo", + "source": "WorldofArcheria" + } + } + }, + { + "name": "Silenced", + "source": "WorldofArcheria", + "page": 14, + "size": [ + "V" + ], + "languageProficiencies": [ + { + "common": true, + "any": 1 + } + ], + "darkvision": 60, + "speed": "Varies", + "ability": [ + { + "cha": 2, + "con": 1 + } + ], + "age": { + "mature": 15, + "max": 100 + }, + "entries": [ + { + "name": "Age", + "entries": [ + "Due to the untamed magic inside of you, you reach adulthood by the age of 15, and live to be about 100 years old." + ], + "type": "entries" + }, + { + "name": "Alignment", + "entries": [ + "The magic inside of you is always wriggling itself around in your blood veins. This causes you to act out your feeling more than not, making others look at like a chaotic person, and thus, are more chaotic." + ], + "type": "entries" + }, + { + "type": "entries", + "name": "Size", + "entries": [ + "You use your base race’s height and weight, as well as its size." + ] + }, + { + "type": "entries", + "name": "Speed", + "entries": [ + "Your speed is equivalent to your base race’s speed." + ] + }, + { + "type": "entries", + "name": "Darkvision", + "entries": [ + "Your brigher, more vibrant eyes do more than just look pretty. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern colors in darkness, only shades of gray." + ] + }, + { + "type": "entries", + "name": "Magical Resistance", + "entries": [ + "At the time of your birth, you were found to be a Silenced. With this, comes a certain benefit. Choose one from Fire, Acid, Lightning, or Cold. You have resistance to that chosen damage type." + ] + }, + { + "type": "entries", + "name": "Innate Spellcasting", + "entries": [ + "At 1st level, you can cast {@spell Message}” at will. At 3rd level, you can cast {@spell Chaos Bolt|XGE} once per long or short rest. At 5th level, you can cast {@spell Silence} as an action once per long or short rest. These spells use Charisma as their modifier. You do not have to cast the verbal or component parts of the spells as part of your Innate Spellcasting spells.", + "Additionally, whenever you cast spells, the sound of weaving the spell is amplified to the same volume as if you were talking the verbal component if any." + ] + }, + { + "type": "entries", + "name": "Language", + "entries": [ + "You can not speak any language, no matter how hard you try. You can perform Sign Language, read and write {@language Common} and one other language of your choice." + ] + } + ], + "additionalSpells": [ + { + "known": { + "_": { + "will": [ + "message" + ] + }, + "3": { + "daily": { + "1": [ + "chaos bolt|xge" + ] + } + }, + "5": { + "daily": { + "1": [ + "silence" + ] + } + } + }, + "ability": "cha" + } + ], + "resist": [ + { + "choose": { + "from": [ + "fire", + "lightning", + "acid", + "cold" + ], + "count": 1 + } + } + ], + "hasFluff": true, + "fluff": { + "_appendRaceFluff": { + "name": "Silenced", + "source": "WorldofArcheria" + } + } + }, + { + "name": "Tabaxi", + "source": "WorldofArcheria", + "page": 12, + "size": [ + "M" + ], + "speed": { + "climb": 20, + "walk": 30 + }, + "languageProficiencies": [ + { + "tabaxin|WorldofArcheria": true, + "common": true + } + ], + "ability": [ + { + "dex": 2 + } + ], + "age": { + "max": 40 + }, + "darkvision": 60, + "entries": [ + { + "name": "Age", + "entries": [ + "Tabaxi typically have a lifespan of 20 to 40 years. Their age varies greatly by their enviormental factors and how well their native tribes fair, granted that they live with those tribes." + ], + "type": "entries" + }, + { + "name": "Alignment", + "entries": [ + "Tabaxi tend towards chaotic alignments, and they let impulse and fancy guide their decisions. They are rarely evil, with most of them driven by curiosity rather than greed or other dark impulses." + ], + "type": "entries" + }, + { + "type": "entries", + "name": "Size", + "entries": [ + "Tabaxi are taller on average than humans and relatively slender. Your size is medium." + ] + }, + { + "type": "entries", + "name": "Darkvision", + "entries": [ + "You have a cat’s keen senses, especially in the dark. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray." + ] + }, + { + "type": "entries", + "name": "Feline Agility", + "entries": [ + "Your reflexes and agility allow you to move with a burst of speed. When you move on your turn in combat, you can double your speed until the end of the turn. Once you use this trait, you can’t use it again until you move O feet on one of your turns." + ] + }, + { + "type": "entries", + "name": "Cat’s Claws", + "entries": [ + "Because of your claws, you have a climbing speed of 20 feet. In addition, your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to {@damage ld4} + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike." + ] + }, + { + "type": "entries", + "name": "Cat’s Talent", + "entries": [ + "You have proficiency in the Wisdom ({@skill Perception}) skill and Dexterity ({@skill Stealth}) skills." + ] + }, + { + "type": "entries", + "name": "Language", + "entries": [ + "You can speak, read and write Common and Tabaxin, a mix of purrs, meows and body language that other Tabaxi can understand as well as wild cats." + ] + } + ], + "traitTags": [ + "Natural Weapon", + "Skill Proficiency" + ], + "skillProficiencies": [ + { + "perception": true, + "stealth": true + } + ], + "hasFluff": true, + "fluff": { + "_appendRaceFluff": { + "name": "Tabaxi", + "source": "WorldofArcheria" + } + } + }, + { + "name": "Lisica", + "source": "WorldofArcheria", + "page": 10, + "size": [ + "M" + ], + "speed": 30, + "languageProficiencies": [ + { + "lisica|WorldofArcheria": true, + "common": true + } + ], + "ability": [ + { + "dex": 2 + } + ], + "age": { + "mature": 10, + "max": 50 + }, + "darkvision": 60, + "entries": [ + { + "name": "Age", + "entries": [ + "The average lifespan for a Lisica is to be around 40 to 50 years, with them reaching adulthood at the age of 8 to 10." + ], + "type": "entries" + }, + { + "name": "Alignment", + "entries": [ + "Akin to their ancestors, they are always sly with their actions. They tend to be on the chaotic side of things, pursuing their desires with a determination not found in other races." + ], + "type": "entries" + }, + { + "type": "entries", + "name": "Size", + "entries": [ + "The Lisica are generally smaller than most humans, with lankier limbs to make them more agile. Their size is medium." + ] + }, + { + "type": "entries", + "name": "Darkvision", + "entries": [ + "You have a fox’s keen senses. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray." + ] + }, + { + "type": "entries", + "name": "Nimbleness", + "entries": [ + "You can move through the space of any non-hostile creature that is of the same size or larger. Also, when determining a long jump, you may add your Dexterity modifier to the distance of your jump." + ] + }, + { + "type": "entries", + "name": "Keen Agility", + "entries": [ + "You have proficiency in the Dexterity ({@skill Acrobatics}) skill." + ] + }, + { + "type": "entries", + "name": "Language", + "entries": [ + "You can speak, read and write Common and Lisica. Lisica is a mix of yaps, yowls and screeches that can be understood by both other Lisica as well as wild foxes." + ] + } + ], + "traitTags": [ + "Skill Proficiency" + ], + "skillProficiencies": [ + { + "acrobatics": true + } + ], + "hasFluff": true, + "fluff": { + "_appendRaceFluff": { + "name": "Lisica", + "source": "WorldofArcheria" + } + } + }, + { + "name": "Korai", + "source": "WorldofArcheria", + "page": 9, + "size": [ + "M" + ], + "speed": 30, + "languageProficiencies": [ + { + "korai|WorldofArcheria": true, + "common": true + } + ], + "ability": [ + { + "str": 2 + } + ], + "age": { + "mature": 10, + "max": 60 + }, + "darkvision": 60, + "entries": [ + { + "name": "Age", + "entries": [ + "Korai reach adulthood at the age of 10, have an average lifespan of about 50 to 60 years." + ], + "type": "entries" + }, + { + "name": "Alignment", + "entries": [ + "A known-to-be loyal race, they are usually driven to be on the lawful side of things." + ], + "type": "entries" + }, + { + "type": "entries", + "name": "Size", + "entries": [ + "Korai are usually slightly built to be larger than humans and are relatively burly. Their average height is around 6 ft., and weigh on average to be around 200 Lbs. Your size is medium." + ] + }, + { + "type": "entries", + "name": "Darkvision", + "entries": [ + "You have a dog’s keen senses. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray." + ] + }, + { + "type": "entries", + "name": "Bite", + "entries": [ + "Because of your sharp teeth, you may attempt to bite a creature within 5 feet of you. If you hit with a bite attack, then you deal piercing damage equal to {@damage 1d6} + your Strength modifier. You are considered proficient when it comes to rolling the attack roll." + ] + }, + { + "type": "entries", + "name": "Keen Smell", + "entries": [ + "When making a Wisdom ({@skill Perception}) check related to smell, you make the check with advantage. Along with advantage, if you are successful in the check, then you know the general direction of where the smell is coming from, up to a distance of 30 feet." + ] + }, + { + "type": "entries", + "name": "Language", + "entries": [ + "You can speak, read and write Common and Korai, a mix of bodylanguage and feral noises/barks. Korai can be understood by both other Korai and wild wolves/dogs." + ] + } + ], + "traitTags": [ + "Natural Weapon" + ], + "hasFluff": true, + "fluff": { + "_appendRaceFluff": { + "name": "Korai", + "source": "WorldofArcheria" + } + } + }, + { + "name": "Kano", + "source": "WorldofArcheria", + "page": 9, + "size": [ + "S" + ], + "speed": 35, + "languageProficiencies": [ + { + "korai|WorldofArcheria": true, + "common": true + } + ], + "ability": [ + { + "str": 2 + } + ], + "age": { + "mature": 4, + "max": 30 + }, + "darkvision": 60, + "entries": [ + { + "name": "Age", + "entries": [ + "Korai reach adulthood at the age of 10, have an average lifespan of about 50 to 60 years." + ], + "type": "entries" + }, + { + "name": "Alignment", + "entries": [ + "Kano are often act more based upon their feelings, and as such, they will often align towards being chaotic." + ], + "type": "entries" + }, + { + "type": "entries", + "name": "Size", + "entries": [ + "Kano typically reach the same size and height of a Halfling. Your size is small." + ] + }, + { + "type": "entries", + "name": "Jump", + "entries": [ + "Taking a line from your ancestry, you are able to clear jumps straight or at a slight angle of up to 5 feet easily without the need for a check, and the distance you are able to long jump is increased by your Dexterity modifier. You may jump over obstacles in your path while moving if it takes up a space no bigger than a 5-foot cube." + ] + }, + { + "type": "entries", + "name": "Alert", + "entries": [ + "You are proficient in the Wisdom ({@skill Perception}) skill, and have a +1 bonus to Passive Perception." + ] + }, + { + "type": "entries", + "name": "Burrow", + "entries": [ + "When given 4 hours, you may make a large burrow in the ground large enough to house you and up to 3 others. This burrow helps shield against the elements such as cold or fierce wind. It can be made more comfortable with a small fire that can heat the entirety of the hole.", + "Additionally, you may attempt to cover the entrance to the burrow, making a Wisdom ({@skill Survival}) check. A creature that is trying to find the burrow may roll an Intelligence ({@skill Investigation}) check. If their check meets or exceeds the Wisdom ({@skill Survival}) check, they find the entrance to the burrow." + ] + }, + { + "type": "entries", + "name": "Forager", + "entries": [ + "When all else seems lost, you are an excelent scavenger. You are able to find berries, roots and nuts as well as fresh, running water for yourself and up to 3 others when foraging for food." + ] + }, + { + "type": "entries", + "name": "Language", + "entries": [ + "You can speak, read and write Common and Kano, a mix of body language and feral sounds. Kano can be understood by other Kano as well as wild rabbits/bunnies." + ] + } + ], + "traitTags": [ + "Skill Proficiency" + ], + "skillProficiencies": [ + { + "perception": true + } + ], + "hasFluff": true, + "fluff": { + "_appendRaceFluff": { + "name": "Kano", + "source": "WorldofArcheria" + } + } + }, + { + "name": "Cervo", + "source": "WorldofArcheria", + "page": 6, + "size": [ + "M" + ], + "speed": 30, + "languageProficiencies": [ + { + "cervo|WorldofArcheria": true, + "common": true + } + ], + "ability": [ + { + "con": 2 + } + ], + "age": { + "mature": 10, + "max": 40 + }, + "entries": [ + { + "name": "Age", + "entries": [ + "Cervo typically live to be 40, with most of their young reaching adulthood by the age of 10." + ], + "type": "entries" + }, + { + "name": "Alignment", + "entries": [ + "Cervo tend to be very family-based and generally want their tribe or clan to succeed. As such, they tend to be good aligned. However, oddballs do exist." + ], + "type": "entries" + }, + { + "type": "entries", + "name": "Size", + "entries": [ + "Males tend to be 6-7 feet tall, where women tend to be 5-6 feet tall. Their size is medium." + ] + }, + { + "type": "entries", + "name": "Charge (Male Only)", + "entries": [ + "When moving 10 feet or more in a straight line, you may charge. you may only do so if you are moving towards a creature or target that is 10 feet or more away from you. Using your antlers, make a weapon attack roll that you are proficient with using your Strength bonus. If you hit, you deal {@damage 1d8} piercing damage plus your Strength modifier." + ] + }, + { + "type": "entries", + "name": "Alert (Female Only)", + "entries": [ + "You are proficient in the Wisdom ({@skill Perception}) skill." + ] + }, + { + "type": "entries", + "name": "Language", + "entries": [ + "You can speak, read and write Common and Cervo. Cervo is a mix of feral noises and body language that both other Cervo and the common deer can understand." + ] + } + ], + "hasFluff": true, + "fluff": { + "_appendRaceFluff": { + "name": "Cervo", + "source": "WorldofArcheria" + } + } + } + ], + "subrace": [ + { + "name": "Renno", + "source": "WorldofArcheria", + "raceName": "Cervo", + "raceSource": "WorldofArcheria", + "page": 6, + "ability": [ + { + "str": 1 + } + ], + "darkvision": 60, + "entries": [ + { + "type": "section", + "entries": [ + { + "type": "entries", + "name": "Renno Cervo", + "entries": [] + } + ] + }, + { + "type": "entries", + "name": "Winter Acclimated", + "entries": [ + "When dealing with freezing temperatures, you are fine without the need of fire or warm clothing, only adding additional comfort if used. Additionally, you have resistance to non-magical cold damage." + ] + }, + { + "type": "entries", + "name": "Darkvision", + "entries": [ + "The long nights have made them more accustomed to seeing in the dark. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You cannot discern color in darkness, only shades of gray." + ] + }, + { + "type": "entries", + "name": "Sturdy Built (Male Only)", + "entries": [ + "Being in the dark and cold have made you better at withstanding greater challenges. You have advantage on Strength ({@skill Athletics}) checks made against grapples or other similar contests. Additionally, you count as one size larger when determining your carrying capacity and the weight you can push, drag or lift." + ] + }, + { + "type": "entries", + "name": "Mountain Jumper (Female Only)", + "entries": [ + "You have advantage on Dexterity ({@skill Acrobatics}) checks made to jump distances as well as be able to climb or otherwise traverse terrain. Additionally, the distance you are able to long jump is increased by your Dexterity modifier." + ] + } + ], + "resist": [ + "cold" + ], + "hasFluff": true, + "fluff": { + "entries": [ + "Renno Cervo hail from the northern regions of the world, and as such, are well equipped to deal with harsh, cold conditions as well as be able to handle the long dark stretches of time that is the harsh northern winters.", + "Both male and female Cervo tend to be stockier than other Cervo types, and will show them up in raw strength and ability.", + { + "type": "hr" + } + ], + "_appendRaceFluff": { + "name": "Cervo", + "source": "WorldofArcheria" + } + } + }, + { + "name": "Gervello", + "source": "WorldofArcheria", + "raceName": "Cervo", + "raceSource": "WorldofArcheria", + "page": 6, + "ability": [ + { + "dex": 1 + } + ], + "speed": 35, + "resist": [ + "fire" + ], + "entries": [ + { + "type": "section", + "entries": [ + { + "type": "entries", + "name": "Gervello Cervo", + "entries": [] + } + ] + }, + { + "type": "entries", + "name": "Savannah Acclimated", + "entries": [ + "When dealing with hot temperatures, you are fine without the need of shade or light clothing, only adding clothing for additional comfort if wanted. Additionally, you have resistance to non-magical fire damage." + ] + }, + { + "type": "entries", + "name": "Natural Hiders", + "entries": [ + "You are able to hide in natural phenomenon better than others. You can attempt to hide even when you are only lightly obscurred by phenomenon like tall grass, fog or rain." + ] + } + ], + "hasFluff": true, + "fluff": { + "entries": [ + "Gervello Cervo are native to the plains of the world, and their open fields have allowed them to adapt and outrun their natural predators.", + "Both male and female Gervellos tend to be slender rather than robust, allowing them to be faster and quicker on their feet and wits better.", + { + "type": "hr" + } + ], + "_appendRaceFluff": { + "name": "Cervo", + "source": "WorldofArcheria" + } + } + }, + { + "name": "Hirvo", + "source": "WorldofArcheria", + "raceName": "Cervo", + "raceSource": "WorldofArcheria", + "page": 6, + "ability": [ + { + "wis": 1 + } + ], + "entries": [ + { + "type": "section", + "entries": [ + { + "type": "entries", + "name": "Hirvo Cervo", + "entries": [] + } + ] + }, + { + "type": "entries", + "name": "Strong Endurance", + "entries": [ + "When it comes to lifting, pushing, or pulling an object, you count as a size larger in terms of the amount of weight you can push. You may also ignore the first level of exhaustion, but suffer level 2 instead the next time you would gain exhaustion." + ] + }, + { + "type": "entries", + "name": "Light Sleeper", + "entries": [ + "When you sleep, you only enter a light sleep. Sudden or subtle noises wake you from your sleep." + ] + }, + { + "type": "entries", + "name": "Natural Explorer (Male Only)", + "entries": [ + "You do not suffer effects from difficult terrain such as mud or rocks. Additionally, you have advantage on checks made to climb cliffs or other similar terrain." + ] + }, + { + "type": "entries", + "name": "Speed (Female Only)", + "entries": [ + "Your base walking speed is 35 feet." + ] + } + ], + "traitTags": [ + "Powerful Build" + ], + "hasFluff": true, + "fluff": { + "entries": [ + "Natural to the forested areas of the world, the Hirvo Cervo are able to find their own paths. They are natural explorers and delve deep into the forests and forgotten areas of the world.", + "Both male and female Hirvos come from the forests, but their physical differences are what propell them and able to thrive in their homelands.", + { + "type": "hr" + } + ], + "_appendRaceFluff": { + "name": "Cervo", + "source": "WorldofArcheria" + } + } + }, + { + "name": "Helligo", + "source": "WorldofArcheria", + "raceName": "Cervo", + "raceSource": "WorldofArcheria", + "page": 6, + "ability": [ + { + "cha": 1 + } + ], + "additionalSpells": [ + { + "known": { + "_": { + "will": [ + "light" + ] + }, + "3": { + "rest": { + "1": [ + "cure wounds" + ] + } + }, + "5": { + "rest": { + "1": [ + "lesser restoration" + ] + } + } + }, + "ability": "wis" + } + ], + "entries": [ + { + "type": "section", + "entries": [ + { + "type": "entries", + "name": "Helligo Cervo", + "entries": [] + } + ] + }, + { + "type": "entries", + "name": "Innate Spellcasting", + "entries": [ + "At 1st level, you can cast {@spell Light} at will. At 3rd level, you can cast {@spell Cure Wounds} once per long or short rest. At 5th level, you can cast {@spell Lesser Restoration} once per long or short rest. These spells use Charisma as their modifier." + ] + }, + { + "type": "entries", + "name": "Albinoism", + "entries": [ + "No matter what, your fur coat is always white, even turning white when dyed. Additionally, your eyes are always silver." + ] + }, + { + "type": "entries", + "name": "Radiant Infusion", + "entries": [ + "Your soul is magically infused with radiant magic, and for 1 minute as a bonus action, you can magically infuse yourself with that magic. For 1 minute, whenever you cast a spell that does radiant damage or hit with a weapon attack, you deal extra radiant damage equal to half of your level rounded up.", + "While active, your eyes glow white and your antlers, if you have them, will faintly shimmer with a white light. Additionally, any dirt or other tarnishing on your fur coat will brush away near instantly.", + "You may end this transformation early as a bonus action." + ] + } + ], + "hasFluff": true, + "fluff": { + "entries": [ + "This rare breed of Cervo are a sight to behold. They tend to be lonely and by themselves more often than not, and are often natural spellcasters. They do not hail from any specific area of the world, as they are born from the other three subraces. Most of the time, they are considered to be the blessed Cervo from their own.", + "However, they are always signified by their pure white coats.", + "{@i {@b ASK YOUR DUNGEON MASTER BEFORE USING THIS SUBRACE}}", + { + "type": "hr" + } + ], + "_appendRaceFluff": { + "name": "Cervo", + "source": "WorldofArcheria" + } + } + }, + { + "name": "Forato", + "source": "WorldofArcheria", + "raceName": "Kano", + "raceSource": "WorldofArcheria", + "page": 8, + "ability": [ + { + "con": 1 + } + ], + "entries": [ + { + "type": "section", + "entries": [ + { + "type": "entries", + "name": "The Forato Kano", + "entries": [] + } + ] + }, + { + "type": "entries", + "name": "Winter Acclimated", + "entries": [ + "When dealing with freezing temperatures, you are fine without the need of fire or warm clothing, only adding additional comfort if used. Additionally, you have resistance to non-magical cold damage." + ] + }, + { + "type": "entries", + "name": "Snow Walkers", + "entries": [ + "When you and your party are in a taiga or tundra, you may travel at a normal pace while maintaining stealth or when foraging for food or water. Additionally, when tracking creatures in a forest or plain setting, you are able to tell their numbers, size and how long ago they passed through." + ] + } + ], + "resist": [ + "cold" + ], + "hasFluff": true, + "fluff": { + "entries": [ + "The Forato Kano come from the artic norths, from the frigid artic badlands to the snow-covered forest canopies of the taigas.", + "They are often slightly bulkier than their other, more mild cousins, complete with a beautiful white coat. Their natural fat that they store for months at a time often help in their hibernations.", + { + "type": "hr" + } + ], + "_appendRaceFluff": { + "name": "Kano", + "source": "WorldofArcheria" + } + } + }, + { + "name": "Mrako", + "source": "WorldofArcheria", + "raceName": "Kano", + "raceSource": "WorldofArcheria", + "page": 8, + "ability": [ + { + "wis": 1 + } + ], + "entries": [ + { + "type": "section", + "entries": [ + { + "type": "entries", + "name": "The Mrako Kano", + "entries": [] + } + ] + }, + { + "type": "entries", + "name": "Forest Walkers", + "entries": [ + "When you and your party are in a forest or plains, you may travel at a normal pace while maintaining stealth or when foraging for food or water. Additionally, when tracking creatures in a forest or plain setting, you are able to tell their numbers, size and how long ago they passed through." + ] + }, + { + "type": "entries", + "name": "Natural Stealth", + "entries": [ + "While staying still, or with up to 5 minutes, you may attempt to disguise yourself with surrounding terrain such as mud, leaves, or twigs as an action. Your gain advantage on Dexterity ({@skill Stealth}) checks, and your disguise stays for up to a minute." + ] + } + ], + "hasFluff": true, + "fluff": { + "entries": [ + "These are the types of Kano that most people are familiar with. They stem from the many forests of the world, often coming out of the woodwork in great numbers to defend their homelands from invading smooth skins.", + { + "type": "hr" + } + ], + "_appendRaceFluff": { + "name": "Kano", + "source": "WorldofArcheria" + } + } + }, + { + "name": "Vukai", + "source": "WorldofArcheria", + "raceName": "Korai", + "raceSource": "WorldofArcheria", + "page": 9, + "ability": [ + { + "con": 1 + } + ], + "entries": [ + { + "type": "section", + "entries": [ + { + "type": "entries", + "name": "Vukai Korai", + "entries": [] + } + ] + }, + { + "type": "entries", + "name": "Winter Acclimated", + "entries": [ + "When dealing with freezing temperatures, you are fine without the need of fire or warm clothing, only adding additional comfort if used. Additionally, you have resistance to non-magical cold damage." + ] + }, + { + "type": "entries", + "name": "Pack Tactics", + "entries": [ + "Keen to hunting in your family units, you have advantage on an attack roll made against a creature if at least one of your allies is within 5 feet of the creature and the ally isn’t {@condition incapacitated}." + ] + } + ], + "resist": [ + "cold" + ], + "hasFluff": true, + "fluff": { + "entries": [ + "Hailing from the northern forests, their nature tends to have them be nomadic hunters in family-sized units. They often mark off territory from other Korai and defend it fiercely. Their land is their livelihood.", + "Their appearances often come from a darker, more gray coat with specks or streaks of white. Their broader, more bulkier selves are not to be mistaken.", + { + "type": "hr" + } + ], + "_appendRaceFluff": { + "name": "Korai", + "source": "WorldofArcheria" + } + } + }, + { + "name": "Kojai", + "source": "WorldofArcheria", + "raceName": "Korai", + "raceSource": "WorldofArcheria", + "page": 9, + "ability": [ + { + "dex": 1 + } + ], + "entries": [ + { + "type": "section", + "entries": [ + { + "type": "entries", + "name": "Kojai Korai", + "entries": [] + } + ] + }, + { + "type": "entries", + "name": "Stealthy", + "entries": [ + "You have proficiency in the Dexterity ({@skill Stealth}) skill." + ] + }, + { + "type": "entries", + "name": "Lone Hunter", + "entries": [ + "Keen to hunting alone, whenever you hit with a weapon attack, you deal an additional 2 points of damage of the weapon’s damage type if no ally of yours is within 5 feet of you." + ] + } + ], + "skillProficiencies": [ + { + "stealth": true + } + ], + "traitTags": [ + "Skill Proficiency" + ], + "hasFluff": true, + "fluff": { + "entries": [ + "Kojai are often seen by themselves, seperating themselves off soon after they reach maturity. The will often travel the world by themselves or with a partner.", + "Their dusty red coats and slimmer bodies make up their appearances. Their tails are more fox-like than wolf, and their slender appearances are doubled by their more angular bodies.", + { + "type": "hr" + } + ], + "_appendRaceFluff": { + "name": "Korai", + "source": "WorldofArcheria" + } + } + }, + { + "name": "Honai", + "source": "WorldofArcheria", + "raceName": "Korai", + "raceSource": "WorldofArcheria", + "page": 9, + "ability": [ + { + "wis": 1 + } + ], + "entries": [ + { + "type": "section", + "entries": [ + { + "type": "entries", + "name": "Honai Korai", + "entries": [] + } + ] + }, + { + "type": "entries", + "name": "Wolves’ Strength", + "entries": [ + "When attempting to {@action grapple} a creature, you may make the check with advantage. You can use this feature only once per short rest." + ] + }, + { + "type": "entries", + "name": "Stealthy", + "entries": [ + "You have proficiency in one of the following skills; {@skill Medicine}, {@skill Nature} or {@skill Survival}." + ] + }, + { + "type": "entries", + "name": "Pack Tactics", + "entries": [ + "Keen to hunting in your family units, you have advantage on an attack roll made against a creature if at least one of your allies is within 5 feet of the creature and the ally isn’t {@condition incapacitated}." + ] + } + ], + "skillProficiencies": [ + { + "choose": { + "from": [ + "medicine", + "nature", + "survival" + ] + } + } + ], + "traitTags": [ + "Skill Proficiency" + ], + "hasFluff": true, + "fluff": { + "entries": [ + "Your standard wolves of the world, they come from their natural hunting grounds amongst the trees. Their appearances vary greatly from speckled coats of brown and gray to reds.", + { + "type": "hr" + } + ], + "_appendRaceFluff": { + "name": "Korai", + "source": "WorldofArcheria" + } + } + }, + { + "name": "Ferrai", + "source": "WorldofArcheria", + "raceName": "Korai", + "raceSource": "WorldofArcheria", + "page": 9, + "ability": [ + { + "cha": 1 + } + ], + "resist": [ + "fire" + ], + "entries": [ + { + "type": "section", + "entries": [ + { + "type": "entries", + "name": "Ferrai Korai", + "entries": [] + } + ] + }, + { + "type": "entries", + "name": "Hellish Nature", + "entries": [ + "You have resistance to fire damage." + ] + }, + { + "type": "entries", + "name": "Fire Breath", + "entries": [ + "You can use your action to exhale hell’s fire. Your hellish ancestry and corruption allow you to breath fire in a 15-foot cone in front of you. Each creature in the cone must make a Dexterity saving throw. The DC equals 8 + your Constitution modifier + your Proficiency Bonus. A creature takes {@damage 2d6} fire damage on a failed save, or half as much on a success." + ] + } + ], + "skillProficiencies": [ + { + "choose": { + "from": [ + "medicine", + "nature", + "survival" + ] + } + } + ], + "traitTags": [ + "Skill Proficiency" + ], + "hasFluff": true, + "fluff": { + "entries": [ + "Natural to other planes of existence, the Ferrai Korai come from the Nine Layers of Hell, where they were taken at an early stage to become a subservient race.", + "Their appearance is often that of a really dark gray to black. No specks of any kind are seen and they often are more muscular than other Korai. Their eyes glow a deep red when angered.", + "Many Ferrai Korai that walk the material plane are those that have worked or freed themselves out of their binds from their original subservient nature.", + "{@i {@b ASK YOUR DUNGEON MASTER BEFORE USING THIS SUBRACE}}", + { + "type": "hr" + } + ], + "_appendRaceFluff": { + "name": "Korai", + "source": "WorldofArcheria" + } + } + }, + { + "name": "Nevica", + "source": "WorldofArcheria", + "raceName": "Lisica", + "raceSource": "WorldofArcheria", + "page": 10, + "ability": [ + { + "str": 1 + } + ], + "darkvision": 120, + "entries": [ + { + "type": "section", + "entries": [ + { + "type": "entries", + "name": "Nevica Lisica", + "entries": [] + } + ] + }, + { + "type": "entries", + "name": "Winter Acclimated", + "entries": [ + "When dealing with freezing temperatures, you are fine without the need of fire or warm clothing, only adding additional comfort if used. Additionally, you have resistance to non-magical cold damage." + ] + }, + { + "type": "entries", + "name": "Bite", + "entries": [ + "Because of your sharp teeth, you may attempt to bite a creature within 5 feet of you. If you hit with a bite attack, then you deal piercing damage equal to {@damage 1d6} + your Strength modifier. You are considered proficient when it comes to rolling the attack roll." + ] + }, + { + "type": "entries", + "name": "Improved Darkvision", + "entries": [ + "Used to the “long night” of the harsh winter, you have adapted to be able to see better than others in the dark. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray." + ] + }, + { + "type": "entries", + "name": "Sunlight Sensitivity", + "entries": [ + "You have disadvantage on attack rolls and on Wisdom ({@skill Perception}) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight." + ] + } + ], + "resist": [ + "cold" + ], + "traitTags": [ + "Sunlight Sensitivity" + ], + "hasFluff": true, + "fluff": { + "entries": [ + "Much like other artic races, these stem from the same regions, however, their more primal instincts reign here. You need to be the toughest and strongest to survive in these lands. As such, their teeth are bigger and sharper, as well as their bodies being larger and more capable to handle the cold.", + "However, because of the little sunlight on an already, mostly nocturnal sleep schedule, they have difficulty handling mid-day sunlight.", + { + "type": "hr" + } + ], + "_appendRaceFluff": { + "name": "Lisica", + "source": "WorldofArcheria" + } + } + }, + { + "name": "Piseica", + "source": "WorldofArcheria", + "raceName": "Lisica", + "raceSource": "WorldofArcheria", + "page": 11, + "ability": [ + { + "int": 1 + } + ], + "size": [ + "S" + ], + "speed": 35, + "entries": [ + { + "type": "section", + "entries": [ + { + "type": "entries", + "name": "Piseica Lisica", + "entries": [] + } + ] + }, + { + "type": "entries", + "name": "Burrow", + "entries": [ + "When given 4 hours, you may make a large burrow in the ground large enough to house you and up to 3 others. This burrow helps shield against the elements such as cold or fierce wind. It can be made more comfortable with a small fire that can heat the entirety of the hole." + ] + }, + { + "type": "entries", + "name": "Keen Hearing", + "entries": [ + "You have advantage on Wisdom ({@skill Perception}) checks made to hear." + ] + } + ], + "hasFluff": true, + "fluff": { + "entries": [ + "Coming from the open sands and lands of little vegitation, these people come from small family groups and often are opportunistic hunters. Their small size and otherwise great sense of hearing make them stand out amongst their bretheren.", + { + "type": "hr" + } + ], + "_appendRaceFluff": { + "name": "Lisica", + "source": "WorldofArcheria" + } + } + }, + { + "name": "Terica", + "source": "WorldofArcheria", + "raceName": "Lisica", + "raceSource": "WorldofArcheria", + "page": 11, + "ability": [ + { + "wis": 1 + } + ], + "traitTags": [ + "Weapon Proficiency" + ], + "weaponProficiencies": [ + { + "sling|phb": true, + "spear|phb": true, + "shortbow|phb": true + } + ], + "entries": [ + { + "type": "section", + "entries": [ + { + "type": "entries", + "name": "Terica Lisica", + "entries": [] + } + ] + }, + { + "type": "entries", + "name": "Reflexes", + "entries": [ + "When you are targetted with a melee or ranged weapon attack, you may use your reaction to half the damage dealt to you. This may be used before or after the attack is determined to hit or miss, but you may only use this feature once per long rest." + ] + }, + { + "type": "entries", + "name": "Tribal Training", + "entries": [ + "You are proficient with {@item sling|phb|slings}, {@item spear|phb|spears}, and {@item shortbow|phb|shortbows}. Additionally, when you make a weapon attack with any of these weapons, you have a +1 bonus to hit on attack rolls." + ] + } + ], + "hasFluff": true, + "fluff": { + "entries": [ + "Your typical red-coated forest dwellers, these people are often in tribal societies consisting of only a few families at most. They hunt and eat together as a tribe, often giving Terica Lisica a strong sense of home and what they are, as well as what they fight for.", + { + "type": "hr" + } + ], + "_appendRaceFluff": { + "name": "Lisica", + "source": "WorldofArcheria" + } + } + }, + { + "name": "Deretica", + "source": "WorldofArcheria", + "raceName": "Lisica", + "raceSource": "WorldofArcheria", + "page": 11, + "ability": [ + { + "cha": 1 + } + ], + "entries": [ + { + "type": "section", + "entries": [ + { + "type": "entries", + "name": "Deretica Lisica", + "entries": [] + } + ] + }, + { + "type": "entries", + "name": "Tails of Disguise", + "entries": [ + "You start your life with one tail. With this tail, you can magically disguise yourself with one set disguise. As an action on your turn, you can disguise yourself with that set disguise. A creature that is attempting to discover that you are disguised needs to make a Wisdom (Insight) check versus your tail’s DC (8 + your Wisdom Modifier + your Proficiency Bonus.)", + "Your disguise can not be a foot higher or shorter than your height and it only last for a maximum of 8 hours. Additionally, you gain additional tails, or otherwise known as disguises, when you level up. 2 at 3rd level, 3 at 5th level, 4 at 7th level, 5 at 9th level, 6 at 11th level, 7 at 13th level, 8 at 15th level, and 9 at 17th level.", + "You cannot disguise yourself again until you finish a short rest." + ] + } + ], + "hasFluff": true, + "fluff": { + "entries": [ + "A very rare subrace of Lisica, they are often fabled in myths by smooth skins and are a true sight to behold. They often have pure white fur with red tips at their hands, feet and at the ends of each of their tails.", + "With that, they are the fabled multi-tailed foxes. Their legendary status in myths and folklore make them heralds or leaders amongst their own kind, or a treasure to capture.", + "{@i {@b ASK YOUR DUNGEON MASTER BEFORE USING THIS SUBRACE}}", + { + "type": "hr" + } + ], + "_appendRaceFluff": { + "name": "Lisica", + "source": "WorldofArcheria" + } + } + }, + { + "name": "Loxi", + "source": "WorldofArcheria", + "raceName": "Tabaxi", + "raceSource": "WorldofArcheria", + "page": 12, + "ability": [ + { + "str": 1 + } + ], + "entries": [ + { + "type": "section", + "entries": [ + { + "type": "entries", + "name": "Loxi Tabaxi", + "entries": [] + } + ] + }, + { + "type": "entries", + "name": "Winter Acclimated", + "entries": [ + "When dealing with freezing temperatures, you are fine without the need of fire or warm clothing, only adding additional comfort if used. Additionally, you have resistance to non-magical cold damage." + ] + }, + { + "type": "entries", + "name": "Pouncer", + "entries": [ + "During the first round in combat, you may use your action to move up to 15 feet towards an enemy and make a weapon attack with advantage. Once you use this ability, you cannot use it again until a new combat starts.", + "You may not use this trait with a weapon that has {@i heavy}." + ] + } + ], + "resist": [ + "cold" + ], + "hasFluff": true, + "fluff": { + "entries": [ + "The Loxi are the cold cats of the world. They are used to stalking their prey in the underbrush of forest canopies covered in snow. Their natural instincts make them natural hunters and even better companions.", + "Their methodical approach to combat makes them dangerous to deal with, and their prowess with ambushes are unmatched.", + "Their coats are usually speckled with gray or black dots, while the base coats tend to be a stone gray to white. Their eyes can take a whole range of colors, usually adding to their harsh gaze.", + { + "type": "hr" + } + ], + "_appendRaceFluff": { + "name": "Tabaxi", + "source": "WorldofArcheria" + } + } + }, + { + "name": "Gepaxi", + "source": "WorldofArcheria", + "raceName": "Tabaxi", + "raceSource": "WorldofArcheria", + "page": 12, + "ability": [ + { + "wis": 1 + } + ], + "entries": [ + { + "type": "section", + "entries": [ + { + "type": "entries", + "name": "Gepaxi Tabaxi", + "entries": [] + } + ] + }, + { + "type": "entries", + "name": "Stalker", + "entries": [ + "You may attempt to {@action hide}, even when only lightly obscurred by natural phenomenon such as rain or tall grass." + ] + }, + { + "type": "entries", + "name": "Incredible Speed", + "entries": [ + "Instead of {@i Feline Agility} granted by the base race, it is replaced by this ability; your reflexes and agility allow you to move with a burst of speed. When you move on your turn in combat, you can tripple your speed until the end of the turn. If you use this ability 3 times or more before taking a short rest, you suffer 1 level of exhaustion.", + "Thereafter, every third use of this ability adds another level of exhaustion." + ] + } + ], + "hasFluff": true, + "fluff": { + "entries": [ + "From the open plains of Savannahs, these grass-stalking people are often seen speeding by, chasing their quick prey. Their incredible speed comes at a cost, however.", + "Their coat patterns are often spotted with black specks with a base orange coat to match their surroundings.", + { + "type": "hr" + } + ], + "_appendRaceFluff": { + "name": "Tabaxi", + "source": "WorldofArcheria" + } + } + }, + { + "name": "Feraxi", + "source": "WorldofArcheria", + "raceName": "Tabaxi", + "raceSource": "WorldofArcheria", + "page": 13, + "ability": [ + { + "cha": 1 + } + ], + "entries": [ + { + "type": "section", + "entries": [ + { + "type": "entries", + "name": "Feraxi Tabaxi", + "entries": [] + } + ] + }, + { + "type": "entries", + "name": "Feraxi Spear Training", + "entries": [ + "Coming from tribes has its benefits. You are proficient with javelins and spears. Additionally, when using a spear or javelin, the damage that it deals is increased to {@damage 1d8} instead of {@dice 1d6} and {@damage 1d10} instead of {@dice 1d8} when wielded with two hands." + ] + } + ], + "traitTags": [ + "Weapon Proficiency" + ], + "weaponProficiencies": [ + { + "javelin|phb": true, + "spear|phb": true + } + ], + "hasFluff": true, + "fluff": { + "entries": [ + "These Tabaxi are busy hunting on the jungle floors of the world. Their white and yellow striped bodies are covered in rythmatic black specks, often giving them a Gepaxi Tabaxi look. However, they are their own people; forming small tribes in the jungles of the world.", + { + "type": "hr" + } + ], + "_appendRaceFluff": { + "name": "Tabaxi", + "source": "WorldofArcheria" + } + } + }, + { + "name": "Allata", + "source": "WorldofArcheria", + "raceName": "Adaean", + "raceSource": "WorldofArcheria", + "page": 11, + "ability": [ + { + "con": 2 + } + ], + "speed": { + "climb": 30, + "walk": 35 + }, + "additionalSpells": [ + { + "known": { + "_": { + "will": [ + "mold earth|xge" + ] + }, + "3": { + "daily": { + "1": [ + "animal friendship" + ] + } + }, + "5": { + "daily": { + "1": [ + "beast sense" + ] + } + } + }, + "ability": "wis" + } + ], + "entries": [ + { + "type": "section", + "entries": [ + { + "type": "entries", + "name": "The Allata People", + "entries": [] + } + ] + }, + { + "type": "entries", + "name": "Alignment", + "entries": [ + "The Allata people tend to take a more lawful approach to their lifestyles, with the hard stone and rigid peaks around them shape their society and traditions." + ] + }, + { + "type": "entries", + "name": "Taloneering", + "entries": [ + "You gain a climbing speed of 30 feet, using your hook-shaped claws and talons to get into the small cracks and crevices." + ] + }, + { + "type": "entries", + "name": "Allata Magic", + "page": 0, + "entries": [ + "You know the {@spell Mold Earth|XGE} cantrip. When you reach 3rd level, you can cast the {@spell Animal Friendship} spell once with this trait; you regain the ability to cast it when you finish a long rest. When you reach 5th level, you can also cast the {@spell Beast Sense} spell once per day with this trait; you regain the ability to cast it when you finish a long rest. Wisdom is your spellcasting ability for these spells." + ] + } + ], + "hasFluff": true, + "fluff": { + "entries": [ + { + "type": "quote", + "entries": [ + "When I first saw an Allata, it was soaring high above me amongst the cloud-covered mountain peaks of the north. I first mistook it for another bird, like everything else on this continent, but I was soon proven wrong." + ] + }, + "The Allata people reign supreme from their high mountain tops from the Aifon Ridge in the northern parts of the continent. It is from here that they soar and fly high above the ground, gliding from cliff to cliff, mountain peak to mountain peak.", + "Their appearances do differ slightly in that their feathers are that of various dark and purple hues, giving them a stark difference amongst the background of the light blue sky and its clouds.", + { + "type": "hr" + } + ], + "_appendRaceFluff": { + "name": "Adaean", + "source": "WorldofArcheria" + } + } + }, + { + "name": "Kogadh", + "source": "WorldofArcheria", + "raceName": "Adaean", + "raceSource": "WorldofArcheria", + "page": 11, + "ability": [ + { + "str": 1 + } + ], + "additionalSpells": [ + { + "known": { + "_": { + "will": [ + "primal savagery|xge" + ] + }, + "3": { + "daily": { + "1": [ + "ensnaring strike" + ] + } + }, + "5": { + "daily": { + "1": [ + "magic weapon" + ] + } + } + }, + "ability": "wis" + } + ], + "entries": [ + { + "type": "section", + "entries": [ + { + "type": "entries", + "name": "The Kogadh People", + "entries": [] + } + ] + }, + { + "type": "entries", + "name": "Alignment", + "entries": [ + "Kogadh individuals tend to be more on the evil side of life, as they have to be selfish and have a strong sense of self preservation to survive." + ] + }, + { + "type": "entries", + "name": "Improved Natural Weapons", + "entries": [ + "Your talons and claws are elongaged and reinforced, as is typical with the Kogadh people. The damage of your natural weapons increases to {@damage 1d6} instead of {@damage 1d4}." + ] + }, + { + "type": "entries", + "name": "Kogadh Magic", + "entries": [ + "You know the {@spell Primal Savagery|XGE} cantrip. When you reach 3rd level, you can cast the {@spell Ensnaring Strike} spell once with this trait; you regain the ability to cast it when you finish a long rest. When you reach 5th level, you can also cast the {@spell Magic Weapon} spell once per day with this trait; you regain the ability to cast it when you finish a long rest. Wisdom is your spellcasting ability for these spells." + ] + } + ], + "hasFluff": true, + "fluff": { + "entries": [ + { + "type": "quote", + "entries": [ + "It was at the end of a spear that I first met the Kogadh people. Their spears tipped with the jungle’s poison, I was down and out for at least a week!" + ] + }, + "The Kogadh people take offense as the best defense. They are not friendly unless you’ve proven yourself a useful ally, as their environment of the dense Aifon jungle proves to the harshest enviornment to survive.", + "Their feathers take on hues of grays, blacks and reds. Some have suggested that this coloration is to better hide the blood, should they be injured, or to help them blend into the underbrush of the jungle canopy’s shadows. Their beaks also have elongated to a sharpened point, probably to help pick apart corpses for their meat.", + { + "type": "hr" + } + ], + "_appendRaceFluff": { + "name": "Adaean", + "source": "WorldofArcheria" + } + } + }, + { + "name": "Mirala", + "source": "WorldofArcheria", + "raceName": "Adaean", + "raceSource": "WorldofArcheria", + "page": 12, + "ability": [ + { + "wis": 2 + } + ], + "additionalSpells": [ + { + "known": { + "_": { + "will": [ + "gust|xge" + ] + }, + "3": { + "daily": { + "1": [ + "zephyr strike|xge" + ] + } + }, + "5": { + "daily": { + "1": [ + "gust of wind" + ] + } + } + }, + "ability": "wis" + } + ], + "traitTags": [ + "Tool Proficiency" + ], + "toolProficiencies": [ + { + "choose": { + "count": 1, + "from": [ + "leatherworker's tools", + "mason's tools", + "weaver's tools", + "woodcarver's tools" + ] + } + } + ], + "entries": [ + { + "type": "section", + "entries": [ + { + "type": "entries", + "name": "The Mirala People", + "entries": [] + } + ] + }, + { + "type": "entries", + "name": "Natural Artisan", + "entries": [ + "You gain proficiency in any of the following tools; {@item Leatherworker's Tools|PHB}, {@item Mason's Tools|PHB}, {@item Weaver's Tools|PHB} or {@item Woodcarver's Tools|PHB}. Using the chosen tool, you can harvest bone, hide or organs from a slain beast, construct, dragon, monstrosity, or plant creature of size small or larger to create useful items, such as {@item waterskin|PHB|waterskins}, {@item spear|PHB|spears}, {@item shield|PHB|shields}, {@item club|PHB|clubs} or {@item basket|PHB|baskets}. If choosing to produce ammunition such as {@item dart|PHB|darts}, {@item crossbow bolt|PHB|bolts} or {@item arrow|PHB|arrows}, you make {@dice 1d4} of them. Otherwise, you only make 1." + ] + }, + { + "type": "entries", + "name": "Mirala Pathfinding", + "entries": [ + "When traveling across long distances, you may travel at a normal pace (24 miles a day) even when scavenging, scouting or stealthing." + ] + }, + { + "type": "entries", + "name": "Mirala Magic", + "entries": [ + "You know the {@spell Gust|XGE} cantrip. When you reach 3rd level, you can cast the {@spell Zephyr Strike|XGE} spell once with this trait; you regain the ability to cast it when you finish a long rest. When you reach 5th level, you can also cast the {@spell Gust of Wind} spell once per day with this trait; you regain the ability to cast it when you finish a long rest. Wisdom is your spellcasting ability for these spells." + ] + } + ], + "hasFluff": true, + "fluff": { + "entries": [ + { + "type": "quote", + "entries": [ + "The Miralans are an interesting people. They were openly suggestive that if I didn’t improve my standings with their tribe, that I would end up their next meal. However, this was changed when I offered them my scavenged berries and nuts." + ] + }, + "The Mirala people take up the vast majority of the continent, with them being most densely populated in the hills and plains of the center continent. They’re also some of the more friendlier people one could meet on your adventures in Aifon, with them being untrustworthy at first, but quickly being replaced with respect should one prove themselves an asset.", + "Their feathers take on various hues of yellows, oranges and reds, with some speculating that this is to better camoflauge themselves inside the tall grass of the plains, and among the seemingly ever-fall forests of central Aifon.", + { + "type": "hr" + } + ], + "_appendRaceFluff": { + "name": "Adaean", + "source": "WorldofArcheria" + } + } + }, + { + "name": "Piexe", + "source": "WorldofArcheria", + "raceName": "Adaean", + "raceSource": "WorldofArcheria", + "page": 12, + "ability": [ + { + "cha": 1 + } + ], + "additionalSpells": [ + { + "known": { + "_": { + "will": [ + "shape water|xge" + ] + }, + "3": { + "daily": { + "1": [ + "create or destroy water" + ] + } + }, + "5": { + "daily": { + "1": [ + "air bubble|aag" + ] + } + } + }, + "ability": "wis" + } + ], + "speed": { + "swim": 30, + "walk": 35 + }, + "entries": [ + { + "type": "section", + "entries": [ + { + "type": "entries", + "name": "The Piexe People", + "entries": [] + } + ] + }, + { + "type": "entries", + "name": "Watery Nature", + "entries": [ + "You gain a swim speed of 30 feet. Additionally, the amount of time you can hold your breath is doubled." + ] + }, + { + "type": "entries", + "name": "Natural Prowlers", + "entries": [ + "You can attempt to {@action hide} even when you are by another creature that is at least one size larger than you or among light foliage or natural phenomenons. You can even do this bonus when submerged in water more than 2 feet in depth." + ] + }, + { + "type": "entries", + "name": "Piexe Magic", + "entries": [ + "You know the {@spell Shape Water|XGE} cantrip. When you reach 3rd level, you can cast the {@spell Create or Destroy Water} spell once with this trait; you regain the ability to cast it when you finish a long rest. When you reach 5th level, you can also cast the {@spell Air Bubble|AAG} spell once per day with this trait; you regain the ability to cast it when you finish a long rest. Wisdom is your spellcasting ability for these spells." + ] + } + ], + "hasFluff": true, + "fluff": { + "entries": [ + { + "type": "quote", + "entries": [ + "I was so glad when I mistakenly looked upon a Piexe person and thought I was going to die via strangulation from an alligator. Though this was only a quick reprieve as I was then darted with some sort of sleep agent. They were long gone when I awoke." + ] + }, + "The Piexe people make their homes among the rivers, coasts and lakes of Aifon, with them taking a semi-aquatic lifestyle. Their entire culture and way of life is through and around the rivers. Their most favorite food is that of fish even.", + "Their feathers take on various hues of blue, granting them a natural camoflauge with the water. Their feathers even take on a slight reflective property, mimicking the sunlight bouncing off the top of water.", + { + "type": "hr" + } + ], + "_appendRaceFluff": { + "name": "Adaean", + "source": "WorldofArcheria" + } + } + }, + { + "name": "Ruoka", + "source": "WorldofArcheria", + "raceName": "Adaean", + "raceSource": "WorldofArcheria", + "page": 12, + "ability": [ + { + "cha": 1 + } + ], + "additionalSpells": [ + { + "known": { + "_": { + "will": [ + "poison spray" + ] + }, + "3": { + "daily": { + "1": [ + "detect poison and disease" + ] + } + }, + "5": { + "daily": { + "1": [ + "protection from poison" + ] + } + } + }, + "ability": "wis" + } + ], + "traitTags": [ + "Skill Proficiency" + ], + "skillProficiencies": [ + { + "stealth": true + } + ], + "entries": [ + { + "type": "section", + "entries": [ + { + "type": "entries", + "name": "The Ruoka People", + "entries": [] + } + ] + }, + { + "type": "entries", + "name": "Ruoka Prowl", + "entries": [ + "You gain proficiency in {@skill Stealth}." + ] + }, + { + "type": "entries", + "name": "Improved Natural Weapons", + "entries": [ + "Your talons and claws also have hidden poison glands inside of them, giving your natual weapons an additional kick. Once per short rest, when you hit with your claws or talons, you may choose to secrete a toxin from them, giving the attack an additional {@damage 1d4} poison damage." + ] + }, + { + "type": "entries", + "name": "Ruoka Magic", + "entries": [ + "You know the {@spell Poison Spray} cantrip. When you reach 3rd level, you can cast the {@spell Detect Poison and Disease} spell once with this trait; you regain the ability to cast it when you finish a long rest. When you reach 5th level, you can also cast the {@spell Protection from Poison} spell once per day with this trait; you regain the ability to cast it when you finish a long rest. Wisdom is your spellcasting ability for these spells." + ] + } + ], + "hasFluff": true, + "fluff": { + "entries": [ + { + "type": "quote", + "entries": [ + "Unlike the Piexe people, I was actually scared when I first saw a Ruokan. They emerged from the swamp around me with this serious disinterest in my words. I had no idea they were even there when I first stumbled into the area too!" + ] + }, + "The Ruokan people find their homes along the banks and waters of the southern swamps of Aifon, with their naturally stealthy selves proving to be very beneficial to them.", + "Their feathers take on several hues of greens and browns, granting them benefits to their natural camoflauge in the murky waters and underbrush of the swamps.", + { + "type": "hr" + } + ], + "_appendRaceFluff": { + "name": "Adaean", + "source": "WorldofArcheria" + } + } + }, + { + "name": "Vandoral", + "source": "WorldofArcheria", + "raceName": "Adaean", + "raceSource": "WorldofArcheria", + "page": 13, + "ability": [ + { + "int": 1 + } + ], + "additionalSpells": [ + { + "known": { + "_": { + "will": [ + "thorn whip" + ] + }, + "3": { + "daily": { + "1": [ + "hail of thorns" + ] + } + }, + "5": { + "daily": { + "1": [ + "wither and bloom|scc" + ] + } + } + }, + "ability": "wis" + } + ], + "traitTags": [ + "Skill Proficiency", + "Tool Proficiency" + ], + "skillProficiencies": [ + { + "nature": true + } + ], + "toolProficiencies": [ + { + "herbalism kit": true + } + ], + "entries": [ + { + "type": "section", + "entries": [ + { + "type": "entries", + "name": "The Vandoral People", + "entries": [] + } + ] + }, + { + "type": "entries", + "name": "Vandoral Natural Insight", + "entries": [ + "You gain proficiency in {@skill Nature}." + ] + }, + { + "type": "entries", + "name": "Vandoral Primal Herbology", + "entries": [ + "You gain proficiency in the {@item Herbalism Kit|PHB}. You have advantage on rolls made with it to identify plants, and a +2 bonus to craft potions or poltices using a {@item herbalism kit|PHB}." + ] + }, + { + "type": "entries", + "name": "Vandoral Magic", + "entries": [ + "You know the {@spell Thorn Whip} cantrip. When you reach 3rd level, you can cast the {@spell Hail of Thorns} spell once with this trait; you regain the ability to cast it when you finish a long rest. When you reach 5th level, you can also cast the {@spell Wither and Bloom|SCC} spell once per day with this trait; you regain the ability to cast it when you finish a long rest. Wisdom is your spellcasting ability for these spells." + ] + } + ], + "hasFluff": true, + "fluff": { + "entries": [ + { + "type": "quote", + "entries": [ + "Saving what I think are the best for last, the Vandoral people are the more friendly people to meet and come across. Unlike other Adaeans, they’re more trusting to newcomers and those that are unlike them. And that’s a very welcome thing to me." + ] + }, + "The Vandoral people find their homes inside of the forests of Aifon, particularly the more dense ones. Their population “centers” are few and far between, but they do find themselves with a stronger sense of community.", + "Their feathers, unlike other Adaean, are that of stark differences to their surroundings, with them being turquoise and pink.", + { + "type": "hr" + } + ], + "_appendRaceFluff": { + "name": "Adaean", + "source": "WorldofArcheria" + } + } + } + ], + "subclassFeature": [ + { + "name": "The Ley Harvester", + "source": "WorldofArcheria", + "className": "Warlock", + "classSource": "PHB", + "subclassSource": "WorldofArcheria", + "subclassShortName": "Ley Harvester", + "page": 19, + "level": 1, + "header": 1, + "entries": [ + "A way of increasing their own power, a number of patrons have turned to the leylines to increase their own standings, power and political pull. These patrons have all come to understand that their path to power lies within the crust of Archeria, hidden in the leylines themselves.", + { + "type": "refSubclassFeature", + "subclassFeature": "Expanded Spell List|Warlock||Ley Harvester|WorldofArcheria|1|WorldofArcheria" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Secrets of the Leys|Warlock||Ley Harvester|WorldofArcheria|1|WorldofArcheria" + } + ] + }, + { + "name": "Expanded Spell List", + "source": "WorldofArcheria", + "className": "Warlock", + "classSource": "PHB", + "subclassSource": "WorldofArcheria", + "subclassShortName": "Ley Harvester", + "page": 19, + "level": 1, + "header": 2, + "entries": [ + "The Ley Harvesters let you choose from an expanded spell list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.", + { + "type": "table", + "caption": "Ley Harvester Expanded Spells", + "page": 19, + "colLabels": [ + "Spell Level", + "Spells" + ], + "colStyles": [ + "col-3 text-center", + "col-9" + ], + "rows": [ + [ + "1st", + "{@spell chaos bolt|XGE}, {@spell alarm}" + ], + [ + "2nd", + "{@spell dragon's breath|XGE}, {@spell pass without trace}" + ], + [ + "3rd", + "{@spell protection from energy}, {@spell glyph of warding}" + ], + [ + "4th", + "{@spell charm monster}, {@spell freedom of movement}" + ], + [ + "5th", + "{@spell mislead}, {@spell antilife shell}" + ] + ] + } + ] + }, + { + "name": "Secrets of the Leys", + "source": "WorldofArcheria", + "className": "Warlock", + "classSource": "PHB", + "subclassSource": "WorldofArcheria", + "subclassShortName": "Ley Harvester", + "page": 20, + "level": 1, + "header": 2, + "entries": [ + "Starting at 1st level, when you make a pact with this patron, you are sworn to secrecy of the ley, as well as ensuring that your own loyalty is ensured. You gain the following benefits.", + { + "type": "list", + "items": [ + "You gain proficiency in the Charisma ({@skill Deception}) skill. If you already had that proficiency, you instead gain expertise.", + "You can change the way you appear to spells and magical effects that detect creature types, such as a paladin’s {@classFeature Divine Sense|Paladin||1} or the trigger of a symbol spell. Instead, choose a creature type and other spells and magical effects treat you as if you were a creature of that type or alignment." + ] + } + ] + }, + { + "name": "Absorb the Leys", + "source": "WorldofArcheria", + "className": "Warlock", + "classSource": "PHB", + "subclassSource": "WorldofArcheria", + "subclassShortName": "Ley Harvester", + "page": 20, + "level": 6, + "header": 2, + "entries": [ + "Starting at 6th level, you can call upon the leylines to heal instead of hurt. whenever you take poison, acid, fire, cold, lightning, thunder or force damage, you may use your reaction to have the damage heal you instead.", + "You may use this ability once per short rest." + ] + }, + { + "name": "Depths of the Leys", + "source": "WorldofArcheria", + "className": "Warlock", + "classSource": "PHB", + "subclassSource": "WorldofArcheria", + "subclassShortName": "Ley Harvester", + "page": 20, + "level": 10, + "header": 2, + "entries": [ + "Starting at 10th level, your pact with the Ley Harvesters have deepened, allowing them to cover you in a deeper sense of secrecy and protection, granting you the following benefits.", + { + "type": "list", + "items": [ + "You may choose to be subject to the effects of the divination school of spells. Instead, you can willingly subject yourself to them, or even falsify the effects of the spells when you are the target.", + "You can choose a creature within 60 feet of you that you can see. That creature must make a saving throw equal to your spell save DC. On a failure, the creature regards you as friendly for an hour, and you have advantage on Charisma checks made against it. You may only do this benefit once per short rest." + ] + } + ] + }, + { + "name": "Bending the Leys", + "source": "WorldofArcheria", + "className": "Warlock", + "classSource": "PHB", + "subclassSource": "WorldofArcheria", + "subclassShortName": "Ley Harvester", + "page": 20, + "level": 14, + "header": 2, + "entries": [ + "Starting at 14th level, whenever you cast a spell that is first level or higher and does poison, acid, fire, cold, lightning, thunder or force damage, you may remove the resistance or immunity on the target creature(s) to a damage type of the spell you just cast. This resistance or immunity is removed until the end of your next turn." + ] + }, + { + "name": "Oath of the Leylines", + "source": "WorldofArcheria", + "page": 19, + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Leylines", + "subclassSource": "WorldofArcheria", + "level": 3, + "entries": [ + "The Oath of the Leylines is one that has formed recently, upon the turn of the era, and was a key part in several international, political and other talks regarding the rifts. Sometimes they are called “Elemental Knights”, “Knights of Energies,” or even “Wizard Knights.” They see themselves as protectors of the leylines, as well as their primary studiers, collectors and explorers. It is thanks to them that most of The Catactlysm’s effects have not entirely been stamped out by civilized life.", + { + "type": "refSubclassFeature", + "subclassFeature": "Tenets of the Leylines|Paladin||Leylines|WorldofArcheria|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Oath Spells|Paladin||Leylines|WorldofArcheria|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Channel Divinity|Paladin||Leylines|WorldofArcheria|3" + } + ] + }, + { + "name": "Tenets of the Leylines", + "entries": [ + "The tennants of the Oath of the Leylines have evolved through the Era of Ruin, but have all culminated into the ones listed below.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "To Harness, To Share", + "entries": [ + "Harness the energies. Share your knowledge with others." + ] + }, + { + "type": "entries", + "name": "To Protect, To Ensure", + "entries": [ + "Protect the energies. Ensure their existence." + ] + }, + { + "type": "entries", + "name": "To Study, To Grow", + "entries": [ + "Study the energies. Grow your understanding." + ] + }, + { + "type": "entries", + "name": "To Predict. To Prevent", + "entries": [ + "Predict the energies. Prevent grievances and tragedies." + ] + } + ] + } + ], + "source": "WorldofArcheria", + "page": 19, + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Leylines", + "subclassSource": "WorldofArcheria", + "level": 3, + "header": 1 + }, + { + "name": "Oath Spells", + "source": "WorldofArcheria", + "page": 19, + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Leylines", + "subclassSource": "WorldofArcheria", + "level": 3, + "header": 1, + "entries": [ + "You gain oath spells at the paladin levels listed.", + { + "type": "table", + "caption": "Oath of the Leylines Spells", + "colLabels": [ + "Paladin Level", + "Spells" + ], + "colStyles": [ + "col-3 text-center", + "col-9" + ], + "rows": [ + [ + "3rd", + "{@spell absorb elements|xge}, {@spell detect magic}" + ], + [ + "5th", + "{@spell dragon's breath|xge}, {@spell augury}" + ], + [ + "9th", + "{@spell elemental weapon}, {@spell clairvoyance}" + ], + [ + "13th", + "{@spell elemental bane|xge}, {@spell arcane eye}" + ], + [ + "17th", + "{@spell legend lore}, {@spell scrying}" + ] + ] + } + ] + }, + { + "name": "Channel Divinity", + "entries": [ + "When you take this oath at 3rd level, you gain the following two Channel Divinity options.", + { + "type": "refSubclassFeature", + "subclassFeature": "Sight of the Leys|Paladin||Leylines|WorldofArcheria|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Lore of the Ley|Paladin||Leylines|WorldofArcheria|3" + } + ], + "source": "WorldofArcheria", + "page": 19, + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Leylines", + "subclassSource": "WorldofArcheria", + "level": 3, + "header": 1 + }, + { + "name": "Sight of the Leys", + "source": "WorldofArcheria", + "page": 19, + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Leylines", + "subclassSource": "WorldofArcheria", + "level": 3, + "header": 1, + "entries": [ + "As an action, you can present your paladin symbol and apply a lense in which to see the energies flowing within others. Choose a number of creatures equal to your Charisma modifier and learn any resistances or weaknesses to any of the following energies; poison, acid, fire, cold, lightning, thunder or force." + ] + }, + { + "name": "Lore of the Ley", + "source": "WorldofArcheria", + "page": 19, + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Leylines", + "subclassSource": "WorldofArcheria", + "level": 3, + "header": 1, + "entries": [ + "You have spent many years reciting forgotten lore of the world, granting you unique bonuses. As an action, you can present your paladin symbol and recite a paladinistic prayer. For the next hour, you gain a bonus equal to your proficiency bonus to {@skill Arcana}, {@skill History}, and {@skill Persuasion} checks." + ] + }, + { + "name": "Aura of the Ley", + "source": "WorldofArcheria", + "page": 19, + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Leylines", + "subclassSource": "WorldofArcheria", + "level": 7, + "header": 2, + "entries": [ + "Starting at 7th level, you can shield others from the energies of the world. At the completion of a short rest, you can choose any one of the following energies; poison, acid, fire, cold, lightning, thunder or force. All friendly creatures within 30 feet of you take a number of less damage equal to your proficiency bonus from the chosen energy.", + "Starting at 18th level you may choose 2 types of energies instead of one." + ] + }, + { + "name": "Protection of the Ley", + "source": "WorldofArcheria", + "page": 19, + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Leylines", + "subclassSource": "WorldofArcheria", + "level": 15, + "header": 2, + "entries": [ + "Starting at the 15th level, you can take the energies of the world and direct them at your enemies. Whenever a hostile creature enters or starts its turn within 5 feet of you, you deal damage equal to your proficiency bonus in the same chosen energy as you chose for {@i Aura of the Ley}. Whenever you reach 18th level, you may choose which of the two aura types, as part of your {@i Aura of the Ley}, you have active." + ] + }, + { + "name": "Leyed Champion", + "source": "WorldofArcheria", + "page": 19, + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Leylines", + "subclassSource": "WorldofArcheria", + "level": 20, + "header": 2, + "entries": [ + "Starting at the 20th level, as an action, you can enter a leyed form for 1 minute. Crystals grow from your skin and armor. Your weapon turns crystalized, as well as being one with the ley lines. You gain the following benefits.", + { + "type": "list", + "items": [ + "Your weapon gains a +1 bonus to attack and damage rolls, as well as dealing {@damage 1d6} damage of both of your chosen {@i Aura of the Ley energies}. The +1 bonus to attack and damage rolls can stack ontop of other benefits.", + "You gain resistance to both of your chosen energies as part of your {@i Aura of the Ley}.", + "You can use the spell Absorb Elements as a free action, and without expending a spell slot." + ] + }, + "Once you use this feature, you can’t use it again until you finish a long rest." + ] + } + ], + "subclass": [ + { + "name": "The Ley Harvester", + "source": "WorldofArcheria", + "page": 19, + "className": "Warlock", + "classSource": "PHB", + "shortName": "Ley Harvester", + "subclassFeatures": [ + "The Ley Harvester|Warlock||Ley Harvester|WorldofArcheria|1|WorldofArcheria", + "Absorb the Leys|Warlock||Ley Harvester|WorldofArcheria|6|WorldofArcheria", + "Depths of the Leys|Warlock||Ley Harvester|WorldofArcheria|10|WorldofArcheria", + "Bending the Leys|Warlock||Ley Harvester|WorldofArcheria|14|WorldofArcheria" + ], + "casterProgression": "pact", + "additionalSpells": [ + { + "expanded": { + "1": [ + "chaos bolt|xge", + "alarm" + ], + "3": [ + "dragon's breath|xge", + "pass without trace" + ], + "5": [ + "protection from energy", + "glyph of warding" + ], + "7": [ + "charm monster", + "freedom of movement" + ], + "9": [ + "mislead", + "antilife shell" + ] + } + } + ], + "subclassSpells": [ + "chaos bolt|xge", + "alarm", + "dragon's breath|xge", + "pass without trace", + "protection from energy", + "glyph of warding", + "charm monster", + "freedom of movement", + "mislead", + "antilife shell" + ] + }, + { + "name": "Oath of the Leylines", + "source": "WorldofArcheria", + "subclassFeatures": [ + "Oath of the Leylines|Paladin||Leylines|WorldofArcheria|3", + "Aura of the Ley|Paladin||Leylines|WorldofArcheria|7", + "Protection of the Ley|Paladin||Leylines|WorldofArcheria|15", + "Leyed Champion|Paladin||Leylines|WorldofArcheria|20" + ], + "shortName": "Leylines", + "className": "Paladin", + "classSource": "PHB", + "additionalSpells": [ + { + "prepared": { + "3": [ + "absorb elements|xge", + "detect magic" + ], + "5": [ + "dragon's breath|xge", + "augury" + ], + "9": [ + "elemental weapon", + "clairvoyance" + ], + "13": [ + "elemental bane|xge", + "arcane eye" + ], + "17": [ + "legend lore", + "scrying" + ] + } + } + ], + "subclassSpells": [ + "absorb elements|xge", + "detect magic", + "dragon's breath|xge", + "augury", + "elemental weapon", + "clairvoyance", + "elemental bane|xge", + "arcane eye", + "legend lore", + "scrying" + ] + } + ] +} \ No newline at end of file