From b28655c0ca803256735f80561780bfa2fa0fcf49 Mon Sep 17 00:00:00 2001 From: Mjolnoot <53226656+Mjolnoot@users.noreply.github.com> Date: Fri, 22 Dec 2023 23:52:04 +0000 Subject: [PATCH] Update DM_Havuhk; The Witch.json Updated The Witch class to V4 - https://drive.google.com/file/d/1XV7yZ5niDwgwYny8rtSkhxeOdrHfoxVC/view --- class/DM_Havuhk; The Witch.json | 1297 +++++++++++++++++++++++++++---- 1 file changed, 1132 insertions(+), 165 deletions(-) diff --git a/class/DM_Havuhk; The Witch.json b/class/DM_Havuhk; The Witch.json index a024dee215..1148ba4415 100644 --- a/class/DM_Havuhk; The Witch.json +++ b/class/DM_Havuhk; The Witch.json @@ -1,5 +1,4 @@ -{ - "_meta": { +{ "_meta": { "sources": [ { "json": "DMHavuhkWitch", @@ -9,11 +8,12 @@ "DM_Havuhk" ], "convertedBy": [ - "Lxran#2292" + "Lxran#2292", + "Mjolnoot" ], - "version": "2.1", - "color": "0e0028", - "url": "https://drive.google.com/file/d/16yk2cUROq735vKwAW7zRP11KasTrGt1R/view?usp=sharing", + "version": "4", + "color": "613583", + "url": "https://drive.google.com/file/d/1XV7yZ5niDwgwYny8rtSkhxeOdrHfoxVC/view", "targetSchema": "1.2" } ], @@ -29,7 +29,7 @@ { "name": "Witch", "source": "DMHavuhkWitch", - "page": 2, + "page": 1, "hd": { "number": 1, "faces": 6 @@ -449,29 +449,38 @@ "classFeature": "Witch's Coven|Witch|DMHavuhkWitch|2", "gainSubclassFeature": true }, - "Witch's Craft|Witch|DMHavuhkWitch|3", "Ability Score Improvement|Witch|DMHavuhkWitch|4", + "Metamorphic Familiar|Witch|DMHavuhkWitch|5", { "classFeature": "Coven Feature|Witch|DMHavuhkWitch|6", "gainSubclassFeature": true }, + "Additional Curse|Witch|DMHavuhkWitch|6", "Ability Score Improvement|Witch|DMHavuhkWitch|8", + { + "classFeature": "Coven Feature|Witch|DMHavuhkWitch|10", + "gainSubclassFeature": true + }, "Greater Familiar|Witch|DMHavuhkWitch|10", + "Additional Curse|Witch|DMHavuhkWitch|10", "Ability Score Improvement|Witch|DMHavuhkWitch|12", { "classFeature": "Coven Feature|Witch|DMHavuhkWitch|14", "gainSubclassFeature": true }, + "Additional Curse|Witch|DMHavuhkWitch|14", "Ability Score Improvement|Witch|DMHavuhkWitch|16", { "classFeature": "Coven Feature|Witch|DMHavuhkWitch|18", "gainSubclassFeature": true }, + "Additional Curse|Witch|DMHavuhkWitch|18", "Ability score Improvement|Witch|DMHavuhkWitch|19", "Split Mind|Witch|DMHavuhkWitch|20" ], "subclassTitle": "Witch Coven", "classSpells": [ + "Animate Hair|dmhw", "Blade Ward", "Chill Touch", "Friends", @@ -481,18 +490,21 @@ "Minor Illusion", "Poison Spray", "Prestidigitation", + "Primal Savagery|xge", "Ray of Frost", "Shocking Grasp", "Toll the Dead|xge", + "Absord Elements|xge", "Alarm", "Armor of Agathys", "Arms of Hadar", "Bane", - "cause fear|xge", + "Cause Fear|xge", "Charm Person", "Comprehend Languages", "Detect Magic", "Disguise Self", + "Dissonant Whispers", "False Life", "Feather Fall", "Hellish Rebuke", @@ -504,6 +516,7 @@ "Shield", "Silent Image", "Sleep", + "Tasha's Caustic Brew|tce", "Tasha's Hideous Laughter", "Witch Bolt", "Alter Self", @@ -511,6 +524,7 @@ "Blindness/Deafness", "Crown of Madness", "Darkness", + "Darkvision", "Detect Thoughts", "Hold Person", "Invisibility", @@ -522,35 +536,39 @@ "Misty Step", "Phantasmal Force", "Ray of Emfeeblement", - "shadow blade|xge", + "Shadow Blade|xge", + "Silence", "Suggestion", "Animate Dead", "Bestow Curse", + "Bubbling Cauldron|dmhw", "Counterspell", "Dispel Magic", - "enemies abound|xge", + "Enemies Abound|xge", "Fear", "Fly", "Gaseous Form", "Glyph of Warding", "Hypnotic Pattern", "Leomund's Tiny Hut", - "life transference|xge", + "Life Transference|xge", "Lightning Bolt", "Magic Circle", "Major Image", "Nondetection", + "Poppet|dmhw", + "Psychic Leash|dmhw", "Remove Curse", "Sending", "Speak with Dead", "Slow", - "summon lesser demons|xge", + "Summon Lesser Demons|xge", "Tongues", "Vampiric Touch", "Arcane Eye", "Banishment", "Blight", - "charm monster|xge", + "Charm Monster|xge", "Confusion", "Dimension Door", "Dominate Beast", @@ -558,64 +576,80 @@ "Hallucinatory Terrain", "Phantasmal Killer", "Polymorph", - "shadow of moil|xge", - "sickening radiance|xge", - "summon greater demon|xge", + "Rain of Toads|dmhw", + "Shadow of Moil|xge", + "Sickening Radiance|xge", + "Summon Greater Demon|xge", + "Witch's Broom|dmhw", "Animate Objects", "Awaken", + "Burning Stake|dmhw", "Cloudkill", "Contagion", + "Cursed Land|dmhw", + "Danse Macabre|xge", "Dispel Evil and Good", "Dominate Person", - "enervation|xge", + "Enervation|xge", "Dream", "Geas", - "Hallow", "Hold Monster", - "infernal calling|xge", + "Infernal Calling|xge", "Modify Memory", - "negative energy flood|xge", + "Negative Energy Flood|xge", "Planar Binding", "Scrying", "Seeming", + "Teleportaion Circle", "Arcane Gate", + "Bones of the Earth|xge", "Circle of Death", + "Create Undead", "Disintegrate", "Eyebite", "Flesh to Stone", + "Forbiddance", "Harm", "Magic Jar", "Mass Suggestion", - "mental prison|xge", + "Mental Prison|xge", "Planar Ally", "Programed Illusion", - "soul cage|xge", + "Ritual of Nightmares|dmhw", + "Soul Cage|xge", + "Baba Yaga's Moving Hut|dmhw", "Etherealness", "Finger of Death", "Forcecage", "Mirage Arcane", "Plane Shift", - "power word pain|xge", + "Power Word Pain|xge", "Project Image", + "Ritual of Summoning|dmhw", + "Sequester", "Symbol", - "abi-dalzim's horrid wilting|xge", + "Teleport", + "Abi-Dalzim's Horrid Wilting|xge", "Antipathy/Sympathy", "Clone", "Demiplane", "Dominate Monster", "Feeblemind", "Glibness", - "maddening darkness|xge", + "Maddening Darkness|xge", "Maze", "Mind Blank", "Power Word Stun", + "Ritual Of The Eclipse|dmhw", + "Ritual Of Summoning|dmhw", "Astral Projection", "Foresight", "Gate", "Imprisonment", - "mass polymorph|xge", + "Mass Polymorph|xge", "Power Word Kill", "Psychic Scream", + "Ritual Of Infusion|dmhw", "Shapechange", "True Polymorph", "Weird" @@ -703,7 +737,7 @@ "page": 3, "level": 1, "entries": [ - "Drawing upon your arcane knowledge, you can cast spells to influence those around you. See {@book chapter 10|PHB|10} of the PHB for the general rules of spellcasting, and the end of this document for the {@filter witch spell list|spells|class=Witch (DMHW)}.", + "Drawing upon your arcane knowledge, you can cast spells to influence those around you. See {@book chapter 10|PHB|10} of the PHB for the general rules of spellcasting, and {@filter here |spells|class=Witch (DMHW)} for the Witch's spell list.", { "type": "entries", "name": "Cantrips", @@ -771,9 +805,9 @@ "page": 3, "level": 1, "entries": [ - "Starting at 1st level, you gain the ability to use curses, words of power that can cripple or charm your foes. You learn two {@filter curses|optionalfeatures|feature type=dmhw:c} of your choice, which are detailed at the end of this class description. You gain one additional curse at 6th, 10th, 14th, and 18th level. Additionally, when you gain a level in this class, you may choose one curse and replace it with another one that you could learn at that level.", - "As a bonus action on your turn, you can attempt to curse a creature within 60ft of you. You may only have one curse active at a time, and the curse automatically ends if the creature moves more than 60ft away from you.", - "Most curses only last for a short period of time, and can be resisted by the target if they have a strong enough body or mind. The 'Remove Curse' spell instantly ends any curse." + "{@filter Curses|optionalfeatures|feature type=dmhw:c} are words of power, simple words or phrases that carry enough malicious intent to bring their meaning to life. Many witches often find themselves uttering a curse by accident, simply through force of habit or a slip of the tongue. Most curses only last for a short period of time, and can be resisted by the target if they have a strong enough body or mind. The 'Remove Curse' spell instantly ends any curse.", + "Starting at 1st level, you gain the ability to use {@filter curses|optionalfeatures|feature type=dmhw:c}. You learn two {@filter curses|optionalfeatures|feature type=dmhw:c} of your choice, which are detailed at the end of this class description. You gain one additional curse at 6th, 10th, 14th, and 18th level. Additionally, when you gain a level in this class, you may choose one curse and replace it with another one.", + "As a bonus action on your turn, you can attempt to curse a creature within 60ft of you. You may only have one curse active at a time, and the curse automatically ends if the creature moves more than 60ft away from you. You can use your curses twice at 1st level, and gain additional uses of your curses as you level up, as shown in the Curses column of the Witch table. You regain all expended uses of your curses when you finish a long rest." ] }, { @@ -784,7 +818,14 @@ "page": 3, "level": 1, "entries": [ - "Also at 1st level, you gain a familiar, a fey creature who is able to transform itself into other animals. You learn the {@spell find familiar} spell. You always have the spell prepared, and it does not count towards the number of spells you can prepare. When you gain this feature, choose one of the forms that a familiar can take. This becomes your familiar's base form. When you summon your familiar in this form, the gold in materials you must spend to summon it is halved." + "Also at 1st level, you gain a familiar, a fey creature who is able to transform itself into other animals. You learn the {@spell find familiar} spell. You always have the spell prepared, and it does not count towards the number of spells you can prepare. When you gain this feature, choose one of the forms that a familiar can take. This becomes your familiar's base form. When you summon your familiar in this form, the gold in materials you must spend to summon it is halved.", + { + "type": "inset", + "name": "Optional Rule: Intelligent Familiar", + "entries": [ + "Some players may like their familiar to be sentient, capable of speaking and giving advice. In such a situation, increase the familiar's intelligence to 10, and give them the ability to speak any language that the witch speaks." + ] + } ] }, { @@ -795,8 +836,9 @@ "page": 4, "level": 2, "entries": [ - "At 2nd level, you join a coven, which will shape the kind of witch you will become. Choose one of the following archetypes: Coven of Seers, Coven of the Wyld, Coven of Spirits, Coven of Spite, or Coven of Crones.", - "Your choice grants you features at 2nd level, and again at 6th, 14th, and 18th level.", + "Witches often band together in groups called covens, sharing information and magical secrets. The witches in these covens often specialize in a certain form of magic, such as summoning or augury. While joining one of these covens is the easiest way to learn these secrets, some witches prefer to keep to themselves, and instead learn the coven's secrets in other ways.", + "At 2nd level, you join a coven, which will shape the kind of witch you will become. Choose one of the following archetypes: Coven of Seers, Coven of the Wyld, Coven of Spirits, Coven of Spite, Coven of Crones, or Coven of the Moon.", + "Your choice grants you features at 2nd level, and again at 6th, 10th, 14th, and 18th level.", { "type": "entries", "name": "Coven Spells", @@ -809,78 +851,36 @@ ] }, { - "name": "Witch's Craft", + "name": "Ability Score Improvement", "source": "DMHavuhkWitch", "className": "Witch", "classSource": "DmHavuhkWitch", "page": 4, - "level": 3, + "level": 4, "entries": [ - "At 3rd level, you've managed to create an implement to help you in your travels, referred to as a Witch's Craft. You gain one of the following items of your choice:", - { - "type": "options", - "count": 1, - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Flying Broom", - "page": 4, - "entries": [ - "This item acts as a mundance broom to everyone except for you. While riding the broom, you have a fly speed of 10 feet. The fly speed increases to 30ft at 10th level." - ] - }, - { - "type": "entries", - "name": "Iron Token", - "page": 4, - "entries": [ - "You create a pair of small tokens. While a creature is holding a token, they can speak into it, and the creature holding the other token can hear them, provided that they are within 100ft of each other. The range increases to 300ft at 10th level." - ] - }, - { - "type": "entries", - "name": "Hag's Eye", - "page": 4, - "entries": [ - "A small gemstone eye attached to a necklace. As an action, the witch can see what the eye sees as long as it is within 100ft. At 10th level, the witch can see what the eye sees as long as it is on the same plane of existance." - ] - }, - { - "type": "entries", - "name": "Warding Shawl", - "page": 4, - "entries": [ - "A magic cloak that helps to protect the witch. While wearing this cloak, you can use your reaction to give you advantage on a saving throw. Once you use the cloak in this way, you cannot do so again until you finish a long rest." - ] - }, - { - "type": "entries", - "name": "Heartstone", - "page": 4, - "entries": [ - "A lustrous black gem shaped like a heart. While holding this stone, you can use an action to end one poison or disease effect on a creature. Once you do so, you cannot do so again until you finish a long rest." - ] - } - ] - } - ] - }, - "You can create a new craft by spending 7 workdays and 150gp. You can only have one craft at a time. If you create a new craft, the old craft is destroyed." + "When you reach 8th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", + "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}." ] }, { - "name": "Ability Score Improvement", + "name": "Metamorphic Familiar", "source": "DMHavuhkWitch", "className": "Witch", "classSource": "DmHavuhkWitch", "page": 4, - "level": 4, + "level": 5, "entries": [ - "When you reach 4th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", - "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}." + "At 5th level, you've grown accustomed to summoning and changing the form of your familiar, opening up new possibilities. When you summon your familiar in its base form, you can choose to give it one of the following traits. You can change your familiar's trait during a long rest. At 15th level, you can choose to give your familiar two traits, and you can change one or both of them during a long rest.", + { + "type": "list", + "items": [ + "{@bold Flight.} Your familiar gains a a flying speed of 30 feet if it didn't already have it. Additionally, your familiar doesn't provoke attacks of opportunity when it flies out of an opponents reach.", + "{@bold Aquatic Adaptation.} Your familiar gains a swim speed of 30 feet if it didn't already have it, and it is able to breathe underwater.", + "{@bold Invisibility.} As an action, your familiar can magically turn invisible until it attacks, you cast a spell through it, or its concentration ends (As if concentrating on a spell).", + "{@bold Magic Resistance.} Your familiar has advantage on saving throws against spells and other magical effects. Your familiar shares this trait with you if you are within 10 feet of your familiar.", + "{@bold Telepathy.} You are able to telepathically communicate with a creature, as long as your familiar is touching them, and you are both on the same plane of existence." + ] + } ] }, { @@ -894,6 +894,17 @@ "At 6th level, you gain a feature granted by your Witch Coven." ] }, + { + "name": "Additional Curse", + "source": "DMHavuhkWitch", + "className": "Witch", + "classSource": "DmHavuhkWitch", + "page": 4, + "level": 6, + "entries": [ + "You gain one additional curse at 6th level." + ] + }, { "name": "Ability Score Improvement", "source": "DMHavuhkWitch", @@ -906,6 +917,17 @@ "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}." ] }, + { + "name": "Coven Feature", + "source": "DMHavuhkWitch", + "className": "Witch", + "classSource": "DmHavuhkWitch", + "page": 4, + "level": 10, + "entries": [ + "At 10th level, you gain a feature granted by your Witch Coven." + ] + }, { "name": "Greater Familiar", "source": "DMHavuhkWitch", @@ -919,12 +941,22 @@ "type": "list", "items": [ "Your familar's hit point maximum is equal to twice your witch level.", - "You can cast any spell through your familiar, regardless of the spells range.", - "You can speak through your familiar. You can change the way your voice sounds when you do so." + "You can cast any spell through your familiar, regardless of the spells range." ] } ] }, + { + "name": "Additional Curse", + "source": "DMHavuhkWitch", + "className": "Witch", + "classSource": "DmHavuhkWitch", + "page": 4, + "level": 10, + "entries": [ + "You gain one additional curse at 10th level." + ] + }, { "name": "Ability Score Improvement", "source": "DMHavuhkWitch", @@ -948,6 +980,17 @@ "At 14th level, you gain a feature granted by your Witch Coven." ] }, + { + "name": "Additional Curse", + "source": "DMHavuhkWitch", + "className": "Witch", + "classSource": "DmHavuhkWitch", + "page": 4, + "level": 14, + "entries": [ + "You gain one additional curse at 14th level." + ] + }, { "name": "Ability Score Improvement", "source": "DMHavuhkWitch", @@ -971,6 +1014,17 @@ "At 18th level, you gain a feature granted by your Witch Coven." ] }, + { + "name": "Additional Curse", + "source": "DMHavuhkWitch", + "className": "Witch", + "classSource": "DmHavuhkWitch", + "page": 4, + "level": 18, + "entries": [ + "You gain one additional curse at 18th level." + ] + }, { "name": "Ability Score Improvement", "source": "DMHavuhkWitch", @@ -1019,6 +1073,10 @@ "col-9" ], "rows": [ + [ + "2nd", + "{@spell detect magic}, {@spell identify}" + ], [ "3rd", "{@spell augury}, {@spell detect thoughts}" @@ -1069,7 +1127,21 @@ "level": 6, "header": 2, "entries": [ - "At 6th level, you become able to sense the presence of others around you, even when you cannot see or hear them. You gain {@sense blindsight} within 30ft, allowing you to know the exact location of any hidden or invisible creatures within that radius. In addition, you are always aware when you are being observed via magic." + "At 6th level, you become able to sense the presence of others around you, even when you cannot see or hear them. You can use a bonus action to grant yourself {@sense blindsight} within 30ft, out to a range of 30 feet for 1 minute. When you do so, you become blinded if you aren't already. You can end this effect early as a bonus action." + ] + }, + { + "name": "Pierce the Veil", + "source": "DMHavuhkWitch", + "className": "Witch", + "classSource": "DMHavuhkWitch", + "subclassSource": "DMHavuhkWitch", + "subclassShortName": "Seers", + "page": 5, + "level": 10, + "header": 2, + "entries": [ + "At 10th level, you can extend your senses to discover is you are being watched from afar. You can use an action to determine if you are being watched via magic, such as the {@spell scrying} or {@spell clairvoyance} spells, or the {@filter scar|optionalfeatures|feature type=dmhw:c} curse. You do not know who is watching you or how, simply that you are being observed." ] }, { @@ -1108,7 +1180,7 @@ "classSource": "DMHavuhkWitch", "subclassSource": "DMHavuhkWitch", "subclassShortName": "Spite", - "page": 5, + "page": 6, "level": 2, "entries": [ "For many, the path of the witch is one of freedom. While many witches are stigmatized as dark magicians and demon summoners, most choose this path as a way to be free of the restrictions of other mages. However, a select few choose to become witches not to be free to study magic in any way they see fit, but as a way to cause pain and suffering. Witches of the Coven of Spite see the potential in magic to torture and inflict pain, taking influence from demons, vampires, and other creatures of such ilk.", @@ -1124,6 +1196,10 @@ "col-9" ], "rows": [ + [ + "2nd", + "{@spell cause fear|xge}, {@spell hex}" + ], [ "3rd", "{@spell darkness}, {@spell ray of enfeeblement}" @@ -1178,6 +1254,20 @@ "At 6th level, you're proficiency with magic allows you to cut through a target's defenses. Your spells and abilities ignore resistance to necrotic damage. In addition, your visage strikes fear into the hearts of those around you, giving creatures within 10ft of you disadvantage on saving throws against spells and abilities that cause the '{@condition Frightened}' condition." ] }, + { + "name": "Image of Fear", + "source": "DMHavuhkWitch", + "className": "Witch", + "classSource": "DMHavuhkWitch", + "subclassSource": "DMHavuhkWitch", + "subclassShortName": "Spite", + "page": 6, + "level": 10, + "header": 2, + "entries": [ + "At 10th level, your visage strikes fear into the hearts of those around you, giving hostile creatures within 10ft of you disadvantage on saving throws against spells and abilities that cause the '{@condition Frightened}' condition." + ] + }, { "name": "Vampiric Curse", "source": "DMHavuhkWitch", @@ -1230,21 +1320,25 @@ "col-9" ], "rows": [ + [ + "2nd", + "{@spell Entangle}, {@spell Goodberry}" + ], [ "3rd", - "{@spell Barkskin}, {@spell spike growth}" + "{@spell Locate Animals or Plants}, {@spell Spike Growth}" ], [ "5th", - "{@spell plant growth}, {@spell speak with plants}" + "{@spell Plant Growth}, {@spell Speak with Plants}" ], [ "7th", - "{@spell blight}, {@spell giant insect}" + "{@spell Blight}, {@spell Giant Insect}" ], [ "9th", - "{@spell commune with nature}, {@spell insect plague}" + "{@spell Commune with Nature}, {@spell Insect Plague}" ] ] }, @@ -1273,7 +1367,7 @@ "level": 2, "header": 1, "entries": [ - "When you choose this coven at 2nd level, you gain proficiency with the {@skill Nature} skill and {@item herbalism kit|phb|herbalism kits}." + "When you choose this coven at 2nd level, you gain proficiency with the {@skill Nature} skill and you learn the {@spell druidcraft} cantrip." ] }, { @@ -1298,30 +1392,38 @@ "classSource": "DMHavuhkWitch", "subclassSource": "DMHavuhkWitch", "subclassShortName": "The Wyld", - "page": 7, + "page": 8, "level": 2, "header": 1, "entries": [ "Potions created by the Wyld Witch come in one of three forms: {@b Elixirs}, which can be consumed to provide beneficial effects, {@b Poisons}, which cause harmful effects to those who ingest or contact them, and {@b Oils}, which can be applied to weapons or armour.", + "If a potion calls for a creature to make a saving throw, the saving throw is against your Spell Save DC.", { "type": "inset", "name": "Rules for using Potions", "entries": [ - "The rules for potions and poisons can be found on page 153 of the PHB. According to theses rules, both drinking a potion (Or elixir in this case) and applying poison to a weapon requires an action. Additionally, poison can either be applied to one weapon or 3 pieces of ammo. However, at your DM's disgression, you can use the following rules instead:", { "type": "entries", "name": "Drinking Elixirs", "page": 8, "entries": [ - "Drinking an elixir costs a bonus action." + "Drinking an elixir costs an action. Your DM can choose to make this cost a bonus action instead." + ] + }, + { + "type": "entries", + "name": "ApplyEach vial of poison carries 3 charges. Applying poison to a weapon costs an action and 1 charge. The poison on the weapon wears off after 1 minute or after the first hit. This applies to both melee and ranged weapons.ing Poison", + "page": 8, + "entries": [ + "Each vial of poison carries 3 charges. Applying poison to a weapon costs an action and 1 charge. The poison on the weapon wears off after 1 minute or after the first hit. This applies to both melee and ranged weapons." ] }, { "type": "entries", - "name": "Applying Poison", + "name": "Applying Oils", "page": 8, "entries": [ - "Applying poison costs an action. You can apply the poison to one weapon or 10 pieces of ammo. The poisons last for 1 minute after being applied." + "Applying an oil takes 1 minute. The effect of the oil lasts for 1 hour." ] } ] @@ -1329,7 +1431,7 @@ ] }, { - "name": "Alchemical Knowledge", + "name": "One with Nature", "source": "DMHavuhkWitch", "className": "Witch", "classSource": "DMHavuhkWitch", @@ -1339,11 +1441,26 @@ "level": 6, "header": 2, "entries": [ - "At 6th level, you have become very accustomed to creating potions, and have a deep understanding of how they function. You have advantage on checks based on identifying potions and poisons. In addition, you have resistance to poison damage, and advantage on saving throws against being {@condition poisoned}." + "At 6th level, you can disguise yourself as a part of your environment. As an action, you can transform into a plant, such as a small tree or a bush. While in this form, you have vulnerability to fire damage. A creature can make an intelligence (investigation) check against your Spell Save DC to see through your disguise.", + "This disguise lasts for 10 minutes, until you are reduced to 0 hit points, or until you end it early (no action required). You can use this feature a number of times equal to your Intelligence modifier (minimum of 1). You regain all expended uses at the end of a long rest." + ] + }, + { + "name": "Alchemical Knowledge", + "source": "DMHavuhkWitch", + "className": "Witch", + "classSource": "DMHavuhkWitch", + "subclassSource": "DMHavuhkWitch", + "subclassShortName": "The Wyld", + "page": 7, + "level": 10, + "header": 2, + "entries": [ + "At 10th level, you have become very accustomed to creating potions, and have a deep understanding of how they function. You have advantage on checks based on identifying potions and poisons. In addition, the maximum number of potions you can have at once is increased from 3 to 4." ] }, { - "name": "Advanced Brewing", + "name": "Budding Defence", "source": "DMHavuhkWitch", "className": "Witch", "classSource": "DMHavuhkWitch", @@ -1353,11 +1470,13 @@ "level": 14, "header": 2, "entries": [ - "At 14th level, you have become much more proficient at brewing potions. You are able to use your 'Potion Brewing' feature during a short or long rest." + "At 14th level, you can conjure a large flower bud to protect yourself from harm. When you take damage, you can use your reaction to encase yourself in a large flower bud. The bud has a number of hit points equal to 5 times your witch level, and takes as much of the triggering damage as possible. While you are in the bud, your speed is reduced to 0, you are incapacitated, and you cannot be targeted by any spells or effects.", + "You remain inside of the bud until the start of your next turn, or until the bud is reduced to 0 hit points.", + "Once you use this feature, you cannot do so again until you finish a long rest." ] }, { - "name": "Quick Mix", + "name": "Dual-Mix", "source": "DMHavuhkWitch", "className": "Witch", "classSource": "DMHavuhkWitch", @@ -1367,8 +1486,8 @@ "level": 18, "header": 2, "entries": [ - "At 18th level, you have gained the ability to quickly mix a concotion in times of peril. When brewing potions during a long rest, you can brew up to three potions at the same time. They do not have to be the same type of potions.", - "Additionally, as an action, you can use your 'Potion Brewing' to create one of your elixirs, poisons, or oils. Once you use this ability, you cannot do so again until you finish a long rest." + "At 18th level, when you create a potion, you can choose to infuse it with two effects, instead of one. For example, you could create a potion that has the effects of an {@optfeature Elixir of Healing|DMHavuhkWitch} and an {@optfeature Elixir of Life|DMHavuhkWitch}. However, these potions count as two instead of one for the sake of your maximum number of potions.", + "When creating a potion with two effects, both effects must be of the same type. For example, you cannot create a potion that has an elixir effect and a poison effect." ] }, { @@ -1394,6 +1513,10 @@ "col-9" ], "rows": [ + [ + "2nd", + "{@spell False Life}, {@spell Ice Knife|xge}" + ], [ "3rd", "{@spell blur}, {@spell invisibility}" @@ -1408,7 +1531,7 @@ ], [ "9th", - "{@spell antilife shell}, {@spell cone of cold}" + "{@spell cone of cold}, {@spell Steel Wind Strike|xge}" ] ] }, @@ -1457,7 +1580,7 @@ "You can choose to have your attacks deal force damage instead of their normal damage types." ] }, - "You can transform a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest." + "You have two uses of this feature. The number of uses of this feature increases to three at 6th level, four at 10th level, five at 14th level, and six at 18th level. You regain all expended uses when you finish a long rest." ] }, { @@ -1482,10 +1605,11 @@ "subclassSource": "DMHavuhkWitch", "subclassShortName": "Spirits", "page": 9, - "level": 6, + "level": 10, "header": 2, "entries": [ - "Also at 6th level, your connection to the Ethereal Plane allows you to call on the spirits of the dead. You gain the ability to call on the spirit of a creature that you know is dead. To do so, you need to know their name, and you must be near their corpse or near the place that they died. Once you call on the spirit, they act as if under the effects of the {@spell speak with dead} spell.", + "Also at 10th level, your connection to the Ethereal Plane allows you to call on the spirits of the dead. You gain the ability to call on the spirit of a creature that you know is dead.", + "You can perform a 1 hour ritual to cast the {@spell speak with dead} spell on a creature without expending a spell slot. When you cast the spell using this feature, you do not need the creature's corpse to be within range. However, you need to know the name of the creature that died.", "Once you use this ability, you cannot do so again until you finish a long rest." ] }, @@ -1504,7 +1628,7 @@ { "type": "list", "items": [ - "Your spirit is immune to all damage.", + "Your spirit is immune to all damage, as well as the exhaustion, grappled, incapacitated, paralyzed, petrified, poisoned, restrained, stunned, and unconscious conditions.", "Your spirit is able to move freely, and has a fly speed of 30ft, however it must remain within 60ft of your body.", "You are able to attack, cast spells, and use curses as normal, however you cannot affect your own body." ] @@ -1550,6 +1674,10 @@ "col-9" ], "rows": [ + [ + "2nd", + "{@spell disguise self}, {@spell ray of sickness}" + ], [ "3rd", "{@spell alter self}, {@spell invisibility}" @@ -1560,7 +1688,7 @@ ], [ "7th", - "{@spell charm monster|xge}, {@spell polymorph}" + "{@spell polymorph}, {@spell Witch's Broom|dmhw}" ], [ "9th", @@ -1585,8 +1713,9 @@ "level": 2, "header": 1, "entries": [ - "Starting at 2nd level, your study of hags has granted you the ability to perform a ritual to form a coven. You can perform a 10 minute ritual with 2 other willing humanoids, forming a coven with them. This coven lasts until you finish a long rest, one of the members of the coven falls to 0 hit points, or one of the coven members chooses to end the coven (No action required).", - "When you create the coven, choose a number of spells equal to your proficiency modifier. These must be spells that you have prepared and they must be of 5th level or lower. While the coven is active, you can use your reaction on one of the coven member's turns to allow them to cast one of these spells. The spell is cast using your spellcasting ability, and thus uses your spell attack bonus and spell save DC, and casting the spell consumes one of your spell slots." + "Starting at 2nd level, your study of hags has granted you the ability to perform a ritual to form a coven. You can perform a 10 minute ritual with 2 other willing humanoids, forming a coven with them. This coven lasts until you finish a long rest, one of the members of the coven falls to 0 hit points, or one of the coven members chooses to end the coven (No action required). A creature can only be in one coven at a time.", + "When you create the coven, choose up to two spells. These must be spells that you have prepared and they must be of 5th level or lower. While the coven is active, you can use your reaction on one of the coven member's turns to allow them to cast one of these spells. The spell is cast using your spellcasting ability, and thus uses your spell attack bonus and spell save DC, and casting the spell consumes one of your spell slots. The number of spells you can choose to share increases to three at 6th level, four at 10th level, five at 14th level, and six at 18th level.", + "After one of your coven members casts a spell using this feature, you cannot cast spells other than cantrips until the end of your next turn. Additionally, if one of your coven members uses this feature to cast a concentration spell, you lose concentration on any spells you are concentrating on, and vice versa." ] }, { @@ -1604,17 +1733,18 @@ ] }, { - "name": "Fey Knowledge", + "name": "Hag's Eye", "source": "DMHavuhkWitch", "className": "Witch", "classSource": "DMHavuhkWitch", "subclassSource": "DMHavuhkWitch", "subclassShortName": "Crones", "page": 10, - "level": 6, + "level": 10, "header": 2, "entries": [ - "Also at 6th level, your connection to the fey has granted you a deeper understanding of the fey, as well as the tricks they use. You have advantage on Intelligence checks based on fey creatures. Additionally, you can make a Wisdom ({@skill Insight}) check against a creature's Charisma ({@skill Deception}) to determine if they are {@condition charmed}." + "At 10th level, you have learned how to create a Hag's Eye, an amulet that allows you and your coven members to observe the world around it. By performing a 1 hour ritual with your coven members, you can create a Hag's Eye. The eye has an AC of 10 and hit points equal to your witch level. As an action, a coven member can see through the eye, seeing whatever the eye does, as long as the eye is on the same plane of existence. While looking through the eye, a creature is blind and deaf.", + "If the coven is broken, then the eye becomes inert until the coven is reformed. If the eye is destroyed, then members of the coven have disadvantage on attack rolls and perceptions checks that rely on sight until they finish a long rest." ] }, { @@ -1646,6 +1776,129 @@ "At 18th level, the members of your coven are able to use your magical bond to protect each other. You gain a second reaction that can only be used for your 'Covenant of Three' or 'Protection of the Covenant' features.", "Additionally, when one of the coven members is attacked or forced to make a saving throw, another coven member can use their reaction to grant the target their AC or saving throw Modifier. For example, if the witch is being attacked, a fighter in the coven can use their reaction to grant the witch their AC. Similarly, if the fighter is forced to make an Intelligence saving throw, the witch can allow the figher to use their Intelligence saving throw Modifier instead of the figher's. You must choose to use this feature before any rolls are made." ] + }, + { + "name": "Coven of the Moon", + "source": "DMHavuhkWitch", + "className": "Witch", + "classSource": "DMHavuhkWitch", + "subclassSource": "DMHavuhkWitch", + "subclassShortName": "the Moon", + "page": 11, + "level": 2, + "entries": [ + "Witches of the Coven of the Moon are often the most reclusive in nature. Witches of this coven are those that seek to hide away from and deceive the world, casting illusions and enchantments to mislead others. As the name implies, these witches draw their power from the moon, often preferring to work at night while bathed in moonlight. Many of these witches idolize the moon in an almost religious fashion, seeing it as more than a source of power, and speaking of it almost like how one would praise a deity.", + { + "type": "table", + "caption": "Coven of Moon Spells", + "colLabels": [ + "Witch Level", + "Spells" + ], + "colStyles": [ + "col-3 text-center", + "col-9" + ], + "rows": [ + [ + "2nd", + "{@spell charm person}, {@spell silent image}" + ], + [ + "3rd", + "{@spell enthrall}, {@spell moonbeam}" + ], + [ + "5th", + "{@spell enemies abound|xge}, {@spell major image}" + ], + [ + "7th", + "{@spell confusion}, {@spell greater invisibility}" + ], + [ + "9th", + "{@spell modify memory}, {@spell seeming}" + ] + ] + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Mantle of Moonlight|Witch|DMHavuhkWitch|The Moon|DMHavuhkWitch|2" + } + ] + }, + { + "name": "Mantle of Moonlight", + "source": "DMHavuhkWitch", + "className": "Witch", + "classSource": "DMHavuhkWitch", + "subclassSource": "DMHavuhkWitch", + "subclassShortName": "The Moon", + "page": 11, + "level": 2, + "header": 1, + "entries": [ + "Starting at 2nd level, you are able to shroud yourself in moonlight, granting you a brief moment of invisibility and deceiving your foes. As a bonus action on your turn, you can turn invisible. When you do so, you leave behind an illusiory duplicate of yourself. This effect lasts until the start of your next turn, at which point you become visible and the illusiory duplicate disappears.", + "You can use this feature twice. You regain all expended uses when you finish a long rest." + ] + }, + { + "name": "Eye for Illusions", + "source": "DMHavuhkWitch", + "className": "Witch", + "classSource": "DMHavuhkWitch", + "subclassSource": "DMHavuhkWitch", + "subclassShortName": "The Moon", + "page": 11, + "level": 6, + "header": 2, + "entries": [ + "At 6th level, your knowledge of illusions makes it easier for you to identify magical deceptions. You have advantage on checks made to discover and see through illusions." + ] + }, + { + "name": "Blessing of the Moon", + "source": "DMHavuhkWitch", + "className": "Witch", + "classSource": "DMHavuhkWitch", + "subclassSource": "DMHavuhkWitch", + "subclassShortName": "The Moon", + "page": 11, + "level": 10, + "header": 2, + "entries": [ + "At 10th level, you've learned how to hide your spellcasting, making it nearly impossible to tell when your weaving lies. You no longer require verbal or somatic components to cast your illusion spells." + ] + }, + { + "name": "Shattered Reality", + "source": "DMHavuhkWitch", + "className": "Witch", + "classSource": "DMHavuhkWitch", + "subclassSource": "DMHavuhkWitch", + "subclassShortName": "The Moon", + "page": 11, + "level": 14, + "header": 2, + "entries": [ + "At 14th level, the illusions that you create are near perfect, to the point where breaking the illusion is enough to shatter a person's mind. Whenever a creature targets one of your illusions with an attack, spell, or effect, you can use your reaction to cause the illusion to disappear. When you do so, the creature that targeted the illusion must make an Intelligence saving throw. On a failure, they suffer {@dice 2d8} psychic damage, and are incapacitated until the start of their next turn. On a success, they take half damage and are not incapacitated." + ] + }, + { + "name": "Mass Invisibility", + "source": "DMHavuhkWitch", + "className": "Witch", + "classSource": "DMHavuhkWitch", + "subclassSource": "DMHavuhkWitch", + "subclassShortName": "The Moon", + "page": 11, + "level": 18, + "header": 2, + "entries": [ + "At 18th level, you can weave an illusory dome that veils you and your allies from your enemies sight. As an action, you can create a 30-foot radius at a point within 60 feet of you. While inside of this radius, you and any amount of creatures (which you choose when you create this radius) are invisible. You can use a bonus action on subsequent turns to move the radius up to 30 feet. The radius lasts for 1 minute, or until you dismiss it early as a bonus action.", + "Once you use this feature, you cannot do so again until you finish a long rest." + ] } ], "optionalfeature": [ @@ -1654,7 +1907,7 @@ "source": "DMHavuhkWitch", "page": 8, "entries": [ - "A creature can drink this elixir to regain {@dice 2d8} hit points. The healing increases to {@dice 4d8} at 6th level, {@dice 6d8} at 10th level, and {@dice 8d8} at 14th level." + "A creature can drink this elixir to regain {@dice 2d6} hit points. The healing increases to {@dice 4d6} at 6th level, {@dice 6d6} at 10th level, and {@dice 8d6} at 14th level." ], "featureType": [ "DMHW:P" @@ -1698,7 +1951,7 @@ "source": "DMHavuhkWitch", "page": 8, "entries": [ - "When you create this elixir, choose an ability score: Strength, Dexterity, Constitution, Intelligence, Wisdom, or Charisma. A creature that drinks this elixir has the chosen ability score increased by +2 for 1 minute. This bonus cannot increase an ability score past 20. At 10th level, the duration increases to 1 hour, and at 14th level, the bonus increases to +4." + "When you create this elixir, choose an ability score: Strength, Dexterity, Constitution, Intelligence, Wisdom, or Charisma. A creature that drinks this elixir has the chosen ability score increased by +2 for 1 minute. This bonus cannot increase an ability score past 20. At 10th level, the duration increases to 1 hour, and at 14th level, the bonus increases to +4. This effect cannot stack" ], "featureType": [ "DMHW:P" @@ -1731,7 +1984,8 @@ "source": "DMHavuhkWitch", "page": 8, "entries": [ - "A creature that is subjected to this poison must make a Constitution saving throw, suffering {@dice 1d4} poison damage on a fail, or half as much on a success. This damage increases to {@dice 2d4} at 6th level, {@dice 3d4} at 10th level, and {@dice 4d4} at 14th level." + "A creature that is subjected to this poison must make a Constitution saving throw, suffering {@dice 1d4} poison damage on a fail, or half as much on a success.", + "This damage increases to {@dice 2d4} at 6th level, {@dice 3d4} at 10th level, and {@dice 4d4} at 14th level." ], "featureType": [ "DMHW:P" @@ -1754,7 +2008,7 @@ "source": "DMHavuhkWitch", "page": 8, "entries": [ - "A creature that is subjected to this poison must make a Constitution saving throw, or be {@condition poisoned} for 1 hour. If the creature fails the saving throw by 5 or more, the creature is also {@condition unconscious} while poisoned in this way. The creature wakes up if it takes damage or if another creature takes an action to shake it awake." + "A creature that is subjected to this poison must make a Constitution saving throw, or be {@condition poisoned} for 1 hour. If the creature fails the saving throw by 5 or more, the creature is also {@condition unconscious} while poisoned in this way. The creature has disadvantage on the saving throw if they ingest the poison, and wakes up if it takes damage or if another creature takes an action to shake it awake." ], "featureType": [ "DMHW:P" @@ -1777,7 +2031,7 @@ "source": "DMHavuhkWitch", "page": 8, "entries": [ - "A creature can spend 1 minute applying this oil to a weapon or 10 pieces of ammo. For the next hour, the weapon or ammo has a +1 bonus to attack and damage rolls. This bonus increases to +2 at 10t level, and +3 at 14th level." + "A creature can spend 1 minute applying this oil to a non-magical weapon or 10 pieces of ammo. For the next hour, the weapon or ammo has a +1 bonus to attack rolls. This bonus increases to +2 at 10t level, and +3 at 14th level." ], "featureType": [ "DMHW:P" @@ -1788,7 +2042,7 @@ "source": "DMHavuhkWitch", "page": 8, "entries": [ - "A creature can spend 1 minute applying this oil to a weapon. For the next hour, the weapon deals an additional {@dice 1d4} fire, cold, or lightning damage. The damage increases to {@dice 1d6} at 6th level, {@dice 1d8} at 10th level, and {@dice 1d10} at 14th level." + "A creature can spend 1 minute applying this oil to a non-magical weapon. For the next hour, the weapon deals an additional {@dice 1d4} fire, cold, or lightning damage. The damage increases to {@dice 1d6} at 6th level, {@dice 1d8} at 10th level, {@dice 1d10} at 14th level, and {@dice 1d12} at 18th level." ], "featureType": [ "DMHW:P" @@ -1799,7 +2053,7 @@ "source": "DMHavuhkWitch", "page": 8, "entries": [ - "A creature can spend 1 minute applying this oil to a piece of armour or shield. For the next hour, the armour grants an additional +1 bonus to the creature's AC. This bonus increases to +2 at 10th level, and +3 at 14th level." + "A creature can spend 1 minute applying this oil to a piece of non-magical armour or shield. For the next hour, the armour grants an additional +1 bonus to the creature's AC. This bonus increases to +2 at 10th level, and +3 at 14th level. This effect cannot stack." ], "featureType": [ "DMHW:P" @@ -1810,7 +2064,7 @@ "source": "DMHavuhkWitch", "page": 8, "entries": [ - "A creature can spend 1 minute applying this oil to their skin. For the next hour, the creature's AC cannot be lower than 13, regardless of what kind of armor it is wearing. The AC increases to 15 at 10th level, and 17 at 14th level." + "A creature can spend 1 minute applying this oil to their skin. For the next hour, the creature's AC cannot be lower than 13, regardless of what kind of armour it is wearing. The AC increases to 15 at 10th level, and 17 at 14th level." ], "featureType": [ "DMHW:P" @@ -1819,9 +2073,9 @@ { "name": "Agony", "source": "DMHavuhkWitch", - "page": 11, + "page": 12, "entries": [ - "The target is wracked with pain, making every minor cut feel like a fatal injury. The creature must make a Constitution saving throw. On a failure, for the next minute, whenever any creature deals damage to the cursed creature, they may treat 1s on the damage dice as a 2." + "The target is wracked with pain, making every minor cut feel like a fatal injury. The creature must make a Constitution saving throw. On a failure, for the next minute, whenever any creature deals damage to the cursed creature, they may reroll a 1 on the damage die and use the new roll." ], "featureType": [ "DMHW:C" @@ -1830,7 +2084,7 @@ { "name": "Bind", "source": "DMHavuhkWitch", - "page": 11, + "page": 12, "entries": [ "You attempt to charm the creature's legs, preventing them from moving. The creature must make a Strength saving throw. On a failure, for the next minute, the creature's speed is 0. The creature can repeat the saving throw at the end of their turn, ending the curse on a success." ], @@ -1841,9 +2095,9 @@ { "name": "Bleed", "source": "DMHavuhkWitch", - "page": 11, + "page": 12, "entries": [ - "You curse a creature, causing blood to pour from any open wounds. The creature must make a Constitution saving throw. On a failure, for the next minute, they cannot regain hit points, and suffer an additional {@dice 1d4} damage whenever they are hit by a weapon attack. This curse does not work on undead or constructs." + "You curse a creature, causing blood to pour from any open wounds. The creature must make a Constitution saving throw. On a failure, for the next minute, they cannot regain hit points, and suffer an additional {@dice 1d4} damage whenever they are hit by a weapon attack. This curse does not work on creatures that do not have blood." ], "featureType": [ "DMHW:C" @@ -1852,9 +2106,9 @@ { "name": "Doubt", "source": "DMHavuhkWitch", - "page": 11, + "page": 12, "entries": [ - "You force feelings of doubt into a creature's heart, making them hesitate. The creature must make a Wisdom saving throw. On a failure, for the next minute, whenever they try to attack a creature, they must make an additional Wisdom saving throw. If they fail, they must use their action for something other than attacking. This curse does not stop them from harming creatures with area effects, such as a Dragon's Breath Attack. The cursed creature may repeat the saving throw at the end of their turn or whenever they take damage, ending the curse on a success." + "You force feelings of doubt into a creature's heart, making them hesitate. The creature must make a Wisdom saving throw. On a failure, for the next minute, whenever they try to attack a creature, they must make an additional Wisdom saving throw. If they fail, they must use their action for something other than attacking. This curse does not stop them from harming creatures with area effects, such as a dragon's breath attack. The cursed creature may repeat the saving throw at the end of their turn or whenever they take damage, ending the curse on a success." ], "featureType": [ "DMHW:C" @@ -1863,7 +2117,7 @@ { "name": "Empathy", "source": "DMHavuhkWitch", - "page": 11, + "page": 12, "entries": [ "You form a bond with the target, forcing them to feel your pain. The creature must make a Wisdom saving throw. On a failure, for the next minute, whenever you take damage, you can use your reaction to cause the target to take psychic damage equal to your witch level. At the end of the cursed creatures turn, or whenever they take damage from this curse, they can repeat the saving throw, ending the curse on a sucess." ], @@ -1871,12 +2125,23 @@ "DMHW:C" ] }, + { + "name": "Karma", + "source": "DMHavuhkWitch", + "page": 12, + "entries": [ + "You twist the supernatural forces of luck, preventing them from benefiting the target. The creature must make a Charisma saving throw. On a failure, they are unable to gain advantage on ability checks and attack rolls for 1 minute. The cursed creature may repeat the saving throw at the end of their turn, ending the curse on a success." + ], + "featureType": [ + "DMHW:C" + ] + }, { "name": "Mark", "source": "DMHavuhkWitch", - "page": 11, + "page": 12, "entries": [ - "The target has a magical mark placed on them, guiding others' spells and weapons. The creature must make a Wisdom saving throw, On a failure, for the next minute, creatures other than you have advantage on attack rolls against the cursed creature. Once the cursed target has been hit with an attack, the mark disapears, reappearing at the start of your next turn." + "The target has a magical mark placed on them, guiding others' spells and weapons. The creature must make a Wisdom saving throw. On a failure, for the next minute, creatures other than you have advantage on attack rolls against the cursed creature. Once the cursed target has been hit with an attack, the mark disapears, reappearing at the start of your next turn." ], "featureType": [ "DMHW:C" @@ -1885,7 +2150,7 @@ { "name": "Rage", "source": "DMHavuhkWitch", - "page": 11, + "page": 12, "entries": [ "You force feelings of rage into a creature's heart, causing them to lash out at everyone around them. The creature must make a Wisdom saving throw. On a failure, on the creature's next turn, the cursed creature must spend their action attacking the nearest creature. If they have multi-attack, they must use it." ], @@ -1896,7 +2161,7 @@ { "name": "Scar", "source": "DMHavuhkWitch", - "page": 11, + "page": 12, "entries": [ "You place an invisible mark on a creature, allowing you to monitor them, no matter how far away they are. The creature must make a Wisdom saving throw. On a failure, they are marked until you end the effect. While the target is marked, you sense the direction to the creature's location, and know how far away they are. A creature that succeeds on their saving throw is immune to this curse for 24 hours.", "Unlike other curses, Scar does not end if the target creature moves more than 60ft away." @@ -1908,9 +2173,9 @@ { "name": "Silence", "source": "DMHavuhkWitch", - "page": 11, + "page": 12, "entries": [ - "You attempt to charm the creatures tongue, forcing them to be silent. The creature must make a Charisma saving throw. On a failure, they are silenced until the end of their next turn." + "You attempt to charm the creatures tongue, forcing them to be silent. The creature must make a Charisma saving throw. On a failure, they are unable to speak or use verbal components until the end of their next turn" ], "featureType": [ "DMHW:C" @@ -1919,9 +2184,9 @@ { "name": "Terror", "source": "DMHavuhkWitch", - "page": 11, + "page": 12, "entries": [ - "You force feeling of fear into a creature's heart, shaking them to their core. The creature must make a Wisdom saving throw. On a failure, choose an creature or object that you can see. For the next minute, the cursed creature is considered '{@condition frightened}' of the creature or object you chose. The cursed creature may repeat the saving throw at the end of their turn, ending the curse on a success." + "You force the feeling of fear into a creature's heart, shaking them to their core. The creature must make a Wisdom saving throw. On a failure, choose a creature or object that you can see. For the next minute, the cursed creature is considered '{@condition frightened}' of the creature or object you chose. The cursed creature may repeat the saving throw at the end of their turn, ending the curse on a success." ], "featureType": [ "DMHW:C" @@ -1930,7 +2195,7 @@ { "name": "Truth", "source": "DMHavuhkWitch", - "page": 11, + "page": 12, "entries": [ "You attempt to charm the creature's tongue, preventing them from lying. The creature must make a Charisma saving throw. If they fail, they are unable to tell a deliberate lie for 1 minute. A creature that succeeds on their saving throw is immune to this curse for 24 hours." ], @@ -1941,7 +2206,7 @@ { "name": "Wither", "source": "DMHavuhkWitch", - "page": 11, + "page": 12, "entries": [ "You cause the creature to rapidly age, slowing them down. The creature must make a Wisdom saving throw. On a failure, for the next minute, they lose the ability to take reactions, and on their turn, they can use an Action or a Bonus Action, not both. At the end of the creature's turn, they can repeat the saving throw, ending the effect on a success." ], @@ -1957,6 +2222,8 @@ "page": 5, "shortName": "Seers", "subclassSpells": [ + "Detect Magic", + "Identify", "Augury", "Detect Thoughts", "Clairvoyance", @@ -1967,8 +2234,9 @@ "Scrying" ], "subclassFeatures": [ - "Coven of Seers|Witch|DMHavuhkWitch|Seers|DMHavuhkWitch|2", + "Prediction|Witch|DMHavuhkWitch|Seers|DMHavuhkWitch|2", "Mind's Eye|Witch|DMHavuhkWitch|Seers|DMHavuhkWitch|6", + "Pierce the Veil|Witch|DMHavuhkWitch|Seers|DMHavuhkWitch|10", "Between the Lines|Witch|DMHavuhkWitch|Seers|DMHavuhkWitch|14", "Prophecy|Witch|DMHavuhkWitch|Seers|DMHavuhkWitch|18" ], @@ -1981,6 +2249,8 @@ "page": 6, "shortName": "Spite", "subclassSpells": [ + "Cause Fear|xge", + "Hex", "Darkness", "Ray of Enfeeblement", "Bestow Curse", @@ -1993,6 +2263,7 @@ "subclassFeatures": [ "Coven of Spite|Witch|DMHavuhkWitch|Spite|DMHavuhkWitch|2", "Hexmaster|Witch|DMHavuhkWitch|Spite|DMHavuhkWitch|6", + "Image of Fear|Witch|DMHavuhkWitch|Spite|DMHavuhkWitch|10", "Vampiric Curse|Witch|DMHavuhkWitch|Spite|DMHavuhkWitch|14", "Cackle|Witch|DMHavuhkWitch|Spite|DMHavuhkWitch|18" ], @@ -2005,7 +2276,9 @@ "page": 7, "shortName": "The Wyld", "subclassSpells": [ - "Barkskin", + "Entangle", + "Goodberry", + "Locate Animals or Plants", "Spike Growth", "Plant Growth", "Speak with Plants", @@ -2015,10 +2288,12 @@ "Insect Plague" ], "subclassFeatures": [ - "Coven of the Wyld|Witch|DMHavuhkWitch|The Wyld|DMHavuhkWitch|2", - "Alchemical Knowledge|Witch|DMHavuhkWitch|The Wyld|DMHavuhkWitch|6", - "Advanced Brewing|Witch|DMHavuhkWitch|The Wyld|DMHavuhkWitch|14", - "Quick Mix|Witch|DMHavuhkWitch|The Wyld|DMHavuhkWitch|18" + "Bonus Proficiency|Witch|DMHavuhkWitch|The Wyld|DMHavuhkWitch|2", + "Potion Brewing|Witch|DMHavuhkWitch|The Wyld|DMHavuhkWitch|2", + "One with Nature|Witch|DMHavuhkWitch|The Wyld|DMHavuhkWitch|6", + "Alchemical Knowledge|Witch|DMHavuhkWitch|The Wyld|DMHavuhkWitch|10", + "Budding Defence|Witch|DMHavuhkWitch|The Wyld|DMHavuhkWitch|14", + "Dual-Mix|Witch|DMHavuhkWitch|The Wyld|DMHavuhkWitch|18" ], "className": "Witch", "classSource": "DMHavuhkWitch" @@ -2029,19 +2304,22 @@ "page": 9, "shortName": "Spirits", "subclassSpells": [ + "False Life", + "Ice Knife|xge", "Blur", "Invisibility", "Blink", "Spirit Guardians", "Banishment", "Greater Invisiblility", - "Antilife Shell", - "Cone of Cold" + "Cone of Cold", + "steel wind strike|xge" ], "subclassFeatures": [ - "Coven of Spirits|Witch|DMHavuhkWitch|Spirits|DMHavuhkWitch|2", + "Bonus Proficiencies|Witch|DMHavuhkWitch|Spirits|DMHavuhkWitch|2", + "Ethereal Form|Witch|DMHavuhkWitch|Spirits|DMHavuhkWitch|2", "Swift Strike|Witch|DMHavuhkWitch|Spirits|DMHavuhkWitch|6", - "Spirit Caller|Witch|DMHavuhkWitch|Spirits|DMHavuhkWitch|6", + "Spirit Caller|Witch|DMHavuhkWitch|Spirits|DMHavuhkWitch|10", "Death Walker|Witch|DMHavuhkWitch|Spirits|DMHavuhkWitch|14", "Emergency Shift|Witch|DMHavuhkWitch|Spirits|DMHavuhkWitch|18" ], @@ -2054,24 +2332,713 @@ "page": 10, "shortName": "Crones", "subclassSpells": [ - "Alter Self", + "Disguise Self", + "Ray of Sickness", + "Alter Self", "Invisibility", "Bestow Curse", "Remove Curse", - "Charm Monster", "Polymorph", + "Witch's Broom|dmhw", "Geas", "Scrying" ], "subclassFeatures": [ - "Coven of Crones|Witch|DMHavuhkWitch|Crones|DMHavuhkWitch|2", + "Covenant of Three|Witch|DMHavuhkWitch|Crones|DMHavuhkWitch|2", "Fey Protection|Witch|DMHavuhkWitch|Crones|DMHavuhkWitch|6", - "Fey Knowledge|Witch|DMHavuhkWitch|Crones|DMHavuhkWitch|6", + "Hag's Eye|Witch|DMHavuhkWitch|Crones|DMHavuhkWitch|10", "Bond of Magic|Witch|DMHavuhkWitch|Crones|DMHavuhkWitch|14", "Protection of the Covenant|Witch|DMHavuhkWitch|Crones|DMHavuhkWitch|18" ], "className": "Witch", "classSource": "DMHavuhkWitch" + }, + { + "name": "Coven of Moon", + "source": "DMHavuhkWitch", + "page": 10, + "shortName": "The Moon", + "subclassSpells": [ + "Charm Person", + "Silent Image", + "Enthrall", + "Moonbeam", + "Enemies Abound|xge", + "Major Image", + "Confusion", + "Greater Invisibility", + "Modify Memory", + "Seeming" + ], + "subclassFeatures": [ + "Mantle of Moonlight|Witch|DMHavuhkWitch|The Moon|DMHavuhkWitch|2", + "Eye for Illusions|Witch|DMHavuhkWitch|The Moon|DMHavuhkWitch|6", + "Blessing of the Moon|Witch|DMHavuhkWitch|The Moon|DMHavuhkWitch|10", + "Shattered Reality|Witch|DMHavuhkWitch|The Moon|DMHavuhkWitch|14", + "Mass Invisibility|Witch|DMHavuhkWitch|The Moon|DMHavuhkWitch|18" + ], + "className": "Witch", + "classSource": "DMHavuhkWitch" + } + ], + "spell": [ + { + "name": "Animate Hair", + "level": 0, + "school": "T", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "entries": [ + "Your hair extends and comes to life, before lashing out at your foes. When you cast this spell, choose a creature within 5 feet of you to target, and choose one of the following effects:", + { + "type": "list", + "items": [ + "Your hair attempts to grapple the target. Make a grapple check against a creature within 5 feet of you, using yourSpell Attack Bonus instead of Athletics. On a success, the target is grappled by your hair.", + "Your hair hardens and attempts to stab the creature. Make a melee spell attack against the target. On a hit, you deal 1d8 piercing damage." + ] + } + ], + "range": { + "type": "point", + "distance": { + "type": "self" + } + }, + "components": { + "s": true + }, + "duration": [ + { + "type": "instant" + } + ], + "source": "DMHavuhkWitch", + "page": 14, + "damageInflict": ["piercing"], + "areaTags": ["ST"], + "classes": { + "fromClassList": [ + { + "name": "Witch", + "source": "DMHavuhkWitch" + } + ] + } + }, + { + "name": "Bubbling Cauldron", + "level": 3, + "school": "C", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "components": { + "v": true, + "s": true, + "m": { + "text": "A miniature iron cauldron", + "consume": false + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + }, + "concentration": true + } + ], + "entries": [ + "You conjure a cauldron filled with bubbling acid, attempting to trap a creature inside. Choose a large or smaller creature within range. The creature must make a Dexterity saving throw. On a failure, the creature takes 2d8 acid damage, and is traped inside the cauldron. The creature is blinded and restrained, and has total cover against all attacks and effects outside of the cauldron. Additionally, the creature takes 2d8 acid damage at the start of it's turn.", + "A creature can use an action to make a Strength check against your Spell Save DC. On a success, they remove the lid from the cauldron, and the spell ends." + ], + "source": "DMHavuhkWitch", + "page": 14, + "damageInflict": ["acid"], + "savingThrow": ["dexterity"], + "areaTags": ["ST"], + "classes": { + "fromClassList": [ + { + "name": "Witch", + "source": "DMHavuhkWitch" + } + ] + } + }, + { + "name": "Baba Yaga's Moving Hut", + "level": 7, + "school": "C", + "time": [ + { + "number": 1, + "unit": "hour" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 120 + } + }, + "components": { + "v": true, + "s": true, + "m": { + "text": "A mundane broom", + "consume": false + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "hour", + "amount": 24 + }, + "concentration": false + } + ], + "entries": [ + "You cause a house to appear on ground you can see within range. The hut must fit within an unoccupied cube of space, up to 60 feet on each side. The hut remains until the spell ends. If you cast this spell again before the duration ends, you can refresh the duration of the hut.", + "You make all decisions about the hut's appearance, as well as any furnishing inside the hut. The interior is enclosed by a floor, walls, and a roof. You decide how many doors and windows there are when you cast the spell.", + "You and any creature you designate can enter the hut without issue. If a creature you have not designated attempts to enter the hut, you instantly know, and can choose to make the door or window they attempt to enter through grows a large mouth, and attempt to bite the creature. Make a melee spell attack against the creature. On a hit, the hut deals 4d8piercing damage, and the creature is grappled if it is large or smaller. The hut can remake the attack against a grappled target at advantage until the grapple ends.", + "The hut has an AC of 15, and 200 hit points. It has resistance to bludgeoning, piercing, and slashing damage from non-magical weapons, and is immune to necrotic, poison, and psychic damage. The house is considered a construct, however it is able to be healed with spells such as cure wounds. If the hut is reduced to 0 hit points, the spell ends, and the hut disappears, along with any objects and furnishings created with this spell.", + "As an action, you can cause the hut to grow a pair of legs. You decide the appearance of these legs. When you do so, the house gains a movement speed of 60 feet. You can mentally command the hut to move to a point you can see (no action required). Alternatively, you can state a destination, and the house will begin moving towards that destination without you needing to constantly tell it where to move, as long as you know where the destination is. Additionally, you can use an action to call the house to you, as long as it is on the same plane of existence as you. The house immediately sprouts legs if it hasn't already, and begins move directly towards you as quickly as it can. The house takes the most direct route possible, but will not move through areas that will harm it, such as running off a cliff or through lava, unless you command it to.", + "Finally, you can choose to cast this spell on a house instead of creating a house, as long as the house is no larger than the hut could be. The house must have a door, four walls, one floor, and a roof to be considered a house. When you do so, the house gains the same properties as the hut for the duration of this spell. If you cast this spell on the same house for a year, or cast the spell on a hut created by this spell for a year, the effect becomes permanent." + ], + "source": "DMHavuhkWitch", + "page": 14, + "damageInflict": ["acid"], + "classes": { + "fromClassList": [ + { + "name": "Witch", + "source": "DMHavuhkWitch" + } + ] + } + }, + { + "name": "Burning Stake", + "level": 5, + "school": "C", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "components": { + "v": true, + "s": true, + "m": { + "text": "A wooden stake", + "consume": true + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + }, + "concentration": true + } + ], + "entries": [ + "You cause a large wooden stake to sprout from the ground at a point you can see within range. Ropes magically spring from the stake, attempting to restrain any nearby enemies. Choose any number of creatures within 10 feet of the stake. The chosen creatures must make a Strength saving throw. On a failure, the creatures are pulled within 5 feet of the stake, and are restrained. You can use a bonus action on subsequent turns to force a creature within 10 feet of the stake to make the saving throw again.", + "As a bonus action, you can cause the stake to ignite. Any creature restrained by this spell immediately take 6d6 fire damage, and take an additional 4d6 fire damage if they end their turn while still restrained.", + "A creature can use an action to remake the saving throw or to attempt to free another creature restrained by this spell, ending the effect on a success." + ], + "areaTags": [ "ST", "MT", "R" ], + "miscTags": [ "UBA" ], + "damageInflict": [ "fire" ], + "source": "DMHavuhkWitch", + "page": 15, + "savingThrow": [ "strength" ], + "classes": { + "fromClassList": [ + { + "name": "Witch", + "source": "DMHavuhkWitch" + } + ] + } + }, + { + "name": "Poppet", + "level": 3, + "school": "E", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 90 + } + }, + "components": { + "v": true, + "s": true, + "m": { + "text": "A straw poppet and a needle", + "consume": false + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + }, + "concentration": false + } + ], + "entries": [ + "You attempt to bind a person's soul to your poppet. A huge or smaller humanoid you choose within range must make a Wisdom saving throw. On a failure, their soul is bound to the poppet, and the poppet transforms to resemble them.", + "You can use a bonus action on subsequent turns to perform one of the following actions: ", + { + "type": "list", + "items": [ + "{@bold Needle.} You stab the poppet with a needle. The bound person must make a Consitiution saving throw. They take 2d12 piercing damage on a failure, or half as much on a success.", + "{@bold Jerk.} You violently jerk the poppet. The bound person must make a Strength saving throw. On a failure, they are moved up to 20 feet in a direction of your choice.", + "{@bold Twist.} You twist the poppets limbs behind it's back. The person must make a Strength saving throw or be restrained. The person can repeat the saving throw at the end of their turn, ending the condition on a success. This effect immediately ends if you use another effect from this spell." + ] + }, + "The spell lasts for the duration, until you end the connection (no action required), or until the poppet is moved more than 5 feet away from you." + ], + "entriesHigherLevel": [ + { + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a slot of 4th level or higher, the damage of the needle effect increases by 1d12 for each level above 3rd. Additionally, the distance you can move a person using the Jerk effect increases by 5 feet for each level above 3rd." + ], + "type": "entries" + } + ], + "areaTags": [ "ST" ], + "miscTags": [ "FMV" ], + "damageInflict": [ "piercing" ], + "source": "DMHavuhkWitch", + "page": 15, + "savingThrow": [ "constitution", "strength" ], + "classes": { + "fromClassList": [ + { + "name": "Witch", + "source": "DMHavuhkWitch" + } + ] + } + }, + { + "name": "Psychic Leash", + "level": 3, + "school": "E", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 15 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + }, + "concentration": true + } + ], + "entries": [ + "You create a leash of psychic energy. Choose up to 5 creatures within range. Those creatures must make an Intelligence saving throw. On a failure, they take 4d6 psychic damage, and a leash of psychic energy connects them to you.", + "You can use an action on subsequent turns to send a wave of psychic energy through the leashes, causing all creatures that are connected to you to make another Intelligence saving throw, taking 4d6 psychic damage on a failure, or half as much on a success.", + "If a creature under the effects of this spell attempts to move more than 30 feet away from you, they can remake the initial saving throw. On a failure, they take 4d6 psychic damage, and cannot move further away from you. On a success, the spell ends for them." + ], + "entriesHigherLevel": [ + { + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a slot of 4th level or higher, the initial damage and the damage from sending psychic energy through the leashes increases by 1d6 for each level above 3rd." + ], + "type": "entries" + } + ], + "areaTags": [ "ST", "MT" ], + "damageInflict": [ "psychic" ], + "source": "DMHavuhkWitch", + "page": 15, + "savingThrow": [ "intelligence" ], + "classes": { + "fromClassList": [ + { + "name": "Witch", + "source": "DMHavuhkWitch" + } + ] + } + }, + { + "name": "Rain of Toads", + "level": 4, + "school": "C", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "components": { + "v": true, + "s": true, + "m": { + "text": "A toad's tongue", + "consume": true + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + }, + "concentration": true + } + ], + "entries": [ + "Until the spell ends, toads rain down from a cloud in a 60-foot-tall cylinder with a 20-foot radius centered on a point you choose within range. The toads explode into a spray of poisonous mist upon hitting the ground. Any creature within the spell's area must make a Constitution saving throw at the start of their turn. On a failure, they take 4d6 poison damage, and are incapacitated until the end of their next turn. On a success, they take half damage and are not incapacitated.", + "If you are within 60 feet of the cloud, you can use your bonus action to move it up to 30 feet." + ], + "areaTags": [ "Y" ], + "damageInflict": [ "poison" ], + "miscTags": [ "UBA" ], + "source": "DMHavuhkWitch", + "page": 15, + "savingThrow": [ "constitution" ], + "classes": { + "fromClassList": [ + { + "name": "Witch", + "source": "DMHavuhkWitch" + } + ] + } + }, + { + "name": "Ritual of the Eclipse", + "level": 8, + "school": "T", + "meta": { "ritual": true }, + "time": [ + { + "number": 8, + "unit": "hour" + } + ], + "range": { + "type": "radius", + "distance": { + "type": "miles", + "amount": 5 + } + }, + "components": { + "v": true, + "s": true, + "m": { + "text": "Rare chalk infused with magic worth 500gp, a black pearl, and a small clay moon, all of which the spell consumes", + "consume": true + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "day", + "amount": 10 + }, + "concentration": false + } + ], + "entries": [ + "As you cast this spell, you draw a 10-foot-diameter circle on the ground, placing the materials at the center of the circle.", + "When you finish casting this spell, a field of darkness spawns in the sky, completely blocking the sun. No sunlight can appear within a 5 mile radius, and any spell that would create sunlight, such as {@spell sunbeam} fails.", + "Additionally, a small mark depicting an eclipse appears at the point where you cast the spell. A creature can attempt to dispel the darkness by casting the {@spell dispel magic} or {@spell remove curse} spell at 8th level or higher on the mark. When they do so, they must make a spell check against your spell save DC. If they succeed, the spell's effects end early.", + "If you cast this spell on the same spot so that the effect lasts for a year, then the darkness becomes permanent, and remains until it is dispelled." + ], + "miscTags": [ "OBS", "PRM" ], + "source": "DMHavuhkWitch", + "page": 16, + "classes": { + "fromClassList": [ + { + "name": "Witch", + "source": "DMHavuhkWitch" + } + ] + } + }, + { + "name": "Ritual of Infusion", + "level": 9, + "school": "T", + "meta": { "ritual": true }, + "time": [ + { + "number": 8, + "unit": "hour" + } + ], + "range": { + "type": "point", + "distance": { + "type": "touch" + } + }, + "components": { + "v": true, + "s": true, + "m": { + "text": "Rare chalk infused with magic worth 500gp, which the spell consumes, and a quartz statuette of the creature you are casting the spell on", + "consume": true + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "day", + "amount": 10 + }, + "concentration": false + } + ], + "entries": [ + "As you cast this spell, you draw a 10-foot-diameter circle on the ground, placing the the quartz statuette at the center of the circle. The creature you are casting this spell on must remain within the circle for the duration of the casting.", + "In addition, you must also choose a spell of 5th level or lower that you can cast. The spell must have a casting time of 1 action, must be able to target another creature, and cannot deal damage. You cast this spell -called the infused spell- as a part of casting ritual of infusion, expending the spell slot for both.", + "When you finish casting the spell, the infused spell is cast on the target. The duration of the infused spell is increased to 10 days, and it does not require concentration if it usually would. A creature can only be infused with one spell at a time. If you cast this spell on a creature again, the infused spell immediately ends. Additionally, if the quartz statuette is destroyed, the infused spell ends." + ], + "source": "DMHavuhkWitch", + "page": 16, + "classes": { + "fromClassList": [ + { + "name": "Witch", + "source": "DMHavuhkWitch" + } + ] + } + }, + { + "name": "Ritual of Nightmares", + "level": 6, + "school": "I", + "meta": { "ritual": true }, + "time": [ + { + "number": 4, + "unit": "hour" + } + ], + "range": { + "type": "point", + "distance": { + "type": "self" + } + }, + "components": { + "v": true, + "s": true, + "m": { + "text": "Rare chalk infused with magic worth 500gp, a blanket made of silk, and a lock of the target's hair or a vial of their blood, all of which the spell consumes", + "consume": true + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "day", + "amount": 30 + }, + "concentration": false + } + ], + "entries": [ + "As you cast this spell, you draw a 10-foot-diameter circle on the ground, placing the materials at the center of the circle. This spell fails if the target is on a different plane of existence to you.", + "When you finish casting this spell, the target is inflicted with a curse, causing them to be haunted by nightmares whenever they sleep. Whenever the creature attempts to take a long rest, they must make a Wisdom saving throw. On a failure, they take 5d8 psychic damage, and do not gain the benefits of the long rest.", + "This spell lasts for 30 days, or until a creature casts the {@spell remove curse} spell at 6th level or higher on the cursed creature." + ], + "entriesHigherLevel": [ + { + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 7th level or higher, the damage increases by 1d8 for each level above 6th. Additionally, the level that {@spell remove curse} must be cast at to end this spell increases to the same level this spell was cast at. For example, if you cast this spell at 8th level, the {@spell remove curse} spell must be cast at 8th level to end the spell's effects." + ], + "type": "entries" + } + ], + "damageInflict": [ "psychic" ], + "source": "DMHavuhkWitch", + "page": 16, + "savingThrow": [ "wisdom" ], + "classes": { + "fromClassList": [ + { + "name": "Witch", + "source": "DMHavuhkWitch" + } + ] + } + }, + { + "name": "Ritual of Summoning", + "level": 8, + "school": "C", + "meta": { "ritual": true }, + "time": [ + { + "number": 4, + "unit": "hour" + } + ], + "range": { + "type": "point", + "distance": { + "type": "self" + } + }, + "components": { + "v": true, + "s": true, + "m": { + "text": "Rare chalk infused with magic worth 500gp, a rune carved stone attune to your current plane of existence, and a lock of the target's hair or a vial of their blood, all of which the spell consumes", + "consume": true + } + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "As you cast this spell, you draw a 10-foot-diameter circle on the ground, placing the materials at the center of the circle. This spell fails if the target is on a different plane of existence to you.", + "When you finish casting this spell, the target must make a Charisma saving throw. On a failure, the target is teleported to the center of the circle." + ], + "miscTags": [ "TP"], + "source": "DMHavuhkWitch", + "page": 16, + "savingThrow": [ "charisma" ], + "classes": { + "fromClassList": [ + { + "name": "Witch", + "source": "DMHavuhkWitch" + } + ] + } + }, + { + "name": "Witch's Broom", + "level": 4, + "school": "T", + "time": [ + { + "number": 1, + "unit": "minute" + } + ], + "range": { + "type": "point", + "distance": { + "type": "touch" + } + }, + "components": { + "v": true, + "s": true, + "m": { + "text": "A mundane broom", + "consume": true + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "hour", + "amount": 1 + }, + "concentration": false + } + ], + "entries": [ + "You enchant an ordinary broom with the power of flight. The broom has an AC of 10 and a number of hit points equal to 2 times your level. While riding the broom, you have a fly speed of 40 feet. The broom can carry up to two people, but while two people are riding it, its speed is reduced to 20 feet." + ], + "miscTags": [ "OBJ"], + "source": "DMHavuhkWitch", + "page": 16, + "classes": { + "fromClassList": [ + { + "name": "Witch", + "source": "DMHavuhkWitch" + } + ] + } } ] }