From a6348c9224a90f8c173bcac1cd26611628139a24 Mon Sep 17 00:00:00 2001 From: Billiam9420 Date: Wed, 25 Oct 2023 14:09:06 -0400 Subject: [PATCH] monsters are done --- .../MCDM Productions; Kingdoms & Warfare.json | 274 ++++++++++++++++++ 1 file changed, 274 insertions(+) diff --git a/book/MCDM Productions; Kingdoms & Warfare.json b/book/MCDM Productions; Kingdoms & Warfare.json index b1fd7fe609..ea28c47c89 100644 --- a/book/MCDM Productions; Kingdoms & Warfare.json +++ b/book/MCDM Productions; Kingdoms & Warfare.json @@ -8878,6 +8878,19 @@ ] } ] + }, + { + "type": "section", + "name": "Relg, the Descender, the Lord in Corpulect", + "page": 205, + "entries": [ + "Before the Wars of Forgetfulness, Relg ruled the Court of the Deep as the King in Lethe. Almost invincible, Relg radiated lethe. No matter the souls they contained, no matter how powerful their will, any demon who opposed Relg fell into the unthinking entropy. He ruled for an eternity.", + "Until the coming of the Bloodheat, the Demon That Does Not Forget. Sylt's immunity to lethe meant she alone could stand against the Descender. Sylt overthrew Relg in a bloody, merciless clash and formed a new court in the foundations of blood left behind.", + "Relg was adrift in the timescape until the coming of Ajax, Invincible, the Iron Saint. Having heard the dark whispers about the Lord in Corpulect, Ajax summoned Relg, bound the once-king to him, and placed Relg at the head of the army of demons he now commands, the Infernium.", + "In combat, Relg positions himself among as many enemies as possible to make the most of his Aura of Lethe. The demon welcomes melee combatants and always tries to maintain a soul count of 3 or higher so his Pus-Filled Soul Boils harm those who threaten him.", + "On his turns, Relg first uses his tentacles to attempt to grab at least one creature so he can use his Reel trait, then uses his axe and horns to threaten other targets he can reach, using Soul Rend early and often to destroy his foes quickly. If a flying creature threatens the demon, he uses Weighted Soul to bring it to the ground.", + "{@creature Relg|KaW}" + ] } ] } @@ -19659,6 +19672,267 @@ "strength", "wisdom" ] + }, + { + "name": "Relg", + "isNamedCreature": true, + "source": "KaW", + "page": 206, + "size": [ + "G" + ], + "type": { + "type": "fiend", + "tags": [ + "demon" + ] + }, + "alignment": [ + "C", + "E" + ], + "ac": [ + { + "ac": 21, + "from": [ + "natural armor" + ] + } + ], + "hp": { + "average": 525, + "formula": "30d20 + 210" + }, + "speed": { + "walk": 40 + }, + "resource": [ + { + "name": "Souls", + "value": 10, + "formula": "4d4" + } + ], + "str": 26, + "dex": 11, + "con": 25, + "int": 20, + "wis": 20, + "cha": 16, + "save": { + "str": "+16", + "con": "+15", + "wis": "+13" + }, + "skill": { + "insight": "+13", + "intimidation": "+11", + "perception": "+13" + }, + "senses": [ + "soulsight 120 ft.", + "truesight 120 ft." + ], + "passive": 23, + "resist": [ + "cold", + "fire", + "lightning", + "necrotic" + ], + "immune": [ + "poison", + { + "immune": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical attacks", + "cond": true + } + ], + "conditionImmune": [ + "charmed", + "exhaustion", + "frightened", + "poisoned" + ], + "languages": [ + "all", + "telepathy 120 ft." + ], + "cr": "25", + "trait": [ + { + "name": "Aura of Lethe", + "entries": [ + "Any creature that starts its turn within 30 feet of Relg must succeed on a {@dc 21} Intelligence saving throw or lose precious memories. On a failed save, the creature must roll a {@dice d8} and subtract the number rolled from all attack rolls, saving throws, and ability checks made until the start of its next turn. If a creature fails this saving throw three times in a row, it suffers the effect of the {@spell feeblemind} spell." + ] + }, + { + "name": "Legendary Resistance (3/Day)", + "entries": [ + "If Relg fails a saving throw, he can choose to succeed instead." + ] + }, + { + "name": "Magic Resistance", + "entries": [ + "Relg has advantage on saving throws against spells and other magical effects." + ] + }, + { + "name": "Magic Weapons", + "entries": [ + "Relg's weapon attacks are magical." + ] + }, + { + "name": "Pus-Filled Soul Boils", + "entries": [ + "As long as Relg's soul count is 3 or higher, creatures that touch him or hit him with a melee attack while within 5 feet of him take 10 ({@damage 3d6}) acid damage." + ] + }, + { + "name": "Reel", + "entries": [ + "As a bonus action, Relg pulls one creature of his choice {@condition grappled} by his tentacles to an unoccupied space within 5 feet of him and makes a bite attack against it." + ] + }, + { + "name": "Regeneration", + "entries": [ + "Relg regains 20 hit points at the start of his turn. If he takes radiant damage, this trait doesn't function at the start of his next turn. Relg only dies if he starts his turn with 0 hit points and doesn't regenerate." + ] + }, + { + "name": "Soul Rend (Costs 1-5 Souls)", + "entries": [ + "When Relg makes a successful attack against a creature, he can burn up to 5 souls and deal an extra 14 ({@damage 4d6}) damage for each soul burnt." + ] + }, + { + "name": "Turn Resistance", + "entries": [ + "Relg has advantage on saving throws against effects that turn fiends." + ] + }, + { + "name": "Weighted Soul (Costs 2 Souls)", + "entries": [ + "As a bonus action, Relg chooses a creature within 120 feet of him. The target must succeed on a {@dc 21} Strength saving throw or its speed is reduced to 0 feet until the end of its next turn. If the creature is airborne, it immediately plummets 60 feet toward the ground." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "Relg makes four melee attacks: three with his axe and one with his horns. He can use his tentacles in place of any of these attacks." + ] + }, + { + "name": "Axe", + "entries": [ + "{@atk mw} {@hit 16} to hit, reach 15 ft., one target. {@h}34 ({@damage 4d12 + 8}) slashing damage." + ] + }, + { + "name": "Horns", + "entries": [ + "{@atk mw} {@hit 16} to hit, reach 10 ft., one target. {@h}30 ({@damage 4d10 + 8}) piercing damage, and the target must succeed on a {@dc 24} Strength saving throw or be pushed up to 20 feet away from Relg and knocked {@condition prone}." + ] + }, + { + "name": "Tentacle", + "entries": [ + "{@atk mw} {@hit 16} to hit, reach 30 ft., one target. {@h}26 ({@damage 4d8 + 8}) bludgeoning damage, and the target is {@condition grappled} (escape {@dc 24}). Until this grapple ends, the target is {@condition restrained}. Relg has six tentacles, each of which can grapple one target." + ] + }, + { + "name": "Bite", + "entries": [ + "{@atk mw} {@hit 16} to hit, reach 5 ft., one target. {@h}30 ({@damage 4d10 + 8}) piercing damage, and the target is swallowed if it is a Large or smaller creature. A swallowed creature is {@condition blinded} and {@condition restrained}, has total cover against attacks and other effects outside of Relg, and takes 17 ({@damage 5d6}) acid damage and 17 ({@damage 5d6}) necrotic damage at the start of each of Relg's turns. A creature reduced to 0 hit points while swallowed by Relg dies, and its soul is instantly consumed by Relg without a saving throw.", + "If Relg takes 50 damage or more on a single turn from a creature inside him, he must succeed on a {@dc 25} Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall {@condition prone} in a space within 10 feet of Relg. If Relg dies, a swallowed creature is no longer {@condition restrained} by him and can escape from the corpse by using 15 feet of movement, exiting {@condition prone}. A creature that exits Relg is {@condition frightened} of him until the end of their next turn." + ] + } + ], + "reaction": [ + { + "name": "Siphon Arcane", + "entries": [ + "When a creature within 60 feet of Relg that he can see casts a spell, Relg can cause it to make a {@dc 21} Intelligence saving throw. On a failed save, the spell has no effect. In addition, the creature forgets the spell and can't cast it again until they finish a long rest." + ] + } + ], + "legendaryHeader": [ + "Relg has three villain actions. He can take each action once during an encounter after an enemy creature's turn. He takes villain action 1 during the first round of combat, villain action 2 during the second round, and villain action 3 during the third round." + ], + "legendary": [ + { + "name": "Villain Action 1: Birth", + "entries": [ + "Relg regurgitates an allied nalfeshnee in an unoccupied space within 15 feet of him. Each creature within 5 feet of the nalfeshnee when it appears must succeed on a {@dc 15} Dexterity saving throw, taking 21 ({@damage 6d6}) acid damage on a failed save, or half as much on a successful one. The nalfeshnee acts immediately after Relg on the same initiative count." + ] + }, + { + "name": "Villain Action 2: Lake of Oblivion", + "entries": [ + "Relg conjures a shallow lake of steaming liquid lethe in a 50-foot radius centered on himself. When a creature enters the lake for the first time on a turn or starts its turn in the lake, it must succeed on a {@dc 21} Wisdom saving throw or be affected by the {@spell confusion} spell for 1 minute (requiring no {@status concentration} from Relg). The lake is difficult terrain for creatures hostile to Relg." + ] + }, + { + "name": "Villain Action 3: Wails of the Damned", + "entries": [ + "Each creature within 30 feet of Relg that can hear the screams emanating from his open gut must succeed on a {@dc 21} Constitution saving throw or drop to 0 hit points." + ] + } + ], + "traitTags": [ + "Legendary Resistances", + "Magic Resistance", + "Magic Weapons", + "Regeneration", + "Turn Resistance" + ], + "senseTags": [ + "U" + ], + "actionTags": [ + "Multiattack", + "Swallow", + "Tentacles" + ], + "languageTags": [ + "TP", + "XX" + ], + "damageTags": [ + "A", + "B", + "N", + "P", + "S" + ], + "miscTags": [ + "AOE", + "MW", + "RCH" + ], + "conditionInflict": [ + "blinded", + "grappled", + "prone", + "restrained" + ], + "savingThrowForced": [ + "constitution", + "dexterity", + "intelligence", + "strength", + "wisdom" + ] } ], "legendaryGroup": [