diff --git a/collection/Sterling Vermin Adventuring Co.; The Ultimate Adventurer's Handbook.json b/collection/Sterling Vermin Adventuring Co.; The Ultimate Adventurer's Handbook.json index c3a8b33b6..ff3fc80c6 100755 --- a/collection/Sterling Vermin Adventuring Co.; The Ultimate Adventurer's Handbook.json +++ b/collection/Sterling Vermin Adventuring Co.; The Ultimate Adventurer's Handbook.json @@ -48,7 +48,8 @@ "MysTattoo": "Mystical Tattoo", "Eye Ray": "Eye Rays", "UAH:PD": "Prophecy Domain: Oracle's Burden", - "Conc": "Concoction" + "Conc": "Concoction", + "Vile": "Vile Affliction" }, "dateAdded": 0, @@ -68,6 +69,9 @@ "published": "2022-11-22", "author": "Benjamin Huffman", "contents": [ + { + "name": "Cover Page & Credits" + }, { "name": "Introduction" }, @@ -293,15 +297,1082 @@ "id": "UAH", "source": "UltimateAdventurer", "data": [ + { + "type": "section", + "name": "Cover Page & Credits", + "page": "C1", + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/unknown117343/homebrew-img/ultimateadventurer/img/UltimateAdventurer/book/cover.webp" + }, + "title": "Ultimate Player's Handbook Cover", + "credit": "Daniel Comerci" + }, + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "page": "2", + "items": [ + { + "type": "item", + "name": "Project Lead", + "entries": [ + "Benjamin Huffman" + ] + }, + { + "type": "item", + "name": "Writing & Design", + "entries": [ + "Benjamin Huffman, Ross Leiser" + ] + }, + { + "type": "item", + "name": "Additional Writing & Design", + "entries": [ + "Willy Abeel, Leon Barillaro, Lyde Van Hoy, Amber Litke, Proxy Bacchus Quick, Tyler “Walrock” Reed, Sean vas Terra, Matthew Whitby, Jasmine Yang" + ] + }, + { + "type": "item", + "name": "Layout & Graphic Design", + "entries": [ + "Nathanaël Roux — {@link barkalotdesigns.com}" + ] + }, + { + "type": "item", + "name": "Cover Artist", + "entries": [ + "Daniel Comerci - {@link danielcomerci.com}" + ] + }, + { + "type": "item", + "name": "Interior Artists", + "entries": [ + "Kathryn Abbett, Daniele Ariuolo, Armando Ayala, Tamás Baranya, Emmanuel Bou Roldan, Matt Bulahao, Mantas Butkus, Tony \"MrKrane\" Carter, Claudio Casini, Fil Cieplak, Daniel Comerci, Eduardo Comettant, Anthony Cournoyer, Samantha Darcy, Blake Davis, Drbjr, Gary Dupuis, Rui Ferreira, Felipe Gaona, Bob Greyvenstein of Elite Design Elements © Rising Phoenix Games, Rick Hershey, Dean Hoyt, Forrest Imel, El-Que Illustration, Evangelia Kaliva, Vagelio Kaliva, Tze-Chiang Lim, Enmanuel Lema Martinez, Ramon Lucha (ramonlucha.com), Indi Martin, Matt Morrow, Brett Neufeld, Maria Isabel Rauber Neves, Jonathan Reincke, Roselysium, Nathanaël Roux, Sheperd, Spelljammer, Dean Spencer, Wilder Surge, Peter Temesi, Lawrence van der Merwe, Douglas Wright, Emily Young." + ] + }, + { + "type": "item", + "name": "Additional Interior Art", + "entries": [ + "Some artwork © Arcana Games, used with permission. All rights reserved. Some artwork © Cobalt Sages Creations, used with permission. All rights reserved. Some artwork by www.critial-hit.biz. Some artwork © 2015 Dean Spencer, used with permission. All rights reserved. Some artwork © 2021 Jennifer S. Lange, used with permission. All rights reserved. Some artwork © JEStockArt, used with permission. All rights reserved. Some artwork © (2021) John Latta, used with permission. All rights reserved. Some artwork © 2018 Eric Lofgren, used with permission. All rights reserved. Publisher's Choice Quality Stock Art © Rick Hershey / Fat Goblin Games. Some art provided by Wizards of the Coast for DMsGuild use. Used by permission., Makes use of STINKY GOBLIN STOCKArt, Asanee/stock.adobe.com, Athitat/stock.adobe.com, brunogm/stock.adobe.com, Deztinie/stock.adobe.com, Dominick/stock.adobe.com, Fluenta/stock.adobe.com, IG Digital Arts/stock.adobe.com, Meo/stock.adobe.com, Microstocker/stock.adobe.com, ruslan/stock.adobe.com, T Studio/stock.adobe.com, Warmtail/stock.adobe.com, fudgegraphics" + ] + } + ] + }, + { + "type": "entries", + "page": 2, + "entries": [ + "{@i Disclaimer: The authors of this book strongly encourage readers to refrain from surgically installing homemade magitech implants, animating your skeleton while it's still inside your body, transmogrifying ocular organs into flying minions, and attempting to punch so hard you break the concept of time and/or space. So far as they know, it is impossible to cast any of the spells contained herein in real life but if, by happenstance or experiment, you discover otherwise you have legally obligated yourself to alert the authors by virtue of having read this statement. Please use this book responsibly.}" + ] + }, + { + "type": "entries", + "page": 2, + "style": "text-center", + "entries": [ + "DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player's Handbook, Monster Manual, Dungeon Master's Guide, D&D Adventurers League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast.", + "©2016 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by Hasbro Europe, 4 The Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK. This work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used with permission under the Community Content Agreement for Dungeon Masters Guild.", + "All other original material in this work is copyright 2016-2022 by Benjamin Huffman, Ross Leiser, and other credited designers, and published under the Community Content Agreement for Dungeon Master's Guild." + ] + } + ] + }, + { + "type": "section", + "name": "Introduction", + "page": 4, + "entries": [ + "This book, {@i The Ultimate Adventurer's Handbook}, has been a long time coming. When Ross and I first started {@i The Complete Handbook} series in 2018 I knew I wanted to end it with a big finale though I didn't know exactly what that would look like. It looks like this — one of the most massive expansions to 5e ever published on the DMsGuild or elsewhere.", + "Contained within this book are all 48 archetypes originally published in earlier entries in the series plus 42 new archetypes. Each official D&D class has a total of 6 archetypes while the DMsGuild classes featured in the book each get 4 new archetypes. All those archetypes are in addition to eight races, dozens of feats, and hundreds of spells and magic items. Ross and I were excited to invite several exceptionally talented game designers to join us for this series' swan song , whose efforts helped to branch the book in new and exciting directions.", + "Whether you've been a fan of this series since the start or you're just coming in for {@i The Ultimate Adventurer's Handbook}, thank you for allowing us to be a part of your games. It's an honor.", + { + "type": "entries", + "style": "text-right", + "entries": [ + "-Benjamin Huffman" + ] + } + ] + }, + { + "type": "section", + "name": "Chapter 1: Character Races", + "page": 7, + "entries": [ + "The myriad peoples that populate the D&D multiverse display a vast diversity. Introduced in this chapter are eight new playable character races that can be used alongside those found in the Player's Handbook and other sources. Ask your DM which of the following new races are allowed in your campaign:", + "Beastfolk are a diverse people that exhibit a combination of bestial and humanoid traits. Though they often live on the outskirts of larger societies, their ability to speak with animals allows them to survive and thrive.", + "Grimalkin are a race of house cat-like humanoids who live in itinerant communities after being expelled from the Feywild and Shadowfell for taking a war of pranks too far.", + "Half-dwarves are the children of human and dwarven parents. Too eager to embrace change for dwarves and too unyieldingly stubborn for humans, half-dwarves struggle to fit into either society.", + "Kilnkin are a race of alchemically powered clay people. Each kilnkin's natural talents reflect the primary materials used in their creation.", + "Lemurians were once a human civilization but generations in the Deep Ethereal, working reality-shaping magic, left its mark.", + "Oculi are telepathic, human-shaped eyeballs that secret their hive-mind colonies deep within mountains, and asexually mitose to create new types of oculi to serve the watch's needs.", + "Ratters are short-lived and excitable rat-like humanoids with an insatiable curiosity. They tend to live in close-knit family groups in the sewers beneath large cities, but can be found everywhere they aren't supposed to be able to get into.", + "Saurians are an ancient race of dinosaur-folk who claim to have once ruled the world. Today, what remains of their empire is in ruins and they must choose between clinging to the traditions of the past or forging a new future for their people.", + "Each of the new races presented here have exclusive feats that can be found in Chapter 4 of this book.", + { + "type": "gallery", + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/unknown117343/homebrew-img/ultimateadventurer/img/UltimateAdventurer/races/Beastfolk.webp" + }, + "title": "{@race Beastfolk|UltimateAdventurer}", + "width": 1000, + "height": 834, + "credit": "DRBJR" + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/unknown117343/homebrew-img/ultimateadventurer/img/UltimateAdventurer/races/Grimalkin.webp" + }, + "title": "{@race Grimalkin|UltimateAdventurer}", + "width": 1000, + "height": 834, + "credit": "Tze-Chiang Lim" + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/unknown117343/homebrew-img/ultimateadventurer/img/UltimateAdventurer/races/Half-Dwarf.webp" + }, + "title": "{@race Half-Dwarf|UltimateAdventurer}", + "width": 1000, + "height": 834, + "credit": "Blake Davis" + } + ] + }, + { + "type": "gallery", + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/unknown117343/homebrew-img/ultimateadventurer/img/UltimateAdventurer/races/Kilnkin.webp" + }, + "title": "{@race Kilnkin|UltimateAdventurer}", + "width": 1000, + "height": 834, + "credit": "Tze-Chiang Lim" + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/unknown117343/homebrew-img/ultimateadventurer/img/UltimateAdventurer/races/Lemurian.webp" + }, + "title": "{@race Lemurian|UltimateAdventurer}", + "width": 1000, + "height": 834, + "credit": "Jonathan Reincke" + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/unknown117343/homebrew-img/ultimateadventurer/img/UltimateAdventurer/races/Oculus.webp" + }, + "title": "{@race Oculus|UltimateAdventurer}", + "width": 1000, + "height": 834, + "credit": "Rui Ferreira" + } + ] + }, + { + "type": "gallery", + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/unknown117343/homebrew-img/ultimateadventurer/img/UltimateAdventurer/races/Ratter.webp" + }, + "title": "{@race Ratter|UltimateAdventurer}", + "width": 1000, + "height": 834, + "credit": "Douglas Wright" + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/unknown117343/homebrew-img/ultimateadventurer/img/UltimateAdventurer/races/Saurian.webp" + }, + "title": "{@race Saurian|UltimateAdventurer}", + "width": 1000, + "height": 834, + "credit": "Tze-Chiang Lim" + } + ] + } + ] + }, { "type": "section", "name": "Chapter 2: Adventuring Paths", "page": 31, "entries": [ + "Here you will find a massive expansion of character options to use when making your next D&D character. Each {@book class in the Player's Handbook|PHB|3}, as well as the {@class Artificer|TCE} class from {@book Tasha's Cauldron of Everything|TCE}, gets six new archetypes in this chapter. Spellcasting classes also receive new spells on their spell lists. Classes are listed alphabetically.", + { + "type": "entries", + "name": "{@class Artificer|TCE}", + "page": 32, + "entries": [ + "The {@class artificer|TCE} class receives additional spells in its spell list.", + "At 3rd level, an artificer gains the Artificer Specialist feature. The following options are available to an artificer, in addition to those offered in {@book Tasha's Cauldron of Everything|TCE}: Cognician, Demolitionist, Mechanic, Oozologist, Scrapper, and Transmortalist.", + { + "type": "section", + "name": "Additional Artificer Spells", + "page": 32, + "entries": [ + "The spells in the following list expand the artificer spell list in {@book Tasha's Cauldron of Everything|TCE}. The list is organized by spell level, not character level, and a spell's school of magic is noted in parentheses. If a spell can be cast as a ritual, the ritual tag also appears in the parentheses. The descriptions for each of these spells can be found in Chapter 4: Feats & Spells." + ] + }, + { + "type": "gallery", + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/unknown117343/homebrew-img/ultimateadventurer/img/UltimateAdventurer/subclasses/artificer/Cognician.webp" + }, + "title": "{@class Artificer|TCE|Cognician|Cognician|UltimateAdventurer|3-0}", + "width": 1000, + "height": 834, + "credit": "Indi Martin" + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/unknown117343/homebrew-img/ultimateadventurer/img/UltimateAdventurer/subclasses/artificer/Demolitionist.webp" + }, + "title": "{@class Artificer|TCE|Demolitionist|Demolitionist|UltimateAdventurer|3-0}", + "width": 1000, + "height": 834, + "credit": "Forrest Imel" + }, + { + "type": "image", + "href": { + "type": "external", + "url": 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"https://raw.githubusercontent.com/unknown117343/homebrew-img/ultimateadventurer/img/UltimateAdventurer/subclasses/druid/circle-of-community.webp" + }, + "title": "{@class Druid||Circle of Community|Community|UltimateAdventurer|3-0}", + "width": 1000, + "height": 834, + "credit": "Vagelio Kaliva" + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/unknown117343/homebrew-img/ultimateadventurer/img/UltimateAdventurer/subclasses/druid/circle-of-spirit.webp" + }, + "title": "{@class Druid||Circle of Spirit|Spirit|UltimateAdventurer|3-0}", + "width": 1000, + "height": 834, + "credit": "Eric Lofgren" + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/unknown117343/homebrew-img/ultimateadventurer/img/UltimateAdventurer/subclasses/druid/circle-of-succulents.webp" + }, + "title": "{@class Druid||Circle of Succulents|Succulents|UltimateAdventurer|3-0}", + "width": 1000, + "height": 834, + 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834, + "credit": "Daniel Comerci" + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/unknown117343/homebrew-img/ultimateadventurer/img/UltimateAdventurer/subclasses/fighter/seafarer.webp" + }, + "title": "{@class Fighter||Seafarer|Seafarer|UltimateAdventurer|3-0}", + "width": 1000, + "height": 834, + "credit": "Forrest Imel" + } + ] + } + ] + }, + { + "type": "entries", + "name": "Monk", + "page": 85, + "entries": [ + { + "type": "gallery", + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/unknown117343/homebrew-img/ultimateadventurer/img/UltimateAdventurer/subclasses/monk/way-of-internal-alchemy.webp" + }, + "title": "{@class Monk||Way of Internal Alchemy|Internal Alchemy|UltimateAdventurer|3-0}", + "width": 1000, + "height": 834, + "credit": "Forrest Imel" + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/unknown117343/homebrew-img/ultimateadventurer/img/UltimateAdventurer/subclasses/monk/way-of-kabuki.webp" + }, + "title": "{@class Monk||Way of Kabuki|Kabuki|UltimateAdventurer|3-0}", + "width": 1000, + "height": 834, + "credit": "Jacob Blackmon" + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/unknown117343/homebrew-img/ultimateadventurer/img/UltimateAdventurer/subclasses/monk/way-of-peaceful-warrior.webp" + }, + "title": "{@class Monk||Way of Peaceful Warrior|Peaceful Warrior|UltimateAdventurer|3-0}", + "width": 1000, + "height": 834 + } + ] + }, + { + "type": "gallery", + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/unknown117343/homebrew-img/ultimateadventurer/img/UltimateAdventurer/subclasses/monk/way-of-the-presence.webp" + }, + "title": "{@class Monk||Way of the Presence|Presence|UltimateAdventurer|3-0}", + "width": 1000, + "height": 834, + "credit": "Jennifer S. Lange" + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/unknown117343/homebrew-img/ultimateadventurer/img/UltimateAdventurer/subclasses/monk/way-of-the-tattooed-temple.webp" + }, + "title": "{@class Monk||Way of the Tattooed Temple|Tattooed Temple|UltimateAdventurer|3-0}", + "width": 1000, + "height": 834, + "credit": "Jonathan Reincke" + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/unknown117343/homebrew-img/ultimateadventurer/img/UltimateAdventurer/subclasses/monk/way-of-thorns.webp" + }, + "title": "{@class Monk||Way of Thorns|Thorns|UltimateAdventurer|3-0}", + "width": 1000, + "height": 834, + "credit": "Claudio Casini" + } + ] + } + ] + }, + { + "type": "entries", + "name": "Paladin", + "page": 94, + "entries": [ + { + "type": "gallery", + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/unknown117343/homebrew-img/ultimateadventurer/img/UltimateAdventurer/subclasses/paladin/oath-of-ancestors.webp" + }, + "title": "{@class Paladin||Oath of Ancestors|Ancestors|UltimateAdventurer|3-0}", + "width": 1000, + "height": 834, + "credit": "Jonathan Reincke" + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/unknown117343/homebrew-img/ultimateadventurer/img/UltimateAdventurer/subclasses/paladin/oath-of-compassion.webp" + }, + "title": "{@class Paladin||Oath of Compassion|Compassion|UltimateAdventurer|3-0}", + "width": 1000, + "height": 834, + "credit": "Anthony Cournoyer" + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/unknown117343/homebrew-img/ultimateadventurer/img/UltimateAdventurer/subclasses/paladin/oath-of-planes.webp" + }, + "title": "{@class Paladin||Oath of the Planes|Planes|UltimateAdventurer|3-0}", + "width": 1000, + "height": 834, + "credit": "Gary Dupuis" + } + ] + }, + { + "type": "gallery", + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/unknown117343/homebrew-img/ultimateadventurer/img/UltimateAdventurer/subclasses/paladin/oath-of-rebellion.webp" + }, + "title": "{@class Paladin||Oath of Rebellion|Rebellion|UltimateAdventurer|3-0}", + "width": 1000, + "height": 834, + "credit": "Critical-Hit" + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/unknown117343/homebrew-img/ultimateadventurer/img/UltimateAdventurer/subclasses/paladin/oath-of-unity.webp" + }, + "title": "{@class Paladin||Oath of Unity|Unity|UltimateAdventurer|3-0}", + "width": 1000, + "height": 834, + "credit": "Dean Spencer" + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/unknown117343/homebrew-img/ultimateadventurer/img/UltimateAdventurer/subclasses/paladin/oath-of-vigilance.webp" + }, + "title": "{@class Paladin||Oath of Vigilance|Vigilance|UltimateAdventurer|3-0}", + "width": 1000, + "height": 834, + "credit": "Matt Bulahao" + } + ] + } + ] + }, + { + "type": "entries", + "name": "Ranger", + "page": 103, + "entries": [ + { + "type": "gallery", + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/unknown117343/homebrew-img/ultimateadventurer/img/UltimateAdventurer/subclasses/ranger/apex-predator.webp" + }, + "title": "{@class Ranger||Apex Predator|Apex Predator|UltimateAdventurer|3-0}", + "width": 1000, + "height": 834, + "credit": "Daniel Comerci" + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/unknown117343/homebrew-img/ultimateadventurer/img/UltimateAdventurer/subclasses/ranger/bounty-hunter.webp" + }, + "title": "{@class Ranger||Bounty Hunter|Bounty Hunter|UltimateAdventurer|3-0}", + "width": 1000, + "height": 834, + "credit": "Dean Spencer" + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/unknown117343/homebrew-img/ultimateadventurer/img/UltimateAdventurer/subclasses/ranger/cronesguard.webp" + }, + "title": "{@class Ranger||Cronesguard|Cronesguard|UltimateAdventurer|3-0}", + "width": 1000, + "height": 834, + "credit": "Claudio Casini" + } + ] + }, + { + "type": "gallery", + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/unknown117343/homebrew-img/ultimateadventurer/img/UltimateAdventurer/subclasses/ranger/freerunner.webp" + }, + "title": "{@class Ranger||Freerunner|Freerunner|UltimateAdventurer|3-0}", + "width": 1000, + "height": 834, + "credit": "Claudio Casini" + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/unknown117343/homebrew-img/ultimateadventurer/img/UltimateAdventurer/subclasses/ranger/geomancer.webp" + }, + "title": "{@class Ranger||Geomancer|Geomancer|UltimateAdventurer|3-0}", + "width": 1000, + "height": 834, + "credit": "Dean Spencer" + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/unknown117343/homebrew-img/ultimateadventurer/img/UltimateAdventurer/subclasses/ranger/spirit-guardian.webp" + }, + "title": "{@class Ranger||Spirit Guardian|Spirit Guardian|UltimateAdventurer|3-0}", + "width": 1000, + "height": 834, + "credit": "Forrest Imel" + } + ] + } + ] + }, + { + "type": "entries", + "name": "Rogue", + "page": 112, + "entries": [ + { + "type": "gallery", + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/unknown117343/homebrew-img/ultimateadventurer/img/UltimateAdventurer/subclasses/rogue/apothecary.webp" + }, + "title": "{@class Rogue||Apothecary|Apothecary|UltimateAdventurer|3-0}", + "width": 1000, + "height": 834, + "credit": "Daniel Comerci" + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/unknown117343/homebrew-img/ultimateadventurer/img/UltimateAdventurer/subclasses/rogue/bouncer.webp" + }, + "title": "{@class Rogue||Bouncer|Bouncer|UltimateAdventurer|3-0}", + "width": 1000, + "height": 834, + "credit": "Samantha Darcy" + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/unknown117343/homebrew-img/ultimateadventurer/img/UltimateAdventurer/subclasses/rogue/paramour.webp" + }, + "title": "{@class Rogue||Paramour|Paramour|UltimateAdventurer|3-0}", + "width": 1000, + "height": 834, + "credit": "Daniel Comerci" + } + ] + }, + { + "type": "gallery", + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/unknown117343/homebrew-img/ultimateadventurer/img/UltimateAdventurer/subclasses/rogue/phantom-thief.webp" + }, + "title": "{@class Rogue||Phantom Thief|Phantom Thief|UltimateAdventurer|3-0}", + "width": 1000, + "height": 834, + "credit": "Jeshields" + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/unknown117343/homebrew-img/ultimateadventurer/img/UltimateAdventurer/subclasses/rogue/street-rat.webp" + }, + "title": "{@class Rogue||Street Rat|Street Rat|UltimateAdventurer|3-0}", + "width": 1000, + "height": 834, + "credit": "Brett Neufeld" + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/unknown117343/homebrew-img/ultimateadventurer/img/UltimateAdventurer/subclasses/rogue/zealous-inquisitor.webp" + }, + "title": "{@class Rogue||Zealous Inquisitor|Zealous Inquisitor|UltimateAdventurer|3-0}", + "width": 1000, + "height": 834, + "credit": "Forrest Imel" + } + ] + } + ] + }, { "type": "entries", - "name": "Artificer", - "page": 32, + "name": "Sorcerer", + "page": 122, "entries": [ { "type": "gallery", @@ -310,34 +1381,34 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/unknown117343/homebrew-img/ultimateadventurer/img/UltimateAdventurer/subclasses/artificer/Cognician.webp" + "url": "https://raw.githubusercontent.com/unknown117343/homebrew-img/ultimateadventurer/img/UltimateAdventurer/subclasses/sorcerer/arcane-prodigy.webp" }, - "title": "{@class Artificer|TCE|Cognician|Cognician|UltimateAdventurer|3-0}", + "title": "{@class Sorcerer||Arcane Prodigy|Arcane Prodigy|UltimateAdventurer|3-0}", "width": 1000, "height": 834, - "credit": "Indi Martin" + "credit": "Evangelia Kaliva" }, { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/unknown117343/homebrew-img/ultimateadventurer/img/UltimateAdventurer/subclasses/artificer/Demolitionist.webp" + "url": "https://raw.githubusercontent.com/unknown117343/homebrew-img/ultimateadventurer/img/UltimateAdventurer/subclasses/sorcerer/astral-born.webp" }, - "title": "{@class Artificer|TCE|Demolitionist|Demolitionist|UltimateAdventurer|3-0}", + "title": "{@class Sorcerer||Astral Born|Astral Born|UltimateAdventurer|3-0}", "width": 1000, "height": 834, - "credit": "Forrest Imel" + "credit": "Ekaterinya Vladinkakova" }, { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/unknown117343/homebrew-img/ultimateadventurer/img/UltimateAdventurer/subclasses/artificer/Mechanic.webp" + "url": "https://raw.githubusercontent.com/unknown117343/homebrew-img/ultimateadventurer/img/UltimateAdventurer/subclasses/sorcerer/cursed-existence.webp" }, - "title": "{@class Artificer|TCE|Mechanic|Mechanic|UltimateAdventurer|3-0}", + "title": "{@class Sorcerer||Cursed Existence|Cursed Existence|UltimateAdventurer|3-0}", "width": 1000, "height": 834, - "credit": "Jestockart" + "credit": "Daniel Comerci" } ] }, @@ -348,31 +1419,31 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/unknown117343/homebrew-img/ultimateadventurer/img/UltimateAdventurer/subclasses/artificer/Oozologist.webp" + "url": "https://raw.githubusercontent.com/unknown117343/homebrew-img/ultimateadventurer/img/UltimateAdventurer/subclasses/sorcerer/greenheart.webp" }, - "title": "{@class Artificer|TCE|Oozologist|Oozologist|UltimateAdventurer|3-0}", + "title": "{@class Sorcerer||Greenheart|Greenheart|UltimateAdventurer|3-0}", "width": 1000, "height": 834, - "credit": "Felipe Gaona" + "credit": "Vagelio Kaliva" }, { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/unknown117343/homebrew-img/ultimateadventurer/img/UltimateAdventurer/subclasses/artificer/Scrapper.webp" + "url": "https://raw.githubusercontent.com/unknown117343/homebrew-img/ultimateadventurer/img/UltimateAdventurer/subclasses/sorcerer/oblex-impostor.webp" }, - "title": "{@class Artificer|TCE|Scrapper|Scrapper|UltimateAdventurer|3-0}", + "title": "{@class Sorcerer||Oblex Impostor|Oblex Impostor|UltimateAdventurer|3-0}", "width": 1000, "height": 834, - "credit": "Roselysium" + "credit": "Gary Dupuis" }, { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/unknown117343/homebrew-img/ultimateadventurer/img/UltimateAdventurer/subclasses/artificer/Transmortalist.webp" + "url": "https://raw.githubusercontent.com/unknown117343/homebrew-img/ultimateadventurer/img/UltimateAdventurer/subclasses/sorcerer/reincarnated-warrior.webp" }, - "title": "{@class Artificer|TCE|Transmortalist|Transmortalist|UltimateAdventurer|3-0}", + "title": "{@class Sorcerer||Reincarnated Warrior|Reincarnated Warrior|UltimateAdventurer|3-0}", "width": 1000, "height": 834, "credit": "Dean Spencer" @@ -383,8 +1454,8 @@ }, { "type": "entries", - "name": "Barbarian", - "page": 43, + "name": "Warlock", + "page": 130, "entries": [ { "type": "gallery", @@ -393,20 +1464,47 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/unknown117343/homebrew-img/ultimateadventurer/img/UltimateAdventurer/subclasses/barbarian/path-of-blood.webp" + "url": "https://raw.githubusercontent.com/unknown117343/homebrew-img/ultimateadventurer/img/UltimateAdventurer/subclasses/warlock/the-archmage.webp" }, - "title": "{@class Barbarian||Path of Blood|Blood|UltimateAdventurer|3-0}", + "title": "{@class Warlock||The Archmage|Archmage|UltimateAdventurer|3-0}", "width": 1000, "height": 834, - "credit": "Dean Spencer" + "credit": "Forrest Imel" }, { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/unknown117343/homebrew-img/ultimateadventurer/img/UltimateAdventurer/subclasses/barbarian/path-of-the-rune-sage.webp" + "url": "https://raw.githubusercontent.com/unknown117343/homebrew-img/ultimateadventurer/img/UltimateAdventurer/subclasses/warlock/the-crone.webp" }, - "title": "{@class Barbarian||Path of the Rune Sage|Rune Sage|UltimateAdventurer|3-0}", + "title": "{@class Warlock||The Crone|Crone|UltimateAdventurer|3-0}", + "width": 1000, + "height": 834, + "credit": "Daniel Comerci" + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/unknown117343/homebrew-img/ultimateadventurer/img/UltimateAdventurer/subclasses/warlock/the-great-trickster.webp" + }, + "title": "{@class Warlock||The Great Trickster|Great Trickster|UltimateAdventurer|3-0}", + "width": 1000, + "height": 834, + "credit": "Gary Dupuis" + } + ] + }, + { + "type": "gallery", + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/unknown117343/homebrew-img/ultimateadventurer/img/UltimateAdventurer/subclasses/warlock/the-icebound.webp" + }, + "title": "{@class Warlock||The Icebound|Icebound|UltimateAdventurer|3-0}", "width": 1000, "height": 834, "credit": "Dean Spencer" @@ -415,12 +1513,68 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/unknown117343/homebrew-img/ultimateadventurer/img/UltimateAdventurer/subclasses/barbarian/path-of-the-skinchanger.webp" + "url": "https://raw.githubusercontent.com/unknown117343/homebrew-img/ultimateadventurer/img/UltimateAdventurer/subclasses/warlock/the-librarian.webp" }, - "title": "{@class Barbarian||Path of the Skinchanger|Skinchanger|UltimateAdventurer|3-0}", + "title": "{@class Warlock||The Librarian|Librarian|UltimateAdventurer|3-0}", "width": 1000, "height": 834, "credit": "Dean Spencer" + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/unknown117343/homebrew-img/ultimateadventurer/img/UltimateAdventurer/subclasses/warlock/the-titan.webp" + }, + "title": "{@class Warlock||The Titan|Titan|UltimateAdventurer|3-0}", + "width": 1000, + "height": 834, + "credit": "Eduardo Comettant" + } + ] + } + ] + }, + { + "type": "entries", + "name": "Wizard", + "page": 140, + "entries": [ + { + "type": "gallery", + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/unknown117343/homebrew-img/ultimateadventurer/img/UltimateAdventurer/subclasses/wizard/the-grey-guild.webp" + }, + "title": "{@class Wizard||The Grey Guild|Grey Guild|UltimateAdventurer|3-0}", + "width": 1000, + "height": 834, + "credit": "Blake Davis" + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/unknown117343/homebrew-img/ultimateadventurer/img/UltimateAdventurer/subclasses/wizard/school-of-fundamentals.webp" + }, + "title": "{@class Wizard||School of Fundamentals|Fundamentals|UltimateAdventurer|3-0}", + "width": 1000, + "height": 834, + "credit": "Daniel Comerci" + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/unknown117343/homebrew-img/ultimateadventurer/img/UltimateAdventurer/subclasses/wizard/school-of-golemancy.webp" + }, + "title": "{@class Wizard||School of Golemancy|Golemancy|UltimateAdventurer|3-0}", + "width": 1000, + "height": 834, + "credit": "Fat Goblin" } ] }, @@ -431,31 +1585,31 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/unknown117343/homebrew-img/ultimateadventurer/img/UltimateAdventurer/subclasses/barbarian/path-of-the-stampede.webp" + "url": "https://raw.githubusercontent.com/unknown117343/homebrew-img/ultimateadventurer/img/UltimateAdventurer/subclasses/wizard/school-of-mnemomancy.webp" }, - "title": "{@class Barbarian||Path of the Stampede|Stampede|UltimateAdventurer|3-0}", + "title": "{@class Wizard||School of Mnemomancy|Mnemomancy|UltimateAdventurer|3-0}", "width": 1000, "height": 834, - "credit": "Jestockart" + "credit": "Dean Spencer" }, { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/unknown117343/homebrew-img/ultimateadventurer/img/UltimateAdventurer/subclasses/barbarian/path-of-the-sylvan-warden.webp" + "url": "https://raw.githubusercontent.com/unknown117343/homebrew-img/ultimateadventurer/img/UltimateAdventurer/subclasses/wizard/sigilsmithing.webp" }, - "title": "{@class Barbarian||Path of the Sylvan Warden|Sylvan Warden|UltimateAdventurer|3-0}", + "title": "{@class Wizard||Sigilsmithing|Sigilsmithing|UltimateAdventurer|3-0}", "width": 1000, "height": 834, - "credit": "Shepherd" + "credit": "Peter Temesi" }, { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/unknown117343/homebrew-img/ultimateadventurer/img/UltimateAdventurer/subclasses/barbarian/path-of-the-war-chief.webp" + "url": "https://raw.githubusercontent.com/unknown117343/homebrew-img/ultimateadventurer/img/UltimateAdventurer/subclasses/wizard/theurgy.webp" }, - "title": "{@class Barbarian||Path of the War Chief|War Chief|UltimateAdventurer|3-0}", + "title": "{@class Wizard||Theurgy|Theurgy|UltimateAdventurer|3-0}", "width": 1000, "height": 834, "credit": "Forrest Imel" @@ -11814,7 +12968,7 @@ "level": 9, "header": 2, "entries": [ - "At 9th level, you're able to make certain upgrades to your cognition enhancing helm. While you are wearing it, you gain the following benefits:", + "At 9th level, you're able to make certain upgrades to your {@subclassFeature Cerebral Helm|Artificer|TCE|Cognician|UltimateAdventurer|3||cognition enhancing helm}. While you are wearing it, you gain the following benefits:", { "type": "list", "items": [ @@ -11832,7 +12986,7 @@ }, { "type": "item", - "entry": "You can use a bonus action to refract your will and focus through the crystalline lenses of the helm. For the next 10 minutes, you cannot lose {@condition concentration} on a spell as the result of taking damage and you can concentrate on a maximum of two artificer spells, instead of one. During this time, if you cast a third artificer spell that requires concentration, you decide which of the other two to end your concentration on. Once you use this bonus action, you can't use it again and you lose all other benefits granted by this feature until you finish a {@quickref resting||2|0|long rest}." + "entry": "You can use a bonus action to refract your will and focus through the crystalline lenses of the helm. For the next 10 minutes, you cannot lose {@condition concentration} on a spell as the result of taking damage and you can concentrate on a maximum of two artificer spells, instead of one. During this time, if you cast a third artificer spell that requires {@condition concentration}, you decide which of the other two to end your concentration on. Once you use this bonus action, you can't use it again and you lose all other benefits granted by this feature until you finish a {@quickref resting||2|0|long rest}." } ] } @@ -11849,7 +13003,7 @@ "level": 15, "header": 2, "entries": [ - "At 15th level, the cumulative effect of wearing your cerebral helm has left you permanently cognitively enhanced. You gain the following benefits:", + "At 15th level, the cumulative effect of wearing your {@subclassFeature Cerebral Helm|Artificer|TCE|Cognician|UltimateAdventurer|3||cerebral helm} has left you permanently cognitively enhanced. You gain the following benefits:", { "type": "list", "items": [ @@ -11968,7 +13122,7 @@ "level": 3, "header": 2, "entries": [ - "At 3rd level, you learn how to produce magical explosives. When you finish a {@quickref resting||2|0|long rest}, you can use potter's tools or tinker's tools to magically create a number of explosive charges equal to half your artificer level, rounded up. When you finish your next long rest, any charges you have cease functioning.", + "At 3rd level, you learn how to produce magical explosives. When you finish a {@quickref resting||2|0|long rest}, you can use {@item potter's tools|PHB} or {@item tinker's tools|PHB} to magically create a number of explosive charges equal to half your artificer level, rounded up. When you finish your next long rest, any charges you have cease functioning.", "As an action, you can expend and throw one of your charges to a point you can see within 60 feet of you. When you do, you decide its type, choosing from one of the options on the Explosive Charges table. When the charge detonates, it explodes in a 10-foot radius sphere centered on the point to which you threw it. Any creature within the sphere that isn't behind {@quickref Cover|PHB|3|0|full cover} must make a Dexterity saving throw against your spell save DC. Each creature that failed its saving throw, as well as any structure and object that isn't being worn or carried, takes {@damage 2d6} force damage. A creature that succeeds on its saving throw takes half damage. The explosion emits a thunderous boom audible out to a range of 300 feet.", "If you have no charges, you can use {@item potter's tools|PHB} or {@item tinker's tools|PHB} as an action and expend a spell slot to magically create a number of charges equal to the level of the expended spell slot.", "The damage of your explosive charges increases by {@damage 1d6} when you reach certain levels in this class: 9th ({@damage 3d6}), 15th ({@damage 4d6}), and 20th ({@damage 5d6}).", @@ -12025,7 +13179,7 @@ "level": 9, "header": 2, "entries": [ - "Starting at 9th level, when you use your action to throw an explosive charge, you can choose to apply one of the following modifications to it.", + "Starting at 9th level, when you use your action to throw an {@subclassFeature Explosive Charges|Artificer|TCE|Demolitionist|UltimateAdventurer|3||explosive charge}, you can choose to apply one of the following modifications to it.", { "type": "entries", "name": "Flash Boom", @@ -12270,7 +13424,7 @@ "level": 15, "header": 2, "entries": [ - "Starting at 15th level, you can now have a number of vehicles up to half your artificer level. If you create a vehicle beyond this number, you choose one of your older vehicles to disappear.", + "Starting at 15th level, you can now have a {@subclassFeature Mechanical Marvel|Artificer|TCE|Mechanic|UltimateAdventurer|3||number of vehicles} up to half your artificer level. If you create a vehicle beyond this number, you choose one of your older vehicles to disappear.", "As an action, you can touch a vehicle you created and cause it to disappear to regain the use of your {@subclassFeature Mechanical Marvel|Artificer|TCE|Mechanic|UltimateAdventurer|3} feature." ] }, @@ -12381,10 +13535,10 @@ "level": 3, "header": 2, "entries": [ - "At 3rd level, your experimentation has borne fruit in the form of a domesticated ooze. It's friendly to you and your companions, and it obeys your commands. See its game statistics in the Domesticated Ooze stat block, which uses your proficiency bonus (PB) in several places. The domesticated ooze is a malleable, translucent blob, but you otherwise choose its appearance; this has no effect on the {@creature domesticated ooze|UltimateAdventurer}'s statistics.", - "In combat, the ooze shares your initiative count, but it takes its turn immediately after yours. It can move and use its reaction on its own, but the only action it takes on its turn is the {@action Dodge} action, unless you take a bonus action on your turn to command it to take another action. That action can be one in its stat block or some other action. If you are {@condition incapacitated}, the ooze can take any action of its choice, not just Dodge.", + "At 3rd level, your experimentation has borne fruit in the form of a {@creature domesticated ooze|UltimateAdventurer}. It's friendly to you and your companions, and it obeys your commands. See its game statistics in the Domesticated Ooze stat block, which uses your proficiency bonus (PB) in several places. The domesticated ooze is a malleable, translucent blob, but you otherwise choose its appearance; this has no effect on the {@creature domesticated ooze|UltimateAdventurer}'s statistics.", + "In combat, the ooze shares your initiative count, but it takes its turn immediately after yours. It can move and use its reaction on its own, but the only action it takes on its turn is the {@action Dodge} action, unless you take a bonus action on your turn to command it to take another action. That action can be one in its stat block or some other action. If you are {@condition incapacitated}, the ooze can take any action of its choice, not just {@action Dodge}.", "If you spend a minute treating your ooze with {@item alchemist's supplies|PHB}, it regains {@dice 2d6} hit points. If it has died within the last hour, you can use your alchemist's supplies as an action to revive it, provided you are within 5 feet of it and you expend a spell slot. The ooze returns to life after 1 minute with all its hit points restored.", - "At the end of a {@quickref resting||2|0|long rest}, you can create a new domesticated ooze if you have alchemist's supplies with you. If you already have an ooze from this feature, the first one immediately perishes. The ooze also perishes if you die." + "At the end of a {@quickref resting||2|0|long rest}, you can create a new {@creature domesticated ooze|UltimateAdventurer} if you have {@item alchemist's supplies|PHB} with you. If you already have an ooze from this feature, the first one immediately perishes. The ooze also perishes if you die." ] }, { @@ -12638,7 +13792,7 @@ "If this infused item requires a creature to attune to it, this infused item doesn't count against the number of magic items to which that creature can be attuned. A creature can only be attuned to one infused item with this benefit." ] }, - "You can only have two infused items reinforced in this way at a time. If you reinforce a new infused item, your choice of one of the previous reinforced items loses its benefit." + "You can only have two {@classFeature infuse item|Artificer|TCE|2||infused items} reinforced in this way at a time. If you reinforce a new infused item, your choice of one of the previous reinforced items loses its benefit." ] }, { @@ -13713,7 +14867,7 @@ "level": 3, "header": 2, "entries": [ - "Also at 3rd level, you tap into the enthralling magic of performance, allowing you to cast spells. See {@book Chapter 10|PHB|10} in the Player's Handbook for the general rules of spellcasting, and chapter 11 for the {@filter bard spell list|spells|source=|class=bard|components & miscellaneous==}.", + "Also at 3rd level, you tap into the enthralling magic of performance, allowing you to cast spells. See {@book Chapter 10|PHB|10} in the Player's Handbook for the general rules of spellcasting, and {@book Chapter 11|PHB|11|chapter 11} for the {@filter bard spell list|spells|source=|class=bard|components & miscellaneous==}.", { "type": "entries", "name": "Cantrips", @@ -20576,7 +21730,17 @@ "header": 2, "entries": [ "At 6th level, you gain a pool of prodigy points equal to half your level in this class. You can spend prodigy points instead of sorcery points to activate {@filter Metamagic options|optionalfeatures|feature type=MM}. You regain all expended prodigy points when you finish a long rest." - ] + ], + "foundrySystem": { + "activation": { + "type": "special" + }, + "uses": { + "max": "floor(@classes.sorcerer.levels/2)", + "per": "lr", + "prompt": true + } + } }, { "name": "Dynamic Metamagic", @@ -20702,34 +21866,24 @@ "entries": [ "At 1st level, you are afflicted with a grievous curse, but you have learned to suffer the curse's effects only when you want to make use of its power. Choose the nature of your curse from the following options.", { - "type": "entries", - "name": "Mutation", + "type": "options", + "count": 1, "entries": [ - "You were once horrifically imbued with monstrous properties, which may have caused a complete transformation or may have only manifested under certain conditions, such as being exposed to the light of a full moon. As an action, you can use the magic of your curse to transform yourself, gaining the following changes:", { - "type": "list", - "items": [ - "You gain a +1 bonus to each ability check, attack roll, and saving throw you make that uses Strength, Dexterity, or Constitution.", - "You suffer a -1 penalty to each ability check, attack roll, and saving throw you make that uses Intelligence, Wisdom, or Charisma.", - "You have disadvantage on Constitution saving throws you make to maintain {@status Concentration}.", - "After at least 1 minute has passed, you can end the transformation on yourself as an action." - ] + "type": "refOptionalfeature", + "optionalfeature": "Mutation|UltimateAdventurer", + "name": "Mutation" }, - "When you reach certain levels in this class, both the transformation's bonus and penalty increase: 9th level (+2/-2) and 17th level (+3/-3)." - ] - }, - { - "type": "entries", - "name": "Sickly", - "entries": [ - "Your body was robbed of strength and vitality, causing you to almost constantly be sick and weak. Once during each of your turns when a spell you cast damages a creature that isn't an undead or construct, you can cause the creature's hit point maximum to be reduced by an amount equal to half the damage it took from the spell. It suffers the reduction until it finishes a long rest. When you do, you have disadvantage on Constitution saving throws and can't regain hit points until the end of your next turn." - ] - }, - { - "type": "entries", - "name": "Unlucky", - "entries": [ - "You once suffered misfortune in all aspects of life, in which anything that could go wrong seemed to always do so. When a creature you can see within 60 feet of you makes an ability check or attack roll, you can use your reaction to roll a {@dice d6} and subtract it from the creature's result. When you do, subtract {@dice 1d6} from the next ability check, attack roll, or saving throw you make within the next minute. You can't use this ability again until a minute has passed or you subtract the die from one of your own rolls." + { + "type": "refOptionalfeature", + "optionalfeature": "Sickly|UltimateAdventurer", + "name": "Sickly" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Unlucky|UltimateAdventurer", + "name": "Unlucky" + } ] } ] @@ -20761,24 +21915,24 @@ "entries": [ "At 14th level, you gain an additional benefit based on the curse you chose as your {@subclassFeature Vile Affliction|Sorcerer||Cursed Existence|UltimateAdventurer|1}. Any spell you learn through this feature counts as a sorcerer spell for you.", { - "type": "entries", - "name": "Mutation", - "entries": [ - "You learn the {@spell alter self} spell. It doesn't count against the number of sorcerer spells you know, and you can cast it at will, without expending a spell slot." - ] - }, - { - "type": "entries", - "name": "Sickly", - "entries": [ - "You learn the {@spell ray of enfeeblement} spell. It doesn't count against the number of sorcerer spells you know, and you can cast it at will, without expending a spell slot. Additionally, when you use your {@subclassFeature Vile Affliction|Sorcerer||Cursed Existence|UltimateAdventurer|1}, you can choose for the creature's hit point maximum to be reduced by an amount equal to the damage it took from the spell, instead of by half the damage." - ] - }, - { - "type": "entries", - "name": "Unlucky", + "type": "options", + "count": 1, "entries": [ - "You learn the bane spell. It doesn't count against your number of sorcerer spells you know, and you can cast it at will, without expending a spell slot. Additionally, when you use the reaction granted by your {@subclassFeature Vile Affliction|Sorcerer||Cursed Existence|UltimateAdventurer|1}, you can choose to roll a {@dice d10}, instead of a {@dice d6}. If you do, you subtract {@dice 1d10} from your next ability check, attack roll, or saving throw within the next minute, instead of {@dice 1d6}" + { + "type": "refOptionalfeature", + "optionalfeature": "Mutation Advanced|UltimateAdventurer", + "name": "Mutation Advanced" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Sickly Advanced|UltimateAdventurer", + "name": "Sickly Advanced" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Unlucky Advanced|UltimateAdventurer", + "name": "Unlucky Advanced" + } ] } ] @@ -21424,7 +22578,7 @@ "level": 1, "header": 1, "entries": [ - "Also starting at 1st level, your patron allows you to siphon off their excess reserves of magical power. As an action, you can regain one of your expended warlock spell slots. Once you use this feature, you must finish a long rest before you can use it again." + "Also starting at 1st level, your patron allows you to siphon off their excess reserves of magical power. As an action, you can regain one of your expended warlock spell slots. Once you use this feature, you must finish a {@quickref resting||2|0|long rest} before you can use it again." ], "foundrySystem": { "activation": { @@ -21449,7 +22603,7 @@ "header": 2, "entries": [ "At 6th level, your patron teaches you how to use your reserves of magical power with greater finesse. As a bonus action, you expend one of your warlock spell slots to gain a number of temporary lower-level warlock spell slots with total level equal to the spell slot expended. For example, if you expend a 3rd-level spell slot this way, you can gain three 1st-level spell slots or one 1st-level and one 2nd-level spell slot.", - "You lose a temporary spell slot when you expend it or when you regain your expended warlock spell slots at the end of a short or long rest." + "You lose a temporary spell slot when you expend it or when you regain your expended warlock spell slots at the end of a {@quickref resting||2|0|short or long rest}." ] }, { @@ -21464,7 +22618,7 @@ "header": 2, "entries": [ "Starting at 10th level, when you fail a saving throw you make against a spell or other magical effect, you can choose to succeed instead. If you use this feature to succeed on a saving throw against a spell that allows you to take half damage on a success, you instead take no damage from the spell.", - "Once you use this feature, you must finish a short or long rest before you can use it again." + "Once you use this feature, you must finish a {@quickref resting||2|0|short or long rest} before you can use it again." ], "foundrySystem": { "activation": { @@ -21488,8 +22642,8 @@ "level": 14, "header": 2, "entries": [ - "Starting at 14th level, your patron allows you to draw further from their knowledge and magical power. When you finish a long rest, you can choose to replace one of your arcanum spells with a different spell of the same level from either the warlock or {@filter wizard spell list|spells|class=wizard}. A wizard spell you choose this way counts as a warlock spell for you until you choose to replace it.", - "Additionally, as an action, you can regain the use of your 6th or 7th-level arcanum spell. Once you regain the use of an arcanum spell this way, you must finish a long rest before you can use this ability again." + "Starting at 14th level, your patron allows you to draw further from their knowledge and magical power. When you finish a {@quickref resting||2|0|long rest}, you can choose to replace one of your arcanum spells with a different spell of the same level from either the warlock or {@filter wizard spell list|spells|class=wizard}. A wizard spell you choose this way counts as a warlock spell for you until you choose to replace it.", + "Additionally, as an action, you can regain the use of your 6th or 7th-level arcanum spell. Once you regain the use of an arcanum spell this way, you must finish a {@quickref resting||2|0|long rest} before you can use this ability again." ], "foundrySystem": { "activation": { @@ -21630,7 +22784,7 @@ "header": 2, "entries": [ "At 10th level, you gain a special coven spell slot, which is a 5th level spell slot. You or another creature in your coven within 120 feet of you can cast a spell you know of 5th level or lower, expending the coven spell slot to do so. The creature does not need to provide material components for the spell unless those material components have a cost associated with them. It uses your warlock spell save DC and spell attack modifier if relevant and it must maintain {@condition concentration} on the spell if the spell requires concentration.", - "If you expended your coven spell slot to cast a spell, you regain it when you finish a long rest. If any other member of your coven expended your coven spell slot to cast a spell, you regain it when you finish a short or long rest." + "If you expended your coven spell slot to cast a spell, you regain it when you finish a {@quickref resting||2|0|long rest}. If any other member of your coven expended your coven spell slot to cast a spell, you regain it when you finish a {@quickref resting||2|0|short or long rest}." ] }, { @@ -21746,7 +22900,7 @@ "header": 1, "entries": [ "Also starting at 1st level, you can utter a chilling word to call upon your patron's arctic power. As an action, choose a point you can see within 60 feet of you. You infuse the area in a 10-foot-radius sphere centered on the point with bitter cold. If this radius overlaps with a body of water or similar liquid, the surface freezes up to 1 foot thick, harmlessly shunting creatures that would intersect with this surface to the top of the ice. Each surface within the sphere becomes difficult terrain for each creature other than those you choose. If a creature suffers a critical hit or fails a Dexterity saving throw while affected by this difficult terrain, it slips and falls {@condition prone}.", - "The sphere remains for 1 minute, after which any ice or frost created by this feature begins to naturally melt. Once you use this feature, you can't use it again until you finish a short or long rest." + "The sphere remains for 1 minute, after which any ice or frost created by this feature begins to naturally melt. Once you use this feature, you can't use it again until you finish a {@quickref resting||2|0|short or long rest}." ] }, { @@ -21761,8 +22915,8 @@ "header": 2, "entries": [ "At 6th level, you deepen your connection to your patron, gaining resistance against cold damage and the ability to summon shards of frozen ice. As a bonus action, you can conjure a circle of icicles that point away from you and rotate menacingly around you. The number of icicles is equal to your proficiency bonus. The icicles remain for 1 minute, until they are all expended, or until you use a bonus action to dismiss them.", - "Once on each of your turns when you deal damage with an attack or spell, you can expend and launch a number of the icicles up to half your proficiency bonus at one creature that was dealt damage by the attack or spell. For each icicle, make a melee spell attack against the target. On a hit, the creature takes 1d12 cold damage.", - "Once you conjure icicles with this feature, you can't do so again until you finish a short or long rest." + "Once on each of your turns when you deal damage with an attack or spell, you can expend and launch a number of the icicles up to half your proficiency bonus at one creature that was dealt damage by the attack or spell. For each icicle, make a melee spell attack against the target. On a hit, the creature takes {@damage 1d12} cold damage.", + "Once you conjure icicles with this feature, you can't do so again until you finish a {@quickref resting||2|0|short or long rest}." ] }, { @@ -21802,7 +22956,7 @@ ], [ "4", - "You immediately conjure 2 icicles, as though conjured with your Circle of Icicles feature." + "You immediately conjure 2 icicles, as though conjured with your {@subclassFeature Circle of Icicles|Warlock||Icebound|UltimateAdventurer|6} feature." ], [ "5", @@ -21814,7 +22968,7 @@ ] ] }, - "You can use this feature a number of times equal to half your proficiency bonus, and you regain all expended uses when you finish a short or long rest." + "You can use this feature a number of times equal to half your proficiency bonus, and you regain all expended uses when you finish a {@quickref resting||2|0|short or long rest}." ] }, { @@ -21830,7 +22984,7 @@ "entries": [ "Starting at 14th level, you can call upon your patron's power to encase a creature in magical ice that will never naturally melt. As an action, you cause ice to erupt around a creature you can see within 60 feet of you and attempt to imprison it. The target must succeed on a Dexterity saving throw against your spell save DC or become {@condition restrained} for 1 minute.", "A creature {@condition restrained} by this feature, or a creature within 5 feet of it that isn't restrained, can use its action to attempt to free the {@condition restrained} creature. It must make a Strength saving throw against your spell save DC. After three successful saving throws, the creature is freed. If the creature remains {@condition restrained} by the ice for the full minute, the ice seals around its entire body, permanently {@condition paralyzed||paralyzing} the creature and rendering it unable to breathe, eat, drink, or use any of its senses other than sight until the {@condition paralyzed} condition ends on it.", - "Once you use this feature, you can't use it again until you finish a short or long rest if the target succeeded on the initial saving throw; otherwise, you can't use this feature again until you finish a long rest." + "Once you use this feature, you can't use it again until you finish a {@quickref resting||2|0|short or long rest} if the target succeeded on the initial saving throw; otherwise, you can't use this feature again until you finish a {@quickref resting||2|0|long rest}." ] }, { @@ -21935,7 +23089,7 @@ ], "entries": [ "At 1st level, you can choose to use Intelligence, instead of Charisma, as your warlock spellcasting ability. If you choose to use Intelligence, all warlock features and Eldritch Invocations that reference your Charisma modifier use your Intelligence modifier instead. You must make this choice when you gain this feature.", - "In addition, you learn one language of your choice and become proficient in your choice of two of the following skills: Arcana, History, Nature, or Religion." + "In addition, you learn one language of your choice and become proficient in your choice of two of the following skills: {@skill Arcana}, {@skill History}, {@skill Nature}, or {@skill Religion}." ] }, { @@ -21950,7 +23104,7 @@ "header": 1, "entries": [ "Also starting at 1st level, you create a grimoire of all knowledge with your patron's guidance. The grimoire weighs 10 lbs and its contents shift depending on the topic you choose to research when opening it.", - "When you finish a rest during which you spent at least 1 hour consulting your grimoire, you can choose any one language and one skill. Until you consult the grimoire again, you can speak, read, and write the chosen language and are proficient in the chosen skill.", + "When you finish a {@quickref resting||2|0|rest} during which you spent at least 1 hour consulting your grimoire, you can choose any one language and one skill. Until you consult the grimoire again, you can speak, read, and write the chosen language and are proficient in the chosen skill.", "Additionally, the grimoire contains a wealth of information regarding the process of scribing scrolls. While you have possession of your grimoire, you can create spell scrolls in half the time and at half the cost. In addition, you can create a spell scroll for any spell that is of a level you can cast with your pact magic spell slots, even if you don't know it and the spell isn't on the warlock spell list. You can cast any spell from a spell scroll as if it were on the warlock spell list.", "If your grimoire is destroyed or lost, you can replace it with 8 hours of writing and 25 gp worth of paper and magical inks. When you do, your old grimoire turns to dust." ] @@ -21983,8 +23137,8 @@ "level": 10, "header": 2, "entries": [ - "At 10th level, your proficiency bonus is doubled for any ability check you make using the skills you gained proficiency in with your Sworn Scholar and Meticulous Chronicling features.", - "In addition, you can read all written languages. When you read a book, scroll, or other text that would normally take you longer than 1 hour to read completely, it only takes you 1 hour to read it completely" + "At 10th level, your proficiency bonus is doubled for any ability check you make using the skills you gained proficiency in with your {@subclassFeature Sworn Scholar|Warlock||Librarian|UltimateAdventurer|1} and {@subclassFeature Meticulous Chronicling|Warlock||Librarian|UltimateAdventurer|1} features.", + "In addition, you can read all written languages. When you read a book, scroll, or other text that would normally take you longer than 1 hour to read completely, it only takes you 1 hour to read it completely." ] }, { @@ -21999,7 +23153,7 @@ "header": 2, "entries": [ "Starting at 14th level, you can snatch magic out of the air and add it to your personal library. When a creature you can see within 60 feet casts a spell, you can use your reaction to interrupt it. If the spell is 5th level or lower, the spell fails and you immediately scribe a spell scroll containing the spell. If the spell is 6th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a success, the spell fails and has no effect.", - "Once you use this feature, you can't do so again until you finish a long rest, unless you expend a use of one of your arcanum spells to use this feature again." + "Once you use this feature, you can't do so again until you finish a {@quickref resting||2|0|long rest}, unless you expend a use of one of your arcanum spells to use this feature again." ] }, { @@ -22101,7 +23255,7 @@ "level": 1, "header": 1, "entries": [ - "Starting at 1st level, your appetite, like your patron's, becomes nigh impossible to satisfy. Your stomach becomes a portal to a demiplane, in which you can store objects. As an action, you can devour an object that is Medium or smaller and store it in the demiplane, or regurgitate an object stored within the demiplane. The objects in your demiplane must have a combined weight in pounds no more than 20 times your warlock level. If you attempt to store an object that would push the total weight beyond this number, you immediately regurgitate it and take 1d8 necrotic damage, which can't be reduced or prevented in any way.", + "Starting at 1st level, your appetite, like your patron's, becomes nigh impossible to satisfy. Your stomach becomes a portal to a demiplane, in which you can store objects. As an action, you can devour an object that is Medium or smaller and store it in the demiplane, or regurgitate an object stored within the demiplane. The objects in your demiplane must have a combined weight in pounds no more than 20 times your warlock level. If you attempt to store an object that would push the total weight beyond this number, you immediately regurgitate it and take {@damage 1d8} necrotic damage, which can't be reduced or prevented in any way.", "The objects within your demiplane can't be accessed or detected by other creatures except through means that would allow them to access or view other planes, such as the {@spell gate} spell.", "When you die, you regurgitate everything stored within your demiplane." ] @@ -22117,8 +23271,8 @@ "level": 6, "header": 2, "entries": [ - "Starting at 6th level, once per turn when you hit a creature with a melee attack, you can draw on your patron's strength and mass to cause the attack to deal an additional 2d6 force damage.", - "This force damage increases to 3d6 when you reach 10th level in this class, and to 4d6 when you reach 14th level in this class." + "Starting at 6th level, once per turn when you hit a creature with a melee attack, you can draw on your patron's strength and mass to cause the attack to deal an additional {@damage 2d6} force damage.", + "This force damage increases to {@damage 3d6} when you reach 10th level in this class, and to {@damage 4d6} when you reach 14th level in this class." ] }, { @@ -22147,9 +23301,9 @@ "level": 14, "header": 2, "entries": [ - "Starting at 14th level, as an action, you can attempt to swallow a creature within 5 feet of you that is your size or smaller. That creature must succeed on a Strength saving throw against your spell save DC or be swallowed into your demiplane. While within your demiplane, the creature is {@condition restrained}, it can't perceive, affect, or be affected by anything outside your demiplane, and it takes 4d6 acid damage at the start of each of its turns. The creature's weight doesn't count against the maximum weight that can be stored within your demiplane. If the creature dies, the acid dissolves its corpse and you regurgitate all of the objects it was wearing and carrying onto the ground in your space.", + "Starting at 14th level, as an action, you can attempt to swallow a creature within 5 feet of you that is your size or smaller. That creature must succeed on a Strength saving throw against your spell save DC or be swallowed into your demiplane. While within your demiplane, the creature is {@condition restrained}, it can't perceive, affect, or be affected by anything outside your demiplane, and it takes {@damage 4d6} acid damage at the start of each of its turns. The creature's weight doesn't count against the maximum weight that can be stored within your demiplane. If the creature dies, the acid dissolves its corpse and you regurgitate all of the objects it was wearing and carrying onto the ground in your space.", "On its turn, a creature within your demiplane can use its weapons and abilities to target you as though you are visible to it and within 5 feet of it. When you take damage from a creature within your demiplane, you must succeed on a Constitution saving throw with a DC equal to half the damage you took (minimum DC 10) or regurgitate the creature {@condition prone} into the nearest unoccupied space to you. You also regurgitate the creature {@condition prone} into the nearest unoccupied space if you fall {@condition unconscious} or die.", - "Once you use this feature, you must finish a long rest before you can use it again." + "Once you use this feature, you must finish a {@quickref resting||2|0|long rest} before you can use it again." ] }, { @@ -22190,7 +23344,7 @@ "entries": [ "Starting at 1st level, as a reaction when you see a creature within 60 feet of you cast a spell, you can expend a spell slot to try to steal the spell. If the spell slot you expended was equal to or higher than the spell's level, its spell fails and instead produces a momentary harmless sensory effect of your choosing.", "In addition, you can add the spell to your spell vault. You can have a number of spells in your spell vault equal to your Charisma modifier (minimum 1). If adding a new spell to your spell vault would cause you to exceed this maximum, choose one spell from your spell vault to lose. All spells in your spell vault count as warlock spells you know, and don't count against the number of warlock spells you know.", - "As a final benefit of this feature, you can cast a spell from your spell vault without expending a spell slot. When you do, you lose the spell from your spell vault immediately after you cast it. Once you cast a spell this way, you must finish a long rest before you can do so again." + "As a final benefit of this feature, you can cast a spell from your spell vault without expending a spell slot. When you do, you lose the spell from your spell vault immediately after you cast it. Once you cast a spell this way, you must finish a {@quickref resting||2|0|long rest} before you can do so again." ] }, { @@ -22219,7 +23373,7 @@ "level": 1, "header": 1, "entries": [ - "Also starting at 1st level, you can use a bonus action on your turn to magically conjure a disguise kit, forgery kit, or thieves' tools. You add your proficiency bonus to ability checks that use the conjured tool kit if you aren't already proficient with it. This tool kit remains until you use this feature again to conjure another tool kit." + "Also starting at 1st level, you can use a bonus action on your turn to magically conjure a {@item disguise kit|PHB}, {@item forgery kit|PHB}, or {@item thieves' tools|PHB}. You add your proficiency bonus to ability checks that use the conjured tool kit if you aren't already proficient with it. This tool kit remains until you use this feature again to conjure another tool kit." ] }, { @@ -22233,7 +23387,7 @@ "level": 6, "header": 2, "entries": [ - "Starting at 6th level, when a creature you can see within 30 feet makes an ability check, attack roll, or saving throw, you can use your reaction to give that roll disadvantage. When you do, one ability check, attack roll, or saving throw of your choice that you make within the next minute gains advantage. Once you use this trait, you can't use it again until you finish a short or long rest." + "Starting at 6th level, when a creature you can see within 30 feet makes an ability check, attack roll, or saving throw, you can use your reaction to give that roll disadvantage. When you do, one ability check, attack roll, or saving throw of your choice that you make within the next minute gains advantage. Once you use this trait, you can't use it again until you finish a {@quickref resting||2|0|short or long rest}." ] }, { @@ -22261,7 +23415,7 @@ "level": 14, "header": 2, "entries": [ - "Starting at 14th level, you can't be surprised. When you roll for initiative, you can use your reaction to position yourself for an ambush. When you do, you gain a +20 bonus to your initiative roll, you have truesight out to a range of 120 feet and turn {@condition invisible} until the end of your next turn, and can immediately teleport to any unoccupied space within 120 feet. Once you use this feature, you must finish a long rest before you can use it again." + "Starting at 14th level, you can't be surprised. When you roll for initiative, you can use your reaction to position yourself for an ambush. When you do, you gain a +20 bonus to your initiative roll, you have truesight out to a range of 120 feet and turn {@condition invisible} until the end of your next turn, and can immediately teleport to any unoccupied space within 120 feet. Once you use this feature, you must finish a {@quickref resting||2|0|long rest} before you can use it again." ] }, { @@ -23654,7 +24808,7 @@ "level": 3, "header": 2, "entries": [ - "Starting at 3rd level, you gain proficiency with alchemist's supplies, the herbalism kit, and the poisoner's kit. Your proficiency bonus is doubled for any ability check you make that uses any of those proficiencies." + "Starting at 3rd level, you gain proficiency with {@item alchemist's supplies|PHB}, the {@item herbalism kit|PHB}, and the {@item poisoner's kit|PHB}. Your proficiency bonus is doubled for any ability check you make that uses any of those proficiencies." ] }, { @@ -23673,7 +24827,7 @@ "type": "entries", "name": "Concoctions", "entries": [ - "You learn three concoctions of your choice, which are detailed under \"{@filter Concoctions|optionalfeatures|type=Conc}\" below. You learn two additional concoctions of your choice at 9th, 13th, and 17th level. Each time you gain a rogue level, you can replace one concoction you know with a different one." + "You learn three concoctions of your choice, which are detailed under \"{@filter Concoctions|optionalfeatures|feature type=Conc}\" below. You learn two additional concoctions of your choice at 9th, 13th, and 17th level. Each time you gain a rogue level, you can replace one concoction you know with a different one." ] }, { @@ -23738,7 +24892,7 @@ "level": 17, "header": 2, "entries": [ - "Starting at 17th level, when you finish a long rest, choose one concoction you know. You make a number of doses of that concoction equal to your Intelligence modifier (minimum 1). These do not count against the doses you can make until your next long rest." + "Starting at 17th level, when you finish a long rest, choose one {@filter concoction|optionalfeatures|feature type=Conc} you know. You make a number of doses of that concoction equal to your Intelligence modifier (minimum 1). These do not count against the doses you can make until your next long rest." ] }, { @@ -23774,8 +24928,8 @@ "level": 3, "header": 2, "entries": [ - "When you choose this archetype at 3rd level, you augment your clandestine skills with the rough and tumble practices of the back alleys, learning to utilize everything around you to your advantage. You gain proficiency with the Athletics skill, medium armor, and improvised weapons.", - "You also gain an additional way to use your Sneak Attack; you can use your Sneak Attack against a creature when you make an attack with a melee weapon, even if it doesn't have the finesse property. All other rules of Sneak Attack still apply to you." + "When you choose this archetype at 3rd level, you augment your clandestine skills with the rough and tumble practices of the back alleys, learning to utilize everything around you to your advantage. You gain proficiency with the {@skill Athletics} skill, medium armor, and improvised weapons.", + "You also gain an additional way to use your {@classFeature Sneak Attack|Rogue||1}; you can use your Sneak Attack against a creature when you make an attack with a melee weapon, even if it doesn't have the finesse property. All other rules of Sneak Attack still apply to you." ] }, { @@ -23804,27 +24958,27 @@ "rows": [ [ "{@b Tiny}", - "1d4" + "{@damage 1d4}" ], [ "{@b Small}", - "1d6" + "{@damage 1d6}" ], [ "{@b Medium}", - "1d8" + "{@damage 1d8}" ], [ "{@b Large}", - "1d10" + "{@damage 1d10}" ], [ "{@b Huge}", - "2d10" + "{@damage 2d10}" ], [ "{@b Gargantuan}", - "3d10" + "{@damage 3d10}" ] ] } @@ -23855,7 +25009,7 @@ "level": 13, "header": 2, "entries": [ - "Starting at 13th level, you have a look in your eye that implies you can tie your opponents into knots. As a bonus action on your turn, you stare into the eyes of a creature you can see, and who can see you, within 30 feet of you. Make a Strength (Intimidation) check contested by the target's Wisdom (Insight) check. If you succeed, the creature is {@condition frightened} of you for 1 minute, or until you use this feature on a different target. If a creature {@condition frightened} this way ends its turn in a location where it doesn't have a direct line of sight to you, it regains its composure and is no longer {@condition frightened}.", + "Starting at 13th level, you have a look in your eye that implies you can tie your opponents into knots. As a bonus action on your turn, you stare into the eyes of a creature you can see, and who can see you, within 30 feet of you. Make a Strength ({@skill Intimidation}) check contested by the target's Wisdom ({@skill Insight}) check. If you succeed, the creature is {@condition frightened} of you for 1 minute, or until you use this feature on a different target. If a creature {@condition frightened} this way ends its turn in a location where it doesn't have a direct line of sight to you, it regains its composure and is no longer {@condition frightened}.", "Once you use this feature on a creature, you can't use it on that creature again until you finish a long rest." ] }, @@ -23870,7 +25024,7 @@ "level": 17, "header": 2, "entries": [ - "Starting at 17th level, when you make an attack using a creature you have {@condition grappled}, you can use your Sneak Attack even if you don't have advantage on the attack roll, but not if you have disadvantage on it." + "Starting at 17th level, when you make an attack using a creature you have {@condition grappled}, you can use your {@classFeature Sneak Attack|Rogue||1} even if you don't have advantage on the attack roll, but not if you have disadvantage on it." ] }, { @@ -23910,7 +25064,7 @@ "level": 3, "header": 2, "entries": [ - "When you choose this archetype at 3rd level, you gain proficiency in two of the following skills of your choice: Deception, Insight, Perception, Performance, or Persuasion. Alternatively, you learn two languages of your choice." + "When you choose this archetype at 3rd level, you gain proficiency in two of the following skills of your choice: {@skill Deception}, {@skill Insight}, {@skill Perception}, {@skill Performance}, or {@skill Persuasion}. Alternatively, you learn two languages of your choice." ] }, { @@ -23924,7 +25078,7 @@ "level": 3, "header": 2, "entries": [ - "Also at 3rd level, you can embolden others by providing words of sweet encouragement and validation. You have a pool of soothing power that replenishes when you take a long rest. With that pool, you can grant a total number of temporary points equal to your rogue level x 5.", + "Also at 3rd level, you can embolden others by providing words of sweet encouragement and validation. You have a pool of soothing power that replenishes when you take a {@quickref resting|phb|2|0|long rest}. With that pool, you can grant a total number of temporary points equal to your rogue level x 5.", "As a bonus action, you choose a creature within 30 feet that can hear you and draw power from the pool to give the creature a number of temporary hit points up to your rogue level. Alternatively, you can expend 10 temporary hit points from your pool to end the {@condition charmed} or {@condition frightened} condition affecting that creature." ] }, @@ -23939,8 +25093,8 @@ "level": 3, "header": 2, "entries": [ - "Starting at 3rd level, you can use an action to attempt to charm a humanoid who can hear you within 60 feet. When you do, the target must succeed on a Wisdom saving throw (DC = 8 + your proficiency bonus + your Charisma modifier) or be {@condition charmed} by you for a number of hours up to your level in this class. While charmed by this feature, the creature attempts to ingratiate itself to you and treats you as a friend or, if you and your DM agree, a romantic suitor. The {@condition charmed} condition ends early if you do anything harmful to the creature. How the creature feels about you after the charmed condition ends depends on how you treated it while it was charmed.", - "You can use this feature a number of times equal to your proficiency bonus, regaining any expended uses when you finish a long rest." + "Starting at 3rd level, you can use an action to attempt to charm a humanoid who can hear you within 60 feet. When you do, the target must succeed on a Wisdom saving throw (DC = 8 + your proficiency bonus + your Charisma modifier) or be {@condition charmed} by you for a number of hours up to your level in this class. While charmed by this feature, the creature attempts to ingratiate itself to you and treats you as a friend or, if you and your DM agree, a romantic suitor. The {@condition charmed} condition ends early if you do anything harmful to the creature. How the creature feels about you after the charmed condition ends depends on how you treated it while it was {@condition charmed}.", + "You can use this feature a number of times equal to your proficiency bonus, regaining any expended uses when you finish a {@quickref resting|phb|2|0|long rest}." ] }, { @@ -23983,7 +25137,7 @@ "level": 17, "header": 2, "entries": [ - "Starting at 17th level, you can use a bonus action to shower a humanoid who can hear you within 60 feet with flattery and honeyed words. That creature has disadvantage on saving throws it makes to resist being charmed by you until the end of its next turn. Once you use this bonus action, you must finish a short or long rest before you can use it again.", + "Starting at 17th level, you can use a bonus action to shower a humanoid who can hear you within 60 feet with flattery and honeyed words. That creature has disadvantage on saving throws it makes to resist being {@condition charmed} by you until the end of its next turn. Once you use this bonus action, you must finish a {@quickref resting|phb|2|0|short or long rest} before you can use it again.", "In addition, you can use an action and expend a use of your Thief of Hearts feature to replenish the pool of soothing power from your Sweet Nothings feature grants, up to its maximum." ] }, @@ -24026,7 +25180,7 @@ "items": [ "The target has advantage on Wisdom checks to detect you.", "You can use a bonus action on your turn to {@condition frightened||frighten} the target for 1 minute. The target can use its action to end this effect early, provided it can't see you. Once you use this bonus action, you can't use it again until you give out another calling card.", - "You can use your Sneak Attack against the target even if you don't have advantage on the attack roll, but not if you have disadvantage on it." + "You can use your {@classFeature Sneak Attack|Rogue||1} against the target even if you don't have advantage on the attack roll, but not if you have disadvantage on it." ] }, "You can have one calling card out at a time. Your calling card ends after 24 hours or when you succeed in taking your prize, whichever comes first.", @@ -24044,7 +25198,7 @@ "level": 3, "header": 2, "entries": [ - "At 3rd level, you gain proficiency with the disguise kit and two other sets of tools of your choice. Your proficiency bonus is doubled for any ability check you make that uses your disguise kit proficiency.", + "At 3rd level, you gain proficiency with the {@item disguise kit|PHB} and two other sets of tools of your choice. Your proficiency bonus is doubled for any ability check you make that uses your disguise kit proficiency.", "You also gain a new way to use your {@classFeature Cunning Action|Rogue||2} feature. You can use your bonus action to don any disguise you have prepared." ] }, @@ -24060,7 +25214,7 @@ "header": 2, "entries": [ "At 9th level, you're careful in your planning, even if your party may not be. If you have a calling card out, you can use a reaction when a creature starts its turn within 120 feet of you to stop the game and flash back to any moment between now and when you sent your calling card. During this flashback, you can take one full turn to set something up to help you in the present moment, such as planting a weapon or calling allies for help. Some actions taken in the flashback may require a successful ability check at the DM's discretion. You can't use a flashback to do something that contradicts events that have already happened.", - "After you use this ability, you can't use it again until you finish a short or long rest." + "After you use this ability, you can't use it again until you finish a {@quickref resting|phb|2|0|short or long rest}." ] }, { @@ -24074,7 +25228,7 @@ "level": 13, "header": 2, "entries": [ - "At 13th level, you gain more power over your warned target. You can cast the {@spell scrying} spell on a warned target without providing material components. Once you cast the spell with this feature, you can't do so again until you finish a long rest.", + "At 13th level, you gain more power over your warned target. You can cast the {@spell scrying} spell on a warned target without providing material components. Once you cast the spell with this feature, you can't do so again until you finish a {@quickref resting|phb|2|0|long rest}.", "Additionally, you and your party can't be surprised by your warned target or forces in its employ, such as henchfolk." ] }, @@ -24126,7 +25280,7 @@ "level": 3, "header": 2, "entries": [ - "When you choose this archetype at 3rd level, you gain proficiency in the Animal Handling and Performance skills if you don't already have them. Your proficiency bonus is doubled for any ability check you make that uses either of those proficiencies." + "When you choose this archetype at 3rd level, you gain proficiency in the {@skill Animal Handling} and {@skill Performance} skills if you don't already have them. Your proficiency bonus is doubled for any ability check you make that uses either of those proficiencies." ] }, { @@ -24142,7 +25296,7 @@ "entries": [ "At 3rd level, you bond with a creature of mighty loyalty and diminutive size: a sterling vermin. It is friendly to you and your companions, and it obeys your commands. See this creature's game statistics in the {@creature sterling vermin|UltimateAdventurer} stat block, which uses your proficiency bonus (PB) in several places. Most sterling vermin are rats, mice, monkeys, cats, or hamsters, but your vermin can be any Tiny beast at your DM's discretion; its appearance and species have no effect on its game statistics.", "In combat, the sterling vermin acts on your turn. It can move and use its reaction on its own, but the only action it takes on its turn is the {@action Dodge} action unless you use a bonus action on your turn to command it to take another action. That action can be one in its stat block or some other action. If you are {@condition incapacitated}, the vermin can take any action of its choice, not just Dodge.", - "As long as your sterling vermin is alive, it regains all of its hit points whenever it finishes a short or long rest. If your sterling vermin has died within the last hour, you can use an action to revive it, provided you are within 5 feet of it. The vermin returns to life after 1 minute with all its hit points restored. You can use this action a number of times equal to half your proficiency bonus, rounded up, and you regain your expended uses when you finish a long rest.", + "As long as your sterling vermin is alive, it regains all of its hit points whenever it finishes a short or long rest. If your sterling vermin has died within the last hour, you can use an action to revive it, provided you are within 5 feet of it. The vermin returns to life after 1 minute with all its hit points restored. You can use this action a number of times equal to half your proficiency bonus, rounded up, and you regain your expended uses when you finish a {@quickref resting|phb|2|0|long rest}.", "If your sterling vermin has been dead for longer than an hour, you can perform an 8 hour ritual and expend 25 gp worth of food and shiny gifts to call a new vermin, bond with it, and train it. It can take the same form as your previous sterling vermin, or a different form of your choice." ] }, @@ -24157,7 +25311,7 @@ "level": 9, "header": 2, "entries": [ - "At 9th level, you and your sterling vermin become a more adept pair. When you take the bonus action granted by your Cunning action to take the {@action Dodge}, {@action Disengage}, or {@action Hide} action, you can command your vermin to take an action as part of the same bonus action.", + "At 9th level, you and your sterling vermin become a more adept pair. When you take the bonus action granted by your {@classFeature Cunning action|Rogue||2} to take the {@action Dodge}, {@action Disengage}, or {@action Hide} action, you can command your vermin to take an action as part of the same bonus action.", "Additionally, when an attacker that your {@creature sterling vermin|UltimateAdventurer} can see hits it with an attack, the vermin can use its reaction to halve the attack's damage against it." ] }, @@ -24186,7 +25340,7 @@ "level": 17, "header": 2, "entries": [ - "At 17th level, you and your sterling vermin work as a seamless unit to bring down your foes. Once per turn when your sterling vermin hits a creature with a natural weapon attack, it adds your Sneak Attack damage dice to the damage of the attack if it had advantage on the attack roll. It doesn't need advantage on the attack roll if you were within 5 feet of the target, you aren't {@condition incapacitated}, and it didn't have disadvantage on the attack roll." + "At 17th level, you and your sterling vermin work as a seamless unit to bring down your foes. Once per turn when your sterling vermin hits a creature with a natural weapon attack, it adds your {@classFeature Sneak Attack|Rogue||1} damage dice to the damage of the attack if it had advantage on the attack roll. It doesn't need advantage on the attack roll if you were within 5 feet of the target, you aren't {@condition incapacitated}, and it didn't have disadvantage on the attack roll." ] }, { @@ -24222,13 +25376,13 @@ "level": 3, "header": 2, "entries": [ - "When you reach 3rd level, your zealous devotion to your deity ignites in you a spark of divine magic, allowing you to cast spells. This magic, however, differs greatly from that of clerics and paladins, which is carefully cultivated over years of prayer and practice. Your magic is not as deep, but your passion for doing your deity's work and permanently silencing those who would speak against your god causes it to reignite much more quickly. See chapter 10 in the Player's Handbook for the general rules of spellcasting and chapter 11 for the cleric spell list.", + "When you reach 3rd level, your zealous devotion to your deity ignites in you a spark of divine magic, allowing you to cast spells. This magic, however, differs greatly from that of clerics and paladins, which is carefully cultivated over years of prayer and practice. Your magic is not as deep, but your passion for doing your deity's work and permanently silencing those who would speak against your god causes it to reignite much more quickly. See {@book Chapter 10|PHB|10|chapter 10} in the Player's Handbook for the general rules of spellcasting and {@book Chapter 11|PHB|11|chapter 11} for the {@filter cleric spell list|spells|class=cleric}.", "Additionally, choose a Divine Domain from among those available to the cleric class. Your choice affects the spells that are available for you to learn.", { "type": "entries", "name": "Cantrips", "entries": [ - "You know two cantrips of your choice from the cleric spell list. You learn another cleric cantrip of your choice at 10th level." + "You know two cantrips of your choice from the {@filter cleric spell list|spells|level=0|class=cleric}. You learn another cleric cantrip of your choice at 10th level." ] }, { @@ -24304,11 +25458,11 @@ "items": [ "It can't regain hit points or gain temporary hit points.", "It can't become hidden from or {@condition invisible} to you, even by magical means.", - "You have advantage on Intelligence (Investigation) and Wisdom (Insight) checks you make to interrogate the creature." + "You have advantage on Intelligence ({@skill Investigation}) and Wisdom ({@skill Insight}) checks you make to interrogate the creature." ] }, "Your judgment lasts 1 minute. It ends early if you fall {@condition unconscious} or die, if you choose to end it (no action required), or if you use this feature again.", - "Once you use this feature, you can't do so again until you finish a long rest, unless you expend a spell slot to use it again." + "Once you use this feature, you can't do so again until you finish a {@quickref resting|phb|2|0|long rest}, unless you expend a spell slot to use it again." ] }, { @@ -24322,7 +25476,7 @@ "level": 9, "header": 2, "entries": [ - "Starting at 9th level, when you cast a spell that targets a creature on which you have your judgment cast, you can choose to impose disadvantage on any saving throw the creature makes against the spell this turn. If you do, your judgment ends at the end of the turn." + "Starting at 9th level, when you cast a spell that targets a creature on which you have your {@subclassFeature Judgment|Rogue||Zealous Inquisitor|UltimateAdventurer|3||judgment} cast, you can choose to impose disadvantage on any saving throw the creature makes against the spell this turn. If you do, your judgment ends at the end of the turn." ] }, { @@ -24336,9 +25490,9 @@ "level": 13, "header": 2, "entries": [ - "At 13th level, your deity rewards you for the works you've performed in their name, allowing you to tap into the true divine power. Choose one 3rd-level spell from either the cleric spell list or from your Divine Domain's list of domain spells as this gift. You can cast your gift spell once without expending a spell slot. When you do, you must finish a long rest before you can do so again.", - "When you finish a long rest, you can spend 10 minutes in prayer entreating your deity to replace your gift spell with a different one of the same level from the cleric spell list or from your Divine Domain's list of domain spells.", - "At 19th level, you gain a 4th-level spell from either the cleric spell list or from your Divine Domain's list of domain spells that can be cast this way. You regain all uses of your Divine Reward when you finish a long rest. When you spend 10 minutes entreating your deity at the end of a long rest, you can replace one or both of your gift spells." + "At 13th level, your deity rewards you for the works you've performed in their name, allowing you to tap into the true divine power. Choose one 3rd-level spell from either the {@filter cleric spell list|spells|level=3|class=cleric} or from your Divine Domain's list of domain spells as this gift. You can cast your gift spell once without expending a spell slot. When you do, you must finish a {@quickref resting|phb|2|0|long rest} before you can do so again.", + "When you finish a {@quickref resting|phb|2|0|long rest}, you can spend 10 minutes in prayer entreating your deity to replace your gift spell with a different one of the same level from the cleric spell list or from your Divine Domain's list of domain spells.", + "At 19th level, you gain a 4th-level spell from either the {@filter cleric spell list|spells|level=4|class=cleric} or from your Divine Domain's list of domain spells that can be cast this way. You regain all uses of your Divine Reward when you finish a {@quickref resting|phb|2|0|long rest}. When you spend 10 minutes entreating your deity at the end of a {@quickref resting|phb|2|0|long rest}, you can replace one or both of your gift spells." ] }, { @@ -24352,7 +25506,7 @@ "level": 13, "header": 2, "entries": [ - "Starting at 13th level, when you cast judgment on a creature, attacks you make against the creature before the end of the turn are made with advantage." + "Starting at 13th level, when you cast {@subclassFeature Judgment|Rogue||Zealous Inquisitor|UltimateAdventurer|3||judgment} on a creature, attacks you make against the creature before the end of the turn are made with advantage." ] }, { @@ -24366,7 +25520,7 @@ "level": 17, "header": 2, "entries": [ - "Starting at 17th level, you regain the ability to cast judgment when you finish a short or long rest." + "Starting at 17th level, you regain the ability to cast judgment when you finish a {@quickref resting|phb|2|0|short or long rest}." ] }, { @@ -24402,7 +25556,7 @@ "level": 3, "header": 1, "entries": [ - "When you adopt this path at 3rd level, you gain the ability to cast spells using runes painted or tattooed on your body. See {@book Chapter 10|PHB|10} in the Player's Handbook for the general rules of spellcasting and chapter 11 for the {@filter wizard spell list|spells|source=|level=0;1;2;3;4|class=wizard}.", + "When you adopt this path at 3rd level, you gain the ability to cast spells using runes painted or tattooed on your body. See {@book Chapter 10|PHB|10} in the Player's Handbook for the general rules of spellcasting and {@book Chapter 11|PHB|11|chapter 11} for the {@filter wizard spell list|spells|source=|level=0;1;2;3;4|class=wizard}.", { "type": "entries", "name": "Cantrips", @@ -24543,7 +25697,7 @@ "level": 3, "header": 1, "entries": [ - "When you choose this path at 3rd level, you gain the ability to cast spells. See {@book Chapter 10||10} of the Player's Handbook for the general rules of spellcasting and chapter 11 for the {@filter druid spell list|spells|source=|level=0;1;2;3;4|class=druid}.", + "When you choose this path at 3rd level, you gain the ability to cast spells. See {@book Chapter 10||10} of the Player's Handbook for the general rules of spellcasting and {@book Chapter 11|PHB|11|chapter 11} for the {@filter druid spell list|spells|source=|level=0;1;2;3;4|class=druid}.", { "type": "entries", "name": "Cantrips", @@ -24698,7 +25852,7 @@ "level": 3, "header": 2, "entries": [ - "When you reach 3rd level, you augment your martial prowess with divine manifestations of your faith by casting spells. See chapter 10 in the Player's Handbook for the general rules of spellcasting and chapter 11 for the cleric spell list.", + "When you reach 3rd level, you augment your martial prowess with divine manifestations of your faith by casting spells. See {@book Chapter 10|PHB|10|chapter 10} in the Player's Handbook for the general rules of spellcasting and {@book Chapter 11|PHB|11|chapter 11} for the cleric spell list.", "Additionally, choose a Divine Domain from among those available to the cleric class. Your choice affects the spells that you prepare, as well as features you gain later from this archetype.", { "type": "entries", @@ -28414,7 +29568,7 @@ "Conc" ], "entries": [ - "You can apply a dose of this toxin to a weapon with the Use an Object action. The next time this weapon deals damage, it deals extra poison damage. This extra damage is equal to your Sneak Attack damage. This destroys the dose of toxin. A weapon can only benefit from one dose of bitterbite toxin at a time." + "You can apply a dose of this toxin to a weapon with the Use an Object action. The next time this weapon deals damage, it deals extra poison damage. This extra damage is equal to your {@classFeature Sneak Attack|Rogue||1} damage. This destroys the dose of toxin. A weapon can only benefit from one dose of bitterbite toxin at a time." ] }, { @@ -28436,7 +29590,7 @@ "Conc" ], "entries": [ - "You can blow a dose of this powder towards a creature within 5 feet with the Use an Object action. When you do, that creature must succeed on a Dexterity saving throw or take cold damage and have its movement speed reduced to 0 until the start of your next turn. This cold damage is equal to your Sneak Attack damage. If the creature succeeds on the saving throw, it takes half damage and its speed is unaffected." + "You can blow a dose of this powder towards a creature within 5 feet with the Use an Object action. When you do, that creature must succeed on a Dexterity saving throw or take cold damage and have its movement speed reduced to 0 until the start of your next turn. This cold damage is equal to your {@classFeature Sneak Attack|Rogue||1} damage. If the creature succeeds on the saving throw, it takes half damage and its speed is unaffected." ] }, { @@ -28480,7 +29634,7 @@ "Conc" ], "entries": [ - "A creature can consume a dose of this tonic, or administer it to a willing or {@condition unconscious} creature within 5 feet of it, with the Use an Object action. When a creature drinks this tonic, roll your Sneak Attack damage dice. The creature regains hit points equal to the result." + "A creature can consume a dose of this tonic, or administer it to a willing or {@condition unconscious} creature within 5 feet of it, with the Use an Object action. When a creature drinks this tonic, roll your {@classFeature Sneak Attack|Rogue||1} damage dice. The creature regains hit points equal to the result." ] }, { @@ -28491,7 +29645,7 @@ "Conc" ], "entries": [ - "A creature can consume a dose of this mixture with the Use an Object action. When it does, roll your Sneak Attack damage dice. The creature gains temporary hit points equal to the result, and for the next minute ignores the effect of any levels of {@condition exhaustion} it has. After that minute, the creature gains a level of {@condition exhaustion}." + "A creature can consume a dose of this mixture with the Use an Object action. When it does, roll your {@classFeature Sneak Attack|Rogue||1} damage dice. The creature gains temporary hit points equal to the result, and for the next minute ignores the effect of any levels of {@condition exhaustion} it has. After that minute, the creature gains a level of {@condition exhaustion}." ] }, { @@ -28559,6 +29713,103 @@ "entries": [ "A creature can drink a dose of this antidote, or administer it to a willing or {@condition unconscious} creature within 5 feet, with the Use an Object action. When it does, all poisons and non-magical diseases currently afflicting the creature immediately end. Additionally, for the next minute, the creature has resistance to poison damage and advantage on saving throws against poison." ] + }, + { + "name": "Mutation", + "source": "UltimateAdventurer", + "page": 125, + "featureType": [ + "Vile" + ], + "entries": [ + "You were once horrifically imbued with monstrous properties, which may have caused a complete transformation or may have only manifested under certain conditions, such as being exposed to the light of a full moon. As an action, you can use the magic of your curse to transform yourself, gaining the following changes:", + { + "type": "list", + "items": [ + "You gain a +1 bonus to each ability check, attack roll, and saving throw you make that uses Strength, Dexterity, or Constitution.", + "You suffer a -1 penalty to each ability check, attack roll, and saving throw you make that uses Intelligence, Wisdom, or Charisma.", + "You have disadvantage on Constitution saving throws you make to maintain {@status Concentration}.", + "After at least 1 minute has passed, you can end the transformation on yourself as an action." + ] + }, + "When you reach certain levels in this class, both the transformation's bonus and penalty increase: 9th level (+2/-2) and 17th level (+3/-3)." + ] + }, + { + "name": "Sickly", + "source": "UltimateAdventurer", + "page": 125, + "featureType": [ + "Vile" + ], + "entries": [ + "Your body was robbed of strength and vitality, causing you to almost constantly be sick and weak. Once during each of your turns when a spell you cast damages a creature that isn't an undead or construct, you can cause the creature's hit point maximum to be reduced by an amount equal to half the damage it took from the spell. It suffers the reduction until it finishes a long rest. When you do, you have disadvantage on Constitution saving throws and can't regain hit points until the end of your next turn." + ] + }, + { + "name": "Unlucky", + "source": "UltimateAdventurer", + "page": 125, + "featureType": [ + "Vile" + ], + "entries": [ + "You once suffered misfortune in all aspects of life, in which anything that could go wrong seemed to always do so. When a creature you can see within 60 feet of you makes an ability check or attack roll, you can use your reaction to roll a {@dice d6} and subtract it from the creature's result. When you do, subtract {@dice 1d6} from the next ability check, attack roll, or saving throw you make within the next minute. You can't use this ability again until a minute has passed or you subtract the die from one of your own rolls." + ] + }, + { + "name": "Mutation Advanced", + "source": "UltimateAdventurer", + "page": 126, + "featureType": [ + "Vile" + ], + "prerequisite": [ + { + "feature": [ + "Mutation" + ] + } + ], + "entries": [ + "You learn the {@spell alter self} spell. It doesn't count against the number of sorcerer spells you know, and you can cast it at will, without expending a spell slot." + ] + }, + { + "name": "Sickly Advanced", + "source": "UltimateAdventurer", + "page": 125, + "featureType": [ + "Vile" + ], + "prerequisite": [ + { + "feature": [ + "Sickly" + ] + } + ], + "entries": [ + "You learn the {@spell ray of enfeeblement} spell. It doesn't count against the number of sorcerer spells you know, and you can cast it at will, without expending a spell slot. Additionally, when you use your {@subclassFeature Vile Affliction|Sorcerer||Cursed Existence|UltimateAdventurer|1}, you can choose for the creature's hit point maximum to be reduced by an amount equal to the damage it took from the spell, instead of by half the damage." + ] + }, + { + "name": "Unlucky Advanced", + "source": "UltimateAdventurer", + "page": 126, + "featureType": [ + "Vile" + ], + "prerequisite": [ + { + "feature": [ + "Unlucky" + ] + } + ], + "entries": [ + "You learn the bane spell. It doesn't count against your number of sorcerer spells you know, and you can cast it at will, without expending a spell slot. Additionally, when you use the reaction granted by your {@subclassFeature Vile Affliction|Sorcerer||Cursed Existence|UltimateAdventurer|1}, you can choose to roll a {@dice d10}, instead of a {@dice d6}. If you do, you subtract {@dice 1d10} from your next ability check, attack roll, or saving throw within the next minute, instead of {@dice 1d6}" + ] } ], "monster": [