diff --git a/book/MCDM Productions; Kingdoms & Warfare.json b/book/MCDM Productions; Kingdoms & Warfare.json index 8a7acf84ee..24c24f8edc 100644 --- a/book/MCDM Productions; Kingdoms & Warfare.json +++ b/book/MCDM Productions; Kingdoms & Warfare.json @@ -5654,6 +5654,523 @@ ] } ] + }, + { + "type": "entries", + "name": "Fighter Martial Advantages", + "page": 114, + "entries": [ + "Fighters excel in warfare. Their soldiers are the most highly trained on the battlefield, and they know an astonishing range of techniques to direct and engage troops in the middle of a battle.", + { + "type": "table", + "colLabels": [ + "Domain Size", + "Martial Advantages", + "" + ], + "colStyles": [ + "col-1 text-center", + "col-3 text-left", + "col-6 text-left" + ], + "rows": [ + [ + "1", + "Heavy Training, Martial Rally" + ], + [ + "2", + "Strafe" + ], + [ + "3", + "Charge" + ], + [ + "4", + "Volley" + ], + [ + "5", + "Field Promotion" + ] + ] + }, + { + "type": "item", + "name": "Heavy Training", + "entries": [ + "Each medium, heavy, and super-heavy infantry unit this commander controls inflicts 1 additional casualty on a successful Power test." + ] + }, + { + "type": "item", + "name": "Martial Rally", + "entries": [ + "At the beginning of this commander's turn, a broken unit the commander controls that has not already been rallied can make a DC 13 Morale test. On a success, it gains {@dice 1d4} casualties and is returned to the battlefield according to normal deployment rules. Additionally, the unit gets two activations this turn, instead of one." + ] + }, + { + "type": "item", + "name": "Strafe", + "entries": [ + "Each aerial and cavalry unit this commander controls has the {@book Strafe|KaW|3|Strafe} maneuver (page 110)." + ] + }, + { + "type": "item", + "name": "Charge", + "entries": [ + "When any cavalry unit this commander controls makes a successful Power test as part of an attack, that unit can use a reaction to deal 1 casualty to any unit opposite it." + ] + }, + { + "type": "item", + "name": "Volley", + "entries": [ + "Each artillery and cavalry unit this commander controls has the {@book Volley|KaW|3|Volley} maneuver (page 110)." + ] + }, + { + "type": "item", + "name": "Field Promotion", + "entries": [ + "Once per battle, as a reaction to a unit this commander controls diminishing or breaking an opposed unit, increase that unit's Attack, Power, Morale, and Command by 2, and the unit gains one additional attack. At the end of the current battle, it loses these bonuses." + ] + } + ] + }, + { + "type": "entries", + "name": "Illrigger Martial Advantages", + "page": 114, + "entries": [ + "The {@class illrigger|ILL} is a fighting hellknight whose soldiers call upon fell powers to terrify their enemies. (A PDF containing the Illrigger class is available on the MCDM store at {@link shop.mcdmproductions.com|https://shop.mcdmproductions.com/products/illrigger-class}.)", + { + "type": "table", + "colLabels": [ + "Domain Size", + "Martial Advantages", + "" + ], + "colStyles": [ + "col-1 text-center", + "col-3 text-left", + "col-6 text-left" + ], + "rows": [ + [ + "1", + "Death Commandos, Infernal Rally" + ], + [ + "2", + "Terror Troops" + ], + [ + "3", + "Scroll of Hellfire" + ], + [ + "4", + "Execution" + ], + [ + "5", + "The Ruin of the World" + ] + ] + }, + { + "type": "item", + "name": "Death Commandos", + "entries": [ + "When any infantry unit this commander controls succeeds on a Power test as part of an attack, the target unit must succeed on a DC 13 Morale test or suffer 1 additional casualty." + ] + }, + { + "type": "item", + "name": "Infernal Rally", + "entries": [ + "At the beginning of this commander's turn, a broken unit the commander controls that has not already been rallied can make a DC 13 Morale test. On a success, it gains {@dice 1d4} casualties and is returned to the battlefield according to normal deployment rules. Additionally, the unit gains an additional attack, has +1 to movement, and has advantage on Attack tests and Power tests. At the end of each activation, decrement the unit's casualty die." + ] + }, + { + "type": "item", + "name": "Terror Troops", + "entries": [ + "Infantry and cavalry units this commander controls have the {@book Harrowing trait|KaW|3|Unit Traits}." + ] + }, + { + "type": "item", + "name": "Scroll of Hellfire", + "entries": [ + "As an action, the unit with this scroll chooses a target unit, which must make a Power test (DC = 13 + DS). The unit gains 4 fire tokens on a failure, or 2 fire tokens on a success. Each fire token inflicts 1 casualty." + ] + }, + { + "type": "item", + "name": "Execution", + "entries": [ + "As an action, a unit controlled by this commander chooses an allied unit with 1 casualty. That unit disbands, and one unit this commander controls has advantage on Attack tests and Power tests until the end of the battle." + ] + }, + { + "type": "item", + "name": "The Ruin of the World", + "entries": [ + "As an action, a unit this commander controls causes all allied cavalry units to immediately activate in any order. On this activation, whenever one of those units resolves an Attack test, that unit can decrement its casualty die and make an immediate free attack. It can continue doing so as long as it has casualties remaining." + ] + } + ] + }, + { + "type": "entries", + "name": "Monk Martial Advantages", + "page": 115, + "entries": [ + "Monks work closely with the common folk, training them to defend themselves against cruel overlords. They rarely train heavily armed or armored troops, but their levies fight as well as any infantry, and cavalry fear all units trained by a monk.", + { + "type": "table", + "colLabels": [ + "Domain Size", + "Martial Advantages", + "" + ], + "colStyles": [ + "col-1 text-center", + "col-3 text-left", + "col-6 text-left" + ], + "rows": [ + [ + "1", + "Hidden Reserves, Levy Training" + ], + [ + "2", + "Mobility Trap" + ], + [ + "3", + "Focused Resolve" + ], + [ + "4", + "Like Water" + ], + [ + "5", + "Mind over Body" + ] + ] + }, + { + "type": "item", + "name": "Hidden Reserves", + "entries": [ + "A reaction to breaking, an artillery or infantry unit this commander controls can roll a d4. The unit does not break, and remains in its space with casualties equal to the result of the roll. Each unit can use this martial advantage once per battle." + ] + }, + { + "type": "item", + "name": "Levy Training", + "entries": [ + "Each unit of levies this commander controls has +2 to Attack, +2 to Power, and +1 to damage, and has advantage on the Command test for the {@book Set for Charge|Kaw|3|Set for Charge} maneuver (page 110)." + ] + }, + { + "type": "item", + "name": "Mobility Trap", + "entries": [ + "Each light infantry unit this commander controls has the {@book Mobility Trap|Kaw|3|Mobility Trap} maneuver (page 109)." + ] + }, + { + "type": "item", + "name": "Focused Resolve", + "entries": [ + "Each unit this commander controls has advantage on Power tests to resist battle magic. Additionally, as a reaction to activating, each infantry and artillery unit this commander controls can remove one token before that token's effects are resolved." + ] + }, + { + "type": "item", + "name": "Like Water", + "entries": [ + "Choose a light infantry unit this commander controls, and an opposed unit that is adjacent to the infantry unit and has an empty space opposite it. If this unit succeeds on a DC 15 Command test made as an action, it moves through the opposed unit into the empty space opposite it, and the opposed unit suffers 1 casualty." + ] + }, + { + "type": "item", + "name": "Mind over Body", + "entries": [ + "Once per battle as a reaction when a unit this commander controls finishes its activation, that unit selects all the units this commander controls. Power tests against each of the selected units fail until the unit's next activation." + ] + } + ] + }, + { + "type": "entries", + "name": "Paladin Martial Advantages", + "page": 115, + "entries": [ + "When the paladin calls, soldiers answer. Troops loyal to these dedicated warriors fight with fervor, and enemies fear facing them—especially cavalry trained by a paladin, which are among the most effective forces on the field.", + { + "type": "table", + "colLabels": [ + "Domain Size", + "Martial Advantages", + "" + ], + "colStyles": [ + "col-1 text-center", + "col-3 text-left", + "col-6 text-left" + ], + "rows": [ + [ + "1", + "Righteous, Templar's Rally" + ], + [ + "2", + "Scroll of Clarity" + ], + [ + "3", + "Cavaliers, Hell's Hammer" + ], + [ + "4", + "Blessing of Speed" + ], + [ + "5", + "Scroll of Templar's Blessing" + ] + ] + }, + { + "type": "item", + "name": "Righteous", + "entries": [ + "When any unit this commander controls succeeds on a Morale test, it can use a reaction to gain advantage on its next Attack test. Additionally, any opposed unit diminished by a unit this commander controls has disadvantage on the Morale test." + ] + }, + { + "type": "item", + "name": "Templar's Rally", + "entries": [ + "At the beginning of this commander's turn, a broken unit the commander controls that has not already been rallied makes a DC 13 Morale test. On a success, it gains {@dice 1d4} casualties and is returned to the battlefield according to normal deployment rules. Additionally, the unit has +2 to Attack and Power until the end of the battle." + ] + }, + { + "type": "item", + "name": "Scroll of Clarity", + "entries": [ + "As an action, the unit with this scroll chooses a number of units equal to this commander's proficiency bonus. Roll a {@dice d4}. Each unit's casualty die is incremented by that amount." + ] + }, + { + "type": "item", + "name": "Cavaliers", + "entries": [ + "Each cavalry unit this commander controls has advantage on Attack tests and +1 to damage." + ] + }, + { + "type": "item", + "name": "Hell's Hammer", + "entries": [ + "Each infantry and cavalry unit this commander controls has advantage on Power tests against any undead or fiend unit." + ] + }, + { + "type": "item", + "name": "Blessing of Speed", + "entries": [ + "Each infantry unit this commander controls can make one additional attack." + ] + }, + { + "type": "item", + "name": "Scroll of Templar's Blessing", + "entries": [ + "As an action, the unit with this scroll chooses a unit. Until the end of the battle, that unit's size increases by 2 (but not above 12), it gains one additional attack, and it automatically succeeds on Command tests." + ] + } + ] + }, + { + "type": "entries", + "name": "Ranger Martial Advantages", + "page": 116, + "entries": [ + "Taking advantage of a ranger's experience in the wilds, ranger-trained troops are used to operating behind enemy lines and in hostile terrain. Moreover, the skill of their archer units are legendary.", + { + "type": "table", + "colLabels": [ + "Domain Size", + "Martial Advantages", + "" + ], + "colStyles": [ + "col-1 text-center", + "col-3 text-left", + "col-6 text-left" + ], + "rows": [ + [ + "1", + "Archery Training, Scout Training" + ], + [ + "2", + "Rough Terrain Training" + ], + [ + "3", + "Find Cover" + ], + [ + "4", + "Pin Them Down" + ], + [ + "5", + "Coordinated Fire" + ] + ] + }, + { + "type": "item", + "name": "Archery Training", + "entries": [ + "Each artillery unit this commander controls has advantage on Power tests." + ] + }, + { + "type": "item", + "name": "Scout Training", + "entries": [ + "Choose a number of light infantry units this commander controls equal to half the commander's domain size rounded up. Each of those units has the Scouts trait (see {@book Unit Traits|KaW|3|Unit Traits})." + ] + }, + { + "type": "item", + "name": "Rough Terrain Training", + "entries": [ + "Any unit this commander controls cannot become disorganized. Additionally, each unit this commander controls ignores terrain penalties, and has +1 to movement in normal terrain." + ] + }, + { + "type": "item", + "name": "Find Cover", + "entries": [ + "Each unit this commander controls has the {@book Find Cover|KaW|3|Find Cover}} maneuver (page 109)." + ] + }, + { + "type": "item", + "name": "Pin Them Down", + "entries": [ + "When any artillery unit this commander controls makes a successful Attack test against another unit, that unit takes −1 to movement until the end of its next activation." + ] + }, + { + "type": "item", + "name": "Coordinated Fire", + "entries": [ + "As a reaction to being activated, any artillery unit this commander controls can choose an opposed unit. Each allied artillery unit that succeeds on a DC 8 Command test can immediately attack the opposed unit." + ] + } + ] + }, + { + "type": "entries", + "name": "Rogue Martial Advantages", + "page": 116, + "entries": [ + "Soldiers trained by a rogue are highly mobile and well skilled in the use of dirty tricks. Rogue-trained scouts might not last long behind enemy lines, but they will wreak havoc while they stand.", + { + "type": "table", + "colLabels": [ + "Domain Size", + "Martial Advantages", + "" + ], + "colStyles": [ + "col-1 text-center", + "col-3 text-left", + "col-6 text-left" + ], + "rows": [ + [ + "1", + "Mobility Training, Skirmishers" + ], + [ + "2", + "Poison Arrows" + ], + [ + "3", + "Scout Training" + ], + [ + "4", + "Feint" + ], + [ + "5", + "Infiltrators" + ] + ] + }, + { + "type": "item", + "name": "Mobility Training", + "entries": [ + "Each light infantry unit this commander controls automatically succeeds on the Command test for the {@book Follow Up|KaW|3|Follow Up}} maneuver (page 109) and can immediately make an attack against an adjacent opposed unit when it completes that maneuver." + ] + }, + { + "type": "item", + "name": "Skirmishers", + "entries": [ + "If any infantry or artillery unit this commander controls moves before it attacks, it has +2 to Attack tests for that activation, and it can immediately move 1 space after it attacks." + ] + }, + { + "type": "item", + "name": "Poison Arrows", + "entries": [ + "When any artillery unit this commander controls succeeds on a Power test as part of an attack, it places one poison token on the target unit. Each poison token inflicts 1 casualty." + ] + }, + { + "type": "item", + "name": "Scout Training", + "entries": [ + "Choose a number of light infantry units this commander controls equal to half the commander's domain size rounded up. Each of those units has the Scouts trait (see {@book Unit Traits|KaW|3|Unit Traits})." + ] + }, + { + "type": "item", + "name": "Feint", + "entries": [ + "Each infantry and artillery unit this commander controls has the {@book Feint|KaW|3|Feint}} maneuver (page 109)." + ] + }, + { + "type": "item", + "name": "Infiltrators", + "entries": [ + "Once per battle as a reaction to activating, a unit this commander controls can choose a diminished opposed infantry unit adjacent to that unit. This commander takes control of the opposed unit." + ] + } + ] } ] }