From 8f6b2c29fa3f8ca8e94513350cbf6832e43d2918 Mon Sep 17 00:00:00 2001 From: Foxfire94 <37647571+Foxfire94@users.noreply.github.com> Date: Sun, 22 Oct 2023 17:41:16 +0100 Subject: [PATCH] Updates to 9 brews, 2 new additions (#1881) --- .../Foxfire94; Blood Hunter Re-Balanced.json | 7493 +++++++++-------- class/Foxfire94; Lycanthrope.json | 14 +- class/Foxfire94; Spellblade.json | 93 +- ...eTouched; Ranger (Revised Spell-less).json | 1528 ++-- creature/Foxfire94; Honourable Heroes.json | 274 +- ...94; Armour, Items, and Weapons Galore.json | 67 +- race/Foxfire94; Treefolk.json | 138 + spell/Foxfire94; Advanced Arcaneries 2.json | 5212 ++++++++++++ spell/Foxfire94; Advanced Arcaneries.json | 16 +- ...xfire94; Blood Magic Sorcerous Origin.json | 352 +- ...oxfire94; Revised Ranger Beast Master.json | 45 +- 11 files changed, 10726 insertions(+), 4506 deletions(-) create mode 100644 race/Foxfire94; Treefolk.json create mode 100644 spell/Foxfire94; Advanced Arcaneries 2.json diff --git a/class/Foxfire94; Blood Hunter Re-Balanced.json b/class/Foxfire94; Blood Hunter Re-Balanced.json index 2dda962f4f..c866fe1cff 100644 --- a/class/Foxfire94; Blood Hunter Re-Balanced.json +++ b/class/Foxfire94; Blood Hunter Re-Balanced.json @@ -1,3642 +1,3851 @@ -{ - "_meta": { - "sources": [ - { - "json": "BHBB", - "abbreviation": "FFBHBB", - "full": "Blood Hunter but Balanced", - "authors": [ - "Matthew Mercer", - "Foxfire94" - ], - "convertedBy": [ - "Foxfire94" - ], - "url": "https://homebrewery.naturalcrit.com/share/1nYtYP_GAhcYiW4Jvciw8ty4XtkA0ZUx6VkLMVDPseHTc", - "dateReleased": "2022-04-07", - "version": "2", - "color": "940101" - } - ], - "dateAdded": 1647213910, - "dateLastModified": 1690651615, - "_dateLastModifiedHash": "544abbbaed" - }, - "class": [ - { - "name": "Blood Hunter (Balanced)", - "source": "BHBB", - "hd": { - "number": 1, - "faces": 10 - }, - "proficiency": [ - "con", - "int" - ], - "classTableGroups": [ - { - "colLabels": [ - "Hemocraft Die", - "{@filter Blood Curses Known|optionalfeatures|Feature Type=Blood Curse}" - ], - "rows": [ - [ - { - "type": "dice", - "toRoll": [ - { - "number": 1, - "faces": 4 - } - ] - }, - 1 - ], - [ - { - "type": "dice", - "toRoll": [ - { - "number": 1, - "faces": 4 - } - ] - }, - 1 - ], - [ - { - "type": "dice", - "toRoll": [ - { - "number": 1, - "faces": 4 - } - ] - }, - 1 - ], - [ - { - "type": "dice", - "toRoll": [ - { - "number": 1, - "faces": 4 - } - ] - }, - 1 - ], - [ - { - "type": "dice", - "toRoll": [ - { - "number": 1, - "faces": 6 - } - ] - }, - 1 - ], - [ - { - "type": "dice", - "toRoll": [ - { - "number": 1, - "faces": 6 - } - ] - }, - 2 - ], - [ - { - "type": "dice", - "toRoll": [ - { - "number": 1, - "faces": 6 - } - ] - }, - 2 - ], - [ - { - "type": "dice", - "toRoll": [ - { - "number": 1, - "faces": 6 - } - ] - }, - 2 - ], - [ - { - "type": "dice", - "toRoll": [ - { - "number": 1, - "faces": 6 - } - ] - }, - 2 - ], - [ - { - "type": "dice", - "toRoll": [ - { - "number": 1, - "faces": 6 - } - ] - }, - 3 - ], - [ - { - "type": "dice", - "toRoll": [ - { - "number": 1, - "faces": 8 - } - ] - }, - 3 - ], - [ - { - "type": "dice", - "toRoll": [ - { - "number": 1, - "faces": 8 - } - ] - }, - 3 - ], - [ - { - "type": "dice", - "toRoll": [ - { - "number": 1, - "faces": 8 - } - ] - }, - 4 - ], - [ - { - "type": "dice", - "toRoll": [ - { - "number": 1, - "faces": 8 - } - ] - }, - 4 - ], - [ - { - "type": "dice", - "toRoll": [ - { - "number": 1, - "faces": 8 - } - ] - }, - 4 - ], - [ - { - "type": "dice", - "toRoll": [ - { - "number": 1, - "faces": 8 - } - ] - }, - 4 - ], - [ - { - "type": "dice", - "toRoll": [ - { - "number": 1, - "faces": 10 - } - ] - }, - 4 - ], - [ - { - "type": "dice", - "toRoll": [ - { - "number": 1, - "faces": 10 - } - ] - }, - 5 - ], - [ - { - "type": "dice", - "toRoll": [ - { - "number": 1, - "faces": 10 - } - ] - }, - 5 - ], - [ - { - "type": "dice", - "toRoll": [ - { - "number": 1, - "faces": 10 - } - ] - }, - 5 - ] - ] - } - ], - "startingProficiencies": { - "armor": [ - "light", - "medium", - "{@item shield|phb|shields}" - ], - "weapons": [ - "simple", - "martial" - ], - "tools": [ - "alchemist's supplies" - ], - "skills": [ - { - "choose": { - "from": [ - "athletics", - "arcana", - "history", - "insight", - "investigation", - "perception", - "religion", - "stealth", - "survival" - ], - "count": 2 - } - } - ] - }, - "startingEquipment": { - "additionalFromBackground": true, - "default": [ - "(a) a {@filter martial weapon|items|source=phb|category=basic|type=martial weapon} or (b) two {@filter simple weapons|items|source=phb|category=basic|type=simple weapon}", - "(a) a {@item light crossbow|phb} and {@item crossbow bolts (20)|phb|20 bolts} or (b) two {@item dagger|phb|daggers}", - "(a) {@item leather armor|phb} or (b) {@item scale mail|phb}", - "(a) a {@item dungeoneer's pack|phb} or (b) an {@item explorer's pack|phb}", - "{@item alchemist's supplies|phb}" - ], - "goldAlternative": "{@dice 4d4×10|4d4 × 10|Starting Gold}", - "defaultData": [ - { - "a": [ - { - "equipmentType": "weaponMartial" - } - ], - "b": [ - { - "equipmentType": "weaponSimple", - "quantity": 2 - } - ] - }, - { - "a": [ - "light crossbow|phb", - "crossbow bolts (20)|phb" - ], - "b": [ - "dagger|phb", - "dagger|phb" - ] - }, - { - "a": [ - "leather armor|phb" - ], - "b": [ - "scale mail|phb" - ] - }, - { - "a": [ - "dungeoneer's pack|phb" - ], - "b": [ - "explorer's pack|phb" - ] - }, - { - "a": [ - "alchemist's supplies|phb" - ] - } - ] - }, - "multiclassing": { - "requirements": { - "or": [ - { - "str": 13, - "dex": 13 - } - ], - "int": 13 - }, - "proficienciesGained": { - "armor": [ - "light", - "medium", - "{@item shield|phb|shields}" - ], - "weapons": [ - "simple", - "martial" - ], - "tools": [ - "{@item alchemist's supplies|phb|alchemist's supplies}" - ] - } - }, - "classFeatures": [ - "Hunter's Bane|Blood Hunter (Balanced)|BHBB|1", - "Blood Maledict|Blood Hunter (Balanced)|BHBB|1", - "Fighting Style|Blood Hunter (Balanced)|BHBB|2", - "Crimson Rite|Blood Hunter (Balanced)|BHBB|2", - { - "classFeature": "Blood Hunter Order|Blood Hunter (Balanced)|BHBB|3", - "gainSubclassFeature": true - }, - "Ability Score Improvement|Blood Hunter (Balanced)|BHBB|4", - "Proficiency Versatility|Fighter||4|UAClassFeatureVariants", - "Extra Attack|Blood Hunter (Balanced)|BHBB|5", - "Brand of Castigation|Blood Hunter (Balanced)|BHBB|6", - "Blood Maledict Improvement|Blood Hunter (Balanced)|BHBB|6", - "Hunter's Bane Improvement|Blood Hunter (Balanced)|BHBB|6", - { - "classFeature": "Order feature|Blood Hunter (Balanced)|BHBB|7", - "gainSubclassFeature": true - }, - "Crimson Rite Improvement|Blood Hunter (Balanced)|BHBB|7", - "Ability Score Improvement|Blood Hunter (Balanced)|BHBB|8", - "Proficiency Versatility|Fighter||8|UAClassFeatureVariants", - "Grim Psychometry|Blood Hunter (Balanced)|BHBB|9", - "Dark Augmentation|Blood Hunter (Balanced)|BHBB|10", - { - "classFeature": "Order feature|Blood Hunter (Balanced)|BHBB|11", - "gainSubclassFeature": true - }, - "Crimson Rite Improvement|Blood Hunter (Balanced)|BHBB|11", - "Ability Score Improvement|Blood Hunter (Balanced)|BHBB|12", - "Proficiency Versatility|Fighter||12|UAClassFeatureVariants", - "Brand of Tethering|Blood Hunter (Balanced)|BHBB|13", - "Blood Maledict Improvement|Blood Hunter (Balanced)|BHBB|13", - "Hardened Soul|Blood Hunter (Balanced)|BHBB|14", - "Crimson Rite Improvement|Blood Hunter (Balanced)|BHBB|14", - "Hunter's Bane Improvement|Blood Hunter (Balanced)|BHBB|14", - { - "classFeature": "Order feature|Blood Hunter (Balanced)|BHBB|15", - "gainSubclassFeature": true - }, - "Ability Score Improvement|Blood Hunter (Balanced)|BHBB|16", - "Proficiency Versatility|Fighter||16|UAClassFeatureVariants", - "Blood Maledict Improvement|Blood Hunter (Balanced)|BHBB|17", - { - "classFeature": "Order feature|Blood Hunter (Balanced)|BHBB|18", - "gainSubclassFeature": true - }, - "Ability Score Improvement|Blood Hunter (Balanced)|BHBB|19", - "Proficiency Versatility|Fighter||19|UAClassFeatureVariants", - "Sanguine Mastery|Blood Hunter (Balanced)|BHBB|20" - ], - "subclassTitle": "Blood Hunter Order", - "fluff": [ - { - "entries": [ - "Marred but resolute, his grimacing face dripping with sweat, a half-orc reddens a finger across his wounds to draw a glowing, ruby glyph in the air. He grips the weightless, completed sigil, twisting it to unleash dark magical energies that fire forward, cursing the stalking behemoth from within its own veins to better even the odds.", - "A mysterious half-elf swathed in a worn cloak and rugged leather armor carefully investigates a grizzly scene off the roadway, her eyes flashing with recognition as she meditates on the remnants of the massacre. The survivor who warily hired her withdraws with a jump as the half-elf suddenly shoots to her feet, sure in the knowledge of the culprit, where it calls home, and how little time there is to find it.", - "Stepping into the lightless chambers of ancient dust and lingering whispers, the halfling's nose picks up the pungent smell of imminent danger as she hears the scraping of bone and claw on nearby stone. She winces as she runs her blade across her palm, the steel transmuting her blood into glowing runes of powerful magic, her sword suddenly engulfed in arcane flames, eager to brand and burn the flesh of her enemies.", - "Often feared or misunderstood, and driven by an unending drive to destroy the wicked, blood hunters are clever, arcane warriors who have bound their essence to the dark creatures they hunt to better stalk and survive their prey. Armed with the rites of forbidden blood magic and a willingness to sacrifice their own vitality and humanity for the cause, they protect the realms from the shadows, ever vigilant to avoid becoming the same monsters they choose to hunt.", - { - "type": "inset", - "name": "Foreword", - "entries": [ - "\"I've always found the Blood Hunter an interesting beast, full of strong themes and even stronger mechanics. The class' initial iteration was rough but flavourful, akin to most homebrew around but with its own unique little gimmick of using your hit points to fuel some of your core class abilities; it has its power spikes for sure, however...", - "The subsequent 2020 release and updates on D&D beyond, while fixing some of the more 'loose' wording of the original, created many more problems than they solved. From more muddled wording being introduced to features that go against 5e's own design philosophy these updates made the class horribly balanced by adding features with potentially infinite ranges and durations that, if found in any other brew, would be called what they are: 'broken'.", - "After having broken down this class in a thorough review a few years ago I always intended to give it an overhaul to fix the many glaring issues of both balance and sloppy writing evident within it. The product of likely too many hours that could've been better spent elsewhere, we have the Blood Hunter Re-Balanced.", - "While this document may be quite divisive, the work done here stems from wanting to see a neat concept fit more cleanly into D&D's roster of classes rather than have it outdo many of them in almost every regard, as is the case in the 'official' version of the Blood Hunter.", - "If a Dungeon Master has ever stopped you from playing this class in the past, or you yourself have denied a player due to its wonky balance then give this document a look and, love it or hate it, let me know what you think.\"", - "\u2013 Foxfire94" - ] - }, - { - "type": "entries", - "name": "Sacrifice to Preserve Life", - "entries": [ - "While most of the classic schools of magical study are well known and widely respected, the less refined and macabre incantations of Hemocraft have long been forbidden and lost to most of the civilized world. Blood Hunters have reclaimed these techniques away from the judging eyes of society, finding blood magic's esoteric nature effective against the evils that often defy the divine powers that historically hold the line.", - "Through careful study and practice, blood hunters have honed the rites of hemocraft into their combat prowess, forfeiting a facet of their health to infuse their weapons with powerful blood magic and summoning the elements to envelop their strikes.", - "They can sear an arcane brand into the body of their quarry that hinders their foe's abilities and punishes their aggression, or call blood curses upon their enemies, manipulating their bodies from the inside. Willing to suffer whatever it takes to achieve victory, these adept warriors have forged themselves into a potent force against the terrors that threaten the innocent." - ] - }, - { - "type": "entries", - "name": "A Monster to Fight Monsters", - "entries": [ - "Whether driven by the wish to make a difference in a dangerous world, the need to take vengeance for a great wrong they have suffered, being inspired by witnessing the strange and powerful techniques of another blood hunter in person, or just seeking a place to belong in an uncaring world, the reasons one may take up the Hunter's Bane and choose this life are many and varied. In joining an order of blood hunters, one is also joining a tight family bound by service to each other and the common cause. For many, this is the only family they have known or have left, so the kinship felt between members of an order is a bond nigh unbreakable.", - "Beyond the boundaries of the order, however, the life of a blood hunter is often not an easy one. The rituals of the Hunter's Bane regularly leave one visibly changed and prone to unsettle common folk, and the witnessing of hemocraft can invoke a superstitious fear from even the most learned scholar. While some societies have come to accept the good deeds of the orders, many blood hunters publicly hide their nature unless absolutely necessary, feeling more comfortable in the wilds and wastes of the world where the Orders commonly train. Even so, the best work a blood hunter can do usually involves the poor and defenseless on the outskirts of society, those prone to the corrupting touch of fiends and dark intention. Braving the threat of vilification, these dark protectors wade through civilization, earning coin as mercenaries or bounty hunters, ever watching for the signs of something more nefarious beneath the surface.", - "In choosing this path, a blood hunter has irrevocably given a part of themselves to their cause, physically, emotionally, and sometimes morally. The orders of blood hunters practice their own unique ideals and methods, often employing techniques with dark origins that test the strength and will of these guardians. Many wrestle with the fear of losing this struggle, so a life of discipline and vigilance drives their travels as they wander the country side in search of like-minded adventurers and whispers of dark deeds afoot." - ] - }, - { - "type": "entries", - "name": "Creating a Blood Hunter", - "entries": [ - "As you create a blood hunter, the most important aspects of your character are why you were driven to this lifestyle, and why do you seek to give up everything to wallow in the dark with the evils you hunt? Did you lose a loved one to a fiendish beast and now wish to prevent others from suffering the same fate? Do you seek a sense of purpose and security, and found this among the order that has taken you in? Have you always carried a seed of darkness within you, and seek kin to watch over you and prevent you succumbing to it? Were you once a holy warrior who strayed from his faith and was cast out, but still seek to give yourself to the cause of protecting the innocent? Or are you a criminal with a dark past seeking to make amends, taking this life as a path of penance?", - "What is your relationship with the powers of hemocraft and the abilities it promises to grant you as you step closer to its mastery? Do you respect and fear the ancient power that surges through your veins, using them only when necessary? Do you relish in the strength it offers you, embracing your gifts and using them freely? Are you worried the superstitions are right, and this power will eventually turn you into one of the monsters you hunt? Or has your study instilled you with the confident control of mind over matter, certain you can bend these gifts to bring a brighter dawn?", - "Consider too that while a blood hunter belongs to an order, many strike out on their own to do their best work. What made you leave the comfort of your order? Do you intend to return, or have you decided you have more to learn in the world beyond? What do you seek in other adventurers that can help you meet your goals?", - "While most blood hunters follow a path of good or neutrality in their pursuits, some have fallen to the dark, seductive side of hemocraft and use their abilities for selfish and evil purposes. These deviants are always thrown from the order, and often hunted along with the creatures they once trained to fell." - ] - }, - { - "type": "entries", - "name": "Quick Build", - "entries": [ - "You can make a blood hunter quickly by following these suggestions. First, make Strength or Dexterity your highest ability score, depending on whether you want to focus on melee weapons, or archery (or finesse weapons). Make Intelligence your next highest if you plan to focus on the potency of blood curses and mystical power. Choose a higher Constitution next, as you want to have extra hit points to burn on your crimson rite or blood curses. Then, select the {@background soldier} or {@background urchin} background." - ] - }, - { - "type": "inset", - "entries": [ - "\"You'll only get killed if you're stupid. Bad luck might get you hurt; but if you fight with your head and don't get greedy, even bad luck won't stop you.\"", - "\u2013 A veteran Blood Hunter, to a group of novitiates." - ] - }, - { - "type": "entries", - "name": "Blood Hunter Multiclassing", - "entries": [ - "Should you wish to multiclass into a blood hunter, the prerequisites and proficiencies gained are listed below.", - { - "type": "entries", - "name": "Blood Hunter Multiclassing Prerequisites", - "entries": [ - { - "type": "entries", - "name": "Ability Score Minimum", - "entries": [ - "Strength 13 or Dexterity 13, and Intelligence 13" - ] - } - ] - }, - { - "type": "entries", - "name": "Blood Hunter Multiclassing Proficiencies", - "entries": [ - { - "type": "entries", - "name": "Proficiencies Gained", - "entries": [ - "Light armor, medium armor, shields, simple weapons, martial weapons, alchemist's supplies." - ] - } - ] - }, - { - "type": "entries", - "name": "Blood Hunter Multiclassing with Warlock", - "entries": [ - { - "type": "entries", - "name": "Proficiencies Gained", - "entries": [ - "If multiclassing Order of the Profane Soul with Warlock levels, add a third of your blood hunter levels (rounded down) to your Warlock level and consult the Warlock progression table in the Player's Hand book for total Spell Slots, Cantrips known, and Spell Slot Level." - ] - } - ] - } - ] - } - ], - "name": "Blood Hunter (Balanced)", - "source": "BHBB", - "type": "section", - "page": 1 - } - ] - } - ], - "optionalfeature": [ - { - "name": "Blood Curse of the Anxious", - "source": "BHBB", - "entries": [ - "As a bonus action, you harry the body or mind of a creature within 30ft of you, that you can see or is under the effect of your brand, making them susceptible to forceful influence. The target must make a Wisdom saving throw. On a failed save, Charisma ({@skill Intimidation}) checks made against the cursed creature have advantage until the end of your next turn.", - { - "type": "entries", - "name": "Amplify", - "entries": [ - "Additionally the target has disadvantage on Wisdom saving throws until the end of your next turn." - ] - } - ], - "featureType": [ - "Blood Curse" - ] - }, - { - "name": "Blood Curse of Binding", - "source": "BHBB", - "entries": [ - "As a bonus action, you can attempt to bind a creature you can see within 30 feet of you that is no more than one size larger than you. The target must succeed on a Strength saving throw or have their speed be reduced to 0 and they can't use reactions until the end of your next turn.", - { - "type": "entries", - "name": "Amplify", - "entries": [ - "This curse lasts for 1 minute and can affect a creature regardless of their size category. At the end of each of its turns, the cursed creature can make another Strength saving throw. On a success, this curse ends." - ] - } - ], - "featureType": [ - "Blood Curse" - ] - }, - { - "name": "Blood Curse of Bloated Agony", - "source": "BHBB", - "entries": [ - "As a bonus action, you curse a creature that you can see within 30 feet of you to painfully swell until the end of your next turn. The target must make a Constitution saving throw. On a failed save for the duration of this curse, the creature has disadvantage on Strength and Dexterity ability checks, and suffers {@damage 1d8} necrotic damage for each melee or ranged attack it makes after the first during its turn.", - { - "type": "entries", - "name": "Amplify", - "entries": [ - "This curse lasts for 1 minute. At the end of each of its turns, the cursed creature can make a Constitution saving throw. On a success, this curse ends." - ] - } - ], - "featureType": [ - "Blood Curse" - ] - }, - { - "name": "Blood Curse of Corrosion", - "source": "BHBB", - "prerequisite": [ - { - "level": { - "level": 15, - "class": { - "name": "Blood Hunter (Balanced)" - } - }, - "feature": [ - "Order of the Mutant" - ] - } - ], - "entries": [ - "As a bonus action, a creature within 30 feet of you must make a Constitution saving throw or become {@condition poisoned} for 1 minute. At the end of each of its turns, the target can make another Constitution saving throw. On a success, the curse ends.", - { - "type": "entries", - "name": "Amplify", - "entries": [ - "The cursed creature suffers {@damage 4d6} necrotic damage on a failed save, and suffers this damage again every time it fails its Constitution saving throw to end this curse at the end of its turn." - ] - } - ], - "featureType": [ - "Blood Curse" - ] - }, - { - "name": "Blood Curse of the Exorcist", - "source": "BHBB", - "prerequisite": [ - { - "level": { - "level": 15, - "class": { - "name": "Blood Hunter (Balanced)" - } - }, - "feature": [ - "Order of the Ghostslayer" - ] - } - ], - "entries": [ - "As a bonus action, you can choose one creature you can see within 30 feet of you that is {@condition charmed}, {@condition frightened}, or possessed by another creature. The target creature is no longer {@condition charmed}, {@condition frightened}, or possessed by another creature.", - { - "type": "entries", - "name": "Amplify", - "entries": [ - "The creature that {@condition charmed}, {@condition frightened}, or possessed the target of your curse must make a Wisdom saving throw or suffer {@damage 3d6} psychic damage and be {@condition stunned} until the end of your next turn." - ] - } - ], - "featureType": [ - "Blood Curse" - ] - }, - { - "name": "Blood Curse of Exposure", - "source": "BHBB", - "prerequisite": [ - { - "level": { - "level": 10, - "class": { - "name": "Blood Hunter (Balanced)" - } - } - } - ], - "entries": [ - "When a creature you can see within 30 feet is hit with an attack or spell, you can use your reaction to temporarily weaken their resilience against it. Until the end of the turn, the target loses their resistance to the damage types of the triggering attack or spell.", - { - "type": "entries", - "name": "Amplify", - "entries": [ - "The target instead loses immunity to the damage types of the triggering attack or spell, having resistance to them until the end of the turn." - ] - } - ], - "featureType": [ - "Blood Curse" - ] - }, - { - "name": "Blood Curse of the Eyeless", - "source": "BHBB", - "entries": [ - "When a creature you can see within 30 feet of you makes an attack roll, you can use your reaction to roll one hemocraft die and subtract the number rolled from the creature's attack roll. You can choose to use this feature after the creature's roll, but before the DM determines whether the attack roll succeeds. The creature is immune if it is immune to the blinded condition.", - { - "type": "entries", - "name": "Amplify", - "entries": [ - "You apply this curse to all of the creature's attack rolls until the end of the turn. You roll a new hemocraft die for each affected attack." - ] - } - ], - "featureType": [ - "Blood Curse" - ] - }, - { - "name": "Blood Curse of the Fallen Puppet", - "source": "BHBB", - "entries": [ - "When a creature you can see within 30 feet of you drops to 0 hit points, you can use your reaction to instill that creature with a final act of aggression. The creature immediately makes one weapon attack against a target of your choice within its range.", - { - "type": "entries", - "name": "Amplify", - "entries": [ - "You can first cause the cursed creature to move up to half its speed, and you grant a bonus to its attack roll equal to your Intelligence modifier (minimum of +1)." - ] - } - ], - "featureType": [ - "Blood Curse" - ] - }, - { - "name": "Blood Curse of the Howl", - "source": "BHBB", - "prerequisite": [ - { - "level": { - "level": 18, - "class": { - "name": "Blood Hunter (Balanced)" - } - }, - "feature": [ - "Order of the Lycan" - ] - } - ], - "entries": [ - "As an action, you unleash a blood-curdling howl. Each creature within 30 feet of you that can hear you must succeed on a Wisdom saving throw or become {@condition frightened} of you until the end of your next turn. A creature that succeeds on its saving throw is immune to this blood curse for the next 24 hours. You can choose any number of creatures you can see to be unaffected by this howl.", - { - "type": "entries", - "name": "Amplify", - "entries": [ - "The range of this curse increases to 60 feet. If a creature fails its saving throw by 5 or more, it is {@condition stunned} while frightened in this way." - ] - } - ], - "featureType": [ - "Blood Curse" - ] - }, - { - "name": "Blood Curse of Igneous Exsanguination", - "source": "BHBB", - "prerequisite": [ - { - "level": { - "level": 15, - "class": { - "name": "Blood Hunter (Balanced)" - } - }, - "feature": [ - "Exiled" - ] - } - ], - "entries": [ - "As an action you can target a creature you can see within 30 feet of you and cause its blood to superheat within its veins, exploding out in jets of searing vermillion ichor. The target must make a Constitution saving throw, taking {@damage 8d8} fire damage on a failed save or half as much on a successful one. This curse treats immunity to fire damage as resistance.", - { - "type": "entries", - "name": "Amplify", - "entries": [ - "Each creature within 10 feet of the target must succeed a Dexterity saving throw, or take half the damage dealt to the original target of the curse." - ] - } - ], - "featureType": [ - "Blood Curse" - ] - }, - { - "name": "Blood Curse of the Marked", - "source": "BHBB", - "prerequisite": [ - { - "level": { - "level": 6, - "class": { - "name": "Blood Hunter (Balanced)" - } - } - } - ], - "entries": [ - "As a bonus action, you mark a creature that you can see within 30 feet of you. Until the end of your turn, whenever you hit the cursed creature with a weapon for which you have an active crimson rite, you roll an additional hemocraft die when determining the extra damage from the rite.", - { - "type": "entries", - "name": "Amplify", - "entries": [ - "The next attack roll you make against the target before the end of your turn has advantage." - ] - } - ], - "featureType": [ - "Blood Curse" - ] - }, - { - "name": "Blood Curse of the Muddled Mind", - "source": "BHBB", - "entries": [ - "As a bonus action, you curse a creature that you can see within 30 feet of you that is concentrating on a spell or using a feature that requires concentration. That creature has disadvantage on the next Constitution saving throw it makes to maintain concentration before the end of your next turn.", - { - "type": "entries", - "name": "Amplify", - "entries": [ - "The cursed creature has disadvantage on all Constitution saving throws made to maintain concentration until the end of your next turn." - ] - } - ], - "featureType": [ - "Blood Curse" - ] - }, - { - "name": "Blood Curse of Mutual Suffering", - "source": "BHBB", - "prerequisite": [ - { - "level": { - "level": 6, - "class": { - "name": "Blood Hunter (Balanced)" - } - } - } - ], - "entries": [ - "As a bonus action you can target a creature you can see within 30 feet of you and attune it to the suffering it afflicts on others. The target must make a Wisdom saving throw. On a failed save, until the end of its next turn whenever the target damages another creature with an attack, spell, or other effect it takes psychic damage, which can't be reduced in any way, equal to half the damage it inflicted.", - { - "type": "entries", - "name": "Amplify", - "entries": [ - "The curse deals damage to the target equal to the damage they inflict instead of half." - ] - } - ], - "featureType": [ - "Blood Curse" - ] - }, - { - "name": "Blood Curse of the Scorpion's Sting", - "source": "BHBB", - "prerequisite": [ - { - "level": { - "level": 6, - "class": { - "name": "Blood Hunter (Balanced)" - } - } - } - ], - "entries": [ - "As an action you can target a creature you can see within 10 feet of you, projecting a burst of foul venomous blood at them. The target must make a Constitution saving throw, taking posion damage equal to your hemocraft die and becoming poisoned for 1 minute on a failed save or taking half as much damage and not becoming poisoned on a successful save.", - { - "type": "entries", - "name": "Amplify", - "entries": [ - "Until the poisoned condition ends, the target is unconscious. Another creature can use an action to shake the target awake." - ] - } - ], - "featureType": [ - "Blood Curse" - ] - }, - { - "name": "Blood Curse of the Souleater", - "source": "BHBB", - "prerequisite": [ - { - "level": { - "level": 18, - "class": { - "name": "Blood Hunter (Balanced)" - } - }, - "feature": [ - "Order of the Profane Soul" - ] - } - ], - "entries": [ - "When a creature you can see that isn't a construct or undead with a CR or level equal to half your character level (rounded up) or higher is reduced to 0 hit points within 30 feet of you, you can use your reaction to offer their life energy to your patron in exchange for power. Until the end of your next turn, you make attack rolls with advantage.", - { - "type": "entries", - "name": "Amplify", - "entries": [ - "Additionally, you regain an expended warlock spell slot and you have resistance to all damage until the end of your next turn. Once you've amplified this blood curse, you must finish a long rest before you can amplify it again." - ] - } - ], - "featureType": [ - "Blood Curse" - ] - }, - { - "name": "Blood Curse of the Warding Rite", - "source": "BHBB", - "prerequisite": [ - { - "level": { - "level": 6, - "class": { - "name": "Blood Hunter (Balanced)" - } - } - } - ], - "entries": [ - "When a creature you can see within 30 feet of you casts a spell which targets you and requires you to make an Intelligence, Wisdom or Charisma saving throw, you can use your reaction to repel the spell with your hemocraft. You gain a bonus to the spell's saving throw equal to your Intelligence modifier (minimum of 1). You can wait until after you roll the d20 before deciding to use this curse, but must decide before the DM says whether the roll succeeds or fails.", - { - "type": "entries", - "name": "Amplify", - "entries": [ - "Each friendly creature within 5 feet of you that is also a target of the triggering spell gains a bonus to their saving throw equal to your Intelligence modifier (minimum of 1). A creature can only gain this bonus before the DM says whether their saving throw succeeds or fails." - ] - } - ], - "featureType": [ - "Blood Curse" - ] - }, - { - "name": "Aether", - "source": "BHBB", - "prerequisite": [ - { - "level": { - "level": 11, - "class": { - "name": "Blood Hunter" - }, - "subclass": { - "name": "Order of the Mutant", - "visible": true - } - } - } - ], - "entries": [ - "You gain a flying speed equal to your movement speed. As a side effect, you gain disadvantage on Strength and Dexterity ability checks." - ], - "featureType": [ - "Mutagen" - ] - }, - { - "name": "Cruelty", - "source": "BHBB", - "prerequisite": [ - { - "level": { - "level": 11, - "class": { - "name": "Blood Hunter" - }, - "subclass": { - "name": "Order of the Mutant", - "visible": true - } - } - } - ], - "entries": [ - "Your Dexterity score increases by 2, as does your Dexterity maximum. This bonus increases by 1 at 11th level (+3) and 18th level (+4). As a side effect, you gain disadvantage on Wisdom saving throws." - ], - "featureType": [ - "Mutagen" - ] - }, - { - "name": "Precision", - "source": "BHBB", - "prerequisite": [ - { - "level": { - "level": 11, - "class": { - "name": "Blood Hunter" - }, - "subclass": { - "name": "Order of the Mutant", - "visible": true - } - } - } - ], - "entries": [ - "Your weapon attacks score a critical hit on a roll of 19-20. As a side effect, you gain disadvantage on Strength saving throws." - ], - "featureType": [ - "Mutagen" - ] - }, - { - "name": "Reconstruction", - "source": "BHBB", - "prerequisite": [ - { - "level": { - "level": 7, - "class": { - "name": "Blood Hunter" - }, - "subclass": { - "name": "Order of the Mutant", - "visible": true - } - } - } - ], - "entries": [ - "At the start of each of your turns, you regain hit points equal to your proficiency bonus if you have at least 1 hit point but no more than half of your hit points left. As a side effect, your speed decreases by 10 ft." - ], - "featureType": [ - "Mutagen" - ] - }, - { - "name": "Alluring", - "source": "BHBB", - "entries": [ - "Your skin and voice become malleable, allowing you to enhance your appearance and presence. You have advantage on Charisma ability checks. As a side effect, you gain disadvantage on initiative rolls." - ], - "featureType": [ - "Mutagen" - ] - }, - { - "name": "Celerity", - "source": "BHBB", - "entries": [ - "Your Dexterity score increases by 2, as does your Dexterity maximum. This bonus increases by 1 at 11th level (+3) and 18th level (+4). As a side effect, you gain disadvantage on Wisdom saving throws." - ], - "featureType": [ - "Mutagen" - ] - }, - { - "name": "Conversant", - "source": "BHBB", - "entries": [ - "You gain advantage on Intelligence ability checks. As a side effect, you gain disadvantage on Wisdom ability checks." - ], - "featureType": [ - "Mutagen" - ] - }, - { - "name": "Deftness", - "source": "BHBB", - "entries": [ - "You gain advantage on Dexterity ability checks. As a side effect, you gain disadvantage on Wisdom ability checks." - ], - "featureType": [ - "Mutagen" - ] - }, - { - "name": "Embers", - "source": "BHBB", - "entries": [ - "You gain resistance to fire damage. As a side effect, you gain vulnerability to cold damage." - ], - "featureType": [ - "Mutagen" - ] - }, - { - "name": "Gelid", - "source": "BHBB", - "entries": [ - "You gain resistance to cold damage. As a side effect, you gain vulnerability to fire damage." - ], - "featureType": [ - "Mutagen" - ] - }, - { - "name": "Impermeable", - "source": "BHBB", - "entries": [ - "You gain resistance to piercing damage. As a side effect, you gain vulnerability to slashing damage." - ], - "featureType": [ - "Mutagen" - ] - }, - { - "name": "Mobile", - "source": "BHBB", - "entries": [ - "You are immune to the {@condition grappled} and {@condition restrained} conditions. At 11th level, you also are immune to the {@condition paralyzed} condition. As a side effect, you gain disadvantage on Constitution saving throws." - ], - "featureType": [ - "Mutagen" - ] - }, - { - "name": "Nighteye", - "source": "BHBB", - "entries": [ - "You gain darkvision for up to 60 feet. If you already have darkvision, this increases its range by 60 additional feet. As a side effect, you have disadvantage on attack rolls and on Wisdom ({@skill Perception}) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight." - ], - "featureType": [ - "Mutagen" - ] - }, - { - "name": "Percipient", - "source": "BHBB", - "entries": [ - "You gain advantage on Wisdom ability checks. As a side effect, you gain disadvantage on Intelligence ability checks." - ], - "featureType": [ - "Mutagen" - ] - }, - { - "name": "Potency", - "source": "BHBB", - "entries": [ - "Your Strength score increases by 2, as does your Strength maximum. This bonus increases by 1 at 11th level (+3) and 18th level (+4). As a side effect, you have disadvantage on Dexterity saving throws." - ], - "featureType": [ - "Mutagen" - ] - }, - { - "name": "Rapidity", - "source": "BHBB", - "entries": [ - "Your speed increases by 10feet. At 15th level, your speed increases by 15 feet instead. As a side effect, you gain disadvantage on Intelligence ability checks." - ], - "featureType": [ - "Mutagen" - ] - }, - { - "name": "Sagacity", - "source": "BHBB", - "entries": [ - "Your Intelligence score increases by 2, as does your Intelligence maximum. This bonus increases by 1 at 11th level (+3) and 18th level (+4). As a side effect, you gain disadvantage on Charisma saving throws." - ], - "featureType": [ - "Mutagen" - ] - }, - { - "name": "Shielded", - "source": "BHBB", - "entries": [ - "You gain resistance to slashing damage. As a side effect, you gain vulnerability to bludgeoning damage." - ], - "featureType": [ - "Mutagen" - ] - }, - { - "name": "Unbreakable", - "source": "BHBB", - "entries": [ - "You gain resistance to bludgeoning damage. As a side effect, you gain vulnerability to piercing damage." - ], - "featureType": [ - "Mutagen" - ] - }, - { - "name": "Vermillion", - "source": "BHBB", - "entries": [ - "You gain an additional use of your Blood Maledict feature. As a side effect, you gain disadvantage on death saving throws." - ], - "featureType": [ - "Mutagen" - ] - }, - { - "name": "Amplify", - "source": "BHBB", - "prerequisite": [ - { - "level": { - "level": 11, - "class": { - "name": "Blood Hunter" - }, - "subclass": { - "name": "Exiled", - "visible": true - } - } - } - ], - "entries": [ - "Your size doubles in all dimensions, and your weight is multiplied by eight. This growth increases your size by one category \u2014 from Medium to Large, for example. If there isn't enough room for you to double in size, you attain the maximum possible size in the space available. Additionally your weapon attacks deal {@damage 1d4} extra damage. As a side effect, attack rolls have advantage against you." - ], - "featureType": [ - "Mutagen" - ] - }, - { - "name": "Aquatic", - "source": "BHBB", - "prerequisite": [ - { - "level": { - "level": 11, - "class": { - "name": "Blood Hunter" - }, - "subclass": { - "name": "Exiled", - "visible": true - } - } - } - ], - "entries": [ - "You adapt your body to an aquatic environment, sprouting gills, growing webbing between your fingers and your lower body morphing to be akin to a merfolk's. You can breathe underwater and gain a swimming speed of 40ft. As a side effect your walking speed is reduced by 20 feet (minimum 0 feet) and you are unable to breathe air." - ], - "featureType": [ - "Mutagen", - "Exotic Mutagen" - ] - }, - { - "name": "Bladed", - "source": "BHBB", - "prerequisite": [ - { - "level": { - "level": 11, - "class": { - "name": "Blood Hunter" - }, - "subclass": { - "name": "Exiled", - "visible": true - } - } - } - ], - "entries": [ - "Your arm warps into a sharpened edge. One of your forearms becomes a +1 one-handed melee weapon of your choice. You cannot be disarmed of this weapon and when you take the attack action you may make one additional attack with it as a bonus action. As a side effect you are unable to hold or use objects with that hand." - ], - "featureType": [ - "Mutagen", - "Exotic Mutagen" - ] - }, - { - "name": "Boneless", - "source": "BHBB", - "prerequisite": [ - { - "level": { - "level": 11, - "class": { - "name": "Blood Hunter" - }, - "subclass": { - "name": "Exiled", - "visible": true - } - } - } - ], - "entries": [ - "You are able to compress your body beyond what one might imagine possible, you can squeeze through a space as narrow as 6 inches wide. As a side effect, you gain disadvantage on Constitution saving throws." - ], - "featureType": [ - "Mutagen", - "Exotic Mutagen" - ] - }, - { - "name": "Echolocation", - "source": "BHBB", - "prerequisite": [ - { - "level": { - "level": 11, - "class": { - "name": "Blood Hunter" - }, - "subclass": { - "name": "Exiled", - "visible": true - } - } - } - ], - "entries": [ - "You gain blindsight, out to a range of 30 feet, while you are not deafened. As a side effect you are blind beyond this radius and have disadvantage on Wisdom (Perception) checks that rely on sight, other than your blindsight, within this radius." - ], - "featureType": [ - "Mutagen", - "Exotic Mutagen" - ] - }, - { - "name": "Elongate", - "source": "BHBB", - "prerequisite": [ - { - "level": { - "level": 11, - "class": { - "name": "Blood Hunter" - }, - "subclass": { - "name": "Exiled", - "visible": true - } - } - } - ], - "entries": [ - "Your arms extend, practically dragging along the ground; when you make a melee attack on your turn, your reach for it is 5 feet greater than normal. As a side effect, you have disadvantage on ranged attack rolls." - ], - "featureType": [ - "Mutagen", - "Exotic Mutagen" - ] - }, - { - "name": "Envenom", - "source": "BHBB", - "prerequisite": [ - { - "level": { - "level": 11, - "class": { - "name": "Blood Hunter" - }, - "subclass": { - "name": "Exiled", - "visible": true - } - } - } - ], - "entries": [ - "Your saliva becomes highly poisonous. As a bonus action you may spit acid at a creature within 10 feet of you. The creature must make a Constitution saving throw against your hemocraft save DC or take 1d4 plus your Constitution modifier in poison damage. As a side effect you are unable to speak." - ], - "featureType": [ - "Mutagen", - "Exotic Mutagen" - ] - }, - { - "name": "Hardened", - "source": "BHBB", - "prerequisite": [ - { - "level": { - "level": 11, - "class": { - "name": "Blood Hunter" - }, - "subclass": { - "name": "Exiled", - "visible": true - } - } - } - ], - "entries": [ - "Your skin hardens and thickens, becoming almost stone-like. While you are not wearing heavy armor or wielding a shield, you gain a +2 bonus to your AC. As a side effect, you have disadvantage on Dexterity saving throws and your speed is halved." - ], - "featureType": [ - "Mutagen", - "Exotic Mutagen" - ] - }, - { - "name": "Lightweight", - "source": "BHBB", - "prerequisite": [ - { - "level": { - "level": 11, - "class": { - "name": "Blood Hunter" - }, - "subclass": { - "name": "Exiled", - "visible": true - } - } - } - ], - "entries": [ - "You reduce your mass and density, making yourself almost weightless. You do not set off traps such as pressure plates nor do you leave footprints in surfaces such as mud or snow, and your rate of descent when falling slows to 60 feet per round. As a side effect, your jumping distance is halved and you deal only half damage with weapon attacks that use Strength." - ], - "featureType": [ - "Mutagen", - "Exotic Mutagen" - ] - }, - { - "name": "Panorama", - "source": "BHBB", - "prerequisite": [ - { - "level": { - "level": 11, - "class": { - "name": "Blood Hunter" - }, - "subclass": { - "name": "Exiled", - "visible": true - } - } - } - ], - "entries": [ - "Numerous clusters of eyes are scattered about your body, you familiar gain the effects of {@spell see invisibility|PHB}. As a side effect, you have disadvantage on melee attack rolls." - ], - "featureType": [ - "Mutagen", - "Exotic Mutagen" - ] - }, - { - "name": "Remembrance", - "source": "BHBB", - "prerequisite": [ - { - "level": { - "level": 11, - "class": { - "name": "Blood Hunter" - }, - "subclass": { - "name": "Exiled", - "visible": true - } - } - } - ], - "entries": [ - "It is best left unsaid how you discovered this. You gain advantage on Intelligence checks to learn information known to a creature you have consumed a part of within the last hour. As a side effect, you gain disadvantage on Charisma ability checks." - ], - "featureType": [ - "Mutagen", - "Exotic Mutagen" - ] - }, - { - "name": "Rending", - "source": "BHBB", - "prerequisite": [ - { - "level": { - "level": 11, - "class": { - "name": "Blood Hunter" - }, - "subclass": { - "name": "Exiled", - "visible": true - } - } - } - ], - "entries": [ - "Your fingers extend into vicious talons. Your unarmed strikes deal {@damage 1d8} slashing damage and when you use the Attack action to make an unarmed strike, you can make one additional unarmed strike as a bonus action. As a side effect, you cannot hold any objects in your hands." - ], - "featureType": [ - "Mutagen", - "Exotic Mutagen" - ] - }, - { - "name": "Spined", - "source": "BHBB", - "prerequisite": [ - { - "level": { - "level": 11, - "class": { - "name": "Blood Hunter" - }, - "subclass": { - "name": "Exiled", - "visible": true - } - } - } - ], - "entries": [ - "You gain the ability to shoot out spines in response to danger. When you are hit by a melee attack and are not wearing metal armour, you may use your reaction to cause each creature within 5 feet of you to make a Dexterity saving throw against your hemocraft save DC, or take {@damage 1d8} piercing damage As a side effect any non-magical clothing or armour you are wearing is destroyed when you use this reaction." - ], - "featureType": [ - "Mutagen", - "Exotic Mutagen" - ] - }, - { - "name": "Anathema", - "source": "BHBB", - "prerequisite": [ - { - "level": { - "level": 18, - "class": { - "name": "Blood Hunter" - }, - "subclass": { - "name": "Exiled", - "visible": true - } - } - } - ], - "entries": [ - "You sprout a single colossal extra eye, which you can open and close as a bonus action. While the eye is open, it requires your concentration, you may cast no spells, and the eye creates an area of antimagic, as per the {@spell antimagic field|PHB} spell, in a 15-foot cone. At the start of each of your turns, you may decide which way the cone faces. The eye closes if you lose concentration on the effect." - ], - "featureType": [ - "Mutagen", - "Monstrous Mutagen" - ] - }, - { - "name": "Caustic", - "source": "BHBB", - "prerequisite": [ - { - "level": { - "level": 18, - "class": { - "name": "Blood Hunter" - }, - "subclass": { - "name": "Exiled", - "visible": true - } - } - } - ], - "entries": [ - "Your blood itches and seems to boil in your veins. When a creature hits you with a melee attack, your acidic blood sprays forth with great pressure and they take {@damage 2d8} acid damage. If the creature used a nonmagical weapon as part of the attack that hit you, the weapon is corroded by the acid and destroyed." - ], - "featureType": [ - "Mutagen", - "Monstrous Mutagen" - ] - }, - { - "name": "Devourer", - "source": "BHBB", - "prerequisite": [ - { - "level": { - "level": 18, - "class": { - "name": "Blood Hunter" - }, - "subclass": { - "name": "Exiled", - "visible": true - } - } - } - ], - "entries": [ - "Your face twists and becomes akin to that of an illithid, able to remove and consume the brain of a helpless victim. As an action, you can make an attack against one humanoid that is {@condition grappled} by you. On a hit, the target takes {@damage 6d10} piercing damage. If this damage reduces the target to 0 hit points, it kills the target by extracting and devouring its brain. This ability has no effect on creatures without nervous systems, such as oozes, elementals, and constructs." - ], - "featureType": [ - "Mutagen", - "Monstrous Mutagen" - ] - }, - { - "name": "Horrifying", - "source": "BHBB", - "prerequisite": [ - { - "level": { - "level": 18, - "class": { - "name": "Blood Hunter" - }, - "subclass": { - "name": "Exiled", - "visible": true - } - } - } - ], - "entries": [ - "Your appearance becomes that of an indescribable terror. Each creature within 30 feet that can see you must succeed on a Wisdom saving throw against your hemocraft save DC or drop whatever it is holding and become frightened of you. While frightened by you, a creature must take the Dash action and move away from you by the safest available route on each of its turns, unless there is nowhere to move. If the creature ends its turn in a location where it doesn't have line of sight to you, the creature can make a Wisdom saving throw against your hemocraft save DC. On a successful save, the effect ends for that creature." - ], - "featureType": [ - "Mutagen", - "Monstrous Mutagen" - ] - }, - { - "name": "Inferno", - "source": "BHBB", - "prerequisite": [ - { - "level": { - "level": 18, - "class": { - "name": "Blood Hunter" - }, - "subclass": { - "name": "Exiled", - "visible": true - } - } - } - ], - "entries": [ - "Your body sets alight, however the flames are harmless to you. You emit bright light in a 30-foot radius and dim light for an additional 30 feet. You are immune to fire damage and any creature that moves within 5 feet of you for the first time on a turn or ends its turn there takes {@damage 2d8} fire damage. The fire damages objects in the area and ignites flammable objects; additionally the flames ignite any non-magical objects you are wearing or carrying." - ], - "featureType": [ - "Mutagen", - "Monstrous Mutagen" - ] - }, - { - "name": "Mimic", - "source": "BHBB", - "prerequisite": [ - { - "level": { - "level": 18, - "class": { - "name": "Blood Hunter" - }, - "subclass": { - "name": "Exiled", - "visible": true - } - } - } - ], - "entries": [ - "Your form is malleable enough to change appearance entirely, even to appear non-living. As an action you can change your form to as an object or another creature you have knowledge of. The new form must be the same size as you or one size smaller than you. Your statistics are the same in each form, you retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so and your ability to speak or take any action that requires hands is limited to the capabilities of your new form." - ], - "featureType": [ - "Mutagen", - "Monstrous Mutagen" - ] - }, - { - "name": "Phased", - "source": "BHBB", - "prerequisite": [ - { - "level": { - "level": 18, - "class": { - "name": "Blood Hunter" - }, - "subclass": { - "name": "Exiled", - "visible": true - } - } - } - ], - "entries": [ - "Mastery of your mutations allows you almost magical maneuverability. While this mutagen is in effect you may use your action to shift from being material to being phased, or vice versa. While phased you are unable to speak, or take any other actions other than becoming unphased. You are immune to all nonmagical damage. You can move in any direction however if you move up or down, every foot of movement costs an extra foot; you may move through creatures and objects as if they were difficult terrain.", - "If you occupy the same spot as a solid object or creature when you become material, you are immediately shunted to the nearest unoccupied space that you can occupy with both you and the creature or object taking force damage equal to twice the number of feet you are moved. If you are phased when the effect of this mutagen ends you automatically become material again." - ], - "featureType": [ - "Mutagen", - "Monstrous Mutagen" - ] - }, - { - "name": "Polymelia", - "source": "BHBB", - "prerequisite": [ - { - "level": { - "level": 18, - "class": { - "name": "Blood Hunter" - }, - "subclass": { - "name": "Exiled", - "visible": true - } - } - } - ], - "entries": [ - "You grow two slightly smaller secondary arms below your primary pair of arms. The secondary arms function like your primary arms, with the following exceptions: you can use a secondary arm to wield a weapon that has the light property, but you can't use a secondary arm to wield other kinds of weapons and you can't wield a shield with a secondary arm." - ], - "featureType": [ - "Mutagen", - "Monstrous Mutagen" - ] - }, - { - "name": "Tendrils", - "source": "BHBB", - "prerequisite": [ - { - "level": { - "level": 18, - "class": { - "name": "Blood Hunter" - }, - "subclass": { - "name": "Exiled", - "visible": true - } - } - } - ], - "entries": [ - "Six slick appendages sprout from your flesh. As a bonus action you can attempt to grapple one creature you can see within 30 feet of you with one of your tendrils. On a success you can drag the creature up to 15 feet towards you; while a creature is {@condition grappled} by one of your tendrils it is {@condition restrained} and has disadvantage on Strength checks and Strength saving throws, and you can't use the same tendril on another target. You may only grapple as many creatures as you have tendrils." - ], - "featureType": [ - "Mutagen", - "Monstrous Mutagen" - ] - } - ], - "classFeature": [ - { - "name": "Hunter's Bane", - "source": "BHBB", - "className": "Blood Hunter (Balanced)", - "classSource": "BHBB", - "level": 1, - "entries": [ - "Beginning at 1st level, you have survived the Hunter's Bane, a dangerous, long-guarded ritual that alters your life's blood, forever binding you to the darkness and honing your senses against it. Choose a type of creature: fey, fiends, or undead. You have advantage on Wisdom ({@skill Survival}) checks to track your chosen type of creature, as well as on Intelligence checks to recall information about them.", - "You choose one additional type of creature at 6th and 14th level." - ] - }, - { - "name": "Blood Maledict", - "source": "BHBB", - "className": "Blood Hunter (Balanced)", - "classSource": "BHBB", - "level": 1, - "entries": [ - "Also at 1st level, you gain the ability to channel, or sometimes sacrifice, a part of your vital essence to curse and manipulate creatures through hemocraft magic. You know one blood curse of your choice, detailed in the \"{@filter Blood Curses|optionalfeatures|Feature Type=Blood Curse}\" section on the \"Other Options & Features\" page. You learn one additional blood curse of your choice at 6th, 10th, 14th, and 18th level. Each time you gain a level in this class, you can also choose one of the blood curses you know and replace it with another blood curse.", - "Each time you use your Blood Maledict feature, you choose which curse to invoke from the curses you know and your current and maximum hit points are reduced by an amount equal to one roll of your hemocraft die, as shown in the Hemocraft Die column of the Blood Hunter table. While invoking a blood curse, but before it affects the target, you can choose to amplify the curse and reduce your current and maximum hit points by an amount equal to your hemocraft die's maximum value instead of rolling. The reduction to your hit point maximum lasts until you finish a short or long rest.", - "An amplified curse gains an additional effect, noted in the curse's description. Creatures that do not have blood in their bodies are immune to blood curses, unless you have amplified the curse.", - "Some of your features require your target to make a saving throw to resist the feature's effects. The saving throw DC is calculated as follows:", - { - "type": "abilityDc", - "name": "Hemocraft save DC", - "attributes": [ - "int" - ] - }, - "Once you use this feature, you must finish a short or long rest before you can use it again. You can use Blood Maledict twice starting at 6th level, three times starting at 13th level, and four times starting at 17th level." - ] - }, - { - "name": "Fighting Style", - "source": "BHBB", - "className": "Blood Hunter (Balanced)", - "classSource": "BHBB", - "level": 2, - "entries": [ - "At 2nd level, you adopt a style of fighting as your specialty. Choose one of the following options. You can't take a Fighting Style option more than once, even if you later get to choose again.", - { - "type": "options", - "entries": [ - { - "type": "entries", - "name": "Archery", - "entries": [ - "You gain a +2 bonus to attack rolls you make with ranged weapons." - ] - }, - { - "type": "entries", - "name": "Dueling", - "entries": [ - "When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon." - ] - }, - { - "type": "entries", - "name": "Great Weapon Fighting", - "entries": [ - "When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit." - ] - }, - { - "type": "entries", - "name": "Two-Weapon Fighting", - "entries": [ - "When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack." - ] - } - ] - } - ] - }, - { - "name": "Crimson Rite", - "source": "BHBB", - "className": "Blood Hunter (Balanced)", - "classSource": "BHBB", - "level": 2, - "entries": [ - "At 2nd level, you learn to invoke a rite of hemocraft within your weapon at the cost of your own vitality. Choose one rite from the Primal Rites list below to learn.", - "As a bonus action, you can activate a crimson rite of your choice on a single weapon you are holding. When you activate a rite, your current and maximum hit points are reduced by an amount equal to one roll of your hemocraft die, as shown in the Hemocraft Die column of the Blood Hunter table. The reduction to your hit point maximum lasts until you finish a short or long rest.", - "The rite lasts for 1 minute, or until you aren't holding the weapon at the end of your turn.", - "While the rite is in effect, attacks you make with this weapon are magical, and when you hit a creature with an attack made with the weapon, you can deal extra damage equal to your hemocraft die of the type determined by the chosen rite. You can deal this extra damage only once per turn, but starting at 11th level you may deal the extra damage from this feature more than once a turn. The amount of damage increases as you level up, as shown in the hemocraft die column on Blood Hunter class table. A weapon can hold only one active rite at a time.", - "You learn an additional Rite of your choice at 7th level, and another at 14th..", - { - "type": "entries", - "name": "Primal Rites", - "entries": [ - "Starting at 3rd level you may choose from the following:", - { - "type": "entries", - "name": "Rite of the Flame", - "entries": [ - "Your rite damage is fire damage." - ] - }, - { - "type": "entries", - "name": "Rite of the Frozen", - "entries": [ - "Your rite damage is cold damage." - ] - }, - { - "type": "entries", - "name": "Rite of the Storm", - "entries": [ - "Your rite damage is lightning damage." - ] - } - ] - }, - { - "type": "entries", - "name": "Esoteric Rites", - "entries": [ - "Starting at 14th level you may choose from the following:", - { - "type": "entries", - "name": "Rite of the Acrid", - "entries": [ - "Your rite damage is acid damage." - ] - }, - { - "type": "entries", - "name": "Rite of the Dead", - "entries": [ - "Your rite damage is necrotic damage." - ] - }, - { - "type": "entries", - "name": "Rite of the Roar", - "entries": [ - "Your rite damage is thunder damage." - ] - } - ] - } - ] - }, - { - "name": "Blood Hunter Order", - "source": "BHBB", - "className": "Blood Hunter (Balanced)", - "classSource": "BHBB", - "level": 3, - "entries": [ - "At 3rd level, you commit to an order of blood hunter martial focus. Choose Order of the Ghostslayer, Order of the Profane Soul, Order of the Mutant, or Order of the Lycan, all detailed at the end of the class description. The order you choose grants you features at 3rd level, and again at 7th, 11th, 15th, and 18th level." - ] - }, - { - "name": "Ability Score Improvement", - "source": "BHBB", - "className": "Blood Hunter (Balanced)", - "classSource": "BHBB", - "level": 4, - "entries": [ - "When you reach 4th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", - "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}." - ] - }, - { - "name": "Extra Attack", - "source": "BHBB", - "className": "Blood Hunter (Balanced)", - "classSource": "BHBB", - "level": 5, - "entries": [ - "Beginning at 5th level, you can attack twice, instead of once, whenever you take the {@action Attack} action on your turn." - ] - }, - { - "name": "Brand of Castigation", - "source": "BHBB", - "className": "Blood Hunter (Balanced)", - "classSource": "BHBB", - "level": 6, - "entries": [ - "At 6th level, whenever you damage a creature with your crimson rite feature, you can choose to sear an arcane brand of hemocraft magic into it as a reaction and your current and maximum hit points are reduced by an amount equal to one roll of your hemocraft die, as shown in the Hemocraft Die column of the Blood Hunter table. The reduction to your hit point maximum lasts until you finish a short or long rest.", - "You always know the direction to the branded creature while it is within 500 feet of you, and each time the branded creature deals damage to you, the branded creature suffers psychic damage equal to your Intelligence modifier (minimum of 1).", - "Your brand lasts for 1 hour, or until you apply a brand to another creature. Your brand counts as a spell for the purposes of {@spell dispel magic|phb}, and the spell level is equal to a quarter of your blood hunter level (rounded down).", - "Once you use this feature, you can't use it again until you finish a short or long rest." - ] - }, - { - "name": "Blood Maledict Improvement", - "source": "BHBB", - "className": "Blood Hunter (Balanced)", - "classSource": "BHBB", - "level": 6, - "entries": [ - "Beginning at 6th level, you can use your Blood Maledict feature twice between rests." - ] - }, - { - "name": "Hunter's Bane Improvement", - "source": "BHBB", - "className": "Blood Hunter (Balanced)", - "classSource": "BHBB", - "level": 6, - "entries": [ - "At 6th level, you can choose one additional type of creature from the options in your Hunter's Bane feature.", - "You choose one additional type of creature at 14th level." - ] - }, - { - "name": "Order feature", - "source": "BHBB", - "className": "Blood Hunter (Balanced)", - "classSource": "BHBB", - "level": 7, - "entries": [ - "At 7th level, you gain a feature granted by your Blood Hunter Order." - ] - }, - { - "name": "Crimson Rite Improvement", - "source": "BHBB", - "className": "Blood Hunter (Balanced)", - "classSource": "BHBB", - "level": 7, - "entries": [ - "At 7th level, you learn an additional Rite of your choice from those available." - ] - }, - { - "name": "Ability Score Improvement", - "source": "BHBB", - "className": "Blood Hunter (Balanced)", - "classSource": "BHBB", - "level": 8, - "entries": [ - "When you reach 8th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", - "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}." - ] - }, - { - "name": "Grim Psychometry", - "source": "BHBB", - "className": "Blood Hunter (Balanced)", - "classSource": "BHBB", - "level": 9, - "entries": [ - "When you reach 9th level, you can call up visions of the past that relate to an object you hold. You spend at least 10 minutes in meditation, then receive dreamlike, shadowy glimpses of recent events.", - "After meditating for 10 minutes, you learn how the owner acquired and lost the object, as well as the most recent significant event involving the object and that owner. If the object was owned by another creature in the recent past (within a number of days equal to your Intelligence modifier), you can spend 1 additional minute for each owner to learn the same information about that creature.", - "You can continue meditating in this way after the visions begin for a number of minutes equal to your Intelligence modifier and must maintain concentration during that time, as if you were casting a spell.", - "If this feature has been used on the held object within the last 7 days it yields no visions at all.", - "Once you use this feature, you can't use it again until you finish a short or long rest." - ] - }, - { - "name": "Dark Augmentation", - "source": "BHBB", - "className": "Blood Hunter (Balanced)", - "classSource": "BHBB", - "level": 10, - "entries": [ - "Upon reaching 10th level, arcane blood magic suffuses your body, permanently reinforcing your resilience. Your speed increases by 5 feet, and whenever you make a Strength, Dexterity, or Constitution saving throw, you gain a bonus to the saving throw equal to your Intelligence modifier (minimum of one)." - ] - }, - { - "name": "Order feature", - "source": "BHBB", - "className": "Blood Hunter (Balanced)", - "classSource": "BHBB", - "level": 11, - "entries": [ - "At 11th level, you gain a feature granted by your Blood Hunter Order." - ] - }, - { - "name": "Crimson Rite Improvement", - "source": "BHBB", - "className": "Blood Hunter (Balanced)", - "classSource": "BHBB", - "level": 11, - "entries": [ - "At 11th level, you may deal the extra damage from this feature more than once a turn." - ] - }, - { - "name": "Ability Score Improvement", - "source": "BHBB", - "className": "Blood Hunter (Balanced)", - "classSource": "BHBB", - "level": 12, - "entries": [ - "When you reach 12th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", - "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}." - ] - }, - { - "name": "Brand of Tethering", - "source": "BHBB", - "className": "Blood Hunter (Balanced)", - "classSource": "BHBB", - "level": 13, - "entries": [ - "Starting at 13th level, the psychic damage from your Brand of Castigation feature increases to twice your Intelligence modifier (minimum of 2).", - "In addition, a branded creature's speed is halved, and if a creature branded by you attempts to teleport or leave their current plane via an ability or spell (such as misty step or plane shift), they must first make a Wisdom saving throw against your hemocraft save DC. On a failed save the ability or spell fails and the creature takes 3d6 psychic damage." - ] - }, - { - "name": "Blood Maledict Improvement", - "source": "BHBB", - "className": "Blood Hunter (Balanced)", - "classSource": "BHBB", - "level": 13, - "entries": [ - "Beginning at 13th level, you can use your Blood Maledict feature three times between rests." - ] - }, - { - "name": "Hardened Soul", - "source": "BHBB", - "className": "Blood Hunter (Balanced)", - "classSource": "BHBB", - "level": 14, - "entries": [ - "When you reach 14th level, you have advantage on saving throws against being {@condition charmed} and {@condition frightened}." - ] - }, - { - "name": "Crimson Rite Improvement", - "source": "BHBB", - "className": "Blood Hunter (Balanced)", - "classSource": "BHBB", - "level": 14, - "entries": [ - "At 14th level, you learn an additional Rite of your choice from those available." - ] - }, - { - "name": "Hunter's Bane Improvement", - "source": "BHBB", - "className": "Blood Hunter (Balanced)", - "classSource": "BHBB", - "level": 14, - "entries": [ - "At 14th level, you can choose one additional type of creature from the options in your Hunter's Bane feature." - ] - }, - { - "name": "Order feature", - "source": "BHBB", - "className": "Blood Hunter (Balanced)", - "classSource": "BHBB", - "level": 15, - "entries": [ - "At 15th level, you gain a feature granted by your Blood Hunter Order." - ] - }, - { - "name": "Ability Score Improvement", - "source": "BHBB", - "className": "Blood Hunter (Balanced)", - "classSource": "BHBB", - "level": 16, - "entries": [ - "When you reach 16th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", - "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}." - ] - }, - { - "name": "Blood Maledict Improvement", - "source": "BHBB", - "className": "Blood Hunter (Balanced)", - "classSource": "BHBB", - "level": 17, - "entries": [ - "Beginning at 17th level, you can use your Blood Maledict feature four times between rests." - ] - }, - { - "name": "Order feature", - "source": "BHBB", - "className": "Blood Hunter (Balanced)", - "classSource": "BHBB", - "level": 18, - "entries": [ - "At 18th level, you gain a feature granted by your Blood Hunter Order." - ] - }, - { - "name": "Ability Score Improvement", - "source": "BHBB", - "className": "Blood Hunter (Balanced)", - "classSource": "BHBB", - "level": 19, - "entries": [ - "When you reach 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", - "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}." - ] - }, - { - "name": "Sanguine Mastery", - "source": "BHBB", - "className": "Blood Hunter (Balanced)", - "classSource": "BHBB", - "level": 20, - "entries": [ - "Upon becoming 20th level, you honed your control over blood magic, mitigating your sacrifice and empowering your capability. Whenever a blood hunter feature requires you to roll a hemocraft die, you can choose to use half the die's maximum value instead of rolling; this can be applied even when amplifying a blood curse.", - "You can use this feature a number of times equal to your Intelligence modifier and regain all expended uses of this feature when you finish a long rest.", - "In addition, whenever you score a critical hit with a weapon attack empowered by your Crimson Rite, you regain one expended use of your Blood Maledict feature." - ] - } - ], - "subclassFeature": [ - { - "name": "Order of the Ghostslayer", - "source": "BHBB", - "className": "Blood Hunter (Balanced)", - "classSource": "BHBB", - "subclassShortName": "Ghostslayer", - "subclassSource": "BHBB", - "level": 3, - "entries": [ - "The Order of the Ghostslayer is the oldest of the orders, having originally rediscovered the secrets of blood magic and refined them for combat against the scourge of undeath. ghostslayers seek out and study the moment of death, obsessing over the mysteries of the transition and how it can become corrupted by unholy powers to rise once more. Tuning their abilities to annihilate such abominations, these zealous blood hunters seek out the sources of such necromantic energies, intent to destroy them wherever they arise.", - { - "type": "refSubclassFeature", - "subclassFeature": "Rite of the Dawn|Blood Hunter (Balanced)|BHBB|Ghostslayer|BHBB|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Curse Specialist|Blood Hunter (Balanced)|BHBB|Ghostslayer|BHBB|3" - } - ] - }, - { - "name": "Rite of the Dawn", - "entries": [ - "When you join this order at 3rd level, you learn the Rite of the Dawn esoteric rite (detailed below).", - { - "type": "entries", - "name": "Rite of the Dawn", - "entries": [ - "Your rite damage is radiant damage. While the rite is active, you gain the following benefits:", - { - "type": "list", - "items": [ - "Your weapon sheds bright light in a 10-foot radius and dim light for an additional 10 feet.", - "Whenever you hit an undead creature with a weapon using this rite, it takes extra radiant damage equal to your Intelligence modifier." - ] - } - ] - } - ], - "source": "BHBB", - "className": "Blood Hunter (Balanced)", - "classSource": "BHBB", - "subclassShortName": "Ghostslayer", - "subclassSource": "BHBB", - "level": 3, - "header": 1 - }, - { - "name": "Curse Specialist", - "entries": [ - "Beginning at 3rd level, your ancient order teaches advanced mastery over blood curses. You gain an additional use of your Blood Maledict feature. In addition, your blood curses can target any creature, whether it has blood or not." - ], - "source": "BHBB", - "className": "Blood Hunter (Balanced)", - "classSource": "BHBB", - "subclassShortName": "Ghostslayer", - "subclassSource": "BHBB", - "level": 3, - "header": 1 - }, - { - "name": "Supernal Surge", - "source": "BHBB", - "className": "Blood Hunter (Balanced)", - "classSource": "BHBB", - "subclassShortName": "Ghostslayer", - "subclassSource": "BHBB", - "level": 7, - "entries": [ - "At 7th level, you've learned to briefly step into the spirit world, enabling a swift and deadly strike. When you use the Attack action you can spend a use of this feature to make one additional weapon attack as a bonus action and become temporarily spectral. Until the end of your next turn, you can move through other creatures and objects as if they were difficult terrain. You take {@damage 1d10} force damage if you end your turn inside an object. If you are inside an object when you are no longer spectral, you are immediately shunted to the nearest unoccupied space that you can occupy and take force damage equal to twice the number of feet you moved.", - "You can use this feature once. Beginning at 15th level, you can use your Supernal Surge feature twice. You regain all expended uses when you finish a long rest." - ] - }, - { - "name": "Brand of Sundering", - "source": "BHBB", - "className": "Blood Hunter (Balanced)", - "classSource": "BHBB", - "subclassShortName": "Ghostslayer", - "subclassSource": "BHBB", - "level": 11, - "entries": [ - "Beginning at 11th level, your Brand of Castigation now exposes a fragment of your foe's essence, leaving them vulnerable to your Crimson Rite. Whenever you damage a branded creature with your Crimson Rite, your weapon deals one additional hemocraft die of rite damage. In addition, the branded creature can't move through creatures or objects." - ] - }, - { - "name": "Blood Curse of the Exorcist", - "source": "BHBB", - "className": "Blood Hunter (Balanced)", - "classSource": "BHBB", - "subclassShortName": "Ghostslayer", - "subclassSource": "BHBB", - "level": 15, - "entries": [ - "At 15th level, you've honed your hemocraft to tear wicked influence from your allies, punishing those who would infiltrate their body and mind. You gain the {@optfeature Blood Curse of the Exorcist|BHBB} for your Blood Maledict feature. This doesn't count against your number of blood curses known." - ] - }, - { - "name": "Vengeful Spirit", - "source": "BHBB", - "className": "Blood Hunter (Balanced)", - "classSource": "BHBB", - "subclassShortName": "Ghostslayer", - "subclassSource": "BHBB", - "level": 18, - "entries": [ - "Upon reaching 18th level, you learn to project your spirit to continue fighting while on the edge of death. When you are reduced to 0 hit points but not killed outright, you can choose to let your soul emerge from your body to fight on. Your body remains unconscious and you continue to make death saving throws as per normal.", - "At the beginning of your next turn, you manifest a spirit form in your space that picks up your weapons and acts on each of your turns under your control. Your spirit form shares your game statistics, can move through other creatures and objects as if they were difficult terrain, and is immune to cold, necrotic and nonmagical damage.", - "If your spirit form takes any damage, your body dies, your spirit moves more than 30 feet away from your body or you regain at least 1 hit point, your spirit form vanishes and drops your weapons in its space.", - "Once you use this feature, you can't use it again until you finish a long rest." - ] - }, - { - "name": "Order of the Profane Soul", - "source": "BHBB", - "className": "Blood Hunter (Balanced)", - "classSource": "BHBB", - "subclassShortName": "Profane Soul", - "subclassSource": "BHBB", - "level": 3, - "entries": [ - "Those who have taken to the Order of the Profane Soul have seen the limits of hemocraft against some of the most ancient and cruel fiends and terrors of the world. Unable to pursue beings of such power, creatures able to vanish amongst the nobles without a trace, or bend the mind of the most stalwart warrior with but a glance, this order trusted in the irresilience and delved into this same well of corrupting arcane knowledge, making pacts with lesser evils to better combat the greater. While they may have traded a part of themselves, members of this order believe the power gained far outweighs the price, for even devils now quake when they know they've drawn the attention of the Order of the Profane Soul.", - { - "type": "refSubclassFeature", - "subclassFeature": "Otherworldly Patron|Blood Hunter (Balanced)|BHBB|Profane Soul|BHBB|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Pact Magic|Blood Hunter (Balanced)|BHBB|Profane Soul|BHBB|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Rite Focus|Blood Hunter (Balanced)|BHBB|Profane Soul|BHBB|3" - } - ] - }, - { - "name": "Otherworldly Patron", - "entries": [ - "When you reach 3rd level, you strike a bargain with an otherworldly being of your choice:", - { - "type": "list", - "items": [ - { - "type": "entries", - "entries": [ - "The Archfey, the Fiend, or the Great Old One, detailed in the Player's Handbook" - ] - }, - { - "type": "entries", - "entries": [ - "The Undying, from Sword Coast Adventurer's Guide" - ] - }, - { - "type": "entries", - "entries": [ - "The Celestial or the Hexblade, from Xanathar's Guide to Everything" - ] - }, - { - "type": "entries", - "entries": [ - "The Fathomless or the Genie, from Tasha's Cauldron of Everything" - ] - }, - { - "type": "entries", - "entries": [ - "The Undead, from Van Richten's Guide to Ravenloft" - ] - } - ] - }, - "The choice you make augments some of your subclass features, as noted below." - ], - "source": "BHBB", - "className": "Blood Hunter (Balanced)", - "classSource": "BHBB", - "subclassShortName": "Profane Soul", - "subclassSource": "BHBB", - "level": 3, - "header": 1 - }, - { - "name": "Pact Magic", - "entries": [ - "When you reach 3rd level, you can augment your combat techniques with the ability to cast spells. See {@book chapter 10|PHB|10} of the Player's Handbook for the general rules of spell casting and chapter 11 of the Player's Handbook for the {@filter Warlock spell list|spells|class=warlock}.", - { - "type": "entries", - "name": "Cantrips", - "entries": [ - "You learn two cantrips of your choice from the {@filter Warlock spell list|spells|class=warlock}. You learn an additional warlock cantrip of your choice at 10th level." - ] - }, - { - "type": "entries", - "name": "Spell Slots", - "entries": [ - "The Profane Soul Spellcasting table shows how many spell slots you have. The table also shows what the level of those slots is; all of your spell slots are the same level. To cast one of your {@filter Warlock spells|spells|class=warlock} of 1st level or higher, you must expend a spell slot. You regain all expended spell slots when you finish a short or long rest.", - "For example, when you are 8th level, you have two 2nd-level spell slots. To cast the 1st-level spell witch bolt, you must spend one of those slots, and you cast it as a 2nd-level spell." - ] - }, - { - "type": "entries", - "name": "Spells Known of 1st Level and Higher", - "entries": [ - "At 3rd level, you know two 1st-level spells of your choice from the {@filter Warlock spell list|spells|class=warlock}.", - "The Spells Known column of the Profane Soul table shows when you learn more {@filter Warlock spells|spells|class=warlock} of your choice of 1st level and higher. A spell you choose must be of a level no higher than what's shown in the table's Slot Level column for your level. When you reach 11th level, for example, you learn a new warlock spell, which can be 1st, 2nd, or 3rd level.", - "Additionally, when you gain a level in this class and order, you can choose one of the warlock spells you know and replace it with another spell from the warlock spell list, which also must be of a level for which you have spell slots." - ] - }, - { - "type": "entries", - "name": "Spellcasting Ability", - "entries": [ - "Intelligence is your spell casting ability for your warlock spells, so you use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a warlock spell you cast and when making an attack roll with one.", - { - "type": "abilityDc", - "name": "Spell save DC", - "attributes": [ - "int" - ] - }, - { - "type": "abilityAttackMod", - "name": "Spell attack modifier", - "attributes": [ - "int" - ] - } - ] - } - ], - "source": "BHBB", - "className": "Blood Hunter (Balanced)", - "classSource": "BHBB", - "subclassShortName": "Profane Soul", - "subclassSource": "BHBB", - "level": 3, - "header": 1 - }, - { - "name": "Rite Focus", - "entries": [ - "Beginning at 3rd level, your weapon becomes a core to your pact with your chosen dark patron. While you have an active Crimson Rite, you can use your weapon as a spellcasting focus (found in {@book chapter 5|PHB|5} of the Player's Handbook) for your warlock spells, and you gain a specific benefit based on your chosen pact (outlined below).", - { - "type": "entries", - "name": "The Archfey", - "entries": [ - "When you damage a creature with a weapon for which you have an active crimson rite, that creature glows with faint light until the end of your next turn. For the duration, the creature gains no benefit from cover except full cover or from being invisible." - ] - }, - { - "type": "entries", - "name": "The Celestial", - "entries": [ - "You can expend a use of your Blood Maledict feature as a bonus action to heal one creature that you can see within 60 feet of you other than yourself. They regain a number of hit points equal to one roll of your hemocraft damage die + your Intelligence modifier (minimum of 1)." - ] - }, - { - "type": "entries", - "name": "The Fathomless", - "entries": [ - "You can breathe underwater. Additionally, once per turn when you damage a creature with a weapon for which you have an active crimson rite, you can reduce that creature's speed by 10 feet until the start of your next turn." - ] - }, - { - "type": "entries", - "name": "The Fiend", - "entries": [ - "When you damage a creature with a weapon for which you have an active crimson rite, if you roll a 1 or 2 on your hemocraft die, you can reroll the die and choose which roll to use." - ] - }, - { - "type": "entries", - "name": "The Genie", - "entries": [ - "As a bonus action, you expend a use of your Blood Maledict feature to give yourself a flying speed of 30 feet, which lasts for a number of rounds equal to your Intelligence modifier (minimum of 1 round)." - ] - }, - { - "type": "entries", - "name": "The Great Old One", - "entries": [ - "When you score a critical hit against a creature, that creature and any other creatures of your choice within 5 feet of it are frightened of you until the end of your next turn." - ] - }, - { - "type": "entries", - "name": "The Hexblade", - "entries": [ - "When you successfully target a creature with a blood curse, the next time you hit that creature with an attack while the curse is in effect, the attack deals additional damage equal to your proficiency bonus." - ] - }, - { - "type": "entries", - "name": "The Undead", - "entries": [ - "When you take necrotic damage, you can use your reaction to halve that damage. In addition, your appearance changes to reflect some aspect of your patron while you have any crimson rite active." - ] - }, - { - "type": "entries", - "name": "The Undying", - "entries": [ - "Whenever you reduce a hostile creature with a CR equal to half your character level (rounded up) or higher to 0 hit points, you regain a number of hit points equal to one roll of your hemocraft die." - ] - } - ], - "source": "BHBB", - "className": "Blood Hunter (Balanced)", - "classSource": "BHBB", - "subclassShortName": "Profane Soul", - "subclassSource": "BHBB", - "level": 3, - "header": 1 - }, - { - "name": "Mystic Frenzy", - "source": "BHBB", - "className": "Blood Hunter (Balanced)", - "classSource": "BHBB", - "subclassShortName": "Profane Soul", - "subclassSource": "BHBB", - "level": 7, - "entries": [ - "Starting at 7th level, when you use your action to cast a cantrip, you can immediately make one weapon attack as a bonus action." - ] - }, - { - "name": "Revealed Arcana", - "source": "BHBB", - "className": "Blood Hunter (Balanced)", - "classSource": "BHBB", - "subclassShortName": "Profane Soul", - "subclassSource": "BHBB", - "level": 7, - "entries": [ - "At 7th level, your patron grants you the use of a distinctive spell based on your pact. You cast this spell using any pact magic spell slot, and can't do so again until you finish a long rest.", - { - "type": "entries", - "name": "The Archfey", - "entries": [ - "You can cast {@spell blur}." - ] - }, - { - "type": "entries", - "name": "The Celestial", - "entries": [ - "You can cast {@spell lesser restoration}." - ] - }, - { - "type": "entries", - "name": "The Fathomless", - "entries": [ - "You can cast {@spell gust of wind}." - ] - }, - { - "type": "entries", - "name": "The Fiend", - "entries": [ - "You can cast {@spell scorching ray}." - ] - }, - { - "type": "entries", - "name": "The Genie", - "entries": [ - "You can cast {@spell phantasmal force}." - ] - }, - { - "type": "entries", - "name": "The Great Old One", - "entries": [ - "You can cast {@spell detect thoughts}." - ] - }, - { - "type": "entries", - "name": "The Hexblade", - "entries": [ - "You can cast {@spell branding smite}." - ] - }, - { - "type": "entries", - "name": "The Undead", - "entries": [ - "You can cast {@spell blindness/deafness}." - ] - }, - { - "type": "entries", - "name": "The Undying", - "entries": [ - "You can cast {@spell silence}." - ] - } - ] - }, - { - "name": "Brand of the Sapping Scar", - "source": "BHBB", - "className": "Blood Hunter (Balanced)", - "classSource": "BHBB", - "subclassShortName": "Profane Soul", - "subclassSource": "BHBB", - "level": 11, - "entries": [ - "Upon reaching 11th level, your Brand of Castigation feature digs dark arcane scars into your target, leaving them vulnerable to your magic. A creature branded by you has disadvantage on saving throws against your warlock spells." - ] - }, - { - "name": "Unsealed Arcana", - "source": "BHBB", - "className": "Blood Hunter (Balanced)", - "classSource": "BHBB", - "subclassShortName": "Profane Soul", - "subclassSource": "BHBB", - "level": 15, - "entries": [ - "At 15th level, your patron grants you the use of an additional spell based on your pact. You cast this spell without expending a spell slot, and can't do so again until you finish a long rest.", - { - "type": "entries", - "name": "The Archfey", - "entries": [ - "You can cast {@spell slow}." - ] - }, - { - "type": "entries", - "name": "The Celestial", - "entries": [ - "You can cast {@spell revivify}." - ] - }, - { - "type": "entries", - "name": "The Fathomless", - "entries": [ - "You can cast {@spell lightning bolt}." - ] - }, - { - "type": "entries", - "name": "The Fiend", - "entries": [ - "You can cast {@spell fireball}." - ] - }, - { - "type": "entries", - "name": "The Genie", - "entries": [ - "You can cast {@spell protection from energy}." - ] - }, - { - "type": "entries", - "name": "The Great Old One", - "entries": [ - "You can cast {@spell haste}." - ] - }, - { - "type": "entries", - "name": "The Hexblade", - "entries": [ - "You can cast {@spell blink}." - ] - }, - { - "type": "entries", - "name": "The Undead", - "entries": [ - "You can cast {@spell speak with dead}." - ] - }, - { - "type": "entries", - "name": "The Undying", - "entries": [ - "You can cast {@spell bestow curse}." - ] - } - ] - }, - { - "name": "Blood Curse of the Souleater", - "source": "BHBB", - "className": "Blood Hunter (Balanced)", - "classSource": "BHBB", - "subclassShortName": "Profane Soul", - "subclassSource": "BHBB", - "level": 18, - "entries": [ - "Starting at 18th level, you've learned to siphon the soul from your fallen prey. You gain the {@optfeature Blood Curse of the Souleater|BHBB} for your Blood Maledict feature. This does not count against your number of blood curses known." - ] - }, - { - "name": "Order of the Mutant", - "source": "BHBB", - "className": "Blood Hunter (Balanced)", - "classSource": "BHBB", - "subclassShortName": "Mutant", - "subclassSource": "BHBB", - "level": 3, - "entries": [ - "The process of the Hunter's Bane is a painful, scarring, and sometimes fatal experience. Those that survive find themselves irrevocably changed, enhanced. Some found this experience exalting, embracing the ability to alter one's own physiology through a combination of hemocraft and corrupted alchemy. Over generations of experimentation, a splinter order of blood hunters began to emerge, one that focused on brewing toxic elixirs to modify their capabilities in battle, altering their blood and, overtime, become something beyond what they once were. They called themselves the Order of the Mutant. Researching their targets to know their strengths and weaknesses, these blood hunters can alter their biology to be best prepared for the coming conflict.", - { - "type": "refSubclassFeature", - "subclassFeature": "Formulas|Blood Hunter (Balanced)|BHBB|Mutant|BHBB|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Mutagencraft|Blood Hunter (Balanced)|BHBB|Mutant|BHBB|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Mutagens|Blood Hunter (Balanced)|BHBB|Mutant|BHBB|3" - } - ] - }, - { - "name": "Formulas", - "entries": [ - "You begin to uncover forbidden alchemical formulas that temporarily alter your mental and physical abilities.", - "Beginning at 3rd level, you choose to learn four mutagen formulas. Your {@filter formula options|optionalfeatures|Feature Type=Mutagen} are detailed on the \"Other Options & Features\" page. You gain an additional formula at 7th level, 11th level, 15th level, and 18th level.", - "Additionally, when you gain a new mutagen formula, you can choose one of the formulas you already know and replace it with a new mutagen formula." - ], - "source": "BHBB", - "className": "Blood Hunter (Balanced)", - "classSource": "BHBB", - "subclassShortName": "Mutant", - "subclassSource": "BHBB", - "level": 3, - "header": 1 - }, - { - "name": "Mutagencraft", - "entries": [ - "At 3rd level, you can concoct a two mutagens when you finish a long rest. Starting at 7th level, the number of mutagens you can create when you finish a long rest increases to three, and you can create four mutagens at 15th level.", - "As a bonus action you can consume a single mutagen, and the effects and side effects last for 1 hour. While one or more mutagens are affecting you, you can use an action to focus and flush the toxins from your system, ending the effects and side effects of all mutagens.", - "Mutagens are designed for your biology and have no effect on other creatures. They are also unstable by nature, losing their potency over time and becoming inert if not used before you finish your next short or long rest." - ], - "source": "BHBB", - "className": "Blood Hunter (Balanced)", - "classSource": "BHBB", - "subclassShortName": "Mutant", - "subclassSource": "BHBB", - "level": 3, - "header": 1 - }, - { - "name": "Mutagens", - "entries": [ - "You can find the descriptions for each {@filter mutagen|optionalfeatures|Feature Type=Mutagen} on the \"Other Options & Features\" page." - ], - "source": "BHBB", - "className": "Blood Hunter (Balanced)", - "classSource": "BHBB", - "subclassShortName": "Mutant", - "subclassSource": "BHBB", - "level": 3, - "header": 1 - }, - { - "name": "Strange Metabolism", - "source": "BHBB", - "className": "Blood Hunter (Balanced)", - "classSource": "BHBB", - "subclassShortName": "Mutant", - "subclassSource": "BHBB", - "level": 7, - "entries": [ - "Beginning at 7th level, your body has begun to adapt to toxins and venoms, ignoring their corroding effects. You gain advantage on saving throws against poison, and you have resistance against poison damage.", - "In addition, you can instill a burst of adrenaline to temporarily resist the negative effects of a mutagen. As an action, you can choose to ignore the side effect of a mutagen affecting you for 1 minute.", - "Once you use this feature to resist side effects, you can't do so again until you finish a long rest." - ] - }, - { - "name": "Brand of Axiom", - "source": "BHBB", - "className": "Blood Hunter (Balanced)", - "classSource": "BHBB", - "subclassShortName": "Mutant", - "subclassSource": "BHBB", - "level": 11, - "entries": [ - "At 11th level, your mutagenic hemocraft lets your Brand of Castigation reveal a foe's true nature.", - "If a creature branded by you is under the effect of any illusion spell, the {@spell polymorph|PHB} spell, the Change Shape action, the Shapechanger trait, the Wild Shape feature, or a similar effect, it must succeed on a Wisdom saving throw. On a failed save the illusion spell (if any) ends, it reverts to its true form (if changed) and is stunned until the end of your next turn.", - "If a creature's saving throw is successful, the creature is immune to the Brand of Axiom for the next 10 minutes." - ] - }, - { - "name": "Blood Curse of Corrosion", - "source": "BHBB", - "className": "Blood Hunter (Balanced)", - "classSource": "BHBB", - "subclassShortName": "Mutant", - "subclassSource": "BHBB", - "level": 15, - "entries": [ - "Starting at 15th level, your blood curse can wrack a creature's body with terrible toxins. You gain the {@optfeature Blood Curse of Corrosion|BHBB} for your Blood Maledict feature. This does not count against your number of blood curses known." - ] - }, - { - "name": "Exalted Mutation", - "source": "BHBB", - "className": "Blood Hunter (Balanced)", - "classSource": "BHBB", - "subclassShortName": "Mutant", - "subclassSource": "BHBB", - "level": 18, - "entries": [ - "At 18th level, your body has adapted to produce mutagens naturally in a moment of need. As a bonus action, choose one mutagen currently affecting you. Its effects and side effects end, and you can immediately have a mutagen you know the formula for take effect in its place.", - "You can use this feature a number of times equal to your Intelligence modifier (minimum of 1). You regain all uses of this feature after you finish a long rest." - ] - }, - { - "name": "Order of the Lycan", - "source": "BHBB", - "className": "Blood Hunter (Balanced)", - "classSource": "BHBB", - "subclassShortName": "Lycan", - "subclassSource": "BHBB", - "level": 3, - "entries": [ - "Of the many terrible curses that plague the realm, few are as ancient or as feared as Lycanthropy. Passed through blood, this affliction seeds a host with the savage strength and hunger for violence of a wicked beast. The Order of the Lycan is a proud order of blood hunters who undergo \"The Taming,\" a ceremonial inflicting of lycanthropy from a senior member. These hunters then use their abilities to harness the power of the monster they harbor without losing themselves to it. Through intense honing of one's own willpower, combined with the secrets of the order's blood magic rituals, members learn to control and unleash their hybrid form for short periods of time. Enhanced physical prowess, unnatural resilience, and razor sharp claws make these warriors a terrible foe to any evil that crosses their path. Yet, no training is perfect, and without care and complete focus, even the greatest of blood hunters can temporarily lose themselves to the bloodlust.", - { - "type": "refSubclassFeature", - "subclassFeature": "Heightened Senses|Blood Hunter (Balanced)|BHBB|Lycan|BHBB|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Hybrid Transformation|Blood Hunter (Balanced)|BHBB|Lycan|BHBB|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "The Onus of Lycanthropy|Blood Hunter (Balanced)|BHBB|Lycan|BHBB|3" - } - ] - }, - { - "name": "Heightened Senses", - "entries": [ - "Starting when you choose this archetype at 3rd level, you begin to adopt the improved abilities of a natural predator. You have advantage on Wisdom ({@skill Perception}) checks that rely on hearing or smell." - ], - "source": "BHBB", - "className": "Blood Hunter (Balanced)", - "classSource": "BHBB", - "subclassShortName": "Lycan", - "subclassSource": "BHBB", - "level": 3, - "header": 1 - }, - { - "name": "Hybrid Transformation", - "entries": [ - "Upon choosing this archetype at 3rd level, you begin to control the lycanthropic curse that now flows through your blood. As an action, you can transform into your Hybrid form for 10 minutes. You can speak, use equipment, and wear armor in this form. You can revert to your normal form earlier by using an action on your turn. You automatically revert to your normal form if you fall unconscious, drop to 0 Hit Points, or die. Once you use this feature, you must finish a short or long rest before you can use it again.", - "While you are transformed, you gain the following features:", - { - "type": "entries", - "name": "Feral Might", - "entries": [ - "You have advantage on Strength checks and Strength saving throws. When you make a melee weapon attack using Strength, you gain a +1 bonus to the damage roll. This bonus increases to +2 at 11th level and to +3 at 18th level." - ] - }, - { - "type": "entries", - "name": "Resilient Hide", - "entries": [ - "You have resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks that aren't silvered. While you are not wearing heavy armor or wielding a shield, you gain a +1 bonus to your AC." - ] - }, - { - "type": "entries", - "name": "Predatory Strikes", - "entries": [ - "You can apply your Crimson Rite feature to your unarmed strikes, which you treat as one weapon. Your unarmed strikes deal {@damage 1d4} bludgeoning or slashing damage (your choice). This damage increases to {@damage 1d6} at 7th level and {@damage 1d8} at 11th level.", - "Additionally, when you use the Attack action to make an unarmed strike, you can make one additional unarmed strike as a bonus action." - ] - }, - { - "type": "entries", - "name": "Cursed Weakness", - "entries": [ - "You have vulnerability to damage from silvered weapons." - ] - }, - { - "type": "entries", - "name": "Bloodlust", - "entries": [ - "If you've taken damage since the start of your last turn, you must make a Wisdom saving throw to maintain control of yourself at the start of your turn. The DC equals 10, or half of the total damage you've taken since the start of your previous turn, whichever number is higher.", - "On a failed save, you must move directly towards the nearest creature to you and use the {@action Attack} action against that creature; if you can make extra attacks as part of the Attack action, you use those extra attacks. If there is more than one possible target, the DM chooses between the targets. You then regain control of your character for the remainder of your turn.", - "If you are under an effect that prevents you from concentrating (like the barbarian's {@classFeature Rage|Barbarian||1} feature), you automatically fail this saving throw." - ] - }, - "The benefits of this feature replace the rules for Lycanthropy within the Monster Manual." - ], - "source": "BHBB", - "className": "Blood Hunter (Balanced)", - "classSource": "BHBB", - "subclassShortName": "Lycan", - "subclassSource": "BHBB", - "level": 3, - "header": 1 - }, - { - "type": "inset", - "name": "The Onus of Lycanthropy", - "entries": [ - "Those inducted into the Order of the Lycan choose this path with conviction, understanding the terrible burden it is and the challenges it brings. Where most who embrace this curse grow wicked, mad, even murderous, these blood hunters accept the gifts of the beast while maintaining control through intense training and blood magic. These factors enable a member of the Order of the Lycan to prevent the spread of their curse through blood, should they wish to. One of the most sacred oaths of this order is to never infect another without the order's sanction.", - "Should a member of the Order of the Lycan be cured of the lycanthropic curse, it is a terrible shame on their name, the order, and those who carry the curse still. There have been passages written about members being cleansed against their will, but those brothers and sisters readily return to the order to undergo a renewed initiation of The Taming, reintroducing the curse to their bodies and restoring their honor.", - "Lycanthropy comes in many forms. Each version of the curse is bound to a specific beast: wolf, bear, tiger, boar, and rat are a few of the more well-known variations. The strain of the curse defines the beast a hybrid form will share, but the features the curse bestows remain relatively uniform across strains." - ], - "source": "BHBB", - "className": "Blood Hunter (Balanced)", - "classSource": "BHBB", - "subclassShortName": "Lycan", - "subclassSource": "BHBB", - "level": 3, - "header": 1 - }, - { - "name": "Stalker's Prowess", - "source": "BHBB", - "className": "Blood Hunter (Balanced)", - "classSource": "BHBB", - "subclassShortName": "Lycan", - "subclassSource": "BHBB", - "level": 7, - "entries": [ - "At 7th level, your speed increases by 10 feet while you aren't wearing heavy armor. You also can add 10 feet to your long jump distance and 3 feet to your high jump distance." - ] - }, - { - "name": "Advanced Transformation", - "source": "BHBB", - "className": "Blood Hunter (Balanced)", - "classSource": "BHBB", - "subclassShortName": "Lycan", - "subclassSource": "BHBB", - "level": 11, - "entries": [ - "Starting at 11th level, you learn to unleash and control more of the beast within. You can use your Hybrid Transformation feature twice, regaining all expended uses when you finish a short or long rest. In addition, your hybrid form gains the Lycan Regeneration feature.", - { - "type": "entries", - "name": "Lycan Regeneration", - "entries": [ - "At the start of each of your turns, you regain hit points equal to 1 + your Constitution modifier (minimum of 1) if you have at least 1 hit point and no more than half of your hit points left." - ] - } - ] - }, - { - "name": "Iron Volition", - "source": "BHBB", - "className": "Blood Hunter (Balanced)", - "classSource": "BHBB", - "subclassShortName": "Lycan", - "subclassSource": "BHBB", - "level": 15, - "entries": [ - "At 15th level, you have advantage on your Wisdom saving throws to maintain control of your bloodlust in hybrid form." - ] - }, - { - "name": "Brand of the Voracious", - "source": "BHBB", - "className": "Blood Hunter (Balanced)", - "classSource": "BHBB", - "subclassShortName": "Lycan", - "subclassSource": "BHBB", - "level": 15, - "entries": [ - "Also at 15th level, your {@classFeature Brand of Castigation|Blood Hunter (Balanced)|BHBB|6} now binds your foe to your hunter's thirst for savagery. While in your hybrid form, your attacks have advantage against a creature branded by you." - ] - }, - { - "name": "Hybrid Transformation Mastery", - "source": "BHBB", - "className": "Blood Hunter (Balanced)", - "classSource": "BHBB", - "subclassShortName": "Lycan", - "subclassSource": "BHBB", - "level": 18, - "entries": [ - "At 18th level, you have wrestled your inner predator and mastered it. You can now use your hybrid form feature three times instead of two, and your hybrid form now lasts for up to 30 minutes." - ] - }, - { - "name": "Blood Curse of the Howl", - "source": "BHBB", - "className": "Blood Hunter (Balanced)", - "classSource": "BHBB", - "subclassShortName": "Lycan", - "subclassSource": "BHBB", - "level": 18, - "entries": [ - "Also at 18th level you gain the {@optfeature Blood Curse of the Howl|BHBB} for your Blood Maledict feature. This does not count against your number of blood curses known." - ] - }, - { - "name": "Exiled", - "source": "BHBB", - "className": "Blood Hunter (Balanced)", - "classSource": "BHBB", - "subclassShortName": "Exiled", - "subclassSource": "BHBB", - "level": 3, - "entries": [ - "Perhaps they had begun to use their powers for their own ends, maybe there was no cost too high to pay for the destruction of their quarry or they simply learnt something the Orders would rather keep hidden...", - "Called 'selfish', 'deviants' or even 'evil' by both their specific order and the order as a whole the Exiled find themselves cast out and alone against the world.", - "However having survived the Hunter's Bane and the various trials of Blood Hunter training they remain unfaltering in their ambitions and desires, continuing to hone their bloody craft without the strict guidance of their peers no matter what dark path it may ultimately lead them down.", - { - "type": "refSubclassFeature", - "subclassFeature": "Stolen Secrets|Blood Hunter (Balanced)|BHBB|Exiled|BHBB|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Ravenous Rite|Blood Hunter (Balanced)|BHBB|Exiled|BHBB|3" - } - ] - }, - { - "name": "Stolen Secrets", - "entries": [ - "At 3rd level you begin to use the secrets you studied from the order that ousted you, wielding their knowledge for your own gains. Choose one of the following to represent your old Blood Hunter order:", - { - "type": "entries", - "name": "Ghostslayer", - "entries": [ - "You gain the {@subclassFeature Curse Specialist|Blood Hunter (Balanced)|BHBB|Ghostslayer|BHBB|3} feature from the Order of the Ghostslayer subclass." - ] - }, - { - "type": "entries", - "name": "Profane Soul", - "entries": [ - "You gain the {@subclassFeature Pact Magic|Blood Hunter (Balanced)|BHBB|Profane Soul|BHBB|3} feature from the Order of the Profane Soul subclass.", - "Additionally while you have an active Crimson Rite, you can use your weapon as a spellcasting focus (found in chapter 5 of the Player's Handbook) for your warlock spells." - ] - }, - { - "type": "entries", - "name": "Mutant", - "entries": [ - "You learn four mutagen formulas of your choice; formula options are detailed at the end of the Mutant Order's description. Additionally gain the {@subclassFeature Mutagencraft|Blood Hunter (Balanced)|BHBB|Mutant|BHBB|3} feature from the Order of the Mutant subclass." - ] - }, - { - "type": "entries", - "name": "Lycan", - "entries": [ - "You gain the {@subclassFeature Hybrid Transformation|Blood Hunter (Balanced)|BHBB|Lycan|BHBB|3} and {@subclassFeature Heightened Senses|Blood Hunter (Balanced)|BHBB|Lycan|BHBB|3} features from the Order of the Lycan subclass." - ] - }, - "The choice you make determines some of your other subclass features, as noted below." - ], - "source": "BHBB", - "className": "Blood Hunter (Balanced)", - "classSource": "BHBB", - "subclassShortName": "Exiled", - "subclassSource": "BHBB", - "level": 3, - "header": 1 - }, - { - "name": "Ravenous Rite", - "source": "BHBB", - "className": "Blood Hunter (Balanced)", - "classSource": "BHBB", - "subclassShortName": "Exiled", - "subclassSource": "BHBB", - "level": 3, - "entries": [ - "Additionally at 3rd level your own studies have bore fruit, having discovered a way to bolster yourself as your hemocraft causes harm to your foes.", - "Whenever you hit a creature with a weapon for which you have an active crimson rite, you gain temporary hit points equal to the roll of your hemocraft die." - ] - }, - { - "name": "Forbidden Lore", - "source": "BHBB", - "className": "Blood Hunter (Balanced)", - "classSource": "BHBB", - "subclassShortName": "Exiled", - "subclassSource": "BHBB", - "level": 7, - "entries": [ - "At 7th level your continued delving into the secrets you gleaned during your time in your previous order have yielded new means to exercise your powers. Depending on which order you chose for your stolen secrets feature, you gain one of the following:", - { - "type": "entries", - "name": "Ghostslayer \u2014 Cursed Control", - "entries": [ - "Rather than simply destroying undead, you considered the possibility of bending them to your will through your hemocraft. As an action you may spend a use of your blood maledict feature to target one undead creature you can see within 30 feet of you. The target must make a Charisma saving throw. On a failed save, the target obeys your commands for the next 24 hours, or until you use this feature again. A creature whose challenge rating is equal to or greater than your level is immune to this effect.", - "Additionally at 11th level you may spend a use of your blood maledict feature to reduce your current and maximum hit points by an amount equal to your hemocraft die's maximum value and cast the spell danse macabre; when you do so, you must finish a long rest before you can do so again." - ] - }, - { - "type": "entries", - "name": "Profane Soul \u2014 Dark Bargain", - "entries": [ - "You have learned how to use your own life force to power your spells; you are able to cast a Warlock spell you know of 1st level or higher by reducing your current and maximum hit points by an amount of your hemocraft dice equal to the level of the spell. The reduction to your hit point maximum lasts until you finish a long rest. You die if this reduces your hit point maximum to 0." - ] - }, - { - "type": "entries", - "name": "Mutant \u2014 Malleable Physiology", - "entries": [ - "Absent of the strictures of the order your experimentation with more exotic mutagens has given you abilities beyond those of your rule-bound peers. You learn one {@filter exotic mutagen|optionalfeatures|Feature Type=Exotic Mutagen} formula of your choice from the options listed at the end of this subclass. You gain an additional {@filter exotic mutagen|optionalfeatures|Feature Type=Exotic Mutagen} formula at 11th level, and 15th level.", - "Additionally, when you gain a new {@filter exotic mutagen|optionalfeatures|Feature Type=Exotic Mutagen} formula, you can choose one of the {@filter mutagen|optionalfeatures|Feature Type=Mutagen} or {@filter exotic mutagen|optionalfeatures|Feature Type=Exotic Mutagen} formulas you already know and replace it with a new {@filter exotic mutagen|optionalfeatures|Feature Type=Exotic Mutagen} formula." - ] - }, - { - "type": "entries", - "name": "Lycan \u2014 Hunter's Boon", - "entries": [ - "While you are in your hybrid form you gain a formiddable bite attack. When making a melee attack with your bite, you have a reach of 5 feet and deal {@damage 1d10} piercing damage on a hit. You add your Strength modifier to the attack and damage rolls. A creature hit by your bite must succeed on a Constitution saving throw with a DC of 8 + your proficiency bonus + your Constitution modifier or be cursed with lycanthropy.", - "Additionally at 11th level you gain the {@subclassFeature Advanced Transformation|Blood Hunter (Balanced)|BHBB|Lycan|BHBB|11} feature from the Order of the Lycan subclass." - ] - } - ] - }, - { - "name": "Brand of Vital Hunger", - "source": "BHBB", - "className": "Blood Hunter (Balanced)", - "classSource": "BHBB", - "subclassShortName": "Exiled", - "subclassSource": "BHBB", - "level": 11, - "entries": [ - "At 11th level your delving into dark lore allows your brand to drain the very life from your foes and feed your own.", - "When a creature is branded by you it must make a Constitution saving throw. On a failed save the branded creature gains 1 level of exhaustion and takes necrotic damage, which can't be reduced in any way, equal to your Blood Hunter level while you gain temporary hit points equal to the same amount.", - "The creature repeats the Constitution saving throw every 10 minutes for the duration of the Brand, if a creature's saving throw is successful, the creature is immune to the Brand of Vital Hunger for the next 10 minutes. All levels of exhaustion gained from this brand are removed at the end of the brand's duration." - ] - }, - { - "name": "Blood Curse of Igneous Exsanguination", - "source": "BHBB", - "className": "Blood Hunter (Balanced)", - "classSource": "BHBB", - "subclassShortName": "Exiled", - "subclassSource": "BHBB", - "level": 15, - "entries": [ - "At 15th level you've unlocked the secret to simply manipulating the blood within other's veins to your needs, something you use to violent and visceral effect. You gain the {@optfeature Blood Curse of Igneous Exsanguination|BHBB} for your Blood Maledict feature. This does not count against your number of blood curses known." - ] - }, - { - "name": "Twisted Teachings", - "source": "BHBB", - "className": "Blood Hunter (Balanced)", - "classSource": "BHBB", - "subclassShortName": "Exiled", - "subclassSource": "BHBB", - "level": 18, - "entries": [ - "Starting at 18th level your pursuit for forbidden knowledge leads finally, to your enlightenment; the true realisation of your bloody power unfolds before you as easily as you might turn pages in a book. Depending on which order you chose for your stolen secrets feature, you gain one of the following:", - { - "type": "entries", - "name": "Ghostslayer \u2014 Sinister Siphon", - "entries": [ - "A terrible thought has plagued but broadened your mind as you've grown in power, what are the living but simply the dead in waiting and more potential undead? Even you will one day perish and may become a plaything of some foul necromancer, unless...", - "As a bonus action you may choose one creature under your control and deal necrotic damage to it, which can't be reduced in any way, equal to your Blood Hunter level; you then regain hit points equal to the damage dealt. If the targeted creature is reduced to 0 hit points by this feature it dies instantly and turns to dust. Each time you use this feature you extend your life by 1 month, however your appearance becomes subtly more gaunt and pallid.", - "Additionally your cursed control feature can now affect any type of creature, not only undead." - ] - }, - { - "type": "entries", - "name": "Profane Soul \u2014 Soul Stealer", - "entries": [ - "You learn how to use the souls of other creatures to power your magic, instead of just your own. You may use your action to touch a creature within your reach, the target must make a Charisma saving throw. If it fails, it takes {@damage 10d10} necrotic damage and you regain all your expended warlock spell slots. If it succeeds, it takes half as much necrotic damage and you regain one expended warlock spell slot. If a creature is reduced to 0 hit points by this damage it dies instantly as its soul is consumed. Once you use this feature, you can't use it again until you finish a short or long rest." - ] - }, - { - "type": "entries", - "name": "Mutant \u2014 Monstrous Mutagens", - "entries": [ - "Continued and eager experimentation has unlocked the keys to mold your flesh like clay, allowing you to take on truly terrfying new forms. You learn one {@filter monstrous mutagen|optionalfeatures|Feature Type=Monstrous Mutagen} formula of your choice from the options listed at the end of this subclass; additionally you can choose one of the {@filter mutagen|optionalfeatures|Feature Type=Mutagen} or {@filter exotic mutagen|optionalfeatures|Feature Type=Exotic Mutagen} formulas you already know and replace it with a new {@filter monstrous mutagen|optionalfeatures|Feature Type=Monstrous Mutagen} formula.", - "When the effect of one of these mutagens ends roll {@dice 1d100}, on a 1 you are permanently transformed into a {@creature Mutated Spawn|BHBB}. Your game statistics, including mental ability scores, are replaced by the statistics of the mutated spawn. You assume the hit points of your new form, and you are limited in the actions you can perform by the nature of your new form. Your gear falls to the ground.", - "This change can only be reverted by a spell such as {@spell reincarnate|PHB}, {@spell true resurrection|PHB}, or {@spell wish|PHB}." - ] - }, - { - "type": "entries", - "name": "Lycan \u2014 Unstoppable Beast", - "entries": [ - "You've felt the call of the wild growing inside you since you were afflicted with lycanthropy, although no longer do you call it a curse but a blessing, your very soul becoming as feral as your countenance as you surrender control almost completely. While you are in your hybrid form you have immunity to bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered, and when you use the attack action to make an unarmed strike or an attack with your bite you can make two additional unarmed strikes as a bonus action rather than just one.", - "Additionally the bloodlust feature of your hybrid form is replaced entirely with the following: whenever a hostile creature damages you while you are in your hybrid form, you must succeed on a DC 15 Wisdom saving throw or go berserk. While berserk, you must use your action each round to attack the creature nearest to you. If you can make extra attacks as part of the Attack action, you use those extra attacks, moving to attack the next nearest creature after you fell your current target. If you have multiple possible targets, you attack one at random. You are berserk until you start your turn with no creatures within 60 feet of you that you can see or hear." - ] - } - ] - } - ], - "subclass": [ - { - "name": "Order of the Ghostslayer", - "source": "BHBB", - "subclassFeatures": [ - "Order of the Ghostslayer|Blood Hunter (Balanced)|BHBB|Ghostslayer|BHBB|3", - "Supernal Surge|Blood Hunter (Balanced)|BHBB|Ghostslayer|BHBB|7", - "Brand of Sundering|Blood Hunter (Balanced)|BHBB|Ghostslayer|BHBB|11", - "Blood Curse of the Exorcist|Blood Hunter (Balanced)|BHBB|Ghostslayer|BHBB|15", - "Vengeful Spirit|Blood Hunter (Balanced)|BHBB|Ghostslayer|BHBB|18" - ], - "shortName": "Ghostslayer", - "className": "Blood Hunter (Balanced)", - "classSource": "BHBB" - }, - { - "name": "Order of the Profane Soul", - "source": "BHBB", - "spellcastingAbility": "int", - "casterProgression": "pact", - "subclassSpells": [ - { - "className": "Warlock", - "classSource": "PHB" - } - ], - "subclassTableGroups": [ - { - "subclasses": [ - { - "name": "Order of the Profane Soul", - "source": "BHBB" - } - ], - "colLabels": [ - "{@filter Cantrips Known|spells|level=0|subclass=Blood Hunter: Profane Soul (BHBB)}", - "{@filter Spells Known|spells|subclass=Blood Hunter: Profane Soul (BHBB)}", - "Spell Slots", - "Spell Level" - ], - "rows": [ - [ - 0, - 0, - 0, - 0 - ], - [ - 0, - 0, - 0, - 0 - ], - [ - 2, - 2, - 1, - "{@filter 1st|spells|level=1|subclass=Blood Hunter: Profane Soul (BHBB)}" - ], - [ - 2, - 2, - 1, - "{@filter 1st|spells|level=1|subclass=Blood Hunter: Profane Soul (BHBB)}" - ], - [ - 2, - 3, - 1, - "{@filter 1st|spells|level=1|subclass=Blood Hunter: Profane Soul (BHBB)}" - ], - [ - 2, - 3, - 2, - "{@filter 1st|spells|level=1|subclass=Blood Hunter: Profane Soul (BHBB)}" - ], - [ - 2, - 4, - 2, - "{@filter 2nd|spells|level=2|subclass=Blood Hunter: Profane Soul (BHBB)}" - ], - [ - 2, - 4, - 2, - "{@filter 2nd|spells|level=2|subclass=Blood Hunter: Profane Soul (BHBB)}" - ], - [ - 2, - 5, - 2, - "{@filter 2nd|spells|level=2|subclass=Blood Hunter: Profane Soul (BHBB)}" - ], - [ - 3, - 5, - 2, - "{@filter 2nd|spells|level=2|subclass=Blood Hunter: Profane Soul (BHBB)}" - ], - [ - 3, - 6, - 2, - "{@filter 2nd|spells|level=2|subclass=Blood Hunter: Profane Soul (BHBB)}" - ], - [ - 3, - 6, - 2, - "{@filter 2nd|spells|level=2|subclass=Blood Hunter: Profane Soul (BHBB)}" - ], - [ - 3, - 7, - 2, - "{@filter 3rd|spells|level=3|subclass=Blood Hunter: Profane Soul (BHBB)}" - ], - [ - 3, - 7, - 2, - "{@filter 3rd|spells|level=3|subclass=Blood Hunter: Profane Soul (BHBB)}" - ], - [ - 3, - 8, - 2, - "{@filter 3rd|spells|level=3|subclass=Blood Hunter: Profane Soul (BHBB)}" - ], - [ - 3, - 8, - 2, - "{@filter 3rd|spells|level=3|subclass=Blood Hunter: Profane Soul (BHBB)}" - ], - [ - 3, - 9, - 2, - "{@filter 3rd|spells|level=3|subclass=Blood Hunter: Profane Soul (BHBB)}" - ], - [ - 3, - 9, - 2, - "{@filter 3rd|spells|level=3|subclass=Blood Hunter: Profane Soul (BHBB)}" - ], - [ - 3, - 10, - 2, - "{@filter 4th|spells|level=4|subclass=Blood Hunter: Profane Soul (BHBB)}" - ], - [ - 3, - 11, - 2, - "{@filter 4th|spells|level=4|subclass=Blood Hunter: Profane Soul (BHBB)}" - ] - ] - } - ], - "subclassFeatures": [ - "Order of the Profane Soul|Blood Hunter (Balanced)|BHBB|Profane Soul|BHBB|3", - "Mystic Frenzy|Blood Hunter (Balanced)|BHBB|Profane Soul|BHBB|7", - "Revealed Arcana|Blood Hunter (Balanced)|BHBB|Profane Soul|BHBB|7", - "Brand of the Sapping Scar|Blood Hunter (Balanced)|BHBB|Profane Soul|BHBB|11", - "Unsealed Arcana|Blood Hunter (Balanced)|BHBB|Profane Soul|BHBB|15", - "Blood Curse of the Souleater|Blood Hunter (Balanced)|BHBB|Profane Soul|BHBB|18" - ], - "shortName": "Profane Soul", - "cantripProgression": [ - 0, - 0, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 3, - 3, - 3, - 3, - 3, - 3, - 3, - 3, - 3, - 3, - 3 - ], - "spellsKnownProgression": [ - 0, - 0, - 2, - 2, - 3, - 3, - 4, - 4, - 5, - 5, - 6, - 6, - 7, - 7, - 8, - 8, - 9, - 9, - 10, - 11 - ], - "className": "Blood Hunter (Balanced)", - "classSource": "BHBB" - }, - { - "name": "Order of the Mutant", - "source": "BHBB", - "subclassFeatures": [ - "Order of the Mutant|Blood Hunter (Balanced)|BHBB|Mutant|BHBB|3", - "Strange Metabolism|Blood Hunter (Balanced)|BHBB|Mutant|BHBB|7", - "Brand of Axiom|Blood Hunter (Balanced)|BHBB|Mutant|BHBB|11", - "Blood Curse of Corrosion|Blood Hunter (Balanced)|BHBB|Mutant|BHBB|15", - "Exalted Mutation|Blood Hunter (Balanced)|BHBB|Mutant|BHBB|18" - ], - "shortName": "Mutant", - "className": "Blood Hunter (Balanced)", - "classSource": "BHBB" - }, - { - "name": "Order of the Lycan", - "source": "BHBB", - "subclassFeatures": [ - "Order of the Lycan|Blood Hunter (Balanced)|BHBB|Lycan|BHBB|3", - "Stalker's Prowess|Blood Hunter (Balanced)|BHBB|Lycan|BHBB|7", - "Advanced Transformation|Blood Hunter (Balanced)|BHBB|Lycan|BHBB|11", - "Iron Volition|Blood Hunter (Balanced)|BHBB|Lycan|BHBB|15", - "Brand of the Voracious|Blood Hunter (Balanced)|BHBB|Lycan|BHBB|15", - "Hybrid Transformation Mastery|Blood Hunter (Balanced)|BHBB|Lycan|BHBB|18", - "Blood Curse of the Howl|Blood Hunter (Balanced)|BHBB|Lycan|BHBB|18" - ], - "shortName": "Lycan", - "className": "Blood Hunter (Balanced)", - "classSource": "BHBB" - }, - { - "name": "Exiled", - "source": "BHBB", - "subclassFeatures": [ - "Exiled|Blood Hunter (Balanced)|BHBB|Exiled|BHBB|3", - "Forbidden Lore|Blood Hunter (Balanced)|BHBB|Exiled|BHBB|7", - "Brand of Vital Hunger|Blood Hunter (Balanced)|BHBB|Exiled|BHBB|11", - "Blood Curse of Igneous Exsanguination|Blood Hunter (Balanced)|BHBB|Exiled|BHBB|15", - "Twisted Teachings|Blood Hunter (Balanced)|BHBB|Exiled|BHBB|18" - ], - "shortName": "Exiled", - "className": "Blood Hunter (Balanced)", - "classSource": "BHBB" - } - ], - "monster": [ - { - "name": "Mutated Spawn", - "source": "BHBB", - "size": [ - "L" - ], - "type": "monstrosity", - "alignment": [ - "U" - ], - "ac": [ - 13, - { - "ac": 18, - "condition": "with subcutaneous armour", - "braces": true - } - ], - "hp": { - "formula": "11d10 + 66", - "average": 126 - }, - "speed": { - "walk": 45 - }, - "str": 22, - "dex": 16, - "con": 22, - "int": 2, - "wis": 14, - "cha": 6, - "save": { - "con": "+10", - "str": "+10" - }, - "senses": [ - "darkvision 60 ft." - ], - "passive": 12, - "resist": [ - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "note": "from nonmagical attacks" - } - ], - "conditionImmune": [ - "charmed", - "frightened" - ], - "languages": [ - "Can't speak but understands the languages it knew previously" - ], - "cr": "10", - "trait": [ - { - "name": "Mutated Beyond Reason", - "entries": [ - "At the start of each of the mutated spawn's turns roll a {@dice d6}, the mutated spawn gains the corresponding effect from the following table until the start of its next turn:", - { - "type": "table", - "colLabels": [ - "{@dice d6}", - "Result" - ], - "colStyles": [ - "col-1 text-center no-wrap", - "col-11" - ], - "rows": [ - [ - { - "type": "cell", - "roll": { - "min": 1, - "max": 2 - } - }, - { - "type": "entries", - "name": "Subcutaneous Armour", - "entries": [ - "The mutated spawn's flesh under its skin hardens into thick armoured plates. Its AC increases to 18." - ] - } - ], - [ - { - "type": "cell", - "roll": { - "min": 3, - "max": 4 - } - }, - { - "type": "entries", - "name": "Grasping Pseudopods", - "entries": [ - "The mutated spawn's limbs melt into grasping tentacles; it makes all its melee attacks with its tentacles instead of its unnatural claws when it takes the multiattack action." - ] - } - ], - [ - { - "type": "cell", - "roll": { - "min": 5, - "max": 6 - } - }, - { - "type": "entries", - "name": "Toxic Haemorrhage", - "entries": [ - "The mutated spawn's limbs drip deadly venom from sharp barbs in its skin; it makes all its melee attacks with its venom barbs instead of its unnatural claws when it takes the multiattack action." - ] - } - ] - ] - } - ] - }, - { - "name": "Aggressive", - "entries": [ - "As a bonus action, the mutated spawn can move up to its speed toward a hostile creature that it can see." - ] - }, - { - "name": "Mostly Mindless", - "entries": [ - "Due to the mutated spawn's physical instability and maddened nature it is incapable of using objects.", - "Additionally if the mutated spawn has taken damage since the end of its last turn, it must make a Wisdom saving throw at the start of its turn. The DC equals 10, or half of the total damage its taken since the end of its previous turn, whichever number is higher. On a failed save, the mutated spawn must move directly towards the nearest creature and use the multiattack action against that creature. If there is more than one possible target, it attacks one at random. The mutated spawn then regains control of itself for the remainder of its turn." - ] - } - ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "The mutated spawn makes {@dice 1d6} attacks with its unnatural claws." - ] - }, - { - "name": "Unnatural Claws", - "entries": [ - "{@atk mw} {@hit 10} to hit, reach 10 ft., one target. {@h}9 ({@damage 1d6 + 6}) slashing damage. This attack ignores both resistance & immunity to slashing damage" - ] - }, - { - "name": "Tentacles", - "entries": [ - "{@atk mw} {@hit 10} to hit, reach 15 ft., one target. {@h}10 ({@damage 1d8 + 6}) bludgeoning damage and the target is {@condition grappled} (escape {@dc 18}). Until the grapple ends, the target is {@condition restrained} and has disadvantage on Strength checks and Strength saving throws; the target remains {@condition grappled} even if the mutated spawn's limbs change." - ] - }, - { - "name": "Venom Barbs", - "entries": [ - "{@atk mw} {@hit 10} to hit, reach 10 ft., one target. {@h}8 ({@damage 1d4 + 6}) piercing damage, plus 3 ({@damage 1d6}) poison damage, and the target must succeed on a {@dc 18} Constitution saving throw or be {@condition poisoned} for 1 minute." - ] - } - ], - "traitTags": [ - "Aggressive" - ], - "senseTags": [ - "D" - ], - "actionTags": [ - "Multiattack", - "Tentacles" - ], - "damageTags": [ - "S", - "B", - "P", - "I" - ], - "miscTags": [ - "MW", - "RCH" - ], - "conditionInflict": [ - "grappled", - "poisoned", - "restrained" - ], - "savingThrowForced": [ - "constitution" - ] - } - ] -} +{ + "_meta": { + "sources": [ + { + "json": "BHBB", + "abbreviation": "FFBHBB", + "full": "Blood Hunter but Balanced", + "authors": [ + "Matthew Mercer", + "Foxfire94" + ], + "convertedBy": [ + "Foxfire94" + ], + "url": "https://www.dmsguild.com/product/400231/The-Blood-Hunter-ReBalanced-for-5e-DD?", + "dateReleased": "2022-04-07", + "version": "2", + "color": "940101" + } + ], + "dateAdded": 1647213910, + "dateLastModified": 1695322660 + }, + "class": [ + { + "name": "Blood Hunter (Balanced)", + "source": "BHBB", + "hd": { + "number": 1, + "faces": 10 + }, + "proficiency": [ + "con", + "int" + ], + "classTableGroups": [ + { + "colLabels": [ + "Hemocraft Die", + "{@filter Blood Curses Known|optionalfeatures|Feature Type=Blood Curse}" + ], + "rows": [ + [ + { + "type": "dice", + "toRoll": [ + { + "number": 1, + "faces": 4 + } + ] + }, + 1 + ], + [ + { + "type": "dice", + "toRoll": [ + { + "number": 1, + "faces": 4 + } + ] + }, + 1 + ], + [ + { + "type": "dice", + "toRoll": [ + { + "number": 1, + "faces": 4 + } + ] + }, + 1 + ], + [ + { + "type": "dice", + "toRoll": [ + { + "number": 1, + "faces": 4 + } + ] + }, + 1 + ], 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{@filter martial weapon|items|source=phb|category=basic|type=martial weapon} or (b) two {@filter simple weapons|items|source=phb|category=basic|type=simple weapon}", + "(a) a {@item light crossbow|phb} and {@item crossbow bolts (20)|phb|20 bolts} or (b) two {@item dagger|phb|daggers}", + "(a) {@item leather armor|phb} or (b) {@item scale mail|phb}", + "(a) a {@item dungeoneer's pack|phb} or (b) an {@item explorer's pack|phb}", + "{@item alchemist's supplies|phb}" + ], + "goldAlternative": "{@dice 4d4×10|4d4 × 10|Starting Gold}", + "defaultData": [ + { + "a": [ + { + "equipmentType": "weaponMartial" + } + ], + "b": [ + { + "equipmentType": "weaponSimple", + "quantity": 2 + } + ] + }, + { + "a": [ + "light crossbow|phb", + "crossbow bolts (20)|phb" + ], + "b": [ + "dagger|phb", + "dagger|phb" + ] + }, + { + "a": [ + "leather armor|phb" + ], + "b": [ + "scale mail|phb" + ] + }, + { + "a": [ + "dungeoneer's pack|phb" + ], + "b": [ + "explorer's pack|phb" + ] + }, + { + "a": [ + "alchemist's supplies|phb" + ] + } + ] + }, + "multiclassing": { + "requirements": { + "or": [ + { + "str": 13, + "dex": 13 + } + ], + "int": 13 + }, + "proficienciesGained": { + "armor": [ + "light", + "medium", + "{@item shield|phb|shields}" + ], + "weapons": [ + "simple", + "martial" + ], + "tools": [ + "{@item alchemist's supplies|phb|alchemist's supplies}" + ] + } + }, + "classFeatures": [ + "Hunter's Bane|Blood Hunter (Balanced)|BHBB|1", + "Blood Maledict|Blood Hunter (Balanced)|BHBB|1", + "Fighting Style|Blood Hunter (Balanced)|BHBB|2", + "Crimson Rite|Blood Hunter (Balanced)|BHBB|2", + { + "classFeature": "Blood Hunter Order|Blood Hunter (Balanced)|BHBB|3", + "gainSubclassFeature": true + }, + "Ability Score Improvement|Blood Hunter (Balanced)|BHBB|4", + "Proficiency Versatility|Fighter||4|UAClassFeatureVariants", + "Extra Attack|Blood Hunter (Balanced)|BHBB|5", + "Brand of Castigation|Blood Hunter (Balanced)|BHBB|6", + "Blood Maledict Improvement|Blood Hunter (Balanced)|BHBB|6", + "Hunter's Bane Improvement|Blood Hunter (Balanced)|BHBB|6", + { + "classFeature": "Order feature|Blood Hunter (Balanced)|BHBB|7", + "gainSubclassFeature": true + }, + "Crimson Rite Improvement|Blood Hunter (Balanced)|BHBB|7", + "Ability Score Improvement|Blood Hunter (Balanced)|BHBB|8", + "Proficiency Versatility|Fighter||8|UAClassFeatureVariants", + "Grim Psychometry|Blood Hunter (Balanced)|BHBB|9", + "Dark Augmentation|Blood Hunter (Balanced)|BHBB|10", + { + "classFeature": "Order feature|Blood Hunter (Balanced)|BHBB|11", + "gainSubclassFeature": true + }, + "Crimson Rite Improvement|Blood Hunter (Balanced)|BHBB|11", + "Ability Score Improvement|Blood Hunter (Balanced)|BHBB|12", + "Proficiency Versatility|Fighter||12|UAClassFeatureVariants", + "Brand of Tethering|Blood Hunter (Balanced)|BHBB|13", + "Blood Maledict Improvement|Blood Hunter (Balanced)|BHBB|13", + "Hardened Soul|Blood Hunter (Balanced)|BHBB|14", + "Crimson Rite Improvement|Blood Hunter (Balanced)|BHBB|14", + "Hunter's Bane Improvement|Blood Hunter (Balanced)|BHBB|14", + { + "classFeature": "Order feature|Blood Hunter (Balanced)|BHBB|15", + "gainSubclassFeature": true + }, + "Ability Score Improvement|Blood Hunter (Balanced)|BHBB|16", + "Proficiency Versatility|Fighter||16|UAClassFeatureVariants", + "Blood Maledict Improvement|Blood Hunter (Balanced)|BHBB|17", + { + "classFeature": "Order feature|Blood Hunter (Balanced)|BHBB|18", + "gainSubclassFeature": true + }, + "Ability Score Improvement|Blood Hunter (Balanced)|BHBB|19", + "Proficiency Versatility|Fighter||19|UAClassFeatureVariants", + "Sanguine Mastery|Blood Hunter (Balanced)|BHBB|20" + ], + "subclassTitle": "Blood Hunter Order", + "optionalfeatureProgression": [ + { + "name": "Blood Curse", + "featureType": [ + "Blood Curse" + ], + "progression": [ + 1, + 1, + 1, + 1, + 1, + 2, + 2, + 2, + 2, + 3, + 3, + 3, + 3, + 4, + 4, + 4, + 4, + 5, + 5, + 5 + ] + }, + { + "name": "Crimson Rite", + "featureType": [ + "Crimson Rite" + ], + "progression": { + "2": 1, + "7": 2, + "14": 3 + } + }, + { + "name": "Fighting Style", + "featureType": [ + "FS:F" + ], + "progression": { + "2": 1 + } + } + ], + "fluff": [ + { + "entries": [ + "Marred but resolute, his grimacing face dripping with sweat, a half-orc reddens a finger across his wounds to draw a glowing, ruby glyph in the air. He grips the weightless, completed sigil, twisting it to unleash dark magical energies that fire forward, cursing the stalking behemoth from within its own veins to better even the odds.", + "A mysterious half-elf swathed in a worn cloak and rugged leather armor carefully investigates a grizzly scene off the roadway, her eyes flashing with recognition as she meditates on the remnants of the massacre. The survivor who warily hired her withdraws with a jump as the half-elf suddenly shoots to her feet, sure in the knowledge of the culprit, where it calls home, and how little time there is to find it.", + "Stepping into the lightless chambers of ancient dust and lingering whispers, the halfling's nose picks up the pungent smell of imminent danger as she hears the scraping of bone and claw on nearby stone. She winces as she runs her blade across her palm, the steel transmuting her blood into glowing runes of powerful magic, her sword suddenly engulfed in arcane flames, eager to brand and burn the flesh of her enemies.", + "Often feared or misunderstood, and driven by an unending drive to destroy the wicked, blood hunters are clever, arcane warriors who have bound their essence to the dark creatures they hunt to better stalk and survive their prey. Armed with the rites of forbidden blood magic and a willingness to sacrifice their own vitality and humanity for the cause, they protect the realms from the shadows, ever vigilant to avoid becoming the same monsters they choose to hunt.", + { + "type": "inset", + "name": "Foreword", + "entries": [ + "\"I've always found the Blood Hunter an interesting beast, full of strong themes and even stronger mechanics. The class' initial iteration was rough but flavourful, akin to most homebrew around but with its own unique little gimmick of using your hit points to fuel some of your core class abilities; it has its power spikes for sure, however...", + "The subsequent 2020 release and updates on D&D beyond, while fixing some of the more 'loose' wording of the original, created many more problems than they solved. From more muddled wording being introduced to features that go against 5e's own design philosophy these updates made the class horribly balanced by adding features with potentially infinite ranges and durations that, if found in any other brew, would be called what they are: 'broken'.", + "After having broken down this class in a thorough review a few years ago I always intended to give it an overhaul to fix the many glaring issues of both balance and sloppy writing evident within it. The product of likely too many hours that could've been better spent elsewhere, we have the Blood Hunter Re-Balanced.", + "While this document may be quite divisive, the work done here stems from wanting to see a neat concept fit more cleanly into D&D's roster of classes rather than have it outdo many of them in almost every regard, as is the case in the 'official' version of the Blood Hunter.", + "If a Dungeon Master has ever stopped you from playing this class in the past, or you yourself have denied a player due to its wonky balance then give this document a look and, love it or hate it, let me know what you think.\"", + "– Foxfire94" + ] + }, + { + "type": "entries", + "name": "Sacrifice to Preserve Life", + "entries": [ + "While most of the classic schools of magical study are well known and widely respected, the less refined and macabre incantations of Hemocraft have long been forbidden and lost to most of the civilized world. Blood Hunters have reclaimed these techniques away from the judging eyes of society, finding blood magic's esoteric nature effective against the evils that often defy the divine powers that historically hold the line.", + "Through careful study and practice, blood hunters have honed the rites of hemocraft into their combat prowess, forfeiting a facet of their health to infuse their weapons with powerful blood magic and summoning the elements to envelop their strikes.", + "They can sear an arcane brand into the body of their quarry that hinders their foe's abilities and punishes their aggression, or call blood curses upon their enemies, manipulating their bodies from the inside. Willing to suffer whatever it takes to achieve victory, these adept warriors have forged themselves into a potent force against the terrors that threaten the innocent." + ] + }, + { + "type": "entries", + "name": "A Monster to Fight Monsters", + "entries": [ + "Whether driven by the wish to make a difference in a dangerous world, the need to take vengeance for a great wrong they have suffered, being inspired by witnessing the strange and powerful techniques of another blood hunter in person, or just seeking a place to belong in an uncaring world, the reasons one may take up the Hunter's Bane and choose this life are many and varied. In joining an order of blood hunters, one is also joining a tight family bound by service to each other and the common cause. For many, this is the only family they have known or have left, so the kinship felt between members of an order is a bond nigh unbreakable.", + "Beyond the boundaries of the order, however, the life of a blood hunter is often not an easy one. The rituals of the Hunter's Bane regularly leave one visibly changed and prone to unsettle common folk, and the witnessing of hemocraft can invoke a superstitious fear from even the most learned scholar. While some societies have come to accept the good deeds of the orders, many blood hunters publicly hide their nature unless absolutely necessary, feeling more comfortable in the wilds and wastes of the world where the Orders commonly train. Even so, the best work a blood hunter can do usually involves the poor and defenseless on the outskirts of society, those prone to the corrupting touch of fiends and dark intention. Braving the threat of vilification, these dark protectors wade through civilization, earning coin as mercenaries or bounty hunters, ever watching for the signs of something more nefarious beneath the surface.", + "In choosing this path, a blood hunter has irrevocably given a part of themselves to their cause, physically, emotionally, and sometimes morally. The orders of blood hunters practice their own unique ideals and methods, often employing techniques with dark origins that test the strength and will of these guardians. Many wrestle with the fear of losing this struggle, so a life of discipline and vigilance drives their travels as they wander the country side in search of like-minded adventurers and whispers of dark deeds afoot." + ] + }, + { + "type": "entries", + "name": "Creating a Blood Hunter", + "entries": [ + "As you create a blood hunter, the most important aspects of your character are why you were driven to this lifestyle, and why do you seek to give up everything to wallow in the dark with the evils you hunt? Did you lose a loved one to a fiendish beast and now wish to prevent others from suffering the same fate? Do you seek a sense of purpose and security, and found this among the order that has taken you in? Have you always carried a seed of darkness within you, and seek kin to watch over you and prevent you succumbing to it? Were you once a holy warrior who strayed from his faith and was cast out, but still seek to give yourself to the cause of protecting the innocent? Or are you a criminal with a dark past seeking to make amends, taking this life as a path of penance?", + "What is your relationship with the powers of hemocraft and the abilities it promises to grant you as you step closer to its mastery? Do you respect and fear the ancient power that surges through your veins, using them only when necessary? Do you relish in the strength it offers you, embracing your gifts and using them freely? Are you worried the superstitions are right, and this power will eventually turn you into one of the monsters you hunt? Or has your study instilled you with the confident control of mind over matter, certain you can bend these gifts to bring a brighter dawn?", + "Consider too that while a blood hunter belongs to an order, many strike out on their own to do their best work. What made you leave the comfort of your order? Do you intend to return, or have you decided you have more to learn in the world beyond? What do you seek in other adventurers that can help you meet your goals?", + "While most blood hunters follow a path of good or neutrality in their pursuits, some have fallen to the dark, seductive side of hemocraft and use their abilities for selfish and evil purposes. These deviants are always thrown from the order, and often hunted along with the creatures they once trained to fell." + ] + }, + { + "type": "entries", + "name": "Quick Build", + "entries": [ + "You can make a blood hunter quickly by following these suggestions. First, make Strength or Dexterity your highest ability score, depending on whether you want to focus on melee weapons, or archery (or finesse weapons). Make Intelligence your next highest if you plan to focus on the potency of blood curses and mystical power. Choose a higher Constitution next, as you want to have extra hit points to burn on your crimson rite or blood curses. Then, select the {@background soldier} or {@background urchin} background." + ] + }, + { + "type": "inset", + "entries": [ + "\"You'll only get killed if you're stupid. Bad luck might get you hurt; but if you fight with your head and don't get greedy, even bad luck won't stop you.\"", + "– A veteran Blood Hunter, to a group of novitiates." + ] + }, + { + "type": "entries", + "name": "Blood Hunter Multiclassing", + "entries": [ + "Should you wish to multiclass into a blood hunter, the prerequisites and proficiencies gained are listed below.", + { + "type": "entries", + "name": "Blood Hunter Multiclassing Prerequisites", + "entries": [ + { + "type": "entries", + "name": "Ability Score Minimum", + "entries": [ + "Strength 13 or Dexterity 13, and Intelligence 13" + ] + } + ] + }, + { + "type": "entries", + "name": "Blood Hunter Multiclassing Proficiencies", + "entries": [ + { + "type": "entries", + "name": "Proficiencies Gained", + "entries": [ + "Light armor, medium armor, shields, simple weapons, martial weapons, alchemist's supplies." + ] + } + ] + }, + { + "type": "entries", + "name": "Blood Hunter Multiclassing with Warlock", + "entries": [ + { + "type": "entries", + "name": "Proficiencies Gained", + "entries": [ + "If multiclassing Order of the Profane Soul with Warlock levels, add a third of your blood hunter levels (rounded down) to your Warlock level and consult the Warlock progression table in the Player's Hand book for total Spell Slots, Cantrips known, and Spell Slot Level." + ] + } + ] + } + ] + } + ], + "name": "Blood Hunter (Balanced)", + "source": "BHBB", + "type": "section", + "page": 1 + } + ] + } + ], + "foundryClass": [ + { + "name": "Blood Hunter", + "source": "BHBB", + "advancement": [ + { + "type": "ScaleValue", + "configuration": { + "identifier": "blood-maledict", + "type": "dice", + "scale": { + "1": { + "number": 1, + "faces": 4 + }, + "5": { + "number": 1, + "faces": 6 + }, + "11": { + "number": 1, + "faces": 8 + }, + "17": { + "number": 1, + "faces": 10 + } + } + }, + "title": "Blood Maledict" + }, + { + "type": "ScaleValue", + "configuration": { + "identifier": "blood-curses", + "type": "dice", + "scale": { + "1": { + "number": 1, + "faces": 4 + }, + "5": { + "number": 1, + "faces": 6 + }, + "11": { + "number": 1, + "faces": 8 + }, + "17": { + "number": 1, + "faces": 10 + } + } + }, + "title": "Blood Curses" + }, + { + "type": "ScaleValue", + "configuration": { + "identifier": "crimson-rite", + "type": "dice", + "scale": { + "1": { + "number": 1, + "faces": 4 + }, + "5": { + "number": 1, + "faces": 6 + }, + "11": { + "number": 1, + "faces": 8 + }, + "17": { + "number": 1, + "faces": 10 + } + } + }, + "title": "Crimson Rite" + } + ] + } + ], + "optionalfeature": [ + { + "name": "Blood Curse of the Anxious", + "source": "BHBB", + "entries": [ + "As a bonus action, you harry the body or mind of a creature within 30ft of you, that you can see or is under the effect of your brand, making them susceptible to forceful influence. The target must make a Wisdom saving throw. On a failed save, Charisma ({@skill Intimidation}) checks made against the cursed creature have advantage until the end of your next turn.", + { + "type": "entries", + "name": "Amplify", + "entries": [ + "Additionally the target has disadvantage on Wisdom saving throws until the end of your next turn." + ] + } + ], + "featureType": [ + "Blood Curse" + ] + }, + { + "name": "Blood Curse of Binding", + "source": "BHBB", + "entries": [ + "As a bonus action, you can attempt to bind a creature you can see within 30 feet of you that is no more than one size larger than you. The target must succeed on a Strength saving throw or have their speed be reduced to 0 and they can't use reactions until the end of your next turn.", + { + "type": "entries", + "name": "Amplify", + "entries": [ + "This curse lasts for 1 minute and can affect a creature regardless of their size category. At the end of each of its turns, the cursed creature can make another Strength saving throw. On a success, this curse ends." + ] + } + ], + "featureType": [ + "Blood Curse" + ] + }, + { + "name": "Blood Curse of Bloated Agony", + "source": "BHBB", + "entries": [ + "As a bonus action, you curse a creature that you can see within 30 feet of you to painfully swell until the end of your next turn. The target must make a Constitution saving throw. On a failed save for the duration of this curse, the creature has disadvantage on Strength and Dexterity ability checks, and suffers {@damage 1d8} necrotic damage for each melee or ranged attack it makes after the first during its turn.", + { + "type": "entries", + "name": "Amplify", + "entries": [ + "This curse lasts for 1 minute. At the end of each of its turns, the cursed creature can make a Constitution saving throw. On a success, this curse ends." + ] + } + ], + "featureType": [ + "Blood Curse" + ] + }, + { + "name": "Blood Curse of Corrosion", + "source": "BHBB", + "prerequisite": [ + { + "level": { + "level": 15, + "class": { + "name": "Blood Hunter (Balanced)" + } + }, + "feature": [ + "Order of the Mutant" + ] + } + ], + "entries": [ + "As a bonus action, choose a creature within 30 feet of you that you can see, they must make a Constitution saving throw or become {@condition poisoned} for 1 minute. At the end of each of its turns, the target can make another Constitution saving throw. On a success, the curse ends.", + { + "type": "entries", + "name": "Amplify", + "entries": [ + "The cursed creature suffers {@damage 4d6} necrotic damage on a failed save, and suffers this damage again every time it fails its Constitution saving throw to end this curse at the end of its turn." + ] + } + ], + "featureType": [ + "Blood Curse" + ] + }, + { + "name": "Blood Curse of the Exorcist", + "source": "BHBB", + "prerequisite": [ + { + "level": { + "level": 15, + "class": { + "name": "Blood Hunter (Balanced)" + } + }, + "feature": [ + "Order of the Ghostslayer" + ] + } + ], + "entries": [ + "As a bonus action, you can choose one creature you can see within 30 feet of you that is {@condition charmed}, {@condition frightened}, or possessed by another creature. The target creature is no longer {@condition charmed}, {@condition frightened}, or possessed by another creature.", + { + "type": "entries", + "name": "Amplify", + "entries": [ + "The creature that {@condition charmed}, {@condition frightened}, or possessed the target of your curse must make a Wisdom saving throw or suffer {@damage 3d6} psychic damage and be {@condition stunned} until the end of your next turn." + ] + } + ], + "featureType": [ + "Blood Curse" + ] + }, + { + "name": "Blood Curse of Exposure", + "source": "BHBB", + "prerequisite": [ + { + "level": { + "level": 10, + "class": { + "name": "Blood Hunter (Balanced)" + } + } + } + ], + "entries": [ + "When a creature you can see within 30 feet is hit with an attack or spell, you can use your reaction to temporarily weaken their resilience against it. Until the end of the turn, the target loses their resistance to the damage types of the triggering attack or spell.", + { + "type": "entries", + "name": "Amplify", + "entries": [ + "The target instead loses immunity to the damage types of the triggering attack or spell, having resistance to them instead until the end of the turn." + ] + } + ], + "featureType": [ + "Blood Curse" + ] + }, + { + "name": "Blood Curse of the Eyeless", + "source": "BHBB", + "entries": [ + "When a creature you can see within 30 feet of you makes an attack roll, you can use your reaction to roll one hemocraft die and subtract the number rolled from the creature's attack roll. You can choose to use this feature after the creature's roll, but before the DM determines whether the attack roll succeeds. The creature is immune if it is immune to the blinded condition.", + { + "type": "entries", + "name": "Amplify", + "entries": [ + "You apply this curse to all of the creature's attack rolls until the end of the turn. You roll a new hemocraft die for each affected attack." + ] + } + ], + "featureType": [ + "Blood Curse" + ] + }, + { + "name": "Blood Curse of the Fallen Puppet", + "source": "BHBB", + "entries": [ + "When a creature you can see within 30 feet of you drops to 0 hit points, you can use your reaction to instil that creature with a final act of aggression. The creature immediately makes one weapon attack against a target of your choice within its range.", + { + "type": "entries", + "name": "Amplify", + "entries": [ + "You can first cause the cursed creature to move up to half its speed, and you grant a bonus to its attack roll equal to your Intelligence modifier (minimum of 1)." + ] + } + ], + "featureType": [ + "Blood Curse" + ] + }, + { + "name": "Blood Curse of the Howl", + "source": "BHBB", + "prerequisite": [ + { + "level": { + "level": 18, + "class": { + "name": "Blood Hunter (Balanced)" + } + }, + "feature": [ + "Order of the Lycan" + ] + } + ], + "entries": [ + "As an action, you unleash a blood-curdling howl. Each creature within 30 feet of you that can hear you must succeed on a Wisdom saving throw or become {@condition frightened} of you until the end of your next turn. A creature that succeeds on its saving throw is immune to this blood curse for the next 24 hours. You can choose any number of creatures you can see to be unaffected by this howl.", + { + "type": "entries", + "name": "Amplify", + "entries": [ + "The range of this curse increases to 60 feet. If a creature fails its saving throw by 5 or more, it is {@condition stunned} while frightened in this way." + ] + } + ], + "featureType": [ + "Blood Curse" + ] + }, + { + "name": "Blood Curse of Igneous Exsanguination", + "source": "BHBB", + "prerequisite": [ + { + "level": { + "level": 15, + "class": { + "name": "Blood Hunter (Balanced)" + } + }, + "feature": [ + "Exiled" + ] + } + ], + "entries": [ + "As an action you can target a creature you can see within 30 feet of you and cause its blood to superheat within its veins, exploding out in jets of searing vermillion ichor. The target must make a Constitution saving throw, taking {@damage 8d8} fire damage on a failed save or half as much on a successful one. This curse treats immunity to fire damage as resistance.", + { + "type": "entries", + "name": "Amplify", + "entries": [ + "Each creature within 10 feet of the target must succeed a Dexterity saving throw, or take half the damage dealt to the original target of the curse." + ] + } + ], + "featureType": [ + "Blood Curse" + ] + }, + { + "name": "Blood Curse of the Marked", + "source": "BHBB", + "prerequisite": [ + { + "level": { + "level": 6, + "class": { + "name": "Blood Hunter (Balanced)" + } + } + } + ], + "entries": [ + "As a bonus action, you mark a creature that you can see within 30 feet of you. Until the end of your turn, whenever you hit the cursed creature with a weapon for which you have an active crimson rite, you roll an additional hemocraft die when determining the extra damage from the rite.", + { + "type": "entries", + "name": "Amplify", + "entries": [ + "The next attack roll you make against the target before the end of your turn has advantage." + ] + } + ], + "featureType": [ + "Blood Curse" + ] + }, + { + "name": "Blood Curse of the Muddled Mind", + "source": "BHBB", + "entries": [ + "As a bonus action, you curse a creature that you can see within 30 feet of you that is concentrating on a spell or using a feature that requires concentration. That creature has disadvantage on the next Constitution saving throw it makes to maintain concentration before the end of your next turn.", + { + "type": "entries", + "name": "Amplify", + "entries": [ + "The cursed creature has disadvantage on all Constitution saving throws made to maintain concentration until the end of your next turn." + ] + } + ], + "featureType": [ + "Blood Curse" + ] + }, + { + "name": "Blood Curse of Mutual Suffering", + "source": "BHBB", + "prerequisite": [ + { + "level": { + "level": 6, + "class": { + "name": "Blood Hunter (Balanced)" + } + } + } + ], + "entries": [ + "As a bonus action you can target a creature you can see within 30 feet of you and attune it to the suffering it afflicts on others. The target must make a Wisdom saving throw. On a failed save, until the end of its next turn whenever the target damages another creature with an attack, spell, or other effect it takes psychic damage, which can't be reduced in any way, equal to half the damage it inflicted.", + { + "type": "entries", + "name": "Amplify", + "entries": [ + "The curse deals damage to the target equal to the damage they inflict instead of half." + ] + } + ], + "featureType": [ + "Blood Curse" + ] + }, + { + "name": "Blood Curse of the Scorpion's Sting", + "source": "BHBB", + "prerequisite": [ + { + "level": { + "level": 6, + "class": { + "name": "Blood Hunter (Balanced)" + } + } + } + ], + "entries": [ + "As an action you can target a creature you can see within 10 feet of you, projecting a burst of foul venomous blood at them. The target must make a Constitution saving throw, taking posion damage equal to your hemocraft die and becoming poisoned for 1 minute on a failed save or taking half as much damage and not becoming poisoned on a successful save.", + { + "type": "entries", + "name": "Amplify", + "entries": [ + "Until the poisoned condition ends, the target is {@condition unconscious}. Another creature can use an action to shake the target awake." + ] + } + ], + "featureType": [ + "Blood Curse" + ] + }, + { + "name": "Blood Curse of the Souleater", + "source": "BHBB", + "prerequisite": [ + { + "level": { + "level": 18, + "class": { + "name": "Blood Hunter (Balanced)" + } + }, + "feature": [ + "Order of the Profane Soul" + ] + } + ], + "entries": [ + "When a creature you can see that isn't a construct or undead with a CR or level equal to half your character level (rounded up) or higher is reduced to 0 hit points within 30 feet of you, you can use your reaction to offer their life energy to your patron in exchange for power. Until the end of your next turn, you make attack rolls with advantage.", + { + "type": "entries", + "name": "Amplify", + "entries": [ + "Additionally, you regain an expended warlock spell slot and you have resistance to all damage until the end of your next turn. Once you've amplified this blood curse, you must finish a long rest before you can amplify it again." + ] + } + ], + "featureType": [ + "Blood Curse" + ] + }, + { + "name": "Blood Curse of the Warding Rite", + "source": "BHBB", + "prerequisite": [ + { + "level": { + "level": 6, + "class": { + "name": "Blood Hunter (Balanced)" + } + } + } + ], + "entries": [ + "When a creature you can see within 30 feet of you casts a spell which targets you and requires you to make an Intelligence, Wisdom or Charisma saving throw, you can use your reaction to repel the spell with your hemocraft. You gain a bonus to the spell's saving throw equal to your Intelligence modifier (minimum of 1). You can wait until after you roll the d20 before deciding to use this curse, but must decide before the DM says whether the roll succeeds or fails.", + { + "type": "entries", + "name": "Amplify", + "entries": [ + "Each friendly creature within 5 feet of you that is also a target of the triggering spell gains a bonus to their saving throw equal to your Intelligence modifier (minimum of 1). A creature can only gain this bonus before the DM says whether their saving throw succeeds or fails." + ] + } + ], + "featureType": [ + "Blood Curse" + ] + }, + { + "name": "Aether", + "source": "BHBB", + "prerequisite": [ + { + "level": { + "level": 11, + "class": { + "name": "Blood Hunter" + }, + "subclass": { + "name": "Order of the Mutant", + "visible": true + } + } + } + ], + "entries": [ + "You gain a flying speed equal to your movement speed. As a side effect, you gain disadvantage on Strength and Dexterity ability checks." + ], + "featureType": [ + "Mutagen" + ] + }, + { + "name": "Cruelty", + "source": "BHBB", + "prerequisite": [ + { + "level": { + "level": 11, + "class": { + "name": "Blood Hunter" + }, + "subclass": { + "name": "Order of the Mutant", + "visible": true + } + } + } + ], + "entries": [ + "You can make a single weapon attack as a bonus action. As a side effect, you gain disadvantage on Intelligence, Wisdom, and Charisma saving throws." + ], + "featureType": [ + "Mutagen" + ] + }, + { + "name": "Precision", + "source": "BHBB", + "prerequisite": [ + { + "level": { + "level": 11, + "class": { + "name": "Blood Hunter" + }, + "subclass": { + "name": "Order of the Mutant", + "visible": true + } + } + } + ], + "entries": [ + "Your weapon attacks score a critical hit on a roll of 19 or 20. As a side effect, you gain disadvantage on Strength saving throws." + ], + "featureType": [ + "Mutagen" + ] + }, + { + "name": "Reconstruction", + "source": "BHBB", + "prerequisite": [ + { + "level": { + "level": 7, + "class": { + "name": "Blood Hunter" + }, + "subclass": { + "name": "Order of the Mutant", + "visible": true + } + } + } + ], + "entries": [ + "At the start of each of your turns, you regain hit points equal to your proficiency bonus if you have at least 1 hit point but no more than half of your hit points left. As a side effect, your speed decreases by 10 feet." + ], + "featureType": [ + "Mutagen" + ] + }, + { + "name": "Alluring", + "source": "BHBB", + "entries": [ + "Your skin and voice become malleable, allowing you to enhance your appearance and presence. You have advantage on Charisma ability checks. As a side effect, you gain disadvantage on initiative rolls." + ], + "featureType": [ + "Mutagen" + ] + }, + { + "name": "Celerity", + "source": "BHBB", + "entries": [ + "Your Dexterity score increases by 2, as does your Dexterity maximum. This bonus increases by 1 at 11th level (+3) and 18th level (+4). As a side effect, you gain disadvantage on Wisdom saving throws." + ], + "featureType": [ + "Mutagen" + ] + }, + { + "name": "Conversant", + "source": "BHBB", + "entries": [ + "You gain advantage on Intelligence ability checks. As a side effect, you gain disadvantage on Wisdom ability checks." + ], + "featureType": [ + "Mutagen" + ] + }, + { + "name": "Deftness", + "source": "BHBB", + "entries": [ + "You gain advantage on Dexterity ability checks. As a side effect, you gain disadvantage on Wisdom ability checks." + ], + "featureType": [ + "Mutagen" + ] + }, + { + "name": "Embers", + "source": "BHBB", + "entries": [ + "You gain resistance to fire damage. As a side effect, you gain vulnerability to cold damage." + ], + "featureType": [ + "Mutagen" + ] + }, + { + "name": "Gelid", + "source": "BHBB", + "entries": [ + "You gain resistance to cold damage. As a side effect, you gain vulnerability to fire damage." + ], + "featureType": [ + "Mutagen" + ] + }, + { + "name": "Impermeable", + "source": "BHBB", + "entries": [ + "You gain resistance to piercing damage. As a side effect, you gain vulnerability to slashing damage." + ], + "featureType": [ + "Mutagen" + ] + }, + { + "name": "Mobile", + "source": "BHBB", + "entries": [ + "You are immune to the {@condition grappled} and {@condition restrained} conditions. At 11th level, you also are immune to the {@condition paralyzed} condition. As a side effect, you gain disadvantage on Constitution saving throws." + ], + "featureType": [ + "Mutagen" + ] + }, + { + "name": "Nighteye", + "source": "BHBB", + "entries": [ + "You gain {@sense darkvision} for up to 60 feet. If you already have {@sense darkvision}, this increases its range by 60 additional feet. As a side effect, you have disadvantage on attack rolls and on Wisdom ({@skill Perception}) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight." + ], + "featureType": [ + "Mutagen" + ] + }, + { + "name": "Percipient", + "source": "BHBB", + "entries": [ + "You gain advantage on Wisdom ability checks. As a side effect, you gain disadvantage on Intelligence ability checks." + ], + "featureType": [ + "Mutagen" + ] + }, + { + "name": "Potency", + "source": "BHBB", + "entries": [ + "Your Strength score increases by 2, as does your Strength maximum. This bonus increases by 1 at 11th level (+3) and 18th level (+4). As a side effect, you have disadvantage on Dexterity saving throws." + ], + "featureType": [ + "Mutagen" + ] + }, + { + "name": "Rapidity", + "source": "BHBB", + "entries": [ + "Your speed increases by 10 feet. At 15th level, your speed increases by 15 feet instead. As a side effect, you gain disadvantage on Intelligence ability checks." + ], + "featureType": [ + "Mutagen" + ] + }, + { + "name": "Sagacity", + "source": "BHBB", + "entries": [ + "Your Intelligence score increases by 2, as does your Intelligence maximum. This bonus increases by 1 at 11th level (+3) and 18th level (+4). As a side effect, you gain disadvantage on Charisma saving throws." + ], + "featureType": [ + "Mutagen" + ] + }, + { + "name": "Shielded", + "source": "BHBB", + "entries": [ + "You gain resistance to slashing damage. As a side effect, you gain vulnerability to bludgeoning damage." + ], + "featureType": [ + "Mutagen" + ] + }, + { + "name": "Unbreakable", + "source": "BHBB", + "entries": [ + "You gain resistance to bludgeoning damage. As a side effect, you gain vulnerability to piercing damage." + ], + "featureType": [ + "Mutagen" + ] + }, + { + "name": "Vermillion", + "source": "BHBB", + "entries": [ + "You gain an additional use of your Blood Maledict feature. As a side effect, you gain disadvantage on death saving throws." + ], + "featureType": [ + "Mutagen" + ] + }, + { + "name": "Amplify", + "source": "BHBB", + "prerequisite": [ + { + "level": { + "level": 11, + "class": { + "name": "Blood Hunter" + }, + "subclass": { + "name": "Exiled", + "visible": true + } + } + } + ], + "entries": [ + "Your size doubles in all dimensions, and your weight is multiplied by eight. This growth increases your size by one category — from Medium to Large, for example. If there isn't enough room for you to double in size, you attain the maximum possible size in the space available. Additionally your weapon attacks deal {@damage 1d4} extra damage. As a side effect, attack rolls have advantage against you." + ], + "featureType": [ + "Mutagen", + "Exotic Mutagen" + ] + }, + { + "name": "Aquatic", + "source": "BHBB", + "prerequisite": [ + { + "level": { + "level": 11, + "class": { + "name": "Blood Hunter" + }, + "subclass": { + "name": "Exiled", + "visible": true + } + } + } + ], + "entries": [ + "You adapt your body to an aquatic environment, sprouting gills, growing webbing between your fingers and your lower body morphing to be akin to a merfolk's. You can breathe underwater and gain a swimming speed of 40ft. As a side effect your walking speed is reduced by 20 feet (minimum 0 feet) and you are unable to breathe air." + ], + "featureType": [ + "Mutagen", + "Exotic Mutagen" + ] + }, + { + "name": "Bladed", + "source": "BHBB", + "prerequisite": [ + { + "level": { + "level": 11, + "class": { + "name": "Blood Hunter" + }, + "subclass": { + "name": "Exiled", + "visible": true + } + } + } + ], + "entries": [ + "Your arm warps into a sharpened edge. One of your forearms becomes a +1 one-handed melee weapon of your choice. You cannot be disarmed of this weapon and when you take the attack action you may make one additional attack with it as a bonus action. As a side effect you are unable to hold or use objects with that hand." + ], + "featureType": [ + "Mutagen", + "Exotic Mutagen" + ] + }, + { + "name": "Boneless", + "source": "BHBB", + "prerequisite": [ + { + "level": { + "level": 11, + "class": { + "name": "Blood Hunter" + }, + "subclass": { + "name": "Exiled", + "visible": true + } + } + } + ], + "entries": [ + "You are able to compress your body beyond what one might imagine possible, you can squeeze through a space as narrow as 6 inches wide. As a side effect, you gain disadvantage on Constitution saving throws." + ], + "featureType": [ + "Mutagen", + "Exotic Mutagen" + ] + }, + { + "name": "Echolocation", + "source": "BHBB", + "prerequisite": [ + { + "level": { + "level": 11, + "class": { + "name": "Blood Hunter" + }, + "subclass": { + "name": "Exiled", + "visible": true + } + } + } + ], + "entries": [ + "You gain {@sense blindsight}, out to a range of 30 feet, while you are not {@condition deafened}. As a side effect you are blind beyond this radius and have disadvantage on Wisdom ({@skill Perception}) checks that rely on sight, other than your {@sense blindsight}, within this radius." + ], + "featureType": [ + "Mutagen", + "Exotic Mutagen" + ] + }, + { + "name": "Elongate", + "source": "BHBB", + "prerequisite": [ + { + "level": { + "level": 11, + "class": { + "name": "Blood Hunter" + }, + "subclass": { + "name": "Exiled", + "visible": true + } + } + } + ], + "entries": [ + "Your arms extend, practically dragging along the ground; when you make a melee attack on your turn, your reach for it is 5 feet greater than normal. As a side effect, you have disadvantage on ranged attack rolls." + ], + "featureType": [ + "Mutagen", + "Exotic Mutagen" + ] + }, + { + "name": "Envenom", + "source": "BHBB", + "prerequisite": [ + { + "level": { + "level": 11, + "class": { + "name": "Blood Hunter" + }, + "subclass": { + "name": "Exiled", + "visible": true + } + } + } + ], + "entries": [ + "Your saliva becomes highly poisonous. As a bonus action you may spit acid at a creature within 10 feet of you. The creature must make a Constitution saving throw against your hemocraft save DC or take {@damage 1d4} plus your Constitution modifier in poison damage. As a side effect you are unable to speak." + ], + "featureType": [ + "Mutagen", + "Exotic Mutagen" + ] + }, + { + "name": "Hardened", + "source": "BHBB", + "prerequisite": [ + { + "level": { + "level": 11, + "class": { + "name": "Blood Hunter" + }, + "subclass": { + "name": "Exiled", + "visible": true + } + } + } + ], + "entries": [ + "Your skin hardens and thickens, becoming almost stone-like. While you are not wearing heavy armor or wielding a shield, you gain a +2 bonus to your AC. As a side effect, you have disadvantage on Dexterity saving throws and your speed is halved." + ], + "featureType": [ + "Mutagen", + "Exotic Mutagen" + ] + }, + { + "name": "Lightweight", + "source": "BHBB", + "prerequisite": [ + { + "level": { + "level": 11, + "class": { + "name": "Blood Hunter" + }, + "subclass": { + "name": "Exiled", + "visible": true + } + } + } + ], + "entries": [ + "You reduce your mass and density, making yourself almost weightless. You do not set off traps such as pressure plates nor do you leave footprints in surfaces such as mud or snow, and your rate of descent when falling slows to 60 feet per round. As a side effect, your jumping distance is halved and you deal only half damage with weapon attacks that use Strength." + ], + "featureType": [ + "Mutagen", + "Exotic Mutagen" + ] + }, + { + "name": "Panorama", + "source": "BHBB", + "prerequisite": [ + { + "level": { + "level": 11, + "class": { + "name": "Blood Hunter" + }, + "subclass": { + "name": "Exiled", + "visible": true + } + } + } + ], + "entries": [ + "Numerous clusters of eyes are scattered about your body, you gain the effects of {@spell see invisibility|PHB}. As a side effect, you have disadvantage on melee attack rolls." + ], + "featureType": [ + "Mutagen", + "Exotic Mutagen" + ] + }, + { + "name": "Remembrance", + "source": "BHBB", + "prerequisite": [ + { + "level": { + "level": 11, + "class": { + "name": "Blood Hunter" + }, + "subclass": { + "name": "Exiled", + "visible": true + } + } + } + ], + "entries": [ + "It is best left unsaid how you discovered this. You gain advantage on Intelligence checks to learn information known to a creature you have consumed a part of within the last hour. As a side effect, you gain disadvantage on Charisma ability checks." + ], + "featureType": [ + "Mutagen", + "Exotic Mutagen" + ] + }, + { + "name": "Rending", + "source": "BHBB", + "prerequisite": [ + { + "level": { + "level": 11, + "class": { + "name": "Blood Hunter" + }, + "subclass": { + "name": "Exiled", + "visible": true + } + } + } + ], + "entries": [ + "Your fingers extend into vicious talons. Your unarmed strikes deal {@damage 2d4} slashing damage and when you use the Attack action to make an unarmed strike, you can make one additional unarmed strike as a bonus action. As a side effect, you cannot hold any objects in your hands." + ], + "featureType": [ + "Mutagen", + "Exotic Mutagen" + ] + }, + { + "name": "Spined", + "source": "BHBB", + "prerequisite": [ + { + "level": { + "level": 11, + "class": { + "name": "Blood Hunter" + }, + "subclass": { + "name": "Exiled", + "visible": true + } + } + } + ], + "entries": [ + "You gain the ability to shoot out spines in response to danger. When you are hit by a melee attack and are not wearing metal armour, you may use your reaction to cause each creature within 5 feet of you to make a Dexterity saving throw against your hemocraft save DC, or take {@damage 1d8} piercing damage As a side effect any non-magical clothing or armour you are wearing is destroyed when you use this reaction." + ], + "featureType": [ + "Mutagen", + "Exotic Mutagen" + ] + }, + { + "name": "Anathema", + "source": "BHBB", + "prerequisite": [ + { + "level": { + "level": 18, + "class": { + "name": "Blood Hunter" + }, + "subclass": { + "name": "Exiled", + "visible": true + } + } + } + ], + "entries": [ + "You sprout a single colossal extra eye, which you can open and close as a bonus action. While the eye is open, it requires your concentration, you may cast no spells, and the eye creates an area of antimagic, as per the {@spell antimagic field|PHB} spell, in a 15-foot cone. At the start of each of your turns, you may decide which way the cone faces. The eye closes if you lose concentration on the effect." + ], + "featureType": [ + "Mutagen", + "Monstrous Mutagen" + ] + }, + { + "name": "Caustic", + "source": "BHBB", + "prerequisite": [ + { + "level": { + "level": 18, + "class": { + "name": "Blood Hunter" + }, + "subclass": { + "name": "Exiled", + "visible": true + } + } + } + ], + "entries": [ + "Your blood itches and seems to boil in your veins. When a creature hits you with a melee attack, your acidic blood sprays forth with great pressure and they take {@damage 2d8} acid damage. If the creature used a nonmagical weapon as part of the attack that hit you, the weapon is corroded by the acid and destroyed." + ], + "featureType": [ + "Mutagen", + "Monstrous Mutagen" + ] + }, + { + "name": "Devourer", + "source": "BHBB", + "prerequisite": [ + { + "level": { + "level": 18, + "class": { + "name": "Blood Hunter" + }, + "subclass": { + "name": "Exiled", + "visible": true + } + } + } + ], + "entries": [ + "Your face twists and becomes akin to that of an illithid, able to remove and consume the brain of a helpless victim. As an action, you can make an attack against one humanoid that is {@condition grappled} by you. On a hit, the target takes {@damage 6d10} piercing damage. If this damage reduces the target to 0 hit points, it kills the target by extracting and devouring its brain. This ability has no effect on creatures without nervous systems, such as oozes, elementals, and constructs." + ], + "featureType": [ + "Mutagen", + "Monstrous Mutagen" + ] + }, + { + "name": "Horrifying", + "source": "BHBB", + "prerequisite": [ + { + "level": { + "level": 18, + "class": { + "name": "Blood Hunter" + }, + "subclass": { + "name": "Exiled", + "visible": true + } + } + } + ], + "entries": [ + "Your appearance becomes that of an indescribable terror. Each creature within 30 feet that can see you must succeed on a Wisdom saving throw against your hemocraft save DC or drop whatever it is holding and become {@condition frightened} of you. While {@condition frightened} by you, a creature must take the Dash action and move away from you by the safest available route on each of its turns, unless there is nowhere to move. If the creature ends its turn in a location where it doesn't have line of sight to you, the creature can make a Wisdom saving throw against your hemocraft save DC. On a successful save, the effect ends for that creature." + ], + "featureType": [ + "Mutagen", + "Monstrous Mutagen" + ] + }, + { + "name": "Inferno", + "source": "BHBB", + "prerequisite": [ + { + "level": { + "level": 18, + "class": { + "name": "Blood Hunter" + }, + "subclass": { + "name": "Exiled", + "visible": true + } + } + } + ], + "entries": [ + "Your body sets alight, however the flames are harmless to you. You emit bright light in a 30-foot radius and dim light for an additional 30 feet. You are immune to fire damage and any creature that comes within 5 feet of you for the first time on a turn or ends its turn there takes {@damage 2d8} fire damage. The fire damages objects in the area and ignites flammable objects; additionally the flames ignite any non-magical objects you are wearing or carrying." + ], + "featureType": [ + "Mutagen", + "Monstrous Mutagen" + ] + }, + { + "name": "Mimic", + "source": "BHBB", + "prerequisite": [ + { + "level": { + "level": 18, + "class": { + "name": "Blood Hunter" + }, + "subclass": { + "name": "Exiled", + "visible": true + } + } + } + ], + "entries": [ + "Your form is malleable enough to change appearance entirely, even to appear non-living. As an action you can change your form to an object or another creature you have knowledge of. The new form must be the same size as you or one size smaller than you. Your statistics are the same in each form, you retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. However your ability to speak or take any action that requires hands is limited to the capabilities of your new form." + ], + "featureType": [ + "Mutagen", + "Monstrous Mutagen" + ] + }, + { + "name": "Phased", + "source": "BHBB", + "prerequisite": [ + { + "level": { + "level": 18, + "class": { + "name": "Blood Hunter" + }, + "subclass": { + "name": "Exiled", + "visible": true + } + } + } + ], + "entries": [ + "Mastery of your mutations allows you almost magical maneuverability. While this mutagen is in effect you may use your action to shift from being material to being phased, or vice versa. While phased you are unable to speak, or take any other actions other than becoming unphased. You are immune to all nonmagical damage. You can move in any direction however if you move up or down, every foot of movement costs an extra foot; you may move through creatures and objects as if they were difficult terrain.", + "If you occupy the same spot as a solid object or creature when you become material, you are immediately shunted to the nearest unoccupied space that you can occupy with both you and the creature or object taking force damage equal to twice the number of feet you are moved. If you are phased when the effect of this mutagen ends you automatically become material again." + ], + "featureType": [ + "Mutagen", + "Monstrous Mutagen" + ] + }, + { + "name": "Polymelia", + "source": "BHBB", + "prerequisite": [ + { + "level": { + "level": 18, + "class": { + "name": "Blood Hunter" + }, + "subclass": { + "name": "Exiled", + "visible": true + } + } + } + ], + "entries": [ + "You grow two slightly smaller secondary arms below your primary pair of arms. The secondary arms function like your primary arms, with the following exceptions: you can use a secondary arm to wield a weapon that has the light property, but you can't use a secondary arm to wield other kinds of weapons and you can't wield a shield with a secondary arm." + ], + "featureType": [ + "Mutagen", + "Monstrous Mutagen" + ] + }, + { + "name": "Tendrils", + "source": "BHBB", + "prerequisite": [ + { + "level": { + "level": 18, + "class": { + "name": "Blood Hunter" + }, + "subclass": { + "name": "Exiled", + "visible": true + } + } + } + ], + "entries": [ + "Six slick appendages sprout from your flesh. As a bonus action you can attempt to grapple one creature you can see within 30 feet of you with one of your tendrils. On a success you can drag the creature up to 15 feet towards you; while a creature is {@condition grappled} by one of your tendrils it is {@condition restrained} and has disadvantage on Strength checks and Strength saving throws, and you can't use the same tendril on another target. You may only grapple as many creatures as you have tendrils." + ], + "featureType": [ + "Mutagen", + "Monstrous Mutagen" + ] + }, + { + "name": "Rite of the Flame", + "source": "BHBB", + "entries": [ + "The extra damage dealt by your rite is fire damage." + ], + "featureType": [ + "Crimson Rite" + ] + }, + { + "name": "Rite of the Frozen", + "source": "BHBB", + "entries": [ + "The extra damage dealt by your rite is cold damage." + ], + "featureType": [ + "Crimson Rite" + ] + }, + { + "name": "Rite of the Storm", + "source": "BHBB", + "entries": [ + "The extra damage dealt by your rite is lightning damage." + ], + "featureType": [ + "Crimson Rite" + ] + }, + { + "name": "Rite of the Acrid", + "source": "BHBB", + "entries": [ + "The extra damage dealt by your rite is acid damage." + ], + "featureType": [ + "Crimson Rite" + ], + "prerequisite": [ + { + "level": { + "level": 14, + "class": { + "name": "Blood Hunter" + } + } + } + ] + }, + { + "name": "Rite of the Dead", + "source": "BHBB", + "entries": [ + "The extra damage dealt by your rite is necrotic damage." + ], + "prerequisite": [ + { + "level": { + "level": 14, + "class": { + "name": "Blood Hunter" + } + } + } + ], + "featureType": [ + "Crimson Rite" + ] + }, + { + "name": "Rite of the Roar", + "source": "BHBB", + "entries": [ + "The extra damage dealt by your rite is thunder damage." + ], + "prerequisite": [ + { + "level": { + "level": 14, + "class": { + "name": "Blood Hunter" + } + } + } + ], + "featureType": [ + "Crimson Rite" + ] + } + ], + "classFeature": [ + { + "name": "Hunter's Bane", + "source": "BHBB", + "className": "Blood Hunter (Balanced)", + "classSource": "BHBB", + "level": 1, + "entries": [ + "Beginning at 1st level, you have survived the Hunter's Bane, a dangerous, long-guarded ritual that alters your life's blood, forever binding you to the darkness and honing your senses against it. Choose a type of creature: fey, fiends, or undead. You have advantage on Wisdom ({@skill Survival}) checks to track your chosen type of creature, as well as on Intelligence checks to recall information about them.", + "You choose one additional type of creature at 6th and 14th level." + ] + }, + { + "name": "Blood Maledict", + "source": "BHBB", + "className": "Blood Hunter (Balanced)", + "classSource": "BHBB", + "level": 1, + "entries": [ + "Also at 1st level, you gain the ability to channel, or sometimes sacrifice, a part of your vital essence to curse and manipulate creatures through hemocraft magic. You know one blood curse of your choice, detailed in the \"{@filter Blood Curses|optionalfeatures|Feature Type=Blood Curse}\" section on the \"Other Options & Features\" page. You learn one additional blood curse of your choice at 6th, 10th, 14th, and 18th level. Each time you gain a level in this class, you can also choose one of the blood curses you know and replace it with another blood curse.", + "Each time you use your Blood Maledict feature, you choose which curse to invoke from the curses you know and your current and maximum hit points are reduced by an amount equal to one roll of your hemocraft die, as shown in the Hemocraft Die column of the Blood Hunter table. While invoking a blood curse, but before it affects the target, you can choose to amplify the curse and reduce your current and maximum hit points by an amount equal to your hemocraft die's maximum value instead of rolling. The reduction to your hit point maximum lasts until you finish a short or long rest.", + "An amplified curse gains an additional effect, noted in the curse's description. Creatures that do not have blood in their bodies are immune to blood curses, unless you have amplified the curse.", + "Some of your features require your target to make a saving throw to resist the feature's effects. The saving throw DC is calculated as follows:", + { + "type": "abilityDc", + "name": "Hemocraft save DC", + "attributes": [ + "int" + ] + }, + "Once you use this feature, you must finish a short or long rest before you can use it again. You can use Blood Maledict twice starting at 6th level, three times starting at 13th level, and four times starting at 17th level." + ] + }, + { + "name": "Fighting Style", + "source": "BHBB", + "className": "Blood Hunter (Balanced)", + "classSource": "BHBB", + "level": 2, + "entries": [ + "At 2nd level, you adopt a style of fighting as your speciality. Choose one of the following options. You can't take a Fighting Style option more than once, even if you later get to choose again.", + { + "type": "options", + "entries": [ + { + "type": "entries", + "name": "Archery", + "entries": [ + "You gain a +2 bonus to attack rolls you make with ranged weapons." + ] + }, + { + "type": "entries", + "name": "Dueling", + "entries": [ + "When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon." + ] + }, + { + "type": "entries", + "name": "Great Weapon Fighting", + "entries": [ + "When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit." + ] + }, + { + "type": "entries", + "name": "Two-Weapon Fighting", + "entries": [ + "When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack." + ] + } + ] + } + ] + }, + { + "name": "Crimson Rite", + "source": "BHBB", + "className": "Blood Hunter (Balanced)", + "classSource": "BHBB", + "level": 2, + "entries": [ + "At 2nd level, you learn to invoke a rite of hemocraft within your weapon at the cost of your own vitality. Choose one rite from the Primal Rites list below to learn.", + "As a bonus action, you can activate a crimson rite of your choice on a single weapon you are holding. When you activate a rite, your current and maximum hit points are reduced by an amount equal to one roll of your hemocraft die, as shown in the Hemocraft Die column of the Blood Hunter table. The reduction to your hit point maximum lasts until you finish a short or long rest.", + "The rite lasts for 1 minute, or until you aren't holding the weapon at the end of your turn.", + "While the rite is in effect, attacks you make with this weapon are magical, and when you hit a creature with an attack made with the weapon, you can deal extra damage equal to your hemocraft die of the type determined by the chosen rite. You can deal this extra damage only once per turn, but starting at 11th level you may deal the extra damage from this feature more than once a turn. The amount of damage increases as you level up, as shown in the hemocraft die column on Blood Hunter class table. A weapon can hold only one active rite at a time.", + "You learn an additional Rite of your choice at 7th level, and another at 14th.", + { + "type": "entries", + "name": "Primal Rites", + "entries": [ + "Starting at 3rd level you may choose from the following:", + { + "type": "entries", + "name": "Rite of the Flame", + "entries": [ + "Your rite damage is fire damage." + ] + }, + { + "type": "entries", + "name": "Rite of the Frozen", + "entries": [ + "Your rite damage is cold damage." + ] + }, + { + "type": "entries", + "name": "Rite of the Storm", + "entries": [ + "Your rite damage is lightning damage." + ] + } + ] + }, + { + "type": "entries", + "name": "Esoteric Rites", + "entries": [ + "Starting at 14th level you may choose from the following:", + { + "type": "entries", + "name": "Rite of the Acrid", + "entries": [ + "Your rite damage is acid damage." + ] + }, + { + "type": "entries", + "name": "Rite of the Dead", + "entries": [ + "Your rite damage is necrotic damage." + ] + }, + { + "type": "entries", + "name": "Rite of the Roar", + "entries": [ + "Your rite damage is thunder damage." + ] + } + ] + } + ] + }, + { + "name": "Blood Hunter Order", + "source": "BHBB", + "className": "Blood Hunter (Balanced)", + "classSource": "BHBB", + "level": 3, + "entries": [ + "At 3rd level, you commit to an order of blood hunter martial focus. Choose Order of the Ghostslayer, Order of the Profane Soul, Order of the Mutant, or Order of the Lycan, all detailed at the end of the class description. The order you choose grants you features at 3rd level, and again at 7th, 11th, 15th, and 18th level." + ] + }, + { + "name": "Ability Score Improvement", + "source": "BHBB", + "className": "Blood Hunter (Balanced)", + "classSource": "BHBB", + "level": 4, + "entries": [ + "When you reach 4th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", + "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}." + ] + }, + { + "name": "Extra Attack", + "source": "BHBB", + "className": "Blood Hunter (Balanced)", + "classSource": "BHBB", + "level": 5, + "entries": [ + "Beginning at 5th level, you can attack twice, instead of once, whenever you take the {@action Attack} action on your turn." + ] + }, + { + "name": "Brand of Castigation", + "source": "BHBB", + "className": "Blood Hunter (Balanced)", + "classSource": "BHBB", + "level": 6, + "entries": [ + "At 6th level, whenever you damage a creature with your crimson rite feature, you can choose to sear an arcane brand of hemocraft magic into it as a reaction and your current and maximum hit points are reduced by an amount equal to one roll of your hemocraft die, as shown in the Hemocraft Die column of the Blood Hunter table. The reduction to your hit point maximum lasts until you finish a short or long rest.", + "You always know the direction to the branded creature while it is within 1 mile of you, and each time the branded creature deals damage to you, the branded creature takes psychic damage equal to your Intelligence modifier (minimum of 1).", + "Your brand lasts for 1 hour, or until you apply a brand to another creature. Your brand counts as a spell for the purposes of {@spell dispel magic|phb}, and the spell level is equal to a third of your blood hunter level (rounded down).", + "Once you use this feature, you can't use it again until you finish a short or long rest." + ] + }, + { + "name": "Blood Maledict Improvement", + "source": "BHBB", + "className": "Blood Hunter (Balanced)", + "classSource": "BHBB", + "level": 6, + "entries": [ + "Beginning at 6th level, you can use your Blood Maledict feature twice between rests." + ] + }, + { + "name": "Hunter's Bane Improvement", + "source": "BHBB", + "className": "Blood Hunter (Balanced)", + "classSource": "BHBB", + "level": 6, + "entries": [ + "At 6th level, you can choose one additional type of creature from the options in your Hunter's Bane feature.", + "You choose one additional type of creature at 14th level." + ] + }, + { + "name": "Order feature", + "source": "BHBB", + "className": "Blood Hunter (Balanced)", + "classSource": "BHBB", + "level": 7, + "entries": [ + "At 7th level, you gain a feature granted by your Blood Hunter Order." + ] + }, + { + "name": "Crimson Rite Improvement", + "source": "BHBB", + "className": "Blood Hunter (Balanced)", + "classSource": "BHBB", + "level": 7, + "entries": [ + "At 7th level, you learn an additional Rite of your choice from those available." + ] + }, + { + "name": "Ability Score Improvement", + "source": "BHBB", + "className": "Blood Hunter (Balanced)", + "classSource": "BHBB", + "level": 8, + "entries": [ + "When you reach 8th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", + "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}." + ] + }, + { + "name": "Grim Psychometry", + "source": "BHBB", + "className": "Blood Hunter (Balanced)", + "classSource": "BHBB", + "level": 9, + "entries": [ + "When you reach 9th level, you can call up visions of the past that relate to an object you hold. You spend at least 10 minutes in meditation, then receive dreamlike, shadowy glimpses of recent events.", + "After meditating for 10 minutes, you learn how the owner acquired and lost the object, as well as the most recent significant event involving the object and that owner. If the object was owned by another creature in the recent past (within a number of days equal to your Intelligence modifier), you can spend 1 additional minute for each owner to learn the same information about that creature.", + "You can continue meditating in this way after the visions begin for a number of minutes equal to your Intelligence modifier and must maintain concentration during that time, as if you were casting a spell.", + "If this feature has been used on the held object within the last 7 days it yields no visions at all.", + "Once you use this feature, you can't use it again until you finish a short or long rest." + ] + }, + { + "name": "Dark Augmentation", + "source": "BHBB", + "className": "Blood Hunter (Balanced)", + "classSource": "BHBB", + "level": 10, + "entries": [ + "Upon reaching 10th level, arcane blood magic suffuses your body, permanently reinforcing your resilience. Your speed increases by 5 feet, and whenever you make a Strength, Dexterity, or Constitution saving throw, you gain a bonus to the saving throw equal to your Intelligence modifier (minimum of 1)." + ] + }, + { + "name": "Order feature", + "source": "BHBB", + "className": "Blood Hunter (Balanced)", + "classSource": "BHBB", + "level": 11, + "entries": [ + "At 11th level, you gain a feature granted by your Blood Hunter Order." + ] + }, + { + "name": "Crimson Rite Improvement", + "source": "BHBB", + "className": "Blood Hunter (Balanced)", + "classSource": "BHBB", + "level": 11, + "entries": [ + "At 11th level, you may deal the extra damage from this feature more than once a turn." + ] + }, + { + "name": "Ability Score Improvement", + "source": "BHBB", + "className": "Blood Hunter (Balanced)", + "classSource": "BHBB", + "level": 12, + "entries": [ + "When you reach 12th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", + "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}." + ] + }, + { + "name": "Brand of Tethering", + "source": "BHBB", + "className": "Blood Hunter (Balanced)", + "classSource": "BHBB", + "level": 13, + "entries": [ + "Starting at 13th level, the psychic damage from your Brand of Castigation feature increases to twice your Intelligence modifier (minimum of 2).", + "In addition, a branded creature's speed is halved, and if a creature branded by you attempts to teleport or leave their current plane via an ability or spell (such as misty step or plane shift), they must first make a Wisdom saving throw against your hemocraft save DC. On a failed save the feature, trait or spell fails and the creature takes 3d6 psychic damage." + ] + }, + { + "name": "Blood Maledict Improvement", + "source": "BHBB", + "className": "Blood Hunter (Balanced)", + "classSource": "BHBB", + "level": 13, + "entries": [ + "Beginning at 13th level, you can use your Blood Maledict feature three times between rests." + ] + }, + { + "name": "Hardened Soul", + "source": "BHBB", + "className": "Blood Hunter (Balanced)", + "classSource": "BHBB", + "level": 14, + "entries": [ + "When you reach 14th level, you have advantage on saving throws against being {@condition charmed} and {@condition frightened}." + ] + }, + { + "name": "Crimson Rite Improvement", + "source": "BHBB", + "className": "Blood Hunter (Balanced)", + "classSource": "BHBB", + "level": 14, + "entries": [ + "At 14th level, you learn an additional Rite of your choice from those available." + ] + }, + { + "name": "Hunter's Bane Improvement", + "source": "BHBB", + "className": "Blood Hunter (Balanced)", + "classSource": "BHBB", + "level": 14, + "entries": [ + "At 14th level, you can choose one additional type of creature from the options in your Hunter's Bane feature." + ] + }, + { + "name": "Order feature", + "source": "BHBB", + "className": "Blood Hunter (Balanced)", + "classSource": "BHBB", + "level": 15, + "entries": [ + "At 15th level, you gain a feature granted by your Blood Hunter Order." + ] + }, + { + "name": "Ability Score Improvement", + "source": "BHBB", + "className": "Blood Hunter (Balanced)", + "classSource": "BHBB", + "level": 16, + "entries": [ + "When you reach 16th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", + "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}." + ] + }, + { + "name": "Blood Maledict Improvement", + "source": "BHBB", + "className": "Blood Hunter (Balanced)", + "classSource": "BHBB", + "level": 17, + "entries": [ + "Beginning at 17th level, you can use your Blood Maledict feature four times between rests." + ] + }, + { + "name": "Order feature", + "source": "BHBB", + "className": "Blood Hunter (Balanced)", + "classSource": "BHBB", + "level": 18, + "entries": [ + "At 18th level, you gain a feature granted by your Blood Hunter Order." + ] + }, + { + "name": "Ability Score Improvement", + "source": "BHBB", + "className": "Blood Hunter (Balanced)", + "classSource": "BHBB", + "level": 19, + "entries": [ + "When you reach 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", + "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}." + ] + }, + { + "name": "Sanguine Mastery", + "source": "BHBB", + "className": "Blood Hunter (Balanced)", + "classSource": "BHBB", + "level": 20, + "entries": [ + "Upon becoming 20th level, you honed your control over blood magic, mitigating your sacrifice and empowering your capability. Whenever a blood hunter feature requires you to roll a hemocraft die, you can choose to use half the die's maximum value instead of rolling; this can be applied even when amplifying a blood curse.", + "You can use this feature a number of times equal to your Intelligence modifier and regain all expended uses of this feature when you finish a long rest.", + "In addition, whenever you score a critical hit with a weapon attack empowered by your Crimson Rite, you regain one expended use of your Blood Maledict feature." + ] + } + ], + "subclassFeature": [ + { + "name": "Order of the Ghostslayer", + "source": "BHBB", + "className": "Blood Hunter (Balanced)", + "classSource": "BHBB", + "subclassShortName": "Ghostslayer", + "subclassSource": "BHBB", + "level": 3, + "entries": [ + "The Order of the Ghostslayer is the oldest of the orders, having originally rediscovered the secrets of blood magic and refined them for combat against the scourge of undeath. ghostslayers seek out and study the moment of death, obsessing over the mysteries of the transition and how it can become corrupted by unholy powers to rise once more. Tuning their abilities to annihilate such abominations, these zealous blood hunters seek out the sources of such necromantic energies, intent to destroy them wherever they arise.", + { + "type": "refSubclassFeature", + "subclassFeature": "Rite of the Dawn|Blood Hunter (Balanced)|BHBB|Ghostslayer|BHBB|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Curse Specialist|Blood Hunter (Balanced)|BHBB|Ghostslayer|BHBB|3" + } + ] + }, + { + "name": "Rite of the Dawn", + "entries": [ + "When you join this order at 3rd level, you learn the Rite of the Dawn esoteric rite (detailed below).", + { + "type": "entries", + "name": "Rite of the Dawn", + "entries": [ + "Your rite damage is radiant damage. While the rite is active, you gain the following benefits:", + { + "type": "list", + "items": [ + "Your weapon sheds bright light in a 10-foot radius and dim light for an additional 10 feet.", + "Whenever you hit an undead creature with a weapon using this rite, it takes extra radiant damage equal to your Intelligence modifier (minimum of 1)." + ] + } + ] + } + ], + "source": "BHBB", + "className": "Blood Hunter (Balanced)", + "classSource": "BHBB", + "subclassShortName": "Ghostslayer", + "subclassSource": "BHBB", + "level": 3, + "header": 1 + }, + { + "name": "Curse Specialist", + "entries": [ + "Beginning at 3rd level, your ancient order teaches advanced mastery over blood curses. You gain an additional use of your Blood Maledict feature. In addition, your blood curses can target any creature, whether it has blood or not." + ], + "source": "BHBB", + "className": "Blood Hunter (Balanced)", + "classSource": "BHBB", + "subclassShortName": "Ghostslayer", + "subclassSource": "BHBB", + "level": 3, + "header": 1 + }, + { + "name": "Supernal Surge", + "source": "BHBB", + "className": "Blood Hunter (Balanced)", + "classSource": "BHBB", + "subclassShortName": "Ghostslayer", + "subclassSource": "BHBB", + "level": 7, + "entries": [ + "At 7th level, you've learned to briefly step into the spirit world, enabling a swift and deadly strike. When you use the Attack action you can spend a use of this feature to make one additional weapon attack as a bonus action and become temporarily spectral. Until the end of your next turn, you can move through other creatures and objects as if they were difficult terrain. You take {@damage 1d10} force damage if you end your turn inside a creature or an object. If you are inside a creature or an object when you are no longer spectral, you are immediately shunted to the nearest unoccupied space that you can occupy and take force damage equal to twice the number of feet you moved.", + "You can use this feature once. Beginning at 15th level, you can use your Supernal Surge feature twice. You regain all expended uses when you finish a long rest." + ] + }, + { + "name": "Brand of Sundering", + "source": "BHBB", + "className": "Blood Hunter (Balanced)", + "classSource": "BHBB", + "subclassShortName": "Ghostslayer", + "subclassSource": "BHBB", + "level": 11, + "entries": [ + "Beginning at 11th level, your Brand of Castigation now exposes a fragment of your foe's essence, leaving them vulnerable to your Crimson Rite. Whenever you damage a branded creature with your Crimson Rite, your weapon deals one additional hemocraft die of rite damage. In addition, the branded creature can't move through creatures or objects." + ] + }, + { + "name": "Blood Curse of the Exorcist", + "source": "BHBB", + "className": "Blood Hunter (Balanced)", + "classSource": "BHBB", + "subclassShortName": "Ghostslayer", + "subclassSource": "BHBB", + "level": 15, + "entries": [ + "At 15th level, you've honed your hemocraft to tear wicked influence from your allies, punishing those who would infiltrate their body and mind. You gain the {@optfeature Blood Curse of the Exorcist|BHBB} for your Blood Maledict feature. This doesn't count against your number of blood curses known." + ] + }, + { + "name": "Vengeful Spirit", + "source": "BHBB", + "className": "Blood Hunter (Balanced)", + "classSource": "BHBB", + "subclassShortName": "Ghostslayer", + "subclassSource": "BHBB", + "level": 18, + "entries": [ + "Upon reaching 18th level, you learn to project your spirit to continue fighting while on the edge of death. When you are reduced to 0 hit points but not killed outright, you can choose to let your soul emerge from your body to fight on. Your body remains unconscious and you continue to make death saving throws as per normal.", + "At the beginning of your next turn, you manifest a spirit form in your space that picks up your weapons and acts on each of your turns under your control. Your spirit form shares your game statistics, can move through other creatures and objects as if they were difficult terrain, and is immune to cold, necrotic and nonmagical damage.", + "If your spirit form takes any damage, your body dies, your spirit moves more than 30 feet away from your body or you regain at least 1 hit point, your spirit form vanishes and drops your weapons in its space.", + "Once you use this feature, you can't use it again until you finish a long rest." + ] + }, + { + "name": "Order of the Profane Soul", + "source": "BHBB", + "className": "Blood Hunter (Balanced)", + "classSource": "BHBB", + "subclassShortName": "Profane Soul", + "subclassSource": "BHBB", + "level": 3, + "entries": [ + "Those who have taken to the Order of the Profane Soul have seen the limits of hemocraft against some of the most ancient and cruel fiends and terrors of the world. Unable to pursue beings of such power, creatures able to vanish amongst the nobles without a trace, or bend the mind of the most stalwart warrior with but a glance, this order trusted in the irresilience and delved into this same well of corrupting arcane knowledge, making pacts with lesser evils to better combat the greater. While they may have traded a part of themselves, members of this order believe the power gained far outweighs the price, for even devils now quake when they know they've drawn the attention of the Order of the Profane Soul.", + { + "type": "refSubclassFeature", + "subclassFeature": "Otherworldly Patron|Blood Hunter (Balanced)|BHBB|Profane Soul|BHBB|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Pact Magic|Blood Hunter (Balanced)|BHBB|Profane Soul|BHBB|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Rite Focus|Blood Hunter (Balanced)|BHBB|Profane Soul|BHBB|3" + } + ] + }, + { + "name": "Otherworldly Patron", + "entries": [ + "When you reach 3rd level, you strike a bargain with an otherworldly being of your choice:", + { + "type": "list", + "items": [ + "The Archfey, the Fiend, or the Great Old One, detailed in the {@book Player's Handbook|PHB}", + "The Undying, from {@book Sword Coast Adventurer's Guide|SCAG}", + "The Celestial or the Hexblade, from {@book Xanathar's Guide to Everything|XGE}", + "The Fathomless or the Genie, from {@book Tasha's Cauldron of Everything|TCE}", + "The Undead, from {@book Van Richten's Guide to Ravenloft|VGR}" + ] + }, + "The choice you make augments some of your subclass features, as noted below." + ], + "source": "BHBB", + "className": "Blood Hunter (Balanced)", + "classSource": "BHBB", + "subclassShortName": "Profane Soul", + "subclassSource": "BHBB", + "level": 3, + "header": 1 + }, + { + "name": "Pact Magic", + "entries": [ + "When you reach 3rd level, you can augment your combat techniques with the ability to cast spells. See {@book chapter 10|PHB|10} of the Player's Handbook for the general rules of spell casting and chapter 11 of the Player's Handbook for the {@filter Warlock spell list|spells|class=warlock}.", + { + "type": "entries", + "name": "Cantrips", + "entries": [ + "You learn two cantrips of your choice from the {@filter Warlock spell list|spells|class=warlock}. You learn an additional warlock cantrip of your choice at 10th level." + ] + }, + { + "type": "entries", + "name": "Spell Slots", + "entries": [ + "The Profane Soul Spellcasting table shows how many spell slots you have. The table also shows what the level of those slots is; all of your spell slots are the same level. To cast one of your {@filter Warlock spells|spells|class=warlock} of 1st level or higher, you must expend a spell slot. You regain all expended spell slots when you finish a short or long rest.", + "For example, when you are 8th level, you have two 2nd-level spell slots. To cast the 1st-level spell witch bolt, you must spend one of those slots, and you cast it as a 2nd-level spell." + ] + }, + { + "type": "entries", + "name": "Spells Known of 1st Level and Higher", + "entries": [ + "At 3rd level, you know two 1st-level spells of your choice from the {@filter Warlock spell list|spells|class=warlock}.", + "The Spells Known column of the Profane Soul table shows when you learn more {@filter Warlock spells|spells|class=warlock} of your choice of 1st level and higher. A spell you choose must be of a level no higher than what's shown in the table's Slot Level column for your level. When you reach 11th level, for example, you learn a new warlock spell, which can be 1st, 2nd, or 3rd level.", + "Additionally, when you gain a level in this class and order, you can choose one of the warlock spells you know and replace it with another spell from the warlock spell list, which also must be of a level for which you have spell slots." + ] + }, + { + "type": "entries", + "name": "Spellcasting Ability", + "entries": [ + "Intelligence is your spell casting ability for your warlock spells, so you use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a warlock spell you cast and when making an attack roll with one.", + { + "type": "abilityDc", + "name": "Spell save DC", + "attributes": [ + "int" + ] + }, + { + "type": "abilityAttackMod", + "name": "Spell attack modifier", + "attributes": [ + "int" + ] + } + ] + } + ], + "source": "BHBB", + "className": "Blood Hunter (Balanced)", + "classSource": "BHBB", + "subclassShortName": "Profane Soul", + "subclassSource": "BHBB", + "level": 3, + "header": 1 + }, + { + "name": "Rite Focus", + "entries": [ + "Beginning at 3rd level, your weapon becomes a core to your pact with your chosen dark patron. While you have an active Crimson Rite, you can use your weapon as a spellcasting focus (found in {@book chapter 5|PHB|5} of the Player's Handbook) for your warlock spells, and you gain a specific benefit based on your chosen pact (outlined below).", + { + "type": "entries", + "name": "The Archfey", + "entries": [ + "When you damage a creature with a weapon for which you have an active crimson rite, that creature glows with faint light until the end of your next turn. For the duration the creature can't benefit from being {@condition invisible} or from any cover, except for full cover." + ] + }, + { + "type": "entries", + "name": "The Celestial", + "entries": [ + "You can expend a use of your Blood Maledict feature as a bonus action to heal one creature that you can see within 60 feet of you other than yourself. They regain a number of hit points equal to one roll of your hemocraft damage die + your Intelligence modifier (minimum of 1)." + ] + }, + { + "type": "entries", + "name": "The Fathomless", + "entries": [ + "You can breathe underwater. Additionally, once per turn when you damage a creature with a weapon for which you have an active crimson rite, you can reduce that creature's speed by 10 feet until the start of your next turn." + ] + }, + { + "type": "entries", + "name": "The Fiend", + "entries": [ + "When you damage a creature with a weapon for which you have an active crimson rite, if you roll a 1 or 2 on your hemocraft die, you can reroll the die and choose which roll to use." + ] + }, + { + "type": "entries", + "name": "The Genie", + "entries": [ + "As a bonus action, you expend a use of your Blood Maledict feature to give yourself a flying speed of 30 feet, which lasts until the end of your next turn." + ] + }, + { + "type": "entries", + "name": "The Great Old One", + "entries": [ + "When you score a critical hit against a creature, that creature and any other creatures of your choice within 5 feet of it are {@condition frightened} of you until the end of your next turn." + ] + }, + { + "type": "entries", + "name": "The Hexblade", + "entries": [ + "When you successfully target a creature with a blood curse, the next time you hit that creature with an attack while the curse is in effect, the attack deals additional damage equal to your proficiency bonus." + ] + }, + { + "type": "entries", + "name": "The Undead", + "entries": [ + "When you take necrotic damage, you can use your reaction to halve that damage. In addition, your appearance changes to reflect some aspect of your patron while you have any crimson rite active." + ] + }, + { + "type": "entries", + "name": "The Undying", + "entries": [ + "Whenever you reduce a hostile creature with a CR equal to half your character level (rounded up) or higher to 0 hit points, you regain a number of hit points equal to one roll of your hemocraft die." + ] + } + ], + "source": "BHBB", + "className": "Blood Hunter (Balanced)", + "classSource": "BHBB", + "subclassShortName": "Profane Soul", + "subclassSource": "BHBB", + "level": 3, + "header": 1 + }, + { + "name": "Mystic Frenzy", + "source": "BHBB", + "className": "Blood Hunter (Balanced)", + "classSource": "BHBB", + "subclassShortName": "Profane Soul", + "subclassSource": "BHBB", + "level": 7, + "entries": [ + "Starting at 7th level, when you use your action to cast a cantrip, you can immediately make one weapon attack as a bonus action." + ] + }, + { + "name": "Revealed Arcana", + "source": "BHBB", + "className": "Blood Hunter (Balanced)", + "classSource": "BHBB", + "subclassShortName": "Profane Soul", + "subclassSource": "BHBB", + "level": 7, + "entries": [ + "At 7th level, your patron grants you the use of a distinctive spell based on your pact. You can cast this spell without expending a spell slot, and can't do so again until you finish a long rest.", + { + "type": "entries", + "name": "The Archfey", + "entries": [ + "You can cast {@spell blur}." + ] + }, + { + "type": "entries", + "name": "The Celestial", + "entries": [ + "You can cast {@spell lesser restoration}." + ] + }, + { + "type": "entries", + "name": "The Fathomless", + "entries": [ + "You can cast {@spell gust of wind}." + ] + }, + { + "type": "entries", + "name": "The Fiend", + "entries": [ + "You can cast {@spell scorching ray}." + ] + }, + { + "type": "entries", + "name": "The Genie", + "entries": [ + "You can cast {@spell phantasmal force}." + ] + }, + { + "type": "entries", + "name": "The Great Old One", + "entries": [ + "You can cast {@spell detect thoughts}." + ] + }, + { + "type": "entries", + "name": "The Hexblade", + "entries": [ + "You can cast {@spell branding smite}." + ] + }, + { + "type": "entries", + "name": "The Undead", + "entries": [ + "You can cast {@spell blindness/deafness}." + ] + }, + { + "type": "entries", + "name": "The Undying", + "entries": [ + "You can cast {@spell silence}." + ] + } + ] + }, + { + "name": "Brand of the Sapping Scar", + "source": "BHBB", + "className": "Blood Hunter (Balanced)", + "classSource": "BHBB", + "subclassShortName": "Profane Soul", + "subclassSource": "BHBB", + "level": 11, + "entries": [ + "Upon reaching 11th level, your Brand of Castigation feature digs dark arcane scars into your target, leaving them vulnerable to your magic. A creature branded by you has disadvantage on saving throws against your warlock spells." + ] + }, + { + "name": "Unsealed Arcana", + "source": "BHBB", + "className": "Blood Hunter (Balanced)", + "classSource": "BHBB", + "subclassShortName": "Profane Soul", + "subclassSource": "BHBB", + "level": 15, + "entries": [ + "At 15th level, your patron grants you the use of an additional spell based on your pact. You cast this spell without expending a spell slot, and can't do so again until you finish a long rest.", + { + "type": "entries", + "name": "The Archfey", + "entries": [ + "You can cast {@spell slow}." + ] + }, + { + "type": "entries", + "name": "The Celestial", + "entries": [ + "You can cast {@spell revivify}." + ] + }, + { + "type": "entries", + "name": "The Fathomless", + "entries": [ + "You can cast {@spell lightning bolt}." + ] + }, + { + "type": "entries", + "name": "The Fiend", + "entries": [ + "You can cast {@spell fireball}." + ] + }, + { + "type": "entries", + "name": "The Genie", + "entries": [ + "You can cast {@spell protection from energy}." + ] + }, + { + "type": "entries", + "name": "The Great Old One", + "entries": [ + "You can cast {@spell haste}." + ] + }, + { + "type": "entries", + "name": "The Hexblade", + "entries": [ + "You can cast {@spell blink}." + ] + }, + { + "type": "entries", + "name": "The Undead", + "entries": [ + "You can cast {@spell speak with dead}." + ] + }, + { + "type": "entries", + "name": "The Undying", + "entries": [ + "You can cast {@spell bestow curse}." + ] + } + ] + }, + { + "name": "Blood Curse of the Souleater", + "source": "BHBB", + "className": "Blood Hunter (Balanced)", + "classSource": "BHBB", + "subclassShortName": "Profane Soul", + "subclassSource": "BHBB", + "level": 18, + "entries": [ + "Starting at 18th level, you've learned to siphon the soul from your fallen prey. You gain the {@optfeature Blood Curse of the Souleater|BHBB} for your Blood Maledict feature. This does not count against your number of blood curses known." + ] + }, + { + "name": "Order of the Mutant", + "source": "BHBB", + "className": "Blood Hunter (Balanced)", + "classSource": "BHBB", + "subclassShortName": "Mutant", + "subclassSource": "BHBB", + "level": 3, + "entries": [ + "The process of the Hunter's Bane is a painful, scarring, and sometimes fatal experience. Those that survive find themselves irrevocably changed, enhanced. Some found this experience exalting, embracing the ability to alter one's own physiology through a combination of hemocraft and corrupted alchemy. Over generations of experimentation, a splinter order of blood hunters began to emerge, one that focused on brewing toxic elixirs to modify their capabilities in battle, altering their blood and, overtime, become something beyond what they once were. They called themselves the Order of the Mutant. Researching their targets to know their strengths and weaknesses, these blood hunters can alter their biology to be best prepared for the coming conflict.", + { + "type": "refSubclassFeature", + "subclassFeature": "Formulas|Blood Hunter (Balanced)|BHBB|Mutant|BHBB|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Mutagencraft|Blood Hunter (Balanced)|BHBB|Mutant|BHBB|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Mutagens|Blood Hunter (Balanced)|BHBB|Mutant|BHBB|3" + } + ] + }, + { + "name": "Formulas", + "entries": [ + "You begin to uncover forbidden alchemical formulas that temporarily alter your mental and physical abilities.", + "Beginning at 3rd level, you choose to learn four mutagen formulas. Your {@filter formula options|optionalfeatures|Feature Type=Mutagen} are detailed on the \"Other Options & Features\" page. You gain an additional formula at 7th level, 11th level, 15th level, and 18th level.", + "Additionally, when you gain a new mutagen formula, you can choose one of the formulas you already know and replace it with a new mutagen formula." + ], + "source": "BHBB", + "className": "Blood Hunter (Balanced)", + "classSource": "BHBB", + "subclassShortName": "Mutant", + "subclassSource": "BHBB", + "level": 3, + "header": 1 + }, + { + "name": "Mutagencraft", + "entries": [ + "At 3rd level, you can concoct a two mutagens when you finish a long rest. Starting at 7th level, the number of mutagens you can create when you finish a long rest increases to three, and you can create four mutagens at 15th level.", + "As a bonus action you can consume a single mutagen, and the effects and side effects last for 1 hour. While one or more mutagens are affecting you, you can use an action to focus and flush the toxins from your system, ending the effects and side effects of all mutagens.", + "Mutagens are designed for your biology and have no effect on other creatures. They are also unstable by nature, losing their potency over time and becoming inert if not used within 24 hours." + ], + "source": "BHBB", + "className": "Blood Hunter (Balanced)", + "classSource": "BHBB", + "subclassShortName": "Mutant", + "subclassSource": "BHBB", + "level": 3, + "header": 1 + }, + { + "name": "Mutagens", + "entries": [ + "You can find the descriptions for each {@filter mutagen|optionalfeatures|Feature Type=Mutagen} on the \"Other Options & Features\" page." + ], + "source": "BHBB", + "className": "Blood Hunter (Balanced)", + "classSource": "BHBB", + "subclassShortName": "Mutant", + "subclassSource": "BHBB", + "level": 3, + "header": 1 + }, + { + "name": "Strange Metabolism", + "source": "BHBB", + "className": "Blood Hunter (Balanced)", + "classSource": "BHBB", + "subclassShortName": "Mutant", + "subclassSource": "BHBB", + "level": 7, + "entries": [ + "Beginning at 7th level, your body has begun to adapt to toxins and venoms, ignoring their corroding effects. You gain advantage on saving throws against poison, and you have resistance against poison damage.", + "In addition, you can instill a burst of adrenaline to temporarily resist the negative effects of a mutagen. As an action, you can choose to ignore the side effect of a mutagen affecting you for 1 minute.", + "Once you use this feature to resist side effects, you can't do so again until you finish a long rest." + ] + }, + { + "name": "Brand of Axiom", + "source": "BHBB", + "className": "Blood Hunter (Balanced)", + "classSource": "BHBB", + "subclassShortName": "Mutant", + "subclassSource": "BHBB", + "level": 11, + "entries": [ + "At 11th level, your mutagenic hemocraft lets your Brand of Castigation reveal a foe's true nature.", + "If a creature branded by you is under the effect of any illusion spell, the {@spell polymorph|PHB} spell, the Change Shape action, the Shapechanger trait, the Wild Shape feature, or a similar effect, it must succeed on a Wisdom saving throw. On a failed save the illusion spell (if any) ends, it reverts to its true form (if changed) and is {@condition stunned} until the end of your next turn.", + "If a creature's saving throw is successful, the creature is immune to the Brand of Axiom for the next 10 minutes." + ] + }, + { + "name": "Blood Curse of Corrosion", + "source": "BHBB", + "className": "Blood Hunter (Balanced)", + "classSource": "BHBB", + "subclassShortName": "Mutant", + "subclassSource": "BHBB", + "level": 15, + "entries": [ + "Starting at 15th level, your blood curse can wrack a creature's body with terrible toxins. You gain the {@optfeature Blood Curse of Corrosion|BHBB} for your Blood Maledict feature. This does not count against your number of blood curses known." + ] + }, + { + "name": "Exalted Mutation", + "source": "BHBB", + "className": "Blood Hunter (Balanced)", + "classSource": "BHBB", + "subclassShortName": "Mutant", + "subclassSource": "BHBB", + "level": 18, + "entries": [ + "At 18th level, your body has adapted to produce mutagens naturally in a moment of need. As a bonus action, choose one mutagen currently affecting you. Its effects and side effects end, and you can immediately have a mutagen you know the formula for take effect in its place.", + "Or instead you can spend two uses of this feature to gain the effects and side effects of one mutagen you know the formula for, as if you had consumed the mutagen normally.", + "You can use this feature a number of times equal to your Intelligence modifier (minimum of 1). You regain all uses of this feature after you finish a long rest." + ] + }, + { + "name": "Order of the Lycan", + "source": "BHBB", + "className": "Blood Hunter (Balanced)", + "classSource": "BHBB", + "subclassShortName": "Lycan", + "subclassSource": "BHBB", + "level": 3, + "entries": [ + "Of the many terrible curses that plague the realm, few are as ancient or as feared as Lycanthropy. Passed through blood, this affliction seeds a host with the savage strength and hunger for violence of a wicked beast. The Order of the Lycan is a proud order of blood hunters who undergo \"The Taming,\" a ceremonial inflicting of lycanthropy from a senior member. These hunters then use their abilities to harness the power of the monster they harbor without losing themselves to it. Through intense honing of one's own willpower, combined with the secrets of the order's blood magic rituals, members learn to control and unleash their hybrid form for short periods of time. Enhanced physical prowess, unnatural resilience, and razor sharp claws make these warriors a terrible foe to any evil that crosses their path. Yet, no training is perfect, and without care and complete focus, even the greatest of blood hunters can temporarily lose themselves to the bloodlust.", + { + "type": "refSubclassFeature", + "subclassFeature": "Heightened Senses|Blood Hunter (Balanced)|BHBB|Lycan|BHBB|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Hybrid Transformation|Blood Hunter (Balanced)|BHBB|Lycan|BHBB|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "The Onus of Lycanthropy|Blood Hunter (Balanced)|BHBB|Lycan|BHBB|3" + } + ] + }, + { + "name": "Heightened Senses", + "entries": [ + "Starting when you choose this archetype at 3rd level, you begin to adopt the improved abilities of a natural predator. You have advantage on Wisdom ({@skill Perception}) checks that rely on hearing or smell." + ], + "source": "BHBB", + "className": "Blood Hunter (Balanced)", + "classSource": "BHBB", + "subclassShortName": "Lycan", + "subclassSource": "BHBB", + "level": 3, + "header": 1 + }, + { + "name": "Hybrid Transformation", + "entries": [ + "Upon choosing this archetype at 3rd level, you begin to control the lycanthropic curse that now flows through your blood. As an action, you can transform into your Hybrid form for 10 minutes. You can speak, use equipment, and wear armor in this form. You can revert to your normal form earlier by using an action on your turn. You automatically revert to your normal form if you fall {@condition unconscious}, drop to 0 Hit Points, or die. Once you use this feature, you must finish a short or long rest before you can use it again.", + "While you are transformed, you gain the following features:", + { + "type": "entries", + "name": "Feral Might", + "entries": [ + "You have advantage on Strength checks and Strength saving throws. When you make a melee weapon attack using Strength, you gain a +1 bonus to the damage roll. This bonus increases to +2 at 11th level and to +3 at 18th level." + ] + }, + { + "type": "entries", + "name": "Resilient Hide", + "entries": [ + "You have resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks that aren't silvered. While you are not wearing heavy armor or wielding a shield, you gain a +1 bonus to your AC." + ] + }, + { + "type": "entries", + "name": "Predatory Strikes", + "entries": [ + "You can apply your Crimson Rite feature to your unarmed strikes, which you treat as one weapon. Your unarmed strikes deal {@damage 1d4} bludgeoning or slashing damage (your choice). This damage increases to {@damage 1d6} at 7th level and {@damage 1d8} at 11th level.", + "Additionally, when you use the Attack action to make an unarmed strike, you can make one additional unarmed strike as a bonus action." + ] + }, + { + "type": "entries", + "name": "Cursed Weakness", + "entries": [ + "You have vulnerability to damage from silvered weapons." + ] + }, + { + "type": "entries", + "name": "Bloodlust", + "entries": [ + "If you've taken damage since the start of your last turn, you must make a Wisdom saving throw to maintain control of yourself at the start of your turn. The DC equals 10, or half of the total damage you've taken since the start of your previous turn, whichever number is higher.", + "On a failed save, you must move directly towards the nearest creature to you and use the {@action Attack} action against that creature; if you can make extra attacks as part of the Attack action, you use those extra attacks. If there is more than one possible target, the DM chooses between the targets. You then regain control of your character for the remainder of your turn.", + "If you are under an effect that prevents you from concentrating (like the barbarian's {@classFeature Rage|Barbarian||1} feature), you automatically fail this saving throw." + ] + }, + "The benefits of this feature replace the rules for Lycanthropy within the Monster Manual." + ], + "source": "BHBB", + "className": "Blood Hunter (Balanced)", + "classSource": "BHBB", + "subclassShortName": "Lycan", + "subclassSource": "BHBB", + "level": 3, + "header": 1 + }, + { + "type": "inset", + "name": "The Onus of Lycanthropy", + "entries": [ + "Those inducted into the Order of the Lycan choose this path with conviction, understanding the terrible burden it is and the challenges it brings. Where most who embrace this curse grow wicked, mad, even murderous, these blood hunters accept the gifts of the beast while maintaining control through intense training and blood magic. These factors enable a member of the Order of the Lycan to prevent the spread of their curse through blood, should they wish to. One of the most sacred oaths of this order is to never infect another without the order's sanction.", + "Should a member of the Order of the Lycan be cured of the lycanthropic curse, it is a terrible shame on their name, the order, and those who carry the curse still. There have been passages written about members being cleansed against their will, but those brothers and sisters readily return to the order to undergo a renewed initiation of The Taming, reintroducing the curse to their bodies and restoring their honor.", + "Lycanthropy comes in many forms. Each version of the curse is bound to a specific beast: wolf, bear, tiger, boar, and rat are a few of the more well-known variations. The strain of the curse defines the beast a hybrid form will share, but the features the curse bestows remain relatively uniform across strains." + ], + "source": "BHBB", + "className": "Blood Hunter (Balanced)", + "classSource": "BHBB", + "subclassShortName": "Lycan", + "subclassSource": "BHBB", + "level": 3, + "header": 1 + }, + { + "name": "Stalker's Prowess", + "source": "BHBB", + "className": "Blood Hunter (Balanced)", + "classSource": "BHBB", + "subclassShortName": "Lycan", + "subclassSource": "BHBB", + "level": 7, + "entries": [ + "At 7th level, your speed increases by 10 feet while you aren't wearing heavy armor. You also can add 10 feet to your long jump distance and 3 feet to your high jump distance. In addition, your hybrid form gains the Improved Predatory Strikes feature.", + { + "type": "entries", + "name": "Improved Predatory Strikes", + "entries": [ + "While in your hybrid form, your unarmed strikes are considered magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage." + ] + } + ] + }, + { + "name": "Advanced Transformation", + "source": "BHBB", + "className": "Blood Hunter (Balanced)", + "classSource": "BHBB", + "subclassShortName": "Lycan", + "subclassSource": "BHBB", + "level": 11, + "entries": [ + "Starting at 11th level, you learn to unleash and control more of the beast within. You can use your Hybrid Transformation feature twice, regaining all expended uses when you finish a short or long rest. In addition, your hybrid form gains the Lycan Regeneration feature.", + { + "type": "entries", + "name": "Lycan Regeneration", + "entries": [ + "At the start of each of your turns, you regain hit points equal to 1 + your Constitution modifier (minimum of 1) if you have at least 1 hit point and no more than half of your hit points left." + ] + } + ] + }, + { + "name": "Iron Volition", + "source": "BHBB", + "className": "Blood Hunter (Balanced)", + "classSource": "BHBB", + "subclassShortName": "Lycan", + "subclassSource": "BHBB", + "level": 15, + "entries": [ + "At 15th level, you have advantage on your Wisdom saving throws to maintain control of your bloodlust in hybrid form." + ] + }, + { + "name": "Brand of the Voracious", + "source": "BHBB", + "className": "Blood Hunter (Balanced)", + "classSource": "BHBB", + "subclassShortName": "Lycan", + "subclassSource": "BHBB", + "level": 15, + "entries": [ + "Also at 15th level, your {@classFeature Brand of Castigation|Blood Hunter (Balanced)|BHBB|6} now binds your foe to your hunter's thirst for savagery. While in your hybrid form, your attacks have advantage against a creature branded by you." + ] + }, + { + "name": "Hybrid Transformation Mastery", + "source": "BHBB", + "className": "Blood Hunter (Balanced)", + "classSource": "BHBB", + "subclassShortName": "Lycan", + "subclassSource": "BHBB", + "level": 18, + "entries": [ + "At 18th level, you have wrestled your inner predator and mastered it. You can now use your hybrid form feature three times instead of two, and your hybrid form now lasts for up to 1 hour." + ] + }, + { + "name": "Blood Curse of the Howl", + "source": "BHBB", + "className": "Blood Hunter (Balanced)", + "classSource": "BHBB", + "subclassShortName": "Lycan", + "subclassSource": "BHBB", + "level": 18, + "entries": [ + "Also at 18th level you gain the {@optfeature Blood Curse of the Howl|BHBB} for your Blood Maledict feature. This does not count against your number of blood curses known." + ] + }, + { + "name": "Exiled", + "source": "BHBB", + "className": "Blood Hunter (Balanced)", + "classSource": "BHBB", + "subclassShortName": "Exiled", + "subclassSource": "BHBB", + "level": 3, + "entries": [ + "Perhaps they had begun to use their powers for their own ends, maybe there was no cost too high to pay for the destruction of their quarry or they simply learnt something the Orders would rather keep hidden...", + "Called 'selfish', 'deviants' or even 'evil' by both their specific order and the order as a whole the Exiled find themselves cast out and alone against the world.", + "However having survived the Hunter's Bane and the various trials of Blood Hunter training they remain unfaltering in their ambitions and desires, continuing to hone their bloody craft without the strict guidance of their peers no matter what dark path it may ultimately lead them down.", + { + "type": "refSubclassFeature", + "subclassFeature": "Stolen Secrets|Blood Hunter (Balanced)|BHBB|Exiled|BHBB|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Ravenous Rite|Blood Hunter (Balanced)|BHBB|Exiled|BHBB|3" + } + ] + }, + { + "name": "Stolen Secrets", + "entries": [ + "At 3rd level you begin to use the secrets you studied from the order that ousted you, wielding their knowledge for your own gains. Choose one of the following to represent your old Blood Hunter order:", + { + "type": "entries", + "name": "Ghostslayer", + "entries": [ + "You gain the {@subclassFeature Rite of the Dawn|Blood Hunter (Balanced)|BHBB|Ghostslayer|BHBB|3} and {@subclassFeature Curse Specialist|Blood Hunter (Balanced)|BHBB|Ghostslayer|BHBB|3} features from the Order of the Ghostslayer subclass." + ] + }, + { + "type": "entries", + "name": "Profane Soul", + "entries": [ + "You gain the {@subclassFeature Pact Magic|Blood Hunter (Balanced)|BHBB|Profane Soul|BHBB|3} feature from the Order of the Profane Soul subclass.", + "Additionally while you have an active Crimson Rite, you can use your weapon as a spellcasting focus (found in chapter 5 of the Player's Handbook) for your warlock spells." + ] + }, + { + "type": "entries", + "name": "Mutant", + "entries": [ + "You learn four mutagen formulas of your choice; formula options are detailed at the end of the Mutant Order's description. Additionally gain the {@subclassFeature Mutagencraft|Blood Hunter (Balanced)|BHBB|Mutant|BHBB|3} feature from the Order of the Mutant subclass." + ] + }, + { + "type": "entries", + "name": "Lycan", + "entries": [ + "You gain the {@subclassFeature Hybrid Transformation|Blood Hunter (Balanced)|BHBB|Lycan|BHBB|3} and {@subclassFeature Heightened Senses|Blood Hunter (Balanced)|BHBB|Lycan|BHBB|3} features from the Order of the Lycan subclass." + ] + }, + "The choice you make determines some of your other subclass features, as noted below." + ], + "source": "BHBB", + "className": "Blood Hunter (Balanced)", + "classSource": "BHBB", + "subclassShortName": "Exiled", + "subclassSource": "BHBB", + "level": 3, + "header": 1 + }, + { + "name": "Ravenous Rite", + "source": "BHBB", + "className": "Blood Hunter (Balanced)", + "classSource": "BHBB", + "subclassShortName": "Exiled", + "subclassSource": "BHBB", + "level": 3, + "entries": [ + "Additionally at 3rd level your own studies have borne fruit, having discovered a way to bolster yourself as your hemocraft causes harm to your foes.", + "Whenever you hit a creature with a weapon for which you have an active crimson rite, you gain temporary hit points equal to the roll of your hemocraft die." + ] + }, + { + "name": "Forbidden Lore", + "source": "BHBB", + "className": "Blood Hunter (Balanced)", + "classSource": "BHBB", + "subclassShortName": "Exiled", + "subclassSource": "BHBB", + "level": 7, + "entries": [ + "At 7th level your continued delving into the secrets you gleaned during your time in your previous order have yielded new means to exercise your powers. Depending on which order you chose for your stolen secrets feature, you gain one of the following:", + { + "type": "entries", + "name": "Ghostslayer — Cursed Control", + "entries": [ + "Rather than simply destroying undead, you considered the possibility of bending them to your will through your hemocraft. As an action you may spend a use of your blood maledict feature to target one undead creature you can see within 30 feet of you. The target must make a Charisma saving throw. On a failed save, the target obeys your commands for the next 24 hours, or until you use this feature again. A creature whose challenge rating is equal to or greater than your level is immune to this effect.", + "Additionally at 11th level you may spend a use of your blood maledict feature to reduce your current and maximum hit points by an amount equal to your hemocraft die's maximum value and cast the spell {@spell danse macabre|XGE}; when you do so, you must finish a long rest before you can do so again." + ] + }, + { + "type": "entries", + "name": "Profane Soul — Dark Bargain", + "entries": [ + "You have learned how to use your own life force to power your spells; you are able to cast a Warlock spell you know of 1st level or higher by reducing your current and maximum hit points by an amount of your hemocraft dice equal to the level of the spell. The reduction to your hit point maximum lasts until you finish a long rest. You die if this reduces your hit point maximum to 0." + ] + }, + { + "type": "entries", + "name": "Mutant — Malleable Physiology", + "entries": [ + "Absent of the strictures of the order your experimentation with more exotic mutagens has given you abilities beyond those of your rule-bound peers. You learn one {@filter exotic mutagen|optionalfeatures|Feature Type=Exotic Mutagen} formula of your choice from the options listed at the end of this subclass. You gain an additional {@filter exotic mutagen|optionalfeatures|Feature Type=Exotic Mutagen} formula at 11th level, and 15th level.", + "Additionally, when you gain a level in this class, you can choose one of the {@filter mutagen|optionalfeatures|Feature Type=Mutagen} or {@filter exotic mutagen|optionalfeatures|Feature Type=Exotic Mutagen} formulas you already know and replace it with a new {@filter exotic mutagen|optionalfeatures|Feature Type=Exotic Mutagen} formula." + ] + }, + { + "type": "entries", + "name": "Lycan — Hunter's Boon", + "entries": [ + "While you are in your hybrid form you gain a formidable bite attack. When making a melee attack with your bite, you have a reach of 5 feet and deal {@damage 1d10} piercing damage on a hit. You add your Strength modifier to the attack and damage rolls. A creature hit by your bite must succeed on a Constitution saving throw with a DC of 8 + your proficiency bonus + your Constitution modifier or be cursed with lycanthropy. When you apply your Crimson Rite to your unarmed strikes, this includes your bite.", + "Additionally at 11th level you gain the {@subclassFeature Advanced Transformation|Blood Hunter (Balanced)|BHBB|Lycan|BHBB|11} feature from the Order of the Lycan subclass." + ] + } + ] + }, + { + "name": "Brand of Vital Hunger", + "source": "BHBB", + "className": "Blood Hunter (Balanced)", + "classSource": "BHBB", + "subclassShortName": "Exiled", + "subclassSource": "BHBB", + "level": 11, + "entries": [ + "At 11th level your delving into dark lore allows your brand to drain the very life from your foes and feed your own.", + "When a creature is branded by you it must make a Constitution saving throw against your hemocraft save DC. On a failed save the branded creature gains 1 level of {@condition exhaustion} and takes necrotic damage, which can't be reduced in any way, equal to your Blood Hunter level while you gain temporary hit points equal to the same amount.", + "The creature repeats the Constitution saving throw every 10 minutes for the duration of the Brand, if a creature's saving throw is successful, the creature is immune to the Brand of Vital Hunger for the next 10 minutes. All levels of {@condition exhaustion} gained from this brand are removed at the end of the brand's duration." + ] + }, + { + "name": "Blood Curse of Igneous Exsanguination", + "source": "BHBB", + "className": "Blood Hunter (Balanced)", + "classSource": "BHBB", + "subclassShortName": "Exiled", + "subclassSource": "BHBB", + "level": 15, + "entries": [ + "At 15th level you've unlocked the secret to simply manipulating the blood within other's veins to your needs, something you use to violent and visceral effect. You gain the {@optfeature Blood Curse of Igneous Exsanguination|BHBB} for your Blood Maledict feature. This does not count against your number of blood curses known." + ] + }, + { + "name": "Twisted Teachings", + "source": "BHBB", + "className": "Blood Hunter (Balanced)", + "classSource": "BHBB", + "subclassShortName": "Exiled", + "subclassSource": "BHBB", + "level": 18, + "entries": [ + "Starting at 18th level your pursuit for forbidden knowledge leads finally, to your enlightenment; the true realisation of your bloody power unfolds before you as easily as you might turn pages in a book. Depending on which order you chose for your stolen secrets feature, you gain one of the following:", + { + "type": "entries", + "name": "Ghostslayer — Sinister Siphon", + "entries": [ + "A terrible thought has plagued but broadened your mind as you've grown in power, what are the living but undead-in-waiting? Even you will one day perish and become nought but a plaything of some foul necromancer, unless...", + "As a bonus action you may choose one creature under your control and deal necrotic damage to it, which can't be reduced in any way, equal to your Blood Hunter level; you then regain hit points equal to the damage dealt. If the targeted creature is reduced to 0 hit points by this feature it dies instantly and turns to dust. Each time you use this feature you extend your life by 1 month, however your appearance becomes subtly more gaunt and pallid.", + "Additionally your cursed control feature can now affect any type of creature, not only undead." + ] + }, + { + "type": "entries", + "name": "Profane Soul — Soul Stealer", + "entries": [ + "You learn how to use the souls of other creatures to power your magic, instead of just your own. You may use your action to touch a creature within your reach, the target must make a Charisma saving throw. If it fails, it takes {@damage 10d10} necrotic damage and you regain all your expended warlock spell slots. If it succeeds, it takes half as much necrotic damage and you regain one expended warlock spell slot. If a creature is reduced to 0 hit points by this damage it dies instantly as its soul is consumed. Once you use this feature, you can't use it again until you finish a short or long rest." + ] + }, + { + "type": "entries", + "name": "Mutant — Monstrous Mutagens", + "entries": [ + "Continued and eager experimentation has unlocked the keys to mold your flesh like clay, allowing you to take on truly terrfying new forms. You learn one {@filter monstrous mutagen|optionalfeatures|Feature Type=Monstrous Mutagen} formula of your choice from the options listed at the end of this subclass; additionally you can choose one of the {@filter mutagen|optionalfeatures|Feature Type=Mutagen} or {@filter exotic mutagen|optionalfeatures|Feature Type=Exotic Mutagen} formulas you already know and replace it with a new {@filter monstrous mutagen|optionalfeatures|Feature Type=Monstrous Mutagen} formula.", + "When the effect of one of these mutagens ends roll {@dice 1d100}, on a 1 you are permanently transformed into a {@creature Mutated Spawn|BHBB}. Your game statistics, including mental ability scores, are replaced by the statistics of the mutated spawn. You assume the hit points of your new form, and you are limited in the actions you can perform by the nature of your new form. Your gear falls to the ground.", + "This change can only be reverted by a spell such as {@spell reincarnate|PHB}, {@spell true resurrection|PHB}, or {@spell wish|PHB}." + ] + }, + { + "type": "entries", + "name": "Lycan — Unstoppable Beast", + "entries": [ + "You've felt the call of the wild growing inside you since you were afflicted with lycanthropy, although no longer do you call it a curse but a blessing, your very soul becoming as feral as your countenance as you surrender control almost completely. While you are in your hybrid form you have immunity to bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered, and when you use the attack action to make an unarmed strike or an attack with your bite you can make two additional unarmed strikes as a bonus action rather than just one.", + "Additionally the bloodlust feature of your hybrid form is replaced entirely with the following: whenever a hostile creature damages you while you are in your hybrid form, you must succeed on a DC 15 Wisdom saving throw or go berserk. While berserk, you must use your action each round to attack the creature nearest to you. If you can make extra attacks as part of the Attack action, you use those extra attacks, moving to attack the next nearest creature after you fell your current target. If you have multiple possible targets, you attack one at random. You are berserk until you start your turn with no creatures within 60 feet of you that you can see or hear." + ] + } + ] + } + ], + "subclass": [ + { + "name": "Order of the Ghostslayer", + "source": "BHBB", + "subclassFeatures": [ + "Order of the Ghostslayer|Blood Hunter (Balanced)|BHBB|Ghostslayer|BHBB|3", + "Supernal Surge|Blood Hunter (Balanced)|BHBB|Ghostslayer|BHBB|7", + "Brand of Sundering|Blood Hunter (Balanced)|BHBB|Ghostslayer|BHBB|11", + "Blood Curse of the Exorcist|Blood Hunter (Balanced)|BHBB|Ghostslayer|BHBB|15", + "Vengeful Spirit|Blood Hunter (Balanced)|BHBB|Ghostslayer|BHBB|18" + ], + "shortName": "Ghostslayer", + "className": "Blood Hunter (Balanced)", + "classSource": "BHBB" + }, + { + "name": "Order of the Profane Soul", + "source": "BHBB", + "spellcastingAbility": "int", + "casterProgression": "pact", + "subclassSpells": [ + { + "className": "Warlock", + "classSource": "PHB" + } + ], + "subclassTableGroups": [ + { + "subclasses": [ + { + "name": "Order of the Profane Soul", + "source": "BHBB" + } + ], + "colLabels": [ + "{@filter Cantrips Known|spells|level=0|subclass=Blood Hunter: Profane Soul (BHBB)}", + "{@filter Spells Known|spells|subclass=Blood Hunter: Profane Soul (BHBB)}", + "Spell Slots", + "Spell Level" + ], + "rows": [ + [ + 0, + 0, + 0, + 0 + ], + [ + 0, + 0, + 0, + 0 + ], + [ + 2, + 2, + 1, + "{@filter 1st|spells|level=1|subclass=Blood Hunter: Profane Soul (BHBB)}" + ], + [ + 2, + 2, + 1, + "{@filter 1st|spells|level=1|subclass=Blood Hunter: Profane Soul (BHBB)}" + ], + [ + 2, + 3, + 1, + "{@filter 1st|spells|level=1|subclass=Blood Hunter: Profane Soul (BHBB)}" + ], + [ + 2, + 3, + 2, + "{@filter 1st|spells|level=1|subclass=Blood Hunter: Profane Soul (BHBB)}" + ], + [ + 2, + 4, + 2, + "{@filter 2nd|spells|level=2|subclass=Blood Hunter: Profane Soul (BHBB)}" + ], + [ + 2, + 4, + 2, + "{@filter 2nd|spells|level=2|subclass=Blood Hunter: Profane Soul (BHBB)}" + ], + [ + 2, + 5, + 2, + "{@filter 2nd|spells|level=2|subclass=Blood Hunter: Profane Soul (BHBB)}" + ], + [ + 3, + 5, + 2, + "{@filter 2nd|spells|level=2|subclass=Blood Hunter: Profane Soul (BHBB)}" + ], + [ + 3, + 6, + 2, + "{@filter 2nd|spells|level=2|subclass=Blood Hunter: Profane Soul (BHBB)}" + ], + [ + 3, + 6, + 2, + "{@filter 2nd|spells|level=2|subclass=Blood Hunter: Profane Soul (BHBB)}" + ], + [ + 3, + 7, + 2, + "{@filter 3rd|spells|level=3|subclass=Blood Hunter: Profane Soul (BHBB)}" + ], + [ + 3, + 7, + 2, + "{@filter 3rd|spells|level=3|subclass=Blood Hunter: Profane Soul (BHBB)}" + ], + [ + 3, + 8, + 2, + "{@filter 3rd|spells|level=3|subclass=Blood Hunter: Profane Soul (BHBB)}" + ], + [ + 3, + 8, + 2, + "{@filter 3rd|spells|level=3|subclass=Blood Hunter: Profane Soul (BHBB)}" + ], + [ + 3, + 9, + 2, + "{@filter 3rd|spells|level=3|subclass=Blood Hunter: Profane Soul (BHBB)}" + ], + [ + 3, + 9, + 2, + "{@filter 3rd|spells|level=3|subclass=Blood Hunter: Profane Soul (BHBB)}" + ], + [ + 3, + 10, + 2, + "{@filter 4th|spells|level=4|subclass=Blood Hunter: Profane Soul (BHBB)}" + ], + [ + 3, + 11, + 2, + "{@filter 4th|spells|level=4|subclass=Blood Hunter: Profane Soul (BHBB)}" + ] + ] + } + ], + "subclassFeatures": [ + "Order of the Profane Soul|Blood Hunter (Balanced)|BHBB|Profane Soul|BHBB|3", + "Mystic Frenzy|Blood Hunter (Balanced)|BHBB|Profane Soul|BHBB|7", + "Revealed Arcana|Blood Hunter (Balanced)|BHBB|Profane Soul|BHBB|7", + "Brand of the Sapping Scar|Blood Hunter (Balanced)|BHBB|Profane Soul|BHBB|11", + "Unsealed Arcana|Blood Hunter (Balanced)|BHBB|Profane Soul|BHBB|15", + "Blood Curse of the Souleater|Blood Hunter (Balanced)|BHBB|Profane Soul|BHBB|18" + ], + "shortName": "Profane Soul", + "cantripProgression": [ + 0, + 0, + 2, + 2, + 2, + 2, + 2, + 2, + 2, + 3, + 3, + 3, + 3, + 3, + 3, + 3, + 3, + 3, + 3, + 3 + ], + "spellsKnownProgression": [ + 0, + 0, + 2, + 2, + 3, + 3, + 4, + 4, + 5, + 5, + 6, + 6, + 7, + 7, + 8, + 8, + 9, + 9, + 10, + 11 + ], + "className": "Blood Hunter (Balanced)", + "classSource": "BHBB" + }, + { + "name": "Order of the Mutant", + "source": "BHBB", + "subclassFeatures": [ + "Order of the Mutant|Blood Hunter (Balanced)|BHBB|Mutant|BHBB|3", + "Strange Metabolism|Blood Hunter (Balanced)|BHBB|Mutant|BHBB|7", + "Brand of Axiom|Blood Hunter (Balanced)|BHBB|Mutant|BHBB|11", + "Blood Curse of Corrosion|Blood Hunter (Balanced)|BHBB|Mutant|BHBB|15", + "Exalted Mutation|Blood Hunter (Balanced)|BHBB|Mutant|BHBB|18" + ], + "shortName": "Mutant", + "className": "Blood Hunter (Balanced)", + "classSource": "BHBB" + }, + { + "name": "Order of the Lycan", + "source": "BHBB", + "subclassFeatures": [ + "Order of the Lycan|Blood Hunter (Balanced)|BHBB|Lycan|BHBB|3", + "Stalker's Prowess|Blood Hunter (Balanced)|BHBB|Lycan|BHBB|7", + "Advanced Transformation|Blood Hunter (Balanced)|BHBB|Lycan|BHBB|11", + "Iron Volition|Blood Hunter (Balanced)|BHBB|Lycan|BHBB|15", + "Brand of the Voracious|Blood Hunter (Balanced)|BHBB|Lycan|BHBB|15", + "Hybrid Transformation Mastery|Blood Hunter (Balanced)|BHBB|Lycan|BHBB|18", + "Blood Curse of the Howl|Blood Hunter (Balanced)|BHBB|Lycan|BHBB|18" + ], + "shortName": "Lycan", + "className": "Blood Hunter (Balanced)", + "classSource": "BHBB" + }, + { + "name": "Exiled", + "source": "BHBB", + "subclassFeatures": [ + "Exiled|Blood Hunter (Balanced)|BHBB|Exiled|BHBB|3", + "Forbidden Lore|Blood Hunter (Balanced)|BHBB|Exiled|BHBB|7", + "Brand of Vital Hunger|Blood Hunter (Balanced)|BHBB|Exiled|BHBB|11", + "Blood Curse of Igneous Exsanguination|Blood Hunter (Balanced)|BHBB|Exiled|BHBB|15", + "Twisted Teachings|Blood Hunter (Balanced)|BHBB|Exiled|BHBB|18" + ], + "shortName": "Exiled", + "className": "Blood Hunter (Balanced)", + "classSource": "BHBB" + } + ], + "monster": [ + { + "name": "Mutated Spawn", + "source": "BHBB", + "size": [ + "L" + ], + "type": "monstrosity", + "alignment": [ + "U" + ], + "ac": [ + 13, + { + "ac": 18, + "condition": "with subcutaneous armour", + "braces": true + } + ], + "hp": { + "formula": "11d10 + 66", + "average": 126 + }, + "speed": { + "walk": 45 + }, + "str": 22, + "dex": 16, + "con": 22, + "int": 2, + "wis": 14, + "cha": 6, + "save": { + "con": "+10", + "str": "+10" + }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 12, + "resist": [ + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical attacks" + } + ], + "conditionImmune": [ + "charmed", + "frightened" + ], + "languages": [ + "Can't speak but understands the languages it knew previously" + ], + "cr": "10", + "trait": [ + { + "name": "Mutated Beyond Reason", + "entries": [ + "At the start of each of the mutated spawn's turns roll a {@dice d6}, the mutated spawn gains the corresponding effect from the following table until the start of its next turn:", + { + "type": "table", + "colLabels": [ + "{@dice d6}", + "Result" + ], + "colStyles": [ + "col-1 text-center no-wrap", + "col-11" + ], + "rows": [ + [ + { + "type": "cell", + "roll": { + "min": 1, + "max": 2 + } + }, + { + "type": "entries", + "name": "Subcutaneous Armour", + "entries": [ + "The mutated spawn's flesh under its skin hardens into thick armoured plates. Its AC increases to 18." + ] + } + ], + [ + { + "type": "cell", + "roll": { + "min": 3, + "max": 4 + } + }, + { + "type": "entries", + "name": "Grasping Pseudopods", + "entries": [ + "The mutated spawn's limbs melt into grasping tentacles; it makes all its melee attacks with its tentacles instead of its unnatural claws when it takes the multiattack action." + ] + } + ], + [ + { + "type": "cell", + "roll": { + "min": 5, + "max": 6 + } + }, + { + "type": "entries", + "name": "Toxic Haemorrhage", + "entries": [ + "The mutated spawn's limbs drip deadly venom from sharp barbs in its skin; it makes all its melee attacks with its venom barbs instead of its unnatural claws when it takes the multiattack action." + ] + } + ] + ] + } + ] + }, + { + "name": "Aggressive", + "entries": [ + "As a bonus action, the mutated spawn can move up to its speed toward a hostile creature that it can see." + ] + }, + { + "name": "Mostly Mindless", + "entries": [ + "Due to the mutated spawn's physical instability and maddened nature it is incapable of using objects.", + "Additionally if the mutated spawn has taken damage since the end of its last turn, it must make a Wisdom saving throw at the start of its turn. The DC equals 10, or half of the total damage its taken since the end of its previous turn, whichever number is higher. On a failed save, the mutated spawn must move directly towards the nearest creature and use the multiattack action against that creature. If there is more than one possible target, it attacks one at random. The mutated spawn then regains control of itself for the remainder of its turn." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The mutated spawn makes {@dice 1d6} attacks with its unnatural claws." + ] + }, + { + "name": "Unnatural Claws", + "entries": [ + "{@atk mw} {@hit 10} to hit, reach 10 ft., one target. {@h}9 ({@damage 1d6 + 6}) slashing damage. This attack ignores both resistance & immunity to slashing damage" + ] + }, + { + "name": "Tentacles", + "entries": [ + "{@atk mw} {@hit 10} to hit, reach 15 ft., one target. {@h}10 ({@damage 1d8 + 6}) bludgeoning damage and the target is {@condition grappled} (escape {@dc 18}). Until the grapple ends, the target is {@condition restrained} and has disadvantage on Strength checks and Strength saving throws; the target remains {@condition grappled} even if the mutated spawn's limbs change." + ] + }, + { + "name": "Venom Barbs", + "entries": [ + "{@atk mw} {@hit 10} to hit, reach 10 ft., one target. {@h}8 ({@damage 1d4 + 6}) piercing damage, plus 3 ({@damage 1d6}) poison damage, and the target must succeed on a {@dc 18} Constitution saving throw or be {@condition poisoned} for 1 minute." + ] + } + ], + "traitTags": [ + "Aggressive" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack", + "Tentacles" + ], + "damageTags": [ + "S", + "B", + "P", + "I" + ], + "miscTags": [ + "MW", + "RCH" + ], + "conditionInflict": [ + "grappled", + "poisoned", + "restrained" + ], + "savingThrowForced": [ + "constitution" + ] + } + ] +} \ No newline at end of file diff --git a/class/Foxfire94; Lycanthrope.json b/class/Foxfire94; Lycanthrope.json index 956661e622..542e8c4296 100644 --- a/class/Foxfire94; Lycanthrope.json +++ b/class/Foxfire94; Lycanthrope.json @@ -17,8 +17,7 @@ } ], "dateAdded": 1584380044, - "dateLastModified": 1690651615, - "_dateLastModifiedHash": "f24c0fa680" + "dateLastModified": 1695226035 }, "class": [ { @@ -316,7 +315,7 @@ "(a) a {@filter melee weapon|items|type=melee weapon|source=phb} or (b) a {@item shortbow|phb} and 20 arrows", "(a) {@item leather armor|phb} or (b) {@item hide armor|phb}", "(a) a {@item dungeoneer's pack|phb} or (b) an {@item explorer's pack|phb}", - "a {@item dagger|phb}" + "a {@item dagger|phb|dagger}" ], "goldAlternative": "{@dice 2d4×10|2d4 × 10|Starting Gold}" }, @@ -1137,7 +1136,7 @@ } ], "entries": [ - "Once per turn when you hit a creature with your bite you can force the creature to make a Constitution saving throw with a DC equal to 8 + your proficiency bonus + your Constitution modifier. On a failed save the target deals only half damage with weapon attacks that use Strength for 1 minute The target may repeat the saving throw on each of its turns for the duration, ending the effect on a success." + "Once per turn when you hit a creature with your bite you can force the creature to make a Constitution saving throw with a DC equal to 8 + your proficiency bonus + your Constitution modifier. On a failed save the target deals only half damage with weapon attacks that use Strength for 1 minute. The target may repeat the saving throw on each of its turns for the duration, ending the effect on a success." ], "featureType": [ "Totem Power" @@ -1361,9 +1360,6 @@ "The fox adds 2 to its AC against one opportunity attack that would hit it." ] } - ], - "savingThrowForced": [ - "strength" ] } ], @@ -1385,7 +1381,7 @@ "classSource": "FoxfireLycan", "level": 1, "entries": [ - "At 1st level, you begin to control the lycanthropic curse that now flows through your blood. As an action, you can transform into your Hybrid form as determined by your Lycanthrope Origin feature. This form lasts for 10 minutes. You can speak, use equipment, and wear armor in this form. You can revert to your normal form earlier by using an action on your turn. You automatically revert to your normal form if you fall unconscious, drop to 0 Hit Points, or die. You can use this feature twice. You regain expended uses when you finish a short or long rest.", + "At 1st level, you begin to control the lycanthropic curse that now flows through your blood. As an action, you can transform into your Hybrid form as determined by your Lycanthrope Origin feature. This form lasts for 10 minutes. You can speak, use equipment, and wear armor in this form. You can revert to your normal form earlier by using an action on your turn. You automatically revert to your normal form if you fall {@condition unconscious}, drop to 0 Hit Points, or die. You can use this feature twice. You regain expended uses when you finish a short or long rest.", "While you are transformed, you gain the following benefits:", { "type": "entries", @@ -2567,7 +2563,7 @@ "name": "Dragon-Hybrid Form", "entries": [ "When choosing this origin at 1st level your hybrid form takes the shape of a hell hound-humanoid, you have resistance to the damage type associated with your draconic ancestry and your bite becomes a natural weapon you are proficient with whilst in that form.", - "When making a melee attack with your bite, you have a reach of 5 feet and deal 1d6 piercing damage plus 1d4 damage of your draconic ancestry's type on a hit. You add your Strength modifier to the attack and damage rolls.", + "When making a melee attack with your bite, you have a reach of 5 feet and deal {@damage 1d6} piercing damage plus {@damage 1d4} damage of your draconic ancestry's type on a hit. You add your Strength modifier to the attack and damage rolls.", "A creature hit by your bite must succeed on a Constitution saving throw with a DC of 8 + your proficiency bonus + your Constitution modifier or be cursed with were-dragon lycanthropy.", "Additionally you can speak, read and write {@language Draconic}." ], diff --git a/class/Foxfire94; Spellblade.json b/class/Foxfire94; Spellblade.json index ed7133fdba..31fa834f3f 100644 --- a/class/Foxfire94; Spellblade.json +++ b/class/Foxfire94; Spellblade.json @@ -1,4 +1,5 @@ { + "$schema": "../schema.json", "_meta": { "sources": [ { @@ -17,8 +18,7 @@ } ], "dateAdded": 1594524520, - "dateLastModified": 1685143702, - "_dateLastModifiedHash": "6d9f7c8551" + "dateLastModified": 1695223060 }, "class": [ { @@ -32,6 +32,17 @@ "dex", "int" ], + "optionalfeatureProgression": [ + { + "name": "Fighting Style", + "featureType": [ + "FS:F" + ], + "progression": { + "2": 1 + } + } + ], "classTableGroups": [ { "colLabels": [ @@ -381,7 +392,7 @@ "(a) {@item leather armor|phb} or (b) a {@item chain shirt|phb}", "(a) {@item component pouch|phb} or (b) an {@item arcane focus|phb}", "(a) a {@item dungeoneer's pack|phb} or (b) an {@item explorer's pack|phb}", - "a {@item dagger|phb}" + "a {@item dagger|phb|dagger}" ], "goldAlternative": "{@dice 4d4×10|5d4 × 10|Starting Gold}" }, @@ -408,8 +419,8 @@ } }, "classFeatures": [ - "Spellcasting|Spellblade|FoxfireSpellblade|1", "Arcane Blade|Spellblade|FoxfireSpellblade|1", + "Spellcasting|Spellblade|FoxfireSpellblade|1", { "classFeature": "Archetype|Spellblade|FoxfireSpellblade|2", "gainSubclassFeature": true @@ -452,36 +463,29 @@ "source": "FoxfireSpellblade", "type": "section", "entries": [ - "Spellblades are masters of manifesting magic and martial might, a warrior that infuses their weapons with the power of the elements. The two most well known varieties of Spellblades are the Blademasters, those spellblades who focus more on the martial aspects of their vocation, and the Magisters, arcane scholars who delve deep into their study of magical lore.", + "Should you wish to multiclass into a spellblade, the prerequisites and proficiencies gained are listed below.", { "type": "entries", - "name": "Spellblade Multiclassing", + "name": "Spellblade Multiclassing Prerequisites", "entries": [ - "Should you wish to multiclass into a spellblade, the prerequisites and proficiencies gained are listed below.", { "type": "entries", - "name": "Spellblade Multiclassing Prerequisites", + "name": "Ability Score Minimum", "entries": [ - { - "type": "entries", - "name": "Ability Score Minimum", - "entries": [ - "Strength 13 or Dexterity 13, and Intelligence 13" - ] - } + "Strength 13 or Dexterity 13, and Intelligence 13" ] - }, + } + ] + }, + { + "type": "entries", + "name": "Spellblade Multiclassing Proficiencies", + "entries": [ { "type": "entries", - "name": "Spellblade Multiclassing Proficiencies", + "name": "Proficiencies Gained", "entries": [ - { - "type": "entries", - "name": "Proficiencies Gained", - "entries": [ - "Light armor, medium armor, simple weapons." - ] - } + "Light armor, medium armor, simple weapons." ] } ] @@ -536,6 +540,20 @@ } ], "classFeature": [ + { + "name": "Arcane Blade", + "source": "FoxfireSpellblade", + "className": "Spellblade", + "classSource": "FoxfireSpellblade", + "level": 1, + "entries": [ + "You've trained to enhance your weapon with magical energy. Starting at 1st level you can spend an hour during a long rest to perform a ritual upon one weapon in your possession, imbuing it with an element of your choosing from the following: acid, cold, fire, lightning or poison.", + "Once per turn when you hit with an attack using that weapon it deals an extra 1d4 damage of the chosen element. This amount of damage increases as you level up, as shown in the Arcane Blade column on Spellblade class table.", + "Starting at 11th level you may deal the extra damage from this feature more than once a turn.", + "This weapon is bound to you and when you will it, it goes into a pocket dimension. You can pull an arcane blade weapon from this pocket dimension as a bonus action.", + "You may only imbue one weapon with elemental energy. You can imbue one additional weapon at 10th level, and another at 15th level. If you imbue another weapon over your limit with an element in this way, you choose which weapon loses the benefits of your Arcane Blade feature." + ] + }, { "name": "Spellcasting", "source": "FoxfireSpellblade", @@ -598,18 +616,6 @@ } ] }, - { - "name": "Arcane Blade", - "source": "FoxfireSpellblade", - "className": "Spellblade", - "classSource": "FoxfireSpellblade", - "level": 1, - "entries": [ - "You've trained to enhance your weapon with magical energy. Starting at 1st level you can spend an hour during a long rest to perform a ritual upon one weapon in your possession, imbuing it with an element of your choosing from the following: acid, cold, fire, lightning or thunder.", - "Once per turn when you hit with an attack using that weapon it deals an extra 1d4 damage of the chosen element. This amount of damage increases as you level up, as shown in the Arcane Blade column on Spellblade class table. This weapon is bound to you and when you will it, it goes into a pocket dimension. You can pull an arcane blade weapon from this pocket dimension as a bonus action.", - "You may only imbue one weapon with elemental energy. You can imbue one additional weapon at 10th level, and another at 15th level. If you imbue another weapon over your limit with an element in this way, you choose which weapon loses the benefits of your Arcane Blade feature." - ] - }, { "name": "Archetype", "source": "FoxfireSpellblade", @@ -1071,7 +1077,20 @@ "source": "FoxfireSpellblade", "shortName": "Blademaster", "className": "Spellblade", - "classSource": "FoxfireSpellblade" + "classSource": "FoxfireSpellblade", + "optionalfeatureProgression": [ + { + "name": "Maneuvers", + "featureType": [ + "MV:B" + ], + "progression": { + "6": 2, + "11": 4, + "18": 6 + } + } + ] }, { "name": "Magister", diff --git a/class/TheFlameTouched; Ranger (Revised Spell-less).json b/class/TheFlameTouched; Ranger (Revised Spell-less).json index 9448642afc..312aacfa5f 100644 --- a/class/TheFlameTouched; Ranger (Revised Spell-less).json +++ b/class/TheFlameTouched; Ranger (Revised Spell-less).json @@ -2,8 +2,8 @@ "_meta": { "sources": [ { - "json": "SpelllessRevisedRanger", - "abbreviation": "Brew", + "json": "RangedRevisedNoSpells", + "abbreviation": "RRSL", "full": "Ranger (Revised Spell-less)", "authors": [ "TheFlameTouched" @@ -17,13 +17,13 @@ } ], "dateAdded": 1517270880, - "dateLastModified": 1687213881, - "_dateLastModifiedHash": "27985c086f" + "dateLastModified": 1697576005 }, "class": [ { "name": "Ranger (Revised Spell-less)", - "source": "SpelllessRevisedRanger", + "source": "RangedRevisedNoSpells", + "page": 5, "hd": { "number": 1, "faces": 10 @@ -32,73 +32,28 @@ "str", "dex" ], - "classTableGroups": [ + "optionalfeatureProgression": [ { - "colLabels": [ - "Maneuvers Known" + "name": "Fighting Style", + "featureType": [ + "FS:R" ], - "rows": [ - [ - 0 - ], - [ - 2 - ], - [ - 2 - ], - [ - 2 - ], - [ - 3 - ], - [ - 3 - ], - [ - 3 - ], - [ - 3 - ], - [ - 4 - ], - [ - 4 - ], - [ - 4 - ], - [ - 4 - ], - [ - 5 - ], - [ - 5 - ], - [ - 5 - ], - [ - 5 - ], - [ - 6 - ], - [ - 6 - ], - [ - 6 - ], - [ - 6 - ] - ] + "progression": { + "2": 1 + } + }, + { + "name": "Maneuvers", + "featureType": [ + "MV:B" + ], + "progression": { + "2": 2, + "5": 3, + "9": 4, + "13": 5, + "17": 6 + } } ], "startingProficiencies": { @@ -177,63 +132,420 @@ } ] }, + "classTableGroups": [ + { + "colLabels": [ + "Maneuvers Known" + ], + "rows": [ + [ + 0 + ], + [ + 2 + ], + [ + 2 + ], + [ + 2 + ], + [ + 3 + ], + [ + 3 + ], + [ + 3 + ], + [ + 3 + ], + [ + 4 + ], + [ + 4 + ], + [ + 4 + ], + [ + 4 + ], + [ + 5 + ], + [ + 5 + ], + [ + 5 + ], + [ + 5 + ], + [ + 6 + ], + [ + 6 + ], + [ + 6 + ], + [ + 6 + ] + ] + } + ], "classFeatures": [ - "Favored Enemy|Ranger (Revised Spell-less)|SpelllessRevisedRanger|1", - "Natural Explorer|Ranger (Revised Spell-less)|SpelllessRevisedRanger|1", - "Fighting Style|Ranger (Revised Spell-less)|SpelllessRevisedRanger|2", - "Combat Superiority|Ranger (Revised Spell-less)|SpelllessRevisedRanger|2", + "Favored Enemy|Ranger (Revised Spell-less)|RangedRevisedNoSpells|1", + "Natural Explorer|Ranger (Revised Spell-less)|RangedRevisedNoSpells|1", + "Fighting Style|Ranger (Revised Spell-less)|RangedRevisedNoSpells|2", + "Combat Superiority|Ranger (Revised Spell-less)|RangedRevisedNoSpells|2", { - "classFeature": "Ranger Conclave|Ranger (Revised Spell-less)|SpelllessRevisedRanger|3", + "classFeature": "Ranger Conclave|Ranger (Revised Spell-less)|RangedRevisedNoSpells|3", "gainSubclassFeature": true }, - "Primeval Awareness|Ranger (Revised Spell-less)|SpelllessRevisedRanger|3", - "Poultices|Ranger (Revised Spell-less)|SpelllessRevisedRanger|3", - "Ability Score Improvement|Ranger (Revised Spell-less)|SpelllessRevisedRanger|4", + "Primeval Awareness|Ranger (Revised Spell-less)|RangedRevisedNoSpells|3", + "Poultices|Ranger (Revised Spell-less)|RangedRevisedNoSpells|3", + "Ability Score Improvement|Ranger (Revised Spell-less)|RangedRevisedNoSpells|4", { - "classFeature": "Ranger Conclave feature|Ranger (Revised Spell-less)|SpelllessRevisedRanger|5", + "classFeature": "Ranger Conclave feature|Ranger (Revised Spell-less)|RangedRevisedNoSpells|5", "gainSubclassFeature": true }, - "Additional Maneuvers|Ranger (Revised Spell-less)|SpelllessRevisedRanger|5", - "Greater Favored Enemy|Ranger (Revised Spell-less)|SpelllessRevisedRanger|6", + "Additional Maneuvers|Ranger (Revised Spell-less)|RangedRevisedNoSpells|5", + "Greater Favored Enemy|Ranger (Revised Spell-less)|RangedRevisedNoSpells|6", { - "classFeature": "Ranger Conclave feature|Ranger (Revised Spell-less)|SpelllessRevisedRanger|7", + "classFeature": "Ranger Conclave feature|Ranger (Revised Spell-less)|RangedRevisedNoSpells|7", "gainSubclassFeature": true }, - "Ability Score Improvement|Ranger (Revised Spell-less)|SpelllessRevisedRanger|8", - "Fleet of Foot|Ranger (Revised Spell-less)|SpelllessRevisedRanger|8", - "Natural Antivenom|Ranger (Revised Spell-less)|SpelllessRevisedRanger|9", - "Additional Maneuvers|Ranger (Revised Spell-less)|SpelllessRevisedRanger|9", - "Hide in Plain Sight|Ranger (Revised Spell-less)|SpelllessRevisedRanger|10", + "Ability Score Improvement|Ranger (Revised Spell-less)|RangedRevisedNoSpells|8", + "Fleet of Foot|Ranger (Revised Spell-less)|RangedRevisedNoSpells|8", + "Natural Antivenom|Ranger (Revised Spell-less)|RangedRevisedNoSpells|9", + "Additional Maneuvers|Ranger (Revised Spell-less)|RangedRevisedNoSpells|9", + "Hide in Plain Sight|Ranger (Revised Spell-less)|RangedRevisedNoSpells|10", { - "classFeature": "Ranger Conclave feature|Ranger (Revised Spell-less)|SpelllessRevisedRanger|11", + "classFeature": "Ranger Conclave feature|Ranger (Revised Spell-less)|RangedRevisedNoSpells|11", "gainSubclassFeature": true }, - "Ability Score Improvement|Ranger (Revised Spell-less)|SpelllessRevisedRanger|12", - "Call Natural Allies|Ranger (Revised Spell-less)|SpelllessRevisedRanger|13", - "Additional Maneuvers|Ranger (Revised Spell-less)|SpelllessRevisedRanger|13", - "Vanish|Ranger (Revised Spell-less)|SpelllessRevisedRanger|14", + "Ability Score Improvement|Ranger (Revised Spell-less)|RangedRevisedNoSpells|12", + "Call Natural Allies|Ranger (Revised Spell-less)|RangedRevisedNoSpells|13", + "Additional Maneuvers|Ranger (Revised Spell-less)|RangedRevisedNoSpells|13", + "Vanish|Ranger (Revised Spell-less)|RangedRevisedNoSpells|14", { - "classFeature": "Ranger Conclave feature|Ranger (Revised Spell-less)|SpelllessRevisedRanger|15", + "classFeature": "Ranger Conclave feature|Ranger (Revised Spell-less)|RangedRevisedNoSpells|15", "gainSubclassFeature": true }, - "Ability Score Improvement|Ranger (Revised Spell-less)|SpelllessRevisedRanger|16", - "Relentless|Ranger (Revised Spell-less)|SpelllessRevisedRanger|17", - "Additional Maneuvers|Ranger (Revised Spell-less)|SpelllessRevisedRanger|17", - "Feral Senses|Ranger (Revised Spell-less)|SpelllessRevisedRanger|18", - "Ability Score Improvement|Ranger (Revised Spell-less)|SpelllessRevisedRanger|19", - "Foe Slayer|Ranger (Revised Spell-less)|SpelllessRevisedRanger|20" + "Ability Score Improvement|Ranger (Revised Spell-less)|RangedRevisedNoSpells|16", + "Relentless|Ranger (Revised Spell-less)|RangedRevisedNoSpells|17", + "Additional Maneuvers|Ranger (Revised Spell-less)|RangedRevisedNoSpells|17", + "Feral Senses|Ranger (Revised Spell-less)|RangedRevisedNoSpells|18", + "Ability Score Improvement|Ranger (Revised Spell-less)|RangedRevisedNoSpells|19", + "Foe Slayer|Ranger (Revised Spell-less)|RangedRevisedNoSpells|20" ], "subclassTitle": "Ranger Conclave", - "page": 5 + "fluff": [ + { + "name": "Ranger", + "type": "section", + "entries": [ + "Rough and wild looking, a human stalks alone through the shadows of trees, hunting the orcs he knows are planning a raid on a nearby farm. Clutching a shortsword in each hand, he becomes a whirlwind of steel, cutting down one enemy after another.", + "After tumbling away from a cone of freezing air, an elf finds her feet and draws back her bow to loose an arrow at the white dragon. Shrugging off the wave of fear that emanates from the dragon like the cold of its breath, she sends one arrow after another to find the gaps between the dragon's thick scales.", + "Holding his hand high, a half-elf whistles to the hawk that circles high above him, calling the bird back to his side. Whispering instructions in Elvish, he points to the owlbear he's been tracking and sends the hawk to distract the creature while he readies his bow.", + "Far from the bustle of cities and towns, past the hedges that shelter the most distant farms from the terrors of the wild, amid the dense-packed trees of trackless forests and across wide and empty plains, rangers keep their unending watch.", + { + "type": "entries", + "name": "Deadly Hunters", + "entries": [ + "Warriors of the wilderness, rangers specialize in hunting the monsters that threaten the edges of civilization\u2014humanoid raiders, rampaging beasts and monstrosities, terrible giants, and deadly dragons. They learn to track their quarry as a predator does, moving stealthily through the wilds and hiding themselves in brush and rubble. Rangers focus their combat training on techniques that are particularly useful against their specific favored foes.", + "Thanks to their familiarity with the wilds, rangers acquire the ability to cast spells that harness nature's power, much as a druid does. Their spells, like their combat abilities, emphasize speed, stealth, and the hunt. A ranger's talents and abilities are honed with deadly focus on the grim task of protecting the borderlands." + ] + }, + { + "type": "entries", + "name": "Independent Adventurers", + "entries": [ + "Though a ranger might make a living as a hunter, a guide, or a tracker, a ranger's true calling is to defend the outskirts of civilization from the ravages of monsters and humanoid hordes that press in from the wild. In some places, rangers gather in secretive orders or join forces with druidic circles. Many rangers, though, are independent almost to a fault, knowing that, when a dragon or a band of orcs attacks, a ranger might be the first\u2014and possibly the last\u2014line of defense.", + "This fierce independence makes rangers well suited to adventuring, since they are accustomed to life far from the comforts of a dry bed and a hot bath. Faced with city-bred adventurers who grouse and whine about the hardships of the wild, rangers respond with some mixture of amusement, frustration, and compassion. But they quickly learn that other adventurers who can carry their own weight in a fight against civilization's foes are worth any extra burden. Coddled city folk might not know how to feed themselves or find fresh water in the wild, but they make up for it in other ways." + ] + }, + { + "type": "entries", + "name": "Creating a Ranger", + "entries": [ + "As you create your ranger character, consider the nature of the training that gave you your particular capabilities. Did you train with a single mentor, wandering the wilds together until you mastered the ranger's ways? Did you leave your apprenticeship, or was your mentor slain\u2014perhaps by the same kind of monster that became your favored enemy? Or perhaps you learned your skills as part of a band of rangers affiliated with a druidic circle, trained in mystic paths as well as wilderness lore. You might be self-taught, a recluse who learned combat skills, tracking, and even a magical connection to nature through the necessity of surviving in the wilds.", + "What's the source of your particular hatred of a certain kind of enemy? Did a monster kill someone you loved or destroy your home village? Or did you see too much of the destruction these monsters cause and commit yourself to reining in their depredations? Is your adventuring career a continuation of your work in protecting the borderlands, or a significant change? What made you join up with a band of adventurers? Do you find it challenging to teach new allies the ways of the wild, or do you welcome the relief from solitude that they offer?", + { + "type": "entries", + "name": "Quick Build", + "entries": [ + "You can make a ranger quickly by following these suggestions. First, make Dexterity your highest ability score, followed by Wisdom. (Some rangers who focus on two-weapon fighting make Strength higher than Dexterity.) Second, choose the {@background outlander} background." + ] + } + ] + } + ], + "source": "PHB", + "page": 89 + }, + { + "type": "section", + "entries": [ + { + "type": "quote", + "entries": [ + "I spend a lot of my life away from civilization, keeping to its fringes to protect it. Don't assume that because I don't bend the knee to your king that I haven't done more to protect him than all his knights put together." + ], + "by": "Soveliss" + }, + "Rangers are free-minded wanderers and seekers who patrol the edges of civilized territory, turning back the denizens of the wild lands beyond. It is a thankless job, since their efforts are rarely understood and almost never rewarded. Yet rangers persist in their duties, never doubting that their work makes the world a safer place.", + "A relationship with civilization informs every ranger's personality and history. Some rangers see themselves as enforcers of the law and bringers of justice on civilization's frontier, answering to no sovereign power. Others are survivalists who eschew civilization altogether. They vanquish monsters to keep themselves safe while they live in and travel through the perilous wild areas of the world. If their efforts also benefit the kingdoms and other civilized realms that they avoid, so be it.", + "If you're creating or playing a ranger character, the following sections offer ideas for embellishing the character and enhancing your roleplaying experience.", + { + "type": "entries", + "name": "View of the World", + "entries": [ + "A ranger's view of the world begins (and sometimes ends) with that character's outlook toward civilized folk and the places they occupy. Some rangers have an attitude toward civilization that's deeply rooted in disdain, while others pity the people they have sworn to protect\u2014though on the battlefield, it's impossible to tell the difference between one ranger and another. Indeed, to those who have seen them operate and been the beneficiaries of their prowess, it scarcely matters why rangers do what they do. That said, no two rangers are likely to express their opinions on any matter in the same way.", + "If you haven't yet thought about the details of your character's worldview, consider putting a finer point on things by summarizing that viewpoint in a short statement (such as the entries on the following table). How might that feeling affect the way you conduct yourself?", + { + "type": "table", + "caption": "View of the World", + "colLabels": [ + "{@dice d6}", + "View" + ], + "colStyles": [ + "col-1 text-center", + "col-11" + ], + "rows": [ + [ + { + "type": "cell", + "roll": { + "exact": 1 + } + }, + "Towns and cities are the best places for those who can't survive on their own." + ], + [ + { + "type": "cell", + "roll": { + "exact": 2 + } + }, + "The advancement of civilization is the best way to thwart chaos, but its reach must be monitored." + ], + [ + { + "type": "cell", + "roll": { + "exact": 3 + } + }, + "Towns and cities are a necessary evil, but once the wilderness is purged of supernatural threats, we will need them no more." + ], + [ + { + "type": "cell", + "roll": { + "exact": 4 + } + }, + "Walls are for cowards, who huddle behind them while others do the work of making the world safe." + ], + [ + { + "type": "cell", + "roll": { + "exact": 5 + } + }, + "Visiting a town is not unpleasant, but after a few days I feel the irresistible call to return to the wild." + ], + [ + { + "type": "cell", + "roll": { + "exact": 6 + } + }, + "Cities breed weakness by isolating folk from the harsh lessons of the wild." + ] + ] + } + ] + }, + { + "type": "entries", + "name": "Homelands", + "entries": [ + "All rangers, regardless of how they came to take up the profession, have a strong connection to the natural world and its various terrains. For some rangers, the wilderness is where they grew up, either as a result of being born there or moving there at a young age. For other rangers, civilization was originally home, but the wilderness became a second homeland.", + "Think of your character's backstory and decide what terrain feels most like home, whether or not you were born there. What does that terrain say about your personality? Does it influence which spells you choose to learn? Have your experiences there shaped who your favored enemies are?", + { + "type": "table", + "caption": "Homelands", + "colLabels": [ + "{@dice d6}", + "Homeland" + ], + "colStyles": [ + "col-1 text-center", + "col-11" + ], + "rows": [ + [ + { + "type": "cell", + "roll": { + "exact": 1 + } + }, + "You patrolled an ancient forest, darkened and corrupted by several crossings to the Shadowfell." + ], + [ + { + "type": "cell", + "roll": { + "exact": 2 + } + }, + "As part of a group of nomads, you acquired the skills for surviving in the desert." + ], + [ + { + "type": "cell", + "roll": { + "exact": 3 + } + }, + "Your early life in the Underdark prepared you for the challenges of combating its denizens." + ], + [ + { + "type": "cell", + "roll": { + "exact": 4 + } + }, + "You dwelled on the edge of a swamp, in an area imperiled by land creatures as well as aquatic ones." + ], + [ + { + "type": "cell", + "roll": { + "exact": 5 + } + }, + "Because you grew up among the peaks, finding the best path through the mountains is second nature to you." + ], + [ + { + "type": "cell", + "roll": { + "exact": 6 + } + }, + "You wandered the far north, learning how to protect yourself and prosper in a realm overrun by ice." + ] + ] + } + ] + }, + { + "type": "entries", + "name": "Sworn Enemy", + "entries": [ + "Every ranger begins with a favored enemy (or two). The determination of a favored enemy might be tied to a specific event in the character's early life, or it might be entirely a matter of choice.", + "What spurred your character to select a particular enemy? Was the choice made because of tradition or curiosity, or do you have a grudge to settle?", + { + "type": "table", + "caption": "Sworn Enemies", + "colLabels": [ + "{@dice d6}", + "Enemy" + ], + "colStyles": [ + "col-1 text-center", + "col-11" + ], + "rows": [ + [ + { + "type": "cell", + "roll": { + "exact": 1 + } + }, + "You seek revenge on nature's behalf for the great transgressions your foe has committed." + ], + [ + { + "type": "cell", + "roll": { + "exact": 2 + } + }, + "Your forebears or predecessors fought these creatures, and so shall you." + ], + [ + { + "type": "cell", + "roll": { + "exact": 3 + } + }, + "You bear no enmity toward your foe. You stalk such creatures as a hunter tracks down a wild animal." + ], + [ + { + "type": "cell", + "roll": { + "exact": 4 + } + }, + "You find your foe fascinating, and you collect books of tales and history concerning it." + ], + [ + { + "type": "cell", + "roll": { + "exact": 5 + } + }, + "You collect tokens of your fallen enemies to remind you of each kill." + ], + [ + { + "type": "cell", + "roll": { + "exact": 6 + } + }, + "You respect your chosen enemy, and you see your battles as a test of respective skills." + ] + ] + } + ] + } + ], + "page": 40, + "source": "XGE" + } + ] } ], "classFeature": [ { "name": "Favored Enemy", - "source": "SpelllessRevisedRanger", - "page": 5, + "source": "RangedRevisedNoSpells", "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger", + "classSource": "RangedRevisedNoSpells", "level": 1, "entries": [ "Beginning at 1st level, you have significant experience studying, tracking, hunting, and even talking to a certain type of enemy commonly encountered in the wilds.", @@ -243,10 +555,10 @@ }, { "name": "Natural Explorer", - "source": "SpelllessRevisedRanger", + "source": "RangedRevisedNoSpells", "page": 5, "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger", + "classSource": "RangedRevisedNoSpells", "level": 1, "entries": [ "You are a master of navigating the natural world, and you react with swift and decisive action when attacked. This grants you the following benefits:", @@ -274,10 +586,10 @@ }, { "name": "Fighting Style", - "source": "SpelllessRevisedRanger", + "source": "RangedRevisedNoSpells", "page": 5, "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger", + "classSource": "RangedRevisedNoSpells", "level": 2, "entries": [ "At 2nd level, you adopt a particular style of fighting as your specialty. Choose one of the following options: Archery, Defense, Dueling, Mariner, or Two-Weapon Fighting. You can't take a Fighting Style option more than once, even if you later get to choose again.", @@ -342,10 +654,10 @@ }, { "name": "Combat Superiority", - "source": "SpelllessRevisedRanger", + "source": "RangedRevisedNoSpells", "page": 5, "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger", + "classSource": "RangedRevisedNoSpells", "level": 2, "entries": [ "At 2nd level, you learn maneuvers that are fueled by special dice called superiority dice.", @@ -384,10 +696,10 @@ }, { "name": "Ranger Conclave", - "source": "SpelllessRevisedRanger", + "source": "RangedRevisedNoSpells", "page": 5, "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger", + "classSource": "RangedRevisedNoSpells", "level": 3, "entries": [ "At 3rd level, you choose to emulate the ideals and training of a ranger conclave from the list of available conclaves. Your choice grants you features at 3rd level and again at 5th, 7th, 11th, and 15th level." @@ -395,10 +707,10 @@ }, { "name": "Primeval Awareness", - "source": "SpelllessRevisedRanger", + "source": "RangedRevisedNoSpells", "page": 5, "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger", + "classSource": "RangedRevisedNoSpells", "level": 3, "entries": [ "Beginning at 3rd level, your mastery of ranger lore allows you to establish a powerful link to beasts and to the land around you.", @@ -410,10 +722,10 @@ }, { "name": "Poultices", - "source": "SpelllessRevisedRanger", + "source": "RangedRevisedNoSpells", "page": 5, "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger", + "classSource": "RangedRevisedNoSpells", "level": 3, "entries": [ "At 3rd level, you can create special herbal poultices that have healing power comparable to some potions. You can spend 1 hour gathering herbs and preparing herbal poultices using treated bandages to create a number of such poultices equal to your Wisdom modifier (minimum 1). You can carry a number of poultices at one time equal to your Wisdom modifier (minimum 1). The poultices you create cannot be applied by anyone but you. After 24 hours, any poultices that you have not used lose their potency.", @@ -422,10 +734,10 @@ }, { "name": "Ability Score Improvement", - "source": "SpelllessRevisedRanger", + "source": "RangedRevisedNoSpells", "page": 5, "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger", + "classSource": "RangedRevisedNoSpells", "level": 4, "entries": [ "When you reach 4th level you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", @@ -434,10 +746,10 @@ }, { "name": "Ranger Conclave feature", - "source": "SpelllessRevisedRanger", + "source": "RangedRevisedNoSpells", "page": 5, "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger", + "classSource": "RangedRevisedNoSpells", "level": 5, "entries": [ "At 5th level, you gain a feature granted to you by your Ranger Conclave." @@ -445,10 +757,10 @@ }, { "name": "Additional Maneuvers", - "source": "SpelllessRevisedRanger", + "source": "RangedRevisedNoSpells", "page": 5, "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger", + "classSource": "RangedRevisedNoSpells", "level": 5, "entries": [ "At 5th level, you learn one additional maneuver of your choice, which is chosen from the list of maneuvers available to fighters with the Battle Master archetype." @@ -456,10 +768,10 @@ }, { "name": "Greater Favored Enemy", - "source": "SpelllessRevisedRanger", + "source": "RangedRevisedNoSpells", "page": 5, "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger", + "classSource": "RangedRevisedNoSpells", "level": 6, "entries": [ "At 6th level, you are ready to hunt even deadlier game. Choose a type of greater favored enemy: aberrations, celestials, constructs, dragons, elementals, fiends, or giants. You gain all the benefits against this chosen enemy that you normally gain against your favored enemy, including an additional language. Your bonus to damage rolls against all your favored enemies increases to +4.", @@ -468,10 +780,10 @@ }, { "name": "Ranger Conclave feature", - "source": "SpelllessRevisedRanger", + "source": "RangedRevisedNoSpells", "page": 5, "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger", + "classSource": "RangedRevisedNoSpells", "level": 7, "entries": [ "At 7th level, you gain a feature granted to you by your Ranger Conclave." @@ -479,10 +791,10 @@ }, { "name": "Ability Score Improvement", - "source": "SpelllessRevisedRanger", + "source": "RangedRevisedNoSpells", "page": 5, "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger", + "classSource": "RangedRevisedNoSpells", "level": 8, "entries": [ "When you reach 8th level you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", @@ -491,10 +803,10 @@ }, { "name": "Fleet of Foot", - "source": "SpelllessRevisedRanger", + "source": "RangedRevisedNoSpells", "page": 5, "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger", + "classSource": "RangedRevisedNoSpells", "level": 8, "entries": [ "Beginning at 8th level, you can use the Dash action as a bonus action on your turn." @@ -502,10 +814,10 @@ }, { "name": "Natural Antivenom", - "source": "SpelllessRevisedRanger", + "source": "RangedRevisedNoSpells", "page": 5, "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger", + "classSource": "RangedRevisedNoSpells", "level": 9, "entries": [ "Starting at 9th level, you have advantage on saving throws against poison and have resistance to poison damage. Additionally, you can use one of your poultices to cure one poison effect on the creature you are applying it to, in addition to restoring hit points." @@ -513,10 +825,10 @@ }, { "name": "Additional Maneuvers", - "source": "SpelllessRevisedRanger", + "source": "RangedRevisedNoSpells", "page": 5, "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger", + "classSource": "RangedRevisedNoSpells", "level": 9, "entries": [ "At 9th level, you learn one additional maneuver of your choice, which is chosen from the list of maneuvers available to fighters with the Battle Master archetype." @@ -524,10 +836,10 @@ }, { "name": "Hide in Plain Sight", - "source": "SpelllessRevisedRanger", + "source": "RangedRevisedNoSpells", "page": 5, "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger", + "classSource": "RangedRevisedNoSpells", "level": 10, "entries": [ "Starting at 10th level, you can remain perfectly still for long periods of time to set up ambushes.", @@ -537,10 +849,10 @@ }, { "name": "Ranger Conclave feature", - "source": "SpelllessRevisedRanger", + "source": "RangedRevisedNoSpells", "page": 5, "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger", + "classSource": "RangedRevisedNoSpells", "level": 11, "entries": [ "At 11th level, you gain a feature granted to you by your Ranger Conclave." @@ -548,10 +860,10 @@ }, { "name": "Ability Score Improvement", - "source": "SpelllessRevisedRanger", + "source": "RangedRevisedNoSpells", "page": 5, "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger", + "classSource": "RangedRevisedNoSpells", "level": 12, "entries": [ "When you reach 12th level you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", @@ -560,10 +872,10 @@ }, { "name": "Call Natural Allies", - "source": "SpelllessRevisedRanger", + "source": "RangedRevisedNoSpells", "page": 5, "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger", + "classSource": "RangedRevisedNoSpells", "level": 13, "entries": [ "Starting at 13th level, when you are in an area of your favored terrain, you can call natural creatures from that terrain to fight on your behalf, using your attunement to the natural world to convince them to aid you. The DM chooses beasts appropriate to the terrain to come to your aid from among those that could hear you and that are within 1 mile of you, in one of the following groups:", @@ -582,10 +894,10 @@ }, { "name": "Additional Maneuvers", - "source": "SpelllessRevisedRanger", + "source": "RangedRevisedNoSpells", "page": 5, "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger", + "classSource": "RangedRevisedNoSpells", "level": 13, "entries": [ "At 13th level, you learn one additional maneuver of your choice, which is chosen from the list of maneuvers available to fighters with the Battle Master archetype." @@ -593,10 +905,10 @@ }, { "name": "Vanish", - "source": "SpelllessRevisedRanger", + "source": "RangedRevisedNoSpells", "page": 5, "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger", + "classSource": "RangedRevisedNoSpells", "level": 14, "entries": [ "Starting at 14th level, you can use the Hide action as a bonus action on your turn. Also, you can't be tracked by nonmagical means, unless you choose to leave a trail." @@ -604,10 +916,10 @@ }, { "name": "Ranger Conclave feature", - "source": "SpelllessRevisedRanger", + "source": "RangedRevisedNoSpells", "page": 5, "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger", + "classSource": "RangedRevisedNoSpells", "level": 15, "entries": [ "At 15th level, you gain a feature granted to you by your Ranger Conclave." @@ -615,10 +927,10 @@ }, { "name": "Ability Score Improvement", - "source": "SpelllessRevisedRanger", + "source": "RangedRevisedNoSpells", "page": 5, "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger", + "classSource": "RangedRevisedNoSpells", "level": 16, "entries": [ "When you reach 16th level you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", @@ -627,10 +939,10 @@ }, { "name": "Relentless", - "source": "SpelllessRevisedRanger", + "source": "RangedRevisedNoSpells", "page": 5, "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger", + "classSource": "RangedRevisedNoSpells", "level": 17, "entries": [ "Starting at 17th level, when you roll initiative and have no superiority dice remaining, you regain 1 superiority die." @@ -638,10 +950,10 @@ }, { "name": "Additional Maneuvers", - "source": "SpelllessRevisedRanger", + "source": "RangedRevisedNoSpells", "page": 5, "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger", + "classSource": "RangedRevisedNoSpells", "level": 17, "entries": [ "At 17th level, you learn one additional maneuver of your choice, which is chosen from the list of maneuvers available to fighters with the Battle Master archetype." @@ -649,10 +961,10 @@ }, { "name": "Feral Senses", - "source": "SpelllessRevisedRanger", + "source": "RangedRevisedNoSpells", "page": 5, "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger", + "classSource": "RangedRevisedNoSpells", "level": 18, "entries": [ "At 18th level, you gain preternatural senses that help you fight creatures you can't see. When you attack a creature you can't see, your inability to see it doesn't impose disadvantage on your attack rolls against it. You are also aware of the location of any {@condition invisible} creature within 30 feet of you, provided that the creature isn't hidden from you and you aren't {@condition blinded} or {@condition deafened}." @@ -660,10 +972,10 @@ }, { "name": "Ability Score Improvement", - "source": "SpelllessRevisedRanger", + "source": "RangedRevisedNoSpells", "page": 5, "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger", + "classSource": "RangedRevisedNoSpells", "level": 19, "entries": [ "When you reach 19th level you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", @@ -672,10 +984,10 @@ }, { "name": "Foe Slayer", - "source": "SpelllessRevisedRanger", + "source": "RangedRevisedNoSpells", "page": 5, "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger", + "classSource": "RangedRevisedNoSpells", "level": 20, "entries": [ "At 20th level, you become an unparalleled hunter. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make. You can choose to use this feature before or after the roll, but before any effects of the roll are applied." @@ -685,22 +997,22 @@ "subclassFeature": [ { "name": "Beast Conclave (UA)", - "source": "SpelllessRevisedRanger", + "source": "RangedRevisedNoSpells", "page": 5, "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger", + "classSource": "RangedRevisedNoSpells", "subclassShortName": "Beast Conclave", - "subclassSource": "SpelllessRevisedRanger", + "subclassSource": "RangedRevisedNoSpells", "level": 3, "entries": [ "Many rangers are more at home in the wilds than in civilization, to the point where animals consider them kin. Rangers of the Beast Conclave develop a close bond with a beast, then further strengthen that bond through the use of magic.", { "type": "refSubclassFeature", - "subclassFeature": "Animal Companion|Ranger (Revised Spell-less)|SpelllessRevisedRanger|Beast Conclave|SpelllessRevisedRanger|3" + "subclassFeature": "Animal Companion|Ranger (Revised Spell-less)|RangedRevisedNoSpells|Beast Conclave|RangedRevisedNoSpells|3" }, { "type": "refSubclassFeature", - "subclassFeature": "Companion's Bond|Ranger (Revised Spell-less)|SpelllessRevisedRanger|Beast Conclave|SpelllessRevisedRanger|3" + "subclassFeature": "Companion's Bond|Ranger (Revised Spell-less)|RangedRevisedNoSpells|Beast Conclave|RangedRevisedNoSpells|3" } ] }, @@ -713,12 +1025,12 @@ "If your animal companion is ever slain, the magical bond you share allows you to return it to life. With 8 hours of work and the expenditure of 25 gp worth of rare herbs and fine food, you call forth your companion's spirit and use your magic to create a new body for it. You can return an animal companion to life in this manner even if you do not possess any part of its body.", "If you use this ability to return a former animal companion to life while you have a current animal companion, your current companion leaves you and is replaced by the restored companion." ], - "source": "SpelllessRevisedRanger", + "source": "RangedRevisedNoSpells", "page": 5, "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger", + "classSource": "RangedRevisedNoSpells", "subclassShortName": "Beast Conclave", - "subclassSource": "SpelllessRevisedRanger", + "subclassSource": "RangedRevisedNoSpells", "level": 3, "header": 1 }, @@ -812,23 +1124,23 @@ ] } ], - "source": "SpelllessRevisedRanger", + "source": "RangedRevisedNoSpells", "page": 5, "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger", + "classSource": "RangedRevisedNoSpells", "subclassShortName": "Beast Conclave", - "subclassSource": "SpelllessRevisedRanger", + "subclassSource": "RangedRevisedNoSpells", "level": 3, "header": 1 }, { "name": "Coordinated Attack", - "source": "SpelllessRevisedRanger", + "source": "RangedRevisedNoSpells", "page": 5, "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger", + "classSource": "RangedRevisedNoSpells", "subclassShortName": "Beast Conclave", - "subclassSource": "SpelllessRevisedRanger", + "subclassSource": "RangedRevisedNoSpells", "level": 5, "header": 2, "entries": [ @@ -837,12 +1149,12 @@ }, { "name": "Beast's Defense", - "source": "SpelllessRevisedRanger", + "source": "RangedRevisedNoSpells", "page": 5, "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger", + "classSource": "RangedRevisedNoSpells", "subclassShortName": "Beast Conclave", - "subclassSource": "SpelllessRevisedRanger", + "subclassSource": "RangedRevisedNoSpells", "level": 7, "header": 2, "entries": [ @@ -851,12 +1163,12 @@ }, { "name": "Storm of Claw and Fangs", - "source": "SpelllessRevisedRanger", + "source": "RangedRevisedNoSpells", "page": 5, "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger", + "classSource": "RangedRevisedNoSpells", "subclassShortName": "Beast Conclave", - "subclassSource": "SpelllessRevisedRanger", + "subclassSource": "RangedRevisedNoSpells", "level": 11, "header": 2, "entries": [ @@ -865,12 +1177,12 @@ }, { "name": "Superior Beast's Defense", - "source": "SpelllessRevisedRanger", + "source": "RangedRevisedNoSpells", "page": 5, "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger", + "classSource": "RangedRevisedNoSpells", "subclassShortName": "Beast Conclave", - "subclassSource": "SpelllessRevisedRanger", + "subclassSource": "RangedRevisedNoSpells", "level": 15, "header": 2, "entries": [ @@ -879,18 +1191,18 @@ }, { "name": "Hunter Conclave (UA)", - "source": "SpelllessRevisedRanger", + "source": "RangedRevisedNoSpells", "page": 5, "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger", + "classSource": "RangedRevisedNoSpells", "subclassShortName": "Hunter Conclave", - "subclassSource": "SpelllessRevisedRanger", + "subclassSource": "RangedRevisedNoSpells", "level": 3, "entries": [ "Some rangers seek to master weapons to better protect civilization from the terrors of the wilderness. Members of the Hunter Conclave learn specialized fighting techniques for use against the most dire threats, from rampaging ogres and hordes of orcs to towering giants and terrifying dragons.", { "type": "refSubclassFeature", - "subclassFeature": "Hunter's Prey|Ranger (Revised Spell-less)|SpelllessRevisedRanger|Hunter Conclave|SpelllessRevisedRanger|3" + "subclassFeature": "Hunter's Prey|Ranger (Revised Spell-less)|RangedRevisedNoSpells|Hunter Conclave|RangedRevisedNoSpells|3" } ] }, @@ -935,23 +1247,23 @@ ] } ], - "source": "SpelllessRevisedRanger", + "source": "RangedRevisedNoSpells", "page": 5, "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger", + "classSource": "RangedRevisedNoSpells", "subclassShortName": "Hunter Conclave", - "subclassSource": "SpelllessRevisedRanger", + "subclassSource": "RangedRevisedNoSpells", "level": 3, "header": 1 }, { "name": "Extra Attack", - "source": "SpelllessRevisedRanger", + "source": "RangedRevisedNoSpells", "page": 5, "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger", + "classSource": "RangedRevisedNoSpells", "subclassShortName": "Hunter Conclave", - "subclassSource": "SpelllessRevisedRanger", + "subclassSource": "RangedRevisedNoSpells", "level": 5, "header": 2, "entries": [ @@ -960,12 +1272,12 @@ }, { "name": "Defensive Tactics", - "source": "SpelllessRevisedRanger", + "source": "RangedRevisedNoSpells", "page": 5, "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger", + "classSource": "RangedRevisedNoSpells", "subclassShortName": "Hunter Conclave", - "subclassSource": "SpelllessRevisedRanger", + "subclassSource": "RangedRevisedNoSpells", "level": 7, "header": 2, "entries": [ @@ -1010,12 +1322,12 @@ }, { "name": "Multiattack", - "source": "SpelllessRevisedRanger", + "source": "RangedRevisedNoSpells", "page": 5, "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger", + "classSource": "RangedRevisedNoSpells", "subclassShortName": "Hunter Conclave", - "subclassSource": "SpelllessRevisedRanger", + "subclassSource": "RangedRevisedNoSpells", "level": 11, "header": 2, "entries": [ @@ -1048,12 +1360,12 @@ }, { "name": "Superior Hunter's Defense", - "source": "SpelllessRevisedRanger", + "source": "RangedRevisedNoSpells", "page": 5, "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger", + "classSource": "RangedRevisedNoSpells", "subclassShortName": "Hunter Conclave", - "subclassSource": "SpelllessRevisedRanger", + "subclassSource": "RangedRevisedNoSpells", "level": 15, "header": 2, "entries": [ @@ -1098,22 +1410,22 @@ }, { "name": "Deep Stalker Conclave (UA)", - "source": "SpelllessRevisedRanger", + "source": "RangedRevisedNoSpells", "page": 5, "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger", + "classSource": "RangedRevisedNoSpells", "subclassShortName": "Deep Stalker Conclave", - "subclassSource": "SpelllessRevisedRanger", + "subclassSource": "RangedRevisedNoSpells", "level": 3, "entries": [ "Most folk descend into the depths of the Underdark only under the most pressing conditions, undertaking some desperate quest or following the promise of vast riches. All too often, evil festers beneath the earth unnoticed, and rangers of the Deep Stalker Conclave strive to uncover and defeat such threats before they can reach the surface.", { "type": "refSubclassFeature", - "subclassFeature": "Deep Stalker Magic|Ranger (Revised Spell-less)|SpelllessRevisedRanger|Deep Stalker Conclave|SpelllessRevisedRanger|3" + "subclassFeature": "Deep Stalker Magic|Ranger (Revised Spell-less)|RangedRevisedNoSpells|Deep Stalker Conclave|RangedRevisedNoSpells|3" }, { "type": "refSubclassFeature", - "subclassFeature": "Underdark Scout|Ranger (Revised Spell-less)|SpelllessRevisedRanger|Deep Stalker Conclave|SpelllessRevisedRanger|3" + "subclassFeature": "Underdark Scout|Ranger (Revised Spell-less)|RangedRevisedNoSpells|Deep Stalker Conclave|RangedRevisedNoSpells|3" } ] }, @@ -1156,12 +1468,12 @@ ] } ], - "source": "SpelllessRevisedRanger", + "source": "RangedRevisedNoSpells", "page": 5, "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger", + "classSource": "RangedRevisedNoSpells", "subclassShortName": "Deep Stalker Conclave", - "subclassSource": "SpelllessRevisedRanger", + "subclassSource": "RangedRevisedNoSpells", "level": 3, "header": 1 }, @@ -1170,23 +1482,23 @@ "entries": [ "At 3rd level, you master the art of the ambush. On your first turn during combat, you gain a +10 bonus to your speed and if you use the attack action on that turn, you can make one additional attack. You are also adept at evading creatures that rely on darkvision. Such creatures gain no benefit when attempting to detect you in dark and dim conditions. Additionally, when the DM determines if you can hide from a creature, that creature gains no benefit from its darkvision." ], - "source": "SpelllessRevisedRanger", + "source": "RangedRevisedNoSpells", "page": 5, "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger", + "classSource": "RangedRevisedNoSpells", "subclassShortName": "Deep Stalker Conclave", - "subclassSource": "SpelllessRevisedRanger", + "subclassSource": "RangedRevisedNoSpells", "level": 3, "header": 1 }, { "name": "Extra Attack", - "source": "SpelllessRevisedRanger", + "source": "RangedRevisedNoSpells", "page": 5, "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger", + "classSource": "RangedRevisedNoSpells", "subclassShortName": "Deep Stalker Conclave", - "subclassSource": "SpelllessRevisedRanger", + "subclassSource": "RangedRevisedNoSpells", "level": 5, "header": 2, "entries": [ @@ -1195,12 +1507,12 @@ }, { "name": "Iron Mind", - "source": "SpelllessRevisedRanger", + "source": "RangedRevisedNoSpells", "page": 5, "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger", + "classSource": "RangedRevisedNoSpells", "subclassShortName": "Deep Stalker Conclave", - "subclassSource": "SpelllessRevisedRanger", + "subclassSource": "RangedRevisedNoSpells", "level": 7, "header": 2, "entries": [ @@ -1209,12 +1521,12 @@ }, { "name": "Stalker's Flurry", - "source": "SpelllessRevisedRanger", + "source": "RangedRevisedNoSpells", "page": 5, "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger", + "classSource": "RangedRevisedNoSpells", "subclassShortName": "Deep Stalker Conclave", - "subclassSource": "SpelllessRevisedRanger", + "subclassSource": "RangedRevisedNoSpells", "level": 11, "header": 2, "entries": [ @@ -1223,12 +1535,12 @@ }, { "name": "Stalker's Dodge", - "source": "SpelllessRevisedRanger", + "source": "RangedRevisedNoSpells", "page": 5, "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger", + "classSource": "RangedRevisedNoSpells", "subclassShortName": "Deep Stalker Conclave", - "subclassSource": "SpelllessRevisedRanger", + "subclassSource": "RangedRevisedNoSpells", "level": 15, "header": 2, "entries": [ @@ -1237,26 +1549,26 @@ }, { "name": "Horizon Walker", - "source": "SpelllessRevisedRanger", + "source": "RangedRevisedNoSpells", "page": 5, "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger", + "classSource": "RangedRevisedNoSpells", "subclassShortName": "Horizon Walker (UA)", - "subclassSource": "SpelllessRevisedRanger", + "subclassSource": "RangedRevisedNoSpells", "level": 3, "entries": [ "Rangers of the Horizon Conclave guard the world against threats that originate from other planes. They seek out planar portals and keep watch over them, venturing to the outer and inner planes as needed to defeat threats.", { "type": "refSubclassFeature", - "subclassFeature": "Planar Magic|Ranger (Revised Spell-less)|SpelllessRevisedRanger|Horizon Walker (UA)|SpelllessRevisedRanger|3" + "subclassFeature": "Planar Magic|Ranger (Revised Spell-less)|RangedRevisedNoSpells|Horizon Walker (UA)|RangedRevisedNoSpells|3" }, { "type": "refSubclassFeature", - "subclassFeature": "Planar Warrior|Ranger (Revised Spell-less)|SpelllessRevisedRanger|Horizon Walker (UA)|SpelllessRevisedRanger|3" + "subclassFeature": "Planar Warrior|Ranger (Revised Spell-less)|RangedRevisedNoSpells|Horizon Walker (UA)|RangedRevisedNoSpells|3" }, { "type": "refSubclassFeature", - "subclassFeature": "Portal Lore|Ranger (Revised Spell-less)|SpelllessRevisedRanger|Horizon Walker (UA)|SpelllessRevisedRanger|3" + "subclassFeature": "Portal Lore|Ranger (Revised Spell-less)|RangedRevisedNoSpells|Horizon Walker (UA)|RangedRevisedNoSpells|3" } ] }, @@ -1299,12 +1611,12 @@ ] } ], - "source": "SpelllessRevisedRanger", + "source": "RangedRevisedNoSpells", "page": 5, "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger", + "classSource": "RangedRevisedNoSpells", "subclassShortName": "Horizon Walker (UA)", - "subclassSource": "SpelllessRevisedRanger", + "subclassSource": "RangedRevisedNoSpells", "level": 3, "header": 1 }, @@ -1314,12 +1626,12 @@ "At 3rd level, you learn to draw on the energy of the planes to augment your attacks.", "As a bonus action, choose one creature you can see within 30 feet of you. Until the end of this turn, your attacks against that creature ignore its damage resistances, and the next time you hit it on this turn, it takes an additional 1d6 force damage." ], - "source": "SpelllessRevisedRanger", + "source": "RangedRevisedNoSpells", "page": 5, "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger", + "classSource": "RangedRevisedNoSpells", "subclassShortName": "Horizon Walker (UA)", - "subclassSource": "SpelllessRevisedRanger", + "subclassSource": "RangedRevisedNoSpells", "level": 3, "header": 1 }, @@ -1330,23 +1642,23 @@ "Once you use this feature, you can't use it again until you finish a short or long rest. Alternatively, you can use the feature again if you expend a spell slot of 2nd level or higher.", "See the \"Planar Travel\" section in chapter 2 of the Dungeon Master's Guide for examples of planar portals." ], - "source": "SpelllessRevisedRanger", + "source": "RangedRevisedNoSpells", "page": 5, "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger", + "classSource": "RangedRevisedNoSpells", "subclassShortName": "Horizon Walker (UA)", - "subclassSource": "SpelllessRevisedRanger", + "subclassSource": "RangedRevisedNoSpells", "level": 3, "header": 1 }, { "name": "Extra Attack", - "source": "SpelllessRevisedRanger", + "source": "RangedRevisedNoSpells", "page": 5, "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger", + "classSource": "RangedRevisedNoSpells", "subclassShortName": "Horizon Walker (UA)", - "subclassSource": "SpelllessRevisedRanger", + "subclassSource": "RangedRevisedNoSpells", "level": 5, "header": 2, "entries": [ @@ -1355,12 +1667,12 @@ }, { "name": "Ethereal Step", - "source": "SpelllessRevisedRanger", + "source": "RangedRevisedNoSpells", "page": 5, "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger", + "classSource": "RangedRevisedNoSpells", "subclassShortName": "Horizon Walker (UA)", - "subclassSource": "SpelllessRevisedRanger", + "subclassSource": "RangedRevisedNoSpells", "level": 7, "header": 2, "entries": [ @@ -1369,12 +1681,12 @@ }, { "name": "Distant Strike", - "source": "SpelllessRevisedRanger", + "source": "RangedRevisedNoSpells", "page": 5, "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger", + "classSource": "RangedRevisedNoSpells", "subclassShortName": "Horizon Walker (UA)", - "subclassSource": "SpelllessRevisedRanger", + "subclassSource": "RangedRevisedNoSpells", "level": 11, "header": 2, "entries": [ @@ -1384,12 +1696,12 @@ }, { "name": "Spectral Defense", - "source": "SpelllessRevisedRanger", + "source": "RangedRevisedNoSpells", "page": 5, "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger", + "classSource": "RangedRevisedNoSpells", "subclassShortName": "Horizon Walker (UA)", - "subclassSource": "SpelllessRevisedRanger", + "subclassSource": "RangedRevisedNoSpells", "level": 15, "header": 2, "entries": [ @@ -1398,27 +1710,27 @@ }, { "name": "Primeval Guardian", - "source": "SpelllessRevisedRanger", + "source": "RangedRevisedNoSpells", "page": 5, "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger", + "classSource": "RangedRevisedNoSpells", "subclassShortName": "Primeval Guardian (UA)", - "subclassSource": "SpelllessRevisedRanger", + "subclassSource": "RangedRevisedNoSpells", "level": 3, "entries": [ "Rangers of the Primeval Guardian Conclave follow an ancient tradition rooted in powerful druidic magic. These rangers learn to become one with nature, allowing them to channel the aspects of various beasts and plants in order to overcome their foes.", "These rangers dwell in the elder forests of the world. They venture out only rarely, as they consider it their sacred duty to protect the druidic groves and ancient trees that saw the earliest days of the world.", { "type": "refSubclassFeature", - "subclassFeature": "Guardian Magic|Ranger (Revised Spell-less)|SpelllessRevisedRanger|Primeval Guardian (UA)|SpelllessRevisedRanger|3" + "subclassFeature": "Guardian Magic|Ranger (Revised Spell-less)|RangedRevisedNoSpells|Primeval Guardian (UA)|RangedRevisedNoSpells|3" }, { "type": "refSubclassFeature", - "subclassFeature": "Guardian Soul|Ranger (Revised Spell-less)|SpelllessRevisedRanger|Primeval Guardian (UA)|SpelllessRevisedRanger|3" + "subclassFeature": "Guardian Soul|Ranger (Revised Spell-less)|RangedRevisedNoSpells|Primeval Guardian (UA)|RangedRevisedNoSpells|3" }, { "type": "refSubclassFeature", - "subclassFeature": "Piercing Thorns|Ranger (Revised Spell-less)|SpelllessRevisedRanger|Primeval Guardian (UA)|SpelllessRevisedRanger|3" + "subclassFeature": "Piercing Thorns|Ranger (Revised Spell-less)|RangedRevisedNoSpells|Primeval Guardian (UA)|RangedRevisedNoSpells|3" } ] }, @@ -1461,12 +1773,12 @@ ] } ], - "source": "SpelllessRevisedRanger", + "source": "RangedRevisedNoSpells", "page": 5, "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger", + "classSource": "RangedRevisedNoSpells", "subclassShortName": "Primeval Guardian (UA)", - "subclassSource": "SpelllessRevisedRanger", + "subclassSource": "RangedRevisedNoSpells", "level": 3, "header": 1 }, @@ -1485,12 +1797,12 @@ ] } ], - "source": "SpelllessRevisedRanger", + "source": "RangedRevisedNoSpells", "page": 5, "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger", + "classSource": "RangedRevisedNoSpells", "subclassShortName": "Primeval Guardian (UA)", - "subclassSource": "SpelllessRevisedRanger", + "subclassSource": "RangedRevisedNoSpells", "level": 3, "header": 1 }, @@ -1499,23 +1811,23 @@ "entries": [ "At 3rd level, your command of primal magic allows you to enhance your attacks with thorns. Once during each of your turns, you can deal an additional 1d6 piercing damage to one creature you hit with a weapon attack." ], - "source": "SpelllessRevisedRanger", + "source": "RangedRevisedNoSpells", "page": 5, "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger", + "classSource": "RangedRevisedNoSpells", "subclassShortName": "Primeval Guardian (UA)", - "subclassSource": "SpelllessRevisedRanger", + "subclassSource": "RangedRevisedNoSpells", "level": 3, "header": 1 }, { "name": "Extra Attack", - "source": "SpelllessRevisedRanger", + "source": "RangedRevisedNoSpells", "page": 5, "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger", + "classSource": "RangedRevisedNoSpells", "subclassShortName": "Primeval Guardian (UA)", - "subclassSource": "SpelllessRevisedRanger", + "subclassSource": "RangedRevisedNoSpells", "level": 5, "header": 2, "entries": [ @@ -1524,12 +1836,12 @@ }, { "name": "Ancient Fortitude", - "source": "SpelllessRevisedRanger", + "source": "RangedRevisedNoSpells", "page": 5, "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger", + "classSource": "RangedRevisedNoSpells", "subclassShortName": "Primeval Guardian (UA)", - "subclassSource": "SpelllessRevisedRanger", + "subclassSource": "RangedRevisedNoSpells", "level": 7, "header": 2, "entries": [ @@ -1539,12 +1851,12 @@ }, { "name": "Rooted Defense", - "source": "SpelllessRevisedRanger", + "source": "RangedRevisedNoSpells", "page": 5, "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger", + "classSource": "RangedRevisedNoSpells", "subclassShortName": "Primeval Guardian (UA)", - "subclassSource": "SpelllessRevisedRanger", + "subclassSource": "RangedRevisedNoSpells", "level": 11, "header": 2, "entries": [ @@ -1553,12 +1865,12 @@ }, { "name": "Guardian Aura", - "source": "SpelllessRevisedRanger", + "source": "RangedRevisedNoSpells", "page": 5, "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger", + "classSource": "RangedRevisedNoSpells", "subclassShortName": "Primeval Guardian (UA)", - "subclassSource": "SpelllessRevisedRanger", + "subclassSource": "RangedRevisedNoSpells", "level": 15, "header": 2, "entries": [ @@ -1567,22 +1879,22 @@ }, { "name": "Monster Slayer", - "source": "SpelllessRevisedRanger", + "source": "RangedRevisedNoSpells", "page": 5, "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger", + "classSource": "RangedRevisedNoSpells", "subclassShortName": "Monster Slayer (UA)", - "subclassSource": "SpelllessRevisedRanger", + "subclassSource": "RangedRevisedNoSpells", "level": 3, "entries": [ "Rangers of the Slayer Conclave seek out vampires, dragons, evil fey, fiends, and other powerful magical threats. Trained in a variety of arcane and divine techniques to overcome such monsters, slayers are experts at unearthing and defeating mighty foes.", { "type": "refSubclassFeature", - "subclassFeature": "Slayer's Mysticism|Ranger (Revised Spell-less)|SpelllessRevisedRanger|Monster Slayer (UA)|SpelllessRevisedRanger|3" + "subclassFeature": "Slayer's Mysticism|Ranger (Revised Spell-less)|RangedRevisedNoSpells|Monster Slayer (UA)|RangedRevisedNoSpells|3" }, { "type": "refSubclassFeature", - "subclassFeature": "Slayer's Eye|Ranger (Revised Spell-less)|SpelllessRevisedRanger|Monster Slayer (UA)|SpelllessRevisedRanger|3" + "subclassFeature": "Slayer's Eye|Ranger (Revised Spell-less)|RangedRevisedNoSpells|Monster Slayer (UA)|RangedRevisedNoSpells|3" } ] }, @@ -1625,12 +1937,12 @@ ] } ], - "source": "SpelllessRevisedRanger", + "source": "RangedRevisedNoSpells", "page": 5, "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger", + "classSource": "RangedRevisedNoSpells", "subclassShortName": "Monster Slayer (UA)", - "subclassSource": "SpelllessRevisedRanger", + "subclassSource": "RangedRevisedNoSpells", "level": 3, "header": 1 }, @@ -1641,23 +1953,23 @@ "In addition, the first time each turn you hit the target with a weapon attack, the target takes an extra 1d6 damage from the weapon.", "This benefit lasts until you target a different creature with this feature or until you finish a short or long rest." ], - "source": "SpelllessRevisedRanger", + "source": "RangedRevisedNoSpells", "page": 5, "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger", + "classSource": "RangedRevisedNoSpells", "subclassShortName": "Monster Slayer (UA)", - "subclassSource": "SpelllessRevisedRanger", + "subclassSource": "RangedRevisedNoSpells", "level": 3, "header": 1 }, { "name": "Extra Attack", - "source": "SpelllessRevisedRanger", + "source": "RangedRevisedNoSpells", "page": 5, "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger", + "classSource": "RangedRevisedNoSpells", "subclassShortName": "Monster Slayer (UA)", - "subclassSource": "SpelllessRevisedRanger", + "subclassSource": "RangedRevisedNoSpells", "level": 5, "header": 2, "entries": [ @@ -1666,12 +1978,12 @@ }, { "name": "Supernatural Defense", - "source": "SpelllessRevisedRanger", + "source": "RangedRevisedNoSpells", "page": 5, "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger", + "classSource": "RangedRevisedNoSpells", "subclassShortName": "Monster Slayer (UA)", - "subclassSource": "SpelllessRevisedRanger", + "subclassSource": "RangedRevisedNoSpells", "level": 7, "header": 2, "entries": [ @@ -1680,12 +1992,12 @@ }, { "name": "Relentless Slayer", - "source": "SpelllessRevisedRanger", + "source": "RangedRevisedNoSpells", "page": 5, "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger", + "classSource": "RangedRevisedNoSpells", "subclassShortName": "Monster Slayer (UA)", - "subclassSource": "SpelllessRevisedRanger", + "subclassSource": "RangedRevisedNoSpells", "level": 11, "header": 2, "entries": [ @@ -1694,12 +2006,12 @@ }, { "name": "Slayer's Counter", - "source": "SpelllessRevisedRanger", + "source": "RangedRevisedNoSpells", "page": 5, "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger", + "classSource": "RangedRevisedNoSpells", "subclassShortName": "Monster Slayer (UA)", - "subclassSource": "SpelllessRevisedRanger", + "subclassSource": "RangedRevisedNoSpells", "level": 15, "header": 2, "entries": [ @@ -1708,26 +2020,26 @@ }, { "name": "Gloom Stalker", - "source": "SpelllessRevisedRanger", + "source": "RangedRevisedNoSpells", "page": 5, "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger", + "classSource": "RangedRevisedNoSpells", "subclassShortName": "Gloom Stalker", - "subclassSource": "SpelllessRevisedRanger", + "subclassSource": "RangedRevisedNoSpells", "level": 3, "entries": [ "Gloom Stalkers are at home in the darkest places: deep under the earth, in gloomy alleyways, in primeval forests, and wherever else the light dims. Most folk enter such places with trepidation, but a Gloom Stalker ventures boldly into the darkness, seeking to ambush threats before they can reach the broader world. Such rangers are often found in the Underdark, but they will go any place where evil lurks in the shadows.", { "type": "refSubclassFeature", - "subclassFeature": "Gloom Stalker Magic|Ranger (Revised Spell-less)|SpelllessRevisedRanger|Gloom Stalker|SpelllessRevisedRanger|3" + "subclassFeature": "Gloom Stalker Magic|Ranger (Revised Spell-less)|RangedRevisedNoSpells|Gloom Stalker|RangedRevisedNoSpells|3" }, { "type": "refSubclassFeature", - "subclassFeature": "Dread Ambusher|Ranger (Revised Spell-less)|SpelllessRevisedRanger|Gloom Stalker|SpelllessRevisedRanger|3" + "subclassFeature": "Dread Ambusher|Ranger (Revised Spell-less)|RangedRevisedNoSpells|Gloom Stalker|RangedRevisedNoSpells|3" }, { "type": "refSubclassFeature", - "subclassFeature": "Umbral Sight|Ranger (Revised Spell-less)|SpelllessRevisedRanger|Gloom Stalker|SpelllessRevisedRanger|3" + "subclassFeature": "Umbral Sight|Ranger (Revised Spell-less)|RangedRevisedNoSpells|Gloom Stalker|RangedRevisedNoSpells|3" } ] }, @@ -1770,12 +2082,12 @@ ] } ], - "source": "SpelllessRevisedRanger", + "source": "RangedRevisedNoSpells", "page": 5, "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger", + "classSource": "RangedRevisedNoSpells", "subclassShortName": "Gloom Stalker", - "subclassSource": "SpelllessRevisedRanger", + "subclassSource": "RangedRevisedNoSpells", "level": 3, "header": 1 }, @@ -1785,12 +2097,12 @@ "At 3rd level, you master the art of the ambush. You can give yourself a bonus to your initiative rolls equal to your Wisdom modifier.", "At the start of your first turn of each combat, your walking speed increases by 10 feet, which lasts until the end of that turn. If you take the Attack action on that turn, you can make one additional weapon attack as part of that action. If that attack hits, the target takes an extra 1d8 damage of the weapon's damage type." ], - "source": "SpelllessRevisedRanger", + "source": "RangedRevisedNoSpells", "page": 5, "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger", + "classSource": "RangedRevisedNoSpells", "subclassShortName": "Gloom Stalker", - "subclassSource": "SpelllessRevisedRanger", + "subclassSource": "RangedRevisedNoSpells", "level": 3, "header": 1 }, @@ -1800,23 +2112,23 @@ "At 3rd level, you gain darkvision out to a range of 60 feet. If you already have darkvision from your race, its range increases by 30 feet.", "You are also adept at evading creatures that rely on darkvision. While in darkness, you are invisible to any creature that relies on darkvision to see you in that darkness." ], - "source": "SpelllessRevisedRanger", + "source": "RangedRevisedNoSpells", "page": 5, "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger", + "classSource": "RangedRevisedNoSpells", "subclassShortName": "Gloom Stalker", - "subclassSource": "SpelllessRevisedRanger", + "subclassSource": "RangedRevisedNoSpells", "level": 3, "header": 1 }, { "name": "Extra Attack", - "source": "SpelllessRevisedRanger", + "source": "RangedRevisedNoSpells", "page": 5, "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger", + "classSource": "RangedRevisedNoSpells", "subclassShortName": "Gloom Stalker", - "subclassSource": "SpelllessRevisedRanger", + "subclassSource": "RangedRevisedNoSpells", "level": 5, "header": 2, "entries": [ @@ -1825,12 +2137,12 @@ }, { "name": "Iron Mind", - "source": "SpelllessRevisedRanger", + "source": "RangedRevisedNoSpells", "page": 5, "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger", + "classSource": "RangedRevisedNoSpells", "subclassShortName": "Gloom Stalker", - "subclassSource": "SpelllessRevisedRanger", + "subclassSource": "RangedRevisedNoSpells", "level": 7, "header": 2, "entries": [ @@ -1839,12 +2151,12 @@ }, { "name": "Stalker's Flurry", - "source": "SpelllessRevisedRanger", + "source": "RangedRevisedNoSpells", "page": 5, "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger", + "classSource": "RangedRevisedNoSpells", "subclassShortName": "Gloom Stalker", - "subclassSource": "SpelllessRevisedRanger", + "subclassSource": "RangedRevisedNoSpells", "level": 11, "header": 2, "entries": [ @@ -1853,12 +2165,12 @@ }, { "name": "Shadowy Dodge", - "source": "SpelllessRevisedRanger", + "source": "RangedRevisedNoSpells", "page": 5, "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger", + "classSource": "RangedRevisedNoSpells", "subclassShortName": "Gloom Stalker", - "subclassSource": "SpelllessRevisedRanger", + "subclassSource": "RangedRevisedNoSpells", "level": 15, "header": 2, "entries": [ @@ -1867,26 +2179,26 @@ }, { "name": "Horizon Walker", - "source": "SpelllessRevisedRanger", + "source": "RangedRevisedNoSpells", "page": 5, "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger", + "classSource": "RangedRevisedNoSpells", "subclassShortName": "Horizon Walker", - "subclassSource": "SpelllessRevisedRanger", + "subclassSource": "RangedRevisedNoSpells", "level": 3, "entries": [ - "Horizon Walkers guard the world against threats that originate from other planes or that seek to ravage the mortal realm with otherworldly magic. They seek out planar portals and keep watch over them, venturing to the Inner Planes and the Outer Planes as needed to pursue their foes. These rangers are also friends to any forces in the multiverse\u2014especially benevolent dragons, fey, and elementals\u2014that work to preserve life and the order of the planes.", + "Horizon Walkers guard the world against threats that originate from other planes or that seek to ravage the mortal realm with otherworldly magic. They seek out planar portals and keep watch over them, venturing to the Inner Planes and the Outer Planes as needed to pursue their foes. These rangers are also friends to any forces in the multiverse—especially benevolent dragons, fey, and elementals—that work to preserve life and the order of the planes.", { "type": "refSubclassFeature", - "subclassFeature": "Horizon Walker Magic|Ranger (Revised Spell-less)|SpelllessRevisedRanger|Horizon Walker|SpelllessRevisedRanger|3" + "subclassFeature": "Horizon Walker Magic|Ranger (Revised Spell-less)|RangedRevisedNoSpells|Horizon Walker|RangedRevisedNoSpells|3" }, { "type": "refSubclassFeature", - "subclassFeature": "Detect Portal|Ranger (Revised Spell-less)|SpelllessRevisedRanger|Horizon Walker|SpelllessRevisedRanger|3" + "subclassFeature": "Detect Portal|Ranger (Revised Spell-less)|RangedRevisedNoSpells|Horizon Walker|RangedRevisedNoSpells|3" }, { "type": "refSubclassFeature", - "subclassFeature": "Planar Warrior|Ranger (Revised Spell-less)|SpelllessRevisedRanger|Horizon Walker|SpelllessRevisedRanger|3" + "subclassFeature": "Planar Warrior|Ranger (Revised Spell-less)|RangedRevisedNoSpells|Horizon Walker|RangedRevisedNoSpells|3" } ] }, @@ -1929,12 +2241,12 @@ ] } ], - "source": "SpelllessRevisedRanger", + "source": "RangedRevisedNoSpells", "page": 5, "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger", + "classSource": "RangedRevisedNoSpells", "subclassShortName": "Horizon Walker", - "subclassSource": "SpelllessRevisedRanger", + "subclassSource": "RangedRevisedNoSpells", "level": 3, "header": 1 }, @@ -1945,12 +2257,12 @@ "Once you use this feature, you can't use it again until you finish a short or long rest.", "See the \"Planar Travel\" section in chapter 2 of the Dungeon Master's Guide for examples of planar portals." ], - "source": "SpelllessRevisedRanger", + "source": "RangedRevisedNoSpells", "page": 5, "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger", + "classSource": "RangedRevisedNoSpells", "subclassShortName": "Horizon Walker", - "subclassSource": "SpelllessRevisedRanger", + "subclassSource": "RangedRevisedNoSpells", "level": 3, "header": 1 }, @@ -1960,23 +2272,23 @@ "At 3rd level, you learn to draw on the energy of the multiverse to augment your attacks.", "As a bonus action, choose one creature you can see within 30 feet of you. The next time you hit that creature on this turn with a weapon attack, all damage dealt by the attack becomes force damage, and the creature takes an extra 1d8 force damage from the attack. When you reach 11th level in this class, the extra damage increases to 2d8." ], - "source": "SpelllessRevisedRanger", + "source": "RangedRevisedNoSpells", "page": 5, "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger", + "classSource": "RangedRevisedNoSpells", "subclassShortName": "Horizon Walker", - "subclassSource": "SpelllessRevisedRanger", + "subclassSource": "RangedRevisedNoSpells", "level": 3, "header": 1 }, { "name": "Extra Attack", - "source": "SpelllessRevisedRanger", + "source": "RangedRevisedNoSpells", "page": 5, "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger", + "classSource": "RangedRevisedNoSpells", "subclassShortName": "Horizon Walker", - "subclassSource": "SpelllessRevisedRanger", + "subclassSource": "RangedRevisedNoSpells", "level": 5, "header": 2, "entries": [ @@ -1985,12 +2297,12 @@ }, { "name": "Ethereal Step", - "source": "SpelllessRevisedRanger", + "source": "RangedRevisedNoSpells", "page": 5, "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger", + "classSource": "RangedRevisedNoSpells", "subclassShortName": "Horizon Walker", - "subclassSource": "SpelllessRevisedRanger", + "subclassSource": "RangedRevisedNoSpells", "level": 7, "header": 2, "entries": [ @@ -2000,12 +2312,12 @@ }, { "name": "Distant Strike", - "source": "SpelllessRevisedRanger", + "source": "RangedRevisedNoSpells", "page": 5, "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger", + "classSource": "RangedRevisedNoSpells", "subclassShortName": "Horizon Walker", - "subclassSource": "SpelllessRevisedRanger", + "subclassSource": "RangedRevisedNoSpells", "level": 11, "header": 2, "entries": [ @@ -2015,12 +2327,12 @@ }, { "name": "Spectral Defense", - "source": "SpelllessRevisedRanger", + "source": "RangedRevisedNoSpells", "page": 5, "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger", + "classSource": "RangedRevisedNoSpells", "subclassShortName": "Horizon Walker", - "subclassSource": "SpelllessRevisedRanger", + "subclassSource": "RangedRevisedNoSpells", "level": 15, "header": 2, "entries": [ @@ -2029,18 +2341,18 @@ }, { "name": "Monster Slayer", - "source": "SpelllessRevisedRanger", + "source": "RangedRevisedNoSpells", "page": 5, "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger", + "classSource": "RangedRevisedNoSpells", "subclassShortName": "Monster Slayer", - "subclassSource": "SpelllessRevisedRanger", + "subclassSource": "RangedRevisedNoSpells", "level": 3, "entries": [ "You have dedicated yourself to hunting down creatures of the night and wielders of grim magic. A Monster Slayer seeks out vampires, dragons, evil fey, fiends, and other magical threats. Trained in supernatural techniques to overcome such monsters, slayers are experts at unearthing and defeating mighty, mystical foes.", { "type": "refSubclassFeature", - "subclassFeature": "Monster Slayer Magic|Ranger (Revised Spell-less)|SpelllessRevisedRanger|Monster Slayer|SpelllessRevisedRanger|3" + "subclassFeature": "Monster Slayer Magic|Ranger (Revised Spell-less)|RangedRevisedNoSpells|Monster Slayer|RangedRevisedNoSpells|3" }, { "type": "entries", @@ -2052,7 +2364,7 @@ }, { "type": "refSubclassFeature", - "subclassFeature": "Slayer's Prey|Ranger (Revised Spell-less)|SpelllessRevisedRanger|Monster Slayer|SpelllessRevisedRanger|3" + "subclassFeature": "Slayer's Prey|Ranger (Revised Spell-less)|RangedRevisedNoSpells|Monster Slayer|RangedRevisedNoSpells|3" } ] }, @@ -2095,12 +2407,12 @@ ] } ], - "source": "SpelllessRevisedRanger", + "source": "RangedRevisedNoSpells", "page": 5, "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger", + "classSource": "RangedRevisedNoSpells", "subclassShortName": "Monster Slayer", - "subclassSource": "SpelllessRevisedRanger", + "subclassSource": "RangedRevisedNoSpells", "level": 3, "header": 1 }, @@ -2110,23 +2422,23 @@ "Starting at 3rd level, you can focus your ire on one foe, increasing the harm you inflict on it. As a bonus action, you designate one creature you can see within 60 feet of you as the target of this feature. The first time each turn that you hit that target with a weapon attack, it takes an extra 1d6 damage from the weapon.", "This benefit lasts until you finish a short or long rest. It ends early if you designate a different creature." ], - "source": "SpelllessRevisedRanger", + "source": "RangedRevisedNoSpells", "page": 5, "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger", + "classSource": "RangedRevisedNoSpells", "subclassShortName": "Monster Slayer", - "subclassSource": "SpelllessRevisedRanger", + "subclassSource": "RangedRevisedNoSpells", "level": 3, "header": 1 }, { "name": "Extra Attack", - "source": "SpelllessRevisedRanger", + "source": "RangedRevisedNoSpells", "page": 5, "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger", + "classSource": "RangedRevisedNoSpells", "subclassShortName": "Monster Slayer", - "subclassSource": "SpelllessRevisedRanger", + "subclassSource": "RangedRevisedNoSpells", "level": 5, "header": 2, "entries": [ @@ -2135,12 +2447,12 @@ }, { "name": "Supernatural Defense", - "source": "SpelllessRevisedRanger", + "source": "RangedRevisedNoSpells", "page": 5, "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger", + "classSource": "RangedRevisedNoSpells", "subclassShortName": "Monster Slayer", - "subclassSource": "SpelllessRevisedRanger", + "subclassSource": "RangedRevisedNoSpells", "level": 7, "header": 2, "entries": [ @@ -2149,12 +2461,12 @@ }, { "name": "Magic-User's Nemesis", - "source": "SpelllessRevisedRanger", + "source": "RangedRevisedNoSpells", "page": 5, "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger", + "classSource": "RangedRevisedNoSpells", "subclassShortName": "Monster Slayer", - "subclassSource": "SpelllessRevisedRanger", + "subclassSource": "RangedRevisedNoSpells", "level": 11, "header": 2, "entries": [ @@ -2164,12 +2476,12 @@ }, { "name": "Slayer's Counter", - "source": "SpelllessRevisedRanger", + "source": "RangedRevisedNoSpells", "page": 5, "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger", + "classSource": "RangedRevisedNoSpells", "subclassShortName": "Monster Slayer", - "subclassSource": "SpelllessRevisedRanger", + "subclassSource": "RangedRevisedNoSpells", "level": 15, "header": 2, "entries": [ @@ -2178,12 +2490,12 @@ }, { "name": "Drakewarden", - "source": "SpelllessRevisedRanger", + "source": "RangedRevisedNoSpells", "page": 2, "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger", + "classSource": "RangedRevisedNoSpells", "subclassShortName": "Drakewarden (UA)", - "subclassSource": "SpelllessRevisedRanger", + "subclassSource": "RangedRevisedNoSpells", "level": 3, "entries": [ "{@note Note that this subclass is intended for use with the Ranger class presented in the Player's Handbook. It is presented here for convenience, and may be unsuitable for use as a Revised Spell-less Ranger subclass.}", @@ -2228,22 +2540,22 @@ }, { "type": "refSubclassFeature", - "subclassFeature": "Draconic Gift|Ranger (Revised Spell-less)|SpelllessRevisedRanger|Drakewarden (UA)|SpelllessRevisedRanger|3" + "subclassFeature": "Draconic Gift|Ranger (Revised Spell-less)|RangedRevisedNoSpells|Drakewarden (UA)|RangedRevisedNoSpells|3" }, { "type": "refSubclassFeature", - "subclassFeature": "Drake Companion|Ranger (Revised Spell-less)|SpelllessRevisedRanger|Drakewarden (UA)|SpelllessRevisedRanger|3" + "subclassFeature": "Drake Companion|Ranger (Revised Spell-less)|RangedRevisedNoSpells|Drakewarden (UA)|RangedRevisedNoSpells|3" } ] }, { "name": "Draconic Gift", - "source": "SpelllessRevisedRanger", + "source": "RangedRevisedNoSpells", "page": 3, "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger", + "classSource": "RangedRevisedNoSpells", "subclassShortName": "Drakewarden (UA)", - "subclassSource": "SpelllessRevisedRanger", + "subclassSource": "RangedRevisedNoSpells", "level": 3, "header": 1, "entries": [ @@ -2260,18 +2572,18 @@ }, { "name": "Drake Companion", - "source": "SpelllessRevisedRanger", + "source": "RangedRevisedNoSpells", "page": 3, "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger", + "classSource": "RangedRevisedNoSpells", "subclassShortName": "Drakewarden (UA)", - "subclassSource": "SpelllessRevisedRanger", + "subclassSource": "RangedRevisedNoSpells", "level": 3, "header": 1, "entries": [ "{@i 3rd-level Drakewarden feature}", "You can magically summon the drake bound to you. As an action, you can summon the drake, which appears in an unoccupied space of your choice that you can see within 30 feet of you.", - "The drake is friendly to you and your companions and obeys your commands. See its game statistics in the {@creature Drake Companion|SpelllessRevisedRanger} stat block, which uses your proficiency bonus (PB) in several places. When you summon the drake, choose a damage type listed in its Draconic Essence trait. You can determine the cosmetic characteristics of the drake such as its color, scale texture, or any visible effect of its Draconic Essence; your choice has no effect on its game statistics.", + "The drake is friendly to you and your companions and obeys your commands. See its game statistics in the {@creature Drake Companion|RangedRevisedNoSpells} stat block, which uses your proficiency bonus (PB) in several places. When you summon the drake, choose a damage type listed in its Draconic Essence trait. You can determine the cosmetic characteristics of the drake such as its color, scale texture, or any visible effect of its Draconic Essence; your choice has no effect on its game statistics.", "In combat, the drake shares your initiative count, but it takes its turn immediately after yours. It can move and use its reaction on its own, but the only action it takes on its turn is the {@action Dodge} action, unless you take a bonus action on your turn to command it to take another action. That action can be one in its stat block or some other action. If you are {@condition incapacitated}, the drake can take any action of its choice, not just {@action Dodge}.", "Once you summon the drake, you can't do so again until you finish a long rest, unless you expend a spell slot of 1st level or higher to summon it.", "The drake remains for a number of hours equal to your proficiency bonus, until it is reduced to 0 hit points, until you use this feature to summon the drake again, or until you die. Anything the drake was wearing or carrying is left behind when the drake vanishes." @@ -2279,12 +2591,12 @@ }, { "name": "Extra Attack", - "source": "SpelllessRevisedRanger", + "source": "RangedRevisedNoSpells", "page": 2, "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger", + "classSource": "RangedRevisedNoSpells", "subclassShortName": "Drakewarden (UA)", - "subclassSource": "SpelllessRevisedRanger", + "subclassSource": "RangedRevisedNoSpells", "level": 5, "header": 2, "entries": [ @@ -2293,12 +2605,12 @@ }, { "name": "Bond of Fang and Scale", - "source": "SpelllessRevisedRanger", + "source": "RangedRevisedNoSpells", "page": 4, "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger", + "classSource": "RangedRevisedNoSpells", "subclassShortName": "Drakewarden (UA)", - "subclassSource": "SpelllessRevisedRanger", + "subclassSource": "RangedRevisedNoSpells", "level": 7, "header": 2, "entries": [ @@ -2316,12 +2628,12 @@ }, { "name": "Drake's Breath", - "source": "SpelllessRevisedRanger", + "source": "RangedRevisedNoSpells", "page": 4, "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger", + "classSource": "RangedRevisedNoSpells", "subclassShortName": "Drakewarden (UA)", - "subclassSource": "SpelllessRevisedRanger", + "subclassSource": "RangedRevisedNoSpells", "level": 11, "header": 2, "entries": [ @@ -2333,12 +2645,12 @@ }, { "name": "Perfected Bond", - "source": "SpelllessRevisedRanger", + "source": "RangedRevisedNoSpells", "page": 4, "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger", + "classSource": "RangedRevisedNoSpells", "subclassShortName": "Drakewarden (UA)", - "subclassSource": "SpelllessRevisedRanger", + "subclassSource": "RangedRevisedNoSpells", "level": 15, "header": 2, "entries": [ @@ -2356,12 +2668,12 @@ }, { "name": "Fey Wanderer", - "source": "SpelllessRevisedRanger", + "source": "RangedRevisedNoSpells", "page": 5, "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger", + "classSource": "RangedRevisedNoSpells", "subclassShortName": "Fey Wanderer (UA)", - "subclassSource": "SpelllessRevisedRanger", + "subclassSource": "RangedRevisedNoSpells", "level": 3, "entries": [ "{@note Note that this subclass is intended for use with the Ranger class presented in the Player's Handbook. It is presented here for convenience, and may be unsuitable for use as a Revised Spell-less Ranger subclass.}", @@ -2407,26 +2719,26 @@ }, { "type": "refSubclassFeature", - "subclassFeature": "Fey Wanderer Magic|Ranger (Revised Spell-less)|SpelllessRevisedRanger|Fey Wanderer (UA)|SpelllessRevisedRanger|3" + "subclassFeature": "Fey Wanderer Magic|Ranger (Revised Spell-less)|RangedRevisedNoSpells|Fey Wanderer (UA)|RangedRevisedNoSpells|3" }, { "type": "refSubclassFeature", - "subclassFeature": "Cunning Will|Ranger (Revised Spell-less)|SpelllessRevisedRanger|Fey Wanderer (UA)|SpelllessRevisedRanger|3" + "subclassFeature": "Cunning Will|Ranger (Revised Spell-less)|RangedRevisedNoSpells|Fey Wanderer (UA)|RangedRevisedNoSpells|3" }, { "type": "refSubclassFeature", - "subclassFeature": "Dreadful Strikes|Ranger (Revised Spell-less)|SpelllessRevisedRanger|Fey Wanderer (UA)|SpelllessRevisedRanger|3" + "subclassFeature": "Dreadful Strikes|Ranger (Revised Spell-less)|RangedRevisedNoSpells|Fey Wanderer (UA)|RangedRevisedNoSpells|3" } ] }, { "name": "Cunning Will", - "source": "SpelllessRevisedRanger", + "source": "RangedRevisedNoSpells", "page": 5, "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger", + "classSource": "RangedRevisedNoSpells", "subclassShortName": "Fey Wanderer (UA)", - "subclassSource": "SpelllessRevisedRanger", + "subclassSource": "RangedRevisedNoSpells", "level": 3, "header": 1, "entries": [ @@ -2437,12 +2749,12 @@ }, { "name": "Dreadful Strikes", - "source": "SpelllessRevisedRanger", + "source": "RangedRevisedNoSpells", "page": 5, "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger", + "classSource": "RangedRevisedNoSpells", "subclassShortName": "Fey Wanderer (UA)", - "subclassSource": "SpelllessRevisedRanger", + "subclassSource": "RangedRevisedNoSpells", "level": 3, "header": 1, "entries": [ @@ -2453,12 +2765,12 @@ }, { "name": "Fey Wanderer Magic", - "source": "SpelllessRevisedRanger", + "source": "RangedRevisedNoSpells", "page": 5, "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger", + "classSource": "RangedRevisedNoSpells", "subclassShortName": "Fey Wanderer (UA)", - "subclassSource": "SpelllessRevisedRanger", + "subclassSource": "RangedRevisedNoSpells", "level": 3, "header": 1, "entries": [ @@ -2502,12 +2814,12 @@ }, { "name": "Extra Attack", - "source": "SpelllessRevisedRanger", + "source": "RangedRevisedNoSpells", "page": 5, "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger", + "classSource": "RangedRevisedNoSpells", "subclassShortName": "Fey Wanderer (UA)", - "subclassSource": "SpelllessRevisedRanger", + "subclassSource": "RangedRevisedNoSpells", "level": 5, "header": 2, "entries": [ @@ -2516,12 +2828,12 @@ }, { "name": "Blessings of the Courts", - "source": "SpelllessRevisedRanger", + "source": "RangedRevisedNoSpells", "page": 5, "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger", + "classSource": "RangedRevisedNoSpells", "subclassShortName": "Fey Wanderer (UA)", - "subclassSource": "SpelllessRevisedRanger", + "subclassSource": "RangedRevisedNoSpells", "level": 7, "header": 2, "entries": [ @@ -2532,12 +2844,12 @@ }, { "name": "Beguiling Twist", - "source": "SpelllessRevisedRanger", + "source": "RangedRevisedNoSpells", "page": 5, "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger", + "classSource": "RangedRevisedNoSpells", "subclassShortName": "Fey Wanderer (UA)", - "subclassSource": "SpelllessRevisedRanger", + "subclassSource": "RangedRevisedNoSpells", "level": 11, "header": 2, "entries": [ @@ -2554,12 +2866,12 @@ }, { "name": "Misty Presence", - "source": "SpelllessRevisedRanger", + "source": "RangedRevisedNoSpells", "page": 5, "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger", + "classSource": "RangedRevisedNoSpells", "subclassShortName": "Fey Wanderer (UA)", - "subclassSource": "SpelllessRevisedRanger", + "subclassSource": "RangedRevisedNoSpells", "level": 15, "header": 2, "entries": [ @@ -2570,38 +2882,38 @@ }, { "name": "Fey Wanderer", - "source": "SpelllessRevisedRanger", + "source": "RangedRevisedNoSpells", "page": 58, "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger", + "classSource": "RangedRevisedNoSpells", "subclassShortName": "Fey Wanderer", - "subclassSource": "SpelllessRevisedRanger", + "subclassSource": "RangedRevisedNoSpells", "level": 3, "entries": [ "{@note Note that this subclass is intended for use with the Ranger class presented in the Player's Handbook. It is presented here for convenience, and may be unsuitable for use as a Revised Spell-less Ranger subclass.}", "A fey mystique surrounds you, thanks to the boon of an archfey, the shining fruit you ate from a talking tree, the magic spring you swam in, or some other auspicious event. However you acquired your fey magic, you are now a Fey Wanderer, a ranger who represents both the mortal and the fey realms. As you wander the multiverse, your joyful laughter brightens the hearts of the downtrodden, and your martial prowess strikes terror in your foes, for great is the mirth of the fey and dreadful is their fury.", { "type": "refSubclassFeature", - "subclassFeature": "Dreadful Strikes|Ranger (Revised Spell-less)|SpelllessRevisedRanger|Fey Wanderer|SpelllessRevisedRanger|3" + "subclassFeature": "Dreadful Strikes|Ranger (Revised Spell-less)|RangedRevisedNoSpells|Fey Wanderer|RangedRevisedNoSpells|3" }, { "type": "refSubclassFeature", - "subclassFeature": "Fey Wanderer Magic|Ranger (Revised Spell-less)|SpelllessRevisedRanger|Fey Wanderer|SpelllessRevisedRanger|3" + "subclassFeature": "Fey Wanderer Magic|Ranger (Revised Spell-less)|RangedRevisedNoSpells|Fey Wanderer|RangedRevisedNoSpells|3" }, { "type": "refSubclassFeature", - "subclassFeature": "Otherworldly Glamour|Ranger (Revised Spell-less)|SpelllessRevisedRanger|Fey Wanderer|SpelllessRevisedRanger|3" + "subclassFeature": "Otherworldly Glamour|Ranger (Revised Spell-less)|RangedRevisedNoSpells|Fey Wanderer|RangedRevisedNoSpells|3" } ] }, { "name": "Dreadful Strikes", - "source": "SpelllessRevisedRanger", + "source": "RangedRevisedNoSpells", "page": 58, "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger", + "classSource": "RangedRevisedNoSpells", "subclassShortName": "Fey Wanderer", - "subclassSource": "SpelllessRevisedRanger", + "subclassSource": "RangedRevisedNoSpells", "level": 3, "header": 1, "entries": [ @@ -2612,12 +2924,12 @@ }, { "name": "Fey Wanderer Magic", - "source": "SpelllessRevisedRanger", + "source": "RangedRevisedNoSpells", "page": 58, "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger", + "classSource": "RangedRevisedNoSpells", "subclassShortName": "Fey Wanderer", - "subclassSource": "SpelllessRevisedRanger", + "subclassSource": "RangedRevisedNoSpells", "level": 3, "header": 1, "entries": [ @@ -2700,12 +3012,12 @@ }, { "name": "Otherworldly Glamour", - "source": "SpelllessRevisedRanger", + "source": "RangedRevisedNoSpells", "page": 58, "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger", + "classSource": "RangedRevisedNoSpells", "subclassShortName": "Fey Wanderer", - "subclassSource": "SpelllessRevisedRanger", + "subclassSource": "RangedRevisedNoSpells", "level": 3, "header": 1, "entries": [ @@ -2716,12 +3028,12 @@ }, { "name": "Extra Attack", - "source": "SpelllessRevisedRanger", + "source": "RangedRevisedNoSpells", "page": 58, "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger", + "classSource": "RangedRevisedNoSpells", "subclassShortName": "Fey Wanderer", - "subclassSource": "SpelllessRevisedRanger", + "subclassSource": "RangedRevisedNoSpells", "level": 5, "header": 2, "entries": [ @@ -2730,12 +3042,12 @@ }, { "name": "Beguiling Twist", - "source": "SpelllessRevisedRanger", + "source": "RangedRevisedNoSpells", "page": 58, "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger", + "classSource": "RangedRevisedNoSpells", "subclassShortName": "Fey Wanderer", - "subclassSource": "SpelllessRevisedRanger", + "subclassSource": "RangedRevisedNoSpells", "level": 7, "header": 2, "entries": [ @@ -2746,28 +3058,28 @@ }, { "name": "Fey Reinforcements", - "source": "SpelllessRevisedRanger", + "source": "RangedRevisedNoSpells", "page": 58, "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger", + "classSource": "RangedRevisedNoSpells", "subclassShortName": "Fey Wanderer", - "subclassSource": "SpelllessRevisedRanger", + "subclassSource": "RangedRevisedNoSpells", "level": 11, "header": 2, "entries": [ "{@i 11th-level Fey Wanderer feature}", - "The royal courts of the Feywild have blessed you with the assistance of fey beings: you know {@spell summon fey|SpelllessRevisedRanger}. It doesn't count against the number of ranger spells you know, and you can cast it without a material component. You can also cast it once without a spell slot, and you regain the ability to do so when you finish a long rest.", + "The royal courts of the Feywild have blessed you with the assistance of fey beings: you know {@spell summon fey|RangedRevisedNoSpells}. It doesn't count against the number of ranger spells you know, and you can cast it without a material component. You can also cast it once without a spell slot, and you regain the ability to do so when you finish a long rest.", "Whenever you start casting the spell, you can modify it so that it doesn't require concentration. If you do so, the spell's duration becomes 1 minute for that casting." ] }, { "name": "Misty Wanderer", - "source": "SpelllessRevisedRanger", + "source": "RangedRevisedNoSpells", "page": 58, "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger", + "classSource": "RangedRevisedNoSpells", "subclassShortName": "Fey Wanderer", - "subclassSource": "SpelllessRevisedRanger", + "subclassSource": "RangedRevisedNoSpells", "level": 15, "header": 2, "entries": [ @@ -2778,34 +3090,34 @@ }, { "name": "Swarmkeeper", - "source": "SpelllessRevisedRanger", + "source": "RangedRevisedNoSpells", "page": 59, "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger", + "classSource": "RangedRevisedNoSpells", "subclassShortName": "Swarmkeeper", - "subclassSource": "SpelllessRevisedRanger", + "subclassSource": "RangedRevisedNoSpells", "level": 3, "entries": [ "{@note Note that this subclass is intended for use with the Ranger class presented in the Player's Handbook. It is presented here for convenience, and may be unsuitable for use as a Revised Spell-less Ranger subclass.}", "Feeling a deep connection to the environment around them, some rangers reach out through their magical connection to the world and bond with a swarm of nature spirits. The swarm becomes a potent force in battle, as well as helpful company for the ranger. Some Swarmkeepers are outcasts or hermits, keeping to themselves and their attendant swarms rather than dealing with the discomfort of others. Other Swarmkeepers enjoy building vibrant communities that work for the mutual benefit of all those they consider part of their swarm.", { "type": "refSubclassFeature", - "subclassFeature": "Gathered Swarm|Ranger (Revised Spell-less)|SpelllessRevisedRanger|Swarmkeeper|SpelllessRevisedRanger|3" + "subclassFeature": "Gathered Swarm|Ranger (Revised Spell-less)|RangedRevisedNoSpells|Swarmkeeper|RangedRevisedNoSpells|3" }, { "type": "refSubclassFeature", - "subclassFeature": "Swarmkeeper Magic|Ranger (Revised Spell-less)|SpelllessRevisedRanger|Swarmkeeper|SpelllessRevisedRanger|3" + "subclassFeature": "Swarmkeeper Magic|Ranger (Revised Spell-less)|RangedRevisedNoSpells|Swarmkeeper|RangedRevisedNoSpells|3" } ] }, { "name": "Gathered Swarm", - "source": "SpelllessRevisedRanger", + "source": "RangedRevisedNoSpells", "page": 59, "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger", + "classSource": "RangedRevisedNoSpells", "subclassShortName": "Swarmkeeper", - "subclassSource": "SpelllessRevisedRanger", + "subclassSource": "RangedRevisedNoSpells", "level": 3, "header": 1, "entries": [ @@ -2862,12 +3174,12 @@ }, { "name": "Swarmkeeper Magic", - "source": "SpelllessRevisedRanger", + "source": "RangedRevisedNoSpells", "page": 59, "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger", + "classSource": "RangedRevisedNoSpells", "subclassShortName": "Swarmkeeper", - "subclassSource": "SpelllessRevisedRanger", + "subclassSource": "RangedRevisedNoSpells", "level": 3, "header": 1, "entries": [ @@ -2912,12 +3224,12 @@ }, { "name": "Extra Attack", - "source": "SpelllessRevisedRanger", + "source": "RangedRevisedNoSpells", "page": 59, "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger", + "classSource": "RangedRevisedNoSpells", "subclassShortName": "Swarmkeeper", - "subclassSource": "SpelllessRevisedRanger", + "subclassSource": "RangedRevisedNoSpells", "level": 5, "header": 2, "entries": [ @@ -2926,12 +3238,12 @@ }, { "name": "Writhing Tide", - "source": "SpelllessRevisedRanger", + "source": "RangedRevisedNoSpells", "page": 59, "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger", + "classSource": "RangedRevisedNoSpells", "subclassShortName": "Swarmkeeper", - "subclassSource": "SpelllessRevisedRanger", + "subclassSource": "RangedRevisedNoSpells", "level": 7, "header": 2, "entries": [ @@ -2942,12 +3254,12 @@ }, { "name": "Mighty Swarm", - "source": "SpelllessRevisedRanger", + "source": "RangedRevisedNoSpells", "page": 59, "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger", + "classSource": "RangedRevisedNoSpells", "subclassShortName": "Swarmkeeper", - "subclassSource": "SpelllessRevisedRanger", + "subclassSource": "RangedRevisedNoSpells", "level": 11, "header": 2, "entries": [ @@ -2965,12 +3277,12 @@ }, { "name": "Swarming Dispersal", - "source": "SpelllessRevisedRanger", + "source": "RangedRevisedNoSpells", "page": 59, "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger", + "classSource": "RangedRevisedNoSpells", "subclassShortName": "Swarmkeeper", - "subclassSource": "SpelllessRevisedRanger", + "subclassSource": "RangedRevisedNoSpells", "level": 15, "header": 2, "entries": [ @@ -2981,34 +3293,34 @@ }, { "name": "Swarmkeeper", - "source": "SpelllessRevisedRanger", + "source": "RangedRevisedNoSpells", "page": 3, "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger", + "classSource": "RangedRevisedNoSpells", "subclassShortName": "Swarmkeeper (UA)", - "subclassSource": "SpelllessRevisedRanger", + "subclassSource": "RangedRevisedNoSpells", "level": 3, "entries": [ "{@note Note that this subclass is intended for use with the Ranger class presented in the Player's Handbook. It is presented here for convenience, and may be unsuitable for use as a Revised Spell-less Ranger subclass.}", - "Feeling a deep connection to the world around them, some rangers reach out through their magical connection to nature and gather a host of fey spirits, which take the form of swarming beasts\u2014be they buzzing insects, fluttering birds, slippery squids, or otherwise. The swarm becomes a potent force in battle, as well as helpful\u2014if potentially disturbing\u2014company for the ranger. Some Swarmkeepers are outcasts or hermits, keeping to themselves and their attendant swarms rather than dealing with the discomfort of others. Other Swarmkeepers enjoy building vibrant communities that work for the mutual benefit of all those they consider part of their swarm.", + "Feeling a deep connection to the world around them, some rangers reach out through their magical connection to nature and gather a host of fey spirits, which take the form of swarming beasts—be they buzzing insects, fluttering birds, slippery squids, or otherwise. The swarm becomes a potent force in battle, as well as helpful—if potentially disturbing—company for the ranger. Some Swarmkeepers are outcasts or hermits, keeping to themselves and their attendant swarms rather than dealing with the discomfort of others. Other Swarmkeepers enjoy building vibrant communities that work for the mutual benefit of all those they consider part of their swarm.", { "type": "refSubclassFeature", - "subclassFeature": "Swarmkeeper Magic|Ranger (Revised Spell-less)|SpelllessRevisedRanger|Swarmkeeper (UA)|SpelllessRevisedRanger|3" + "subclassFeature": "Swarmkeeper Magic|Ranger (Revised Spell-less)|RangedRevisedNoSpells|Swarmkeeper (UA)|RangedRevisedNoSpells|3" }, { "type": "refSubclassFeature", - "subclassFeature": "Gathered Swarm|Ranger (Revised Spell-less)|SpelllessRevisedRanger|Swarmkeeper (UA)|SpelllessRevisedRanger|3" + "subclassFeature": "Gathered Swarm|Ranger (Revised Spell-less)|RangedRevisedNoSpells|Swarmkeeper (UA)|RangedRevisedNoSpells|3" } ] }, { "name": "Gathered Swarm", - "source": "SpelllessRevisedRanger", + "source": "RangedRevisedNoSpells", "page": 3, "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger", + "classSource": "RangedRevisedNoSpells", "subclassShortName": "Swarmkeeper (UA)", - "subclassSource": "SpelllessRevisedRanger", + "subclassSource": "RangedRevisedNoSpells", "level": 3, "header": 1, "entries": [ @@ -3020,12 +3332,12 @@ }, { "name": "Swarmkeeper Magic", - "source": "SpelllessRevisedRanger", + "source": "RangedRevisedNoSpells", "page": 3, "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger", + "classSource": "RangedRevisedNoSpells", "subclassShortName": "Swarmkeeper (UA)", - "subclassSource": "SpelllessRevisedRanger", + "subclassSource": "RangedRevisedNoSpells", "level": 3, "header": 1, "entries": [ @@ -3069,12 +3381,12 @@ }, { "name": "Extra Attack", - "source": "SpelllessRevisedRanger", + "source": "RangedRevisedNoSpells", "page": 3, "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger", + "classSource": "RangedRevisedNoSpells", "subclassShortName": "Swarmkeeper (UA)", - "subclassSource": "SpelllessRevisedRanger", + "subclassSource": "RangedRevisedNoSpells", "level": 5, "header": 2, "entries": [ @@ -3083,12 +3395,12 @@ }, { "name": "Writhing Tide", - "source": "SpelllessRevisedRanger", + "source": "RangedRevisedNoSpells", "page": 3, "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger", + "classSource": "RangedRevisedNoSpells", "subclassShortName": "Swarmkeeper (UA)", - "subclassSource": "SpelllessRevisedRanger", + "subclassSource": "RangedRevisedNoSpells", "level": 7, "header": 2, "entries": [ @@ -3106,12 +3418,12 @@ }, { "name": "Gathered Swarm Improvement", - "source": "SpelllessRevisedRanger", + "source": "RangedRevisedNoSpells", "page": 3, "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger", + "classSource": "RangedRevisedNoSpells", "subclassShortName": "Swarmkeeper (UA)", - "subclassSource": "SpelllessRevisedRanger", + "subclassSource": "RangedRevisedNoSpells", "level": 11, "header": 2, "entries": [ @@ -3121,12 +3433,12 @@ }, { "name": "Scuttling Eyes", - "source": "SpelllessRevisedRanger", + "source": "RangedRevisedNoSpells", "page": 3, "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger", + "classSource": "RangedRevisedNoSpells", "subclassShortName": "Swarmkeeper (UA)", - "subclassSource": "SpelllessRevisedRanger", + "subclassSource": "RangedRevisedNoSpells", "level": 11, "header": 2, "entries": [ @@ -3138,12 +3450,12 @@ }, { "name": "Storm of Minions", - "source": "SpelllessRevisedRanger", + "source": "RangedRevisedNoSpells", "page": 3, "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger", + "classSource": "RangedRevisedNoSpells", "subclassShortName": "Swarmkeeper (UA)", - "subclassSource": "SpelllessRevisedRanger", + "subclassSource": "RangedRevisedNoSpells", "level": 15, "header": 2, "entries": [ @@ -3158,151 +3470,151 @@ { "name": "Beast Conclave", "subclassFeatures": [ - "Beast Conclave (UA)|Ranger (Revised Spell-less)|SpelllessRevisedRanger|Beast Conclave|SpelllessRevisedRanger|3", - "Coordinated Attack|Ranger (Revised Spell-less)|SpelllessRevisedRanger|Beast Conclave|SpelllessRevisedRanger|5", - "Beast's Defense|Ranger (Revised Spell-less)|SpelllessRevisedRanger|Beast Conclave|SpelllessRevisedRanger|7", - "Storm of Claw and Fangs|Ranger (Revised Spell-less)|SpelllessRevisedRanger|Beast Conclave|SpelllessRevisedRanger|11", - "Superior Beast's Defense|Ranger (Revised Spell-less)|SpelllessRevisedRanger|Beast Conclave|SpelllessRevisedRanger|15" + "Beast Conclave (UA)|Ranger (Revised Spell-less)|RangedRevisedNoSpells|Beast Conclave|RangedRevisedNoSpells|3", + "Coordinated Attack|Ranger (Revised Spell-less)|RangedRevisedNoSpells|Beast Conclave|RangedRevisedNoSpells|5", + "Beast's Defense|Ranger (Revised Spell-less)|RangedRevisedNoSpells|Beast Conclave|RangedRevisedNoSpells|7", + "Storm of Claw and Fangs|Ranger (Revised Spell-less)|RangedRevisedNoSpells|Beast Conclave|RangedRevisedNoSpells|11", + "Superior Beast's Defense|Ranger (Revised Spell-less)|RangedRevisedNoSpells|Beast Conclave|RangedRevisedNoSpells|15" ], - "source": "SpelllessRevisedRanger", + "source": "RangedRevisedNoSpells", "shortName": "Beast Conclave", "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger" + "classSource": "RangedRevisedNoSpells" }, { "name": "Hunter Conclave", "subclassFeatures": [ - "Hunter Conclave (UA)|Ranger (Revised Spell-less)|SpelllessRevisedRanger|Hunter Conclave|SpelllessRevisedRanger|3", - "Extra Attack|Ranger (Revised Spell-less)|SpelllessRevisedRanger|Hunter Conclave|SpelllessRevisedRanger|5", - "Defensive Tactics|Ranger (Revised Spell-less)|SpelllessRevisedRanger|Hunter Conclave|SpelllessRevisedRanger|7", - "Multiattack|Ranger (Revised Spell-less)|SpelllessRevisedRanger|Hunter Conclave|SpelllessRevisedRanger|11", - "Superior Hunter's Defense|Ranger (Revised Spell-less)|SpelllessRevisedRanger|Hunter Conclave|SpelllessRevisedRanger|15" + "Hunter Conclave (UA)|Ranger (Revised Spell-less)|RangedRevisedNoSpells|Hunter Conclave|RangedRevisedNoSpells|3", + "Extra Attack|Ranger (Revised Spell-less)|RangedRevisedNoSpells|Hunter Conclave|RangedRevisedNoSpells|5", + "Defensive Tactics|Ranger (Revised Spell-less)|RangedRevisedNoSpells|Hunter Conclave|RangedRevisedNoSpells|7", + "Multiattack|Ranger (Revised Spell-less)|RangedRevisedNoSpells|Hunter Conclave|RangedRevisedNoSpells|11", + "Superior Hunter's Defense|Ranger (Revised Spell-less)|RangedRevisedNoSpells|Hunter Conclave|RangedRevisedNoSpells|15" ], - "source": "SpelllessRevisedRanger", + "source": "RangedRevisedNoSpells", "shortName": "Hunter Conclave", "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger" + "classSource": "RangedRevisedNoSpells" }, { "name": "Deep Stalker Conclave", "subclassFeatures": [ - "Deep Stalker Conclave (UA)|Ranger (Revised Spell-less)|SpelllessRevisedRanger|Deep Stalker Conclave|SpelllessRevisedRanger|3", - "Extra Attack|Ranger (Revised Spell-less)|SpelllessRevisedRanger|Deep Stalker Conclave|SpelllessRevisedRanger|5", - "Iron Mind|Ranger (Revised Spell-less)|SpelllessRevisedRanger|Deep Stalker Conclave|SpelllessRevisedRanger|7", - "Stalker's Flurry|Ranger (Revised Spell-less)|SpelllessRevisedRanger|Deep Stalker Conclave|SpelllessRevisedRanger|11", - "Stalker's Dodge|Ranger (Revised Spell-less)|SpelllessRevisedRanger|Deep Stalker Conclave|SpelllessRevisedRanger|15" + "Deep Stalker Conclave (UA)|Ranger (Revised Spell-less)|RangedRevisedNoSpells|Deep Stalker Conclave|RangedRevisedNoSpells|3", + "Extra Attack|Ranger (Revised Spell-less)|RangedRevisedNoSpells|Deep Stalker Conclave|RangedRevisedNoSpells|5", + "Iron Mind|Ranger (Revised Spell-less)|RangedRevisedNoSpells|Deep Stalker Conclave|RangedRevisedNoSpells|7", + "Stalker's Flurry|Ranger (Revised Spell-less)|RangedRevisedNoSpells|Deep Stalker Conclave|RangedRevisedNoSpells|11", + "Stalker's Dodge|Ranger (Revised Spell-less)|RangedRevisedNoSpells|Deep Stalker Conclave|RangedRevisedNoSpells|15" ], - "source": "SpelllessRevisedRanger", + "source": "RangedRevisedNoSpells", "shortName": "Deep Stalker Conclave", "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger" + "classSource": "RangedRevisedNoSpells" }, { "name": "Horizon Walker (UA)", - "source": "SpelllessRevisedRanger", + "source": "RangedRevisedNoSpells", "shortName": "Horizon Walker (UA)", "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger", + "classSource": "RangedRevisedNoSpells", "isReprinted": true, "subclassFeatures": [ - "Horizon Walker|Ranger (Revised Spell-less)|SpelllessRevisedRanger|Horizon Walker (UA)|SpelllessRevisedRanger|3", - "Extra Attack|Ranger (Revised Spell-less)|SpelllessRevisedRanger|Horizon Walker (UA)|SpelllessRevisedRanger|5", - "Ethereal Step|Ranger (Revised Spell-less)|SpelllessRevisedRanger|Horizon Walker (UA)|SpelllessRevisedRanger|7", - "Distant Strike|Ranger (Revised Spell-less)|SpelllessRevisedRanger|Horizon Walker (UA)|SpelllessRevisedRanger|11", - "Spectral Defense|Ranger (Revised Spell-less)|SpelllessRevisedRanger|Horizon Walker (UA)|SpelllessRevisedRanger|15" + "Horizon Walker|Ranger (Revised Spell-less)|RangedRevisedNoSpells|Horizon Walker (UA)|RangedRevisedNoSpells|3", + "Extra Attack|Ranger (Revised Spell-less)|RangedRevisedNoSpells|Horizon Walker (UA)|RangedRevisedNoSpells|5", + "Ethereal Step|Ranger (Revised Spell-less)|RangedRevisedNoSpells|Horizon Walker (UA)|RangedRevisedNoSpells|7", + "Distant Strike|Ranger (Revised Spell-less)|RangedRevisedNoSpells|Horizon Walker (UA)|RangedRevisedNoSpells|11", + "Spectral Defense|Ranger (Revised Spell-less)|RangedRevisedNoSpells|Horizon Walker (UA)|RangedRevisedNoSpells|15" ] }, { "name": "Primeval Guardian (UA)", "subclassFeatures": [ - "Primeval Guardian|Ranger (Revised Spell-less)|SpelllessRevisedRanger|Primeval Guardian (UA)|SpelllessRevisedRanger|3", - "Extra Attack|Ranger (Revised Spell-less)|SpelllessRevisedRanger|Primeval Guardian (UA)|SpelllessRevisedRanger|5", - "Ancient Fortitude|Ranger (Revised Spell-less)|SpelllessRevisedRanger|Primeval Guardian (UA)|SpelllessRevisedRanger|7", - "Rooted Defense|Ranger (Revised Spell-less)|SpelllessRevisedRanger|Primeval Guardian (UA)|SpelllessRevisedRanger|11", - "Guardian Aura|Ranger (Revised Spell-less)|SpelllessRevisedRanger|Primeval Guardian (UA)|SpelllessRevisedRanger|15" + "Primeval Guardian|Ranger (Revised Spell-less)|RangedRevisedNoSpells|Primeval Guardian (UA)|RangedRevisedNoSpells|3", + "Extra Attack|Ranger (Revised Spell-less)|RangedRevisedNoSpells|Primeval Guardian (UA)|RangedRevisedNoSpells|5", + "Ancient Fortitude|Ranger (Revised Spell-less)|RangedRevisedNoSpells|Primeval Guardian (UA)|RangedRevisedNoSpells|7", + "Rooted Defense|Ranger (Revised Spell-less)|RangedRevisedNoSpells|Primeval Guardian (UA)|RangedRevisedNoSpells|11", + "Guardian Aura|Ranger (Revised Spell-less)|RangedRevisedNoSpells|Primeval Guardian (UA)|RangedRevisedNoSpells|15" ], - "source": "SpelllessRevisedRanger", + "source": "RangedRevisedNoSpells", "shortName": "Primeval Guardian (UA)", "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger" + "classSource": "RangedRevisedNoSpells" }, { "name": "Monster Slayer (UA)", - "source": "SpelllessRevisedRanger", + "source": "RangedRevisedNoSpells", "shortName": "Monster Slayer (UA)", "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger", + "classSource": "RangedRevisedNoSpells", "isReprinted": true, "subclassFeatures": [ - "Monster Slayer|Ranger (Revised Spell-less)|SpelllessRevisedRanger|Monster Slayer (UA)|SpelllessRevisedRanger|3", - "Extra Attack|Ranger (Revised Spell-less)|SpelllessRevisedRanger|Monster Slayer (UA)|SpelllessRevisedRanger|5", - "Supernatural Defense|Ranger (Revised Spell-less)|SpelllessRevisedRanger|Monster Slayer (UA)|SpelllessRevisedRanger|7", - "Relentless Slayer|Ranger (Revised Spell-less)|SpelllessRevisedRanger|Monster Slayer (UA)|SpelllessRevisedRanger|11", - "Slayer's Counter|Ranger (Revised Spell-less)|SpelllessRevisedRanger|Monster Slayer (UA)|SpelllessRevisedRanger|15" + "Monster Slayer|Ranger (Revised Spell-less)|RangedRevisedNoSpells|Monster Slayer (UA)|RangedRevisedNoSpells|3", + "Extra Attack|Ranger (Revised Spell-less)|RangedRevisedNoSpells|Monster Slayer (UA)|RangedRevisedNoSpells|5", + "Supernatural Defense|Ranger (Revised Spell-less)|RangedRevisedNoSpells|Monster Slayer (UA)|RangedRevisedNoSpells|7", + "Relentless Slayer|Ranger (Revised Spell-less)|RangedRevisedNoSpells|Monster Slayer (UA)|RangedRevisedNoSpells|11", + "Slayer's Counter|Ranger (Revised Spell-less)|RangedRevisedNoSpells|Monster Slayer (UA)|RangedRevisedNoSpells|15" ] }, { "name": "Gloom Stalker", "subclassFeatures": [ - "Gloom Stalker|Ranger (Revised Spell-less)|SpelllessRevisedRanger|Gloom Stalker|SpelllessRevisedRanger|3", - "Extra Attack|Ranger (Revised Spell-less)|SpelllessRevisedRanger|Gloom Stalker|SpelllessRevisedRanger|5", - "Iron Mind|Ranger (Revised Spell-less)|SpelllessRevisedRanger|Gloom Stalker|SpelllessRevisedRanger|7", - "Stalker's Flurry|Ranger (Revised Spell-less)|SpelllessRevisedRanger|Gloom Stalker|SpelllessRevisedRanger|11", - "Shadowy Dodge|Ranger (Revised Spell-less)|SpelllessRevisedRanger|Gloom Stalker|SpelllessRevisedRanger|15" + "Gloom Stalker|Ranger (Revised Spell-less)|RangedRevisedNoSpells|Gloom Stalker|RangedRevisedNoSpells|3", + "Extra Attack|Ranger (Revised Spell-less)|RangedRevisedNoSpells|Gloom Stalker|RangedRevisedNoSpells|5", + "Iron Mind|Ranger (Revised Spell-less)|RangedRevisedNoSpells|Gloom Stalker|RangedRevisedNoSpells|7", + "Stalker's Flurry|Ranger (Revised Spell-less)|RangedRevisedNoSpells|Gloom Stalker|RangedRevisedNoSpells|11", + "Shadowy Dodge|Ranger (Revised Spell-less)|RangedRevisedNoSpells|Gloom Stalker|RangedRevisedNoSpells|15" ], - "source": "SpelllessRevisedRanger", + "source": "RangedRevisedNoSpells", "shortName": "Gloom Stalker", "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger" + "classSource": "RangedRevisedNoSpells" }, { "name": "Horizon Walker", "subclassFeatures": [ - "Horizon Walker|Ranger (Revised Spell-less)|SpelllessRevisedRanger|Horizon Walker|SpelllessRevisedRanger|3", - "Extra Attack|Ranger (Revised Spell-less)|SpelllessRevisedRanger|Horizon Walker|SpelllessRevisedRanger|5", - "Ethereal Step|Ranger (Revised Spell-less)|SpelllessRevisedRanger|Horizon Walker|SpelllessRevisedRanger|7", - "Distant Strike|Ranger (Revised Spell-less)|SpelllessRevisedRanger|Horizon Walker|SpelllessRevisedRanger|11", - "Spectral Defense|Ranger (Revised Spell-less)|SpelllessRevisedRanger|Horizon Walker|SpelllessRevisedRanger|15" + "Horizon Walker|Ranger (Revised Spell-less)|RangedRevisedNoSpells|Horizon Walker|RangedRevisedNoSpells|3", + "Extra Attack|Ranger (Revised Spell-less)|RangedRevisedNoSpells|Horizon Walker|RangedRevisedNoSpells|5", + "Ethereal Step|Ranger (Revised Spell-less)|RangedRevisedNoSpells|Horizon Walker|RangedRevisedNoSpells|7", + "Distant Strike|Ranger (Revised Spell-less)|RangedRevisedNoSpells|Horizon Walker|RangedRevisedNoSpells|11", + "Spectral Defense|Ranger (Revised Spell-less)|RangedRevisedNoSpells|Horizon Walker|RangedRevisedNoSpells|15" ], - "source": "SpelllessRevisedRanger", + "source": "RangedRevisedNoSpells", "shortName": "Horizon Walker", "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger" + "classSource": "RangedRevisedNoSpells" }, { "name": "Monster Slayer", "subclassFeatures": [ - "Monster Slayer|Ranger (Revised Spell-less)|SpelllessRevisedRanger|Monster Slayer|SpelllessRevisedRanger|3", - "Extra Attack|Ranger (Revised Spell-less)|SpelllessRevisedRanger|Monster Slayer|SpelllessRevisedRanger|5", - "Supernatural Defense|Ranger (Revised Spell-less)|SpelllessRevisedRanger|Monster Slayer|SpelllessRevisedRanger|7", - "Magic-User's Nemesis|Ranger (Revised Spell-less)|SpelllessRevisedRanger|Monster Slayer|SpelllessRevisedRanger|11", - "Slayer's Counter|Ranger (Revised Spell-less)|SpelllessRevisedRanger|Monster Slayer|SpelllessRevisedRanger|15" + "Monster Slayer|Ranger (Revised Spell-less)|RangedRevisedNoSpells|Monster Slayer|RangedRevisedNoSpells|3", + "Extra Attack|Ranger (Revised Spell-less)|RangedRevisedNoSpells|Monster Slayer|RangedRevisedNoSpells|5", + "Supernatural Defense|Ranger (Revised Spell-less)|RangedRevisedNoSpells|Monster Slayer|RangedRevisedNoSpells|7", + "Magic-User's Nemesis|Ranger (Revised Spell-less)|RangedRevisedNoSpells|Monster Slayer|RangedRevisedNoSpells|11", + "Slayer's Counter|Ranger (Revised Spell-less)|RangedRevisedNoSpells|Monster Slayer|RangedRevisedNoSpells|15" ], - "source": "SpelllessRevisedRanger", + "source": "RangedRevisedNoSpells", "shortName": "Monster Slayer", "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger" + "classSource": "RangedRevisedNoSpells" }, { "name": "Drakewarden (UA)", "subclassFeatures": [ - "Drakewarden|Ranger (Revised Spell-less)|SpelllessRevisedRanger|Drakewarden (UA)|SpelllessRevisedRanger|3", - "Extra Attack|Ranger (Revised Spell-less)|SpelllessRevisedRanger|Drakewarden (UA)|SpelllessRevisedRanger|5", - "Bond of Fang and Scale|Ranger (Revised Spell-less)|SpelllessRevisedRanger|Drakewarden (UA)|SpelllessRevisedRanger|7", - "Drake's Breath|Ranger (Revised Spell-less)|SpelllessRevisedRanger|Drakewarden (UA)|SpelllessRevisedRanger|11", - "Perfected Bond|Ranger (Revised Spell-less)|SpelllessRevisedRanger|Drakewarden (UA)|SpelllessRevisedRanger|15" + "Drakewarden|Ranger (Revised Spell-less)|RangedRevisedNoSpells|Drakewarden (UA)|RangedRevisedNoSpells|3", + "Extra Attack|Ranger (Revised Spell-less)|RangedRevisedNoSpells|Drakewarden (UA)|RangedRevisedNoSpells|5", + "Bond of Fang and Scale|Ranger (Revised Spell-less)|RangedRevisedNoSpells|Drakewarden (UA)|RangedRevisedNoSpells|7", + "Drake's Breath|Ranger (Revised Spell-less)|RangedRevisedNoSpells|Drakewarden (UA)|RangedRevisedNoSpells|11", + "Perfected Bond|Ranger (Revised Spell-less)|RangedRevisedNoSpells|Drakewarden (UA)|RangedRevisedNoSpells|15" ], "shortName": "Drakewarden (UA)", - "source": "SpelllessRevisedRanger", + "source": "RangedRevisedNoSpells", "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger" + "classSource": "RangedRevisedNoSpells" }, { "name": "Fey Wanderer", "shortName": "Fey Wanderer", - "source": "SpelllessRevisedRanger", + "source": "RangedRevisedNoSpells", "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger", + "classSource": "RangedRevisedNoSpells", "additionalSpells": [ { "prepared": { @@ -3325,19 +3637,19 @@ } ], "subclassFeatures": [ - "Fey Wanderer|Ranger (Revised Spell-less)|SpelllessRevisedRanger|Fey Wanderer|SpelllessRevisedRanger|3", - "Extra Attack|Ranger (Revised Spell-less)|SpelllessRevisedRanger|Fey Wanderer|SpelllessRevisedRanger|5", - "Beguiling Twist|Ranger (Revised Spell-less)|SpelllessRevisedRanger|Fey Wanderer|SpelllessRevisedRanger|7", - "Fey Reinforcements|Ranger (Revised Spell-less)|SpelllessRevisedRanger|Fey Wanderer|SpelllessRevisedRanger|11", - "Misty Wanderer|Ranger (Revised Spell-less)|SpelllessRevisedRanger|Fey Wanderer|SpelllessRevisedRanger|15" + "Fey Wanderer|Ranger (Revised Spell-less)|RangedRevisedNoSpells|Fey Wanderer|RangedRevisedNoSpells|3", + "Extra Attack|Ranger (Revised Spell-less)|RangedRevisedNoSpells|Fey Wanderer|RangedRevisedNoSpells|5", + "Beguiling Twist|Ranger (Revised Spell-less)|RangedRevisedNoSpells|Fey Wanderer|RangedRevisedNoSpells|7", + "Fey Reinforcements|Ranger (Revised Spell-less)|RangedRevisedNoSpells|Fey Wanderer|RangedRevisedNoSpells|11", + "Misty Wanderer|Ranger (Revised Spell-less)|RangedRevisedNoSpells|Fey Wanderer|RangedRevisedNoSpells|15" ] }, { "name": "Fey Wanderer (UA)", "shortName": "Fey Wanderer (UA)", - "source": "SpelllessRevisedRanger", + "source": "RangedRevisedNoSpells", "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger", + "classSource": "RangedRevisedNoSpells", "isReprinted": true, "additionalSpells": [ { @@ -3361,19 +3673,19 @@ } ], "subclassFeatures": [ - "Fey Wanderer|Ranger (Revised Spell-less)|SpelllessRevisedRanger|Fey Wanderer (UA)|SpelllessRevisedRanger|3", - "Extra Attack|Ranger (Revised Spell-less)|SpelllessRevisedRanger|Fey Wanderer (UA)|SpelllessRevisedRanger|5", - "Blessings of the Courts|Ranger (Revised Spell-less)|SpelllessRevisedRanger|Fey Wanderer (UA)|SpelllessRevisedRanger|7", - "Beguiling Twist|Ranger (Revised Spell-less)|SpelllessRevisedRanger|Fey Wanderer (UA)|SpelllessRevisedRanger|11", - "Misty Presence|Ranger (Revised Spell-less)|SpelllessRevisedRanger|Fey Wanderer (UA)|SpelllessRevisedRanger|15" + "Fey Wanderer|Ranger (Revised Spell-less)|RangedRevisedNoSpells|Fey Wanderer (UA)|RangedRevisedNoSpells|3", + "Extra Attack|Ranger (Revised Spell-less)|RangedRevisedNoSpells|Fey Wanderer (UA)|RangedRevisedNoSpells|5", + "Blessings of the Courts|Ranger (Revised Spell-less)|RangedRevisedNoSpells|Fey Wanderer (UA)|RangedRevisedNoSpells|7", + "Beguiling Twist|Ranger (Revised Spell-less)|RangedRevisedNoSpells|Fey Wanderer (UA)|RangedRevisedNoSpells|11", + "Misty Presence|Ranger (Revised Spell-less)|RangedRevisedNoSpells|Fey Wanderer (UA)|RangedRevisedNoSpells|15" ] }, { "name": "Swarmkeeper", "shortName": "Swarmkeeper", - "source": "SpelllessRevisedRanger", + "source": "RangedRevisedNoSpells", "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger", + "classSource": "RangedRevisedNoSpells", "additionalSpells": [ { "prepared": { @@ -3397,19 +3709,19 @@ } ], "subclassFeatures": [ - "Swarmkeeper|Ranger (Revised Spell-less)|SpelllessRevisedRanger|Swarmkeeper|SpelllessRevisedRanger|3", - "Extra Attack|Ranger (Revised Spell-less)|SpelllessRevisedRanger|Swarmkeeper|SpelllessRevisedRanger|5", - "Writhing Tide|Ranger (Revised Spell-less)|SpelllessRevisedRanger|Swarmkeeper|SpelllessRevisedRanger|7", - "Mighty Swarm|Ranger (Revised Spell-less)|SpelllessRevisedRanger|Swarmkeeper|SpelllessRevisedRanger|11", - "Swarming Dispersal|Ranger (Revised Spell-less)|SpelllessRevisedRanger|Swarmkeeper|SpelllessRevisedRanger|15" + "Swarmkeeper|Ranger (Revised Spell-less)|RangedRevisedNoSpells|Swarmkeeper|RangedRevisedNoSpells|3", + "Extra Attack|Ranger (Revised Spell-less)|RangedRevisedNoSpells|Swarmkeeper|RangedRevisedNoSpells|5", + "Writhing Tide|Ranger (Revised Spell-less)|RangedRevisedNoSpells|Swarmkeeper|RangedRevisedNoSpells|7", + "Mighty Swarm|Ranger (Revised Spell-less)|RangedRevisedNoSpells|Swarmkeeper|RangedRevisedNoSpells|11", + "Swarming Dispersal|Ranger (Revised Spell-less)|RangedRevisedNoSpells|Swarmkeeper|RangedRevisedNoSpells|15" ] }, { "name": "Swarmkeeper (UA)", "shortName": "Swarmkeeper (UA)", - "source": "SpelllessRevisedRanger", + "source": "RangedRevisedNoSpells", "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger", + "classSource": "RangedRevisedNoSpells", "isReprinted": true, "additionalSpells": [ { @@ -3433,13 +3745,13 @@ } ], "subclassFeatures": [ - "Swarmkeeper|Ranger (Revised Spell-less)|SpelllessRevisedRanger|Swarmkeeper (UA)|SpelllessRevisedRanger|3", - "Extra Attack|Ranger (Revised Spell-less)|SpelllessRevisedRanger|Swarmkeeper (UA)|SpelllessRevisedRanger|5", - "Writhing Tide|Ranger (Revised Spell-less)|SpelllessRevisedRanger|Swarmkeeper (UA)|SpelllessRevisedRanger|7", - "Scuttling Eyes|Ranger (Revised Spell-less)|SpelllessRevisedRanger|Swarmkeeper (UA)|SpelllessRevisedRanger|11", - "Gathered Swarm Improvement|Ranger (Revised Spell-less)|SpelllessRevisedRanger|Swarmkeeper (UA)|SpelllessRevisedRanger|11", - "Storm of Minions|Ranger (Revised Spell-less)|SpelllessRevisedRanger|Swarmkeeper (UA)|SpelllessRevisedRanger|15" + "Swarmkeeper|Ranger (Revised Spell-less)|RangedRevisedNoSpells|Swarmkeeper (UA)|RangedRevisedNoSpells|3", + "Extra Attack|Ranger (Revised Spell-less)|RangedRevisedNoSpells|Swarmkeeper (UA)|RangedRevisedNoSpells|5", + "Writhing Tide|Ranger (Revised Spell-less)|RangedRevisedNoSpells|Swarmkeeper (UA)|RangedRevisedNoSpells|7", + "Scuttling Eyes|Ranger (Revised Spell-less)|RangedRevisedNoSpells|Swarmkeeper (UA)|RangedRevisedNoSpells|11", + "Gathered Swarm Improvement|Ranger (Revised Spell-less)|RangedRevisedNoSpells|Swarmkeeper (UA)|RangedRevisedNoSpells|11", + "Storm of Minions|Ranger (Revised Spell-less)|RangedRevisedNoSpells|Swarmkeeper (UA)|RangedRevisedNoSpells|15" ] } ] -} +} \ No newline at end of file diff --git a/creature/Foxfire94; Honourable Heroes.json b/creature/Foxfire94; Honourable Heroes.json index 298473b2c7..f7b4c39965 100644 --- a/creature/Foxfire94; Honourable Heroes.json +++ b/creature/Foxfire94; Honourable Heroes.json @@ -16,8 +16,7 @@ } ], "dateAdded": 1593285189, - "dateLastModified": 1693666789, - "_dateLastModifiedHash": "ae8360e250" + "dateLastModified": 1695409808 }, "monster": [ { @@ -3639,6 +3638,239 @@ "wisdom" ] }, + { + "name": "Ocelotl", + "size": [ + "M" + ], + "type": { + "type": "humanoid", + "tags": [ + "Male of Any Race" + ] + }, + "source": "FFHonourableHeroes", + "alignment": [ + "A" + ], + "ac": [ + { + "ac": 16, + "from": [ + "unarmored defense" + ] + } + ], + "hp": { + "formula": "13d8 + 39", + "average": 97 + }, + "speed": { + "walk": 30 + }, + "str": 16, + "dex": 16, + "con": 16, + "int": 12, + "wis": 16, + "cha": 15, + "passive": 16, + "cr": "6", + "shortName": "Ocelotl", + "languages": [ + "Common" + ], + "languageTags": [ + "C" + ], + "save": { + "str": "+6", + "dex": "+6", + "con": "+6", + "wis": "+6" + }, + "skill": { + "stealth": "+9", + "intimidation": "+5", + "nature": "+4", + "perception": "+6", + "survival": "+6", + "athletics": "+6" + }, + "reaction": [ + { + "name": "Parry", + "entries": [ + "The Ocelotl adds 3 to their AC against one melee attack that would hit them as a reaction. To do so, the Ocelotl must see the attacker and be wielding a melee weapon." + ] + } + ], + "actionTags": [ + "Multiattack", + "Parry" + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The Ocelotl makes two attacks. They may replace one or more of these attacks with a grapple or shove." + ] + }, + { + "name": "Macuahuitl", + "entries": [ + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) bludgeoning damage, plus 2 ({@damage 1d4}) slashing damage." + ] + }, + { + "name": "Tepoztopilli (Spear)", + "entries": [ + "{@atk mw,rw} {@hit 6} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing or slashing damage in melee, or 6 ({@damage 1d6 + 3}) piercing damage at range." + ] + }, + { + "name": "Double Edge", + "entries": [ + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) bludgeoning damage, plus 4 ({@damage 1d8}) slashing damage." + ] + }, + { + "name": "Bear Trap {@recharge 5}", + "entries": [ + "The Ocelotl places down a {@item hunting trap|PHB}." + ] + }, + { + "name": "Death Whistle {@recharge}", + "entries": [ + "Each hostile creature that is within 30 feet of the Ocelotl and aware of it must succeed on a {@dc 14} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the Ocelotl's Death Whistle for the next 24 hours." + ] + }, + { + "name": "Trapper's Reach {@recharge}", + "entries": [ + "The Ocelotl attaches rope to their tepoztopilli and throws it at one creature they can see within 30 feet, making a ranged attack roll. On a hit the creature takes 6 ({@damage 1d6 + 3}) piercing damage, is pulled up to 30 feet towards the Ocelotl, is {@condition grappled}, and is {@condition incapacitated} until the start of their next turn, where it takes an additional 10 ({@damage 3d6}) piercing damage. On a miss, the Ocelotl pulls their tepoztopilli back to them by the rope." + ] + } + ], + "miscTags": [ + "MW", + "RW", + "MLW", + "THW" + ], + "trait": [ + { + "name": "Jaguar's Claw", + "entries": [ + "The Ocelotl may make a single melee attack with their tepoztopilli as part of taking the Dodge action." + ] + }, + { + "name": "Jaguar's Grudge", + "entries": [ + "The Ocelotl may replace one or both of their attacks on their turn with an unarmed strike. On a hit, the creature takes 6 ({@damage 1d6 + 3}) bludgeoning damage and must succeed a {@dc 14} Strength saving throw or be {@condition incapacitated} until the start of their next turn and pushed back 5 feet.", + "If the Ocelotl replaces both attacks with unarmed strikes and the second attack hits, it deals an additional 7 ({@damage 2d6}) slashing damage." + ] + }, + { + "name": "Tonatiuh's Warpath", + "entries": [ + "If the Ocelotl hits with a macuahuitl or tepoztopilli attack on their turn, they may make one additional attack with advantage using the same weapon as a bonus action." + ] + }, + { + "name": "Hunter's Snare", + "entries": [ + "If the Ocelotl moves at least 10 feet straight toward a creature and then makes a macuahuitl attack against it on the same turn, the creature must succeed a {@dc 14} Constitution saving throw or be {@condition incapacitated} until the start of their next turn." + ] + }, + { + "name": "Quetzalcoatl's Blessing", + "entries": [ + "When the Ocelotl reduces a creature to 0 hit points with a melee attack on its turn, the Ocelotl's speed increases by 15 feet and they deal an additional 3 ({@damage 1d6}) slashing damage when they hit with macuahuitl, tepoztopilli and double edge attacks until the end of their next turn." + ] + }, + { + "name": "Huntsman's Spirit", + "entries": [ + "The Ocelotl can attempt to hide even when it is only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.", + "Additionally the Ocelotl can spend 1 minute while obscured this way to become {@condition invisible}. While {@condition invisible} this way their movement speed is increased by 15 feet. This invisibility lasts for 1 hour and ends early if they take the attack or multiattack action or if no longer obscured by natural phenomena." + ] + } + ], + "conditionInflict": [ + "frightened", + "incapacitated" + ], + "attachedItems": [ + "macuahuitl|tftyp" + ], + "tokenUrl": "https://i.imgur.com/uExoWv1.png", + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.imgur.com/uExoWv1.png" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.imgur.com/C7fus9J.png" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.imgur.com/xIA5Ckp.png" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.imgur.com/D8Jd2QE.png" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.imgur.com/7OTxaK9.png" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.imgur.com/MmZ2i2f.png" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.imgur.com/an2BwN8.png" + } + } + ] + }, + "damageTags": [ + "B", + "P", + "S" + ], + "savingThrowForced": [ + "constitution", + "strength", + "wisdom" + ] + }, { "name": "Officer", "shortName": "Officer", @@ -7280,6 +7512,30 @@ ], "source": "FFHonourableHeroes" }, + { + "name": "Macuahuitl", + "type": "M", + "weaponCategory": "simple", + "rarity": "none", + "value": 300, + "weight": 2, + "dmg1": "1d4", + "dmgType": "B", + "property": [ + "S" + ], + "entries": [ + "A wooden club lined with prismatic blades of obsidian, capable of producing an edge sharper than high-quality steel razor blades, as such these weapons can cause serious lacerations.", + { + "type": "entries", + "name": "Special", + "entries": [ + "On a hit, this weapon deals an additional {@damage 1d4} slashing damage." + ] + } + ], + "source": "FFHonourableHeroes" + }, { "name": "Kunai", "type": "R", @@ -7547,6 +7803,18 @@ "entries": [ "A set of metal plates, such as arm and shin guards, designed to bolster the defence of lighter armors. If you wear these steel plates while wearing light armour or no armour, and using no shield, your AC increases by 1." ] + }, + { + "name": "Death Whistle", + "source": "FFHonourableHeroes", + "type": "G", + "rarity": "none", + "weight": 0.5, + "value": 10000, + "entries": [ + "A small ceramic skull shaped whistle, capable of producing a chilling shrill sound akin to that of a dying shriek.", + "As an action you may blow the death whistle, each hostile creature that is within 30 feet of you and aware of you must succeed on a DC 13 Wisdom saving throw or become frightened of you for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the Death Whistle for the next 24 hours." + ] } ], "itemProperty": [ @@ -7579,4 +7847,4 @@ ] } ] -} +} \ No newline at end of file diff --git a/item/Foxfire94; Armour, Items, and Weapons Galore.json b/item/Foxfire94; Armour, Items, and Weapons Galore.json index 2709ecbad7..93f283135a 100644 --- a/item/Foxfire94; Armour, Items, and Weapons Galore.json +++ b/item/Foxfire94; Armour, Items, and Weapons Galore.json @@ -14,8 +14,7 @@ } ], "dateAdded": 1593285189, - "dateLastModified": 1692309855, - "_dateLastModifiedHash": "30dbc37b46" + "dateLastModified": 1696723940 }, "item": [ { @@ -101,6 +100,30 @@ "range": "20/60", "source": "FFItemsGalore" }, + { + "name": "Macuahuitl", + "type": "M", + "weaponCategory": "simple", + "rarity": "none", + "value": 300, + "weight": 2, + "dmg1": "1d4", + "dmgType": "B", + "property": [ + "S" + ], + "entries": [ + "A wooden club lined with prismatic blades of obsidian, capable of producing an edge sharper than high-quality steel razor blades, as such these weapons can cause serious lacerations.", + { + "type": "entries", + "name": "Special", + "entries": [ + "On a hit, this weapon deals an additional {@damage 1d4} slashing damage." + ] + } + ], + "source": "FFItemsGalore" + }, { "name": "Ninjatō", "type": "M", @@ -355,6 +378,32 @@ "dmgType": "S", "source": "FFItemsGalore" }, + { + "name": "Fan Axe", + "type": "M", + "weaponCategory": "martial", + "rarity": "none", + "value": 7500, + "weight": 6, + "dmg1": "1d10", + "dmgType": "S", + "property": [ + "H", + "R", + "2H", + "S" + ], + "entries": [ + { + "type": "entries", + "name": "Special", + "entries": [ + "As a bonus action you can split the staff into two one-handed axe weapons that have the light property and deal {@damage 1d6} slashing damage on a hit; the staff can be reconnected again as a bonus action." + ] + } + ], + "source": "FFItemsGalore" + }, { "name": "Flamberge Bastard Sword", "type": "M", @@ -1476,6 +1525,18 @@ "value": 30, "weight": 0.2, "source": "FFItemsGalore" + }, + { + "name": "Death Whistle", + "source": "FFItemsGalore", + "type": "G", + "rarity": "none", + "weight": 0.5, + "value": 10000, + "entries": [ + "A small ceramic skull shaped whistle, capable of producing a chilling shrill sound akin to that of a dying shriek.", + "As an action you may blow the death whistle, each hostile creature that is within 30 feet of you and aware of you must succeed on a DC 13 Wisdom saving throw or become frightened of you for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the Death Whistle for the next 24 hours." + ] } ], "itemProperty": [ @@ -1565,4 +1626,4 @@ ] } ] -} +} \ No newline at end of file diff --git a/race/Foxfire94; Treefolk.json b/race/Foxfire94; Treefolk.json new file mode 100644 index 0000000000..0bb6905f49 --- /dev/null +++ b/race/Foxfire94; Treefolk.json @@ -0,0 +1,138 @@ +{ + "_meta": { + "sources": [ + { + "json": "TreefolkFF", + "abbreviation": "Treefolk", + "full": "Treefolk", + "authors": [ + "Foxfire94" + ], + "version": "1.0" + } + ], + "dateAdded": 1684281284, + "dateLastModified": 1695344010 + }, + "race": [ + { + "name": "Treefolk", + "source": "TreefolkFF", + "ability": [ + { + "str": 1, + "con": 1, + "wis": 1 + } + ], + "size": [ + "M" + ], + "speed": 25, + "traitTags": [ + "Skill Proficiency" + ], + "skillProficiencies": [ + { + "nature": true, + "survival": true + } + ], + "entries": [ + { + "name": "Age", + "entries": [ + "Treefolk usually take 20 to 30 years to reach adulthood and can live to be several thousand years old." + ], + "type": "entries" + }, + { + "name": "Alignment", + "entries": [ + "Treefolk tend towards neutral alignments, following the natural order of things." + ], + "type": "entries" + }, + { + "name": "Size", + "entries": [ + "Treefolk are between 7 to 8 feet tall and weigh as much as a tree. Your size is Medium." + ], + "type": "entries" + }, + { + "name": "Nature Adept", + "entries": [ + "You have proficiency in the {@skill Nature} and {@skill Survival} skills." + ], + "type": "entries" + }, + { + "name": "Powerful Build", + "entries": [ + "You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift." + ], + "type": "entries" + }, + { + "name": "Literal Barkskin", + "entries": [ + "When you aren't wearing armor, your AC is 16 + your Dexterity modifier (maximum of 2). You can use your barkskin to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your barkskin.", + "Your barkskin also grants you resistance to bludgeoning and piercing damage; but also vulnerability to fire damage." + ], + "type": "entries" + }, + { + "name": "False Appearance", + "entries": [ + "While you remain motionless, you are indistinguishable from a normal tree." + ], + "type": "entries" + }, + { + "name": "Plant", + "entries": [ + "Your creature type is plant, rather than humanoid." + ], + "type": "entries" + }, + { + "name": "Tree Magic", + "entries": [ + "You know the {@spell druidcraft} cantrip. When you reach 3rd level, you can cast the {@spell entangle} spell once with this trait; you regain the ability to cast it when you finish a long rest. When you reach 5th level, you can also cast the {@spell spike growth} spell once per day with this trait; you regain the ability to cast it when you finish a long rest. Wisdom is your spellcasting ability for these spells." + ], + "type": "entries" + }, + { + "name": "Languages", + "entries": [ + "You can speak, read, and write Common and Sylvan." + ], + "type": "entries" + } + ], + "fluff": { + "entries": [ + "Insert fluff here." + ] + }, + "languageProficiencies": [ + { + "common": true, + "sylvan": true + } + ], + "heightAndWeight": { + "baseHeight": 86, + "heightMod": "2d8", + "baseWeight": 300, + "weightMod": "1d6" + }, + "age": { + "mature": 5, + "max": 1000 + }, + "hasFluff": true + } + ] +} \ No newline at end of file diff --git a/spell/Foxfire94; Advanced Arcaneries 2.json b/spell/Foxfire94; Advanced Arcaneries 2.json new file mode 100644 index 0000000000..06ca021f02 --- /dev/null +++ b/spell/Foxfire94; Advanced Arcaneries 2.json @@ -0,0 +1,5212 @@ +{ + "_meta": { + "sources": [ + { + "json": "AdvancedArcaneries2", + "abbreviation": "FFAA2", + "full": "Advanced Arcaneries Volume 2", + "url": "https://www.dmsguild.com/product/456960/Advanced-Arcaneries-Vol2-a-Supplement-of-Spells-for-DD-5e?", + "authors": [ + "Foxfire94" + ], + "convertedBy": [ + "Foxfire94" + ] + } + ], + "dateAdded": 1696734744, + "dateLastModified": 1696734744 + }, + "spell": [ + { + "name": "Acquiescence", + "source": "AdvancedArcaneries2", + "level": 2, + "school": "E", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 30 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + } + } + ], + "entries": [ + "{@i With an almost lackadaisical gesture, hedonistic power utterly engulf your enemies with a haze of broken dreams and unattainable desires, leaving them distracted and ripe for the slaughter.}", + "Choose one creature you can see within range, they must succeed a Wisdom saving throw or be {@condition charmed} for the duration. While {@condition charmed} by this spell, the creature is {@condition incapacitated} and has a speed of 0.", + "At the end of each of its turns, and each time it takes damage, the target can make another Wisdom saving throw. The target has advantage on the saving throw if it's triggered by damage. On a success, the spell ends." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd." + ] + } + ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Bard", + "source": "PHB" + } + ] + }, + "conditionInflict": [ + "charmed", + "incapacitated" + ], + "savingThrow": [ + "wisdom" + ], + "miscTags": [ + "SGT", + "SCL" + ], + "areaTags": [ + "ST" + ] + }, + { + "name": "Armour of Hatred", + "source": "AdvancedArcaneries2", + "level": 5, + "school": "A", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "radius", + "distance": { + "type": "feet", + "amount": 15 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + }, + "concentration": true + } + ], + "entries": [ + "{@i You turn your mind inwards, to the boundless hatred and vitriol that fester in your soul. Drawing upon that dark wellspring, you fashion a jagged arcane shield against your foes’ powers.}", + "You and a number of other creatures of your choice up to your spellcasting modifier within range are immune to the {@condition frightened} condition and have advantage on Intelligence, Wisdom and Charisma saving throws.", + "Additionally until the spell ends, creatures that deal damage to you or a chosen creature with spells or other magical effects take psychic damage equal to your spellcasting modifier." + ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + } + ], + "fromSubclass": [ + { + "class": { + "name": "Cleric", + "source": "PHB" + }, + "subclass": { + "name": "Death", + "shortName": "Death", + "source": "DMG" + } + }, + { + "class": { + "name": "Paladin", + "source": "PHB" + }, + "subclass": { + "name": "Oathbreaker", + "shortName": "Oathbreaker", + "source": "DMG" + } + } + ] + }, + "damageInflict": [ + "psychic" + ], + "miscTags": [ + "ADV" + ], + "areaTags": [ + "S" + ] + }, + { + "name": "Baleful Devolution", + "source": "AdvancedArcaneries2", + "level": 5, + "school": "T", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 30 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "{@i With a shout, you channel transmutative forces into your adversaries, Their bodies soon devolve into horrendous new forms.}", + "Choose up to two creatures you can see within range, and make a ranged spell attack against them. On a hit, they take {@damage 3d8} necrotic damage.", + "If you roll a 20 on an attack roll, the target must make a Constitution saving throw. On a failed save the creature dies instantly unless it has legendary actions; a creature that dies in this way or is reduced to 0 hit points by this spell is immediately resurrected as a {@creature Mutated Spawn|FoxfiresRandomIdeas} that is hostile to all creatures.", + "This spell has no effect on creatures with the Immutable Form trait." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 6th level or higher, you can target one additional creature for each slot level above 5th." + ] + } + ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + } + ] + }, + "damageInflict": [ + "necrotic" + ], + "spellAttack": [ + "R" + ], + "savingThrow": [ + "constitution" + ], + "miscTags": [ + "SGT", + "PRM", + "SCL" + ], + "areaTags": [ + "MT" + ] + }, + { + "name": "Be–gone Thought!", + "source": "AdvancedArcaneries2", + "level": 3, + "school": "E", + "time": [ + { + "number": 1, + "unit": "reaction", + "condition": "which you take when a creature you can see uses an action, bonus action, reaction or legendary action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "components": { + "v": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "round", + "amount": 1 + } + } + ], + "entries": [ + "You target the triggering creature, which must succeed on a Intelligence saving throw, as you attempt to interrupt it. On a failed save the triggering action, bonus action, reaction or legendary action is wasted, the creature is {@condition incapacitated} and it forgets what it was trying to do until the start of its next turn." + ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + }, + { + "name": "Bard", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + } + ], + "fromSubclass": [ + { + "class": { + "name": "Fighter", + "source": "PHB" + }, + "subclass": { + "name": "Eldritch Knight", + "shortName": "Eldritch Knight", + "source": "PHB" + } + }, + { + "class": { + "name": "Rogue", + "source": "PHB" + }, + "subclass": { + "name": "Arcane Trickster", + "shortName": "Arcane Trickster", + "source": "PHB" + } + } + ] + }, + "conditionInflict": [ + "incapacitated" + ], + "savingThrow": [ + "intelligence" + ], + "miscTags": [ + "SGT" + ], + "areaTags": [ + "ST" + ] + }, + { + "name": "Boon of Mutation", + "source": "AdvancedArcaneries2", + "level": 6, + "school": "T", + "time": [ + { + "number": 1, + "unit": "minute" + } + ], + "range": { + "type": "point", + "distance": { + "type": "touch" + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "hour", + "amount": 8 + } + } + ], + "entries": [ + "{@i You lay your hand upon an ally, channeling the power of raw untamed magic into them until their flesh wrenches and flows.}", + "A willing creature you touch has their body mutated. The creature makes a Constitution saving throw, taking {@damage 4d8} necrotic damage, which can't be reduced in any way, on a failed save. If the creature still has at least 1 hit point it then rolls on the following table and gains the corresponding effect until the spell ends, unless otherwise stated.", + { + "type": "table", + "colLabels": [ + "{@dice (1d6*10)+1d6| d66 }", + "Result" + ], + "colStyles": [ + "col-1 text-center no-wrap", + "col-11" + ], + "rows": [ + [ + { + "type": "cell", + "roll": { + "min": 11, + "max": 16 + } + }, + { + "type": "entries", + "name": "No Discernible Change", + "entries": [ + "{@i Although the creature's body shifts for a moment, no noticeable change appears.}", + "No effect occurs and the spell ends for the target." + ] + } + ], + [ + { + "type": "cell", + "roll": { + "min": 21, + "max": 22 + } + }, + { + "type": "entries", + "name": "Spawnhood", + "entries": [ + "{@i The unstable magic roils inside the creature before bursting forth in several violent and horrifying changes.}", + "The target is permanently transformed into a {@creature Mutated Spawn|FoxfiresRandomIdeas} and the spell then ends.", + "The target's game statistics, including mental ability scores, are replaced by the statistics of the new form. The target assumes the hit points of its new form, and is limited in the actions it can perform by the nature of its new form. The target's gear falls to the ground.", + "This change can only be reverted by a {@spell Wish|PHB} spell." + ] + } + ], + [ + { + "type": "cell", + "roll": { + "exact": 23 + } + }, + { + "type": "entries", + "name": "Frenzy", + "entries": [ + "{@i The creature is consumed with anger.}", + "The target may use its bonus action to make an attack whenever it takes the Attack action." + ] + } + ], + [ + { + "type": "cell", + "roll": { + "exact": 24 + } + }, + { + "type": "entries", + "name": "Fragment of Immortality", + "entries": [ + "{@i The creature becomes able to cheat death.}", + "The first time the target is reduced to 0 hit points but not killed outright, it drops to 1 hit point instead.", + "Additionally if the target takes damage that is greater than half its hit point maximum, the target instead takes half its hit point maximum in damage." + ] + } + ], + [ + { + "type": "cell", + "roll": { + "exact": 25 + } + }, + { + "type": "entries", + "name": "Strength of the Berserker", + "entries": [ + "{@i Power flows into the creature.}", + "The target gains a +3 bonus to their Strength score. This may raise its score above 20 but not above 30." + ] + } + ], + [ + { + "type": "cell", + "roll": { + "exact": 26 + } + }, + { + "type": "entries", + "name": "Arcane Occulum", + "entries": [ + "{@i A blood-shot eye pushes through the creature's flesh.}", + "The target gains advantage on their ranged attack rolls." + ] + } + ], + [ + { + "type": "cell", + "roll": { + "exact": 31 + } + }, + { + "type": "entries", + "name": "Cerebral Acceleration", + "entries": [ + "{@i The creature's mind races with stimuli.}", + "The target gains a +5 bonus to their Initiative rolls." + ] + } + ], + [ + { + "type": "cell", + "roll": { + "exact": 32 + } + }, + { + "type": "entries", + "name": "Bloated", + "entries": [ + "{@i The creature's flesh bulges out in clammy rolls.}", + "If the target is missing hit points, it regains all lost hit points; otherwise its hit point maximum increases by {@dice 4d4}." + ] + } + ], + [ + { + "type": "cell", + "roll": { + "exact": 33 + } + }, + { + "type": "entries", + "name": "Crystalline Body", + "entries": [ + "{@i The creature's flesh changes to become like diamond.}", + "The target gains a +3 bonus to their Constitution score. This may raise its score above 20 but not above 30. The increase to its Constitution also increases its maximum hit points, the amount it increases by is also added to its current hit points." + ] + } + ], + [ + { + "type": "cell", + "roll": { + "exact": 34 + } + }, + { + "type": "entries", + "name": "Shield of Force", + "entries": [ + "{@i The creature is surrounded by a haze of magical energy.}", + "The target is considered to be in half cover against ranged attacks, even if it is in the open. If the target is in cover, it is considered to be one degree more protective; for example if they are in half cover, it is considered to be three-quarters cover." + ] + } + ], + [ + { + "type": "cell", + "roll": { + "exact": 35 + } + }, + { + "type": "entries", + "name": "Mechanoid", + "entries": [ + "{@i The creature's flesh bonds with its armour.}", + "If the target is wearing armour, it gains a +2 bonus to its AC but is unable to doff its armour." + ] + } + ], + [ + { + "type": "cell", + "roll": { + "exact": 36 + } + }, + { + "type": "entries", + "name": "Blade of Magic", + "entries": [ + "{@i The creature's held weapons are infused with raw magic power.}", + "The target may choose a melee weapon it is holding or a natural weapon it has; they may roll the damage dice for attacks made with that weapon twice and choose the higher result.", + "This effect ends early if the target is no longer holding the weapon." + ] + } + ], + [ + { + "type": "cell", + "roll": { + "exact": 41 + } + }, + { + "type": "entries", + "name": "Witch-eater", + "entries": [ + "{@i Arcane powers and their practitioners have no dominion over this creature.}", + "When the target succeeds a saving throw against a spell, the caster takes {@damage 4d4} psychic damage." + ] + } + ], + [ + { + "type": "cell", + "roll": { + "exact": 42 + } + }, + { + "type": "entries", + "name": "Cosmic Fate", + "entries": [ + "{@i The creature has a touch of destiny upon them.}", + "Once per turn, the target may choose to make a saving throw with advantage." + ] + } + ], + [ + { + "type": "cell", + "roll": { + "exact": 43 + } + }, + { + "type": "entries", + "name": "Venomous", + "entries": [ + "{@i The creature's very touch is toxic.}", + "A creature hit by a melee attack from the target must succeed a DC 13 Constitution saving throw or become {@condition poisoned} for 1 minute; the {@condition poisoned} creature may repeat the saving throw at the end of each of its turns, ending the {@condition poisoned} condition on a success." + ] + } + ], + [ + { + "type": "cell", + "roll": { + "exact": 44 + } + }, + { + "type": "entries", + "name": "Membranous Wings", + "entries": [ + "{@i Leathery wings sprout from the creature's back.}", + "The target gains a flying speed of 45ft; clothing and armour not made to accommodate its wings might be destroyed when they manifest." + ] + } + ], + [ + { + "type": "cell", + "roll": { + "exact": 45 + } + }, + { + "type": "entries", + "name": "Meteoric Charge", + "entries": [ + "{@i The creature charges like a steel ball.}", + "If the target moves at least 15 feet straight toward a target and then hits it with a melee attack on the same turn, the target takes an extra {@damage 2d8} damage." + ] + } + ], + [ + { + "type": "cell", + "roll": { + "exact": 46 + } + }, + { + "type": "entries", + "name": "Icy Aura", + "entries": [ + "{@i The creature's body exudes a deathly chill.}", + "A creature that ends its turn within 5 feet of the target must succeed a DC 13 Constitution saving throw or take {@damage 2d6} cold damage." + ] + } + ], + [ + { + "type": "cell", + "roll": { + "exact": 51 + } + }, + { + "type": "entries", + "name": "Mind of Metal", + "entries": [ + "{@i The creature's resolve is absolute.}", + "The target has advantage on Intelligence, Wisdom and Charisma saving throws and against any effect that would lower their ability scores." + ] + } + ], + [ + { + "type": "cell", + "roll": { + "exact": 52 + } + }, + { + "type": "entries", + "name": "Gun Morph", + "entries": [ + "{@i The creature's arm forms a flesh-metal gun.}", + "One of the target's arms becomes a {@item +1 pistol|DMG} with infinite ammunition. The target is proficient with this weapon." + ] + } + ], + [ + { + "type": "cell", + "roll": { + "exact": 53 + } + }, + { + "type": "entries", + "name": "All-consuming Hatred", + "entries": [ + "{@i The creature's ire seethes within.}", + "The target gains advantage on the first melee attack they make on each of their turns." + ] + } + ], + [ + { + "type": "cell", + "roll": { + "exact": 54 + } + }, + { + "type": "entries", + "name": "Unnatural Claws", + "entries": [ + "{@i The creature's claws can cut through reality.}", + "The target's hands become claws; their unarmed strikes deal an additional {@damage 1d6} slashing damage on a hit, and ignore both resistance & immunity to slashing damage." + ] + } + ], + [ + { + "type": "cell", + "roll": { + "exact": 55 + } + }, + { + "type": "entries", + "name": "Lifetaker", + "entries": [ + "{@i The creature's aura ages their foes.}", + "When the target's melee attacks hit a creature with 25 hit points or less, the creature must succeed a DC 15 Constitution saving throw or die instantly." + ] + } + ], + [ + { + "type": "cell", + "roll": { + "exact": 56 + } + }, + { + "type": "entries", + "name": "Living Blade", + "entries": [ + "{@i The creature's arm warps into a sharpened edge.}", + "One of the target's forearms becomes a +1 one-handed {@filter melee weapon|items|type=melee weapon|source=phb} of their choice. The target is proficient with this weapon." + ] + } + ], + [ + { + "type": "cell", + "roll": { + "exact": 61 + } + }, + { + "type": "entries", + "name": "Unflinching", + "entries": [ + "{@i The creature feels fear no longer.}", + "The target becomes immune to the {@condition frightened} condition." + ] + } + ], + [ + { + "type": "cell", + "roll": { + "exact": 62 + } + }, + { + "type": "entries", + "name": "Temporal Distortion", + "entries": [ + "{@i Time is slightly altered around the creature.}", + "The target gains an extra 15 feet of movement speed and advantage on dexterity checks and saving throws." + ] + } + ], + [ + { + "type": "cell", + "roll": { + "exact": 63 + } + }, + { + "type": "entries", + "name": "Masochism", + "entries": [ + "{@i The creature has acquired a taste for agony.}", + "Each time the target takes damage, it gains temporary hit points equal to the damage taken." + ] + } + ], + [ + { + "type": "cell", + "roll": { + "exact": 64 + } + }, + { + "type": "entries", + "name": "Multiple Boons", + "entries": [ + "{@i The creature develops several distinct mutations.}", + "Roll another {@dice d3 + 1} times on this table, re-rolling {@i Spawnhood} and {@i Dark Apotheosis} results." + ] + } + ], + [ + { + "type": "cell", + "roll": { + "min": 65, + "max": 66 + } + }, + { + "type": "entries", + "name": "Dark Apotheosis", + "entries": [ + "{@i The creature is reborn anew, its appearance a twisted caricature of its former self.}", + "The target's creature type becomes monstrosity, it can see normally in darkness, both magical and nonmagical, and dim light to a distance of 120 feet; and its Strength, Dexterity and Constitution scores increase by 2, as do its maximums for those scores.", + "The target also gains three mutations of its choice from this table, other than {@i Spawnhood}, {@i Multiple Boons} and {@i Dark Apotheosis}.", + "All of the above changes are permanent and can only be reverted by a {@spell Wish|PHB} spell." + ] + } + ] + ] + }, + "Unless the effect is permanent, when the spell ends the creature makes a Constitution saving throw, taking {@damage 4d8} necrotic damage, which can't be reduced in any way, on a failed save." + ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + } + ] + }, + "damageInflict": [ + "necrotic" + ], + "conditionInflict": [ + "poisoned" + ], + "savingThrow": [ + "constitution" + ], + "miscTags": [ + "PRM", + "MAC" + ], + "areaTags": [ + "ST" + ] + }, + { + "name": "Breath of Chaos", + "source": "AdvancedArcaneries2", + "level": 2, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "cone", + "distance": { + "type": "feet", + "amount": 15 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "{@i You take a deep breath, sucking in the negative energies of the battlefield and then exhale them in a great mutagenic cloud that leaves your victim's bodies running like wax.}", + "Each creature in a 15-foot cone must make a Constitution saving throw. A target takes {@damage 2d8 + 1d6} damage and is {@condition poisoned} until the end of its next turn on a failed save, or half as much damage and isn't {@condition poisoned} on a successful one. Choose one of the {@dice d8}s. The number rolled on that die determines the spell's damage type, as shown below.", + { + "type": "table", + "caption": "Breath of Chaos", + "colLabels": [ + "{@dice d8}", + "Damage Type" + ], + "colStyles": [ + "col-1 text-center", + "col-11" + ], + "rows": [ + [ + { + "type": "cell", + "roll": { + "exact": 1 + } + }, + "Acid" + ], + [ + { + "type": "cell", + "roll": { + "exact": 2 + } + }, + "Cold" + ], + [ + { + "type": "cell", + "roll": { + "exact": 3 + } + }, + "Fire" + ], + [ + { + "type": "cell", + "roll": { + "exact": 4 + } + }, + "Force" + ], + [ + { + "type": "cell", + "roll": { + "exact": 5 + } + }, + "Lightning" + ], + [ + { + "type": "cell", + "roll": { + "exact": 6 + } + }, + "Poison" + ], + [ + { + "type": "cell", + "roll": { + "exact": 7 + } + }, + "Psychic" + ], + [ + { + "type": "cell", + "roll": { + "exact": 8 + } + }, + "Thunder" + ] + ] + }, + "A nonmagical object that isn't being worn or carried also takes the damage if it's in the spell's area." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 3rd level or higher, each target takes {@damage 1d6} extra damage of the type rolled for each slot level above 2nd." + ] + } + ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + } + ] + }, + "damageInflict": [ + "acid", + "cold", + "fire", + "force", + "lightning", + "poison", + "psychic", + "thunder" + ], + "conditionInflict": [ + "poisoned" + ], + "savingThrow": [ + "constitution" + ], + "miscTags": [ + "SCL" + ], + "areaTags": [ + "N" + ] + }, + { + "name": "Cacophonic Choir", + "source": "AdvancedArcaneries2", + "level": 5, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "radius", + "distance": { + "type": "feet", + "amount": 30 + } + }, + "components": { + "v": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + } + } + ], + "entries": [ + "{@i You breathe in magical power before emitting an ear-piercing chorus of screams that tortures the souls of all enemies nearby with a symphony of undiluted pain that shatters sanity in an instant.}", + "When you cast this spell each creature of your choice within 30 feet of you must succeed on a Constitution saving throw or take {@damage 3d12} thunder damage, suffer a {@variantrule madness|DMG|short-term madness effect} and have their speed reduced to 0 for the duration. A creature that succeeds on its saving throw takes half as much damage, doesn't suffer a {@variantrule madness|DMG|short-term madness effect} and doesn't have its speed reduced.", + "At the end of each of its turns, a target can make another Constitution saving throw. On a success, the spell and the {@variantrule madness|DMG|short-term madness effect} end for it." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 6th level or higher, the damage increases by {@dice 1d12} for each slot level above 5th." + ] + } + ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Bard", + "source": "PHB" + } + ] + }, + "damageInflict": [ + "thunder" + ], + "savingThrow": [ + "constitution" + ], + "miscTags": [ + "SCL", + "RO" + ] + }, + { + "name": "Chaotic Fire Storm", + "source": "AdvancedArcaneries2", + "level": 5, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 120 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "{@i You conjure a storm of pink and blue fire upon your foes.}", + "Choose a point you can see within range. Each creature in a 15-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes {@damage 9d6} fire damage on a failed save, or half as much damage on a successful one.", + "If the initial damage from this spell reduces a creature to 0 hit points, they die and explode in more flames which deal an additional {@damage 3d4} fire damage to any creatures within 5 feet." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 6th level or higher, the initial damage increases by {@dice 1d6} for each slot level above 5th." + ] + } + ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + } + ] + }, + "damageInflict": [ + "fire" + ], + "savingThrow": [ + "dexterity" + ], + "miscTags": [ + "SCL" + ], + "areaTags": [ + "S" + ] + }, + { + "name": "Conceal/Reveal", + "source": "AdvancedArcaneries2", + "level": 1, + "school": "I", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "special" + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + }, + "concentration": true + } + ], + "entries": [ + "{@i You seize command of the darkness around you, concealing yourself from your enemy's gaze or revealing those enemies who skulk in the shadows.}", + "When you cast this spell choose one of the following effects, it lasts until the spell ends:", + { + "type": "entries", + "name": "Conceal", + "entries": [ + "Creatures have disadvantage on perception checks made to detect you for the duration.", + "Additionally you are considered to be in half cover against ranged attacks even if you are in the open. If you are in cover, it is considered to be one degree more protective; for example if you are in half cover, it is considered to be three-quarters cover." + ] + }, + { + "type": "entries", + "name": "Reveal", + "entries": [ + "Choose one creature within 60 feet of you. It must succeed a Wisdom saving throw.", + "On a failed save creatures have advantage on Wisdom ({@skill Perception}) checks made to detect it for the duration.", + "Additionally if the creature is in cover, it is considered to be one degree less protective against ranged attacks; for example if its in half cover, it is considered to be in the open instead." + ] + } + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st." + ] + } + ], + "classes": { + "fromClassList": [ + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + } + ], + "fromSubclass": [ + { + "class": { + "name": "Wizard", + "source": "PHB" + }, + "subclass": { + "name": "Illusion", + "shortName": "Illusion", + "source": "PHB" + } + } + ] + }, + "savingThrow": [ + "wisdom" + ], + "miscTags": [ + "SGT", + "SCL" + ], + "areaTags": [ + "ST" + ] + }, + { + "name": "Delirium", + "source": "AdvancedArcaneries2", + "level": 5, + "school": "E", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 120 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "hour", + "amount": 1 + }, + "concentration": true + } + ], + "entries": [ + "{@i You pry apart the mind of a creature, tearing into and fraying its sanity like a child's plaything.}", + "Choose one creature you can see within range. The target must succeed on an Intelligence saving throw or take {@damage 3d12} psychic damage and suffer a {@variantrule madness|DMG|long-term madness effect}. On a successful save they take half as much psychic damage and don't suffer a {@variantrule madness|DMG|long-term madness effect}.", + "When the spell ends, the {@variantrule madness|DMG|long-term madness effect} ends for that creature." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 6th level or higher, you can target one additional creature for each slot level above 5th." + ] + } + ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + } + ], + "fromSubclass": [ + { + "class": { + "name": "Bard", + "source": "PHB" + }, + "subclass": { + "name": "Whispers", + "shortName": "Whispers", + "source": "XGE" + } + } + ] + }, + "damageInflict": [ + "psychic" + ], + "savingThrow": [ + "intelligence" + ], + "miscTags": [ + "SGT", + "SCL" + ], + "areaTags": [ + "ST", + "MT" + ] + }, + { + "name": "Destructor/Renewer", + "source": "AdvancedArcaneries2", + "level": 1, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "special" + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "{@i Caging a portion of your magical might you send forth waves of energy to destroy your enemies in a burst of azure flame – or, if the need arises, heal the wounds of your allies.}", + "When you cast this spell choose one of the following effects:", + { + "type": "entries", + "name": "Destructor", + "entries": [ + "Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes {@damage 2d6} radiant damage on a failed save and starts burning.", + "The burning target sheds bright light in a 10-foot radius and dim light for an additional 10 feet. At the start of each of its turns, the target takes {@damage 1d6} fire damage. A creature can end this damage by using its action to extinguish the flames. These magical flames can't be extinguished by nonmagical means." + ] + }, + { + "type": "entries", + "name": "Renewer", + "entries": [ + "A creature of your choice that you can see within 30 feet of you regains {@dice 1d6} hit points. This effect of the spell has no effect on undead or constructs." + ] + } + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 2nd level or higher, the initial damage or healing increases by {@dice 1d6} for each slot level above 1st." + ] + } + ], + "classes": { + "fromClassList": [ + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + } + ], + "fromSubclass": [ + { + "class": { + "name": "Wizard", + "source": "PHB" + }, + "subclass": { + "name": "Evocation", + "shortName": "Evocation", + "source": "PHB" + } + } + ] + }, + "damageInflict": [ + "fire", + "radiant" + ], + "savingThrow": [ + "dexterity" + ], + "miscTags": [ + "HL", + "SGT", + "SCL" + ], + "areaTags": [ + "ST", + "N" + ] + }, + { + "name": "Detest Magic", + "source": "AdvancedArcaneries2", + "level": 3, + "school": "A", + "time": [ + { + "number": 1, + "unit": "reaction", + "condition": "which you take when you are forced to make a saving throw by a spell or other magical effect" + } + ], + "range": { + "type": "point", + "distance": { + "type": "self" + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "round", + "amount": 1 + } + } + ], + "entries": [ + "{@i Summoning raw disgust you undo the machinations of an enemy caster.}", + "You gain advantage on the triggering saving throw. Until the start of your next turn, you have advantage on on saving throws against spells and other magical effects and you have resistance to damage from spells." + ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Inquisitor", + "source": "FoxfireInquisitor" + } + ] + }, + "miscTags": [ + "ADV" + ], + "areaTags": [ + "ST" + ] + }, + { + "name": "Doom", + "source": "AdvancedArcaneries2", + "level": 4, + "school": "D", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + }, + "concentration": true + } + ], + "entries": [ + "{@i With a simple manipulation of that which is to come, you grant a darkened fate to a chosen foe. While this shadow rests upon the enemy's soul, death seeks them out above all others, each blow or shot that comes their way rendered inescapably lethal.}", + "Choose one creature you can see within range; they must make a Charisma saving throw. On a failed save all attack rolls against the target have advantage until the spell ends. Additionally any damage die rolled against the target may be re-rolled, choosing the higher of the two results. This only affects the damage dealt to the target of this spell.", + "The creature can repeat the saving throw at the end of each of its turns; on a successful save the spell ends." + ], + "classes": { + "fromClassList": [ + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + } + ], + "fromSubclass": [ + { + "class": { + "name": "Wizard", + "source": "PHB" + }, + "subclass": { + "name": "Divination", + "shortName": "Divination", + "source": "PHB" + } + } + ] + }, + "savingThrow": [ + "charisma" + ], + "miscTags": [ + "SGT" + ], + "areaTags": [ + "ST" + ] + }, + { + "name": "Doombolt", + "source": "AdvancedArcaneries2", + "level": 2, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "line", + "distance": { + "type": "feet", + "amount": 30 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "{@i You hurl a bolt of roiling energy that blasts your targets into terrifying new shapes.}", + "The bolt forms a line 30 feet long and 5 feet wide in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes {@damage 5d4} force damage on a failed save, or half as much damage on a successful one. Objects and structures take double damage from this spell." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 3rd level or higher, the damage increases by {@dice 2d4} for each slot level above 2nd." + ] + } + ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + } + ] + }, + "damageInflict": [ + "force" + ], + "savingThrow": [ + "dexterity" + ], + "miscTags": [ + "SCL" + ], + "areaTags": [ + "L" + ] + }, + { + "name": "Ecstatic Seizures", + "source": "AdvancedArcaneries2", + "level": 3, + "school": "E", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "{@i The din that rages around the battle takes on a compelling quality to your foes, and they find themselves shaking apart with ecstasy as their bodies resonate with each new sound.}", + "Choose one creature you can see within range. The target must succeed on an Wisdom saving throw or take a number of {@dice d8} equal to its Strength or Dexterity modifier (whichever is higher, minimum of 1) in bludgeoning damage and is {@condition incapacitated} until the start of its next turn." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd." + ] + } + ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Bard", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + } + ] + }, + "damageInflict": [ + "bludgeoning" + ], + "conditionInflict": [ + "incapacitated" + ], + "savingThrow": [ + "wisdom" + ], + "miscTags": [ + "SGT", + "SCL" + ], + "areaTags": [ + "ST" + ] + }, + { + "name": "Eldritch Storm", + "source": "AdvancedArcaneries2", + "level": 5, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 120 + } + }, + "components": { + "v": true, + "s": true, + "m": { + "text": "a cracked clear crystal worth at least 50gp which the spell consumes", + "consume": true, + "cost": 5000 + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + }, + "concentration": true + } + ], + "entries": [ + "{@i You summon a swirling corona of power that assails your foes with bolts of energy and magic shock waves.}", + "Choose a point you can see within range, a 20-foot-radius, 40-foot-high cylinder otherworldly storm appears centered on that point.", + "When the storm appears, each creature in it must make a Constitution saving throw. A target takes {@dice 5d6} force damage on a failed save and has their movement speed reduced to 0 until the start of their next turn. On a successful save they take half as much damage and their movement speed isn't reduced. A creature must also make this saving throw when it enters the spell's area for the first time on a turn or starts its turn there." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 6th level or higher, the cylinder's radius and height both increase by 5 feet for each slot level above 5th." + ] + } + ], + "classes": { + "fromClassList": [ + { + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + } + ], + "fromSubclass": [ + { + "class": { + "name": "Wizard", + "source": "PHB" + }, + "subclass": { + "name": "Evocation", + "shortName": "Evocation", + "source": "PHB" + } + } + ] + }, + "damageInflict": [ + "force" + ], + "savingThrow": [ + "constitution" + ], + "miscTags": [ + "SCL" + ], + "areaTags": [ + "Y" + ] + }, + { + "name": "Elemental Horror", + "source": "AdvancedArcaneries2", + "level": 3, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "line", + "distance": { + "type": "feet", + "amount": 30 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "{@i You conjure a hellish blast of blistering flame which rips through the air with a sound akin to screeching souls, that sears a moment of fear into anything it touches.}", + "The beam is a line 30 feet long, 5 feet wide and blasts out from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes {@damage 5d8} fire damage on a failed save, or half as much damage on a successful one. A flammable object hit by this spell ignites if it isn't being worn or carried.", + "Additionally a creature who takes 10 or more fire damage from this spell must make a Wisdom saving throw at the start of their next turn; on a failed save they become {@condition frightened} of you until the end of their next turn." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 4th level or higher, the damage increases by {@dice 1d8} for each slot level above 3rd." + ] + } + ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Druid", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + } + ] + }, + "damageInflict": [ + "fire" + ], + "savingThrow": [ + "dexterity", + "wisdom" + ], + "miscTags": [ + "SCL" + ], + "areaTags": [ + "L" + ] + }, + { + "name": "Embolden/Horrify", + "source": "AdvancedArcaneries2", + "level": 2, + "school": "E", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 30 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + }, + "concentration": true + } + ], + "entries": [ + "{@i You call down the splendour of battle, instilling your allies with courage or sapping it from your foes.}", + "When you cast this spell choose one of the following effects, it lasts until the spell ends:", + { + "type": "entries", + "name": "Embolden", + "entries": [ + "Choose one willing creature you can see within range, which may include yourself.", + "The target is immune to the {@condition frightened} condition until the spell ends." + ] + }, + { + "type": "entries", + "name": "Horrify", + "entries": [ + "Choose one creature you can see within range, they must make a Wisdom saving throw.", + "On a failed save the target is {@condition frightened} of you and has disadvantage on saving throws against being {@condition frightened} until the spell ends. The {@condition frightened} target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.", + "A construct or an undead is immune to this effect." + ] + } + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd." + ] + } + ], + "classes": { + "fromClassList": [ + { + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + } + ], + "fromSubclass": [ + { + "class": { + "name": "Wizard", + "source": "PHB" + }, + "subclass": { + "name": "Enchantment", + "shortName": "Enchantment", + "source": "PHB" + } + } + ] + }, + "conditionInflict": [ + "frightened" + ], + "savingThrow": [ + "wisdom" + ], + "miscTags": [ + "SCL" + ], + "areaTags": [ + "ST" + ] + }, + { + "name": "Empower/Enervate", + "source": "AdvancedArcaneries2", + "level": 2, + "school": "E", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 30 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + }, + "concentration": true + } + ], + "entries": [ + "{@i You cause your comrades to strike at their full potential, imbuing them with the might of legendary heroes or diminishing the powers of your foes.}", + "When you cast this spell choose one of the following effects, it lasts until the spell ends:", + { + "type": "entries", + "name": "Empower", + "entries": [ + "Choose one willing creature you can see within range, which may include yourself.", + "The target gains a +3 bonus to its Strength score until the spell ends. This may raise its score above 20 but not above 30." + ] + }, + { + "type": "entries", + "name": "Enervate", + "entries": [ + "Choose one creature you can see within range, they must make a Constitution saving throw.", + "On a failed save the target suffers a -3 penalty to its Strength score until the spell ends. The target dies if this reduces its Strength to 0." + ] + } + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 4th or 5th level, you may target two creatures instead of one. When you cast this spell using a spell slot of 6th or 7th level, you may target three creatures instead of one. When you cast this spell using a spell slot of 8th level or higher, you may target four creatures instead of one." + ] + } + ], + "classes": { + "fromClassList": [ + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + } + ], + "fromSubclass": [ + { + "class": { + "name": "Wizard", + "source": "PHB" + }, + "subclass": { + "name": "Enchantment", + "shortName": "Enchantment", + "source": "PHB" + } + } + ] + }, + "savingThrow": [ + "constitution" + ], + "miscTags": [ + "SCL" + ], + "areaTags": [ + "ST" + ] + }, + { + "name": "Enhance/Drain", + "source": "AdvancedArcaneries2", + "level": 2, + "school": "E", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 10 + }, + "concentration": true + } + ], + "entries": [ + "{@i Calling upon fortune's favour, you grant battle-luck to your allies or strip it from your foes.}", + "When you cast this spell choose one of the following effects, it lasts until the spell ends:", + { + "type": "entries", + "name": "Enhance", + "entries": [ + "Choose one creature you can see within range.", + "The target gains a +1 bonus to attack rolls and a +3 bonus to initiative rolls until the spell ends." + ] + }, + { + "type": "entries", + "name": "Drain", + "entries": [ + "Choose one creature you can see within range, they must make a Wisdom saving throw.", + "On a failed save the target suffers a -1 penalty to its attack rolls and a -3 penalty to its initiative rolls until the spell ends." + ] + } + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.", + "Additionally when you use a spell slot of 4th level or higher, the bonus/penalty to attack rolls increases to +2/-2. When you use a spell slot of 6th level or higher, the bonus/penalty increases to +3/-3." + ] + } + ], + "classes": { + "fromClassList": [ + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + } + ], + "fromSubclass": [ + { + "class": { + "name": "Wizard", + "source": "PHB" + }, + "subclass": { + "name": "Enchantment", + "shortName": "Enchantment", + "source": "PHB" + } + } + ] + }, + "savingThrow": [ + "wisdom" + ], + "miscTags": [ + "SGT", + "SCL" + ], + "areaTags": [ + "ST" + ] + }, + { + "name": "Executioner", + "source": "AdvancedArcaneries2", + "level": 3, + "school": "C", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "{@i You summon an astral doppelganger and unleash it upon your foes. This vengeful apparition carves a path through your enemies, each kill spurring it on as it rips apart flesh in a blaze of magical energy.}", + "Choose one creature you can see within range, it must make a Wisdom saving throw. The target takes {@damage 5d8} psychic damage on a failed save, or half as much damage on a successful one.", + "If the target is reduced to 0 hit points by this spell you may select another target within 15 feet of the first, and within 60 feet of you, to make a Wisdom saving throw as if they were the original target of the spell.", + "For each target after the first the damage dealt is reduced by two damage die, from {@dice 5d8} to {@dice 3d8} for example, and the spell ends when it would deal no damage to its next target." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 4th level or higher, the damage increases by {@dice 2d8} for each slot level above 3rd." + ] + } + ], + "classes": { + "fromClassList": [ + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + } + ], + "fromSubclass": [ + { + "class": { + "name": "Wizard", + "source": "PHB" + }, + "subclass": { + "name": "Conjuration", + "shortName": "Conjuration", + "source": "PHB" + } + } + ] + }, + "damageInflict": [ + "psychic" + ], + "savingThrow": [ + "wisdom" + ], + "miscTags": [ + "SCL" + ], + "areaTags": [ + "ST" + ] + }, + { + "name": "Extract Wealth", + "source": "AdvancedArcaneries2", + "level": 2, + "school": "T", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "components": { + "v": true, + "s": true, + "m": "a magnet" + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "Choose one creature you can see within range. The target creature must succeed on a Strength saving throw or be knocked {@condition prone}.", + "Additionally on a failed save, if the creature is carrying any currency, half the total value they carry (rounding down) flies towards you and into your pockets, bag, or other inventory space. If you have nowhere to store the currency, it instead lands at your feet. If the creature has no currency, the item with the highest exact value (in gold pieces) they possess that isn't being worn flies towards you instead, and lands at your feet.", + "Should the attracted currency or item not be able to reach you, such as being unable to pass through a window, it falls to the ground as close to you as it can." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd." + ] + } + ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Bard", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + } + ] + }, + "conditionInflict": [ + "prone" + ], + "savingThrow": [ + "strength" + ], + "miscTags": [ + "SCL" + ], + "areaTags": [ + "ST", + "MT" + ] + }, + { + "name": "Exudation of Rot", + "source": "AdvancedArcaneries2", + "level": 4, + "school": "N", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "radius", + "distance": { + "type": "feet", + "amount": 15 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "{@i Gurgling foul incantations you exude a disgusting wave of soul-pox. All those nearby are covered in a layer of toxic goo so foul it can kill in seconds.}", + "Each creature within 15 feet of you must make a Consitution saving throw. A creature takes {@damage 7d6} necrotic damage and is {@condition poisoned} for 1 minute on a failed save, or half as much damage and isn't {@condition poisoned} on a successful one.", + "The {@condition poisoned} creature may repeat the saving throw at the end of each of its turns, ending the {@condition poisoned} condition on a success." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 5th level or higher, the damage increases by {@dice 1d6} for each slot level above 4th." + ] + } + ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + } + ], + "fromSubclass": [ + { + "class": { + "name": "Cleric", + "source": "PHB" + }, + "subclass": { + "name": "Death", + "shortName": "Death", + "source": "DMG" + } + }, + { + "class": { + "name": "Paladin", + "source": "PHB" + }, + "subclass": { + "name": "Oathbreaker", + "shortName": "Oathbreaker", + "source": "DMG" + } + } + ] + }, + "damageInflict": [ + "necrotic" + ], + "conditionInflict": [ + "poisoned" + ], + "savingThrow": [ + "constitution" + ], + "miscTags": [ + "SCL" + ], + "areaTags": [ + "S" + ] + }, + { + "name": "Flashbang", + "source": "AdvancedArcaneries2", + "level": 3, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 15 + } + }, + "components": { + "v": true, + "s": true, + "m": "a piece magnesium and a pinch of sulfur" + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "round", + "amount": 1 + } + } + ], + "entries": [ + "Choose a point you can see within range; each creature within 5 feet of that point must make a Constitution saving throw. On a failed save the creature takes {@damage 2d4} thunder damage, is {@condition blinded}, {@condition deafened}, and {@condition incapacitated} for the duration; on a successful save the creature takes half as much damage and isn't {@condition blinded}, {@condition deafened}, or {@condition incapacitated}." + ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + }, + { + "name": "Bard", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + } + ] + }, + "conditionInflict": [ + "blinded", + "deafened", + "incapacitated" + ] + }, + { + "name": "Flayerstorm", + "source": "AdvancedArcaneries2", + "level": 5, + "school": "T", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 30 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "{@i A rust-laden tempest howls from the depths of the arcane at your command. It screams across the armour and weapons of your target, shaking them like a dog shakes a bone as it rips away great splinters and hurls them as spears into the foe.}", + "Choose one creature you can see within range. Roll {@dice 1d4} for each non-magical manufactured metal object, such as a metal weapon or a suit of heavy or medium metal armor, the creature is holding or wearing. One of the following then occurs:", + { + "type": "list", + "items": [ + { + "entries": [ + "If the object is either metal armor or a metal shield, it takes a permanent and cumulative −1 penalty to the AC it offers. Armor reduced to an AC of 10 or a shield that drops to a +0 bonus is destroyed." + ], + "type": "entries" + }, + { + "entries": [ + "If the object is a metal weapon, it takes a permanent and cumulative −1 penalty to damage rolls. If its penalty drops to −5, the weapon is destroyed." + ], + "type": "entries" + } + ] + }, + "For each point of penalty, the creature holding or wearing the object, or another creature within 15 feet of them and in range of the spell, takes {@damage 1d8} slashing damage. You can choose a different target for each instance of damage from this spell." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 6th level or higher, the {@dice 1d4} roll for each each non-magical manufactured metal object gains a cumulative +1 bonus for each slot level above 5th." + ] + } + ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + } + ] + }, + "damageInflict": [ + "slashing" + ], + "miscTags": [ + "SGT", + "PRM", + "SCL", + "MAC", + "OBJ" + ], + "areaTags": [ + "ST" + ] + }, + { + "name": "Flickering Fire of Change", + "source": "AdvancedArcaneries2", + "level": 4, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "{@i You twist your hands in the air and he bodies of your foes are suddenly consumed with coruscating flames.}", + "Choose up to {@dice 2d6} creatures you can see within range, they must make a Constitution saving throw. It takes {@damage 3d10} fire damage on a failed save, or half as much damage on a successful one. ", + "Additionally any creature that takes damage from this spell repeats the Constitution saving throw at the start of their next turn. On a failed save the creature takes {@damage 3d10} fire damage, however on a successful save the creature gains resistance to all non-magical damage until the end of their turn." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 6th or 7th level, you may target {@dice 3d6} creatures instead of {@dice 2d6}. When you cast this spell using a spell slot of 8th level or higher, you may target {@dice 4d6} creatures instead of {@dice 2d6}." + ] + } + ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + } + ] + }, + "damageInflict": [ + "fire" + ], + "savingThrow": [ + "constitution" + ], + "miscTags": [ + "SCL" + ], + "areaTags": [ + "MT" + ] + }, + { + "name": "Flying Sardine", + "source": "AdvancedArcaneries2", + "level": 0, + "school": "C", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "{@i You regurgitate a sardine and send it flying towards your target.}", + "Choose one creature you can see within range; they must succeed a Dexterity saving throw or take {@damage 1d4} bludgeoning damage and be unable to speak or cast spells with verbal components until the start of their next turn.", + "This spell's damage increases by {@dice 1d4} when you reach 5th level ({@dice 2d4}), 11th level ({@dice 3d4}), and 17th level ({@dice 4d4})." + ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Druid", + "source": "PHB" + } + ] + }, + "damageInflict": [ + "bludgeoning" + ], + "savingThrow": [ + "dexterity" + ], + "areaTags": [ + "ST" + ] + }, + { + "name": "Fortune", + "source": "AdvancedArcaneries2", + "level": 5, + "school": "D", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 30 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + }, + "concentration": true + } + ], + "entries": [ + "{@i Scrying possible futures to foresee imminent danger, you aid your allies in avoiding it. The malice of magic recoils from your incantations while projectiles pass through thin air where your allies stood but a moment before.}", + "Choose one creature you can see within range. Until the spell ends the target has advantage on saving throws and when they are subjected to an effect that allows them to make a Dexterity saving throw to take only half damage, they instead take no damage if they succeed on the saving throw, and only half damage if they fail." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 6th level or higher, you can target one additional creature for each slot level above 5th." + ] + } + ], + "classes": { + "fromClassList": [ + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + } + ], + "fromSubclass": [ + { + "class": { + "name": "Wizard", + "source": "PHB" + }, + "subclass": { + "name": "Divination", + "shortName": "Divination", + "source": "PHB" + } + } + ] + }, + "miscTags": [ + "SGT", + "SCL" + ], + "areaTags": [ + "ST" + ] + }, + { + "name": "Gaze of the Crimson King", + "source": "AdvancedArcaneries2", + "level": 9, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "line", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "components": { + "s": true, + "m": "a cyclopean eye" + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "{@i To fall under the monocular gaze of \"{@creature The Crimson King Reborn|FoxfiresRandomIdeas|The Crimson King}\" is to be utterly destroyed by the power of change.}", + "A beam of power shoots from the eye in a 5-foot-wide, 60-foot-long line. Each creature in the line must make a Constitution saving throw. A creature takes {@damage 3d12} force damage, {@damage 3d12} psychic damage and {@damage 3d12} radiant damage on a failed save, or half as much damage on a successful one. On a failed save, the creature also starts burning.", + "The burning creature sheds bright light in a 10-foot radius and dim light for an additional 10 feet. At the start of each of its turns, the creature takes {@damage 1d6} fire damage. A creature can end this damage by using its action to repeat the Constitution saving throw to extinguish the flames. These magical flames can't be extinguished by nonmagical means.", + "If damage from this spell kills a creature, the creature and all of its belongings, except artifacts, are reduced to atoms." + ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + } + ] + }, + "damageInflict": [ + "force", + "psychic", + "radiant" + ], + "savingThrow": [ + "constitution" + ], + "miscTags": [ + "OBJ" + ], + "areaTags": [ + "L" + ] + }, + { + "name": "Gift of Contagion", + "source": "AdvancedArcaneries2", + "level": 4, + "school": "N", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "components": { + "v": true, + "s": true, + "m": "a mosquito containing diseased blood" + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + }, + "concentration": true + } + ], + "entries": [ + "{@i You gather clouds of contagion and rot-flies about your enemies, granting them the blessing of decay.}", + "Choose one creature that you can see within range to make a Constitution saving throw. If it fails it rolls on the table below and gains the corresponding effect until the spell ends.", + { + "type": "table", + "colLabels": [ + "{@dice d6}", + "Result" + ], + "colStyles": [ + "col-1 text-center no-wrap", + "col-11" + ], + "rows": [ + [ + { + "type": "cell", + "roll": { + "min": 1, + "max": 2 + } + }, + { + "type": "entries", + "name": "Flyblown Palsy", + "entries": [ + "The target can't use reactions. Regardless of the creature's abilities or magic items, it can't make more than one melee or ranged attack during its turn.", + "Additionally the target is surrounded by buzzing flies and is considered to be in half cover against ranged attacks, even if it is in the open." + ] + } + ], + [ + { + "type": "cell", + "roll": { + "min": 3, + "max": 4 + } + }, + { + "type": "entries", + "name": "Muscular Atrophy", + "entries": [ + "The target's Strength score is reduced by 3, the target dies if this reduces its Strength to 0.", + "Additionally the target is unable to take the dash action." + ] + } + ], + [ + { + "type": "cell", + "roll": { + "min": 5, + "max": 6 + } + }, + { + "type": "entries", + "name": "Liquefying Ague", + "entries": [ + "The target's Strength and Constitution scores are reduced by 3. The target dies if this reduces its Strength or Constitution to 0. The decrease to the target's Constitution also decreases its maximum hitpoints, the amount it decreases by is also removed from its current hit points." + ] + } + ] + ] + }, + "At the end of each of the target's turns, it can make a Constitution saving throw against the spell. On a success, the spell ends." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for each slot level above 4th." + ] + } + ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + } + ], + "fromSubclass": [ + { + "class": { + "name": "Cleric", + "source": "PHB" + }, + "subclass": { + "name": "Death", + "shortName": "Death", + "source": "DMG" + } + }, + { + "class": { + "name": "Paladin", + "source": "PHB" + }, + "subclass": { + "name": "Oathbreaker", + "shortName": "Oathbreaker", + "source": "DMG" + } + } + ] + }, + "savingThrow": [ + "constitution" + ], + "miscTags": [ + "SGT", + "SCL" + ], + "areaTags": [ + "ST" + ] + }, + { + "name": "Guide", + "source": "AdvancedArcaneries2", + "level": 3, + "school": "D", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + }, + "concentration": true + } + ], + "entries": [ + "{@i You twist the strands of destiny to your will, picking out targets from amidst the swirling chaos of battle and guiding the shots of your allies into the enemy where they might do the most harm.}", + "Choose one creature, other than yourself, you can see within range. Until the spell ends the target gains advantage on any ranged attack rolls they make." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 5th or 6th level, you may target two creatures instead of one. When you cast this spell using a spell slot of 7th or 8th level, you may target three creatures instead of one. When you cast this spell using a spell slot of 9th level or higher, you may target four creatures instead of one." + ] + } + ], + "classes": { + "fromClassList": [ + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + } + ], + "fromSubclass": [ + { + "class": { + "name": "Wizard", + "source": "PHB" + }, + "subclass": { + "name": "Divination", + "shortName": "Divination", + "source": "PHB" + } + } + ] + }, + "miscTags": [ + "SGT", + "SCL" + ], + "areaTags": [ + "ST" + ] + }, + { + "name": "Heart's Desire", + "source": "AdvancedArcaneries2", + "level": 6, + "school": "E", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "components": { + "s": true, + "m": { + "text": "a ruby worth at least 50gp, which the spell consumes", + "consume": true, + "cost": 50 + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + }, + "concentration": true + } + ], + "entries": [ + "{@i You conjure an illusion formed from the desire of your target's heart.}", + "Choose one target you can see within range, they must make a Wisdom saving throw.", + "On a failed save, an illusory creature or object (depending on the target's desire) no larger than a 20-foot cube appears within 10 feet of the target and the target becomes {@condition charmed} by the illusion for the duration. While {@condition charmed} by this spell, the creature is {@condition incapacitated} and has a speed of 5 feet.", + "The illusion appears completely real, including sounds, smells, touch and temperature appropriate to the thing depicted. It can't create sufficient heat or cold to cause damage, a sound loud enough to deal thunder damage or deafen a creature, or a smell that might sicken a creature (like a {@creature troglodyte||troglodyte's} stench).", + "At the end of each of the target's turns before the spell ends, the target must succeed on a Wisdom saving throw or take {@damage 5d10} necrotic damage, which can't be reduced in any way. On a successful save, the spell ends." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 7th level or higher, the damage increases by {@dice 1d10} for each slot level above 6th." + ] + } + ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Bard", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + } + ] + }, + "damageInflict": [ + "necrotic" + ], + "conditionInflict": [ + "charmed", + "incapacitated" + ], + "miscTags": [ + "SCL" + ] + }, + { + "name": "Hysterical Frenzy", + "source": "AdvancedArcaneries2", + "level": 3, + "school": "E", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 30 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 10 + }, + "concentration": true + } + ], + "entries": [ + "{@i Your chant goads your allies into a frantic frenzy of activity, driving them to ever greater acts of sensation-seeking destruction.}", + "Choose up to two willing creatures that you can see within range. Each creature rolls on the table below and gains the corresponding effect until the spell ends.", + { + "type": "table", + "colLabels": [ + "{@dice d6}", + "Result" + ], + "colStyles": [ + "col-1 text-center no-wrap", + "col-11" + ], + "rows": [ + [ + { + "type": "cell", + "roll": { + "min": 1, + "max": 2 + } + }, + { + "type": "entries", + "name": "Swollen Sensorium", + "entries": [ + "The creature gains a +5 bonus to their initiative rolls." + ] + } + ], + [ + { + "type": "cell", + "roll": { + "min": 3, + "max": 4 + } + }, + { + "type": "entries", + "name": "Lunatic Strength", + "entries": [ + "The creature gains a +3 bonus to their Strength score. This may raise its score above 20 but not above 30." + ] + } + ], + [ + { + "type": "cell", + "roll": { + "min": 5, + "max": 6 + } + }, + { + "type": "entries", + "name": "Hyperactive Fit", + "entries": [ + "The creature may make an additional attack as a bonus action when they take the attack action on their turn." + ] + } + ] + ] + }, + "If a target is able to cast spells, it can't cast them or concentrate on them until the spell ends." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd." + ] + } + ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Bard", + "source": "PHB" + } + ] + }, + "miscTags": [ + "SGT", + "SCL" + ], + "areaTags": [ + "MT" + ] + }, + { + "name": "Implosion", + "source": "AdvancedArcaneries2", + "level": 9, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 30 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "round", + "amount": 1 + }, + "concentration": true + } + ], + "entries": [ + "{@i You create a destructive resonance in a corporeal creature's body, causing it to collapse in on itself.}", + "Choose a creature you can see within range. At the start of your next turn the creature makes a Constitution saving throw. If a creature fails the save with 100 hit points or less it collapses in on itself, killing it instantly. If it has more than 100 hit points it takes {@damage 20d10} force damage; on a successful save the creature takes half as much damage instead." + ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + } + ] + }, + "damageInflict": [ + "force" + ], + "savingThrow": [ + "constitution" + ], + "miscTags": [ + "SGT" + ], + "areaTags": [ + "ST" + ] + }, + { + "name": "Infernal Claws", + "source": "AdvancedArcaneries2", + "level": 2, + "school": "C", + "time": [ + { + "number": 1, + "unit": "bonus" + } + ], + "range": { + "type": "point", + "distance": { + "type": "self" + } + }, + "components": { + "s": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + }, + "concentration": true + } + ], + "entries": [ + "{@i You call forth crackling claws that sheathe your arms in dark lightning. When you strike, your foes are blasted back as foul energy spears from their bodies.}", + "You conjure a claw in each free hand, each digit like a dagger and they last until the spell ends. If you have no hands free, the spell fails.", + "The claws count as a simple melee weapon with which you are proficient. They have the finesse, and light properties. On a hit they deal {@dice 2d4} lightning and {@damage 2d4} necrotic damage and a creature must make a Strength saving throw or be pushed back 10 feet." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 4th level or higher, both the lightning and necrotic damage increase by {@dice 1d4} for every two slot levels above 2nd." + ] + } + ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + } + ], + "fromSubclass": [ + { + "class": { + "name": "Cleric", + "source": "PHB" + }, + "subclass": { + "name": "Death", + "shortName": "Death", + "source": "DMG" + } + }, + { + "class": { + "name": "Paladin", + "source": "PHB" + }, + "subclass": { + "name": "Oathbreaker", + "shortName": "Oathbreaker", + "source": "DMG" + } + }, + { + "class": { + "name": "Paladin", + "source": "PHB" + }, + "subclass": { + "name": "Daemonicus", + "shortName": "Daemonicus", + "source": "OathDaemonicus" + } + } + ] + }, + "damageInflict": [ + "lightning", + "necrotic" + ], + "savingThrow": [ + "strength" + ], + "miscTags": [ + "SCL" + ], + "areaTags": [ + "ST" + ] + }, + { + "name": "Kinetic Taunt", + "source": "AdvancedArcaneries2", + "level": 1, + "school": "E", + "time": [ + { + "number": 1, + "unit": "bonus" + } + ], + "range": { + "type": "point", + "distance": { + "type": "touch" + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "{@i You taunt another creature in an attempt to draw its aggression.}", + "Choose one creature you can see within range. The creature must succeed on a Wisdom saving throw or it must use an attack, spell, or other ability with you as its target on its next turn. If the creature can't use any of those actions, even after moving, it instead takes the dash action to move towards you provided it is able to do so." + ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + }, + { + "name": "Bard", + "source": "PHB" + }, + { + "name": "Paladin", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + } + ] + }, + "savingThrow": [ + "wisdom" + ], + "miscTags": [ + "FMV" + ], + "areaTags": [ + "ST" + ] + }, + { + "name": "Kiss of Life", + "source": "AdvancedArcaneries2", + "level": 0, + "school": "N", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "touch" + } + }, + "components": { + "s": true + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "You touch one creature, taking {@damage 1d4} necrotic damage, that can't be reduced in any way, and imbue them with a modicum of your life force.", + "The creature regains hit points equal to half the necrotic damage you took, rounded down. This spell has no effect on undead or constructs." + ], + "classes": { + "fromClassList": [ + { + "name": "Cleric", + "source": "PHB" + }, + { + "name": "Artificer", + "source": "TCE" + } + ] + } + }, + { + "name": "Lash of Excess", + "source": "AdvancedArcaneries2", + "level": 2, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "line", + "distance": { + "type": "feet", + "amount": 30 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "{@i A long tongue-like whip of energy erupts from you and slashes into the ranks of your enemies, leaving a trail of broken and convulsing corpses in its wake.}", + "A lash of energy 30 feet long and 5 feet wide emanates from you in a direction you choose. Each creature in the line must make a Strength saving throw. A creature takes {@damage 3d6} slashing damage and is {@condition incapacitated} until the start of your next turn on a failed save, or half as much damage and isn't {@condition incapacitated} on a successful one.", + "You may roll the damage die for this spell twice and choose the higher result of the two." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 3rd level or higher, the damage increases by {@dice 1d6} for each slot level above 2nd." + ] + } + ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + } + ] + }, + "damageInflict": [ + "slashing" + ], + "conditionInflict": [ + "incapacitated" + ], + "savingThrow": [ + "strength" + ], + "miscTags": [ + "SCL" + ], + "areaTags": [ + "L" + ] + }, + { + "name": "Miasma of Pestilence", + "source": "AdvancedArcaneries2", + "level": 3, + "school": "C", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "radius", + "distance": { + "type": "feet", + "amount": 5 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + }, + "concentration": true + } + ], + "entries": [ + "{@i You use your gifts to surround yourself with ghastly, vomit-inducing odours that cripple all nearby foes.}", + "A disgusting miasma clings around you out to a distance of 10 feet for the duration. ", + "When you cast this spell, you can designate any number of creatures you can see to be unaffected by it. An affected creature's speed is halved in the area, and when the creature enters the area for the first time on a turn or starts its turn there, it must make a Constitution saving throw.", + "On a failed save the creature subtracts {@dice 1d6} plus your spellcasting modifier from any attack roll, ability check or saving throw it makes while in the area. If a creature fails this saving throw by 5 or more, they are also {@condition incapacitated} while in the area as they retch and heave." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 5th or 6th level, the spell's radius increases to a 10 feet. When you cast this spell using a spell slot of 7th or 8th level, the spell's radius increases to a 15 feet. When you cast this spell using a spell slot of 9th level, the spell's radius increases to a 20 feet." + ] + } + ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + } + ], + "fromSubclass": [ + { + "class": { + "name": "Cleric", + "source": "PHB" + }, + "subclass": { + "name": "Death", + "shortName": "Death", + "source": "DMG" + } + }, + { + "class": { + "name": "Paladin", + "source": "PHB" + }, + "subclass": { + "name": "Oathbreaker", + "shortName": "Oathbreaker", + "source": "DMG" + } + } + ] + }, + "savingThrow": [ + "constitution" + ], + "miscTags": [ + "SCL" + ] + }, + { + "name": "Mind War", + "source": "AdvancedArcaneries2", + "level": 5, + "school": "D", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 30 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "{@i You reach out to attack the mind of an enemy in a desperate mental duel. Foes find their thoughts invaded by the crushing presence of your mind, your inscrutable will extinguishing their thoughts with horrific ease, triggering a cascade of psychosomatic trauma.}", + "Choose one target you are aware of within range. The target must make an opposed check using your spellcasting ability. If you succeed, the target has disadvantage on attack rolls until the end of its next turn, and takes psychic damage, which can't be reduced in any way, equal to the difference between the caster and target's rolls multiplied by five (minimum of 5)." + ], + "classes": { + "fromClassList": [ + { + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + } + ], + "fromSubclass": [ + { + "class": { + "name": "Wizard", + "source": "PHB" + }, + "subclass": { + "name": "Divination", + "shortName": "Divination", + "source": "PHB" + } + } + ] + }, + "damageInflict": [ + "psychic" + ], + "abilityCheck": [ + "intelligence", + "wisdom", + "charisma" + ], + "areaTags": [ + "ST" + ] + }, + { + "name": "Paul Allen's Magic Card", + "source": "AdvancedArcaneries2", + "level": 2, + "school": "I", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "radius", + "distance": { + "type": "feet", + "amount": 10 + } + }, + "components": { + "s": true, + "m": "a small piece of card" + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "round", + "amount": 1 + } + } + ], + "entries": [ + "You hold out a small piece of card, making it appear to onlookers as impressively crafted even if in reality it is otherwise unexceptional.", + "Each creature within range who can see the card (other than you) must succeed a Wisdom saving throw or be {@condition incapacitated} until the start of your next turn. This spell has no effect on creatures who are blind or who speak no languages." + ], + "classes": { + "fromClassList": [ + { + "name": "Bard", + "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "conditionInflict": [ + "incapacitated" + ], + "savingThrow": [ + "wisdom" + ], + "areaTags": [ + "MT", + "S" + ] + }, + { + "name": "Plague Wind", + "source": "AdvancedArcaneries2", + "level": 4, + "school": "N", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 30 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "{@i You belch forth a foetid wind of filth that blows through your foes.}", + "Choose a point you can see within range, each creature in a 15-foot-radius sphere centered on that point must make a Constitution saving throw. A target takes {@damage 5d8} necrotic damage and is {@condition poisoned} for 1 minute on a failed save, or half as much damage and isn't {@condition poisoned} on a successful one.", + "A {@condition poisoned} creature may repeat the saving throw at the end of each of its turns, ending the {@condition poisoned} condition on a success." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 5th level or higher, the damage increases by {@dice 1d8} for each slot level above 4th." + ] + } + ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + } + ], + "fromSubclass": [ + { + "class": { + "name": "Cleric", + "source": "PHB" + }, + "subclass": { + "name": "Death", + "shortName": "Death", + "source": "DMG" + } + }, + { + "class": { + "name": "Paladin", + "source": "PHB" + }, + "subclass": { + "name": "Oathbreaker", + "shortName": "Oathbreaker", + "source": "DMG" + } + } + ] + }, + "damageInflict": [ + "necrotic" + ], + "conditionInflict": [ + "poisoned" + ], + "savingThrow": [ + "constitution" + ], + "miscTags": [ + "SGT", + "SCL" + ], + "areaTags": [ + "S" + ] + }, + { + "name": "Portal", + "source": "AdvancedArcaneries2", + "level": 3, + "school": "C", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 120 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + }, + "concentration": true + } + ], + "entries": [ + "Choose two points on flat, solid surfaces, that you can see within range. A circular portal, up to 5 feet in diameter, opens on each point. The portals appear as glowing rings akin to door ways which you can see through normally.", + "If a portal would open on a space directly below a creature, the creature must make a Dexterity saving throw; the creature can choose to fail this saving throw if it wishes. On a successful save, the creature moves to the nearest unoccupied space within 5 feet of the portal.", + "Any creature or object entering the portal exits from the other portal as if the two were adjacent to each other.", + "On your turn, you can move the location of one of the portals to another valid point within range as a bonus action.", + "If the surface a portal is on is moved more than 5 feet, is broken or is destroyed, the portal disappears and the spell ends." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 5th or 6th level, the maximum size of each portal increases to a 10-foot diameter. When you cast this spell using a spell slot of 7th or 8th level, the maximum size of each portal increases to a 15-foot diameter. When you cast this spell using a spell slot of 9th level, the maximum size of each portal increases to a 20-foot diameter." + ] + } + ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Artificer", + "source": "TCE" + } + ], + "fromSubclass": [ + { + "class": { + "name": "Ranger", + "source": "PHB" + }, + "subclass": { + "name": "Horizon Walker", + "shortName": "Horizon Walker", + "source": "XGE" + } + }, + { + "class": { + "name": "Cleric", + "source": "PHB" + }, + "subclass": { + "name": "Arcana", + "shortName": "Arcana", + "source": "PHB" + } + } + ] + }, + "savingThrow": [ + "dexterity" + ], + "miscTags": [ + "SCL", + "TP", + "FMV" + ] + }, + { + "name": "Protect/Jinx", + "source": "AdvancedArcaneries2", + "level": 2, + "school": "D", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 30 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + }, + "concentration": true + } + ], + "entries": [ + "{@i Chained by runes of power, fate itself is bound to your will.}", + "When you cast this spell choose one of the following effects, it lasts until the spell ends:", + { + "type": "entries", + "name": "Protect", + "entries": [ + "Choose one creature you can see within range, which may include yourself.", + "The target gains a +2 bonus to its AC and its saving throws until the spell ends." + ] + }, + { + "type": "entries", + "name": "Jinx", + "entries": [ + "Choose one creature you can see within range, they must make a Wisdom saving throw.", + "On a failed save the target suffers a -2 penalty to its AC and to its saving throws until the spell ends." + ] + } + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 4th or 5th level, you may target two creatures instead of one. When you cast this spell using a spell slot of 6th or 7th level, you may target three creatures instead of one. When you cast this spell using a spell slot of 8th level or higher, you may target four creatures instead of one." + ] + } + ], + "classes": { + "fromClassList": [ + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + } + ], + "fromSubclass": [ + { + "class": { + "name": "Wizard", + "source": "PHB" + }, + "subclass": { + "name": "Divination", + "shortName": "Divination", + "source": "PHB" + } + } + ] + }, + "savingThrow": [ + "wisdom" + ], + "miscTags": [ + "SGT", + "SCL", + "MAC" + ] + }, + { + "name": "Quicken/Restrain", + "source": "AdvancedArcaneries2", + "level": 1, + "school": "T", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 30 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + }, + "concentration": true + } + ], + "entries": [ + "{@i You twist time itself to your bidding, outlines blurring as you and your allies move like phantoms. Those cursed by your temporal manipulations find themselves moving as if through deep water.}", + "When you cast this spell choose one of the following effects, it lasts until the spell ends:", + { + "type": "entries", + "name": "Quicken", + "entries": [ + "Choose one creature you can see within range, which may include yourself.", + "The target gains a bonus to its movement speed equal to half its current movement speed until the spell ends." + ] + }, + { + "type": "entries", + "name": "Restrain", + "entries": [ + "Choose one creature you can see within range, they must make a Wisdom saving throw.", + "On a failed save the target's movement speed is halved and it is unable to take the {@action Dash} action until the spell ends." + ] + } + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st." + ] + } + ], + "classes": { + "fromClassList": [ + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + } + ], + "fromSubclass": [ + { + "class": { + "name": "Wizard", + "source": "PHB" + }, + "subclass": { + "name": "Transmutation", + "shortName": "Transmutation", + "source": "PHB" + } + } + ] + }, + "savingThrow": [ + "wisdom" + ], + "miscTags": [ + "SCL" + ], + "areaTags": [ + "ST" + ] + }, + { + "name": "Quid Pro Quo", + "source": "AdvancedArcaneries2", + "level": 2, + "school": "N", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 30 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + } + } + ], + "entries": [ + "{@i A favour for a favour; you scratch my back, and I'll scratch yours... }", + "Choose one willing creature you can see within range. The creature takes {@damage 4d6} necrotic damage, which can't be reduced in any way, and you regain a number of hit points equal to the necrotic damage it took.", + "At the end of the spell's duration you take necrotic damage, which can't be reduced in any way, equal to the number of hit points you initially regained from this spell and the target creature regains hit points equal to that amount.", + "However if the original target of the spell is dead when the spell ends, you take no necrotic damage." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd." + ] + } + ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + } + ] + }, + "damageInflict": [ + "necrotic" + ], + "miscTags": [ + "HL", + "SGT", + "SCL" + ], + "areaTags": [ + "ST" + ] + }, + { + "name": "Revulsion", + "source": "AdvancedArcaneries2", + "level": 3, + "school": "E", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "components": { + "v": true, + "s": true, + "m": "a cracked mirror" + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "hour", + "amount": 1 + }, + "concentration": true + } + ], + "entries": [ + "{@i You twist the form of your target to become as unappealing to others as possible, to where few could stand to be around them for long.}", + "Choose one target within range, they must make a Wisdom saving throw.", + "On a failed save, until the spell ends the target's Charisma score is reduced by 3 and they have disadvantage on all Charisma checks they make. The target is {@condition stunned} if this reduces its Charisma to 0. The target is no longer {@condition stunned} if it regains at least one point of Charisma.", + "Each time the target takes damage, it makes a new Wisdom saving throw against the spell. If the saving throw succeeds, the spell ends." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 4th level or higher, the Charisma score reduction increases by 1 for each slot level above 3rd." + ] + } + ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Bard", + "source": "PHB" + } + ], + "fromSubclass": [ + { + "class": { + "name": "Cleric", + "source": "PHB" + }, + "subclass": { + "name": "Trickery", + "shortName": "Trickery", + "source": "PHB" + } + } + ] + }, + "conditionInflict": [ + "stunned" + ], + "savingThrow": [ + "wisdom" + ], + "miscTags": [ + "SCL" + ] + }, + { + "name": "Sensory Block", + "source": "AdvancedArcaneries2", + "level": 1, + "school": "E", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 30 + } + }, + "components": { + "s": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "hour", + "amount": 1 + } + } + ], + "entries": [ + "{@i An excellent escape for those dialectically challenged mages and critically sensitive creatives alike; unfortunately, as much as they might try, the spell can't last forever.}", + "Choose one creature you can see within range; the target must make a Wisdom saving throw. On a failed save the creature can't see or hear you (or anything you are wearing or carrying) and is unable to target you with attacks, spells or other actions for the duration.", + "However you are likewise unable to see or hear the target creature (or anything it is wearing or carrying) and are unable to target the creature with attacks, spells or other actions for the duration.", + "Additionally if you cause any damage to the target creature (or vice versa) during the spell's duration, the spell ends early." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of a higher level, the duration increases to 8 hours with a 3rd-level slot, to 1 day with a 5th-level slot, to 30 days with an 7th-level slot, and to a year and a day with a 9th-level spell slot." + ] + } + ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + }, + { + "name": "Bard", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + } + ], + "fromSubclass": [ + { + "class": { + "name": "Cleric", + "source": "PHB" + }, + "subclass": { + "name": "Trickery", + "shortName": "Trickery", + "source": "PHB" + } + } + ] + }, + "savingThrow": [ + "wisdom" + ], + "miscTags": [ + "SGT", + "SCL" + ], + "areaTags": [ + "ST" + ] + }, + { + "name": "Sensory Overload", + "source": "AdvancedArcaneries2", + "level": 4, + "school": "E", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + }, + "concentration": true + } + ], + "entries": [ + "{@i You reach out to overload the nerve centres of your foes.}", + "Choose one creature that you can see within range to make a Constitution saving throw. If it fails, the target takes {@damage 3d4} psychic damage, is {@condition blinded}, {@condition deafened} and {@condition stunned}. On a successful save the target takes half as much damage and isn't {@condition blinded}, {@condition deafened} or {@condition stunned}.", + "The target can repeat the saving throw at the end of each of its turns. On a successful save, the spell ends on the target." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd." + ] + } + ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Bard", + "source": "PHB" + } + ] + }, + "damageInflict": [ + "psychic" + ], + "conditionInflict": [ + "blinded", + "deafened", + "stunned" + ], + "savingThrow": [ + "constitution" + ], + "miscTags": [ + "SGT", + "SCL" + ], + "areaTags": [ + "ST" + ] + }, + { + "name": "Siphon Magic", + "source": "AdvancedArcaneries2", + "level": 3, + "school": "T", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "radius", + "distance": { + "type": "feet", + "amount": 30 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + }, + "concentration": true + } + ], + "entries": [ + "{@i Opening your arms wide you embrace the invisible gales of arcane force that rage through the world. By chanting esoteric litanies backwards, you can steal the power of other magical emanations and use them to bolster your own.}", + "Until the spell ends, whenever a creature casts a spell of 1st level or higher within the spell's radius, you can use your reaction to make an ability check using your spellcasting ability. The DC equals 10 + the spell's level.", + "On a success you regain an expended spell slot of a level equal to half the triggering spell's level (rounded down, minimum of 1)." + ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + } + ] + } + }, + { + "name": "Stream of Corruption", + "source": "AdvancedArcaneries2", + "level": 2, + "school": "N", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "cone", + "distance": { + "type": "feet", + "amount": 30 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "{@i Your maw distends wide before spewing forth a noxious stream of disease and filth that chokes and suffocates your foes.}", + "Each creature in a 30-foot cone must make a Constitution saving throw. On a failed save a creature takes {@damage 6d4} poison damage and is {@condition poisoned} for 1 minute on a failed save, or half as much damage and isn't {@condition poisoned} on a successful one.", + "The {@condition poisoned} creature may repeat the saving throw at the end of each of its turns, ending the {@condition poisoned} condition on a success." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 3rd level or higher, the damage increases by {@dice 2d4} for each slot level above 2nd." + ] + } + ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + } + ], + "fromSubclass": [ + { + "class": { + "name": "Cleric", + "source": "PHB" + }, + "subclass": { + "name": "Death", + "shortName": "Death", + "source": "DMG" + } + }, + { + "class": { + "name": "Paladin", + "source": "PHB" + }, + "subclass": { + "name": "Oathbreaker", + "shortName": "Oathbreaker", + "source": "DMG" + } + } + ] + }, + "damageInflict": [ + "poison" + ], + "conditionInflict": [ + "poisoned" + ], + "savingThrow": [ + "constitution" + ], + "miscTags": [ + "SCL" + ], + "areaTags": [ + "N" + ] + }, + { + "name": "Symphony of Pain", + "source": "AdvancedArcaneries2", + "level": 3, + "school": "E", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "components": { + "v": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + }, + "concentration": true + } + ], + "entries": [ + "{@i Opening your mouth unnaturally wide, you shriek and emit a barrage of raw arcane energy that rages around your foes.}", + "Choose two targets you can see within range, they must make a Constitution saving throw. On a failed save, until the spell ends the target has a penalty to any attack roll it makes equal to your spellcasting modifier (minimum of 1) and it has vulnerability to thunder damage." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd." + ] + } + ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Bard", + "source": "PHB" + } + ] + }, + "savingThrow": [ + "constitution" + ], + "miscTags": [ + "SGT", + "SCL" + ], + "areaTags": [ + "ST" + ] + }, + { + "name": "Treason of Change", + "source": "AdvancedArcaneries2", + "level": 3, + "school": "E", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "{@i You whisper into the minds of your enemies, turning brother against brother before the pall of confusion dissipates and leaves your victims staring in horror at the treachery they have wrought.}", + "Up to three hostile creatures of your choice that you can see within range must make Wisdom saving throws. On a failed save a target must immediately use their reaction to make a melee, ranged or spell attack of your choice against a target you choose. Additionally, whether the target of the spell makes an attack or not, they are {@condition incapacitated} until the end of their next turn." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd." + ] + } + ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + } + ], + "fromSubclass": [ + { + "class": { + "name": "Cleric", + "source": "PHB" + }, + "subclass": { + "name": "Trickery", + "shortName": "Trickery", + "source": "PHB" + } + } + ] + }, + "savingThrow": [ + "wisdom" + ], + "miscTags": [ + "SGT", + "SCL" + ], + "areaTags": [ + "MT" + ] + }, + { + "name": "Wave of Insanity", + "source": "AdvancedArcaneries2", + "level": 2, + "school": "E", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "cone", + "distance": { + "type": "feet", + "amount": 15 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + }, + "concentration": true + } + ], + "entries": [ + "You unleash a rolling wave of madness that grips the minds of targets within range. Each creature in a 15-foot cone must make an Intelligence saving throw, taking {@damage 1d6} psychic damage and suffering a {@variantrule madness|DMG|short-term madness effect} on a failed save.", + "A creature affected by this spell makes another Intelligence saving throw at the end of each of its turns. On a successful save, or when the spell ends, the {@variantrule madness|DMG|short-term madness effect} ends for it." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 3rd level or higher, the damage increases by {@dice 1d6} for each slot level above 2nd." + ] + } + ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + } + ], + "fromSubclass": [ + { + "class": { + "name": "Bard", + "source": "PHB" + }, + "subclass": { + "name": "Whispers", + "shortName": "Whispers", + "source": "XGE" + } + }, + { + "class": { + "name": "Paladin", + "source": "PHB" + }, + "subclass": { + "name": "Oathbreaker", + "shortName": "Oathbreaker", + "source": "DMG" + } + } + ] + }, + "damageInflict": [ + "psychic" + ], + "savingThrow": [ + "intelligence" + ], + "miscTags": [ + "SCL" + ], + "areaTags": [ + "MT", + "N" + ] + }, + { + "name": "Weapon Virus", + "source": "AdvancedArcaneries2", + "level": 2, + "school": "T", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + }, + "concentration": true + } + ], + "entries": [ + "{@i You infest your foe's weaponry with viral decay.}", + "Choose a manufactured weapon that you can see within range. A foul miasma clings to the weapon and any creature who makes an attack with the weapon must succeed a Constitution saving throw or take {@damage 2d8} necrotic damage." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 3rd level or higher, you can target one additional manufactured weapon for each slot level above 2nd." + ] + } + ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + } + ], + "fromSubclass": [ + { + "class": { + "name": "Cleric", + "source": "PHB" + }, + "subclass": { + "name": "Death", + "shortName": "Death", + "source": "DMG" + } + }, + { + "class": { + "name": "Paladin", + "source": "PHB" + }, + "subclass": { + "name": "Oathbreaker", + "shortName": "Oathbreaker", + "source": "DMG" + } + } + ] + }, + "damageInflict": [ + "necrotic" + ], + "savingThrow": [ + "constitution" + ], + "miscTags": [ + "SGT", + "SCL" + ], + "areaTags": [ + "ST" + ] + }, + { + "name": "Will of Destiny", + "source": "AdvancedArcaneries2", + "level": 4, + "school": "E", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "radius", + "distance": { + "type": "feet", + "amount": 15 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + }, + "concentration": true + } + ], + "entries": [ + "{@i You summon forth a well of certainty and confidence, steeling your own mind against the horrors ahead. Doubt and fear are washed away from your mind, those nearby gaining grim resolve from your aura of indomitability.}", + "You and a number of other creatures of your choice up to your spellcasting modifier within range are immune to the {@condition frightened} condition and have advantage on Intelligence, Wisdom and Charisma saving throws and against any effect that would lower ability scores." + ], + "classes": { + "fromClassList": [ + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + } + ], + "fromSubclass": [ + { + "class": { + "name": "Wizard", + "source": "PHB" + }, + "subclass": { + "name": "Enchantment", + "shortName": "Enchantment", + "source": "PHB" + } + } + ] + }, + "areaTags": [ + "S" + ] + } + ] +} \ No newline at end of file diff --git a/spell/Foxfire94; Advanced Arcaneries.json b/spell/Foxfire94; Advanced Arcaneries.json index 80604a3d69..d0ab4377ca 100644 --- a/spell/Foxfire94; Advanced Arcaneries.json +++ b/spell/Foxfire94; Advanced Arcaneries.json @@ -16,8 +16,7 @@ } ], "dateAdded": 1599631235, - "dateLastModified": 1693671517, - "_dateLastModifiedHash": "a38318fdd0" + "dateLastModified": 1697576005 }, "spell": [ { @@ -266,7 +265,16 @@ "source": "PHB" } ] - } + }, + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd." + ] + } + ] }, { "name": "Ambling Abode", @@ -3308,4 +3316,4 @@ } } ] -} +} \ No newline at end of file diff --git a/subclass/Foxfire94; Blood Magic Sorcerous Origin.json b/subclass/Foxfire94; Blood Magic Sorcerous Origin.json index 2f542ff71f..485cecccaa 100644 --- a/subclass/Foxfire94; Blood Magic Sorcerous Origin.json +++ b/subclass/Foxfire94; Blood Magic Sorcerous Origin.json @@ -1,177 +1,175 @@ -{ - "_meta": { - "sources": [ - { - "json": "FFBloodSorc", - "abbreviation": "FFBLOODMAGIC", - "full": "Blood Magic Sorcerous Origin", - "authors": [ - "Foxfire94" - ], - "version": "1.0", - "url": "https://homebrewery.naturalcrit.com/share/1Mh_ZZgEYIqC3Jc9HyQBPM-TX6PDZsc_JkYVCFkFERYMX", - "targetSchema": "1.0.0" - } - ], - "dateAdded": 1650130290, - "dateLastModified": 1650918295, - "_dateLastModifiedHash": "6cd1940fa2" - }, - "subclass": [ - { - "name": "Blood Magic", - "subclassFeatures": [ - "Blood Magic|Sorcerer||Blood Magic|FFBloodSorc|1", - "Murderous Magic|Sorcerer||Blood Magic|FFBloodSorc|6", - "Stalwart Soul|Sorcerer||Blood Magic|FFBloodSorc|14", - "Theft of Life|Sorcerer||Blood Magic|FFBloodSorc|18" - ], - "source": "FFBloodSorc", - "shortName": "Blood Magic", - "subclassSpells": [ - "false life", - "inflict wounds", - "spare the dying", - "life leech|AdvancedArcaneries", - "ray of enfeeblement", - "life transference|xge", - "vampiric touch", - "compulsion", - "death ward", - "enervation|xge", - "haemorrhage|AdvancedArcaneries" - ], - "className": "Sorcerer", - "classSource": "PHB" - } - ], - "subclassFeature": [ - { - "name": "Blood Magic", - "source": "FFBloodSorc", - "className": "Sorcerer", - "classSource": "PHB", - "subclassShortName": "Blood Magic", - "subclassSource": "FFBloodSorc", - "level": 1, - "entries": [ - "Your innate magic comes from your very own blood, which is infused with arcane energy. You might be distantly related to a powerful mage, perhaps you were the result of some esoteric experimentation, or you simply discovered the resonance within you by accident.", - "Regardless of how you came to be you have realised your very own life essence can be a catalyst for casting, which has granted you an increased well of magic to draw from, but all power demands sacrifice...", - { - "type": "refSubclassFeature", - "subclassFeature": "Blood Magic|Sorcerer||Blood Magic|FFBloodSorc|1" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Sanguine Sorcery|Sorcerer||Blood Magic|FFBloodSorc|1" - } - ] - }, - { - "name": "Blood Magic", - "entries": [ - "You learn additional spells when you reach certain levels in this class, as shown on the Blood Magic Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know.", - "Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be an {@filter evocation or a necromancy spell from the sorcerer, warlock, or wizard spell list|spells|class=sorcerer;warlock;wizard|school=V;N|level=1;2;3;4;5}.", - { - "type": "table", - "caption": "Blood Magic Spells", - "colLabels": [ - "Sorcerer Level", - "Spells" - ], - "colStyles": [ - "col-3 text-center", - "col-9" - ], - "rows": [ - [ - "1st", - "{@spell false life|phb}, {@spell inflict wounds},{@spell spare the dying|phb}" - ], - [ - "3rd", - "{@spell life leech|AdvancedArcaneries|life leech¹}, {@spell ray of enfeeblement|phb}" - ], - [ - "5th", - "{@spell life transference|xge}, {@spell vampiric touch|phb}" - ], - [ - "7th", - "{@spell compulsion|phb}, {@spell death ward|phb}" - ], - [ - "9th", - "{@spell enervation|xge}, {@spell haemorrhage|AdvancedArcaneries|haemorrhage¹}" - ] - ] - }, - "¹Available in Advanced Arcaneries Vol.1 found in the Homebrew section on the Spells page!" - ], - "source": "FFBloodSorc", - "className": "Sorcerer", - "classSource": "PHB", - "subclassShortName": "Blood Magic", - "subclassSource": "FFBloodSorc", - "level": 1, - "header": 1 - }, - { - "name": "Sanguine Sorcery", - "entries": [ - "Starting at 1st level you can use your own vitality to fuel your spells; you are able to cast a Sorcerer spell you know of 1st level or higher by reducing your current and maximum hit points by a number of d6 equal to the level of the spell.", - "The reduction to your hit point maximum lasts until you finish a long rest. You die if this reduces your hit point maximum to 0.", - "If you use this feature to cast a spell of 7th level or higher you must finish a long rest before you can do so again." - ], - "source": "FFBloodSorc", - "className": "Sorcerer", - "classSource": "PHB", - "subclassShortName": "Blood Magic", - "subclassSource": "FFBloodSorc", - "level": 1, - "header": 1 - }, - { - "name": "Murderous Magic", - "source": "FFBloodSorc", - "className": "Sorcerer", - "classSource": "PHB", - "subclassShortName": "Blood Magic", - "subclassSource": "FFBloodSorc", - "level": 6, - "header": 2, - "entries": [ - "At 6th level, when you reduce a creature that isn't a construct or undead to 0 hit points with a spell, you can use your reaction to harvest their life energy and regain {@dice 1d4} expended sorcery points.", - "You can use this feature a number of times equal to your proficiency bonus; and regain all expended uses when you finish a long rest." - ] - }, - { - "name": "Stalwart Soul", - "source": "FFBloodSorc", - "className": "Sorcerer", - "classSource": "PHB", - "subclassShortName": "Blood Magic", - "subclassSource": "FFBloodSorc", - "level": 14, - "header": 2, - "entries": [ - "Beginning at 14th level, you cling to life harder the more it escapes your veins. While you are not wearing armour or wielding a shield, you gain a bonus to your AC equal to your Constitution modifier (minimum of 0) when you are below your hit point maximum." - ] - }, - { - "name": "Theft of Life", - "source": "FFBloodSorc", - "className": "Sorcerer", - "classSource": "PHB", - "subclassShortName": "Blood Magic", - "subclassSource": "FFBloodSorc", - "level": 18, - "header": 2, - "entries": [ - "At 18th level you learn how to revitalise yourself with the blood of others. As an action you can choose one creature you can see within 30 feet of you, they must make a Constitution saving throw against your spell save DC. This feature has no effect on constructs or undead.", - "On a failed save an arterial wound opens on the target and their blood flies from their body and into your mouth in a burst of gore, your current and maximum hit points increase by an amount equal to your Sorcerer level. Additionally the creature is stunned until the end of your next turn, and its current and maximum hit point are reduced by an amount equal to your Sorcerer level. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.", - "The increase to your hit point maximum lasts until you finish a long rest. You can use this feature a number of times equal to your Constitution modifier (minuimum of 1) and you regain all expended uses when you finish a long rest." - ] - } - ] -} +{ + "_meta": { + "sources": [ + { + "json": "FFBloodSorc", + "abbreviation": "FFBLOODMAGIC", + "full": "Blood Magic Sorcerous Origin", + "authors": [ + "Foxfire94" + ], + "version": "1.0", + "url": "https://www.dmsguild.com/product/453871/The-Blood-Magic-Sorcerous-Origin-for-DD-5e", + "targetSchema": "1.0.0" + } + ], + "dateAdded": 1650130290, + "dateLastModified": 1695329905 + }, + "subclass": [ + { + "name": "Blood Magic", + "subclassFeatures": [ + "Blood Magic|Sorcerer||Blood Magic|FFBloodSorc|1", + "Murderous Magic|Sorcerer||Blood Magic|FFBloodSorc|6", + "Stalwart Soul|Sorcerer||Blood Magic|FFBloodSorc|14", + "Theft of Life|Sorcerer||Blood Magic|FFBloodSorc|18" + ], + "source": "FFBloodSorc", + "shortName": "Blood Magic", + "subclassSpells": [ + "false life", + "inflict wounds", + "spare the dying", + "life leech|AdvancedArcaneries", + "ray of enfeeblement", + "life transference|xge", + "vampiric touch", + "compulsion", + "death ward", + "enervation|xge", + "haemorrhage|AdvancedArcaneries" + ], + "className": "Sorcerer", + "classSource": "PHB" + } + ], + "subclassFeature": [ + { + "name": "Blood Magic", + "source": "FFBloodSorc", + "className": "Sorcerer", + "classSource": "PHB", + "subclassShortName": "Blood Magic", + "subclassSource": "FFBloodSorc", + "level": 1, + "entries": [ + "Your innate magic comes from your very own blood, which is infused with arcane energy. You might be distantly related to a powerful mage, perhaps you were the result of some esoteric experimentation, or you simply discovered the resonance within you by accident.", + "Regardless of how you came to be you have realised your very own life essence can be a catalyst for casting, which has granted you an increased well of magic to draw from, but all power demands sacrifice...", + { + "type": "refSubclassFeature", + "subclassFeature": "Blood Magic|Sorcerer||Blood Magic|FFBloodSorc|1" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Sanguine Sorcery|Sorcerer||Blood Magic|FFBloodSorc|1" + } + ] + }, + { + "name": "Blood Magic", + "entries": [ + "You learn additional spells when you reach certain levels in this class, as shown on the Blood Magic Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know.", + "Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be an {@filter evocation or a necromancy spell from the sorcerer, warlock, or wizard spell list|spells|class=sorcerer;warlock;wizard|school=V;N|level=1;2;3;4;5}.", + { + "type": "table", + "caption": "Blood Magic Spells", + "colLabels": [ + "Sorcerer Level", + "Spells" + ], + "colStyles": [ + "col-3 text-center", + "col-9" + ], + "rows": [ + [ + "1st", + "{@spell false life|phb}, {@spell inflict wounds},{@spell spare the dying|phb}" + ], + [ + "3rd", + "{@spell life leech|AdvancedArcaneries|life leech¹}, {@spell ray of enfeeblement|phb}" + ], + [ + "5th", + "{@spell life transference|xge}, {@spell vampiric touch|phb}" + ], + [ + "7th", + "{@spell compulsion|phb}, {@spell death ward|phb}" + ], + [ + "9th", + "{@spell enervation|xge}, {@spell haemorrhage|AdvancedArcaneries|haemorrhage¹}" + ] + ] + }, + "¹Available in Advanced Arcaneries Vol.1 found in the Homebrew section on the Spells page!" + ], + "source": "FFBloodSorc", + "className": "Sorcerer", + "classSource": "PHB", + "subclassShortName": "Blood Magic", + "subclassSource": "FFBloodSorc", + "level": 1, + "header": 1 + }, + { + "name": "Sanguine Sorcery", + "entries": [ + "Starting at 1st level you can use your own vitality to fuel your spells; you are able to cast a Sorcerer spell you know of 1st level or higher at its lowest level without expending a spell slot by reducing your current and maximum hit points by a number of {@dice d6} equal to the level of the spell.", + "The reduction to your hit point maximum lasts until you finish a long rest. You die if this reduces your hit point maximum to 0.", + "If you use this feature to cast a spell of 7th level or higher you must finish a long rest before you can do so again." + ], + "source": "FFBloodSorc", + "className": "Sorcerer", + "classSource": "PHB", + "subclassShortName": "Blood Magic", + "subclassSource": "FFBloodSorc", + "level": 1, + "header": 1 + }, + { + "name": "Murderous Magic", + "source": "FFBloodSorc", + "className": "Sorcerer", + "classSource": "PHB", + "subclassShortName": "Blood Magic", + "subclassSource": "FFBloodSorc", + "level": 6, + "header": 2, + "entries": [ + "At 6th level, when you reduce a creature that isn’t a construct or undead to 0 hit points with a spell of 1st level or higher, you can use your reaction to harvest their life energy and regain 1d4 expended sorcery points. You can use this feature a number of times equal to your proficiency bonus; and regain all expended uses when you finish a long rest." + ] + }, + { + "name": "Stalwart Soul", + "source": "FFBloodSorc", + "className": "Sorcerer", + "classSource": "PHB", + "subclassShortName": "Blood Magic", + "subclassSource": "FFBloodSorc", + "level": 14, + "header": 2, + "entries": [ + "Beginning at 14th level, you cling to life harder the more it escapes your veins. While you are not wearing armour or wielding a shield, you gain a bonus to your AC equal to your Constitution modifier (minimum of 0) when you are below your hit point maximum." + ] + }, + { + "name": "Theft of Life", + "source": "FFBloodSorc", + "className": "Sorcerer", + "classSource": "PHB", + "subclassShortName": "Blood Magic", + "subclassSource": "FFBloodSorc", + "level": 18, + "header": 2, + "entries": [ + "At 18th level you learn how to revitalise yourself with the blood of others. As an action you can choose one creature you can see within 30 feet of you, they must make a Constitution saving throw against your spell save DC. This feature has no effect on constructs or undead.", + "On a failed save an arterial wound opens on the target, their blood flying from their body and into yours in a burst of gore; the target is {@condition stunned} until the end of your next turn, and its current and maximum hit points are reduced by an amount equal to your Sorcerer level, or if they have fewer than that many current hit points, are reduced to 0 instead. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.", + "Your current and maximum hit points are then increased by an amount equal to the reduction to the target, which lasts until you finish a long rest. You can use this feature a number of times equal to your Constitution modifier (minimum of 1) and you regain all expended uses when you finish a long rest." + ] + } + ] +} diff --git a/subclass/Foxfire94; Revised Ranger Beast Master.json b/subclass/Foxfire94; Revised Ranger Beast Master.json index becc732acb..ef459beefb 100644 --- a/subclass/Foxfire94; Revised Ranger Beast Master.json +++ b/subclass/Foxfire94; Revised Ranger Beast Master.json @@ -14,8 +14,7 @@ } ], "dateAdded": 1633204680, - "dateLastModified": 1666126587, - "_dateLastModifiedHash": "50cd1a6373" + "dateLastModified": 1694832880 }, "subclass": [ { @@ -41,17 +40,17 @@ "shortName": "Beast Conclave (FF)", "source": "FFRevisedBeastMaster", "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger", + "classSource": "RangedRevisedNoSpells", "page": 5, "subclassFeatures": [ - "Beast Conclave (FF)|Ranger (Revised Spell-less)|SpelllessRevisedRanger|Beast Conclave (FF)|FFRevisedBeastMaster|3", - "Extra Attack|Ranger (Revised Spell-less)|SpelllessRevisedRanger|Beast Conclave (FF)|FFRevisedBeastMaster|5", - "Coordinated Attack|Ranger (Revised Spell-less)|SpelllessRevisedRanger|Beast Conclave (FF)|FFRevisedBeastMaster|5", - "Beast's Defense|Ranger (Revised Spell-less)|SpelllessRevisedRanger|Beast Conclave (FF)|FFRevisedBeastMaster|7", - "Beast's Offense|Ranger (Revised Spell-less)|SpelllessRevisedRanger|Beast Conclave (FF)|FFRevisedBeastMaster|7", - "Storm of Claw and Fangs|Ranger (Revised Spell-less)|SpelllessRevisedRanger|Beast Conclave (FF)|FFRevisedBeastMaster|11", - "Superior Beast's Defense|Ranger (Revised Spell-less)|SpelllessRevisedRanger|Beast Conclave (FF)|FFRevisedBeastMaster|15", - "Superior Beast's Offense|Ranger (Revised Spell-less)|SpelllessRevisedRanger|Beast Conclave (FF)|FFRevisedBeastMaster|15" + "Beast Conclave (FF)|Ranger (Revised Spell-less)|RangedRevisedNoSpells|Beast Conclave (FF)|FFRevisedBeastMaster|3", + "Extra Attack|Ranger (Revised Spell-less)|RangedRevisedNoSpells|Beast Conclave (FF)|FFRevisedBeastMaster|5", + "Coordinated Attack|Ranger (Revised Spell-less)|RangedRevisedNoSpells|Beast Conclave (FF)|FFRevisedBeastMaster|5", + "Beast's Defense|Ranger (Revised Spell-less)|RangedRevisedNoSpells|Beast Conclave (FF)|FFRevisedBeastMaster|7", + "Beast's Offense|Ranger (Revised Spell-less)|RangedRevisedNoSpells|Beast Conclave (FF)|FFRevisedBeastMaster|7", + "Storm of Claw and Fangs|Ranger (Revised Spell-less)|RangedRevisedNoSpells|Beast Conclave (FF)|FFRevisedBeastMaster|11", + "Superior Beast's Defense|Ranger (Revised Spell-less)|RangedRevisedNoSpells|Beast Conclave (FF)|FFRevisedBeastMaster|15", + "Superior Beast's Offense|Ranger (Revised Spell-less)|RangedRevisedNoSpells|Beast Conclave (FF)|FFRevisedBeastMaster|15" ] } ], @@ -297,7 +296,7 @@ "source": "FFRevisedBeastMaster", "page": 5, "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger", + "classSource": "RangedRevisedNoSpells", "subclassShortName": "Beast Conclave (FF)", "subclassSource": "FFRevisedBeastMaster", "level": 3, @@ -318,7 +317,7 @@ "source": "FFRevisedBeastMaster", "page": 5, "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger", + "classSource": "RangedRevisedNoSpells", "subclassShortName": "Beast Conclave (FF)", "subclassSource": "FFRevisedBeastMaster", "level": 3, @@ -336,7 +335,7 @@ "source": "FFRevisedBeastMaster", "page": 5, "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger", + "classSource": "RangedRevisedNoSpells", "subclassShortName": "Beast Conclave (FF)", "subclassSource": "FFRevisedBeastMaster", "level": 3, @@ -435,7 +434,7 @@ "source": "FFRevisedBeastMaster", "page": 5, "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger", + "classSource": "RangedRevisedNoSpells", "subclassShortName": "Beast Conclave (FF)", "subclassSource": "FFRevisedBeastMaster", "level": 5, @@ -449,7 +448,7 @@ "source": "FFRevisedBeastMaster", "page": 5, "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger", + "classSource": "RangedRevisedNoSpells", "subclassShortName": "Beast Conclave (FF)", "subclassSource": "FFRevisedBeastMaster", "level": 5, @@ -463,13 +462,13 @@ "source": "FFRevisedBeastMaster", "page": 5, "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger", + "classSource": "RangedRevisedNoSpells", "subclassShortName": "Beast Conclave (FF)", "subclassSource": "FFRevisedBeastMaster", "level": 7, "header": 2, "entries": [ - "At 7th level, while your companion can see you, it has advantage on all saving throws. In addition, the beast's attacks now count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage." + "At 7th level, while your companion can see you, it has advantage on all saving throws." ] }, { @@ -477,7 +476,7 @@ "source": "FFRevisedBeastMaster", "page": 5, "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger", + "classSource": "RangedRevisedNoSpells", "subclassShortName": "Beast Conclave (FF)", "subclassSource": "FFRevisedBeastMaster", "level": 7, @@ -491,7 +490,7 @@ "source": "FFRevisedBeastMaster", "page": 5, "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger", + "classSource": "RangedRevisedNoSpells", "subclassShortName": "Beast Conclave (FF)", "subclassSource": "FFRevisedBeastMaster", "level": 11, @@ -505,7 +504,7 @@ "source": "FFRevisedBeastMaster", "page": 5, "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger", + "classSource": "RangedRevisedNoSpells", "subclassShortName": "Beast Conclave (FF)", "subclassSource": "FFRevisedBeastMaster", "level": 15, @@ -519,7 +518,7 @@ "source": "FFRevisedBeastMaster", "page": 5, "className": "Ranger (Revised Spell-less)", - "classSource": "SpelllessRevisedRanger", + "classSource": "RangedRevisedNoSpells", "subclassShortName": "Beast Conclave (FF)", "subclassSource": "FFRevisedBeastMaster", "level": 15, @@ -529,4 +528,4 @@ ] } ] -} +} \ No newline at end of file