From 7c175760615189e8798cb0a1d176b6adc167f985 Mon Sep 17 00:00:00 2001 From: Billiam9420 Date: Tue, 24 Oct 2023 17:32:07 -0400 Subject: [PATCH] working on CoSC, need a break --- .../MCDM Productions; Kingdoms & Warfare.json | 513 ++++++++++++++++++ 1 file changed, 513 insertions(+) diff --git a/book/MCDM Productions; Kingdoms & Warfare.json b/book/MCDM Productions; Kingdoms & Warfare.json index 08eb2ba748..e035cc0277 100644 --- a/book/MCDM Productions; Kingdoms & Warfare.json +++ b/book/MCDM Productions; Kingdoms & Warfare.json @@ -8598,6 +8598,60 @@ ] } ] + }, + { + "type": "section", + "name": "Court of the Seven Cities", + "page": 178, + "entries": [ + "The Seven Cities of Hell scheme and plot endlessly, each ruled by an archdevil seeking domination over the others to become the King of Hell. Should this happen, the legions of Hell would erupt across the timescape, bathing the upper worlds in black soulblood.", + "Each archdevil sends an emissary to serve in the Court of Seven Cities, as required by the Onyx Edict, the founding document of Hell. But the court is infested with servants of these representatives, each one a point of connection in the ever-shifting web of deceit, subterfuge, and bloodshed.", + { + "type": "entries", + "name": "True Names", + "page": 178, + "entries": [ + "All devils have true names that they keep secret, as speaking the true name of a devil within earshot of it can strip it of its supernatural defenses. True names are hard to discover\u2014fiends go to great lengths to bury them. But with enough effort, your Domain could deliver one to you to use as a weapon at a crucial moment in the eternal war against evil. Proclaiming the true name of a devil takes one action, and if the devil can hear you, the proclamation removes its Magic Resistance trait, its damage immunities, and its damage resistances for 24 hours." + ] + }, + { + "type": "inset", + "name": "Why Seven Cities?", + "entries": [ + "Each of the Seven Cities of Hell is named after a real \"hell\" (or hell-like analog) from a real culture in our world.", + "This continues a tradition going all the way back to the original game in 1974, a tradition I have a lot of affection for. The idea that {@b our world}, the real world, Earth, is just another plane in the multiverse and it is \"orbited\" by other nearby Earth-adjacent planes, such as Arcadia, Hades, Asgard, and Niflheim.", + "Earlier editions imagined your cleric might worship gods from our real world! Thor or Ra, for example. Because it presumed those gods lived in their own planes, and those planes were accessible from any Prime Material plane, like Earth or your homebrew fantasy world. Earlier editions even mentioned characters who traveled from our real world to the fantasy RPG world.", + "So the MCDM multiverse, the timescape, imagines that an intrepid planar traveler could arrive in these hells and reimagines them as cities warring through eternity in the larger plane of Hell.", + "These hells are from many cultures, including Greek (Styx, Acheron) and Jewish tradition (Sheol), as well as Mongolian tradition (Kasyrgan). Naraka is from Hindu, Sikh, and Buddhist traditions. Finally, Dis is from Christian literature (Dante's Inferno).", + "These cities are named and included thus because I thought it was a cool opportunity to learn more about different cultures' notions of the afterlife. It was fun, doing this research. It should not be taken as an opportunity to imagine any of these cultures are in any way lesser. They should not be used as an opportunity to trot out hateful, backward, racist tropes. These were behaviorally modern humans like you and me. They led complex internal lives. They weren't ignorant, they just knew different things than we do.", + "And, hopefully, by representing different cultures among these hells that some readers may not be familiar with, some folks might read more about them! Learn how different real-world peoples throughout history have thought about the afterlife. That stuff is super cool and also, I think, makes us better GMs, because we are able to more realistically present our own worlds and peoples.", + "In the end, these aren't meant to be the real, authentic places described in our earthly cultures, merely a fantasy version appropriate to a pulp fantasy RPG.", + "\u2014MC" + ] + }, + { + "type": "entries", + "name": "Hate Devil", + "page": 179, + "entries": [ + "Hate devils are brutal, ferocious infantry. They radiate antipathy so strongly that anyone in their aura begins to hate their friends, their allies\u2014even themselves.", + "During the first round of combat, a hate devil attacks from above, using Spit Flame or casting {@spell phantasmal killer} to harm foes that resist its Aura of Enmity. On subsequent turns, the devil lands to focus melee attacks on a flying or ranged combatant before taking back to the skies for defense. The devil is willing to provoke an opportunity attack or two if it means returning to the safety of the skies.", + "{@creature Hate Devil|KaW}" + ] + }, + { + "type": "entries", + "name": "Rakat, Baron of Styx", + "page": 180, + "entries": [ + "Styx, the City of Blood, was sacked in the War of Forgetfulness and is now least among the Seven Cities. Their representative in the court is a lowly baron\u2014but a baron who, since the war, is determined to not forget what Styx suffered.", + "A hate devil of sizable power, Rakat intends to pit the court against itself and destroy it from within. Their blinding rage hides a scheming mind.", + "Like other hate devils, Rakat begins combat by flying above their enemies, but remains low enough to ensure they are in the fiend's Aura of Enmity. On their first turn, they cast {@spell power word stun} on a foe with lower hit points than others to ensure the spell's success, and fire their Ray of Antipathy at a creature outside their Aura of Enmity. They use the Divide and Conquer villain action to cut any bard, cleric, or other supportive spellcaster off from a creature affected by {@spell power word stun} or {@condition charmed} by their Aura of Enmity.", + "On subsequent turns, Rakat engages characters in melee with {@item Zealcleaver|KaW}, though the devil continues to remain at least 10 feet in the air, benefitting from their long reach.", + "{@creature Rakat, Baron of Styx|KaW}" + ] + } + ] } ] } @@ -16339,6 +16393,465 @@ "dexterity", "wisdom" ] + }, + { + "name": "Hate Devil", + "source": "KaW", + "page": 179, + "size": [ + "L" + ], + "type": { + "type": "fiend", + "tags": [ + "devil" + ] + }, + "alignment": [ + "L", + "E" + ], + "ac": [ + { + "ac": 17, + "from": [ + "natural armor" + ] + } + ], + "hp": { + "average": 115, + "formula": "11d10 + 55" + }, + "speed": { + "walk": 30, + "fly": 60 + }, + "str": 20, + "dex": 14, + "con": 21, + "int": 18, + "wis": 14, + "cha": 18, + "save": { + "str": "+9", + "con": "+9" + }, + "senses": [ + "darkvision 120 ft." + ], + "passive": 12, + "resist": [ + "cold", + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical attacks that aren't silvered", + "cond": true + } + ], + "immune": [ + "fire", + "poison" + ], + "conditionImmune": [ + "poisoned" + ], + "languages": [ + "Infernal", + "telepathy 120 ft." + ], + "cr": "9", + "spellcasting": [ + { + "type": "spellcasting", + "name": "Innate Spellcasting", + "headerEntries": [ + "The devil's innate spellcasting ability is Charisma (spell save {@dc 16}). It can innately cast the following spells, requiring no components:" + ], + "will": [ + "{@spell darkness}", + "{@spell detect magic}", + "{@spell dispel magic}" + ], + "daily": { + "3e": [ + "{@spell dimension door}", + "{@spell phantasmal killer}" + ] + }, + "ability": "cha" + } + ], + "trait": [ + { + "name": "Aura of Enmity", + "entries": [ + "Any creature hostile to the devil that starts its turn within 30 feet of the devil must make a {@dc 16} Wisdom saving throw, unless the devil is {@condition incapacitated}. On a failed save, the creature becomes {@condition charmed} by the devil until the end of the devil's next turn.", + "While {@condition charmed}, a creature's eyes glow with green fire. On its turn, a {@condition charmed} creature must act in one of the following ways, chosen by the {@condition charmed} creature:", + { + "type": "list", + "items": [ + "The creature must attack its closest ally, using its speed to move toward the ally as necessary.", + "The creature must attack itself." + ] + }, + "If the {@condition charmed} creature can't perform either option, it loses its turn. A creature can't be affected by more than one Aura of Enmity at a time. If a creature's saving throw is successful, the creature is immune to the Aura of Enmity of all hate devils for the next 24 hours." + ] + }, + { + "name": "Devil's Sight", + "entries": [ + "Magical darkness doesn't impede the devil's darkvision." + ] + }, + { + "name": "Magic Resistance", + "entries": [ + "The devil has advantage on saving throws against spells and other magical effects." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The devil makes four attacks: two with its claws, one gore attack, and one Tail Strike.", + "It can substitute Spit Flame for one of these attacks." + ] + }, + { + "name": "Claw", + "entries": [ + "{@atk mw} {@hit 9} to hit, reach 10 ft., one target. {@h}9 ({@damage 1d8 + 5}) slashing damage." + ] + }, + { + "name": "Gore", + "entries": [ + "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}16 ({@damage 2d10 + 5}) slashing damage." + ] + }, + { + "name": "Tail Strike", + "entries": [ + "{@atk mw} {@hit 9} to hit, reach 15 ft., one target. {@h}16 ({@damage 2d10 + 5}) piercing damage plus 14 ({@damage 4d6}) poison damage, and the target must succeed on a {@dc 17} Strength saving throw or be knocked {@condition prone}." + ] + }, + { + "name": "Spit Flame", + "entries": [ + "{@atk rs} {@hit 8} to hit, range 120 ft., one target. {@h}13 ({@damage 2d12}) fire damage." + ] + } + ], + "traitTags": [ + "Devil's Sight", + "Magic Resistance" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "I", + "TP" + ], + "damageTags": [ + "F", + "I", + "P", + "S" + ], + "damageTagsSpell": [ + "O", + "Y" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MW", + "RCH" + ], + "conditionInflict": [ + "charmed", + "incapacitated", + "prone" + ], + "conditionInflictSpell": [ + "frightened" + ], + "savingThrowForced": [ + "strength", + "wisdom" + ], + "savingThrowForcedSpell": [ + "wisdom" + ] + }, + { + "name": "Rakat, Baron of Styx", + "isNamedCreature": true, + "source": "KaW", + "page": 181, + "size": [ + "L" + ], + "type": { + "type": "fiend", + "tags": [ + "devil" + ] + }, + "alignment": [ + "L", + "E" + ], + "ac": [ + { + "ac": 19, + "from": [ + "natural armor" + ] + } + ], + "hp": { + "average": 157, + "formula": "15d10 + 75" + }, + "speed": { + "walk": 30, + "fly": 60 + }, + "str": 21, + "dex": 14, + "con": 21, + "int": 20, + "wis": 14, + "cha": 18, + "save": { + "str": "+9", + "con": "+9", + "int": "+9" + }, + "skill": { + "deception": "+8", + "insight": "+6", + "persuasion": "+8" + }, + "senses": [ + "darkvision 120 ft." + ], + "passive": 12, + "resist": [ + "cold", + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical attacks that aren't silvered", + "cond": true + } + ], + "immune": [ + "fire", + "poison" + ], + "conditionImmune": [ + "poisoned" + ], + "languages": [ + "Infernal", + "telepathy 120 ft." + ], + "cr": "11", + "spellcasting": [ + { + "type": "spellcasting", + "name": "Innate Spellcasting", + "headerEntries": [ + "Rakat's innate spellcasting ability is Charisma (spell save {@dc 16}). The devil can innately cast the following spells, requiring no components:" + ], + "will": [ + "{@spell darkness}", + "{@spell detect magic}", + "{@spell dispel magic}" + ], + "daily": { + "3e": [ + "{@spell dimension door}", + "{@spell phantasmal killer}" + ], + "1e": [ + "{@spell plane shift}", + "{@spell power word stun}" + ] + }, + "ability": "cha" + } + ], + "trait": [ + { + "name": "Aura of Enmity", + "entries": [ + "Any creature hostile to Rakat that starts its turn within 30 feet of the devil must make a {@dc 16} Wisdom saving throw, unless Rakat is {@condition incapacitated}. On a failed save, the creature becomes {@condition charmed} by Rakat until the end of Rakat's next turn.", + "While {@condition charmed}, a creature's eyes glow with green fire. On its turn, a {@condition charmed} creature must act in one of the following ways, chosen by Rakat:", + { + "type": "list", + "items": [ + "The creature must attack its closest ally, using its speed to move toward the ally as necessary.", + "The creature must attack itself." + ] + }, + "If the {@condition charmed} creature can't perform either option, it loses its turn. A creature can't be affected by more than one Aura of Enmity at a time. If a creature's saving throw is successful, the creature is immune to the Aura of Enmity of all hate devils for the next 24 hours." + ] + }, + { + "name": "Devil's Sight", + "entries": [ + "Magical darkness doesn't impede Rakat's darkvision." + ] + }, + { + "name": "Magic Resistance", + "entries": [ + "Rakat has advantage on saving throws against spells and other magical effects." + ] + }, + { + "name": "Magic Weapons", + "entries": [ + "Rakat's weapon attacks are magical." + ] + }, + { + "name": "Ray of Antipathy", + "entries": [ + "As a bonus action, Rakat blasts a crackling beam of energy from their eyes, targeting one creature they can see within 120 feet of them. That creature must succeed on a {@dc 16} Wisdom saving throw or become {@condition charmed} by Rakat as described in their Aura of Enmity trait." + ] + }, + { + "name": "True Name", + "entries": [ + "Rakat's true name is Agg'orvunyag IV." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "Rakat makes three attacks: two with Zealcleaver and one Tail Strike. They can substitute Spit Flame for one of these attacks." + ] + }, + { + "name": "Zealcleaver", + "entries": [ + "{@atk mw} {@hit 12} to hit, reach 10 ft., one target. {@h}22 ({@damage 4d6 + 8}) slashing damage, and Rakat can choose to end one spell or magical effect on the target. Zealcleaver always deals maximum damage to paladins." + ] + }, + { + "name": "Tail Strike", + "entries": [ + "{@atk mw} {@hit 9} to hit, reach 15 ft., one target. {@h}16 ({@damage 2d10 + 5}) bludgeoning damage plus 14 ({@damage 4d6}) poison damage, and the target must succeed on a {@dc 17} Strength saving throw or be knocked {@condition prone}." + ] + }, + { + "name": "Spit Flame", + "entries": [ + "{@atk rs} {@hit 8} to hit, range 120 ft., one target. {@h}13 ({@damage 2d12}) fire damage." + ] + } + ], + "reaction": [ + { + "name": "Eye for an Eye", + "entries": [ + "When Rakat takes damage from an attack made by a creature within 5 feet of the devil, Rakat can make one attack against that creature. If this attack hits, that creature is {@condition blinded} until the end of its next turn." + ] + } + ], + "legendaryHeader": [ + "Rakat has three villain actions. They can take each action once during an encounter after an enemy creature's turn. Rakat takes villain action 1 during the first round of combat, villain action 2 during the second round, and villain action 3 during the third round." + ], + "legendary": [ + { + "name": "Villain Action 1: Divide and Conquer", + "entries": [ + "Rakat slashes through the air with Zealcleaver, severing the very bonds of friendship between two creatures the devil can see within 60 feet of Rakat. Spells cast and effects created by either creature can't benefit the other until both complete a long rest, and any existing spells or effects which originate from one creature that currently affect the other lose their effect for that creature." + ] + }, + { + "name": "Villain Action 2: Scatter like Rats!", + "entries": [ + "Rakat generates a wave of fiendish illusions, causing creatures the devil chooses within 60 feet of Rakat to see their surroundings as a surreal hellscape filled with loathsome enemies. Each target must succeed on a {@dc 17} Wisdom saving throw or immediately move up to their movement speed in a direction of Rakat's choice." + ] + }, + { + "name": "Villain Action 3: Word of Discord", + "entries": [ + "Rakat commands all creatures {@condition charmed} by the devil to make an attack against a target of Rakat's choice within their range, and then a second attack against themselves." + ] + } + ], + "traitTags": [ + "Devil's Sight", + "Magic Resistance", + "Magic Weapons" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "I", + "TP" + ], + "damageTags": [ + "B", + "F", + "I", + "S" + ], + "damageTagsSpell": [ + "O", + "Y" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MW", + "RCH" + ], + "conditionInflict": [ + "blinded", + "charmed", + "prone" + ], + "conditionInflictSpell": [ + "frightened", + "stunned" + ], + "savingThrowForced": [ + "strength", + "wisdom" + ], + "savingThrowForcedSpell": [ + "charisma", + "constitution", + "wisdom" + ] } ] }