From 6935032072f9c0cf22501532639bb79abcbe1108 Mon Sep 17 00:00:00 2001 From: unknown117343 <174966515+unknown117343@users.noreply.github.com> Date: Thu, 5 Dec 2024 23:30:59 +0000 Subject: [PATCH] add some more subclasses --- ....; The Ultimate Adventurer's Handbook.json | 714 +++++++++++++++++- 1 file changed, 711 insertions(+), 3 deletions(-) diff --git a/collection/Sterling Vermin Adventuring Co.; The Ultimate Adventurer's Handbook.json b/collection/Sterling Vermin Adventuring Co.; The Ultimate Adventurer's Handbook.json index d2f406202..85ba243c2 100755 --- a/collection/Sterling Vermin Adventuring Co.; The Ultimate Adventurer's Handbook.json +++ b/collection/Sterling Vermin Adventuring Co.; The Ultimate Adventurer's Handbook.json @@ -6893,7 +6893,7 @@ { "prepared": { "1": [ - "embrace destiny|UltimateAdventurer|PHB", + "embrace destiny|UltimateAdventurer", "guiding bolt|PHB" ], "3": [ @@ -6902,11 +6902,11 @@ ], "5": [ "bestow curse|PHB", - "premonition|UltimateAdventurer|PHB" + "premonition|UltimateAdventurer" ], "7": [ "arcane eye|PHB", - "foreshadow|UltimateAdventurer|PHB" + "foreshadow|UltimateAdventurer" ], "9": [ "commune|PHB", @@ -6938,6 +6938,148 @@ } ] } + }, + { + "name": "Time Domain", + "shortName": "Time", + "source": "UltimateAdventurer", + "subclassFeatures": [ + "Time Domain|Cleric||Time|UltimateAdventurer|1", + "Channel Divinity: Chronal Flux|Cleric||Time|UltimateAdventurer|2", + "Moment of Intercession|Cleric||Time|UltimateAdventurer|6", + "Potent Spellcasting|Cleric||Time|UltimateAdventurer|8", + "Hallowed Synchrony|Cleric||Time|UltimateAdventurer|17" + ], + "className": "Cleric", + "classSource": "PHB", + "page": 65, + "additionalSpells": [ + { + "prepared": { + "1": [ + "expeditious retreat", + "oscillating chronology|UltimateAdventurer|PHB" + ], + "3": [ + "fortuity conflux|UltimateAdventurer", + "hold person|PHB" + ], + "5": [ + "haste|PHB", + "slow|PHB" + ], + "7": [ + "abeyed discharge|UltimateAdventurer", + "death ward|PHB" + ], + "9": [ + "far step|XGE", + "hold monster|PHB" + ] + } + } + ], + "subclassSpells": [ + "expeditious retreat", + "oscillating chronology|UltimateAdventurer", + "fortuity conflux|UltimateAdventurer", + "hold person", + "haste", + "slow", + "abeyed discharge|UltimateAdventurer", + "death ward", + "far step|XGE", + "hold monster" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/UltimateAdventurer/Time-Domain.webp" + } + } + ] + } + }, + { + "name": "Armiger", + "shortName": "Armiger", + "source": "UltimateAdventurer", + "className": "Fighter", + "classSource": "PHB", + "page": 77, + "subclassFeatures": [ + "Armiger|Fighter|PHB|Armiger|UltimateAdventurer|3", + "Defensive Fighting|Fighter|PHB|Armiger|UltimateAdventurer|7", + "Mithrilclad|Fighter|PHB|Armiger|UltimateAdventurer|10", + "Ringing Rebuke|Fighter|PHB|Armiger|UltimateAdventurer|15", + "Adamantclad|Fighter|PHB|Armiger|UltimateAdventurer|18" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/UltimateAdventurer/Subclasses/Steelhawk.webp" + } + } + ] + } + }, + { + "name": "Combat Medic", + "shortName": "Combat Medic", + "source": "UltimateAdventurer", + "className": "Fighter", + "classSource": "PHB", + "page": 78, + "subclassFeatures": [ + "Combat Medic|Fighter|PHB|Combat Medic|UltimateAdventurer|3", + "Doctor of War|Fighter|PHB|Combat Medic|UltimateAdventurer|7", + "Triage Expert|Fighter|PHB|Combat Medic|UltimateAdventurer|10", + "Battlefield Surgery|Fighter|PHB|Combat Medic|UltimateAdventurer|15", + "Angel of Mercy|Fighter|PHB|Combat Medic|UltimateAdventurer|18" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/UltimateAdventurer/Subclasses/Steelhawk.webp" + } + } + ] + } + }, + { + "name": "Gladiator", + "shortName": "Gladiator", + "source": "UltimateAdventurer", + "className": "Fighter", + "classSource": "PHB", + "page": 81, + "subclassFeatures": [ + "Gladiator|Fighter|PHB|Gladiator|UltimateAdventurer|3", + "Roar of the Crowd|Fighter|PHB|Gladiator|UltimateAdventurer|7", + "Build the Heat|Fighter|PHB|Gladiator|UltimateAdventurer|10", + "Big Finish|Fighter|PHB|Gladiator|UltimateAdventurer|15", + "Signature Move|Fighter|PHB|Gladiator|UltimateAdventurer|18" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/UltimateAdventurer/Subclasses/Steelhawk.webp" + } + } + ] + } } ], "subclassFeature": [ @@ -12816,6 +12958,572 @@ "entries": [ "Starting at 17th level, when you cast the {@spell guidance} cantrip, the casting time is 1 bonus action, the range is 30 feet, and it does not require your concentration." ] + }, + { + "name": "Time Domain", + "source": "UltimateAdventurer", + "className": "Cleric", + "classSource": "PHB", + "page": 66, + "subclassShortName": "Time", + "subclassSource": "UltimateAdventurer", + "level": 1, + "entries": [ + "One of the central tenets of existence is the inexorable passage of time — the succession of past, present, and future that guides and governs a mortal's perception of life. To some, time is an enemy, one they have either conquered or been defeated by. To others, it is a comfort, a promise of new experiences or a distance from others.", + "Gods of the Time domain may not experience time as mortals do, but they understand what its passage represents and the necessity of its continued flow. Clerics of these deities can manipulate the flow of time in minor ways, and have the responsibility to use these abilities to further the intentions of their god, which often include ensuring time flows unhindered and that irresponsible beings do not seek to enforce their will on its passage.", + "Deities of this domain include Amaunator, Labelas, Aureon, Chronos, the Norns, Huh, and Father Time.", + { + "type": "table", + "caption": "Time Domain Spells", + "colLabels": [ + "Cleric Level", + "Spells" + ], + "colStyles": [ + "col-3 text-center", + "col-9" + ], + "rows": [ + [ + "1st", + "{@spell expeditious retreat}, {@spell oscillating chronology|UltimateAdventurer}" + ], + [ + "3rd", + "{@spell fortuity conflux|UltimateAdventurer}, {@spell hold person}" + ], + [ + "5th", + "{@spell haste}, {@spell slow}" + ], + [ + "7th", + "{@spell abeyed discharge|UltimateAdventurer}, {@spell death ward}" + ], + [ + "9th", + "{@spell far step|XGE}, {@spell hold monster}" + ] + ] + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Blessings of Time|Cleric||Time|UltimateAdventurer|1" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Sacred Seconds|Cleric||Time|UltimateAdventurer|1" + } + ], + "foundryImg": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/UltimateAdventurer/Time-Domain.webp" + }, + { + "name": "Blessings of Time", + "source": "UltimateAdventurer", + "className": "Cleric", + "classSource": "PHB", + "page": 66, + "subclassShortName": "Time", + "subclassSource": "UltimateAdventurer", + "level": 1, + "header": 1, + "entries": [ + "When you choose this domain at 1st level, you are bestowed additional time. For every 2 years that pass, your body ages only 1 year. In addition, you are immune to being magically aged." + ] + }, + { + "name": "Sacred Seconds", + "source": "UltimateAdventurer", + "className": "Cleric", + "classSource": "PHB", + "page": 66, + "subclassShortName": "Time", + "subclassSource": "UltimateAdventurer", + "level": 1, + "header": 1, + "entries": [ + "Also at 1st level, you gain the ability to manipulate seconds of time to avoid danger and make opportunities for yourself. You can use a bonus action on your turn to take the Dash, Disengage, or Dodge action a number of times equal to your proficiency bonus.", + "You regain all expended uses when you finish a long rest." + ] + }, + { + "name": "Channel Divinity: Chronal Flux", + "source": "UltimateAdventurer", + "className": "Cleric", + "classSource": "PHB", + "page": 66, + "subclassShortName": "Time", + "subclassSource": "UltimateAdventurer", + "level": 2, + "header": 2, + "entries": [ + "Starting at 2nd level, you can grant your allies precious time when it matters most.", + "You can use a bonus action to expend a use of your Channel Divinity, choosing a creature you can see within 30 feet and blessing it with spare time. Once within the next minute, the creature can use its bonus action to make one weapon attack or to take the Dash, Disengage, Dodge, Help, Hide, Search, or Use an Object action." + ] + }, + { + "name": "Moment of Intercession", + "source": "UltimateAdventurer", + "className": "Cleric", + "classSource": "PHB", + "page": 66, + "subclassShortName": "Time", + "subclassSource": "UltimateAdventurer", + "level": 6, + "header": 2, + "entries": [ + "Beginning at 6th level, you can delay an enemy's action to give others the opportunity to react. When a hostile creature takes an action, you can use your reaction to force it to make a Wisdom saving throw. On a failed save, the creature's turn immediately ends. The described action does not immediately happen, but instead occurs at the start of the creature's next turn before it takes its turn. If the action had a specific target that is no longer in range, the creature can choose a new target for the action. On a successful save, the creature can take the action that turn but must choose a new target, if the action requires targeting a creature.", + "Once you use this feature, you can't use it again until you finish a long rest." + ] + }, + { + "name": "Potent Spellcasting", + "source": "UltimateAdventurer", + "className": "Cleric", + "classSource": "PHB", + "page": 67, + "subclassShortName": "Time", + "subclassSource": "UltimateAdventurer", + "level": 8, + "header": 2, + "entries": [ + "Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip." + ] + }, + { + "name": "Hallowed Synchrony", + "source": "UltimateAdventurer", + "className": "Cleric", + "classSource": "PHB", + "page": 67, + "subclassShortName": "Time", + "subclassSource": "UltimateAdventurer", + "level": 17, + "header": 2, + "entries": [ + "At 17th level, your faith empowers you to halt the very flow of time. You can cast {@spell time stop} without expending a spell slot. When you cast time stop using this feature, you can choose a number of creatures you can see up to the number of turns you rolled. Each of the chosen creatures takes one of the additional turns in your stead, following the rules described in the time stop spell. You choose the order in which the additional turns are taken.", + "Once you use this feature, you can't use it again until you finish a long rest." + ] + }, + { + "name": "Armiger", + "source": "UltimateAdventurer", + "page": 77, + "className": "Fighter", + "classSource": "PHB", + "subclassShortName": "Armiger", + "subclassSource": "UltimateAdventurer", + "level": 3, + "header": 1, + "entries": [ + "Armigers take pride in their armor and learn to use it to deflect attacks that might otherwise prove lethal. Masters of defense, these fighters create, mend, and maintain their own shields and suits of armor. Where many warriors enter battle hoping to make quick work of their enemies, Armigers focus on outlasting their foes rather than quickly dispatching them.", + { + "type": "refSubclassFeature", + "subclassFeature": "Fighting Style|Fighter|PHB|Armiger|UltimateAdventurer|3|UltimateAdventurer" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Ironclad|Fighter|PHB|Armiger|UltimateAdventurer|3|UltimateAdventurer" + } + ] + }, + { + "name": "Fighting Style", + "source": "UltimateAdventurer", + "page": 77, + "className": "Fighter", + "classSource": "PHB", + "subclassShortName": "Armiger", + "subclassSource": "UltimateAdventurer", + "level": 3, + "header": 2, + "entries": [ + "When you choose this archetype at 3rd level, you gain a defensive combat specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.", + { + "type": "entries", + "entries": [ + { + "type": "options", + "count": 1, + "entries": [ + { + "type": "refOptionalfeature", + "optionalfeature": "Defense|PHB" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Interception|TCE" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Protection|PHB" + } + ] + } + ] + } + ] + }, + { + "name": "Ironclad", + "source": "UltimateAdventurer", + "page": 77, + "className": "Fighter", + "classSource": "PHB", + "subclassShortName": "Armiger", + "subclassSource": "UltimateAdventurer", + "level": 3, + "header": 2, + "toolProficiencies": [ + { + "leatherworker's tools": true, + "smith's tools": true, + "weaver's tools": true + } + ], + "entries": [ + "Also at 3rd level, you are practiced in the discipline of creating and maintaining armor. You gain proficiency with leatherworker's tools, smith's tools, and weaver's tools.", + "In addition, your ability to get the most out of your armor is represented by a pool of d6s equal to your fighter level. When you take damage other than psychic while you are wearing armor, you can roll one of these dice and reduce the damage you take by the result (to a minimum of 0).", + "You regain all expended dice in this pool when you finish a long rest." + ] + }, + { + "name": "Defensive Fighting", + "source": "UltimateAdventurer", + "page": 78, + "className": "Fighter", + "classSource": "PHB", + "subclassShortName": "Armiger", + "subclassSource": "UltimateAdventurer", + "level": 7, + "header": 2, + "entries": [ + "Starting at 7th level, you get a special reaction in addition to your normal reaction. You can use this special reaction only to make an opportunity attack or use a reaction granted by one of your Fighting Styles, and you can't use it on the same turn that you use your normal reaction. Once you use this special reaction, you can't use it again until the start of your next turn." + ] + }, + { + "name": "Mithrilclad", + "source": "UltimateAdventurer", + "page": 78, + "className": "Fighter", + "classSource": "PHB", + "subclassShortName": "Armiger", + "subclassSource": "UltimateAdventurer", + "level": 10, + "header": 2, + "entries": [ + "Starting at 10th level, the dice granted by your Ironclad feature become d8s. You also gain an additional fighting style of your choice from those listed at 3rd level for this archetype.", + { + "type": "entries", + "entries": [ + { + "type": "options", + "count": 1, + "entries": [ + { + "type": "refOptionalfeature", + "optionalfeature": "Defense|PHB" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Interception|TCE" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Protection|PHB" + } + ] + } + ] + } + ] + }, + { + "name": "Ringing Rebuke", + "source": "UltimateAdventurer", + "page": 78, + "className": "Fighter", + "classSource": "PHB", + "subclassShortName": "Armiger", + "subclassSource": "UltimateAdventurer", + "level": 15, + "header": 2, + "entries": [ + "Starting at 15th level, when you use your Ironclad dice to reduce damage from a melee attack, the attacker takes bludgeoning damage equal to the result of the die." + ] + }, + { + "name": "Adamantclad", + "source": "UltimateAdventurer", + "page": 78, + "className": "Fighter", + "classSource": "PHB", + "subclassShortName": "Armiger", + "subclassSource": "UltimateAdventurer", + "level": 18, + "header": 2, + "entries": [ + "Starting at 18th level, the dice granted by your Ironclad feature become d10s.", + "Additionally, when you finish a short rest, you can choose to regain half your level in expended dice from your Ironclad feature. Once you regain dice in this way, you can't do so again until you finish a long rest." + ] + }, + { + "name": "Combat Medic", + "source": "UltimateAdventurer", + "page": 78, + "className": "Fighter", + "classSource": "PHB", + "subclassShortName": "Combat Medic", + "subclassSource": "UltimateAdventurer", + "level": 3, + "header": 1, + "entries": [ + "A Combat Medic knows how to create carnage as well as any other fighter, but also learns to deal with the aftermath. These fighters know how to quickly assess a situation to determine where they are most needed, and how to use materials on hand for feats of medical skill that save lives.", + { + "type": "refSubclassFeature", + "subclassFeature": "Medical Training|Fighter|PHB|Combat Medic|UltimateAdventurer|3|UltimateAdventurer" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Battlefield Medicine|Fighter|PHB|Combat Medic|UltimateAdventurer|3|UltimateAdventurer" + } + ] + }, + { + "name": "Medical Training", + "source": "UltimateAdventurer", + "page": 78, + "className": "Fighter", + "classSource": "PHB", + "subclassShortName": "Combat Medic", + "subclassSource": "UltimateAdventurer", + "level": 3, + "header": 2, + "skillProficiencies": [ + { + "medicine": true + } + ], + "entries": [ + "When you choose this archetype at 3rd level, you gain proficiency in the {@skill medicine} skill if you don't already have it. Your proficiency bonus is doubled for any ability check you make using the skill." + ] + }, + { + "name": "Battlefield Medicine", + "source": "UltimateAdventurer", + "page": 78, + "className": "Fighter", + "classSource": "PHB", + "subclassShortName": "Combat Medic", + "subclassSource": "UltimateAdventurer", + "level": 3, + "header": 2, + "toolProficiencies": [ + { + "leatherworker's tools": true, + "smith's tools": true, + "weaver's tools": true + } + ], + "entries": [ + "At 3rd level, you learn to treat wounds and ailments quickly and efficiently. Your medical expertise is represented by a pool of d6s. The number of dice in this pool equals your fighter level.", + "As an action, you can heal a willing creature within your reach, spending dice from the pool. The maximum number of dice you can spend at once equals half your fighter level. Roll the dice you spend, add them together, and restore a number of hit points equal to the total + your proficiency bonus.", + "Alternatively, you can expend two of the dice from the pool to end one effect imposing the paralyzed, poisoned, or stunned condition on the target.", + "This dice pool regains one expended die whenever you finish a short rest, and all expended dice when you finish a long rest." + ] + }, + { + "name": "Doctor of War", + "source": "UltimateAdventurer", + "page": 78, + "className": "Fighter", + "classSource": "PHB", + "subclassShortName": "Combat Medic", + "subclassSource": "UltimateAdventurer", + "level": 7, + "header": 2, + "entries": [ + "Starting at 7th level, when you expend dice from your Battlefield Medicine pool as part of your action, you can make one weapon attack as a bonus action." + ] + }, + { + "name": "Triage Expert", + "source": "UltimateAdventurer", + "page": 78, + "className": "Fighter", + "classSource": "PHB", + "subclassShortName": "Combat Medic", + "subclassSource": "UltimateAdventurer", + "level": 10, + "header": 2, + "entries": [ + "At 10th level, you become an expert at quickly analyzing battlefield scenarios and maneuvering yourself to the places you're most needed. You can give yourself a bonus to your initiative rolls equal to your proficiency bonus, and you can take the Dash action as a bonus action on your turn." + ] + }, + { + "name": "Battlefield Surgery", + "source": "UltimateAdventurer", + "page": 78, + "className": "Fighter", + "classSource": "PHB", + "subclassShortName": "Combat Medic", + "subclassSource": "UltimateAdventurer", + "level": 15, + "header": 2, + "entries": [ + "Starting at 15th level, whenever you finish a short rest, your Battlefield Medicine dice pool now regains a number of expended dice equal to your proficiency bonus.", + "Additionally, you can use your action and expend three of the dice from the pool to return a creature within 5 feet of you to life with 1 hit point, provided the target has died within the last minute. A creature returned to life this way gains one level of exhaustion." + ] + }, + { + "name": "Angel of Mercy", + "source": "UltimateAdventurer", + "page": 78, + "className": "Fighter", + "classSource": "PHB", + "subclassShortName": "Combat Medic", + "subclassSource": "UltimateAdventurer", + "level": 18, + "header": 2, + "entries": [ + "Starting at 18th level, you excel at dodging attacks while you're focused on triage. When you end your turn without having made more than one attack roll or forced a creature to make a saving throw this turn, attacks made against you have disadvantage until the start of your next turn." + ] + }, + { + "name": "Gladiator", + "source": "UltimateAdventurer", + "page": 81, + "className": "Fighter", + "classSource": "PHB", + "subclassShortName": "Gladiator", + "subclassSource": "UltimateAdventurer", + "level": 3, + "header": 1, + "entries": [ + "You've turned life or death combat into a form of entertainment. While other fighters focus on honing their skills to get the job done, gladiators combine martial prowess with crowd-pleasing. The only thing you love more than a good fight is a big audience cheering you on. You've learned to challenge your opponents to one-on-one combat and leverage your natural show- manship for advantage in combat.", + { + "type": "refSubclassFeature", + "subclassFeature": "Entertainer|Fighter|PHB|Gladiator|UltimateAdventurer|3|UltimateAdventurer" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Mano-a-Mano Mark|Fighter|PHB|Gladiator|UltimateAdventurer|3|UltimateAdventurer" + } + ] + }, + { + "name": "Entertainer", + "source": "UltimateAdventurer", + "page": 81, + "className": "Fighter", + "classSource": "PHB", + "subclassShortName": "Gladiator", + "subclassSource": "UltimateAdventurer", + "level": 3, + "header": 2, + "skillProficiencies": [ + { + "choose": { + "from": [ + "athletics", + "intimidation", + "performance", + "persuasion" + ] + } + } + ], + "languageProficiencies": [ + { + "any": 1 + } + ], + "entries": [ + "When you choose this archetype at 3rd level, you gain proficiency in one of the following skills of your choice: Athletics, Intimidation, Performance, or Persuasion. Additionally, you learn one language of your choice." + ] + }, + { + "name": "Mano-a-Mano Mark", + "source": "UltimateAdventurer", + "page": 81, + "className": "Fighter", + "classSource": "PHB", + "subclassShortName": "Gladiator", + "subclassSource": "UltimateAdventurer", + "level": 3, + "header": 2, + "entries": [ + "Starting at 3rd level, you can issue a challenge to a foe that makes it hesitate to engage your allies. When you hit a creature with a weapon attack, you can mark the creature for 1 minute. This effect ends early if you attack another creature, become incapacitated or die, or someone else marks the creature.", + "If the creature makes an attack against a creature other than you, you have advantage on all weapon attacks against the creature until the end of your next turn. Additionally, you gain a special reaction that you can use once each round to make one weapon attack against the marked creature when it moves out of your reach or attacks a creature other than you. You cannot use this special reaction and your normal reaction on the same turn." + ] + }, + { + "name": "Roar of the Crowd", + "source": "UltimateAdventurer", + "page": 82, + "className": "Fighter", + "classSource": "PHB", + "subclassShortName": "Gladiator", + "subclassSource": "UltimateAdventurer", + "level": 7, + "header": 2, + "entries": [ + "Starting at 7th level, when you take the Attack action on your turn, you can use a bonus action to showboat for your allies. When you do, choose a number of hostile creatures within 15 feet up to the number of friendly creatures within 15 feet. The chosen creatures must succeed on a Wisdom saving throw (DC = 8 + your Charisma modifier + your proficiency bonus) or take psychic damage equal to 1d6 + your fighter level.", + "You can use this feature a number of times equal to your Charisma modifier (minimum once), and you regain all expended uses of it when you finish a long rest." + ] + }, + { + "name": "Build the Heat", + "source": "UltimateAdventurer", + "page": 82, + "className": "Fighter", + "classSource": "PHB", + "subclassShortName": "Gladiator", + "subclassSource": "UltimateAdventurer", + "level": 10, + "header": 2, + "entries": [ + "Starting at 10th level, when you deal damage to the target of your Mano-a-Mano Mark, you roll twice and use the higher result. When the target of your Mano- a-Mano Mark deals damage to a creature other than you, it rolls the damage twice and uses the lower result." + ] + }, + { + "name": "Big Finish", + "source": "UltimateAdventurer", + "page": 82, + "className": "Fighter", + "classSource": "PHB", + "subclassShortName": "Gladiator", + "subclassSource": "UltimateAdventurer", + "level": 15, + "header": 2, + "entries": [ + "Starting at 15th level, when you deal damage to a creature with a weapon attack and its remaining hit points immediately afterward are equal to or less than your fighter level + your Charisma score, you learn that fact and can choose to reduce the creature's hit points to 0.", + "Once you use this feature, you can't use it again until you finish a short or long rest." + ] + }, + { + "name": "Signature Move", + "source": "UltimateAdventurer", + "page": 82, + "className": "Fighter", + "classSource": "PHB", + "subclassShortName": "Gladiator", + "subclassSource": "UltimateAdventurer", + "level": 18, + "header": 2, + "entries": [ + "Starting at 18th level, you have mastered a signature move that entertains any audience and dispatches your opponents with brutal efficiency. When you learn this feature, name your signature move and determine what it looks like. As an action on your turn, you can use your signature move.", + "When you use your signature move, you do the following in any order:", + { + "type": "list", + "items": [ + "Move up to twice your base walking speed. During this movement, your jumping distances are tripled.", + "Gain temporary hit points equal to your fighter level + your Charisma score.", + "Take the Attack action. Your final weapon attack as part of the Attack action has advantage and deals additional damage equal to your Charisma score." + ] + }, + "You can use your signature move once. You regain its use when you roll initiative." + ] } ], "optionalfeature": [