diff --git a/_img/Ar20/Dragon Priest Token.webp b/_img/Ar20/Dragon Priest Token.webp new file mode 100644 index 0000000000..99991b7f2b Binary files /dev/null and b/_img/Ar20/Dragon Priest Token.webp differ diff --git a/_img/Ar20/Dragon Slayer Token.webp b/_img/Ar20/Dragon Slayer Token.webp new file mode 100644 index 0000000000..5e9d015178 Binary files /dev/null and b/_img/Ar20/Dragon Slayer Token.webp differ diff --git a/_img/Ar20/Librarian Token.webp b/_img/Ar20/Librarian Token.webp new file mode 100644 index 0000000000..1f2ee88378 Binary files /dev/null and b/_img/Ar20/Librarian Token.webp differ diff --git a/_img/Ar20/Saint Token.webp b/_img/Ar20/Saint Token.webp new file mode 100644 index 0000000000..d6140eb95b Binary files /dev/null and b/_img/Ar20/Saint Token.webp differ diff --git a/_img/Ar20/Shieldbearer Adept Token.webp b/_img/Ar20/Shieldbearer Adept Token.webp new file mode 100644 index 0000000000..0494fcab38 Binary files /dev/null and b/_img/Ar20/Shieldbearer Adept Token.webp differ diff --git a/book/MCDM Productions; Arcadia Issue 20.json b/book/MCDM Productions; Arcadia Issue 20.json new file mode 100644 index 0000000000..ee10769d46 --- /dev/null +++ b/book/MCDM Productions; Arcadia Issue 20.json @@ -0,0 +1,1628 @@ +{ + "_meta": { + "sources": [ + { + "json": "Ar20", + "abbreviation": "Ar20", + "full": "Arcadia Issue 20", + "authors": [ + "The GM Tim", + "Hook & Chance", + "Sam Mannell", + "Hannah Rose" + ], + "convertedBy": [ + "Lyra [he/him]" + ], + "version": "1.0", + "color": "877c41", + "url": "https://shop.mcdmproductions.com/collections/arcadia/products/arcadia-bundle-issues-19-24", + "dateReleased": "2022-09-01" + } + ], + "status": "ready", + "dateAdded": 1697825233, + "dateLastModified": 1697825233 + }, + "subclass": [ + { + "name": "Shieldbearer", + "shortName": "Shieldbearer", + "source": "Ar20", + "className": "Fighter", + "classSource": "PHB", + "page": 2, + "subclassFeatures": [ + "Shieldbearer|Fighter||Shieldbearer|Ar20|3", + "Shield Toss|Fighter||Shieldbearer|Ar20|7", + "Safeguard|Fighter||Shieldbearer|Ar20|10", + "Improved Counterstrike|Fighter||Shieldbearer|Ar20|10", + "Aegis of the Brave|Fighter||Shieldbearer|Ar20|15", + "Stalwart Guardian|Fighter||Shieldbearer|Ar20|18" + ] + } + ], + "subclassFeature": [ + { + "name": "Shieldbearer", + "source": "Ar20", + "page": 2, + "className": "Fighter", + "classSource": "PHB", + "subclassShortName": "Shieldbearer", + "subclassSource": "Ar20", + "level": 3, + "entries": [ + "A Shieldbearer is a versatile warrior who uses a shield for both defense and offense. Amid the chaos of battle, they stand stalwart to protect their allies, smash their way through a legion of foes, or fling their shield through the air with extraordinary strength and accuracy. Even the simplest disk of wood or metal becomes a powerful weapon in the hands of a Shieldbearer.", + "If a feature requires a saving throw, your:", + { + "type": "abilityDc", + "name": "Shieldbearer", + "attributes": [ + "str" + ] + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Shieldbash|Fighter||Shieldbearer|Ar20|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Counterstrike|Fighter||Shieldbearer|Ar20|3" + } + ] + }, + { + "name": "Counterstrike", + "source": "Ar20", + "page": 2, + "className": "Fighter", + "classSource": "PHB", + "subclassShortName": "Shieldbearer", + "subclassSource": "Ar20", + "level": 3, + "header": 1, + "entries": [ + "{@i 3rd-level Shieldbearer feature}", + "While a foe is distracted by their own attack, you can deal a mighty blow. When a creature within 5 feet of you attacks you or one of your allies, you can use your reaction to make a melee attack against them with your shield. On a hit, the attack deals one extra die of damage and the target has disadvantage on the next attack roll they make before the end of their next turn.", + "You can use this feature a number of times equal to your proficiency bonus, and you regain all uses when you finish a long rest." + ] + }, + { + "name": "Shieldbash", + "source": "Ar20", + "page": 2, + "className": "Fighter", + "classSource": "PHB", + "subclassShortName": "Shieldbearer", + "subclassSource": "Ar20", + "level": 3, + "header": 1, + "entries": [ + "{@i 3rd-level Shieldbearer feature}", + "You strike your enemies with your shield as easily as any blade. You can use your shield as a simple melee weapon that deals bludgeoning damage equal to {@damage 1d8} + your Strength modifier on a hit. You can {@action Don or Doff a Shield|PHB|don or doff your shield} on your turn without taking an action to do so.", + "Your shield's damage die increases to {@damage 1d10} at 7th level, and {@damage 1d12} at 15th level." + ] + }, + { + "name": "Shield Toss", + "source": "Ar20", + "page": 3, + "className": "Fighter", + "classSource": "PHB", + "subclassShortName": "Shieldbearer", + "subclassSource": "Ar20", + "level": 7, + "entries": [ + "{@i 7th-level Shieldbearer feature}", + "You learn to hurl a shield with exceptional might and precision. For you, a shield is a weapon with the thrown property with a normal range of 30 feet and a long range of 60 feet. On a hit, it deals the same damage as a melee attack using your {@subclassFeature Shieldbash|Fighter|PHB|Shieldbearer|Ar20|3|Ar20} feature. If you roll a 20 on this ranged attack roll, the target is {@condition stunned} until the end of their next turn. If the attack hits and you can make another attack this turn, you can use your next attack to bounce the shield off the first target and target another foe you can see within 10 feet of the original target, making another ranged attack roll to determine if it hits. You can bounce the shield more than once if each attack hits and you have attacks remaining on this turn.", + "At the end of the turn, your shield returns to you. You can catch it if you have a free hand; otherwise, it lands at your feet.", + { + "type": "statblock", + "tag": "variantrule", + "source": "Ar20", + "name": "Optional Rule: Missed the Mark", + "page": 3, + "style": "inset" + } + ] + }, + { + "name": "Improved Counterstrike", + "source": "Ar20", + "page": 4, + "className": "Fighter", + "classSource": "PHB", + "subclassShortName": "Shieldbearer", + "subclassSource": "Ar20", + "level": 10, + "entries": [ + "{@i 10th-level Shieldbearer feature}", + "The extra damage from your {@subclassFeature Counterstrike|Fighter|PHB|Shieldbearer|Ar20|3|Ar20} feature increases to two extra damage dice, instead of one. Additionally, when you hit a creature with your {@subclassFeature Counterstrike|Fighter|PHB|Shieldbearer|Ar20|3|Ar20} feature, they have disadvantage on all attack rolls (not just one) until the end of their next turn." + ] + }, + { + "name": "Safeguard", + "source": "Ar20", + "page": 3, + "className": "Fighter", + "classSource": "PHB", + "subclassShortName": "Shieldbearer", + "subclassSource": "Ar20", + "level": 10, + "entries": [ + "{@i 10th-level Shieldbearer feature}", + "Following the rhythm of combat, you elegantly inter-weave offense and defense. When you take the {@action Dodge} action while wielding a shield, you can make a melee attack (no action required), then choose one creature within 5 feet of you to protect. Until the start of your next turn, any attack roll made by a creature you can see against the protected creature has disadvantage. The benefit ends early if you are {@condition incapacitated} or if you are more than 5 feet away from the protected creature." + ] + }, + { + "name": "Aegis of the Brave", + "source": "Ar20", + "page": 4, + "className": "Fighter", + "classSource": "PHB", + "subclassShortName": "Shieldbearer", + "subclassSource": "Ar20", + "level": 15, + "entries": [ + "{@i 15th-level Shieldbearer feature}", + "Your mighty attacks control the battlefield and smash aside your foes' defenses. Once on each of your turns when you hit a creature with your shield, you can force them to make a Strength saving throw. On a failed save, you choose one of the following effects:", + { + "type": "list", + "page": 4, + "items": [ + "If the target is Large or smaller, they are shoved up to 10 feet away from you.", + "The target drops one item of your choice that they're holding, which lands at their feet.", + "The next attack against the target before the start of your next turn has advantage." + ] + }, + "In addition, thanks to your practiced reflexes, ranged weapon attacks against you have disadvantage while you are wielding a shield." + ] + }, + { + "name": "Stalwart Guardian", + "source": "Ar20", + "page": 4, + "className": "Fighter", + "classSource": "PHB", + "subclassShortName": "Shieldbearer", + "subclassSource": "Ar20", + "level": 18, + "entries": [ + "{@i 18th-level Shieldbearer feature}", + "You've tempered your skills in the heat of battle and emerged victorious. When you use your {@subclassFeature Safeguard|Fighter|PHB|Shieldbearer|Ar20|10|Ar20} feature to take the {@action Dodge} action, you can make up to two melee attacks as part of that action (instead of one). Moreover, when you hit a creature with your {@subclassFeature Counterstrike|Fighter|PHB|Shieldbearer|Ar20|3|Ar20} feature, they must succeed on a Constitution saving throw or be {@condition stunned} until the start of their next turn." + ] + } + ], + "baseitem": [ + { + "name": "Bladed Shield", + "source": "Ar20", + "page": 4, + "type": "S", + "rarity": "none", + "weight": 6, + "value": 1500, + "ac": 2, + "entries": [ + "The rim of this shield is fitted with sharp, curved blades. When you make an attack with this shield, you can choose whether the damage it deals is bludgeoning or slashing damage." + ] + }, + { + "name": "Buckler", + "source": "Ar20", + "page": 4, + "type": "S", + "rarity": "none", + "weight": 4, + "value": 1500, + "ac": 1, + "entries": [ + "Though this small round shield offers less protection than larger models, it handily obfuscates your movements to confuse your enemies. While wielding this shield, you can make a Charisma ({@skill Deception}) check as a bonus action, contested by another creature's Wisdom ({@skill Insight}) check. On a success, you make your next attack against that creature before the end of your turn with advantage." + ] + }, + { + "name": "Heraldic Shield", + "source": "Ar20", + "page": 4, + "type": "S", + "rarity": "none", + "weight": 6, + "value": 5000, + "ac": 2, + "entries": [ + "This fine shield bears an emblem or coat of arms associated with an organization, such as a knightly order or civil guard, the faith of a particular god, or a location, such as your country of origin. While you visibly carry this shield, you have advantage on Charisma checks to interact with members of the shield's displayed affiliation." + ] + }, + { + "name": "Lantern Shield", + "source": "Ar20", + "page": 4, + "type": "S", + "rarity": "none", + "weight": 8, + "value": 4000, + "property": [ + "CUM" + ], + "ac": 2, + "entries": [ + "This metal shield comes with a {@item hooded lantern|PHB} that can be hung from a hook on the shield's rim, allowing you to illuminate your path while keeping a hand free." + ] + }, + { + "name": "Spiked Shield", + "source": "Ar20", + "page": 4, + "type": "S", + "rarity": "none", + "weight": 10, + "value": 5000, + "property": [ + "CUM", + "SS" + ], + "dmg2": "1d4", + "ac": 2, + "strength": "13", + "entries": [ + "This shield is outfitted with formidable metal spikes. A creature who attempts to {@action grapple|PHB} you takes {@damage 1d4} piercing damage, plus an extra {@damage 1d4} piercing damage at the start of each of their turns while {@action grapple|PHB|grappling} you. Additionally, attacks made with this shield deal an extra {@damage 1d4} piercing damage on a hit." + ] + }, + { + "name": "Tower Shield", + "source": "Ar20", + "page": 4, + "type": "S", + "rarity": "none", + "weight": 20, + "value": 15000, + "property": [ + "CUM", + "SS" + ], + "ac": 2, + "strength": "15", + "entries": [ + "While wielding this heavy shield, ranged weapon attacks against you have disadvantage, but you can't add your Dexterity modifier to your Armor Class and you have disadvantage on Dexterity ({@skill Stealth}) checks." + ] + } + ], + "item": [ + { + "name": "Arcanist's Shield Bracelet", + "source": "Ar20", + "page": 5, + "rarity": "uncommon", + "wondrous": true, + "recharge": "dawn", + "rechargeAmount": 3, + "charges": 3, + "entries": [ + "This comfortable steel cuff bracelet is engraved with intricate geometric designs.", + "The bracelet has 3 charges. As a reaction when you would be hit by an attack or you are targeted by the {@spell magic missile} spell, you can expend 1 charge to gain a +5 bonus to AC, including against the triggering attack, and you take no damage from {@spell magic missile}. This benefit lasts until the start of your next turn.", + "The bracelet regains all expended charges each day at dawn." + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/revilowaldow/homebrew/Ar20/_img/Ar20/Arcanists Shield Bracelet.webp" + }, + "credit": "{@link Alejandro Pacheco|https://pachecoart.com/work-for-arcadia-mcdm}" + } + ] + } + } + ], + "magicvariant": [ + { + "name": "+1 Shield (*)", + "type": "GV", + "requires": [ + { + "type": "S" + } + ], + "entries": [ + "While holding this shield, you have a +1 bonus to AC and a +1 bonus to attack and damage rolls made with the shield. This bonus is in addition to the shield's normal bonus to AC." + ], + "inherits": { + "namePrefix": "+1 ", + "source": "Ar20", + "page": 5, + "tier": "major", + "rarity": "uncommon", + "bonusWeapon": "+1", + "bonusAc": "+1", + "entries": [ + "While holding this shield, you have a {=bonusAc} bonus to AC and a {=bonusWeapon} bonus to attack and damage rolls made with the shield. This bonus is in addition to the shield's normal bonus to AC." + ] + } + }, + { + "name": "+2 Shield (*)", + "type": "GV", + "requires": [ + { + "type": "S" + } + ], + "entries": [ + "While holding this shield, you have a +2 bonus to AC and a +2 bonus to attack and damage rolls made with the shield. This bonus is in addition to the shield's normal bonus to AC." + ], + "inherits": { + "namePrefix": "+2 ", + "source": "Ar20", + "page": 5, + "tier": "major", + "rarity": "rare", + "bonusWeapon": "+2", + "bonusAc": "+2", + "entries": [ + "While holding this shield, you have a {=bonusAc} bonus to AC and a {=bonusWeapon} bonus to attack and damage rolls made with the shield. This bonus is in addition to the shield's normal bonus to AC." + ] + } + }, + { + "name": "+3 Shield (*)", + "type": "GV", + "requires": [ + { + "type": "S" + } + ], + "entries": [ + "While holding this shield, you have a +3 bonus to AC and a +3 bonus to attack and damage rolls made with the shield. This bonus is in addition to the shield's normal bonus to AC." + ], + "inherits": { + "namePrefix": "+3 ", + "source": "Ar20", + "page": 5, + "tier": "major", + "rarity": "very rare", + "bonusWeapon": "+3", + "bonusAc": "+3", + "entries": [ + "While holding this shield, you have a {=bonusAc} bonus to AC and a {=bonusWeapon} bonus to attack and damage rolls made with the shield. This bonus is in addition to the shield's normal bonus to AC." + ] + } + }, + { + "name": "Boomerang Shield (*)", + "type": "GV", + "requires": [ + { + "type": "S" + } + ], + "inherits": { + "namePrefix": "Boomerang ", + "source": "Ar20", + "page": 5, + "typeAlt": "M", + "rarity": "uncommon", + "reqAttune": true, + "weaponCategory": "simple", + "propertyAdd": [ + "T" + ], + "range": "40/60", + "dmg1": "1d8", + "dmgType": "O", + "dmg2": "1d6", + "entries": [ + "This slim, circular shield is designed to be thrown with ease. You can use this shield as a simple melee weapon with the thrown property, with a normal range of 40 feet and a long range of 60 feet. On a hit, it deals {@damage 1d8} + your Strength modifier bludgeoning damage and {@damage 1d6} force damage.", + "Hit or miss, the shield returns to you either after you make an attack with it or at the end of your turn (your choice). You can catch the shield if you have a free hand; otherwise, it falls to the ground at your feet." + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/revilowaldow/homebrew/Ar20/_img/Ar20/Boomerang Shield.webp" + }, + "credit": "{@link Alejandro Pacheco|https://pachecoart.com/work-for-arcadia-mcdm}" + } + ] + } + } + }, + { + "name": "Ceremonial Shield (*)", + "type": "GV", + "requires": [ + { + "type": "S" + } + ], + "inherits": { + "namePrefix": "Ceremonial ", + "source": "Ar20", + "page": 6, + "rarity": "uncommon", + "entries": [ + "This simple oval shield, usually made of hardened leather or polished wood, has been blessed by a cleric or paladin. You can use the shield to perform one of the following 10-minute rituals, either alone or with other creatures:", + { + "type": "entries", + "name": "Valor", + "entries": [ + "For the next hour, up to six creatures of your choice that participated in the ritual have advantage on saving throws against being {@condition frightened}." + ] + }, + { + "type": "entries", + "name": "Honor", + "entries": [ + "You touch one creature who participated in the ritual to celebrate their recent deeds. Once within the next 24 hours when that creature makes an ability check, they can add a bonus to it equal to the number of other creatures who participated in the ritual who wished to honor their deeds (up to a maximum of +10)." + ] + }, + { + "type": "entries", + "name": "Clarity", + "entries": [ + "You touch a creature participating in the ritual and end one condition affecting them." + ] + }, + "Once this property of the shield is used, it can't be used again until the following dawn." + ] + } + }, + { + "name": "Ram Shield (*)", + "type": "GV", + "requires": [ + { + "type": "S" + } + ], + "inherits": { + "namePrefix": "Ram ", + "source": "Ar20", + "page": 6, + "rarity": "uncommon", + "entries": [ + "This sturdy shield is inlaid with a motif resembling a ram's horns. Using this shield grants you advantage on Strength checks made to break through doors, barricades, and similar barriers. In addition, when you successfully {@action shove} a creature with this shield, you can choose to knock the target 10 feet away from you, rather than 5." + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/revilowaldow/homebrew/Ar20/_img/Ar20/Ram Shield.webp" + }, + "credit": "{@link Alejandro Pacheco|https://pachecoart.com/work-for-arcadia-mcdm}" + } + ] + } + } + }, + { + "name": "Shield of the Shifting Moon (*)", + "type": "GV", + "requires": [ + { + "type": "S" + } + ], + "inherits": { + "nameSuffix": " of the Shifting Moon", + "source": "Ar20", + "page": 6, + "rarity": "very rare", + "reqAttune": true, + "bonusAc": "+1", + "entries": [ + "The edge of this round shield is inlaid with a delicate design showing the phases of a moon. The shield is linked to one of the moons in your campaign setting, and the respective designs glow slightly as that moon progresses through its phases.", + "While wielding this shield, you gain a +1 bonus to AC. Additionally, the shield has different properties depending on the current lunar phase:", + { + "type": "entries", + "name": "New Moon", + "entries": [ + "You can cast the {@spell darkness} spell at will, centered on the shield. When you cast the spell in this way, the magical darkness doesn't affect your vision. In addition, you can use a bonus action to become {@condition invisible}, along with anything you are wearing or carrying as long as it is on your person, for up to 1 minute.", + "Once you use this property of the shield, you can't use it again until the next night with a new moon." + ] + }, + { + "type": "entries", + "name": "Waxing Moon", + "entries": [ + "You can cast {@spell faerie fire} (save {@dc 17}) at will. In addition, you can use a bonus action to choose up to three creatures within 30 feet of you. For the next minute, each creature is imbued with lunar power and can add {@dice 1d4} to their attack rolls, saving throws, and damage rolls (this extra damage is radiant damage). Once you use this property of the shield, you can't use it again until the next dawn." + ] + }, + { + "type": "entries", + "name": "Full Moon", + "entries": [ + "You can cast the {@spell see invisibility} spell at will. In addition, you can use an action to call down lunar radiance in a 20-foot radius centered on a point within 120 feet of you. Each creature of your choice in the area must make a {@dc 17} Constitution saving throw, taking {@damage 8d6} radiant damage on a failed save, or half as much damage on a successful one. Once you use this property of the shield, you can't use it again until the next night with a full moon." + ] + }, + { + "type": "entries", + "name": "Waning Moon", + "entries": [ + "You can cast {@spell pass without trace} at will without components. In addition, you can use a bonus action to choose one creature within 30 feet of you. For the next minute, that creature must subtract {@dice 1d4} from their attack rolls, saving throws, and damage rolls. Once you use this property of the shield, you can't use it again until the next dusk." + ] + }, + { + "type": "entries", + "name": "Eclipse", + "entries": [ + "In the rare event of a lunar eclipse, your shield gains the following properties for the duration of the eclipse, instead of the properties of the current lunar phase. You can cast {@spell sanctuary} at will (save {@dc 17}). In addition, you can use an action to choose up to six creatures within 60 feet of you. Each creature must succeed on a {@dc 17} Constitution saving throw or be {@condition blinded} for 10 minutes. At the end of each of their turns, a target can make a Constitution saving throw, ending the condition on themself on a success. Once you use this property of the shield, you can't use it again for the duration of the eclipse." + ] + }, + { + "type": "inset", + "page": 7, + "name": "Moon Phases", + "entries": [ + "It can be fun to track moon phases in your setting, especially if your character has a connection to the moon or moons\u2014but if you and your GM don't want to handle that minutia, your GM can determine the shield of the shifting moon's current properties by picking the current moon phase or rolling a {@dice d12}. On a roll of 1, the moon is new; on a 2\u20136, the moon is waxing; on a 7\u201311, the moon is waning; and on a 12, the moon is full. The GM chooses if and when an eclipse occurs." + ] + } + ], + "attachedSpells": [ + "darkness", + "faerie fire", + "see invisibility", + "pass without trace", + "sanctuary" + ] + } + }, + { + "name": "Spellmirror Shield (*)", + "type": "GV", + "requires": [ + { + "type": "S" + } + ], + "inherits": { + "namePrefix": "Spellmirror ", + "source": "Ar20", + "page": 7, + "rarity": "very rare", + "reqAttune": true, + "recharge": "dawn", + "rechargeAmount": "{@dice 1d6 + 4}", + "charges": 10, + "entries": [ + "This shield is polished to a mirror sheen, but its surface shows iridescent flickers rather than any reflection. The shield has 10 charges. While wielding it, when you are targeted by a ranged spell attack or are in the area of effect of a spell whose area of effect is a line, you can use your reaction and expend a number of charges equal to the spell's level (minimum of 1) to reflect the spell. When you do so, the spell has no effect against you, and its effect is reflected as though it originated from you. You can either reflect the spell harmlessly, or you can target a creature of your choice within range (for a ranged spell attack) or reflect the spell in a direction of your choice (for an area of effect).", + "The shield regains {@dice 1d6 + 4} charges each day at dawn." + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/revilowaldow/homebrew/Ar20/_img/Ar20/Spellmirror Shield.webp" + }, + "credit": "{@link Alejandro Pacheco|https://pachecoart.com/work-for-arcadia-mcdm}" + } + ] + } + } + } + ], + "itemProperty": [ + { + "abbreviation": "CUM", + "source": "Ar20", + "name": "Cumbersome", + "page": 4, + "entries": [ + { + "type": "entries", + "name": "Cumbersome", + "page": 4, + "entries": [ + "A shield with the cumbersome property can't be effectively thrown regardless of its wielder's class features or other abilities." + ] + } + ] + }, + { + "abbreviation": "SS", + "source": "Ar20", + "name": "Shield Strength", + "page": 4, + "entriesTemplate": [ + { + "type": "entries", + "name": "Strength Required", + "page": 4, + "entries": [ + "This shield can't be wielded by a creature with a Strength score less than {{item.strength}}." + ] + } + ], + "template": "Str {{item.strength}}" + } + ], + "monster": [ + { + "name": "Shieldbearer Adept", + "source": "Ar20", + "page": 8, + "size": [ + "M" + ], + "type": { + "type": "retainer", + "tags": [ + "Strength" + ] + }, + "ac": [ + { + "ac": 17, + "from": [ + "Medium, {@item shield|phb}" + ] + } + ], + "hp": {}, + "speed": { + "walk": 30 + }, + "str": null, + "dex": null, + "con": null, + "int": null, + "wis": null, + "cha": null, + "save": { + "str": "", + "con": "" + }, + "skill": { + "athletics": "", + "perception": "" + }, + "trait": [ + { + "name": "Signature Attack: Shieldbash", + "entries": [ + "Melee Weapon Attack: {@hit 6} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d8 + 4}) bludgeoning damage. Beginning at 7th level, the shieldbearer can make this attack twice, instead of once, when they take the {@action Attack} action on their turn." + ] + } + ], + "action": [ + { + "name": "3rd Level (3/Day): Smash 'n' Bash", + "entries": [ + "The shieldbearer makes a signature attack. On a hit, the next attack against the target has advantage." + ] + }, + { + "name": "5th Level (3/Day): Safeguard", + "entries": [ + "The shieldbearer makes a signature attack and assumes a defensive stance. Attack rolls against the shieldbearer and one creature of their choice within 5 feet of them are made with disadvantage until the start of the shieldbearer's next turn." + ] + }, + { + "name": "7th Level (3/Day): Throw Shield", + "entries": [ + "Ranged Weapon Attack: {@hit 6} to hit, reach 20 ft., one or two targets. {@h}13 ({@damage 2d8 + 4}) bludgeoning damage and the target must succeed on a {@dc 15} Strength saving throw or be knocked {@condition prone}. The shield returns to the shieldbearer at the end of their turn." + ] + } + ], + "tokenUrl": "https://raw.githubusercontent.com/revilowaldow/homebrew/Ar20/_img/Ar20/Shieldbearer Adept Token.webp", + "damageTags": [ + "B" + ], + "miscTags": [ + "RCH" + ], + "conditionInflict": [ + "prone" + ], + "savingThrowForced": [ + "strength" + ], + "fluff": { + "_monsterFluff": { + "name": "Shieldbearer Adept", + "source": "Ar20" + } + } + } + ], + "monsterFluff": [ + { + "name": "Shieldbearer Adept", + "source": "Ar20", + "entries": [ + "Retainers are unique NPC followers who pledge their service to player characters. The following stat block presents a fighter retainer who uses their shield to attack and defend.", + "The {@book full rules for retainers|SaF|8|Retainers} can be found in {@loader Strongholds & Followers|collection/MCDM Productions; Strongholds and Followers.json}." + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/revilowaldow/homebrew/Ar20/_img/Ar20/Shieldbearer Adept.webp" + }, + "credit": "{@link Alejandro Pacheco|https://pachecoart.com/work-for-arcadia-mcdm}" + } + ] + }, + { + "name": "Auto-Sentinel", + "source": "Ar20", + "entries": [ + "Typically made of magically animated stone, iron, or brass, these constructs are created to defend others. Constructs designed as personal security already exist in the game, but those are monsters, and this is an NPC!", + "This stat block can serve as a powered-up version of the {@creature bodyguard|Ar18}{@sup {@cite Arcadia 18|Ar20|1}}, but it also captures the essence of {@link a type of character that I love to run|https://www.youtube.com/watch?v=gz-yTQYZW6w}. Players tend to fall in love with protective sidekick robots that can't speak, but who are clearly sapient and have a sweet personality wholly at odds with their incredible strength. It's niche, but effective!" + ] + } + ], + "citation": [ + { + "name": "Arcadia 18", + "source": "Ar20", + "page": 10, + "entries": [ + "See \"Appendix NPC: Part 1\"in ARCADIA 18! {@note Not yet converted for 5eTools.}" + ] + } + ], + "variantrule": [ + { + "name": "Optional Rule: Missed the Mark", + "source": "Ar20", + "page": 3, + "ruleType": "O", + "entries": [ + "If your group enjoys having meaningful effects on \"critical failures,\" you can add the following rule to the {@subclassFeature Shield Toss|Fighter|PHB|Shieldbearer|Ar20|7|Ar20} feature: if you roll a 1 on a ranged attack roll using a shield, the shield doesn't return to you, but instead lands harmlessly in your target's space." + ] + }, + { + "name": "Shield Rules Tips", + "source": "Ar20", + "page": 7, + "ruleType": "O", + "entries": [ + "The following tips clarify possible questions and o‹er suggestions for using your shield creatively.", + { + "type": "entries", + "name": "Attacking with a Shield in the Core Rules", + "page": 7, + "entries": [ + "Even if they aren't a Shieldbearer, anyone can use their shield as an improvised melee weapon. But while they can technically attack with it, they don't add their proficiency bonus to the attack roll, and it only deals only {@damage 1d4} damage. Shieldbearers, on the other hand, are proficient with attacking with a shield and can deal more damage with it." + ] + }, + { + "type": "entries", + "name": "Two Shields at Once", + "page": 7, + "entries": [ + "If you want to use shields and only shields, you can absolutely dual-wield two shields at once. However, you only gain one shield's bonus to AC, since bonuses from the same source (i.e., a shield) don't stack." + ] + }, + { + "type": "entries", + "name": "Bouncing Off the Walls", + "page": 7, + "entries": [ + "Using your shield to ricochet between multiple targets is great fun, and so is bouncing a thrown shield off the environment. Even when you make a normal attack you can describe your shield rebounding off a pillar to hit a monster in the head for some awesome flavor. But at your GM's discretion, you might also use the environment to perform unusual moves. For example, your GM might let you bounce your shield around a corner to attack a target with total cover as if it had half or no cover, or throw your shield at a metal staircase to create a loud diversion. GMs are encouraged to lean toward the \"rule of cool\" and reward creativity when adjudicating such situations." + ] + }, + { + "type": "entries", + "name": "Shield Surfing", + "page": 7, + "entries": [ + "MCDM is not liable for any damage to your character or their equipment that results from using a shield to surf on any organic or inorganic surface. While we cannot offcially endorse such an activity, a Dexterity ({@skill Acrobatics}) check would theoretically be appropriate in such a circumstance. Also, our playtesters agree that shield surfing down a snowy mountain is \"wicked cool\" and shield surfing on a lava river is \"inadvisable, but certainly memorable for the survivors.\"" + ] + } + ] + } + ], + "table": [ + { + "name": "Shields", + "source": "Ar20", + "page": 4, + "colLabels": [ + "Shield Name", + "Cost", + "AC Increase", + "Strength Required", + "Weight", + "Properties" + ], + "rows": [ + [ + "{@item Buckler|Ar20}", + "15 gp", + "+1", + "\u2014", + "4 lb.", + "\u2014" + ], + [ + "{@item Bladed shield|Ar20}", + "15 gp", + "+2", + "\u2014", + "6 lb.", + "\u2014" + ], + [ + "{@item Heraldic shield|Ar20}", + "50 gp", + "+2", + "\u2014", + "6 lb.", + "\u2014" + ], + [ + "{@item Lantern shield|Ar20}", + "40 gp", + "+2", + "\u2014", + "8 lb.", + "Cumbersome" + ], + [ + "{@item Spiked shield|Ar20}", + "50 gp", + "+2", + "Str 13", + "10 lb.", + "Cumbersome" + ], + [ + "{@item Tower shield|Ar20}", + "150 gp", + "+2", + "Str 15", + "20 lb.", + "Cumbersome" + ] + ] + } + ], + "book": [ + { + "name": "Arcadia Issue 20", + "id": "Ar20", + "source": "Ar20", + "group": "homebrew", + "coverUrl": "https://raw.githubusercontent.com/revilowaldow/homebrew/Ar20/_img/Ar20/Cover.webp", + "published": "2022-09-01", + "author": "The GM Tim, Hook & Chance, Sam Mannell, Hannah Rose", + "contents": [ + { + "name": "Cover Page & Credits" + }, + { + "name": "Letter from the Editor" + }, + { + "name": "Shieldbearer", + "headers": [ + "Martial Archetype: Shieldbearer", + "New Equipment", + "New Magic Items", + "Retainer of the Shield" + ] + }, + { + "name": "Appendix Npc: Part 2" + }, + { + "name": "The Scribes", + "headers": [ + "Founding of the Scribes", + "Secretive Storytellers", + "The Librarian", + "Writers and Disciplines", + "Joining the Ranks", + "The Vault", + "Choosing a Discipline", + "Climbing the Ranks", + "Conversions", + "Resources" + ] + }, + { + "name": "Author Profiles" + }, + { + "name": "License" + } + ] + } + ], + "bookData": [ + { + "id": "Ar20", + "source": "Ar20", + "data": [ + { + "type": "section", + "name": "Cover Page & Credits", + "page": "C1", + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/revilowaldow/homebrew/Ar20/_img/Ar20/Cover-Full.webp" + }, + "title": "Arcadia Issue 20 Cover", + "altText": "Arcadia Issue 20 Cover. A knight made of wood stands in a brightly lit forest, sword raised point down in a resting stance. A cloak of moss covers vines poking from rib-like roots on their chest, and forest animals settle on their shoulders.", + "credit": "Brett Bullion" + }, + { + "type": "hr" + }, + { + "type": "list", + "style": "list-no-bullets", + "columns": 2, + "page": "C2", + "items": [ + { + "type": "list", + "style": "list-hang", + "page": "C2", + "name": "Design & Production", + "items": [ + { + "type": "item", + "name": "Managing Editor", + "entries": [ + "Hannah Rose" + ] + }, + { + "type": "item", + "name": "Lead Developer", + "entries": [ + "James Introcaso" + ] + }, + { + "type": "item", + "name": "Production & Playtest Director", + "entries": [ + "Lars Bakke" + ] + }, + { + "type": "item", + "name": "Editors", + "entries": [ + "Laura Hirsbrunner, Sadie Lowry" + ] + }, + { + "type": "item", + "name": "Authors", + "entries": [ + "The GM Tim, Hook & Chance, Sam Mannell, Hannah Rose" + ] + }, + { + "type": "item", + "name": "Layout", + "entries": [ + "Jen McCleary" + ] + }, + { + "type": "item", + "name": "Title Logo", + "entries": [ + "Tom Schmuck" + ] + }, + { + "type": "item", + "name": "Accessibility", + "entries": [ + "Chris Hopper" + ] + }, + { + "type": "item", + "name": "Community Coordinator", + "entries": [ + "John Champion" + ] + }, + { + "type": "item", + "name": "Customer Support", + "entries": [ + "Bobby McBride" + ] + } + ] + }, + { + "type": "list", + "style": "list-hang", + "page": "C2", + "name": "Illustration", + "items": [ + { + "type": "item", + "name": "Cover Art", + "entries": [ + "Brett Bullion" + ] + }, + { + "type": "item", + "name": "Interior Illustrators", + "entries": [ + "\"Shieldbearer\": Alejandro Pacheco, João Phillipe", + "\"Appendix NPC: Part 2\": Patrik Hell", + "\"The Scribes\": Matheus Graef (Conceptopolis)" + ] + }, + { + "type": "item", + "name": "Cartographer", + "entries": [ + "Miska Fredman" + ] + } + ] + }, + { + "type": "list", + "style": "list-hang", + "page": "C2", + "name": "MCDM Contract QA", + "items": [ + { + "type": "item", + "name": "Senior Tester", + "entries": [ + "Spencer Hibnick" + ] + }, + { + "type": "item", + "name": "Testers", + "entries": [ + "Nathan Clark", + "Cassandra \"Dig\" Crary", + "Alecson de Lima Junior", + "James Dewar", + "Anna Guimarães", + "Alex Hencinski" + ] + } + ] + }, + { + "type": "list", + "style": "list-hang", + "page": "C2", + "name": "MCDM Team", + "items": [ + { + "type": "item", + "name": "MCDM is", + "entries": [ + "Lars Bakke: Development & Production", + "Jerod Bennett: Technology", + "Grace Cheung: Art", + "Matt Colville: Writing & Design", + "Nick De Spain: Art & Art Outsource Management", + "Jason Hasenauer: Art & Art Direction", + "James Introcaso: Lead Game Designer", + "Hannah Rose: Managing Editor" + ] + } + ] + }, + { + "type": "list", + "style": "list-hang", + "page": "C2", + "name": "Playtesting", + "items": [ + { + "type": "item", + "name": "Playtest Coordinators", + "entries": [ + "Aaron Flavius West, Adam McLaughlin, AJ Metzger, Casey Bell, Clayton Salamon, Harley Kewish, ItsTheITGuy, Janek Dalkowski, Joel Russ, John Bryant, Roman Penna" + ] + }, + { + "type": "item", + "name": "Playtesters", + "entries": [ + "Áine Martin, apollosukulele, Archer, Austin Bush, Ayden Birch, Ben Robertson, Brennen, Cory Muraglio, EagleRuler, Eran Arabel, Gina Delvin, Grumpy, Hazel Margaris, Iris Gorton, Isaiah Smith, Jared \"Jay\" Busse, Josh Goodwin, Joshua Barbeau, Karen Hill, Kayla Gleeson, Kit Valentine, Kris, Lucas Chiesa, Marcel Theilig, Matthew Donndelinger, Nicholas Renzetti, Nikola Ninkoviæ, Phillip Ada, Rachel Cohen, Tim Skiba, Vincent Cramer, William Pfeiffer" + ] + } + ] + } + ] + }, + { + "type": "hr" + }, + { + "type": "entries", + "page": "C2", + "style": "text-center", + "entries": [ + "Join us on the MCDM Discord server, where you can chat with others about ARCADIA and more!", + "{@link discord.gg/mcdm|https://discord.com/invite/mcdm}" + ] + }, + { + "type": "hr" + }, + { + "type": "entries", + "page": "C2", + "style": "text-center", + "entries": [ + "Product Identity: The following items are hereby identified as Product Identity, as defined in the Open Game License version 1.0a, Section 1(e), and are not Open Content: All content which is not included in the Systems Reference Document version 5.1 or has otherwise been specifically designated as Open Game Content, including Shieldbearer, Appendix NPC, The Scribes, all Trademarks, registered trademarks, proper names (including the names of characters, place names, monsters, organizations, new spells, new abilities, etc.), dialogue, plots, story elements, locations, characters, artwork, graphics, sidebars, and trade dress." + ] + } + ] + }, + { + "type": "section", + "name": "Letter from the Editor", + "page": 1, + "entries": [ + { + "type": "quote", + "entries": [ + "If you look at the table of contents for this issue, you'll notice something weird\u2014I wrote one of this month's articles. James commissioned me to write it back in the distant mists of time (also known as 2021), well before I approached the managing editor chair. But now that I'm here, I thought it'd be a fun opportunity to give a backstage tour of the inspiration, the design process, and how our MCDM playtesters make everything better.", + "We've published several subclasses for spellcasters in ARCADIA, but none for barbarians, fighters, rangers, or rogues\u2014and James and my D&D groups were super into the idea of a shield-wielding fighter. Captain America is what most folks think of, but my own inspiration actually came from {@link Hades|https://www.supergiantgames.com/games/hades/}, where I've spent many hours wielding Aegis, the Shield of Chaos, as I fight my way out of the Underworld. I also wanted something that would suit the shield-maiden archetype, which mixes history and myth into a top-notch fantasy aesthetic.", + "Armed with these concepts, I started scribbling down ideas for cool things to do with shields, as well as ideas for magic shields and new equipment. These early notes were like having a conversation with myself\u2014there were a lot of question marks for things I wasn't sure about or hadn't solved yet. Early on, I thought the Shieldbearer might have a list of maneuvers, like the Battle Master, or that I'd design light, medium, and heavy shields, with different techniques available for each, but neither of those worked in practice. Designing character options is a lot like assembling a puzzle, except you're drawing the image and cutting out the pieces at the same time!", + "When I wanted to procrastinate on writing, I researched the history of shields, so I could represent more variety than the medieval European {@link heater shield|https://en.wikipedia.org/wiki/Heater_shield} and more specificity than the generic shield in the core rules. I also looked for cool real-world battle maneuvers involving shields, like a more realistic version of {@link this scene|https://www.youtube.com/watch?v=sDte-axR9l8} where a bunch of guys with huge shields become a human cannonball. I didn't find any such battle maneuvers, but I did gather some inspiration for a few of the magic shields!", + "Ultimately, the Shieldbearer subclass completely ignores two unfortunate real-world facts: shields don't actually make good weapons, and throwing a heavy, not particularly aerodynamic object is unlikely to be effective no matter how strong you are. A tricky game design challenge is balancing consistency in a game world where the laws of physics are (by default) similar to our own with the need to set realism aside for the sake of epic fantasy. In the original draft, a Shieldbearer could only throw their shield a number of feet equal to 5 × their Strength modifier, but James and the testers talked me out of that limitation. Now the Shield Toss {@footnote 1|talked {@i myself} out of naming this feature \"Shield Yeet,\" but by all means, live your meme dreams at the table.} feature gives you a normal range of 30 feet and a long range of 60 feet. More fun, less arithmetic.", + "Speaking of the testers, extensive and effective playtesting is at the heart of what we do here at MCDM. Everything we release goes through at least two full rounds of playtesting, where our amazing testers give the material an in-depth read, run games with it, and enter specific notes in a well-organized spreadsheet. As a managing editor, this is a dream, and as an author, I love getting feedback from the testers to catch issues, confirm or refute concerns, and help me deliver on my vision. For example, the first version of the Shieldbearer gave two features at level 3 that {@i seemed} substantial, but neither one was very impactful\u2014something I wouldn't have realized without testing. Designing a good subclass is tricky, as no one typically has time to play it from level 1 to 20, but the testers' input helped deliver the right features in the right order so it's balanced and fun to play at any level. Having two rounds of playtesting is invaluable\u2014it keeps us from over-correcting and gives us the chance to actually test out more than one approach.", + "I'm delighted that the Shieldbearer shares an issue with two fantastic articles overflowing with creatures and adventure threads for your game. {@link Sam Mannell's|https://twitter.com/crypticparlour} \"Appendix NPC: Part 2\" brings even more ridiculously useful stat blocks, including a protective auto-sentinel robot friend, a dragon priest who's a lot cooler than ye olde generic cultist, and a demigodly saint who'd make an excellent final boss. And \"The Scribes\" may sound like an order of dusty librarians who never leave the stacks, but these meddling Writers are here to make legendary, epic, important events {@i happen}, thanks to authors {@link Hook & Chance|https://hookandchance.com/} and {@link The GM Tim|https://thegmtim.ca/}.", + "Thanks for joining me for this design retrospective! I hope you enjoy this issue as much as I do\u2014and please tell me all about your epic Shieldbearer adventures." + ], + "by": "{@i De somnio ad itinere}", + "from": "James Introcaso, Managing Editor", + "skipMarks": true, + "skipItalics": true + } + ] + }, + { + "type": "section", + "name": "Shieldbearer", + "page": 2, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/revilowaldow/homebrew/Ar20/_img/Ar20/Shieldbearer-Header.webp" + } + }, + { + "type": "entries", + "page": 2, + "style": "text-center", + "entries": [ + "{@style A martial archetype for fighters, plus new magical and nonmagical shields|small-caps;dnd-font}", + "by Hannah Rose", + { + "type": "inset", + "page": 2, + "entries": [ + { + "type": "quote", + "entries": [ + "Who needs a plan? I have a shield." + ], + "by": "Peggy Carter", + "from": "What If... Captain Carter Were the First Avenger?" + } + ] + } + ] + }, + "The archetypal warrior bears a sword, shield, and armor\u2014the sword (or other weapon) attacks while armor passively protects. But the uses of a shield are manifold: to parry a blow, to block a projectile, to form a defensive wall with fellow warriors, to protect your comrades, and even to shove or bash a foe.", + "In real-world and fantasy cultures alike, shields also serve symbolic and ceremonial purposes: a coat of arms, a battle standard, or an indication of status as a warrior. They represent both individual resolve to defend something beloved and communal unity against a looming threat.", + "This article presents the Shieldbearer\u2014a new martial archetype for fighters\u2014as well as a shield-bearing retainer, magical and nonmagical shields, and rules tips related to these mechanics.", + { + "type": "entries", + "name": "Martial Archetype: Shieldbearer", + "page": 2, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/revilowaldow/homebrew/Ar20/_img/Ar20/Shieldbearer-Fluff.webp" + }, + "credit": "{@link João Phillipe|https://www.lipeartwork.com/c%C3%B3pia-alsvastoria}" + }, + { + "type": "statblock", + "prop": "subclass", + "source": "Ar20", + "name": "Shieldbearer", + "page": 2, + "className": "Fighter", + "classSource": "PHB" + } + ] + }, + { + "type": "entries", + "name": "New Equipment", + "page": 4, + "entries": [ + "Your character's shield is an opportunity to reflect your character's aesthetic, heritage, or aªliation. A shield's appearance might also serve a ceremonial purpose in addition to a martial one.", + "In the core game rules, every shield uses the same mechanics regardless of its appearance. This section presents new shield variations, which characters can purchase in shops that carry common adventuring equipment, at the GM's discretion.", + { + "type": "entries", + "name": "New Property: Cumbersome", + "page": 4, + "entries": [ + "Some shields have a special property related to their use, as shown in the {@table Shields|Ar20} table. A shield with the cumbersome property can't be effectively thrown regardless of its wielder's class features or other abilities." + ] + }, + { + "type": "entries", + "name": "Shields", + "page": 4, + "entries": [ + "These nonmagical shields can be wielded by any character proficient with shields, not just {@class Fighter|PHB|Shieldbearer fighters|Shieldbearer|Ar20}. Their appearance can be customized as the GM or player desires.", + "A shield that lists a Strength requirement on the Shields table can't be wielded by a creature with a Strength score less than the listed score.", + { + "type": "statblock", + "tag": "table", + "source": "Ar20", + "name": "Shields", + "page": 4 + }, + { + "type": "entries", + "name": "Buckler", + "page": 4, + "entries": [ + "Though this small round shield offers less protection than larger models, it handily obfuscates your movements to confuse your enemies. While wielding this shield, you can make a Charisma ({@skill Deception}) check as a bonus action, contested by another creature's Wisdom ({@skill Insight}) check. On a success, you make your next attack against that creature before the end of your turn with advantage." + ] + }, + { + "type": "entries", + "name": "Bladed Shield", + "page": 4, + "entries": [ + "The rim of this shield is fitted with sharp, curved blades. When you make an attack with this shield, you can choose whether the damage it deals is bludgeoning or slashing damage." + ] + }, + { + "type": "entries", + "name": "Heraldic Shield", + "page": 5, + "entries": [ + "This fine shield bears an emblem or coat of arms associated with an organization, such as a knightly order or civil guard, the faith of a particular god, or a location, such as your country of origin. While you visibly carry this shield, you have advantage on Charisma checks to interact with members of the shield's displayed affiliation." + ] + }, + { + "type": "entries", + "name": "Lantern Shield", + "page": 5, + "entries": [ + "This metal shield comes with a {@item hooded lantern|PHB} that can be hung from a hook on the shield's rim, allowing you to illuminate your path while keeping a hand free." + ] + }, + { + "type": "entries", + "name": "Spiked Shield", + "page": 5, + "entries": [ + "This shield is outfitted with formidable metal spikes. A creature who attempts to {@action grapple|PHB} you takes {@damage 1d4} piercing damage, plus an extra {@damage 1d4} piercing damage at the start of each of their turns while {@action grapple|PHB|grappling} you. Additionally, attacks made with this shield deal an extra {@damage 1d4} piercing damage on a hit." + ] + }, + { + "type": "entries", + "name": "Tower Shield", + "page": 5, + "entries": [ + "While wielding this heavy shield, ranged weapon attacks against you have disadvantage, but you can't add your Dexterity modifier to your Armor Class and you have disadvantage on Dexterity ({@skill Stealth}) checks." + ] + }, + { + "type": "inset", + "page": 5, + "name": "Magic Shields for Shieldbearers", + "entries": [ + "The unique magic items in this article are fun and flavorful, but there's also something to be said for a good old-fashioned {@item +1 shield|DMG}! Normally, the magic shields in the core rules only grant a bonus to Armor Class, not attacks. However, Shieldbearer characters can use shields as weapons too! As a GM, you may wish to let a Shieldbearer's attacks made with a magic shield count as being made with a magic weapon. Additionally, you can decide that a magic shield that grants a bonus to Armor Class grants the same bonus to attack and damage rolls.", + { + "type": "homebrew", + "entries": [ + "{@note See the Arcadia {@item +1 Shield (*)|Ar20|+1}, {@item +2 Shield (*)|Ar20|+2}, and {@item +3 shield (*)|Ar20} items.}" + ] + } + ] + } + ] + } + ] + }, + { + "type": "entries", + "name": "New Magic Items", + "page": 5, + "entries": [ + "This section presents magic items that can be used by any character with the necessary proficiencies, not just Shieldbearers.", + "When using any of the following shields in a game, the GM can choose to grant it the additional benefits of one of the nonmagical shields presented in the previous section.", + { + "type": "statblock", + "tag": "item", + "source": "Ar20", + "name": "Arcanist's Shield Bracelet", + "page": 5 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/revilowaldow/homebrew/Ar20/_img/Ar20/Arcanists Shield Bracelet.webp" + }, + "credit": "{@link Alejandro Pacheco|https://pachecoart.com/work-for-arcadia-mcdm}" + }, + { + "type": "statblock", + "tag": "item", + "source": "Ar20", + "name": "Boomerang Shield", + "page": 5 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/revilowaldow/homebrew/Ar20/_img/Ar20/Boomerang Shield.webp" + }, + "credit": "{@link Alejandro Pacheco|https://pachecoart.com/work-for-arcadia-mcdm}" + }, + { + "type": "statblock", + "tag": "item", + "source": "Ar20", + "name": "Ceremonial Shield", + "page": 6 + }, + { + "type": "statblock", + "tag": "item", + "source": "Ar20", + "name": "Ram Shield", + "page": 6 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/revilowaldow/homebrew/Ar20/_img/Ar20/Ram Shield.webp" + }, + "credit": "{@link Alejandro Pacheco|https://pachecoart.com/work-for-arcadia-mcdm}" + }, + { + "type": "statblock", + "tag": "item", + "source": "Ar20", + "name": "Shield of the Shifting Moon", + "page": 6 + }, + { + "type": "statblock", + "tag": "item", + "source": "Ar20", + "name": "Spellmirror Shield", + "page": 7 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/revilowaldow/homebrew/Ar20/_img/Ar20/Spellmirror Shield.webp" + }, + "credit": "{@link Alejandro Pacheco|https://pachecoart.com/work-for-arcadia-mcdm}" + }, + { + "type": "statblock", + "tag": "variantrule", + "source": "Ar20", + "name": "Shield Rules Tips", + "page": 7, + "style": "inset" + } + ] + }, + { + "type": "entries", + "name": "Retainer of the Shield", + "page": 8, + "entries": [ + "Retainers are unique NPC followers who pledge their service to player characters. The following stat block presents a fighter retainer who uses their shield to attack and defend.", + "The {@book full rules for retainers|SaF|8|Retainers} can be found in {@loader Strongholds & Followers|collection/MCDM Productions; Strongholds and Followers.json}.", + { + "type": "statblock", + "tag": "creature", + "source": "Ar20", + "name": "Shieldbearer Adept", + "page": 8 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/revilowaldow/homebrew/Ar20/_img/Ar20/Shieldbearer Adept.webp" + }, + "credit": "{@link Alejandro Pacheco|https://pachecoart.com/work-for-arcadia-mcdm}" + } + ] + } + ] + }, + { + "type": "section", + "name": "Appendix NPC: Part 2", + "page": 9, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/revilowaldow/homebrew/Ar20/_img/Ar20/Appendix NPC.webp" + } + }, + { + "type": "entries", + "page": 9, + "style": "text-center", + "entries": [ + "{@style Even more statblocks to steal!|small-caps;dnd-font}", + "by Sam Mannell" + ] + }, + "Hi again! Sam here! Still as busy as last time. Maybe busier? This article rounds out the list from \"{@footnote Appendix NPC: Part 1|{@note Arcadia Issue 18 is not yet converted.}}\" with seven new NPC stat blocks ranging from challenge rating 9 to 20. Prep fast, game more!", + { + "type": "inset", + "page": 9, + "name": "contents", + "entries": [ + "The stat blocks below are listed in order of challenge rating to make them easier to find.", + { + "type": "list", + "page": 9, + "columns": 3, + "items": [ + "{@creature Auto-Sentinel|Ar20}", + "{@creature Dragon Priest|Ar20}", + "{@creature Dragon Slayer|Ar20}", + "{@creature Gish|Ar20}", + "{@creature Hero|Ar20}", + "{@creature Polymath|Ar20}", + "{@creature Saint|Ar20}" + ] + } + ] + }, + { + "type": "entries", + "name": "Auto-Sentinel", + "page": 10, + "entries": [ + "Typically made of magically animated stone, iron, or brass, these constructs are created to defend others. Constructs designed as personal security already exist in the game, but those are monsters, and this is an NPC!", + "This stat block can serve as a powered-up version of the {@creature bodyguard|Ar18}{@footnote {@sup 1}|See \"Appendix NPC: Part 1\"in ARCADIA 18! {@note Not yet converted for 5eTools.}}, but it also captures the essence of {@link a type of character that I love to run|https://www.youtube.com/watch?v=gz-yTQYZW6w}. Players tend to fall in love with protective sidekick robots that can't speak, but who are clearly sapient and have a sweet personality wholly at odds with their incredible strength. It's niche, but effective!", + { + "type": "statblock", + "tag": "creature", + "source": "Ar20", + "name": "Auto-Sentinel", + "page": 10 + } + ] + }, + { + "type": "entries", + "name": "Dragon Priest", + "page": 11, + "entries": [ + "Ancient dragons are so suffused with magic that they can impart a fraction of their power to their most loyal pawns. The dragon priest is one such servant\u2014a cultist dedicated to the will of a powerful dragon, partially transformed by their patron into a quasi-draconic figure. The ancient dragon bestows \"gifts\" upon the priest that typically take the form of sharpened claws, filed teeth, reptilian eyes, and patches of diamond-hard scale.", + "The dragon priest stat block assumes that the dragon priest's master is a red dragon, which is reflected in its immunity to fire damage and the fire damage dealt by its actions. You can change this to suit another type of dragon by swapping the damage type.", + { + "type": "statblock", + "tag": "creature", + "source": "Ar20", + "name": "Dragon Priest", + "page": 11 + }, + { + "type": "entries", + "style": "text-center", + "page": 11, + "entries": [ + { + "type": "quote", + "entries": [ + "I wield the very flame of Corzivax-Baloroth! Her power is mine!" + ] + } + ] + } + ] + }, + { + "type": "entries", + "name": "Dragon Slayer", + "page": 12, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/revilowaldow/homebrew/Ar20/_img/Ar20/Dragon Priest and Dragon Slayer.webp" + }, + "title": "Dragon Slayer", + "credit": "Patrik Hell" + }, + "The inverse of a dragon priest, the dragon slayer is a powerful martial NPC that hunts and destroys great wyrms. Typically, this makes them heroes, but it depends on which dragons they slay. Your players might run afoul of a dragon slayer by protecting a good dragon or by stealing the glory of killing a dragon from a particularly prideful dragon slayer.", + { + "type": "statblock", + "tag": "creature", + "source": "Ar20", + "name": "Dragon Slayer", + "page": 12 + } + ] + }, + { + "type": "entries", + "name": "Gish", + "page": 13, + "entries": [ + "The gish is a character with equal skill in martial might and arcane magic. The word gish comes from a certain group of creatures that shall not (legally) be named from a book published in 1980, but it has come to mean any eldritch-knight-type, sword-wielding spell-slinger. A spellsword!", + "I think that gish should be tough as nails\u2014the perfect combatant, with few, if any, weaknesses\u2014so that's what you've got here!", + "The gish begins combat by casting {@spell eldritch blast} or {@spell fireball} to soften up the characters from a distance while piling on buffs for a few turns, like the {@spell fire shield} and {@spell haste} spells. After that, the gish can easily move into melee range with Witch Step and switch to attacking with their {@item longsword|PHB}. When reduced to half their hit point maximum (97), they start using the {@spell vampiric touch} spell each round to regain some vitality. When the gish is reduced to 49 hit points, they use Witch Step to escape or they surrender.", + { + "type": "statblock", + "tag": "creature", + "source": "Ar20", + "name": "Gish", + "page": 13 + } + ] + }, + { + "type": "entries", + "name": "Hero", + "page": 14, + "entries": [ + "Heroes are fun to use as NPCs when your characters have become frighteningly powerful themselves! You can use this stat block to represent legendary NPCs in your world, on par with figures like {@link Conan the Barbarian|https://www.youtube.com/watch?v=W5K3AKl5qpc} or {@link Xena: Warrior Princess|https://www.youtube.com/watch?v=F9UY1V66E8I}, or demigods like Hercules and Gilgamesh.", + "The party might clash with a hero if they have a reputation for morally questionable decisions or if they’ve been set up! Or maybe the hero has fallen victim to the duplicitous mind control of a cunning villain? In any case, I wish your players luck if they wind up as an obstacle in the hero’s way.", + { + "type": "statblock", + "tag": "creature", + "source": "Ar20", + "name": "Hero", + "page": 14 + } + ] + } + ] + } + ] + } + ] +}