diff --git a/collection/Sterling Vermin Adventuring Co.; The Ultimate Adventurer's Handbook.json b/collection/Sterling Vermin Adventuring Co.; The Ultimate Adventurer's Handbook.json index 2bec7dca9..a683657e8 100755 --- a/collection/Sterling Vermin Adventuring Co.; The Ultimate Adventurer's Handbook.json +++ b/collection/Sterling Vermin Adventuring Co.; The Ultimate Adventurer's Handbook.json @@ -22533,7 +22533,7 @@ "level": 1, "header": 1, "entries": [ - "Also starting at 1st level, your patron allows you to siphon off their excess reserves of magical power. As an action, you can regain one of your expended warlock spell slots. Once you use this feature, you must finish a long rest before you can use it again." + "Also starting at 1st level, your patron allows you to siphon off their excess reserves of magical power. As an action, you can regain one of your expended warlock spell slots. Once you use this feature, you must finish a {@quickref resting||2|0|long rest} before you can use it again." ], "foundrySystem": { "activation": { @@ -22558,7 +22558,7 @@ "header": 2, "entries": [ "At 6th level, your patron teaches you how to use your reserves of magical power with greater finesse. As a bonus action, you expend one of your warlock spell slots to gain a number of temporary lower-level warlock spell slots with total level equal to the spell slot expended. For example, if you expend a 3rd-level spell slot this way, you can gain three 1st-level spell slots or one 1st-level and one 2nd-level spell slot.", - "You lose a temporary spell slot when you expend it or when you regain your expended warlock spell slots at the end of a short or long rest." + "You lose a temporary spell slot when you expend it or when you regain your expended warlock spell slots at the end of a {@quickref resting||2|0|short or long rest}." ] }, { @@ -22573,7 +22573,7 @@ "header": 2, "entries": [ "Starting at 10th level, when you fail a saving throw you make against a spell or other magical effect, you can choose to succeed instead. If you use this feature to succeed on a saving throw against a spell that allows you to take half damage on a success, you instead take no damage from the spell.", - "Once you use this feature, you must finish a short or long rest before you can use it again." + "Once you use this feature, you must finish a {@quickref resting||2|0|short or long rest} before you can use it again." ], "foundrySystem": { "activation": { @@ -22597,8 +22597,8 @@ "level": 14, "header": 2, "entries": [ - "Starting at 14th level, your patron allows you to draw further from their knowledge and magical power. When you finish a long rest, you can choose to replace one of your arcanum spells with a different spell of the same level from either the warlock or {@filter wizard spell list|spells|class=wizard}. A wizard spell you choose this way counts as a warlock spell for you until you choose to replace it.", - "Additionally, as an action, you can regain the use of your 6th or 7th-level arcanum spell. Once you regain the use of an arcanum spell this way, you must finish a long rest before you can use this ability again." + "Starting at 14th level, your patron allows you to draw further from their knowledge and magical power. When you finish a {@quickref resting||2|0|long rest}, you can choose to replace one of your arcanum spells with a different spell of the same level from either the warlock or {@filter wizard spell list|spells|class=wizard}. A wizard spell you choose this way counts as a warlock spell for you until you choose to replace it.", + "Additionally, as an action, you can regain the use of your 6th or 7th-level arcanum spell. Once you regain the use of an arcanum spell this way, you must finish a {@quickref resting||2|0|long rest} before you can use this ability again." ], "foundrySystem": { "activation": { @@ -22739,7 +22739,7 @@ "header": 2, "entries": [ "At 10th level, you gain a special coven spell slot, which is a 5th level spell slot. You or another creature in your coven within 120 feet of you can cast a spell you know of 5th level or lower, expending the coven spell slot to do so. The creature does not need to provide material components for the spell unless those material components have a cost associated with them. It uses your warlock spell save DC and spell attack modifier if relevant and it must maintain {@condition concentration} on the spell if the spell requires concentration.", - "If you expended your coven spell slot to cast a spell, you regain it when you finish a long rest. If any other member of your coven expended your coven spell slot to cast a spell, you regain it when you finish a short or long rest." + "If you expended your coven spell slot to cast a spell, you regain it when you finish a {@quickref resting||2|0|long rest}. If any other member of your coven expended your coven spell slot to cast a spell, you regain it when you finish a {@quickref resting||2|0|short or long rest}." ] }, { @@ -22855,7 +22855,7 @@ "header": 1, "entries": [ "Also starting at 1st level, you can utter a chilling word to call upon your patron's arctic power. As an action, choose a point you can see within 60 feet of you. You infuse the area in a 10-foot-radius sphere centered on the point with bitter cold. If this radius overlaps with a body of water or similar liquid, the surface freezes up to 1 foot thick, harmlessly shunting creatures that would intersect with this surface to the top of the ice. Each surface within the sphere becomes difficult terrain for each creature other than those you choose. If a creature suffers a critical hit or fails a Dexterity saving throw while affected by this difficult terrain, it slips and falls {@condition prone}.", - "The sphere remains for 1 minute, after which any ice or frost created by this feature begins to naturally melt. Once you use this feature, you can't use it again until you finish a short or long rest." + "The sphere remains for 1 minute, after which any ice or frost created by this feature begins to naturally melt. Once you use this feature, you can't use it again until you finish a {@quickref resting||2|0|short or long rest}." ] }, { @@ -22870,8 +22870,8 @@ "header": 2, "entries": [ "At 6th level, you deepen your connection to your patron, gaining resistance against cold damage and the ability to summon shards of frozen ice. As a bonus action, you can conjure a circle of icicles that point away from you and rotate menacingly around you. The number of icicles is equal to your proficiency bonus. The icicles remain for 1 minute, until they are all expended, or until you use a bonus action to dismiss them.", - "Once on each of your turns when you deal damage with an attack or spell, you can expend and launch a number of the icicles up to half your proficiency bonus at one creature that was dealt damage by the attack or spell. For each icicle, make a melee spell attack against the target. On a hit, the creature takes 1d12 cold damage.", - "Once you conjure icicles with this feature, you can't do so again until you finish a short or long rest." + "Once on each of your turns when you deal damage with an attack or spell, you can expend and launch a number of the icicles up to half your proficiency bonus at one creature that was dealt damage by the attack or spell. For each icicle, make a melee spell attack against the target. On a hit, the creature takes {@damage 1d12} cold damage.", + "Once you conjure icicles with this feature, you can't do so again until you finish a {@quickref resting||2|0|short or long rest}." ] }, { @@ -22911,7 +22911,7 @@ ], [ "4", - "You immediately conjure 2 icicles, as though conjured with your Circle of Icicles feature." + "You immediately conjure 2 icicles, as though conjured with your {@subclassFeature Circle of Icicles|Warlock||Icebound|UltimateAdventurer|6} feature." ], [ "5", @@ -22923,7 +22923,7 @@ ] ] }, - "You can use this feature a number of times equal to half your proficiency bonus, and you regain all expended uses when you finish a short or long rest." + "You can use this feature a number of times equal to half your proficiency bonus, and you regain all expended uses when you finish a {@quickref resting||2|0|short or long rest}." ] }, { @@ -22939,7 +22939,7 @@ "entries": [ "Starting at 14th level, you can call upon your patron's power to encase a creature in magical ice that will never naturally melt. As an action, you cause ice to erupt around a creature you can see within 60 feet of you and attempt to imprison it. The target must succeed on a Dexterity saving throw against your spell save DC or become {@condition restrained} for 1 minute.", "A creature {@condition restrained} by this feature, or a creature within 5 feet of it that isn't restrained, can use its action to attempt to free the {@condition restrained} creature. It must make a Strength saving throw against your spell save DC. After three successful saving throws, the creature is freed. If the creature remains {@condition restrained} by the ice for the full minute, the ice seals around its entire body, permanently {@condition paralyzed||paralyzing} the creature and rendering it unable to breathe, eat, drink, or use any of its senses other than sight until the {@condition paralyzed} condition ends on it.", - "Once you use this feature, you can't use it again until you finish a short or long rest if the target succeeded on the initial saving throw; otherwise, you can't use this feature again until you finish a long rest." + "Once you use this feature, you can't use it again until you finish a {@quickref resting||2|0|short or long rest} if the target succeeded on the initial saving throw; otherwise, you can't use this feature again until you finish a {@quickref resting||2|0|long rest}." ] }, { @@ -23044,7 +23044,7 @@ ], "entries": [ "At 1st level, you can choose to use Intelligence, instead of Charisma, as your warlock spellcasting ability. If you choose to use Intelligence, all warlock features and Eldritch Invocations that reference your Charisma modifier use your Intelligence modifier instead. You must make this choice when you gain this feature.", - "In addition, you learn one language of your choice and become proficient in your choice of two of the following skills: Arcana, History, Nature, or Religion." + "In addition, you learn one language of your choice and become proficient in your choice of two of the following skills: {@skill Arcana}, {@skill History}, {@skill Nature}, or {@skill Religion}." ] }, { @@ -23059,7 +23059,7 @@ "header": 1, "entries": [ "Also starting at 1st level, you create a grimoire of all knowledge with your patron's guidance. The grimoire weighs 10 lbs and its contents shift depending on the topic you choose to research when opening it.", - "When you finish a rest during which you spent at least 1 hour consulting your grimoire, you can choose any one language and one skill. Until you consult the grimoire again, you can speak, read, and write the chosen language and are proficient in the chosen skill.", + "When you finish a {@quickref resting||2|0|rest} during which you spent at least 1 hour consulting your grimoire, you can choose any one language and one skill. Until you consult the grimoire again, you can speak, read, and write the chosen language and are proficient in the chosen skill.", "Additionally, the grimoire contains a wealth of information regarding the process of scribing scrolls. While you have possession of your grimoire, you can create spell scrolls in half the time and at half the cost. In addition, you can create a spell scroll for any spell that is of a level you can cast with your pact magic spell slots, even if you don't know it and the spell isn't on the warlock spell list. You can cast any spell from a spell scroll as if it were on the warlock spell list.", "If your grimoire is destroyed or lost, you can replace it with 8 hours of writing and 25 gp worth of paper and magical inks. When you do, your old grimoire turns to dust." ] @@ -23092,8 +23092,8 @@ "level": 10, "header": 2, "entries": [ - "At 10th level, your proficiency bonus is doubled for any ability check you make using the skills you gained proficiency in with your Sworn Scholar and Meticulous Chronicling features.", - "In addition, you can read all written languages. When you read a book, scroll, or other text that would normally take you longer than 1 hour to read completely, it only takes you 1 hour to read it completely" + "At 10th level, your proficiency bonus is doubled for any ability check you make using the skills you gained proficiency in with your {@subclassFeature Sworn Scholar|Warlock||Librarian|UltimateAdventurer|1} and {@subclassFeature Meticulous Chronicling|Warlock||Librarian|UltimateAdventurer|1} features.", + "In addition, you can read all written languages. When you read a book, scroll, or other text that would normally take you longer than 1 hour to read completely, it only takes you 1 hour to read it completely." ] }, { @@ -23108,7 +23108,7 @@ "header": 2, "entries": [ "Starting at 14th level, you can snatch magic out of the air and add it to your personal library. When a creature you can see within 60 feet casts a spell, you can use your reaction to interrupt it. If the spell is 5th level or lower, the spell fails and you immediately scribe a spell scroll containing the spell. If the spell is 6th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a success, the spell fails and has no effect.", - "Once you use this feature, you can't do so again until you finish a long rest, unless you expend a use of one of your arcanum spells to use this feature again." + "Once you use this feature, you can't do so again until you finish a {@quickref resting||2|0|long rest}, unless you expend a use of one of your arcanum spells to use this feature again." ] }, { @@ -23210,7 +23210,7 @@ "level": 1, "header": 1, "entries": [ - "Starting at 1st level, your appetite, like your patron's, becomes nigh impossible to satisfy. Your stomach becomes a portal to a demiplane, in which you can store objects. As an action, you can devour an object that is Medium or smaller and store it in the demiplane, or regurgitate an object stored within the demiplane. The objects in your demiplane must have a combined weight in pounds no more than 20 times your warlock level. If you attempt to store an object that would push the total weight beyond this number, you immediately regurgitate it and take 1d8 necrotic damage, which can't be reduced or prevented in any way.", + "Starting at 1st level, your appetite, like your patron's, becomes nigh impossible to satisfy. Your stomach becomes a portal to a demiplane, in which you can store objects. As an action, you can devour an object that is Medium or smaller and store it in the demiplane, or regurgitate an object stored within the demiplane. The objects in your demiplane must have a combined weight in pounds no more than 20 times your warlock level. If you attempt to store an object that would push the total weight beyond this number, you immediately regurgitate it and take {@damage 1d8} necrotic damage, which can't be reduced or prevented in any way.", "The objects within your demiplane can't be accessed or detected by other creatures except through means that would allow them to access or view other planes, such as the {@spell gate} spell.", "When you die, you regurgitate everything stored within your demiplane." ] @@ -23226,8 +23226,8 @@ "level": 6, "header": 2, "entries": [ - "Starting at 6th level, once per turn when you hit a creature with a melee attack, you can draw on your patron's strength and mass to cause the attack to deal an additional 2d6 force damage.", - "This force damage increases to 3d6 when you reach 10th level in this class, and to 4d6 when you reach 14th level in this class." + "Starting at 6th level, once per turn when you hit a creature with a melee attack, you can draw on your patron's strength and mass to cause the attack to deal an additional {@damage 2d6} force damage.", + "This force damage increases to {@damage 3d6} when you reach 10th level in this class, and to {@damage 4d6} when you reach 14th level in this class." ] }, { @@ -23256,9 +23256,9 @@ "level": 14, "header": 2, "entries": [ - "Starting at 14th level, as an action, you can attempt to swallow a creature within 5 feet of you that is your size or smaller. That creature must succeed on a Strength saving throw against your spell save DC or be swallowed into your demiplane. While within your demiplane, the creature is {@condition restrained}, it can't perceive, affect, or be affected by anything outside your demiplane, and it takes 4d6 acid damage at the start of each of its turns. The creature's weight doesn't count against the maximum weight that can be stored within your demiplane. If the creature dies, the acid dissolves its corpse and you regurgitate all of the objects it was wearing and carrying onto the ground in your space.", + "Starting at 14th level, as an action, you can attempt to swallow a creature within 5 feet of you that is your size or smaller. That creature must succeed on a Strength saving throw against your spell save DC or be swallowed into your demiplane. While within your demiplane, the creature is {@condition restrained}, it can't perceive, affect, or be affected by anything outside your demiplane, and it takes {@damage 4d6} acid damage at the start of each of its turns. The creature's weight doesn't count against the maximum weight that can be stored within your demiplane. If the creature dies, the acid dissolves its corpse and you regurgitate all of the objects it was wearing and carrying onto the ground in your space.", "On its turn, a creature within your demiplane can use its weapons and abilities to target you as though you are visible to it and within 5 feet of it. When you take damage from a creature within your demiplane, you must succeed on a Constitution saving throw with a DC equal to half the damage you took (minimum DC 10) or regurgitate the creature {@condition prone} into the nearest unoccupied space to you. You also regurgitate the creature {@condition prone} into the nearest unoccupied space if you fall {@condition unconscious} or die.", - "Once you use this feature, you must finish a long rest before you can use it again." + "Once you use this feature, you must finish a {@quickref resting||2|0|long rest} before you can use it again." ] }, { @@ -23299,7 +23299,7 @@ "entries": [ "Starting at 1st level, as a reaction when you see a creature within 60 feet of you cast a spell, you can expend a spell slot to try to steal the spell. If the spell slot you expended was equal to or higher than the spell's level, its spell fails and instead produces a momentary harmless sensory effect of your choosing.", "In addition, you can add the spell to your spell vault. You can have a number of spells in your spell vault equal to your Charisma modifier (minimum 1). If adding a new spell to your spell vault would cause you to exceed this maximum, choose one spell from your spell vault to lose. All spells in your spell vault count as warlock spells you know, and don't count against the number of warlock spells you know.", - "As a final benefit of this feature, you can cast a spell from your spell vault without expending a spell slot. When you do, you lose the spell from your spell vault immediately after you cast it. Once you cast a spell this way, you must finish a long rest before you can do so again." + "As a final benefit of this feature, you can cast a spell from your spell vault without expending a spell slot. When you do, you lose the spell from your spell vault immediately after you cast it. Once you cast a spell this way, you must finish a {@quickref resting||2|0|long rest} before you can do so again." ] }, { @@ -23328,7 +23328,7 @@ "level": 1, "header": 1, "entries": [ - "Also starting at 1st level, you can use a bonus action on your turn to magically conjure a disguise kit, forgery kit, or thieves' tools. You add your proficiency bonus to ability checks that use the conjured tool kit if you aren't already proficient with it. This tool kit remains until you use this feature again to conjure another tool kit." + "Also starting at 1st level, you can use a bonus action on your turn to magically conjure a {@item disguise kit|PHB}, {@item forgery kit|PHB}, or {@item thieves' tools|PHB}. You add your proficiency bonus to ability checks that use the conjured tool kit if you aren't already proficient with it. This tool kit remains until you use this feature again to conjure another tool kit." ] }, { @@ -23342,7 +23342,7 @@ "level": 6, "header": 2, "entries": [ - "Starting at 6th level, when a creature you can see within 30 feet makes an ability check, attack roll, or saving throw, you can use your reaction to give that roll disadvantage. When you do, one ability check, attack roll, or saving throw of your choice that you make within the next minute gains advantage. Once you use this trait, you can't use it again until you finish a short or long rest." + "Starting at 6th level, when a creature you can see within 30 feet makes an ability check, attack roll, or saving throw, you can use your reaction to give that roll disadvantage. When you do, one ability check, attack roll, or saving throw of your choice that you make within the next minute gains advantage. Once you use this trait, you can't use it again until you finish a {@quickref resting||2|0|short or long rest}." ] }, { @@ -23370,7 +23370,7 @@ "level": 14, "header": 2, "entries": [ - "Starting at 14th level, you can't be surprised. When you roll for initiative, you can use your reaction to position yourself for an ambush. When you do, you gain a +20 bonus to your initiative roll, you have truesight out to a range of 120 feet and turn {@condition invisible} until the end of your next turn, and can immediately teleport to any unoccupied space within 120 feet. Once you use this feature, you must finish a long rest before you can use it again." + "Starting at 14th level, you can't be surprised. When you roll for initiative, you can use your reaction to position yourself for an ambush. When you do, you gain a +20 bonus to your initiative roll, you have truesight out to a range of 120 feet and turn {@condition invisible} until the end of your next turn, and can immediately teleport to any unoccupied space within 120 feet. Once you use this feature, you must finish a {@quickref resting||2|0|long rest} before you can use it again." ] }, { @@ -24913,27 +24913,27 @@ "rows": [ [ "{@b Tiny}", - "1d4" + "{@damage 1d4}" ], [ "{@b Small}", - "1d6" + "{@damage 1d6}" ], [ "{@b Medium}", - "1d8" + "{@damage 1d8}" ], [ "{@b Large}", - "1d10" + "{@damage 1d10}" ], [ "{@b Huge}", - "2d10" + "{@damage 2d10}" ], [ "{@b Gargantuan}", - "3d10" + "{@damage 3d10}" ] ] } @@ -25153,7 +25153,7 @@ "level": 3, "header": 2, "entries": [ - "At 3rd level, you gain proficiency with the {@item disguise kit} and two other sets of tools of your choice. Your proficiency bonus is doubled for any ability check you make that uses your disguise kit proficiency.", + "At 3rd level, you gain proficiency with the {@item disguise kit|PHB} and two other sets of tools of your choice. Your proficiency bonus is doubled for any ability check you make that uses your disguise kit proficiency.", "You also gain a new way to use your {@classFeature Cunning Action|Rogue||2} feature. You can use your bonus action to don any disguise you have prepared." ] }, @@ -25431,7 +25431,7 @@ "level": 9, "header": 2, "entries": [ - "Starting at 9th level, when you cast a spell that targets a creature on which you have your {@subclassFeature Judgment|Rogue||Zealous Inquisitor|UltimateAdventurer|3|judgment} cast, you can choose to impose disadvantage on any saving throw the creature makes against the spell this turn. If you do, your judgment ends at the end of the turn." + "Starting at 9th level, when you cast a spell that targets a creature on which you have your {@subclassFeature Judgment|Rogue||Zealous Inquisitor|UltimateAdventurer|3||judgment} cast, you can choose to impose disadvantage on any saving throw the creature makes against the spell this turn. If you do, your judgment ends at the end of the turn." ] }, { @@ -25461,7 +25461,7 @@ "level": 13, "header": 2, "entries": [ - "Starting at 13th level, when you cast {@subclassFeature Judgment|Rogue||Zealous Inquisitor|UltimateAdventurer|3|judgment} on a creature, attacks you make against the creature before the end of the turn are made with advantage." + "Starting at 13th level, when you cast {@subclassFeature Judgment|Rogue||Zealous Inquisitor|UltimateAdventurer|3||judgment} on a creature, attacks you make against the creature before the end of the turn are made with advantage." ] }, {