diff --git a/collection/PaleoGames; Dr Dhrolins Dictionary of Dinosaurs.json b/collection/PaleoGames; Dr Dhrolins Dictionary of Dinosaurs.json index e4c1a5ae0..a22622c77 100644 --- a/collection/PaleoGames; Dr Dhrolins Dictionary of Dinosaurs.json +++ b/collection/PaleoGames; Dr Dhrolins Dictionary of Dinosaurs.json @@ -993,19 +993,43 @@ "author": "Dr Nathan T. Barling & Dr Michael O’Sullivan", "contents": [ { - "name": "Dr. Dhrolin's Dictionary of Dinosaurs", - "headers": [ - "Introduction", - "Introducing Palaeontological Elements", - "Holistic Environments", - "The Rest of the Alphabet", - "Pledger's Custom Dinosaurs", - "Mesozoic Reptiles in your worlds", - "Sapient Species", - "Player Character Customisation", - "Contributors" - ] - } + "name": "Introduction" + }, + { + "name": "Introducing Palaeontological Elements" + }, + { + "name": "Holistic Environments", + "headers": [ + "The Yixian Formation", + "The Bahariya Formation", + "Hațeg Island", + "The Crato Formation" + ] + }, + { + "name": "The Rest of the Alphabet" + }, + { + "name": "Pledger's Custom Dinosaurs" + }, + { + "name": "Mesozoic Reptiles in your worlds" + }, + { + "name": "Sapient Species & Societies" + }, + { + "name": "Player Character Customisation", + "headers": [ + "Backgrounds", + "Feats", + "Items" + ] + }, + { + "name": "Contributors" + } ] } ], @@ -1017,284 +1041,2289 @@ { "type": "section", "name": "Introduction", - "page": "4", + "page": 4, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/D4/introduction.webp" + }, + "title": "Introduction", + "credit": "", + "width": 1700, + "height": 850 + }, + { + "type": "inset", + "name": "Design Philosophy", + "page": 6, + "entries": [ + "{@i Life is diverse. We find that the current 5e system of normal, proficiency, and expertise for saves/skills/attacks/etc. calculations based on one chosen stat is insufficient to express that diversity. To give us more granularity in our designs and to better represent what we think these animals were like in real life, we have largely disregarded this system. This allows us to increase/decrease the offensive/defensive capabilities of our Mesozoic reptile designs without over-inflating/deflating their base stats.}", + "{@i We’ve also added names to the armour class of each of our creatures, describing their defensive integument (skin/fur/feathers). This is purely to give DMs and players the opportunity to better visualise and describe combat. While reading this book, you will notice that a creature's modifiers do not necessarily match its stat bonus and proficiency bonus.}", + "{@i If you wish, you may recalculate any of these creatures' saving throws, skill bonuses, attacks or abilities, using their ability score bonuses and proficiency bonus, applying proficiency and expertise where you see fit. You may also rename their armour to \"Natural Armour\"." + ] + }, + "Welcome adventurer and thank you sincerely for supporting our book. We are delighted that you’ve chosen to include palaeontological elements into your games and we hope that you enjoy using these rules and artwork as much as we did creating them.", + "We are PalaeoGames, a team of palaeontology research scientists and artists who have a passion for tabletop roleplaying games. {@i Dr Dhrolin’s Dictionary of Dinosaurs} is our first major palaeontological outreach project, and we are immensely thankful to the wonderful pledgers who have helped make this dream a reality.", + { + "type": "entries", + "name": "What’s in the Book?", + "page": 6, + "entries": [ + "This book contains homebrew rules for including a variety of scientifically credible prehistoric elements in your 5e tabletop roleplaying games. These include reconstructions of Mesozoic reptiles, environmental reconstructions, and behaviour tables all based on real science. We’ve also included a variety of fantasy rules, such as playable races, subclasses, items, backgrounds, mutations tables, etc. With these prehistoric elements, you can build a prehistoric campaign, or add deep history to your existing world.", + "In addition to these gaming elements are sections addressing some of the science of palaeontology. We hope that you find them accessible and informative to read." + ] + }, + { + "type": "entries", + "name": "Why Include Palaeontology in your games?", + "entries": [ + "We believe that there are several compelling reasons to include realistic ancient creatures and palaeontology in your campaigns. They are:", + { + "type": "list-decimal", + "items": [ + "Including unusual ancient creatures can be a fun way to mix up the typical fantasy tropes of dragons and goblins, and give your players a chance to encounter creatures they may not have encountered before in other campaigns. Entire story arcs can be created around these creatures, providing a wealth of inspiration for your campaign.", + "They can be used to add further depth to an already established dinosaur- themed setting. For example, an ancient Lizardfolk temple might be defended by Lizardfolk riding dinosaurs and this book provides dozens of creatures that could be used as alternative mounts.", + "Palaeontology can be used to add realism and authenticity to your game world. For example, the presence of fossilised remains can give your players a sense of the history and age for the world they are in.", + "Creatures that look and behave in realistic ways can add a sense of immersion and believability to your game world. Your players may end up being more invested in the story if they feel like they are interacting with creatures that could have actually existed. When combined with scientifically accurate environmental reconstructions, you can provide a truly immersive experience." + ] + } + ] + }, + { + "type": "entries", + "name": "Why do We Feel this is important?", + "page": 7, + "entries": [ + "Palaeontology is a gateway science. That is, it is one of the first sciences that children and young adults are introduced to and acts as a point of entry for general scientific interest. It inspires awe in the natural world via the reconstruction of animals so dynamic that they seem like mythical monsters, as well as introducing topics like evolution that are fundamental for understanding the world around us. We have no doubt that, without it, many of the world’s top scientists would be in other careers.", + "However, with this excitement and adoration comes an unusual negative side effect. Unlike most other sciences, palaeontology seems to hold a special place in people’s hearts, leading to a deep nostalgia for the toys and media that they experienced as a child. Notably, this includes monstrous depictions that echo inaccuracies of the earliest outdated reconstructions. Correcting those inaccuracies has generally been met with vicious opposition, ridicule, and claims that \"science is ruining dinosaurs\", although it is worth noting that this has changed drastically in the last 10 years or so. While seemingly innocuous, this scientific dissidence has given space for a small, but vocal, group of science deniers to air their views. Those views are typically grounded in religious extremism, but have far- reaching consequences, particularly when they enter the school curriculum.", + "In addition to the more serious concern outlined above, there are other issues caused by palaeontology’s unusual popularity and nostalgia. In public discourse, palaeontology functions more like pop culture, with large fan-based communities that idolise or despise particular scientists and their research. There is more to discuss there than we can adequately address in this book, but it is important to highlight some of the challenges faced by scientists while disseminating research. This is why we invest so much time and effort into projects like this." + ] + }, + { + "type": "entries", + "name": "Who are We?", + "page": 8, + "entries": [ + "The gaming world is full of wonderful people who have a deep passion for palaeontology and want to share that passion with others through their artwork and designs. PalaeoGames falls into that category, but also brings something more. PalaeoGames is composed of scientists publishing in the field of palaeontology, rather than enthusiastic amateurs. We are active researchers who form our designs and reconstructions based on published data. That means that the way these animals are portrayed is done so to the best of our scientific understanding of them, albeit with a little flexibility for things like movement speed and perception to allow them to function properly in-game. So, who are the individuals that constitute PalaeoGames, or work with it?", + { + "type": "entries", + "name": "Dr Nathan Barling – Lead Designer, Lead Researcher, and Director of PalaeoGames Ltd.", + "entries": [ + "Nathan is the scientific researcher who first came up with the idea for this project and founded PalaeoGames Ltd. in early 2022. He has subsequently overseen the project’s implementation and successful execution. His research specialisation is in the processes of exceptional preservation and he has studied the Crato Formation extensively, examining the exceptional preservation of insect fossils found there. Nathan currently works with the University of Exeter as a Research Associate." + ] + }, + { + "type": "entries", + "name": "Dr Mark Witton – Lead Artist, Researcher", + "entries": [ + "Mark is a world-famous palaeoartist and vertebrate palaeontologist. He regularly works as a consultant for major palaeontological documentaries, such as Planet Dinosaur and Prehistoric Planet. He has published several critically acclaimed books about palaeontology and the reconstruction of fossil species, including {@i Pterosaurs: Natural History, Evolution, Anatomy; Palaeoartist’s Handbook: Recreating Prehistoric animals in Art; Recreating an Age of Reptiles; Life Through the Ages II: Twenty-first Century Visions of Prehistory}; and {@i The Art and Science of the Crystal Palace Dinosaurs} to just name a few. In part thanks to this project, Mark is now a full-time palaeoartist and scientific consultant." + ] + }, + { + "type": "entries", + "name": "Dr Michael O’Sullivan – Researcher, Designer", + "entries": [ + "Michael is also an accomplished vertebrate palaeontologist and avid science educator. Michael specialises in the morphology and taxonomy of pterosaurs and is an active researcher. Recently, Michael has moved into the education sector and currently works in Ireland as a science teacher." + ] + }, + { + "type": "entries", + "name": "Annie Barling – Artist, Designer, and Co-Founder of PalaeoGames Ltd.", + "entries": [ + "Annie is an accomplished artist who runs her own art business (Featherpaw Studio). Her artistic and design skills supplement Mark’s reconstructions, as she provides additional artwork and design direction for the fantasy elements of the book. She also plays a pivotal managerial role in the running of PalaeoGames Ltd. as a company.", + "Annie illustrated many of the fantasy NPC pieces in this book, including the Pluvenn festival artwork" + ] + }, + { + "type": "entries", + "name": "Dr David Hone – Editor", + "entries": [ + "Dave is a vertebrate palaeontologist, writer, and Reader at Queen Mary University of London. He focuses on the behaviour and ecology of dinosaurs and pterosaurs and has previously worked for The Guardian as a scientific writer." + ] + }, + { + "type": "entries", + "name": "Dr Emily Roberts – Researcher", + "entries": [ + "Emily is a palaeobotanist who also spent much of her time working on the Crato Formation. She is an outstanding science educator and provided the palaeobotanical research for this project." + ] + }, + { + "type": "entries", + "name": "Jules Kiely – Researcher, Artist", + "entries": [ + "Jules is also a palaeobotanist, as well as an exceptional artist. Her role within this project is to interpret the flora highlighted by Dr Roberts, and provide accurate reconstructions of those plants. As such, the palaeobotanical artwork and item artwork in this book is illustrated by her." + ] + }, + { + "type": "entries", + "name": "eleanor Forty-roBBins – layout design", + "entries": [ + "Eleanor Forty-Robbins is thanked sincerely for her exceptional work in constructing the layout of this book - which was no small feat." + ] + }, + { + "type": "entries", + "name": "raphael highgate-Betts – inClusivity Consultant", + "entries": [ + "Raphael is thanked deeply for his assistance in making this book as inclusive as possible. We want everyone to feel that they can create characters from our content that they can relate to." + ] + }, + { + "type": "entries", + "name": "Quinn Bastin and the playtesting team", + "entries": [ + "Quinn is a professional playtester with a history of testing 5e content. He was a playtester for the Hellboy roleplaying game, which was based off of 5e, and has put together a team of playtesters to ensure our rules are balanced. Quinn’s team consists of Charlie Bonnefond-White, Dan Davis, Jonathon Harris, Kail, Owen Cannon, and Tori." + ] + }, + { + "type": "entries", + "name": "Charlie and the playtesting team", + "entries": [ + "An additional playtesting team headed by Charlie Davey also assisted in our balancing. This team included Chelsey Small, Bradley Hyde, Gemma Matthews, and Justin Isted. Charlie’s team included players from a range of experience levels." + ] + }, + { + "type": "entries", + "name": "Additional Playtesters", + "entries": [ + "Several other individuals have assisted with playtesting by attending sessions run by Nathan Barling. These include Zak Dawson, Paul Shannon, Alex Srdic, Erik de Graaff, William Clevett, Dan Davis, Sophie Phillips, Raphael Highgate-Betts, Haddi Conant, David Robbins, and Eleanor Forty-Robbins, all of whom are thanked sincerely for sacrificing their beloved characters to the maws of dinosaurs. None were spared." + ] + }, + { + "type": "entries", + "name": "Special thanks are given to:", + "entries": [ + "Glen Ferguson who worked as an asset artist for PalaeoGames’ digital battle maps and merchandise. Chris and Laura of AFK Gaming Ltd. are thanked for their ongoing support and assistance with marketing. Stephanie and James of GeekyClean Ltd. are thanked for providing many of the wonderful physical rewards for our Kickstarter." + ] + } + ] + }, + { + "type": "entries", + "name": "UNDERSTANDING PALAEONTOLOGY", + "page": 10, + "entries": [ + "In this section, we outline educational information about palaeontology and its associated subjects, as well as how to be a palaeontologist.", + { + "type": "entries", + "name": "What do palaeontologists do?", + "entries": [ + "Palaeontology (UK spelling) or paleontology (US spelling) is the study of ancient life and the natural world. Palaeontologists use fossils and associated evidence in the rock record to interpret the past. It is an extremely complex interdisciplinary science, requiring a strong foundation in geology (including sedimentology, geochemistry, radiometric dating, palaeotopography, and palaeoclimatology), biology (evolution, biochemistry, anatomy, ecology, behaviour, and phylogeny), and mathematics (data analysis [usually statistical] and modelling). Specialist aspects of palaeontology may require further expertise in physics, programming, cosmology, science communication, and many other disciplines. In this section, we will cover the fundamentals of palaeontology." + ] + }, + { + "type": "entries", + "name": "Types of Palaeontologist and Associated Careers", + "entries": [ + "There are many different types of palaeontologist and anyone can contribute to the field. The good news is that you don’t need any formal education to make ground-breaking (literally) discoveries in this field. We like to summarise different contributions to palaeontology as, academic, semi-academic, and associated roles.", + "{@ Academic} palaeontologists include scientific researchers, lecturers, and some research museum staff. A long career may encompass several or all of these aspects, as well as consultancy work for several industries. Academic palaeontologists require the most time and investment to achieve the level of education needed to fulfil their roles and there are few positions world-wide. This effort is rewarded by the opportunity to investigate and examine the best fossils in the world, as well as to be on the cutting edge of research.", + "There is an unbelievable variety of research areas and working styles within academic palaeontology. Some spend almost their entire careers behind a computer screen, reading and re-evaluating decades-old datasets, others program complex analyses to determine evolutionary relationships, some examine and describe the characteristics of new species, some test the mechanics of fossil anatomy, and others undertake field excursions to examine rock outcrops. Many palaeontologists specialise in several areas and their jobs could include several such aspects, while others hyper-specialise in one specific attribute of one group of organisms.", + "{@b Semi-academic} palaeontologists generally include field guides, museum staff, palaeoartists, and science communicators. Their work is vital for helping disseminate knowledge to the general public and the level of education among these individuals varies greatly. Some may have considerable education in palaeontology, including post-graduate studies, while others may be entirely self-educated.", + "Caution must be used when listening to a self-proclaimed palaeontologist, as the field is prone to \"armchair experts\" who spread misinformation. For every real expert, there are a hundred misguided amateurs who repeat misinformation they read online, or even embellish it with further misinformation to garner greater traffic to their social media profiles. This is a serious issue within palaeontology that has real-world impacts.", + "{@b Palaeo-associated roles} include fossil preparators, fossil collectors, and fossil dealers. There is an entire industry around the extraction, cleaning, and sale of fossils, and these individuals facilitate it. They are typically not formally trained in palaeontology, but some can still be exceptionally knowledgeable. Their roles enable the safe recovery of millions of fossils that would otherwise be destroyed by weathering. The discovery of thousands of species can be attributed to non-academics such as these and their activities are an extremely important component of palaeontology as a whole. There is also a colossal community of people who fossil hunt as a hobby (including many of the academics and semi-academics). No formal education is required to be a fossil hunter, but it helps to have a good understanding of what you’re looking for." + ] + }, + { + "type": "entries", + "name": "Types oF Fossils", + "page": 11, + "entries": [ + "To study ancient life, we examine evidence left in the fossil record. There are many different types of fossils and they can range in age from a few thousand years to billions of years old. They all preserve information about an organism or its behaviour. Below are the key different types of fossils:", + { + "type": "entries", + "name": "Body Fossils", + "entries": [ + "{@b Preserved organic remains and unaltered mineralised remains.}", + { + "type": "list", + "items": [ + "Some carcasses preserve the actual body parts of an animal for thousands of years – that is, the original tissues are stabilised in a way that some of the in-life components remain. Technically, these aren’t fossils, but palaeontologists often still study them. This type of preservation is very young (just a few thousand years) and usually occurs as mummified or frozen remains, or hard parts (shells and bone) that remain chemically the same as in life." + ] + }, + "", + "{@b Carbonisation}", + { + "type": "list", + "items": [ + "Organic remains can be carbonised by the temperatures and pressures of geological processes. The crushing weight and baking heat cook the fossil, resulting in a carbon residue. Many feathers on dinosaurs are preserved in this manner." + ] + }, + "", + "{@b Mineral replacement (permineralisation).}", + { + "type": "list", + "items": [ + "This is what most people think of when hearing the word “fossil”. These are components of an organism that have been replaced by minerals such as calcite or silica. Iconic dinosaur bones and mineralised arthropods/plants all fall under this category. Dissolved minerals are usually carried in water flowing through the sediment. The organic tissues, or cavities within them, act as a point for those dissolved minerals to precipitate, and they replicate the original shape of whatever they are replacing. There are a huge variety of minerals that can replace tissues, and some of them only require a few hours to do so. Some minerals can also form spontaneously within a carcass from elements freed by the processes of decay." + ] + }, + "", + "{@b Moulds and casts.}", + { + "type": "list", + "items": [ + "When sediment deposits around an organism and hardens, but then the body parts dissolve or rot away, it leaves behind a cavity with the same overall shape as the remains. This often occurs when shelly fossils are preserved in sediment, but then subsequently dissolve. In some cases, the cavity (mould) is then infilled by another mineral or sediment, creating a rough replication (cast) of the fossil." + ] + } + ] + }, + { + "type": "entries", + "name": "Trace Fossils", + "entries": [ + { + "type": "list", + "items": [ + "Trace fossils are evidence of an animal interacting with its environment; usually deforming soft sediments that then cement into hard stone. These can be footprints, swim marks, burrows, nests, or marks from an organism tunnelling within sediment." + ] + } + ] + }, + { + "type": "entries", + "name": "Fossil Interactions", + "entries": [ + { + "type": "list", + "items": [ + "Some fossil information can be inferred from other fossils. For example, chew marks on a fossil leaf can provide evidence of certain insects that are otherwise not preserved. Although this is a type of trace fossil, we distinguish it here as it requires other organisms to be preserved." + ] + } + ] + }, + { + "type": "entries", + "name": "Geochemical Markers", + "entries": [ + { + "type": "list", + "items": [ + "Some organisms have no physical parts of their bodies preserved, but the presence of their remains changed the chemistry of the host sediment." + ] + } + ] + }, + { + "type": "entries", + "name": "Geological Indicators", + "entries": [ + "{@b }", + { + "type": "list", + "items": [ + "Overarching geological changes in our world can be evidence of past life. The most obvious of these is the addition of abundant gaseous oxygen into Earth’s atmosphere from photosynthesis. This caused a dramatic change in the chemistry of our planet’s rocks." + ] + } + ] + } + ] + }, + { + "type": "entries", + "name": "How is a Fossil made?", + "page": 12, + "entries": [ + "This is a surprisingly complex question to answer, depending on the type of fossil. The truth is that there are many ways in which an organism may be preserved in the fossil record (as outlined above by the types of fossils). It may seem obvious that slowing the processes of decay is the key factor, either through harsh environmental conditions (like extreme salt levels or total lack of oxygen) or rapid burial under metres of mud. In actuality, to preserve soft tissues, a fine balance is required between these preservational processes and decay itself. Decay is necessary to create chemical bonding sites for mineral deposition and to liberate elements from a carcass. These, in turn, create chemical gradients that stimulate mineral precipitation. We now also know that, in some situations, this process can occur within hours, rather than millions of years.", + "Nevertheless, the most common steps that yield large three-dimensional fossils are:", + { + "type": "list-decimal", + "items": [ + "An organism dies (usually near water).", + "The carcass is rapidly buried by mud/sand or sinks into soupy sediments.", + "In some cases, oxygen is depleted from the sediment, preventing excessive decay and allowing the preservation of soft tissues. This is not necessarily required for the preservation of shells and bone.", + "Dissolved minerals in the sediment pore waters deposit in/on the carcass, mineralising it.", + "The surrounding sediments cement into solid rock.", + "The rock is in a relatively geologically stable area, and so the fossil is not exposed to excessive heat or pressure.", + "The rock is uplifted (or sea levels drop) and weathered by wind and rain to expose the fossilised remains." + ] + } + ] + }, + { + "type": "entries", + "name": "Studying Fossils, Creating a Hypothesis, Collecting Evidence", + "entries": [ + "Once a palaeontologist has gained access to a fossil or fossil collection (either acquired themselves or accessed through a pre-existing collection), they utilise the scientific method to learn more about it and disseminate their findings through scientific publications. This can be broken down into the following steps:", + "{@b Project}: Determining what is being studied and setting general goals is the first step. These could include:", + { + "type": "list", + "items": [ + "Describing the characteristics of a new fossil and finding its position in the tree of life.", + "Determining what factors have allowed for the preservation of a fossil, or have altered it over time.", + "Improving understanding of a particular fossil species (with regards to its evolutionary relationships, how it looked, how it behaved, where it lived, what it ate, etc.).", + "Undertake new largescale analyses that provide information about a collection of fossils (i.e. reassessing the evolutionary relationships between multiple organisms)." + ] + }, + "", + "{@b Hypothesis}: In some cases, a hypothesis based on current observations must then be formed. A well-designed scientific hypothesis should be clear, concise, and based on existing knowledge and evidence. It must also be falsifiable, meaning that it can be tested and potentially proven incorrect. It usually makes a statement about the relationship between two or more variables. i.e. \"Tyrannosaurus rex specalised in feeding on large herbivorous dinosaurs.\"", + { + "type": "list", + "items": [ + "{@b Exceptions}: Classic hypothesis-driven science isn’t always applicable in palaeontology. When describing a new species, the goal is to determine whether a specimen possesses enough new characteristics to warrant the erection of a new species/genus. This is a somewhat subjective decision, although there are precedents established within the palaeontological community.", + "{@b Null Hypothesis}: Some researchers include a null hypothesis, which is the inverse of the hypothesis. The null hypothesis provides a baseline against which the results of the experiment can be compared to ensure that the observed results did not arise by chance. i.e. \"Tyrannosaurus rex did not specalise in feeding on large herbivorous dinosaurs.\"" + ] + }, + "", + "{@b Data collection}: As much data as possible must now be gathered to prove/disprove the hypothesis.", + { + "type": "list", + "items": [ + "In our example, we might seek for evidence of tyrannosaur bite marks on large herbivorous dinosaurs, examine suspected tyrannosaur coprolites (fossilised dung) for bone fragments, and examine the mechanics of tyrannosaur jaws.", + "Data collection should be as comprehensive as possible, but must also be realistic within the timeframe and budget of the research project. Some evidence may be contradictory and its important to gather diverse data, rather than focus on one supporting point.", + "There are myriad techniques to collect fossil data. These may be simple measurements taken with a ruler and microscope, or they can be complex geochemical analyses that use sophisticated analytical tools like x-ray diffraction, hyperspectral phasor analysis, or energy dispersive x-ray fluorescence. Some data collection involves recording fossil characteristics in a data matrix, then processing them through complex algorithms that assess how similar fossils with different characteristics are to each other." + ] + }, + "", + "{@b Testing}: One of the key things that must be tested is statistical significance. This isn’t a measurement of how important results are, but rather a mathematical calculation to determine whether the results could have arisen by chance. It helps give a degree of confidence.", + { + "type": "list", + "items": [ + "Algorithmic results may be run thousands of times to search for the most parsimonious (least complex) answer.", + "However, it is not always possible to perform ‘neat’ statistical analysis when studying fossils, as data sets are often incomplete. We frequently have to work around gaps in the fossil record and the inherent variability of biology in general." + ] + }, + "", + "{@b Discuss and draw conclusions}: Once a data set has been collected and its robustness assessed, discussion of key points can begin and ultimately conclusions can be drawn. These should determine which hypothesis is supported.", + "", + "{@b Peer review}: One of the most important steps in the scientific process is peer review. Before results can be published, they must be reviewed by other experts in the same field. These are often anonymous and provide comments and recommendations about how research can be improved, or whether further testing is required.", + { + "type": "list", + "items": [ + "{@b Self-correcting}: Science is not flawless, and errors often bypass peer review. However, review and reassessment tend to tease out errors over time. Steadily, our understanding is refined as new generations of scientists reanalyse and verify/adjust older results." + ] + } + ] + }, + { + "type": "entries", + "name": "Reconstructing an Extinct Organism", + "page": 13, + "entries": [ + "Once palaeontologists have gathered enough information about an organism, they will often provide a reconstruction of the animal’s morphology and/or behaviour to provide a clearer picture of how the animal lived. This may be accompanied by a reconstruction of the environment in which it lived. Palaeontologists use a variety of techniques to reconstruct extinct animals, including functional morphology, comparative anatomy, phylogenetic bracketing, and an understanding of the animal’s environment.", + "Functional morphology involves the study of the structure and movements of an organism’s tissues, and how they interact to allow for a particular function. This process is essentially reverse engineering – working out the task using only the tools. Functional morphology is combined with comparative anatomy to determine the most likely use and appearance of fossil tissues. Comparative anatomy is the comparison of the anatomy of extinct animals with the anatomy of living species. This allows palaeontologists to provide evidence of the possible uses of a particular tissue/organ/structure by watching similar structures being used in the modern world.", + "These techniques are further combined with phylogenetic bracketing to extrapolate missing components of the fossil. Phylogenetic bracketing uses evolutionary relationships to infer the unknown characteristics of extinct organisms by looking at the known characteristics of closely related organisms. For example, if a new fossil wolf species is found only from bones, we can safely say that it was likely covered in fur, as all other known wolves (both alive and extinct) are covered in fur.", + "Finally, the environmental context in which an extinct animal lived can also provide valuable information for its reconstruction. Paleontologists study the geological and paleontological context of fossil finds, including the types of rock formations, the climate and vegetation at the time, and the presence of other fossils. This information is used to understand the habitat and lifestyle of extinct animals and inform their reconstruction." + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/4d/file.wepb" + }, + "title": "", + "credit": "", + "width": 0, + "height": 0 + }, + { + "type": "entries", + "name": "Palaeontology AssoCiated Information", + "page": 16, + "entries": [ + "Palaeontology is a broad subject that intermingles with many other sciences. In this section we provide introductory information about the geological timescale, the processes of evolution, and the formation of life on Earth. If you are interested in fossils, these are extremely useful subjects to be familiar with. There are many other useful associated topics and we recommend you seek out further introductory information on geochemistry, biochemistry, and sedimentology. We have not covered those subjects here as they require much more information than is feasible for us to include in this chapter." + ] + }, + { + "type": "entries", + "name": "Deep Time and the Geological Timescale", + "page": 16, + "entries": [ + "The Earth is about 4 billion years old. We know this because of a method called radiometric dating. Radiometric dating works by looking at the different types of atoms, called isotopes, that make up any given material, and how those atoms have changed over time. Certain isotopes are unstable and change into other types of atoms over time by giving off radiation. By measuring the amount of these isotopes in a rock or other material and comparing it to that isotope’s half-life, we can figure out how long it has been since that material formed.", + "An isotope’s half-life is the amount of time it takes for half of the isotopes in a sample to change into a different isotope. For example, the isotope carbon-14 has a half- life of about 5,730 years, which means that if you start with a sample of carbon-14, after 5,730 years, half of the carbon-14 atoms in the sample will have changed into nitrogen-14 atoms. After another 5,730 years, half of the remaining carbon-14 atoms will have changed (so you would have only a quarter of what you started with), and so on.", + "This works on much larger timescales too. For example, rock containing a lot of uranium-238 and very little lead-206, tells us that the rock is relatively young, because it hasn’t been around long enough for all of the uranium-238 to change into lead-206. Isotopes like this are not present in all rocks. They’re usually restricted to igneous and volcanic deposits, and so we have to estimate the age of different rocks by their nearest volcanic deposits. We can improve this estimate using biostratigraphy.", + "Biostratigraphy is the process of establishing occurrence ranges of different fossil groups (usually in a place where radiometric dating can corroborate their age), then using those fossils to determine the age of rock elsewhere where radiometric dating cannot be used. The best fossils to use are those that had wide distributions and floated in water, like ammonites and graptolites. By determining the occurrence and absence of multiple groups, we can pinpoint a rather accurate age range of rocks that include these fossils.", + "With all of this information, geologists have created the geological timescale, which is a way of dividing up Earth's history into different divisions and subdivisions of time. These divisions are determined by the types of rocks that formed and the major changes in fossil groups through Earth’s history. In this book, we focus on the Mesozoic era (252-66 million years ago), which is subdivided into the Triassic period (252-201 million years ago), Jurassic period (201-145 million years ago), and Cretaceous period (145-66 million years ago)." + ] + }, + { + "type": "entries", + "name": "Understanding Evolution", + "page": 16, + "entries": [ + "Evolutionary theory is the foundation of our modern understanding of biology, ecology, and medicine, and misinformation about evolution is a genuine threat to everyone’s wellbeing. You’ve no doubt had people claim that evolution isn’t real or is \"just a theory\" (a misunderstanding of the term \"theory\"; in terms of science, a theory is the highest category of knowledge and understanding, and therefore also confidence, in an idea). These people are mistaken and, in our experience, usually have a political or religious agenda behind their statements. Regardless, evolution is observable and below is a brief summary of how it occurs in living organisms.", + "Evolution is the process by which lineages of organisms change over time. When organisms reproduce, their offspring inherit a mix of traits from the parents (i.e. eye colour, hair colour, height, etc.) by the passing on of particular genes. Genes have heritability, which is the measurement of how variable their associated traits are. This allows a population of individuals to differ subtly, and if a particular variation increases an organism’s chances of survival, it will accumulate and spread within the population over time. The iconic example of this is a giraffe’s long neck. The gene that codes for neck length allows for some variation in length. Giraffes underwent a period where food was scarce, and so those with slightly longer necks were able to access more leaves on higher trees than others, increasing their survivability. Over time, fewer giraffes with short necks survived and reproduced, and the variance of neck length shifted to include longer necks and exclude shorter necks. This scarcity of food was a selection pressure, and the increased survivability of long-necked giraffes was natural selection at work.", + "In addition to heritability, mutation contributes to the variability of offspring. None of us are identical to our parents, even when accounting for heritability. This is because errors can occur during gene replication and these result in further subtle variations. Most have little impact on the overall function of an organism. However, when they do and if they are advantageous, just like favourable heritability variations, they may then propagate within a community.", + "While the survival of individuals is important, there are also factors that influence the survival of groups of closely related organisms. A trait that appears detrimental to one individual’s reproductive success can be advantageous for other closely related individuals, and so despite the first individual not producing offspring, the gene coding for it is propagated in the offspring of their relatives. There are many examples of this, with the most heavily investigated example being homosexuality. Competing hypotheses have been presented to precisely explain the origin of this trait (see “Evolution of Homosexuality” by Savolainen and Hodgson), but its occurrence across the animal kingdom (including in mammals, birds, reptiles, and insects) is indicative of its role in group survival.", + "There is another key process in evolution. A group of individuals that become isolated from other members of their species may be affected by different selection pressures. After many generations, these different pressures cause them to become so different genetically that they can no longer successfully interbreed with their former species if they were to return. In essence, this causes them to become a new species and is a process we called speciation. When enough changes accrue over thousands of generations, the new species can look drastically different and eventually they may differ enough that we categorise them as an entirely new group of organisms." + ] + }, + { + "type": "entries", + "name": "The Origin of LiFe on Earth", + "page": 17, + "entries": [ + "We have a hypothetical understanding of how life arose on Earth from non-living material. We call this process abiogenesis. We also know that this occurred relatively early in Earth’s history and so is likely to have occurred in many places within our galaxy. Below is an extremely simplified summary of this process:", + { + "type": "list", + "style": "list-decimal", + "items": [ + "In Earth’s early history, abiotic (non-living) chemical processes created simple molecules similar to the individual bases of ribonucleic acid (RNA) and deoxyribonucleic acid (DNA) in a water medium. This is sometimes referred to as “primordial soup”. These molecules are not alive, but their structure stimulates the formation of another paired molecule adjacent to them, which in turn allows self-replication of the original molecule.", + "When the first molecules like these were encased in oily bubbles, they formed the basis from which all life evolved. The individual bases were small enough to move freely in/out of each oily bubble, but when they first form chains within an oily bubble, they became too large to leave and the first “protocells” were formed. Chains of bases replicated themselves, and the replicated base chains were also constrained within the protocell.", + "Osmotic pressure created by these chained bases made the protocell more physically resistant than bubbles without internal molecules. This allowed protocells to absorb smaller, less resistant bubbles, causing them to grow in size.", + "As they increased in size, with more molecule chains forming inside them, they eventually reached a size where the physical flow of water broke them apart, with each subsequent protocell containing some of the internal molecules. This is the origin of reproduction.", + "Some chains of molecules were able to interact with other types of molecules (namely amino acids, which also can occur naturally), causing those molecules to form chains where they wouldn’t normally. These chains of amino acids formed proteins.", + "In certain proteins, the chains of amino acids form at angles, causing the protein to fold or curve. This, in turn, can cause a complex interplay of atoms positioned around a particular point that creates an area on the protein that functions chemically. We call this an active site.", + "Any protein that increased the resistance of the protocell, or increased the speed/efficiency that it replicated, passively propagated more than others. This was the first occurrence of evolution and essentially the start of life. Every single iteration and development of life as we know it was a derivation of this process." + ] + } + ] + }, + { + "type": "entries", + "name": "So, You Want to be a Palaeontologist?", + "page": 18, + "entries": [ + "If you want to be a palaeontologist, academic or otherwise, the first step is getting a basic education in geology and biology. This doesn’t necessarily require schooling, as beginner information can be found online and in many widely available books. This core understanding will allow you to avoid the pitfalls that many enthusiastic novices fall into, such as mistaking common geological structures for fossil material.", + "Once you have this basic understanding, you can either pursue further education within academia, or just get fossil hunting! However, if you’re diving straight into hunting, {@b you must familiarise yourself with local and national laws on the extraction of fossils}. In some countries, fossil collecting is illegal without a permit. In others, you can collect loose fossils, but digging into rock is prohibited. You can seek out local fossil hunting groups for guidance on these matters.", + "To pursue an academic career, you will likely need a degree in palaeontology, geology, or biology. Many universities around the world now offer dedicated degree pathways for the study of palaeontology (sometimes called palaeobiology), and the entry requirements vary depending on the university. Almost every university with a geology department will teach modules on palaeontology.", + "The typical education requirement (in the UK) is as follows:", + { + "type": "list", + "items": [ + "School education (typically until the age of 18).", + "Undergraduate education (3-4 years).", + "Master’s education (1-2 years).", + "Doctoral education (3-5 years).", + "2-4 Postdoctoral research positions (2-4 years each)." + ] + }, + "This is an intimidating timeframe, but don’t worry – some full-time working positions only require an undergraduate degree. For more information about becoming a palaeontologist, we recommend the book “So you want to be a palaeontologist” by Dr David Penney (https://siriscientificpress.co.uk/products/so-you-want-to-be-a-palaeontologist).", + "Another great resource is the \"Archosaur Musings\" by Dr David Hone covering how to become a palaeontologist (https://archosaurmusings.wordpress.com/2018/07/04/how-do-i-become-a-palaeontologist/)." + ] + }, + { + "type": "entries", + "name": "Finding, Understanding, and Interpretting Fossils", + "page": 19, + "entries": [ + "Anyone can find a fossil, and anyone can learn to identify it. However, there are important steps to take in this process:", + { + "type": "list", + "items": [ + "{@b Where should you look?} Keep in mind that fossils are preserved in sedimentary rocks and distorted versions of them may be infrequently preserved in metamorphic rocks. Igneous rocks do not directly preserve fossils. So, understanding the basic geology of where you’re looking is the first step to knowing whether fossils will be present.", + "{@b How old it is?} It is important to understand the age of the rocks you’re looking at so that you know what could be found.", + "{@b Temper your expectations.} Fossils are not found in all sedimentary rocks. In fact, the process of fossilisation is phenomenally rare, and it is only the overwhelming abundance of life on Earth that has given us the misrepresentation that fossils can be common. That said, when the right conditions are present, you can find a remarkable number of exceptionally preserved fossils together. We call these locations Lagerstätten (German for “deposit”).", + "{@b Instant museum quality}. You very rarely find perfectly preserved fossils visible lying around. More often than not, they will be partially worn and mixed into beach sand/shingle, or will be encased in rock with only small marks indicating their presence. The latter of these may be exposed through a few preparatory techniques. Expert preparers will take hours, days, or even weeks of painstaking work to expose a fossil perfectly.", + "{@b Learn cross-sections}. Rocks split along their points of weakness. This can be around a fossil, but may equally be through it, splitting the fossil as well. It is important to be able to interpret a fossil as a cut cross-section through any angle. Cross-sections often look drastically different from complete fossils, and it takes time to learn to interpret them.", + "{@b Pseudofossils. Some geological structures can look like body fossils at first glance. Flint is the biggest culprit of tricking novice fossil hunters into thinking they’ve found a piece of bone (although flint can form trace fossils when infilling a burrow). It is always worth familiarising yourself with the local geology to ensure you don’t misinterpret something." + ] + } + ] + }, + { + "type": "entries", + "name": "Wrap up", + "entries": [ + "We hope that you found the information in this chapter both interesting and digestible. With it, you could take the first steps to becoming a palaeontologist as a full-time career or explore collecting your own fossils. There is so much more that we would love to discuss and explain, but it’s time to get to the meat of this book – the roleplaying content. Let’s get some dinosaurs into your games!" + ] + } + ] + } + ] + }, + { + "type": "section", + "name": "Introducing Palaeontological Elements", + "page": "20", "entries": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/file.wepb" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/4D/file.wepb" }, "title": "", "credit": "", "width": 0, "height": 0 + }, + "There are many ways that you could include palaeontological elements in your campaigns. You can build an entire campaign setting based on these rules, add in a specific story arc to an existing campaign, or simply scatter these elements throughout your established worlds. Below are four story prompts, pulling from popular fiction, to help inspire you.", + { + "type": "entries", + "name": "Necromancer Island", + "entries": [ + "{@i From the ship’s brow Dr Dhrolin could see a dark outline through the thick mist. As the ship approached, the fog cleared sluggishly, revealing a small mountainous island. Dotted along its imposing silhouette were the outlines of stone buildings nestled among dense jungle. The ship slowed to a stop as it pulled into a shallow harbour. Standing on the dock was a well-dressed figure in white, clutching a staff. His trimmed white beard parted into a broad grin. “Welcome to Necromancer Island, travellers. I trust your stay will be eventful”, he bellowed, beckoning Dr Dhrolin off of the ship. Little did he know what horrors awaited him there.}", + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/4d/file.wepb" + }, + "title": "", + "credit": "", + "width": 0, + "height": 0 + }, + "Taking cues from popular culture is an ideal way to incorporate unusual elements into your games. The suggestion above may be the most obvious reference, but fleshing out your world with additional elements can make for a unique and compelling story. Necromancer Island is fundamentally based on the re-animation of ancient creatures, either by one powerful necromancer, or by a dedicated cult. However, the main question is why? Why would these individuals want to re-animate such creatures? Are they academic curiosities, weapons of war, or flights of fancy for a rich benefactor? Could they be all three? We like to envision Necromancer Island as the pursuit of several powerful wizards, driven by academic curiosity, but funded by a mysterious noble. The motives of that noble remain a unknown, but the avarice of the wizards keeps them from asking further questions. You can flesh out the background of that mysterious noble in any manner of ways. Perhaps they are a dragon in disguise researching an alternative origin for their species, or an ambitious politician preparing to launch a coup with an army of dinosaurs.", + "In your world, how is Necromancer Island constructed? Is it a single fortress surrounded by dense jungle filled with dinosaurs, or is it a series of enclosures housing different species? Are those enclosures bound by magical means, or simply high walls? Is it far out in the ocean, or just off the coast of a populated region? We like the idea that the island is dotted with wizard towers, each housing a single necromancer who specialises in one species of dinosaur, pterosaur, or other ancient creature.", + "It’s worth putting time into planning how these creatures will behave. Are they under the complete control of the necromancer(s), or are they essentially wild? You can run these creatures as wild animals based on the behavioural details we have provided, or you can have them enact the will of another. What would happen if these creatures escaped from Necromancer Island, either by their own means or by sabotage?! The various planes of existence offer even more variety to the consequence of this. What would happen if an entire ecosystem of dinosaurs spilled into the Plane of Air or the Nine Hells? Better yet, what would happen if they then persisted there for hundreds or thousands of years? How would they be transformed by the natural energies or alignment of that plane?" + ] + }, + { + "type": "entries", + "name": "The Ancient Plateau", + "page": 25, + "entries": [ + "{@i Before him stood an impossibly high cliff, extending well beyond the clouds above. Droplets of water dribbled down the cliff wall, giving it a dull and soft edge, glistening with a moist shine. The slippery sheer face seemed nigh impossible to climb and the howling winds above prevented those that had preceded him from ascending. But, in all those decades of searching, none had the skill, determination, and luck of Dr Dhrolin and his team. He held the scrying key to the cliff face, revealing four arcane glowing runes. Gibberish to anyone but the most ancient of gods, they spelt out a command to open a path. A path that no being had trodden for eons. All he needed to do now was decipher the command. Easy-peasy.}", + "What happens if these environments are already present in your world, just entirely concealed from prying eyes? Some classic sci-fi works have envisioned ancient plateaus hidden from the rest of the world, where prehistoric ecosystems persist. Alternatively, an isolated island could achieve the same effect. This is a phenomenon we see in the real-world, with island habitats allowing relic species to persist long past their extinction in other areas.", + "When implementing an ancient plateau-style environment, think about how this could be possible in a world full of magic and mystery. Are there natural or artificial barriers protecting the region from discovery? These could be howling, perhaps magical, winds that prevent air travel, powerful magnetic fields that prevent navigation and teleportation, or simply vicious predators that pick off would-be adventurers.", + "Maybe the plateau is a well-known phenomenon, but is simply inaccessible. If this is the case, what might tempt adventurers to explore it? Does the fame and glory of simply discovering the world above provide all the motivation needed, or are there rumoured ancient ruined cities of gold, relics of long-dead civilisations lost to time, to tempt adventurers up? Perhaps the adventurers are accompanying (or running) a scientific expedition, harking back to the days of Charles Darwin and his voyages on the Beagle." + ] + }, + { + "type": "entries", + "name": "The Mad Chronoficer", + "page": 26, + "entries": [ + "{@i Banging rhythmically on the heavy wooden door, the city guards were eventually able to burst through, splintering wood across the stone floor. They piled in and scattered throughout the exposed hall, clearing a path for Dr Dhrolin and his party. Inside, the air hung coldly. Tiny ice crystals drifted suspended in the air, stinging at Dr Dhrolin’s skin as he moved through the building. Eventually, the group reached a grand hall. The floor and walls were embossed with beautifully sculpted gold filigree in broad spiral patterns. Atop the end of the hall was a balcony with a smartly dressed dragonborn glaring down at the party and guards. Wafts of cloudy breath emitted from her as she muttered under her breath “No, no. It’s not time yet.”. Reaching to her side, she pulled a large lever, springing the room into unnatural life. The filigree illuminated with an icy blue glow and the party found themselves floating helplessly for a moment. The last thing they recall was a bright blue flash and a piercing headache. From that point on, all they could sense was the press of a dense humid jungle around them and the cawing of strange creatures in the distance.}", + "Our preferred means of introducing palaeontological elements into your games is to have the player characters hurtled through time. This places them wholly within the environments and ecosystems described in this book, allowing you to make the most of everything in a cohesive manner. We recommend that this be caused by an NPC who has limited and poorly controlled power over time (the Chronoficer). That way, you can explain why they opened a portal to such an unknown wilderness, accidentally sending themselves and others hurtling through time. Alternatively, they could be a master of this power and you could construct a dungeon or fortress deep in an ancient environment for them to hide in.", + "Regardless, the first question to address is how the players get there. There are at least three possible answers. The players could be chasing the Chronoficer, who takes refuge by activating their time machine. This might force the players to follow through a portal or seek another means to pursue their foe. Perhaps they could arrive before the Chronoficer, giving them time to prepare an ambush, or perhaps long after the Chronoficer has fortified their hideout. The second possible option is that the Chronoficer simply sends the players through time in an attempt to dispose of them. This could result in a tense and gritty survival situation, where the players need to stay alive until the magic wears off or they find another means to travel back. Finally, the players may work with the Chronoficer to travel through time intentionally, perhaps to retrieve a long-destroyed artifact or prevent some past catastrophe. You can put a lot of creativity into imagining the device that allows your players to travel through time. It could be a simple circular portal embedded in an ancient temple. Stepping through it brings you back out in the exact same spot, but in a vastly different time. Perhaps the device is a rideable steam-punkesque machine that the party can sit in. Whirling cogs and hissing pistons encompass the party as the world spins around them. Or, on a much grander scale, the device could be an entire castle capable of magical transportation. Blinking in and out of existence as it shifts through time, acting as a base of operations for your players. When constructing a story like this, it’s important to provide multiple means of returning the players back to their normal timeline. The last thing you want is to have a singular fragile device that is immediately destroyed upon the party’s arrival (unless of course that is your intention!). We recommend using some of the examples above as contingency in case the party becomes stranded." + ] + }, + { + "type": "entries", + "name": "HolloW World", + "page": 27, + "entries": [ + "{@i It had been three months in this darkness. “Treasures beyond imaginin’ in the depths below they said.”, scoffed Dr Dhrolin, remembering the words of the Spelunking Guild’s representative. He and his party had expected to find precious georesources – gemstones, gold, and fossils. Instead, after two weeks of delving, they were greeted by the enraged denizens of vast underground cities. Clearly the party’s presence must have greatly offended them, as they had been hunted for a further 10 weeks now. A long game of cat-and-mouse in the endless caverns, stumbling past ancient eyeless horrors in the dark. They were sick of it but had little choice other than to press on. \"Oh well\", thought Dr Dhrolin.\"Move forward, or face death.” He swung his pickaxe down on the cave wall, the twang echoing back up the tunnel. Hope had left them long ago, but they carried on. Twang! A second strike cracked the rock. When the third strike hit, the familiar twang was smothered by the sound of crumbling rock and shrill gasps. Everyone instinctively covered their eyes as a beam of pure yellow light pierced the darkness through the newly opened hole, illuminating Dr Dhrolin’s feet. “What in the hells have we found?\", he whispered.}", + "", + "Similar to the Ancient Plateau, the Hollow World proposes that your ancient environment persists in the modern day, but is sealed away from civilisation. Imagine a vast underground chamber, encompassing the centre of the planet and lined with its own inner surface, just like the outer surface. Instead of a roiling core of molten rock held solid under great pressure, the planet is held structurally sound by a giant prismatic crystal.", + "This enormous crystal is the source of all light and warmth in the Hollow World. Imagine that it glows with a dim yellow or white hue and illuminates the entire cavern, radiating a brilliant heat like the sun. Perhaps it pulses in a cycle that mimics night and day, albeit on a different timescale or with different intensities. This could lead to interesting variations on normal environments. For example, mountain peaks that stretch towards the crystal could be scorching deserts towards the top, and caverns and canyons might be icy frozen pits away from the crystal’s warmth. Where it anchors to the crust could be extremely hot volcanic areas. There is also an official 5e setting that explores this narrative in more detail.", + { + "type": "entries", + "name": "Final Comment", + "entries": [ + "These settings are only some of the potential story hooks you could use and we encourage the inclusion of palaeontological components in any world you can imagine. These palaeontological components could be within specific regions just outside the borders of a grand city or on the edge of a frontier. Imagine how these creatures might interact with the denizens of your world. Do they use them as hunting animals, companions, or are they merely dangerous beasts of the wilds to be feared? Perhaps, all three." + ] + } + ] + }, + { + "type": "entries", + "name": "Story Hook NPCs", + "page": 28, + "entries": [ + "We have created two NPC stat blocks to facilitate introducing these elements into your games. These are the Chronoficer, and Dr Dhrolin himself. For the Chronoficer, we have provided a named character in Miss Nemona Hemsworth-Pennyfarthing, but feel free to design your own however you wish." + ] + }, + { + "type": "entries", + "name": "CHRONOFICER", + "entries": [ + "A Chronoficer is first and foremost an inventor. They explore the manipulation of time and invent grand devices to control it, either distorting it, creating temporal portals, perceiving the past, or pausing it temporarily for others. As such, they are invariably forces of chaos within their worlds, disturbing the natural order of events. Their experiments attract interest from those seeking power and draw ire from those wishing to maintain the status quo. This usually pushes their research into the shadows, and their laboratories are often hidden in basements or secret chambers.", + "Each Chronoficer may have a different ultimate goal, ranging from the impartial pursuit of knowledge following a noble non-interaction principal, to the desperate resurrection of a deceased loved one, to the selfish redirection of events allowing them to hoard wealth. They may even have overarching grand ambitions for the restoration of what they perceive as the ‘correct timeline’, but in all cases there are unintended consequences.", + "The evidence of a Chronoficer’s experiments can range dramatically, sometimes affecting only a single building or room, other times wreaking havoc across entire regions. Strange creatures may be pulled from the past or future into the current time as they stumble through unstable temporal rifts, time may speed up or slowdown in isolated spots, or temperatures may plummet in specific locations as a temporal flux momentarily creates a point of absolute zero. In any case, a Chronoficer’s experiments are rarely subtle.", + "Tracking and capturing a rogue Chronoficer is extremely difficult. Even if their actions become predictable, their equipment allows them to escape through a variety of manipulations of time. They can routinely slow or stop time in small areas, escape to other time periods, or (in some cases) rewind time to reattempt their escape. However, their control is far from flawless and paradoxes or butterfly effects can completely disrupt any situation.", + { + "type": "entries", + "name": "Miss Nemona HemsWorth-PennyFarthing, Chronoficer", + "entries": [ + "{@i One such Chronoficer is the dragonborn Miss Nemona Hemsworth-Pennyfarthing. Born and raised in Urgleshire noble district, she was the child of a union between the Hemsworth and Pennyfarthing households, who both sought to consolidate their dwindling political power through the marriage of Miss Myarya Hemsworth and Sir Garroguk Pennyfarthing. Nemona grew up as an isolated child, busying herself with the study of engineering and the invention of her own mechanical toys. As she aged, this hobby grew into a passion, then an obsession. By the chance finding of a tome of temporal studies in her father’s library, she dove into chronological research, enamoured by this new science. She is the sole heir to both the Hemsworth and Pennyfarthing estates and this wealth allowed her to construct a bespoke laboratory within the confines of her properties.}", + "{@i Despite her family’s efforts, her interest in politics, marriage, and the continuation of the joined family name was limited. Instead, she poured her time into her research. When anomalies began to form in her laboratory, she shielded her family from the truth, burying as much evidence as she could.}", + "{@i Inevitably, a catastrophic disaster struck and pulled two large predatory dinosaurs into her time. Unleashed upon the Pennyfarthing estate, they subsequently slew both Myarya and Garroguk before she was able to return them to their time. It was at this point that the authorities began to investigate. However, with her parents dead and the invading dinosaurs returned, Nemona had unlimited access to her family’s wealth. In her grief, she sought to undo her mistakes – leading to several grievous errors and major prehistoric incursions. In their wake, Urgleshire authorities opted to dispatch an adventuring party headed by Dr Dhrolin to the Pennyfarthing manor to investigate these strange occurrences." + ] + }, + "", + "See the {@creature Chronoficer|DrDhrolinsDictionaryofDinosaurs}", + { + "type": "entries", + "name": "Dr. Dhrolin, Palaeontologist", + "entries": [ + "", + "See the {@creature DR DHROLIN, PALAEONTOLOGIST|DrDhrolinsDictionaryofDinosaurs}" + ] + } + ] } ] - } - ] - } - ], - "monster": [ - { - "name": "Giraffatitan", - "source": "DrDhrolinsDictionaryofDinosaurs", - "page": 133, - "size": [ - "C", - "G" - ], - "type": { - "type": "beast", - "note": "(sauropod)" - }, - "alignment": [ - "U" - ], - "ac": [ + }, { - "ac": 12, - "from": [ - "scales and skin" - ] - } - ], - "hp": { - "average": 246, - "formula": "11d20 + 136" - }, - "speed": { - "walk": 15 - }, - "str": 25, - "dex": 3, - "con": 23, - "int": 3, - "wis": 10, - "cha": 10, - "save": { - "str": "+8", - "con": "+8", - "wis": "+3" - }, - "skill": { - "intimidation": "+4", - "perception": "+2", - "survival": "+2" - }, - "passive": 14, - "resist": [ - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "preNote": "non-magical" - } - ], - "cr": "9", - "pbNote": "+3", - "trait": [ - { - "name": "Overview", - "entries": [ - "Giraffatitan has advantage on {@skill Perception|PHB} checks that involve sight." - ] - }, - { - "name": "Enormous", - "entries": [ - "Giraffatitan has resistance to non-magical bludgeoning, piercing, and slashing damage (included above). Giraffatitan has advantage on saving throws to resist being knocked {@condition prone} and {@condition paralyzed}, but automatically fails any Dexterity saving throw." - ] - } - ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "If Giraffatitan chooses the attack action, it may make one Neck Sweep attack and one Chomp attack." - ] - }, - { - "name": "Neck Sweep", - "entries": [ - "{@atk mw} +10, reach 15 ft., up to three targets. {@h}21 ({@damage 2d10 + 10}) bludgeoning damage.", - "A creature hit by this attack must succeed a {@dc 18} Strength saving throw or be knocked {@condition prone}." - ] - }, - { - "name": "Chomp", - "entries": [ - "{@atk mw} +10, reach 15 ft., one target. {@h}13 ({@damage 2d6 + 6}) piercing damage." - ] - } - ], - "variant": [ - { - "type": "inset", - "name": "Optional Magical Rules", + "type": "section", + "name": "Holistic Environments", + "page": "32", "entries": [ - "If you choose to use the optional magical rules listed below, change Giraffatitan's CR to 11 and increase its XP to 7,200 accordingly.", + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/4D/file.wepb" + }, + "title": "", + "credit": "", + "width": 0, + "height": 0 + }, + "Four of the most recognisable environments that Dr Dhrolin and his party visited on their chronological travels are presented in this section. Each provides a reconstruction of a place that existed in the real world, with roleplaying rules for in-game environmental effects, based on their actual palaeoenvironment. We have populated each of these environments with five animal and five plant species, although they contained many more. Each of these are accompanied by rules that let you interact with them in your roleplaying world. Some of these environmental reconstructions and species have never been illustrated in such a comprehensive manner before. As such, we’ve undertaken considerable research to make them as accurate as possible.", { "type": "entries", - "name": "Evolutionary Arms Race", + "name": "Environmental Icons", "entries": [ - "Each time Giraffatitan is hit by an attack or fails a saving throw, roll on the Minor Mutation Table (Page 128) and apply the result to Giraffatitan, rerolling if Giraffatitan already has the effect that the mutation would confer.", - "Alternatively, instead of using the Minor Mutation Table you may increase the range of both of Giraffatitan's attacks by 5 ft.", - "Giraffatitan gains the mutation or increased attack range for 1 hour." + "Each of our Mesozoic reptiles (and mutations later in the book) are accompanied by environmental icons that represent the habitats that these animals lived in. This system allows you to rapidly populate your own environments with appropriately adapted animals." + ] + }, + { + "type": "entries", + "name": "Creatire Encounter Table", + "entries": [ + "The list below outlines all of the Mesozoic reptiles presented in this book. We have included their Challenge Rating (CR) and Magical Challenge Rating (MCR), the latter of which is applied if you are including their optional magical rules.", + "This is still a work in progress" + ] + }, + { + "type": "entries", + "name": "The Yixlan Formation", + "entries": [ + "This is still a work in progress" + ] + }, + { + "type": "entries", + "name": "The Bahariya Formation", + "entries": [ + "This is still a work in progress" + ] + }, + { + "type": "entries", + "name": "Hateg Island", + "entries": [ + "This is still a work in progress" + ] + }, + { + "type": "entries", + "name": "The Crato Formation", + "entries": [ + "This is still a work in progress" ] } ] - } - ], - "environment": [ - "temperate forest", - "conifer forest", - "river", - "lake", - "coastal", - "estuary" - ], - "actionTags": [ - "Multiattack" - ], - "damageTags": [ - "B", - "P" - ], - "miscTags": [ - "MW", - "RCH" - ], - "conditionInflict": [ - "prone" - ], - "savingThrowForced": [ - "strength" - ], - "_versions": [ - { - "name": "Giraffatitan (Magical Variant)", - "source": "4D", - "_mod": { - "trait": { - "mode": "appendArr", - "items": { - "name": "Evolutionary Arms Race", - "entries": ["Each time Giraffatitan is hit by an attack or fails a saving throw, roll on the Minor Mutation Table (page 128) and apply the result to Giraffatitan, rerolling if Giraffatitan already has the effect that the mutation would confer.", - "Alternatively, instead of using the Minor Mutation Table you may increase the range of both of Giraffatitan's attacks by 5 ft.", - "Giraffatitan gains the mutation or increased attack range for 1 hour." - ] - } - } - }, - "cr": "11", - "variant": null - } - ] - }, - { - "name": "Garjainia (Swarm)", - "source": "DrDhrolinsDictionaryofDinosaurs", - "page": 130, - "size": [ - "M" - ], - "type": { - "type": "beast", - "swarmSize": "S", - "tags": [ - "erythrosuchid" - ] - }, - "alignment": [ - "U" - ], - "ac": [ - { - "ac": 11, - "from": [ - "scaly hide" - ] - } - ], - "hp": { - "average": 90, - "formula": "38d6 + 76" - }, - "speed": { - "walk": 20 - }, - "str": 14, - "dex": 11, - "con": 10, - "int": 3, - "wis": 10, - "cha": 8, - "save": { - "str": "+3", - "dex": "+2", - "con": "+1" - }, - "skill": { - "stealth": "+2", - "survival": "+2" - }, - "passive": 11, - "conditionImmune": [ - "charmed", - "frightened", - "grappled", - "paralyzed", - "petrified", - "prone", - "restrained", - "stunned" - ], - "cr": "6", - "pbNote": "+1", - "trait": [ - { - "name": "Swarm", - "entries": [ - "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Small beast. The swarm can't regain hit points or gain temporary hit points.", - "The swarm is immune to being {@condition charmed}, {@condition frightened}, {@condition grappled}, {@condition paralyzed}, {@condition petrified}, {@condition prone}, {@condition restrained}, and {@condition stunned} (included above)." - ] }, { - "name": "High-Gait Scramble {@recharge 4}", - "entries": [ - "Garjainia (Swarm) can dash as a bonus action." - ] - } - ], - "action": [ - { - "name": "Multiattack", + "type": "section", + "name": "The Rest of the Alphabet", + "page": "112", "entries": [ - "If Garjainia (Swarm) chooses the attack action, it may make four Over-Sized Bite attacks." + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/4D/file.wepb" + }, + "title": "", + "credit": "", + "width": 0, + "height": 0 + }, + "The Dinosaurs listed here are represented on the {@filter Beastiary content for this book|source=DrDhrolinsDictionaryofDinosaurs}" ] }, { - "name": "Over-Sized Bite", + "type": "section", + "name": "Pledger's Custom Dinosaurs", + "page": "190", "entries": [ - "{@atk mw} +5, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) piercing damage.", - "A creature hit by this attack must succeed a {@dc 14} Strength saving throw or take an additional {@damage 1d4 + 2} piercing damage and be {@condition grappled} (escape {@dc 14})." + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/4D/file.wepb" + }, + "title": "", + "credit": "", + "width": 0, + "height": 0 + } ] - } - ], - "variant": [ + }, { - "type": "inset", - "name": "Optional Magical Rules", + "type": "section", + "name": "Mesozoic Reptiles in your worlds", + "page": "212", "entries": [ - "If you choose to use the optional magical rules listed below, you do not need to change Garjainia (Swarm)'s CR", { - "type": "entries", - "name": "Power Syphon", - "entries": [ - "Each time a creature is hit by Over-Sized Bite attack, roll a d20. On a roll of 1-10, nothing happens. On a roll of 11-20, the hit creature expends one unused spell slot (determined at random)." + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/4D/file.wepb" + }, + "title": "", + "credit": "", + "width": 0, + "height": 0 + }, + { + "type": "table", + "name": "Minor Mutation", + "source": "DrDhrolinsDictionaryDinosaurs", + "caption": "Minor Mutation", + "colLabels": [ + "{@dice d20)", + "Mutation", + "Effect", + "Environment" + ], + "colStyles": [ + "col-2 text-center", + "col-4 text-center", + "col-4", + "col-2 text-center" + ], + "rows": [ + [ + 1, + "Tusked – {@i Two bulbous teeth protrude from this creature’s lower jaw}.", + "If this creature hits with an attack that uses its head, the hit creature must succeed a DC (8 + Strength bonus + PB) Strength saving throw or take an additional 1d6 + PB piercing damage.", + { + "type": "image", + "href": { + "type": "external", + "url": "" + }, + "title": "Plains/Scrublands ; Tundra/Polar Frozen" + } + ], + [ + 2, + "Extended apnea – {@i High-capacity lungs allow this creature to hold its breath for a prolonged period}.", + "This creature may hold its breath for up to an hour with no detrimental side-effects.", + "River/Lake ; Ocean/Deep Water ; Swamp/Wetlands" + ], + [ + 3, + "Symbiotic – {@i This creature lives benevolently among another species}.", + "Select another non-humanoid creature. All creatures of that species treat this creature as an ally. Additionally, this creature gains proficiency in all ability checks while within 5 ft. of the selected creature.", + "Jungle/Rainforest" + ], + [ + 4, + "Diminutive size – {@i This creature is particularly small}.", + "Decrease the size category of this creature by one stage (to a minimum of Tiny), decrease any damage it deals by 2 (to a minimum of 1), but add +2 to its Dexterity saving throws.", + "Island/Archipelago" + ], + [ + 5, + "Rapid coagulation – {@i Blood oozing from wounds instantly clots when exposed to air}.", + "This creature cannot lose more than one third of its HP in a single turn from any combination of bludgeoning, piercing, or slashing damage.", + "" + ], + [ + 6, + "Elongate – {@i The limbs, tail, or muzzle of this creature are particularly long}.", + "Select one melee attack this creature has and increase its range by 5 ft.", + "Swamp/Wetland ; Mountain/Volcano ; River/Lake" + ], + [ + 7, + "Vivid plumage – {@i Beautifully coloured feathers or fur cover this creature’s body}.", + "This creature has advantage on any Charisma checks.", + "Jungle/Rainforest ; Island/Archipelago" + ], + [ + 8, + "Thermal vision – {@i Fleshy red spots on this creature’s head allow it to detect heat}.", + "This creature can see other creatures while in any light level but struggles to distinguish them from other heat sources (such as torches).", + "Tundra/Polar Frozen" + ], + [ + 9, + "Pachycephalisation – {@i The skull of this creature is huge and bulbous, giving it bony nodules that it can use as a weapon}.", + "If this creature moves at least 20 ft. towards a creature, it can use its bonus action to make a skull bash attack. If that creature is within 5 ft., it must succeed a DC (8 + Dexterity bonus + PB) Dexterity saving throw or take 1d6 + PB bludgeoning damage.", + "" + ], + [ + 10, + "Reinforced muscle fibres – {@i Metallic fibres line this creature’s muscles}.", + "This creature has advantage on Strength saving throws.", + "Jungle/Rainforest ; Mountain/Volcano" + ], + [ + 11, + "Prehensile tail – {@i This creature can control its tail as though it were a limb, grasping or attacking with it}.", + "This creature can use its bonus action to attack a creature within 5/10 ft. (DM's choice). That creature must succeed a DC (8 + Dexterity bonus + PB) Dexterity saving throw or take 1d6 + PB bludgeoning damage.", + "Jungle/Rainforest ; Temperate Forest/Conifer Forest" + ], + [ + 12, + "Alopecia – {@i All feathers, hair, and scales fall away from this creature, leaving only bare skin}.", + "This creature is vulnerable to slashing damage. Instead of increasing its CR with this mutation, reduce it.", + "" + ], + [ + 13, + "Digital pads – {@i Soft cat-like paw pads cover the soles of this creature’s feet}.", + "This creature makes no sound when it moves. Once per day, the first time it fails a Stealth check, it may instead choose to pass.", + "Plains/Scrublands ; Tundra/Polar Frozen ; Temperate Forest/Conifer Forest" + ], + [ + 14, + "Hypertrophy – {@i Huge, bulging muscles cover this creature’s body}.", + "This creature has advantage on Strength checks.", + "" + ], + [ + 15, + "Spinnerets – {@i Silk-producing glands protrude from this creature’s body, allowing it to spin webs quickly}.", + "This creature may cast {@spell Web|PHB} at 2nd level (spell save DC (8 + Dexterity bonus + PB)) without components and without requiring a spell slot.", + "Swamp/Wetland ; Temperate Forest/Conifer Forest" + ], + [ + 16, + "Aquatic – {@i This creature has webbed hands and feet, as well as gills on its neck}.", + "This creature gains a swim speed equal to its walking speed and may potentially breathe underwater (DM’s choice).", + "Swamp/Wetland ; Ocean/Deepwater ; River/Lake ; Coastal/Eastuary ; Island/Archipelago" + ], + [ + 17, + "Thermal sink – {@i A specialised organ in this creature’s chest is able to absorb heat}.", + "As a bonus action, all other creatures within 5 ft. must succeed a DC (8 + Constitution bonus) Constitution saving throw or take 1d4 + PB cold damage.", + "Tundra/Polar Frozen" + ], + [ + 18, + "Toxic secretions – {@i Poisons seep through this creature’s skin or scales}.", + "When hit by a melee attack, this creature may use its reaction to deal 1d6 + PB poison damage to the attacking creature.", + "Swamp/Wetland ; Jungle/Rainforest" + ], + [ + 19, + "Sail-backed – {@i A row of tall skin-covered bony protrusions line this creature’s back, linking to form a sail}.", + "This creature gets +2 to Intimidation checks and is unaffected by temperatures as high as 40°C Celsius (104°F Fahrenheit).", + "Badland/Desert" + ], + [ + 20, + "Bristle-backed – {@i Large quills or spines protrude from this creature’s back}.", + { + "type": "entries", + "entries": [ + "In addition to any other attack, this creature may make one ranged attack with the profile:", + "Bristle Shot. Ranged Weapon Attack: range, 30 ft., +(Dexterity bonus + PB) to hit, one target. Hit: {@dice 1d6} + PB piercing damage." + ] + }, + "Plains/Scrublands" + ], + [ + 21, + "Puffable coat – {@i This creature can puff itself up with a thick fluffy coat of fur or feathers}.", + "When hit by an attack or when failing a saving throw, this creature may use its reaction to reduce incoming cold damage by 1d6 + PB. This creature is unaffected by temperatures as low as -20°C Celsius (-4°F Fahrenheit).", + "Tundra/Polar Frozen" + ], + [ + 22, + "Photosynthetic – {@i This creature has a vibrant green colour, as it’s skin, hair, or feathers contain plant-like cells}.", + "This creature requires only a few hours of sunlight for a full day’s nourishment. It also counts as a plant for the purposes of spells and abilities that target plants.", + "Badland/Desert ; Jungle/Rainforest ; Temperate Forest/Conifer Forest" + ], + [ + 23, + "Floral mimicry – {@i This creature’s features look remarkably plant-like. Small frills of skin and feathers mimic leaves and flowers}.", + "While motionless, this creature is indistinguishable from plant life. A DC (8 + Charisma bonus + PB) Nature or Investigation", + "Swamp/Wetland ; Jungle/Rainforest ; Temperate Forest/Conifer Forest ; Island/Archipelago" + ], + [ + 24, + "Septic saliva – {@i A noxious smell emanates from this creature’s mouth, as it contains a horrible mixture of dangerous bacteria}.", + "Add {@dice 1d6} necrotic damage to any attack made by this creature that involves its mouth.", + "Swamp/Wetland" + ], + [ + 25, + "Stem cell reservoir – {@i A specialised organ holds a cluster of blank cells that can rapidly redeploy, re-growing any damaged body part}.", + "Once per day as an action, this creature may recover up to one third of its hit points.", + "" + ], + [ + 26, + "Bioluminescent – {@i Some part, or all, of this creature’s body glows beautifully with vibrant colours while in the dark}.", + "This creature emits a dim hue of light in a 15 ft. radius when in the dark.", + "Ocean/Deep Water" + ], + [ + 27, + "Club-tail – {@i This creature’s tail ends in a bony mass that it can use to bash targets}.", + { + "type": "entries", + "entries": [ + "As a bonus action, this creature may make one melee attack with the profile:", + "{@b Club-tail}. Melee Weapon Attack: range, 5 ft., +(Strength bonus + PB) to hit, one target. Hit: 1d6 + PB bludgeoning damage." + ] + }, + "" + ], + [ + 28, + "Gastric barrier – {@i This creature has a specialised digestive system that makes it particularly hardy}.", + "This creature has advantage on Constitution saving throws.", + "Swamp/Wetland" + ], + [ + 29, + "Ink sacs – {@i By squeezing specialised sacs on this creature’s neck, it can spray ink from its mouth}.", + "As a bonus action, this creature may squirt ink at an opponent. Select a creature within 20 ft. It must succeed a DC (8 + Dexterity bonus + PB) Dexterity saving throw or be blinded for two rounds.", + "River/Lake ; Ocean/Deep Water" + ], + [ + 30, + "Nocturnal – {@i This creature naturally prefers the dark and has very large eyes}.", + "This creature gains dark vision equal to its normal vision, or increases its dark vision range by 30 ft. It is generally only active at night.", + "Badland/Desert ; Jungle/Rainforest ; Temperate Forest/Conifer Forest" + ], + [ + 31, + "Telepathic cortex – {@i A large bump at the back of this creature’s skull houses an extra brain cortex}.", + "This creature is able to telepathically communicate with any other members of its species within 200 ft.", + "" + ], + [ + 32, + "Opposable claws – {@i One claw on each hand is bent inwards, forming a thumb}.", + "This creature may interact with objects that require simple or complex movements, such as opening a door or using a trinket.", + "Jungle/Rainforest ; Temperate Forest/Conifer Forest" + ], + [ + 33, + "Interlocking scales – {@i Thick, tightly locked scales coat this creature’s body}.", + "This creature gains resistance to piercing damage.", + "Badland/Desert" + ], + [ + 34, + "Horned – {@i Fused scales protrude from this creature’s forehead or snout, forming pointed horns}.", + "If this creature moves at least 20 ft. towards a creature, it can use its bonus action to make a horn attack. If that creature is within 5 ft., it must succeed a DC (8 + Dexterity bonus + PB) Dexterity save or take 1d6 + PB piercing damage.", + "Plains/Scrublands ; Tundra/Polar Frozen" + ], + [ + 35, + "Fusiform – {@i This creature can tuck its arms and legs to its sides and adopt a fish-like shape}.", + "If this creature can swim, double its swim speed.", + "River/Lake ; Ocean/Deep Water" + ], + [ + 36, + "Enhanced hepatocytes – {@i This creature’s liver is able to filter out any poisons almost instantly}.", + "This creature is immune to the poisoned condition.", + "Swamp/Wetland ; Jungle/Rainforest" + ], + [ + 37, + "Quick-witted – {@i This creature can react quickly to changing situations}.", + "This creature has advantage on Intelligence saving throws.", + "" + ], + [ + 38, + "Elongated snout – {@i The snout and nose of this creature is extended, giving it a much more powerful sense of smell}.", + "This creature has advantage on Perception checks that involve smell.", + "Badland/Desert ; Jungle/Rainforest ; Temperate Forest/Conifer Forest" + ], + [ + 39, + "Dermal spines – {@i Thick scales protrude from this creature, giving its body a spikey appearance}.", + "When hit by a melee attack, this creature can use its reaction to deal {@dice 1d6} + PB piercing damage to the attacking creature.", + "Badland/Desert" + ], + [ + 40, + "Gelatinous saliva – {@i Thick globules of slimy saliva drip from this creature’s mouth}.", + "Attacks from this creature that involve its mouth reduce a hit creature’s movement speed by 10 ft. (to a minimum of 5 ft., non-cumulative).", + "Swamp/Wetlands" + ], + [ + 41, + "Tonic immobility – {@i This creature can feign death, falling on its back with its belly up and tongue hanging out}.", + "If this creature would be reduced to 0 hit points, it is instead reduced to 1. It feigns death, appearing dead unless it is inspected with a DC (8 + Wisdom bonus + PB) Investigation or Nature check (their choice). It may choose to exit this feign at any point.", + "" + ], + [ + 42, + "Fearsome roar – {@i Powerful lungs allow this creature to let out a gaudy and terrifying roar}.", + "As an action, this creature can roar. Each other creature within 30 ft. must succeed a DC (8 + Charisma bonus + PB) Wisdom saving throw or be frightened of this creature for 1 minute. They may repeat this save at the end of their turn and on a successful save are immune to the effect for 24 hours.", + "Jungle/Rainforest ; Plains/Scrublands" + ], + [ + 43, + "Automimicry – {@i Strange patterns and growths make it difficult to determine where this creature’s head is}.", + "If this creature would be critically hit, the attack is instead resolved as a normal hit.", + "Jungle/Rainforest ; Island/Archipelago" + ], + [ + 44, + "Sciurus tail – {@i This creature has a large fluffy tail that it can flick rapidly}.", + "This creature is unaffected by temperatures as low as -20°C Celsius (-4°F Fahrenheit) and can communicate silently with any other creatures of the same species that can see it.", + "Tundra/Polar Frozen ; Temperate Forest/Conifer Forest" + ], + [ + 45, + "Serrated denticles – {@i The claws or teeth of this creature are jagged and saw-like}.", + "All melee attacks this creature makes deal an additional {@dice 1d4} slashing damage.", + "River/Lake ; Ocean/Deep Water ; Coastal/Estuary" + ], + [ + 46, + "Hereditary memory – {@i Ancestral memories are encoded into this creature's DNA}.", + "This creature has advantage on Wisdom saving throws.", + "" + ], + [ + 47, + "Antlered – {@i Multi-pronged antlers protrude from this creature’s skull. It can swing them back and forth, slashing at foes.}", + "If this creature moves at least 20 ft. towards a creature, it can use its bonus action to make an antler attack. If that creature is within 5 ft., it must succeed a DC (8 + Dexterity bonus + PB) Dexterity saving throw or take 1d6 + PB slashing damage", + "Tundra/Polar Frozen ; Temperate Forest/Conifer Forest" + ], + [ + 48, + "Pneumatisation – {@i This creature has air sacs and chambers within its bones, making it much lighter}.", + "Half this creature’s weight and increase its walking speed by 10 ft.", + "Jungle/Rainforest ; Coastal/Eastuary ; Temperate Forest/Conifer Forest" + ], + [ + 49, + "Mana-infused cortex – {@i A pale-blue glow around this creature’s head reveals it has innate magical abilities}.", + "Select one cantrip of your choice. This creature knows that cantrip. Its spell save DC is (8 + Wisdom Bonus + PB) and spell attack modifier is (Wisdom bonus + PB).", + "" + ], + [ + 50, + "Bombardier gland – {@i Bulbous sacs on this creature’s body allow it to spit or secrete reactive chemicals that ignite when they mix}.", + "Add {@dice 1d4} fire damage to any attack made by this creature.", + "Swamp/Wetlands" + ], + [ + 51, + "Thin dermis – {@i The skin of this creature is sickly thin and its veins are visible below the surface}.", + "This creature is vulnerable to piercing damage. Instead of increasing its CR with this mutation, decrease it.", + "Island/Archipelago" + ], + [ + 52, + "Waxy skin – {@i This creature has a thick waxy coating on its skin}.", + "This creature is unaffected by temperatures as high as 40°C Celsius (104°F Fahrenheit). Reduce any slashing, piercing, or bludgeoning damage this creature takes by 2.", + "Badland/Desert" + ], + [ + 53, + "Viperism – {@i A soft tissue frill can extend from this creature’s neck, and it can spit like a viper}.", + { + "type": "entries", + "entries": [ + "As a bonus action, this creature may make one attack with the profile:", + "Venom Spit. Ranged Weapon Attack: range, 30 ft., +(Dexterity bonus + PB) to hit, one target. Hit: 1d6 + PB acid damage." + ] + }, + "Badland/Desert ; Jungle/Rainforest" + ], + [ + 54, + "Finned tail – {@i This creature has a large fleshy fin on the end of its tail}.", + "While in water, this creature has advantage on Dexterity saving throws and can dash as a bonus action.", + "River/Lake ; Ocean/Deep Water ; Coastal/Eastuary" + ], + [ + 55, + "Beaked – {@i A keratinous beak sheathes this creature’s snout, concealing its mouth below}.", + "This creature may add {@dice 1d6} piercing damage to any attack that involves its mouth.", + "" + ], + [ + 56, + "Bony frill – {@i A broad bony frill projects from the back of this creature’s head, allowing it to shield its body from attacks}.", + "Increase the AC of this creature by 2.", + "Plains/Scrublands" + ], + [ + 57, + "Strong swimmer – {@i This creature has powerful limbs and broad claws/paws/hands that aid it in moving through water}.", + "This creature gains a swim speed equal to 75% of its walking speed (rounded up to the nearest 5 ft.)", + "Swamp/Wetland ; River/Lake ; Coastal/Eastuary ; Island/Archipelago" + ], + [ + 58, + "Augmentative size – {@i This creature is much larger than you would expect}.", + "Increase this creature’s size by one stage, and its attacks deal an additional 1d4 damage (of the same damage type that they normally deal), but -2 from any Dexterity saving throws.", + "Plains/Scrublands ; Coastal/Eastuary" + ], + [ + 59, + "Hyper-bioluminescence – {@i Rather than glowing dimly, for a moment this creature can flash an extremely bright bioluminescent light}.", + "Once per day as an action, this creature may produce a flash of bright light. All other creatures within 20 ft. that can see it must succeed a DC (8 + Constitution bonus + PB) Dexterity saving throw or be blinded for 2 rounds.", + "Ocean/Deep Water" + ], + [ + 60, + "Complex inner-ear – When other creatures would fall over, this creature is able to stagger and stabilise itself}.", + "This creature cannot be knocked prone.", + "Jungle/Rainforest ; Mountain/Volcano" + ], + [ + 61, + "Thick plumage – Particularly dense and thick feathers or fur cover this creature, giving it a puffy appearance}.", + "This creature gains resistance to cold damage.", + "Mountain/Volcano ; Tundra/Polar Frozen" + ], + [ + 62, + "Xerophytic – {@i Specialised fleshy flaps cover this creature’s nostrils, and it has waxy skin or scales}.", + "This creature can survive without water for up to one week.", + "Badland/Desert" + ], + [ + 63, + "Excessive myelin – {@i This creature has a reinforced nervous system}.", + "This creature is immune to the paralyzed condition.", + "" + ], + [ + 64, + "Frail – {@i This creature appears thin and brittle}.", + "This creature has disadvantage on Strength checks and Strength saving throws. Instead of increasing its CR with this mutation, decrease it.", + "Island/Archipelago" + ], + [ + 65, + "Venomous – {@i Horrible green venom seeps from grooves in this creature’s claws and teeth}.", + "Add {@dice 1d4} poison damage to any melee attack made by this creature.", + "Jungle/Rainforest" + ], + [ + 66, + "Agile – {@i This creature is slender and lean, able to move quickly on its feet}.", + "This creature has advantage on Dexterity saving throws.", + "" + ], + [ + 67, + "Dorsal wings – {@i A small pair of wings or wing-like flaps extend from this creature’s back}.", + "This creature knows the {@spell Gust|PHB| cantrip (spell save DC (8 + Wisdom bonus + PB)) and is immune to falling damage, so long as it is not incapacitated.", + "Mountain/Volcano" + ], + [ + 68, + "Gripping digital pads – {@i This creature has rough pads on its feet that strongly gripsurfaces}.", + "While climbing, this creature can dash as a bonus action.", + "Jungle/Rainforest ; Mountain/Volcano ; Temperate Forest/Conifer Forest" + ], + [ + 69, + "Sparse osteoderms – {@i Dense bony lumps dot this creature’s back and flanks}.", + "This creature gains resistance to slashing damage.", + "Plains/Scrublands" + ], + [ + 70, + "Symbiotic spores – {@i Unusual cysts cover this creature’s shoulders. They can pop when disturbed, filling the air with a noxious cloud}.", + "At the start of this creature’s turn, any other creature of a different species within 10 ft. of it must succeed a DC (8 + Constitution bonus + PB) Constitution saving throw or take 1d4 + PB necrotic damage.", + "Swamp/Wetland" + ], + [ + 71, + "Rapid thermal regulation - {@i This creature can flush extremities with blood to rapidly cool itself}.", + "This creature gains resistance to fire damage.", + "Badland/Desert" + ], + [ + 72, + "Spermaceti organ (minor) – {@i This creature can emit a deafeningly loud ultra-high-pitched sound}.", + "As a bonus action, this creature may perform a sonic attack. All other creatures of a different species within 20 ft. of it must succeed a DC (8 + Constitution bonus + PB) Wisdom saving throw or take {@dice 1d4} thunder damage and be deafened for 1 minute.", + "Ocean/Deep Water" + ], + [ + 73, + "Pachydermatous – {@i The skin and scales of this creature are noticeably thickened}.", + "This creature gains resistance to bludgeoning damage.", + "Badland/Desert ; Tundra/Polar Frozen" + ], + [ + 74, + "Hyper-pigmentation – {@i This creature’s skin, feathers, spines, and/or fur are jet black in colour}.", + "This creature gains resistance to radiant damage.", + "Badland/Desert" + ], + [ + 75, + "Alluring pheromones – This creature gives off a sweet, intoxicating smell}.", + "Once per day, this creature may cast {@spell Charm Person|PHB} at 1st level (spell save DC (8 + Charisma bonus + PB)) without components and without requiring a spell slot.", + "Jungle/Rainforest ; Island/Archipelago" + ], + [ + 76, + "Arboreal – {@i This creature is adapted to climbing trees, with hooked claws on its hands and feet}.", + "This creature gains a climbing speed equal to its walking speed.", + "Swamp/Wetland ; Jungle/Rainforest ; ;Temperate Forest/Conifer Forest" + ], + [ + 77, + "Mana gland – Specialised glands on this creature’s body allow it to infuse magical energies into its attacks}.", + "Add {@dice 1d4} force damage to any attack made by this creature.", + "" + ], + [ + 78, + "Dazzling plates – {@i Large vertical plates line this creature’s back that can produce sudden bright red colouration when flushed with blood}.", + "This creature has advantage on {@skill Intimidation|PHB} checks.", + "Plains/Scrubland" + ], + [ + 79, + "Chitinous – {@i Invertebrate-like plates cover this creature’s flank}.", + "Increase this creature’s AC by {@dice 1d4}.", + "" + ], + [ + 80, + "Lithophagic – {@i This creature is able to ingest rocks and stones for sustenance}.", + "This creature can sustain itself by consuming rocks. Any attacks involving its mouth deal an additional {@dice 1d6} bludgeoning damage.", + "Mountain/Volcano" + ], + [ + 81, + "Binocular vision – {@i Two forward-facing eyes allow this creature to easily track prey}.", + "This creature has advantage on Perception checks that involve sight.", + "" + ], + [ + 82, + "Hoofed – {@i This creature has single stub hooved/clawed feet}.", + "Increase this creature’s walking speed by 20 ft. However, this creature is slowed to 10 ft. per round in difficult terrain (rather than speed halved).", + "Mountain/Volcano ; Plains/Scrubland" + ], + [ + 83, + "Enhanced cerebrum – {@i A bulbous node on this creature’s skull causes its eyes to protrude a little}.", + "As a bonus action, another creature within 60 ft. must succeed a DC (8 + Intelligence bonus + PB) Wisdom saving throw or take 1d6 + PB psychic damage.", + "" + ], + [ + 84, + "Fossorial – {@i Scoop-like powerful forelimbs allow this creature to dig}.", + "This creature gains a burrowing speed of 15 ft.", + "Mountain/Volcano ; Plains/Scrubland ; Tundra/Polar Frozen ; Badlands/Desert" + ], + [ + 85, + "Hematophagic (minor) – {@i As it injures its opponent, this creature drinks their blood}.", + "Whenever this creature deals damage with a melee attack, it gains 1d4 temporary hit points (temporary hit points do not stack).", + "" + ], + [ + 86, + "Macropod – {@i With its unusually large feet, this creature is able to jump or rear up and perform a powerful stomp}.", + "As a bonus action, this creature may perform a Thunder-stomp. Every other creature within 5 ft. of it must succeed a DC (8 + Strength bonus + PB) Dexterity saving throw or be knocked prone.", + "Plains/Scrublands" + ], + [ + 87, + "Hypermobility – {@i With flexible limbs and a lean body, this creature is particularly fast}.", + "Increase this creature’s walking speed by 15 ft.", + "Badlands/Desert ; Plains/Scrublands" + ], + [ + 88, + "Electrocytes – {@i Yellow domed pods of specialised cell clusters dot this creature’s back, crackling with electricity}.", + "Add {@dice 1d4} lightning damage to any attack made by this creature.", + "River/Lake ; Ocean/Deep Water" + ], + [ + 89, + "Pinnae – {@i Pointed wolf-like ears protrude from this creature’s head}.", + "This creature has advantage on Perception checks that involve sound.", + "Badlands/Desert ; Plains/Scrublands ; Tundra/Polar Frozen ; Temperate Forest/Conifer Forest" + ], + [ + 90, + "Reverberating membranes – {@i Specialised flaps of skin line this creature’s flanks. It can vibrate them suddenly, producing small shockwaves}.", + "Add (@dice 1d4} thunder damage to any attack made by this creature.", + "Mountain/Volcano" + ], + [ + 91, + "Regenerative torpor – {@i A miniature hibernation allows this creature to recover rapidly}.", + "This creature may gain all the benefits from completing a long rest when it completes a short rest.", + "Tundra/Polar Frozen" + ], + [ + 92, + "Dynamic camouflage – {@i The scales or feathers of this creature can change colour slightly, allowing it to blend into its surroundings}.", + "This creature has advantage on Stealth checks.", + "Ocean/Deepwater ; Jungle/Rainforest ; River/Lake ; Temperate Forest/Conifer Forest ; Island/Arcipelago" + ], + [ + 93, + "Hyena-like giggle – {@i The constant cackling of this creature is unnerving}.", + "This creature knows the {@spell Vicious Mockery|PHB} cantrip (spell save DC (8 + Charisma bonus + PB)).", + "Plains/Scrublands ; Badlands/Desert ; Temperate Forest/Conifer Forest" + ], + [ + 94, + "Wader – {@i This creature has webbed feet and thin ankles}.", + "This creature is not slowed by moving through shallow or waist-deep water.", + "Swamp/Wetland ; River/Lake ; Coastal/Eastuary" + ], + [ + 95, + "Hyperdontia – {@i The teeth of this creature are particularly large}.", + "If this creature misses with an attack involving its mouth, as a reaction, it may attempt that attack again.", + "" + ], + [ + 96, + "Springy tendons – {@i Frog-like spring-loaded limbs allow this creature to bound forward}.", + "This creature can jump up to 10 ft. further than it normally could.", + "Swamp/Wetland ; Mountain/Volcano ; Jungle/Rainforest" + ], + [ + 97, + "Seismic organs – {@i Specialised sensory hairs and quills on this creature allow it to sense movement}.", + "This creature gains tremor sense 30 ft.", + "Badland/Desert ; Mountain/Volcano ; Tundra/Polar Frozen" + ], + [ + 98, + "Volplane membrane – {@i Broad membranes link this creature’s front limbs and back limbs, allowing it to glide}.", + "This creature is immune to falling damage, so long as it is not incapacitated. While falling, it can move 1 ft. horizontally for every 2 ft. it descends.", + "Temparte Forest/Conifer Forest ; Mountain/Volcano ; Swamp/Wetland" + ], + [ + 99, + "Chameleon-like tongue – {@i In a flash, this creature can fire it’s long, sticky, retractable tongue}.", + "", + "Island/Archipelgo ; Jungle/Rainforest ; Swamp/Wetland" + ], + [ + 100, + "Echolocation – {@i Through high-pitched clicks, this creature can sense its surroundings}.", + "This creature gains a blindsight of 20 ft.", + "River/Lake ; Ocean/Deep Water" + ] + ] + }, + { + "type": "table", + "name": "Major Mutation", + "source": "DrDhrolinsDictionaryDinosaurs", + "caption": "Major Mutation", + "colLabels": [ + "{@dice d20)", + "Mutation", + "Effect" + ], + "colStyles": [ + "col-2 text-center", + "col-5 text-center", + "col-5" + ], + "rows": [ + [ + 1, + "Hyper-pachydermatous– {@i The skin and scales of this creature are extremely thick, requiring great effort to break through.", + "This creature gains resistance to non-magical bludgeoning, piercing, and slashing damage." + ], + [ + 2, + "Greater echolocation – {@i Through rapid, loud high-pitched squawks, this creature is able to picture its surroundings.", + "This creature gains a blindsight of 60 ft." + ], + [ + 3, + "Neurotoxins – {@i Dangerous toxins drip from the tips of this creature’s claws or maw.", + "A creature hit by a melee attack from this creature must succeed a DC (8 + Constitution bonus + PB) Constitution saving throw or take 2d6 poison damage and become poisoned." + ], + [ + 4, + "Hyper-intelligence – {@i This creature has a veiny, bulging forehead that houses a complex brain}.", + "Improve this creature’s intelligence by 3. It has advantage on any Intelligence check and can understand any language after hearing it for one minute, although cannot speak it." + ], + [ + 5, + "Heterodonty – {@i Erratically organised teeth of different sizes jut out in various directions, making it difficult to escape once bitten.", + "Whenever this creature deals damage with a melee attack involving its mouth, the target is also grappled (escape DC (8 + Strength bonus + PB)). This creature may also continue to attack while grappling a target, but may only use attacks that require its mouth against the grappled target." + ], + [ + 6, + "Armour-plated – {@i Extremely thick bony plates line this body}.", + "Increase the AC of this creature by 5 (to a maximum of 30)." + ], + [ + 7, + "Grasping tentacles – {@i Writhing tentacles protrude from this creature, trying to grasp their prey.", + "As a bonus action, this creature may attempt to grapple another creature within 10 ft. of it. That creature must succeed a DC (8 + Dexterity bonus + PB) Dexterity saving throw or be grappled (escape DC (8 + Strength bonus + PB))." + ], + [ + 8, + "Winged – {@i This creature’s limbs have huge membranous or feathered wings}.", + "This creature gains a flying speed equal to its walking speed. If it can already fly, its flying speed is doubled." + ], + [ + 9, + "Flawless organism – {@i Strong, fast, smart - the peak of evolution, everything is perfectly balanced}.", + "In addition to any other modifiers, add this creature’s PB to any saving throws and ability checks." + ], + [ + 10, + "Enormous size – {@i This creature is far larger than you would expect}.", + "Increase the maximum health points of this creature by 50%, increase its size category by two stages, and increase its CR by an additional 2." + ], + [ + 11, + "Draconic evolution – {@i Bony spikes protrude backwards from the back of this creature’s head, revealing its draconic nature}.", + "Exhale fire (Recharge 5-6). As an action, this creature may exhale fire in a 30 ft. cone. Any creature in the cone must succeed a DC (8 + Constitution bonus + PB) Dexterity saving throw or take 15d6 fire damage. On a success they take half as much damage." + ], + [ + 12, + "Hematophagic (major) – {@i Every drop of spilled blood is lapped up by this voracious predator.", + "Whenever this creature deals damage with a melee attack, it gains temporary hit points equal to half of that damage (rounded down). Increase its CR by an additional 2." + ], + [ + 13, + "Elemental immunity – {@i This creature is infused with a magical element, changing its colour accordingly}.", + "Select one damage type from lightning, fire, cold, poison, or acid. This creature is immune to that damage type and its feather/fur/skin colour changes to yellow, red, blue, purple, or green accordingly. Its attacks also deal an additional 2d4 of that damage type." + ], + [ + 14, + "Chromatic plumage – {@i Iridescent feathers or fur shimmer with shifting magical energies}.", + "At the start of this creature’s turn, you can select one of the following damage types: lightning, fire, cold, poison, or acid. Until the start of its next turn, this creature gains resistance to that damage type and one of its attack’s damage changes to that type." + ], + [ + 15, + "Supernumerary – {@i Additional back-up organs allow this creature’s body to replenish venom and gland stocks more quickly.", + "When you roll to recharge an ability for this creature, roll an additional 1d6 and choose the highest. If this creature does not have a recharge ability, reroll this result." + ], + [ + 16, + "Enhanced senses – {@i Extra eyes, antennae, or multiple ears allow this creature to better sense its surroundings.", + "This creature has advantage on Perception checks and increase its passive Perception by 4." + ], + [ + 17, + "Chameleonic skin – {@i Instantly shifting and changing scales perfectly mimic the colour of this creature’s surroundings.", + "As a bonus action, this creature can cast Invisibility at 2nd level on itself without components and without requiring a spell slot. It may do this a number of times per day equal to its proficiency bonus." + ], + [ + 18, + "Macro electrocytes – {@i Giant protruding yellow sacs dot this creature’s back, crackling with powerful electricity}.", + "The first time this creature deals damage with an attack each turn, add 1d10 lightning damage to that attack. This creature may also cast Lightning Bolt at 3rd level (spell save DC (8 + Wisdom bonus + PB)) without components and without requiring a spell slot. It may do this a number of times equal to its proficiency bonus per day." + ], + [ + 19, + "Spermaceti organ (major) – {@i This creature has a huge bulbous whale-like head, housing a powerful noiseproducing organ}.", + "{@b Sonic Scream} (Recharge 5-6). As an action, this creature may make a sonic attack. All other creatures within 30 ft. of it must make a DC (8 + Constitution bonus + PB) Constitution saving throw or take 4d8 thunder damage and 4d8 psychic damage. On a success, they take half as much damage." + ], + [ + 20, + "Carcinisation – {@i Some things in evolution are inevitable}.", + { + "type": "entries", + "entries": [ + "This creature’s body takes on the overall appearance of a crab (of the same size as it was before), with two pincered front limbs, a further eight legs, and armoured chitinous flesh.", + "Increase the AC of this creature by 3 (to a maximum of 30). It gains resistance to slashing, piercing, and cold damage, but also gains vulnerability to bludgeoning damage. The first time it deals damage with a melee attack each turn, that attack deals a further 2d6 piercing damage" + ] + } + ] + ] + } + ] + }, + { + "type": "section", + "name": "Sapient Species and Societies", + "page": "236", + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/4D/file.wepb" + }, + "title": "", + "credit": "", + "width": 0, + "height": 0 + } + ] + }, + { + "type": "section", + "name": "Player Character Customisation", + "page": "274", + "entries": [ + { + "type": "entries", + "name": "Subclasses", + "entries": [ + "Many campaigns using this supplement may heavily focus on elements of deep-time or include a large number of encounters with huge beasts. To allow players to specialise their characters around these elements, we have included three custom sub-classes; one that utilises deep-time, one that harvests the remains of large creatures, and one that specialises in hunting large prey." + ] + }, + { + "type": "entries", + "name": "Ranger Subclass: Big Game Hunter", + "entries": [ + "{@i The Big Game Hunter is an individual who has honed their tracking and ranged attack skills to become a fierce monster slayer. Rather than specialising in slaying particular types of creatures, they instead focus on how to levy a creature’s size against it – the bigger they are, the harder they fall.}", + "see the following {@subclass Big Game Hunter|ranger|DrDhrolinsDictionaryofDinosaurs}" + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/4D/file.wepb" + }, + "title": "“A Tiefling Big Game Hunter poses with his kill, proud as always.”", + "credit": "Featherpaw Studio", + "width": 0, + "height": 0 + }, + { + "type": "entries", + "name": "Artificer CompAtible Subclass: Bonesculptor", + "entries": [ + "{@i This gory reimagining of a blacksmith makes armour, weapons, and trinkets from the carcasses of slain great creatures. Through a combination of runic enhancements and harnessing the life essence of the slain beast, they are able to imbue their designs with potent magical energies.}", + "see the following {@subclass BonesCulptor|Artificer|DrDhrolinsDictionaryofDinosaurs|TCE}" + ] + }, + { + "type": "table", + "caption": "Creature Harvest Table", + "colLabels": [ + "Creature Size", + "Hide or Skin", + "Bone or Chitin", + "Horn, Feathers, or Scales (if applicable)", + "Fangs, Claws or Mandibles (if applicable)", + "Time Taken" + ], + "colStyles": [ + "col-2 text-center", + "col-2 text-center", + "col-2 text-center", + "col-2 text-center", + "col-2 text-center", + "col-9" + ], + "rows": [ + [ + "Tiny", + "0-1", + "Not suitable for harvesting", + "Not suitable for harvesting", + "Not suitable for harvesting", + "3 minutes" + ], + [ + "Small", + "1-2", + "0-1", + "0-1", + "0-1", + "6 minutes" + ], + [ + "Medium", + "1-2", + "1-2", + "1-2", + "0-1", + "15 minutes" + ], + [ + "Large", + "3-4", + "3-4", + "2-3", + "1-2", + "A short rest" + ], + [ + "Huge", + "5-7", + "5-7", + "4-5", + "3-5", + "A long rest" + ], + [ + "Gargantuan", + "10-12", + "10-12", + "8-10", + "8-10", + "One day" + ] + ] + }, + { + "type": "table", + "caption": "Suggested Crafting Table", + "colLabels": [ + "Item Type", + "Example Item", + "Suggested Resources" + ], + "colStyles": [ + "col-3 text-center", + "col-3 text-center", + "col-6 text-center" + ], + "rows": [ + [ + "Simple Medium Armour", + "{@item Hide Armor|PHB} or {@item Scale Mail|PHB}", + "4 Hide or Skin, 1 Feathers or Scales" + ], + [ + "Complex Medium Armour", + "{@item Breastplate|PHB} or {@item Half Plate Armor|PHB|Half Plate}", + "4 Hide or Skin, 1 Bone or Chitin, 2 Feathers or Scales" + ], + [ + "Simple Heavy Armour", + "{@item Ring Mail|PHB} or {@item Chain Mail|PHB}", + "4 Bone or Chitin" + ], + [ + "Complex Heavy Armour", + "{@item Splint|PHB} or {@item Plate Armor|PHB|Full Plate}", + "6 Bone or Chitin, 2 Hide or Scales" + ], + [ + "Small Weapon", + "{@item Dagger|PHB}, {@item Handaxe|PHB}, {@item Dart|PHB}, etc.", + "1 Bone or Chitin, OR 1 Horn, Fangs, Claws, or Mandibles" + ], + [ + "Medium Weapon", + "{@item Shortsword|PHB}, {@item Mace|PHB}, {@item Light Crossbow|PHB}, {@item Handaxe|PHB}, etc.", + "2 Bone or Chitin, 1 Hide or Skin, OR 1 Bone or Chitin, 1 Horn, Fangs, Claws, or Mandibles" + ], + [ + "Large Weapon", + "{@item Longsword|PHB}, {@item Warhammer|PHB}, {@item Quarterstaff|PHB}, {@item Longbow|PHB}, etc.", + "3 Bone or Chitin, 2 Hide or Skin, OR 2 Bone or Chitin, 2 Horn, Fangs, Claws, or Mandibles" + ], + [ + "Huge Weapon", + "{@item Greataxe|PHB}, {@item Halberd|PHB}, {@item Lance|PHB}, etc.", + "2 Hide or Skin, 5 Bone or Chitin, OR 3 Horn, Fangs, Claws, or Mandibles, 3 Bone or Chitin" + ], + [ + "Shield", + "{@item Shield|PHB}", + "3 Hide or Skin, 1 Bone or Chitin, OR 3 Bone or Chitin" + ], + [ + "Trinket", + "Necklace, Ring, Dice, etc.", + "1 Horn, Fangs, Claws, or Mandibles, 1 Hide or Skin" + ] + ] + }, + { + "type": "entries", + "name": "Druid Subclass: Circle of Cycles", + "entries": [ + "{@i The Big Game Hunter is an individual who has honed their tracking and ranged attack skills to become a fierce monster slayer. Rather than specialising in slaying particular types of creatures, they instead focus on how to levy a creature’s size against it – the bigger they are, the harder they fall.}", + "see the following {@subclass Circle of Cycles|druid|DrDhrolinsDictionaryofDinosaurs}" + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/4D/Hadeon_eon.wepb" + }, + "title": "Earth during the Hadean eon", + "credit": "Featherpaw Studio", + "width": 0, + "height": 0 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/4D/dinodolphin.wepb" + }, + "credit": "Featherpaw Studio", + "width": 0, + "height": 0 + }, + { + "type": "entries", + "name": "Backgrounds", + "entries": [ + "In this section we have provided three additional backgrounds that you can use in character creation. These are themed around time travel, geology, and palaeontology respectively. For each, we have also provided recommended first level feats and ability score improvements, in case you are generating those from your background.", + "", + "See the following:", + { + "type": "list", + "items": [ + "{@background Time-Lost|DrDhrolinsDictionaryofDinosaurs}", + "{@background Geologist|DrDhrolinsDictionaryofDinosaurs}", + "{@background Palaeontologist|DrDhrolinsDictionaryofDinosaurs}" + ] + } + ] + }, + { + "type": "entries", + "name": "FEATS", + "entries": [ + "In this section we have provided a handful of feats, largely designed around geology and palaeontology (although not exclusively so). With these, we have included a recommended level restriction (and provided feats for levels 1, 4, 8, and 12). If you do not wish for feats to be level restricted, feel free to have these available to everyone, but be aware that some are considerably more powerful than others.", + "", + "See the following:", + { + "type": "list", + "items": [ + "{@feat Naturalist|DrDhrolinsDictionaryofDinosaurs}", + "{@feat Miner|DrDhrolinsDictionaryofDinosaurs}", + "{@feat Stone-Whisperer|DrDhrolinsDictionaryofDinosaurs}", + "{@feat Behaviourist|DrDhrolinsDictionaryofDinosaurs}", + "{@feat Crocodile Wrangler|DrDhrolinsDictionaryofDinosaurs}", + "{@feat Volcanologist|DrDhrolinsDictionaryofDinosaurs}", + "{@feat Action Hero|DrDhrolinsDictionaryofDinosaurs}", + "{@feat Arcane Enchanter|DrDhrolinsDictionaryofDinosaurs}" + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/4D/crocodilewranger.wepb" + }, + "title": "", + "credit": "", + "width": 0, + "height": 0 + } + ] + }, + { + "type": "entries", + "name": "Items", + "entries": [ + { + "type": "entries", + "name": "Armour and Apparel", + "entries": [ + "For a list of {@filter Armour and Apparel follow this Link||DrDhrolinsDictionaryofDinosaurs}", + { + "type": "list", + "items": [ + "{@item Ceratopsian Plate|DrDhrolinsDictionaryofDinosaurs}", + "{@item Raptor Feather Leathers|DrDhrolinsDictionaryofDinosaurs}", + "{@item Dead Deity Robes|DrDhrolinsDictionaryofDinosaurs}", + "{@item Automimicry Cape|DrDhrolinsDictionaryofDinosaurs}" + ] + } + ] + }, + { + "type": "entries", + "name": "Weapon", + "entries": [ + "For a list of {@filter Weapons follow this Link||DrDhrolinsDictionaryofDinosaurs}", + { + "type": "list", + "items": [ + "{@item Pterosaur Wingbow|DrDhrolinsDictionaryofDinosaurs}", + "{@item Kriss of Hateg|DrDhrolinsDictionaryofDinosaurs}", + "{@item The Taming Rod|DrDhrolinsDictionaryofDinosaurs}", + "{@item Razortooth Sword|DrDhrolinsDictionaryofDinosaurs}", + "{@item Barron's Blunderbuss|DrDhrolinsDictionaryofDinosaurs}", + "{@item Trusty Rusty|DrDhrolinsDictionaryofDinosaurs}", + "{@item Protoceraptops Quillbow|DrDhrolinsDictionaryofDinosaurs}", + "{@item Geological Hammer|DrDhrolinsDictionaryofDinosaurs}", + "{@item Theropod Jaw|DrDhrolinsDictionaryofDinosaurs}", + "{@item Azdarchid Break Greatsword|DrDhrolinsDictionaryofDinosaurs}", + "{@item Sauropod Femur|DrDhrolinsDictionaryofDinosaurs}" + ] + } + ] + }, + { + "type": "entries", + "name": "Staves, Wands and Spell Focui", + "entries": [ + "For a list of {@filter Staves, Wands and Spell Focui follow this Link||DrDhrolinsDictionaryofDinosaurs}", + { + "type": "list", + "items": [ + "{@item Wand of the Wondering Mind|DrDhrolinsDictionaryofDinosaurs}", + "{@item Refractive Index Crystal|DrDhrolinsDictionaryofDinosaurs}", + "{@item Ancient Horn|DrDhrolinsDictionaryofDinosaurs}", + "{@item Primal Drums|DrDhrolinsDictionaryofDinosaurs}", + "{@item Staff of Time Sight|DrDhrolinsDictionaryofDinosaurs}", + "{@item Staff of Unspared Expense|DrDhrolinsDictionaryofDinosaurs}" + ] + } + ] + }, + { + "type": "entries", + "name": "Wondrous", + "entries": [ + "For a list of {@filter Wondrous Items follow this Link||DrDhrolinsDictionaryofDinosaurs}", + { + "type": "list", + "items": [ + "{@item Amber Necklace|DrDhrolinsDictionaryofDinosaurs}", + "{@item Ring of Primal Speaking|DrDhrolinsDictionaryofDinosaurs}", + "{@item Ring of Paleobotony|DrDhrolinsDictionaryofDinosaurs}", + "{@item Evoluntie Shard|DrDhrolinsDictionaryofDinosaurs}", + "{@item Potion of Redirected Ancestry|DrDhrolinsDictionaryofDinosaurs}", + "{@item Potion of Plumage|DrDhrolinsDictionaryofDinosaurs}", + "{@item Ethereal Egg|DrDhrolinsDictionaryofDinosaurs}", + "{@item Shell Coin|DrDhrolinsDictionaryofDinosaurs}", + "{@item Dice of the Dinosaur|DrDhrolinsDictionaryofDinosaurs}" + ] + } + ] + } + ] + } + ] + }, + { + "type": "section", + "name": "Contributors", + "page": "304", + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/4D/file.wepb" + }, + "title": "", + "credit": "", + "width": 0, + "height": 0 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/4D/file.wepb" + }, + "title": "", + "credit": "", + "width": 0, + "height": 0 + }, + { + "type": "section", + "name": "SPECIAL THANKS", + "entries": [ + "We are forever grateful to the thousands of people who supported our dream of creating this book and the continued support of those who purchased copies after the end of our Kickstarter. If you a reading this, thank you sincerely for changing all of our lives. Some of our supporters went the extra mile. They allowed us to add far more content to this book than we otherwise would have been able to, helping make it the best it can be. Their names are provided below." + ] + }, + { + "type": "section", + "name": "Top Kickstarter Pledgers", + "entries": [ + "Ahappypsycho","Lucian T. Moreman","Mitchel Rios","Ross Grundler","Steven Law" + ] + }, + { + "type": "section", + "name": "Palaeontologist Kickstarter Contributors", + "entries": [ + { + "type": "table", + "caption": "Optional Caption", + "colStyles": [ + "col-4 text-center", + "col-4 text-center", + "col-4 text-center" + ], + "rows": [ + [ + "Abigail Sutton", + "David Mann", + "Nathan Phillips" + ], + [ + "Alexandra Robinson", + "Dietricha Grimes", + "Nicole Birk" + ], + [ + "Alicia T. Stoesser", + "DragonRider9876 (Logan Bell)", + "Patrick Walker" + ], + [ + "Alonso Rubio", + "Dustin Lough", + "Peter Howard Kwok Louis" + ], + [ + "Andrew Desimon", + "Eliyah Kemp", + "Phengarornis (Leandro Mattos)" + ], + [ + "Andrew Lindsay", + "Eliza Eaton", + "Pietro Oddone" + ], + [ + "April & Jakobi Dregan", + "Elizabeth Gartley", + "Proudapocalypse" + ], + [ + "Ben Irvin", + "Emma Lawlor", + "Eliza Lewis" + ], + [ + "Beth & Harrison", + "Francine Beattie", + "Robert Politte" + ], + [ + "Brandy Murphy", + "Jared Hodgdon", + "Derrick (Bardo)" + ], + [ + "Brendan Bennett", + "Jenny Wiersma", + "Stacey Coonts" + ], + [ + "Brooklynn Hall", + "Jeramy Webb", + "Stephanie Kay" + ], + [ + "Character Creation Rpg", + "Jerry Richwine", + "Thomas Hall" + ], + [ + "Chase Reed", + "Jonathan Brown", + "Tobias James Lee" + ], + [ + "Chelsey Small", + "Josh Barling", + "Tobias Merry" + ], + [ + "Cheryl Brown", + "Kay Barling", + "Trenton Barnes" + ], + [ + "Chris Barling", + "Kevin Bradley Luke", + "Trey Pate" + ], + [ + "Chris Daniel", + "Timothy Wayne Hardy Jr", + "Troy Gould" + ], + [ + "Chris Jones", + "Lachlan Irwin", + "Tyler Talmadge" + ], + [ + "Christian Packard", + "Mary Boynton", + "William Kendahl Harris" + ], + [ + "David Adamson", + "Michael Ellars", + "William Kite" + ] + ] + }, + "Thank you all." + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/4D/back_cover.wepb" + }, + "title": "Back cover", + "credit": "Featherpaw Studio", + "width": 0, + "height": 0 + } + ] + } + ] + } + ], + "monster": [ + { + "name": "Giraffatitan", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 133, + "size": [ + "C", + "G" + ], + "type": { + "type": "beast", + "note": "(sauropod)" + }, + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 12, + "from": [ + "scales and skin" + ] + } + ], + "hp": { + "average": 246, + "formula": "11d20 + 136" + }, + "speed": { + "walk": 15 + }, + "str": 25, + "dex": 3, + "con": 23, + "int": 3, + "wis": 10, + "cha": 10, + "save": { + "str": "+8", + "con": "+8", + "wis": "+3" + }, + "skill": { + "intimidation": "+4", + "perception": "+2", + "survival": "+2" + }, + "passive": 14, + "resist": [ + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "preNote": "non-magical" + } + ], + "cr": "9", + "pbNote": "+3", + "trait": [ + { + "name": "Overview", + "entries": [ + "Giraffatitan has advantage on {@skill Perception|PHB} checks that involve sight." + ] + }, + { + "name": "Enormous", + "entries": [ + "Giraffatitan has resistance to non-magical bludgeoning, piercing, and slashing damage (included above). Giraffatitan has advantage on saving throws to resist being knocked {@condition prone} and {@condition paralyzed}, but automatically fails any Dexterity saving throw." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "If Giraffatitan chooses the attack action, it may make one Neck Sweep attack and one Chomp attack." + ] + }, + { + "name": "Neck Sweep", + "entries": [ + "{@atk mw} +10, reach 15 ft., up to three targets. {@h}21 ({@damage 2d10 + 10}) bludgeoning damage.", + "A creature hit by this attack must succeed a {@dc 18} Strength saving throw or be knocked {@condition prone}." + ] + }, + { + "name": "Chomp", + "entries": [ + "{@atk mw} +10, reach 15 ft., one target. {@h}13 ({@damage 2d6 + 6}) piercing damage." + ] + } + ], + "variant": [ + { + "type": "inset", + "name": "Optional Magical Rules", + "entries": [ + "If you choose to use the optional magical rules listed below, change Giraffatitan's CR to 11 and increase its XP to 7,200 accordingly.", + { + "type": "entries", + "name": "Evolutionary Arms Race", + "entries": [ + "Each time Giraffatitan is hit by an attack or fails a saving throw, roll on the Minor Mutation Table (Page 128) and apply the result to Giraffatitan, rerolling if Giraffatitan already has the effect that the mutation would confer.", + "Alternatively, instead of using the Minor Mutation Table you may increase the range of both of Giraffatitan's attacks by 5 ft.", + "Giraffatitan gains the mutation or increased attack range for 1 hour." + ] + } + ] + } + ], + "environment": [ + "temperate forest", + "conifer forest", + "river", + "lake", + "coastal", + "estuary" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "B", + "P" + ], + "miscTags": [ + "MW", + "RCH" + ], + "conditionInflict": [ + "prone" + ], + "savingThrowForced": [ + "strength" + ], + "_versions": [ + { + "name": "Giraffatitan (Magical Variant)", + "source": "4D", + "_mod": { + "trait": { + "mode": "appendArr", + "items": { + "name": "Evolutionary Arms Race", + "entries": ["Each time Giraffatitan is hit by an attack or fails a saving throw, roll on the Minor Mutation Table (page 128) and apply the result to Giraffatitan, rerolling if Giraffatitan already has the effect that the mutation would confer.", + "Alternatively, instead of using the Minor Mutation Table you may increase the range of both of Giraffatitan's attacks by 5 ft.", + "Giraffatitan gains the mutation or increased attack range for 1 hour." + ] + } + } + }, + "cr": "11", + "variant": null + } + ] + }, + { + "name": "Garjainia (Swarm)", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 130, + "size": [ + "M" + ], + "type": { + "type": "beast", + "swarmSize": "S", + "tags": [ + "erythrosuchid" + ] + }, + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 11, + "from": [ + "scaly hide" + ] + } + ], + "hp": { + "average": 90, + "formula": "38d6 + 76" + }, + "speed": { + "walk": 20 + }, + "str": 14, + "dex": 11, + "con": 10, + "int": 3, + "wis": 10, + "cha": 8, + "save": { + "str": "+3", + "dex": "+2", + "con": "+1" + }, + "skill": { + "stealth": "+2", + "survival": "+2" + }, + "passive": 11, + "conditionImmune": [ + "charmed", + "frightened", + "grappled", + "paralyzed", + "petrified", + "prone", + "restrained", + "stunned" + ], + "cr": "6", + "pbNote": "+1", + "trait": [ + { + "name": "Swarm", + "entries": [ + "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Small beast. The swarm can't regain hit points or gain temporary hit points.", + "The swarm is immune to being {@condition charmed}, {@condition frightened}, {@condition grappled}, {@condition paralyzed}, {@condition petrified}, {@condition prone}, {@condition restrained}, and {@condition stunned} (included above)." + ] + }, + { + "name": "High-Gait Scramble {@recharge 4}", + "entries": [ + "Garjainia (Swarm) can dash as a bonus action." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "If Garjainia (Swarm) chooses the attack action, it may make four Over-Sized Bite attacks." + ] + }, + { + "name": "Over-Sized Bite", + "entries": [ + "{@atk mw} +5, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) piercing damage.", + "A creature hit by this attack must succeed a {@dc 14} Strength saving throw or take an additional {@damage 1d4 + 2} piercing damage and be {@condition grappled} (escape {@dc 14})." + ] + } + ], + "variant": [ + { + "type": "inset", + "name": "Optional Magical Rules", + "entries": [ + "If you choose to use the optional magical rules listed below, you do not need to change Garjainia (Swarm)'s CR", + { + "type": "entries", + "name": "Power Syphon", + "entries": [ + "Each time a creature is hit by Over-Sized Bite attack, roll a d20. On a roll of 1-10, nothing happens. On a roll of 11-20, the hit creature expends one unused spell slot (determined at random)." ] } ] @@ -12513,20 +14542,6 @@ ] } ], - "item": [ - { - "name": "", - "source": "DrDhrolinsDictionaryofDinosaurs", - "type": "M", - "tier": "minor", - "rarity": "common", - "weight": 0, - "value": 0, - "entries": [ - "" - ] - } - ], "race": [ { "name": "", @@ -13629,7 +15644,7 @@ [ 1, "A", - "", + "Arizonasaurus", "1", "2", "", @@ -13638,7 +15653,7 @@ [ 2, "A", - "", + "Ancient Tyrannosaurus", "13", "13", "", @@ -14151,9 +16166,9 @@ ] }, { - "name": "volCaniC lake", + "name": "Volcanic Lake", "source": "DrDhrolinsDictionaryofDinosaurs", - "caption": "volCaniC lake", + "caption": "Volcanic Lake", "colLabels": [ "{@dice 1d6}", "Result" @@ -14231,7 +16246,7 @@ ] }, { - "name": "soupy sediment", + "name": "Soupy Sediment", "source": "DrDhrolinsDictionaryofDinosaurs", "caption": "soupy sediment", "colLabels": [ @@ -14467,9 +16482,9 @@ ] }, { - "name": "Herbivore: Armoured/sloW Herbivore", + "name": "Herbivore: Armoured/Slow Herbivore", "source": "DrDhrolinsDictionaryofDinosaurs", - "caption": "Herbivore: Armoured/sloW Herbivore", + "caption": "Herbivore: Armoured/Slow Herbivore", "colLabels": [ "{@dice 1d6}", "Armoured/sloW Herbivore" @@ -14564,21 +16579,14 @@ "col-2 text-center", "col-4 text-center", "col-4", - "col-2 text-center" + "col-2 text-center" ], "rows": [ [ 1, "Tusked – {@i Two bulbous teeth protrude from this creature’s lower jaw}.", "If this creature hits with an attack that uses its head, the hit creature must succeed a DC (8 + Strength bonus + PB) Strength saving throw or take an additional 1d6 + PB piercing damage.", - { - "type": "image", - "href": { - "type": "external", - "url": "" - }, - "title": "Plains/Scrublands ; Tundra/Polar Frozen" - } + "Plains/Scrublands ; Tundra/Polar Frozen" ], [ 2, @@ -16620,527 +18628,967 @@ } ], [ - "Portal Nexus", + "Portal Nexus", + { + "type": "entries", + "entries": [ + "Allows players to communicate in the same manner as the Sending spell an unlimited number of times from this location, so long as the target has a sending stone (or similar device) to receive the message.", + "Once per day, a portal to another portal nexus (usually located in big cities or other Howdahs) may be temporarily opened. We recommend that it requires an Evolunite shard (page 298) or similar resource of at least 250 gp. in value and that only up to 8 humanoids are able to use the portal before it closes." + ] + } + ], + [ + "Maw Helm", + "{@i Theropods only}. Sheets of jagged metal form a tough helmet and provide a vicious steel edge to jaw and head attacks. The mount’s AC is increased by 2 and any bite or head-bash attack deals an additional 2d6 piercing damage. This may be attached to a large howdah in addition to other sizes." + ], + [ + "Fortress Plate", + "Ankylosaurs, Nodosaurs, and Ceratopsians only. Heavy armour covers this creature’s flanks. Its AC is improved by 4, but its speed is reduced by a further 5 ft. (to a minimum of 5 ft.). This may be attached to a large howdah in addition to other sizes." + ] + ] + }, + { + "name": "Creature Harvest Table", + "source": "DrDhrolinsDictionaryDinosaurs", + "caption": "Creature Harvest Table", + "colLabels": [ + "Creture Size", + "Hide or Skin", + "Bone or Chitin", + "Horn, Feathers, or Scale (if applicable)", + "Fangs, Claws, or Mandibles (if applicable)", + "Time Taken" + ], + "colStyles": [ + "col-2 text-center", + "col-2 text-center", + "col-2 text-center", + "col-2 text-center", + "col-2 text-center", + "col-2 text-center" + ], + "rows": [ + [ + "Tiny", + "0-1", + "n/a", + "n/a", + "n/a", + "3 Minutes" + ], + [ + "Small", + "1-2", + "0-1", + "0-1", + "0-1", + "6 Minutes" + ], + [ + "Medium", + "1-2", + "1-2", + "1-2", + "0-1", + "15 minutes" + ], + [ + "Large", + "3-4", + "3-4", + "2-3", + "1-2", + "A Short Rest" + ], + [ + "Huge", + "5-7", + "5-7", + "4-5", + "3-5", + "A Long Rest" + ], + [ + "Gargantuan", + "10-12", + "10-12", + "8-10", + "8-10", + "One Day" + ] + ] + }, + { + "name": "Suggested Crafting Table", + "source": "DrDhrolinsDictionaryDinosaurs", + "caption": "suggested CraFting taBle", + "colLabels": [ + "Item Type", + "Example Item", + "Suggested Resources" + ], + "colStyles": [ + "col-4 text-center", + "col-4 text-center", + "col-4 text-center" + ], + "rows": [ + [ + "Simple Medium Armour", + "Hide Armour or Scale Mail", + { + "type": "entries", + "entries": [ + "4 Hide or Skin", + "1 Featers or Scales" + ] + } + ], + [ + "Complex Medium Armour", + "Breastplate or Half Plate", + { + "type": "entries", + "entries": [ + "4 Hide or Skin", + "1 Bone or Chitin", + "2 Feathers or Scale" + ] + } + ], + [ + "Simple Heavy Armour", + "Ring Mail or Chainmail", + "4 Bone or Chitin" + ], + [ + "Complex Heavy Armour", + "Splint or Full Plate", + { + "type": "entries", + "entries": [ + "6 Bone or Chitin", + "2 Hide or Scales" + ] + } + ], + [ + "Small Weapon", + "Dagger, Handaxe, Dart, etc.", + { + "type": "entries", + "entries": [ + "1 Bone or Chitin", + "or", + "1 Horn, Fangs, Claws, or Mandibles" + ] + } + ], + [ + "Medium Weapon", + "Shortsword, Mace, Crossbow, Axe, etc.", + { + "type": "entries", + "entries": [ + "2 Bone or Chitin", + "1 Hide or Skin", + "or", + "1 Bone or Chitin", + "1 Horn, Fangs, Claws, or Mandibles" + ] + } + ], + [ + "Large Weapon", + "Longsword, Warhammer, Quarterstaff, Longbow, etc.", { "type": "entries", "entries": [ - "Allows players to communicate in the same manner as the Sending spell an unlimited number of times from this location, so long as the target has a sending stone (or similar device) to receive the message.", - "Once per day, a portal to another portal nexus (usually located in big cities or other Howdahs) may be temporarily opened. We recommend that it requires an Evolunite shard (page 298) or similar resource of at least 250 gp. in value and that only up to 8 humanoids are able to use the portal before it closes." + "3 Bone or Chitin", + "2 Hide or Skin", + "OR", + "2 Bone or Chitin", + "2 Horn, Fangs, Claws, or Mandibles" ] } ], [ - "Maw Helm", - "{@i Theropods only}. Sheets of jagged metal form a tough helmet and provide a vicious steel edge to jaw and head attacks. The mount’s AC is increased by 2 and any bite or head-bash attack deals an additional 2d6 piercing damage. This may be attached to a large howdah in addition to other sizes." + "Huge Weapon", + "Greataxe, Halberd, Lance, etc.", + { + "type": "entries", + "entries": [ + "2 Hide or Skin", + "5 Bone or Chitin", + "OR", + "3 Horn, Fangs, Claws, or Mandibles", + "3 Bone or Chitin" + ] + } ], [ - "Fortress Plate", - "Ankylosaurs, Nodosaurs, and Ceratopsians only. Heavy armour covers this creature’s flanks. Its AC is improved by 4, but its speed is reduced by a further 5 ft. (to a minimum of 5 ft.). This may be attached to a large howdah in addition to other sizes." - ] + "Shield", + "Shield", + { + "type": "list", + "items": [ + "3 Hide or Skin", + "1 Bone or Chitin", + "OR", + "3 Bone or Chitin" + ] + } + ], + [ + "Trinket", + "Necklace, Ring, Dice, etc.", + { + "type": "list", + "items": [ + "1 Horn, Fangs, Claws, or Mandibles", + "1 Hide or Skin" + ] + } + ] + ] + } + ], + "variantrule": [ + { + "name": "Taming", + "source": "DrDhrolinsDictionaryDinosaurs", + "entries": [ + "Each creature with the Beast type has a Taming Score. This score is 0 unless otherwise stated by the DM. Once a creature has been subdued and is tied/chained/caged so that it cannot escape (but not restrained), a player may attempt to increase that creature’s Taming Score. Unless otherwise stated, they may attempt to do this {@b once per day}, as the creature will be unreceptive to multiple training sessions.", + "In order to make this attempt, the player must have {@b appropriate food} in an {@b appropriate volume} to feed the beast, as outlined in the table below. The player then attempts to bond with the animal over the course of an hour. They must make a contested {@skill Animal Handling|PHB} vs {@skill Survival|PHB} check against the creature. Each success by the player increases the taming score of the creature by 1. Each failure by the player drops this score by 1 (to a minimum of 0) and the creature makes a single attack at disadvantage at the player attempting to tame it.", + "When that score exceeds the creature’s proficiency bonus or CR (whichever is higher), the animal is considered tame and is loyal to the player/NPC (or team of players/NPCs) who tamed it. It will follow them unless commanded to stay.", + { + "type": "list", + "items": [ + "{@condition Charmed|PHB} creatures make their {@skill Survival|PHB} check at disadvantage and cannot make an attack if the player is unsuccessful.", + "Dominated creatures automatically fail their {@skill Survival|PHB} check.", + "A player using {@spell Speak with Animals|PHB} has advantage and expertise on their {@skill Animal Handling|PHB} check." + ] + } ] + } + ], + "makebrewCreatureTrait": [ + { + "name": "Tusked", + "entries": [ + "{@i Two bulbous teeth protrude from this creature’s lower jaw}.", + "If this creature hits with an attack that uses its head, the hit creature must succeed a DC (8 + {@save Strength} bonus + PB) Strength saving throw or take an additional {@damage 1d6} + PB piercing damage." + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Extended apnea", + "entries": [ + "Extended apnea – {@i High-capacity lungs allow this creature to hold its breath for a prolonged period}.", + "This creature may hold its breath for up to an hour with no detrimental side-effects." + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Symbiotic", + "entries": [ + "Symbiotic – {@i This creature lives benevolently among another species}.", + "Select another non-humanoid creature. All creatures of that species treat this creature as an ally. Additionally, this creature gains proficiency in all ability checks while within 5 ft. of the selected creature." + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Diminutive size", + "entries": [ + "Diminutive size – {@i This creature is particularly small}.", + "Decrease the size category of this creature by one stage (to a minimum of Tiny), decrease any damage it deals by 2 (to a minimum of 1), but add +2 to its Dexterity saving throws." + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Rapid coagulation", + "entries": [ + "Rapid coagulation – {@i Blood oozing from wounds instantly clots when exposed to air}.", + "This creature cannot lose more than one third of its HP in a single turn from any combination of bludgeoning, piercing, or slashing damage." + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Elongate", + "entries": [ + "Elongate – {@i The limbs, tail, or muzzle of this creature are particularly long}.", + "Select one melee attack this creature has and increase its range by 5 ft." + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Vivid plumage", + "entries": [ + "Vivid plumage – {@i Beautifully coloured feathers or fur cover this creature’s body}.", + "This creature has advantage on any Charisma checks." + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Thermal vision ", + "entries": [ + "Thermal vision – {@i Fleshy red spots on this creature’s head allow it to detect heat}.", + "This creature can see other creatures while in any light level but struggles to distinguish them from other heat sources (such as torches)." + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Pachycephalisation", + "entries": [ + "Pachycephalisation – {@i The skull of this creature is huge and bulbous, giving it bony nodules that it can use as a weapon}.", + "If this creature moves at least 20 ft. towards a creature, it can use its bonus action to make a skull bash attack. If that creature is within 5 ft., it must succeed a DC (8 + Dexterity bonus + PB) Dexterity saving throw or take 1d6 + PB bludgeoning damage." + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Reinforced muscle fibres", + "entries": [ + "Reinforced muscle fibres – {@i Metallic fibres line this creature’s muscles}.", + "This creature has advantage on Strength saving throws." + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Prehensile tail", + "entries": [ + "Prehensile tail – {@i This creature can control its tail as though it were a limb, grasping or attacking with it}.", + "This creature can use its bonus action to attack a creature within 5/10 ft. (DM's choice). That creature must succeed a DC (8 + Dexterity bonus + PB) Dexterity saving throw or take 1d6 + PB bludgeoning damage." + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Alopecia", + "entries": [ + "Alopecia – {@i All feathers, hair, and scales fall away from this creature, leaving only bare skin}.", + "This creature is vulnerable to slashing damage. Instead of increasing its CR with this mutation, reduce it." + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Digital pads", + "entries": [ + "Digital pads – {@i Soft cat-like paw pads cover the soles of this creature’s feet}.", + "This creature makes no sound when it moves. Once per day, the first time it fails a Stealth check, it may instead choose to pass." + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Hypertrophy", + "entries": [ + "Hypertrophy – {@i Huge, bulging muscles cover this creature’s body}.", + "This creature has advantage on Strength checks." + + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Spinnerets", + "entries": [ + "Spinnerets – {@i Silk-producing glands protrude from this creature’s body, allowing it to spin webs quickly}.", + "This creature may cast {@spell Web|PHB} at 2nd level (spell save DC (8 + Dexterity bonus + PB)) without components and without requiring a spell slot." + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Aquatic", + "entries": [ + "Aquatic – {@i This creature has webbed hands and feet, as well as gills on its neck}.", + "This creature gains a swim speed equal to its walking speed and may potentially breathe underwater (DM’s choice)." + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Thermal sink", + "entries": [ + "Thermal sink – {@i A specialised organ in this creature’s chest is able to absorb heat}.", + "As a bonus action, all other creatures within 5 ft. must succeed a DC (8 + Constitution bonus) Constitution saving throw or take {@damage 1d4} + PB cold damage." + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Toxic secretions", + "entries": [ + "Toxic secretions – {@i Poisons seep through this creature’s skin or scales}.", + "When hit by a melee attack, this creature may use its reaction to deal {@damage 1d6} + PB poison damage to the attacking creature." + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Sail-backed", + "entries": [ + "Sail-backed – {@i A row of tall skin-covered bony protrusions line this creature’s back, linking to form a sail}.", + "This creature gets +2 to Intimidation checks and is unaffected by temperatures as high as 40°C Celsius (104°F Fahrenheit)." + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Bristle-backed", + "entries": [ + "Bristle-backed – {@i Large quills or spines protrude from this creature’s back}.", + { + "type": "entries", + "entries": [ + "In addition to any other attack, this creature may make one ranged attack with the profile:", + "Bristle Shot. Ranged Weapon Attack: range, 30 ft., +(Dexterity bonus + PB) to hit, one target. Hit: {@damage 1d6} + PB piercing damage." + ] + } + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Puffable coat", + "entries": [ + "Puffable coat – {@i This creature can puff itself up with a thick fluffy coat of fur or feathers}.", + "When hit by an attack or when failing a saving throw, this creature may use its reaction to reduce incoming cold damage by 1d6 + PB. This creature is unaffected by temperatures as low as -20°C Celsius (-4°F Fahrenheit)." + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Photosynthetic", + "entries": [ + "Photosynthetic – {@i This creature has a vibrant green colour, as it’s skin, hair, or feathers contain plant-like cells}.", + "This creature requires only a few hours of sunlight for a full day’s nourishment. It also counts as a plant for the purposes of spells and abilities that target plants." + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Floral mimicry", + "entries": [ + "Floral mimicry – {@i This creature’s features look remarkably plant-like. Small frills of skin and feathers mimic leaves and flowers}.", + "While motionless, this creature is indistinguishable from plant life. A DC (8 + Charisma bonus + PB) Nature or Investigation" + ], + "source": "DrDhrolinsDictionaryDinosaurs" }, { - "name": "Creature Harvest Table", - "source": "DrDhrolinsDictionaryDinosaurs", - "caption": "Creature Harvest Table", - "colLabels": [ - "Creture Size", - "Hide or Skin", - "Bone or Chitin", - "Horn, Feathers, or Scale (if applicable)", - "Fangs, Claws, or Mandibles (if applicable)", - "Time Taken" + "name": "Septic Saliva", + "entries": [ + "Septic saliva – {@i A noxious smell emanates from this creature’s mouth, as it contains a horrible mixture of dangerous bacteria}.", + "Add {@damage 1d6} necrotic damage to any attack made by this creature that involves its mouth." ], - "colStyles": [ - "col-2 text-center", - "col-2 text-center", - "col-2 text-center", - "col-2 text-center", - "col-2 text-center", - "col-2 text-center" + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Stem Cell Reservoir", + "entries": [ + "Stem cell reservoir – {@i A specialised organ holds a cluster of blank cells that can rapidly redeploy, re-growing any damaged body part}.", + "Once per day as an action, this creature may recover up to one third of its hit points." ], - "rows": [ - [ - "Tiny", - "0-1", - "n/a", - "n/a", - "n/a", - "3 Minutes" - ], - [ - "Small", - "1-2", - "0-1", - "0-1", - "0-1", - "6 Minutes" - ], - [ - "Medium", - "1-2", - "1-2", - "1-2", - "0-1", - "15 minutes" - ], - [ - "Large", - "3-4", - "3-4", - "2-3", - "1-2", - "A Short Rest" - ], - [ - "Huge", - "5-7", - "5-7", - "4-5", - "3-5", - "A Long Rest" - ], - [ - "Gargantuan", - "10-12", - "10-12", - "8-10", - "8-10", - "One Day" - ] - ] + "source": "DrDhrolinsDictionaryDinosaurs" }, { - "name": "Suggested Crafting Table", - "source": "DrDhrolinsDictionaryDinosaurs", - "caption": "suggested CraFting taBle", - "colLabels": [ - "Item Type", - "Example Item", - "Suggested Resources" + "name": "Bioluminescent", + "entries": [ + "Bioluminescent – {@i Some part, or all, of this creature’s body glows beautifully with vibrant colours while in the dark}.", + "This creature emits a dim hue of light in a 15 ft. radius when in the dark." ], - "colStyles": [ - "col-4 text-center", - "col-4 text-center", - "col-4 text-center" + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Club-tail", + "entries": [ + "This creature’s tail ends in a bony mass that it can use to bash targets. As a bonus action, this creature may make one melee attack with the profile:", + "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage." ], - "rows": [ - [ - "Simple Medium Armour", - "Hide Armour or Scale Mail", - { - "type": "entries", - "entries": [ - "4 Hide or Skin", - "1 Featers or Scales" - ] - } - ], - [ - "Complex Medium Armour", - "Breastplate or Half Plate", - { - "type": "entries", - "entries": [ - "4 Hide or Skin", - "1 Bone or Chitin", - "2 Feathers or Scale" - ] - } - ], - [ - "Simple Heavy Armour", - "Ring Mail or Chainmail", - "4 Bone or Chitin" - ], - [ - "Complex Heavy Armour", - "Splint or Full Plate", - { - "type": "entries", - "entries": [ - "6 Bone or Chitin", - "2 Hide or Scales" - ] - } - ], - [ - "Small Weapon", - "Dagger, Handaxe, Dart, etc.", - { - "type": "entries", - "entries": [ - "1 Bone or Chitin", - "or", - "1 Horn, Fangs, Claws, or Mandibles" - ] - } - ], - [ - "Medium Weapon", - "Shortsword, Mace, Crossbow, Axe, etc.", - { - "type": "entries", - "entries": [ - "2 Bone or Chitin", - "1 Hide or Skin", - "or", - "1 Bone or Chitin", - "1 Horn, Fangs, Claws, or Mandibles" - ] - } - ], - [ - "Large Weapon", - "Longsword, Warhammer, Quarterstaff, Longbow, etc.", - { - "type": "entries", - "entries": [ - "3 Bone or Chitin", - "2 Hide or Skin", - "OR", - "2 Bone or Chitin", - "2 Horn, Fangs, Claws, or Mandibles" - ] - } - ], - [ - "Huge Weapon", - "Greataxe, Halberd, Lance, etc.", - { - "type": "entries", - "entries": [ - "2 Hide or Skin", - "5 Bone or Chitin", - "OR", - "3 Horn, Fangs, Claws, or Mandibles", - "3 Bone or Chitin" - ] - } - ], - [ - "Shield", - "Shield", - { - "type": "list", - "items": [ - "3 Hide or Skin", - "1 Bone or Chitin", - "OR", - "3 Bone or Chitin" - ] - } - ], - [ - "Trinket", - "Necklace, Ring, Dice, etc.", - { - "type": "list", - "items": [ - "1 Horn, Fangs, Claws, or Mandibles", - "1 Hide or Skin" - ] - } - ] - ] - } - ], - "variantrule": [ + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Gastric barrier", + "entries": [ + "Gastric barrier – {@i This creature has a specialised digestive system that makes it particularly hardy}.", + "This creature has advantage on Constitution saving throws." + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Ink sacs", + "entries": [ + "Ink sacs – {@i By squeezing specialised sacs on this creature’s neck, it can spray ink from its mouth}.", + "As a bonus action, this creature may squirt ink at an opponent. Select a creature within 20 ft. It must succeed a DC (8 + Dexterity bonus + PB) Dexterity saving throw or be blinded for two rounds." + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Nocturnal", + "entries": [ + "Nocturnal – {@i This creature naturally prefers the dark and has very large eyes}.", + "This creature gains dark vision equal to its normal vision, or increases its dark vision range by 30 ft. It is generally only active at night." + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, { - "name": "Taming", - "source": "DrDhrolinsDictionaryDinosaurs", + "name": "Telepathic cortex", "entries": [ - "Each creature with the Beast type has a Taming Score. This score is 0 unless otherwise stated by the DM. Once a creature has been subdued and is tied/chained/caged so that it cannot escape (but not restrained), a player may attempt to increase that creature’s Taming Score. Unless otherwise stated, they may attempt to do this {@b once per day}, as the creature will be unreceptive to multiple training sessions.", - "In order to make this attempt, the player must have {@b appropriate food} in an {@b appropriate volume} to feed the beast, as outlined in the table below. The player then attempts to bond with the animal over the course of an hour. They must make a contested {@skill Animal Handling|PHB} vs {@skill Survival|PHB} check against the creature. Each success by the player increases the taming score of the creature by 1. Each failure by the player drops this score by 1 (to a minimum of 0) and the creature makes a single attack at disadvantage at the player attempting to tame it.", - "When that score exceeds the creature’s proficiency bonus or CR (whichever is higher), the animal is considered tame and is loyal to the player/NPC (or team of players/NPCs) who tamed it. It will follow them unless commanded to stay.", - { - "type": "list", - "items": [ - "{@condition Charmed|PHB} creatures make their {@skill Survival|PHB} check at disadvantage and cannot make an attack if the player is unsuccessful.", - "Dominated creatures automatically fail their {@skill Survival|PHB} check.", - "A player using {@spell Speak with Animals|PHB} has advantage and expertise on their {@skill Animal Handling|PHB} check." - ] - } - ] - } - ], - "makebrewCreatureTrait": [ + "Telepathic cortex – {@i A large bump at the back of this creature’s skull houses an extra brain cortex}.", + "This creature is able to telepathically communicate with any other members of its species within 200 ft." + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, { - "name": "Tusked", + "name": "Opposable claws", "entries": [ - "{@i Two bulbous teeth protrude from this creature’s lower jaw}.", - "If this creature hits with an attack that uses its head, the hit creature must succeed a DC (8 + {@save Strength} bonus + PB) Strength saving throw or take an additional {@damage 1d6} + PB piercing damage." + "Opposable claws – {@i One claw on each hand is bent inwards, forming a thumb}.", + "This creature may interact with objects that require simple or complex movements, such as opening a door or using a trinket." ], "source": "DrDhrolinsDictionaryDinosaurs" }, { - "name": "Extended apnea", + "name": "Interlocking scales", "entries": [ - "Extended apnea – {@i High-capacity lungs allow this creature to hold its breath for a prolonged period}.", - "This creature may hold its breath for up to an hour with no detrimental side-effects." + "Interlocking scales – {@i Thick, tightly locked scales coat this creature’s body}.", + "This creature gains resistance to piercing damage." ], "source": "DrDhrolinsDictionaryDinosaurs" }, { - "name": "Symbiotic", + "name": "Horned", "entries": [ - "Symbiotic – {@i This creature lives benevolently among another species}.", - "Select another non-humanoid creature. All creatures of that species treat this creature as an ally. Additionally, this creature gains proficiency in all ability checks while within 5 ft. of the selected creature." + "Horned – {@i Fused scales protrude from this creature’s forehead or snout, forming pointed horns}.", + "If this creature moves at least 20 ft. towards a creature, it can use its bonus action to make a horn attack. If that creature is within 5 ft., it must succeed a DC (8 + Dexterity bonus + PB) Dexterity save or take 1d6 + PB piercing damage." ], "source": "DrDhrolinsDictionaryDinosaurs" }, { - "name": "Diminutive size", + "name": "Fusiform", "entries": [ - "Diminutive size – {@i This creature is particularly small}.", - "Decrease the size category of this creature by one stage (to a minimum of Tiny), decrease any damage it deals by 2 (to a minimum of 1), but add +2 to its Dexterity saving throws." + "Fusiform – {@i This creature can tuck its arms and legs to its sides and adopt a fish-like shape}.", + "If this creature can swim, double its swim speed." ], "source": "DrDhrolinsDictionaryDinosaurs" }, { - "name": "Rapid coagulation", + "name": "Enhanced hepatocytes", "entries": [ - "Rapid coagulation – {@i Blood oozing from wounds instantly clots when exposed to air}.", - "This creature cannot lose more than one third of its HP in a single turn from any combination of bludgeoning, piercing, or slashing damage." + "Enhanced hepatocytes – {@i This creature’s liver is able to filter out any poisons almost instantly}.", + "This creature is immune to the poisoned condition." ], "source": "DrDhrolinsDictionaryDinosaurs" }, { - "name": "Elongate", + "name": "Quick-witted", "entries": [ - "Elongate – {@i The limbs, tail, or muzzle of this creature are particularly long}.", - "Select one melee attack this creature has and increase its range by 5 ft." + "Quick-witted – {@i This creature can react quickly to changing situations}.", + "This creature has advantage on Intelligence saving throws." ], "source": "DrDhrolinsDictionaryDinosaurs" }, { - "name": "Vivid plumage", + "name": "Elongated snout", "entries": [ - "Vivid plumage – {@i Beautifully coloured feathers or fur cover this creature’s body}.", - "This creature has advantage on any Charisma checks." + "Elongated snout – {@i The snout and nose of this creature is extended, giving it a much more powerful sense of smell}.", + "This creature has advantage on Perception checks that involve smell." ], "source": "DrDhrolinsDictionaryDinosaurs" }, { - "name": "Thermal vision ", + "name": "Dermal spines", "entries": [ - "Thermal vision – {@i Fleshy red spots on this creature’s head allow it to detect heat}.", - "This creature can see other creatures while in any light level but struggles to distinguish them from other heat sources (such as torches)." + "Dermal spines – {@i Thick scales protrude from this creature, giving its body a spikey appearance}.", + "When hit by a melee attack, this creature can use its reaction to deal {@damage 1d6} + PB piercing damage to the attacking creature." ], "source": "DrDhrolinsDictionaryDinosaurs" }, { - "name": "Pachycephalisation", + "name": "Gelatinous saliva", "entries": [ - "Pachycephalisation – {@i The skull of this creature is huge and bulbous, giving it bony nodules that it can use as a weapon}.", - "If this creature moves at least 20 ft. towards a creature, it can use its bonus action to make a skull bash attack. If that creature is within 5 ft., it must succeed a DC (8 + Dexterity bonus + PB) Dexterity saving throw or take 1d6 + PB bludgeoning damage." + "Gelatinous saliva – {@i Thick globules of slimy saliva drip from this creature’s mouth}.", + "Attacks from this creature that involve its mouth reduce a hit creature’s movement speed by 10 ft. (to a minimum of 5 ft., non-cumulative)." ], "source": "DrDhrolinsDictionaryDinosaurs" }, { - "name": "Reinforced muscle fibres", + "name": "Tonic immobility", "entries": [ - "Reinforced muscle fibres – {@i Metallic fibres line this creature’s muscles}.", - "This creature has advantage on Strength saving throws." + "Tonic immobility – {@i This creature can feign death, falling on its back with its belly up and tongue hanging out}.", + "If this creature would be reduced to 0 hit points, it is instead reduced to 1. It feigns death, appearing dead unless it is inspected with a DC (8 + Wisdom bonus + PB) Investigation or Nature check (their choice). It may choose to exit this feign at any point." ], "source": "DrDhrolinsDictionaryDinosaurs" }, { - "name": "Prehensile tail", + "name": "Fearsome roar", "entries": [ - "Prehensile tail – {@i This creature can control its tail as though it were a limb, grasping or attacking with it}.", - "This creature can use its bonus action to attack a creature within 5/10 ft. (DM's choice). That creature must succeed a DC (8 + Dexterity bonus + PB) Dexterity saving throw or take 1d6 + PB bludgeoning damage." + "Fearsome roar – {@i Powerful lungs allow this creature to let out a gaudy and terrifying roar}.", + "As an action, this creature can roar. Each other creature within 30 ft. must succeed a DC (8 + Charisma bonus + PB) Wisdom saving throw or be frightened of this creature for 1 minute. They may repeat this save at the end of their turn and on a successful save are immune to the effect for 24 hours." ], "source": "DrDhrolinsDictionaryDinosaurs" }, { - "name": "Alopecia", + "name": "Automimicry", "entries": [ - "Alopecia – {@i All feathers, hair, and scales fall away from this creature, leaving only bare skin}.", - "This creature is vulnerable to slashing damage. Instead of increasing its CR with this mutation, reduce it." + "text", "Automimicry – {@i Strange patterns and growths make it difficult to determine where this creature’s head is}.", + "If this creature would be critically hit, the attack is instead resolved as a normal hit." ], "source": "DrDhrolinsDictionaryDinosaurs" }, { - "name": "Digital pads", + "name": "Sciurus tail", "entries": [ - "Digital pads – {@i Soft cat-like paw pads cover the soles of this creature’s feet}.", - "This creature makes no sound when it moves. Once per day, the first time it fails a Stealth check, it may instead choose to pass." + "Sciurus tail – {@i This creature has a large fluffy tail that it can flick rapidly}.", + "This creature is unaffected by temperatures as low as -20°C Celsius (-4°F Fahrenheit) and can communicate silently with any other creatures of the same species that can see it." ], "source": "DrDhrolinsDictionaryDinosaurs" }, { - "name": "Hypertrophy", + "name": "Serrated denticles", "entries": [ - "Hypertrophy – {@i Huge, bulging muscles cover this creature’s body}.", - "This creature has advantage on Strength checks." - + "Serrated denticles – {@i The claws or teeth of this creature are jagged and saw-like}.", + "All melee attacks this creature makes deal an additional {@damage 1d4} slashing damage." ], "source": "DrDhrolinsDictionaryDinosaurs" }, { - "name": "Spinnerets", + "name": "Hereditary memory", "entries": [ - "Spinnerets – {@i Silk-producing glands protrude from this creature’s body, allowing it to spin webs quickly}.", - "This creature may cast {@spell Web|PHB} at 2nd level (spell save DC (8 + Dexterity bonus + PB)) without components and without requiring a spell slot." + "Hereditary memory – {@i Ancestral memories are encoded into this creature's DNA}.", + "This creature has advantage on Wisdom saving throws." ], "source": "DrDhrolinsDictionaryDinosaurs" }, { - "name": "Aquatic", + "name": "Antlered", "entries": [ - "Aquatic – {@i This creature has webbed hands and feet, as well as gills on its neck}.", - "This creature gains a swim speed equal to its walking speed and may potentially breathe underwater (DM’s choice)." + "Antlered – {@i Multi-pronged antlers protrude from this creature’s skull. It can swing them back and forth, slashing at foes.}", + "If this creature moves at least 20 ft. towards a creature, it can use its bonus action to make an antler attack. If that creature is within 5 ft., it must succeed a DC (8 + Dexterity bonus + PB) Dexterity saving throw or take {@damage 1d6} + PB slashing damage" ], "source": "DrDhrolinsDictionaryDinosaurs" }, { - "name": "Thermal sink", + "name": "Pneumatisation", "entries": [ - "Thermal sink – {@i A specialised organ in this creature’s chest is able to absorb heat}.", - "As a bonus action, all other creatures within 5 ft. must succeed a DC (8 + Constitution bonus) Constitution saving throw or take {@damage 1d4} + PB cold damage." + "Pneumatisation – {@i This creature has air sacs and chambers within its bones, making it much lighter}.", + "Half this creature’s weight and increase its walking speed by 10 ft." ], "source": "DrDhrolinsDictionaryDinosaurs" }, { - "name": "Toxic secretions", + "name": "Mana-infused cortex", "entries": [ - "Toxic secretions – {@i Poisons seep through this creature’s skin or scales}.", - "When hit by a melee attack, this creature may use its reaction to deal {@damage 1d6} + PB poison damage to the attacking creature." + "Mana-infused cortex – {@i A pale-blue glow around this creature’s head reveals it has innate magical abilities}.", + "Select one cantrip of your choice. This creature knows that cantrip. Its spell save DC is (8 + Wisdom Bonus + PB) and spell attack modifier is (Wisdom bonus + PB)." + ], "source": "DrDhrolinsDictionaryDinosaurs" }, { - "name": "Sail-backed", + "name": "Bombardier gland", "entries": [ - "Sail-backed – {@i A row of tall skin-covered bony protrusions line this creature’s back, linking to form a sail}.", - "This creature gets +2 to Intimidation checks and is unaffected by temperatures as high as 40°C Celsius (104°F Fahrenheit)." + "Bombardier gland – {@i Bulbous sacs on this creature’s body allow it to spit or secrete reactive chemicals that ignite when they mix}.", + "Add {@dice 1d4} fire damage to any attack made by this creature." ], "source": "DrDhrolinsDictionaryDinosaurs" }, { - "name": "Bristle-backed", + "name": "Thin dermis", "entries": [ - "Bristle-backed – {@i Large quills or spines protrude from this creature’s back}.", + "Thin dermis – {@i The skin of this creature is sickly thin and its veins are visible below the surface}.", + "This creature is vulnerable to piercing damage. Instead of increasing its CR with this mutation, decrease it." + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Waxy skin", + "entries": [ + "Waxy skin – {@i This creature has a thick waxy coating on its skin}.", + "This creature is unaffected by temperatures as high as 40°C Celsius (104°F Fahrenheit). Reduce any slashing, piercing, or bludgeoning damage this creature takes by 2." + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Viperism", + "entries": [ + "Viperism – {@i A soft tissue frill can extend from this creature’s neck, and it can spit like a viper}.", { "type": "entries", "entries": [ - "In addition to any other attack, this creature may make one ranged attack with the profile:", - "Bristle Shot. Ranged Weapon Attack: range, 30 ft., +(Dexterity bonus + PB) to hit, one target. Hit: {@damage 1d6} + PB piercing damage." + "As a bonus action, this creature may make one attack with the profile:", + "Venom Spit. Ranged Weapon Attack: range, 30 ft., +(Dexterity bonus + PB) to hit, one target. Hit: {@damage 1d6} + PB acid damage." ] } ], "source": "DrDhrolinsDictionaryDinosaurs" }, { - "name": "Puffable coat", + "name": "Finned tail", "entries": [ - "Puffable coat – {@i This creature can puff itself up with a thick fluffy coat of fur or feathers}.", - "When hit by an attack or when failing a saving throw, this creature may use its reaction to reduce incoming cold damage by 1d6 + PB. This creature is unaffected by temperatures as low as -20°C Celsius (-4°F Fahrenheit)." + "Finned tail – {@i This creature has a large fleshy fin on the end of its tail}.", + "While in water, this creature has advantage on Dexterity saving throws and can dash as a bonus action." ], "source": "DrDhrolinsDictionaryDinosaurs" }, { - "name": "Photosynthetic", + "name": "Beaked", "entries": [ - "Photosynthetic – {@i This creature has a vibrant green colour, as it’s skin, hair, or feathers contain plant-like cells}.", - "This creature requires only a few hours of sunlight for a full day’s nourishment. It also counts as a plant for the purposes of spells and abilities that target plants." + "Beaked – {@i A keratinous beak sheathes this creature’s snout, concealing its mouth below}.", + "This creature may add {@damage 1d6} piercing damage to any attack that involves its mouth." ], "source": "DrDhrolinsDictionaryDinosaurs" }, { - "name": "Floral mimicry", + "name": "Bony frill", "entries": [ - "Floral mimicry – {@i This creature’s features look remarkably plant-like. Small frills of skin and feathers mimic leaves and flowers}.", - "While motionless, this creature is indistinguishable from plant life. A DC (8 + Charisma bonus + PB) Nature or Investigation" + "Bony frill – {@i A broad bony frill projects from the back of this creature’s head, allowing it to shield its body from attacks}.", + "Increase the AC of this creature by 2." ], "source": "DrDhrolinsDictionaryDinosaurs" }, { - "name": "Septic Saliva", + "name": "Strong swimmer", "entries": [ - "Septic saliva – {@i A noxious smell emanates from this creature’s mouth, as it contains a horrible mixture of dangerous bacteria}.", - "Add {@damage 1d6} necrotic damage to any attack made by this creature that involves its mouth." + "Strong swimmer – {@i This creature has powerful limbs and broad claws/paws/hands that aid it in moving through water}.", + "This creature gains a swim speed equal to 75% of its walking speed (rounded up to the nearest 5 ft.)" ], "source": "DrDhrolinsDictionaryDinosaurs" }, { - "name": "Stem Cell Reservoir", + "name": "Augmentative size", "entries": [ - "Stem cell reservoir – {@i A specialised organ holds a cluster of blank cells that can rapidly redeploy, re-growing any damaged body part}.", - "Once per day as an action, this creature may recover up to one third of its hit points." + "Augmentative size – {@i This creature is much larger than you would expect}.", + "Increase this creature’s size by one stage, and its attacks deal an additional {@damage 1d4} damage (of the same damage type that they normally deal), but -2 from any Dexterity saving throws." ], "source": "DrDhrolinsDictionaryDinosaurs" }, { - "name": "Bioluminescent", + "name": "Hyper-bioluminescence", "entries": [ - "Bioluminescent – {@i Some part, or all, of this creature’s body glows beautifully with vibrant colours while in the dark}.", - "This creature emits a dim hue of light in a 15 ft. radius when in the dark." + "Hyper-bioluminescence – {@i Rather than glowing dimly, for a moment this creature can flash an extremely bright bioluminescent light}.", + "Once per day as an action, this creature may produce a flash of bright light. All other creatures within 20 ft. that can see it must succeed a DC (8 + Constitution bonus + PB) Dexterity saving throw or be blinded for 2 rounds." ], "source": "DrDhrolinsDictionaryDinosaurs" }, { - "name": "Club-tail", + "name": "Complex inner-ear", "entries": [ - "This creature’s tail ends in a bony mass that it can use to bash targets. As a bonus action, this creature may make one melee attack with the profile:", - "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage." + "Complex inner-ear – When other creatures would fall over, this creature is able to stagger and stabilise itself}.", + "This creature cannot be knocked prone." ], "source": "DrDhrolinsDictionaryDinosaurs" }, { - "name": "Gastric barrier", + "name": "Thick plumage", "entries": [ - "Gastric barrier – {@i This creature has a specialised digestive system that makes it particularly hardy}.", - "This creature has advantage on Constitution saving throws." + "Thick plumage – Particularly dense and thick feathers or fur cover this creature, giving it a puffy appearance}.", + "This creature gains resistance to cold damage." ], "source": "DrDhrolinsDictionaryDinosaurs" }, { - "name": "Ink sacs", + "name": "Excessive myelin", "entries": [ - "Ink sacs – {@i By squeezing specialised sacs on this creature’s neck, it can spray ink from its mouth}.", - "As a bonus action, this creature may squirt ink at an opponent. Select a creature within 20 ft. It must succeed a DC (8 + Dexterity bonus + PB) Dexterity saving throw or be blinded for two rounds." + "Excessive myelin – {@i This creature has a reinforced nervous system}.", + "This creature is immune to the paralyzed condition." ], "source": "DrDhrolinsDictionaryDinosaurs" }, { - "name": "Nocturnal", + "name": "Frail", "entries": [ - "Nocturnal – {@i This creature naturally prefers the dark and has very large eyes}.", - "This creature gains dark vision equal to its normal vision, or increases its dark vision range by 30 ft. It is generally only active at night." + "Frail – {@i This creature appears thin and brittle}.", + "This creature has disadvantage on Strength checks and Strength saving throws. Instead of increasing its CR with this mutation, decrease it." ], "source": "DrDhrolinsDictionaryDinosaurs" }, { - "name": "Telepathic cortex", + "name": "Venomous", "entries": [ - "Telepathic cortex – {@i A large bump at the back of this creature’s skull houses an extra brain cortex}.", - "This creature is able to telepathically communicate with any other members of its species within 200 ft." + "Venomous – {@i Horrible green venom seeps from grooves in this creature’s claws and teeth}.", + "Add {@damage 1d4} poison damage to any melee attack made by this creature." + ], "source": "DrDhrolinsDictionaryDinosaurs" }, { - "name": "Opposable claws", + "name": "", "entries": [ - "Opposable claws – {@i One claw on each hand is bent inwards, forming a thumb}.", - "This creature may interact with objects that require simple or complex movements, such as opening a door or using a trinket." + "Agile – {@i This creature is slender and lean, able to move quickly on its feet}.", + "This creature has advantage on Dexterity saving throws." ], "source": "DrDhrolinsDictionaryDinosaurs" }, { - "name": "Interlocking scales", + "name": "Dorsal wings", "entries": [ - "Interlocking scales – {@i Thick, tightly locked scales coat this creature’s body}.", - "This creature gains resistance to piercing damage." + "Dorsal wings – {@i A small pair of wings or wing-like flaps extend from this creature’s back}.", + "This creature knows the {@spell Gust|PHB| cantrip (spell save DC (8 + Wisdom bonus + PB)) and is immune to falling damage, so long as it is not incapacitated." ], "source": "DrDhrolinsDictionaryDinosaurs" }, { - "name": "Horned", + "name": "Gripping digital pads", "entries": [ - "Horned – {@i Fused scales protrude from this creature’s forehead or snout, forming pointed horns}.", - "If this creature moves at least 20 ft. towards a creature, it can use its bonus action to make a horn attack. If that creature is within 5 ft., it must succeed a DC (8 + Dexterity bonus + PB) Dexterity save or take 1d6 + PB piercing damage." + "Gripping digital pads – {@i This creature has rough pads on its feet that strongly gripsurfaces}.", + "While climbing, this creature can dash as a bonus action." + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Sparse osteoderms", + "entries": [ + "Sparse osteoderms – {@i Dense bony lumps dot this creature’s back and flanks}.", + "This creature gains resistance to slashing damage." + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Symbiotic spores", + "entries": [ + "Symbiotic spores – {@i Unusual cysts cover this creature’s shoulders. They can pop when disturbed, filling the air with a noxious cloud}.", + "At the start of this creature’s turn, any other creature of a different species within 10 ft. of it must succeed a DC (8 + Constitution bonus + PB) Constitution saving throw or take {@damage 1d4} + PB necrotic damage." + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Rapid thermal regulation", + "entries": [ + "Rapid thermal regulation - {@i This creature can flush extremities with blood to rapidly cool itself}.", + "This creature gains resistance to fire damage." + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Spermaceti organ (minor)", + "entries": [ + "Spermaceti organ (minor) – {@i This creature can emit a deafeningly loud ultra-high-pitched sound}.", + "As a bonus action, this creature may perform a sonic attack. All other creatures of a different species within 20 ft. of it must succeed a DC (8 + Constitution bonus + PB) Wisdom saving throw or take {@damage 1d4} thunder damage and be deafened for 1 minute." + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Pachydermatous", + "entries": [ + "Pachydermatous – {@i The skin and scales of this creature are noticeably thickened}.", + "This creature gains resistance to bludgeoning damage." + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Hyper-pigmentation", + "entries": [ + "Hyper-pigmentation – {@i This creature’s skin, feathers, spines, and/or fur are jet black in colour}.", + "This creature gains resistance to radiant damage." + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Alluring pheromones", + "entries": [ + "Alluring pheromones – This creature gives off a sweet, intoxicating smell}.", + "Once per day, this creature may cast {@spell Charm Person|PHB} at 1st level (spell save DC (8 + Charisma bonus + PB)) without components and without requiring a spell slot." + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Arboreal", + "entries": [ + "Arboreal – {@i This creature is adapted to climbing trees, with hooked claws on its hands and feet}.", + "This creature gains a climbing speed equal to its walking speed." + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Mana gland", + "entries": [ + "Mana gland – Specialised glands on this creature’s body allow it to infuse magical energies into its attacks}.", + "Add {@dice 1d4} force damage to any attack made by this creature." + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "", + "entries": [ + "Dazzling plates – {@i Large vertical plates line this creature’s back that can produce sudden bright red colouration when flushed with blood}.", + "This creature has advantage on {@skill Intimidation|PHB} checks." + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Chitinous", + "entries": [ + "Chitinous – {@i Invertebrate-like plates cover this creature’s flank}.", + "Increase this creature’s AC by {@damage 1d4}." + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Lithophagic", + "entries": [ + "Lithophagic – {@i This creature is able to ingest rocks and stones for sustenance}.", + "This creature can sustain itself by consuming rocks. Any attacks involving its mouth deal an additional {@damage 1d6} bludgeoning damage." + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Binocular vision", + "entries": [ + "Binocular vision – {@i Two forward-facing eyes allow this creature to easily track prey}.", + "This creature has advantage on Perception checks that involve sight." + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Hoofed", + "entries": [ + "Hoofed – {@i This creature has single stub hooved/clawed feet}.", + "Increase this creature’s walking speed by 20 ft. However, this creature is slowed to 10 ft. per round in difficult terrain (rather than speed halved)." + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Enhanced cerebrum", + "entries": [ + "Enhanced cerebrum – {@i A bulbous node on this creature’s skull causes its eyes to protrude a little}.", + "As a bonus action, another creature within 60 ft. must succeed a DC (8 + Intelligence bonus + PB) Wisdom saving throw or take {@damage 1d6} + PB psychic damage." + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Fossorial", + "entries": [ + "Fossorial – {@i Scoop-like powerful forelimbs allow this creature to dig}.", + "This creature gains a burrowing speed of 15 ft." + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Hematophagic (minor)", + "entries": [ + "Hematophagic (minor) – {@i As it injures its opponent, this creature drinks their blood}.", + "Whenever this creature deals damage with a melee attack, it gains 1d4 temporary hit points (temporary hit points do not stack)." + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Macropod", + "entries": [ + "Macropod – {@i With its unusually large feet, this creature is able to jump or rear up and perform a powerful stomp}.", + "As a bonus action, this creature may perform a Thunder-stomp. Every other creature within 5 ft. of it must succeed a DC (8 + Strength bonus + PB) Dexterity saving throw or be knocked prone." + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Hypermobility", + "entries": [ + "Hypermobility – {@i With flexible limbs and a lean body, this creature is particularly fast}.", + "Increase this creature’s walking speed by 15 ft." + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Electrocytes", + "entries": [ + "Electrocytes – {@i Yellow domed pods of specialised cell clusters dot this creature’s back, crackling with electricity}.", + "Add {@dice 1d4} lightning damage to any attack made by this creature." + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Pinnae", + "entries": [ + "Pinnae – {@i Pointed wolf-like ears protrude from this creature’s head}.", + "This creature has advantage on Perception checks that involve sound." ], "source": "DrDhrolinsDictionaryDinosaurs" }, @@ -17398,4 +19846,3 @@ } ] } -