From 13eb5a436936c62790a32c6b18771f2358699154 Mon Sep 17 00:00:00 2001 From: Foxfire94 <37647571+Foxfire94@users.noreply.github.com> Date: Fri, 20 Dec 2024 01:37:48 +0000 Subject: [PATCH] Add files via upload --- ...xfire94; Blood Magic Sorcerous Origin.json | 354 ++++++------ subclass/Foxfire94; Brick Brawler Monk.json | 22 +- subclass/Foxfire94; Brute Fighter.json | 11 +- .../Foxfire94; College of Metal Bard.json | 14 +- .../Foxfire94; Oath Daemonicus Paladin.json | 25 +- subclass/Foxfire94; Primaris Lieutenant.json | 7 +- ...xfire94; Way of the Divine Blade Monk.json | 518 ++++++++++++++++++ .../Foxfire94; Way of the Sohei Monk.json | 474 ++++++++++++++++ ...onardoDoujinshii; Water Domain Cleric.json | 261 +++++++++ 9 files changed, 1460 insertions(+), 226 deletions(-) create mode 100644 subclass/Foxfire94; Way of the Divine Blade Monk.json create mode 100644 subclass/Foxfire94; Way of the Sohei Monk.json create mode 100644 subclass/LeonardoDoujinshii; Water Domain Cleric.json diff --git a/subclass/Foxfire94; Blood Magic Sorcerous Origin.json b/subclass/Foxfire94; Blood Magic Sorcerous Origin.json index db3890e1b..5e874c4cb 100644 --- a/subclass/Foxfire94; Blood Magic Sorcerous Origin.json +++ b/subclass/Foxfire94; Blood Magic Sorcerous Origin.json @@ -1,178 +1,176 @@ -{ - "_meta": { - "sources": [ - { - "json": "FFBloodSorc", - "abbreviation": "FFBLOODMAGIC", - "full": "Blood Magic Sorcerous Origin", - "authors": [ - "Foxfire94" - ], - "version": "1.0", - "url": "https://www.dmsguild.com/product/453871/The-Blood-Magic-Sorcerous-Origin-for-DD-5e", - "targetSchema": "1.0.0", - "color": "940101" - } - ], - "dateAdded": 1650130290, - "dateLastModified": 1729630006, - "_dateLastModifiedHash": "c85e29ff09", - "edition": "classic" - }, - "subclass": [ - { - "name": "Blood Magic", - "subclassFeatures": [ - "Blood Magic|Sorcerer||Blood Magic|FFBloodSorc|1", - "Murderous Magic|Sorcerer||Blood Magic|FFBloodSorc|6", - "Stalwart Soul|Sorcerer||Blood Magic|FFBloodSorc|14", - "Theft of Life|Sorcerer||Blood Magic|FFBloodSorc|18" - ], - "source": "FFBloodSorc", - "shortName": "Blood Magic", - "subclassSpells": [ - "false life", - "inflict wounds", - "spare the dying", - "life leech|AdvancedArcaneries", - "ray of enfeeblement", - "life transference|xge", - "vampiric touch", - "compulsion", - "death ward", - "enervation|xge", - "haemorrhage|AdvancedArcaneries" - ], - "className": "Sorcerer", - "classSource": "PHB" - } - ], - "subclassFeature": [ - { - "name": "Blood Magic", - "source": "FFBloodSorc", - "className": "Sorcerer", - "classSource": "PHB", - "subclassShortName": "Blood Magic", - "subclassSource": "FFBloodSorc", - "level": 1, - "entries": [ - "Your innate magic comes from your very own blood, which is infused with arcane energy. You might be distantly related to a powerful mage, perhaps you were the result of some esoteric experimentation, or you simply discovered the resonance within you by accident.", - "Regardless of how you came to be you have realised your very own life essence can be a catalyst for casting, which has granted you an increased well of magic to draw from, but all power demands sacrifice...", - { - "type": "refSubclassFeature", - "subclassFeature": "Blood Magic|Sorcerer||Blood Magic|FFBloodSorc|1" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Sanguine Sorcery|Sorcerer||Blood Magic|FFBloodSorc|1" - } - ] - }, - { - "name": "Blood Magic", - "entries": [ - "You learn additional spells when you reach certain levels in this class, as shown on the Blood Magic Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know.", - "Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be an {@filter evocation or a necromancy spell from the sorcerer, warlock, or wizard spell list|spells|class=sorcerer;warlock;wizard|school=V;N|level=1;2;3;4;5}.", - { - "type": "table", - "caption": "Blood Magic Spells", - "colLabels": [ - "Sorcerer Level", - "Spells" - ], - "colStyles": [ - "col-3 text-center", - "col-9" - ], - "rows": [ - [ - "1st", - "{@spell false life|phb}, {@spell inflict wounds},{@spell spare the dying|phb}" - ], - [ - "3rd", - "{@spell life leech|AdvancedArcaneries|life leech¹}, {@spell ray of enfeeblement|phb}" - ], - [ - "5th", - "{@spell life transference|xge}, {@spell vampiric touch|phb}" - ], - [ - "7th", - "{@spell compulsion|phb}, {@spell death ward|phb}" - ], - [ - "9th", - "{@spell enervation|xge}, {@spell haemorrhage|AdvancedArcaneries|haemorrhage¹}" - ] - ] - }, - "¹Available in Advanced Arcaneries Vol.1 found in the Homebrew section on the Spells page!" - ], - "source": "FFBloodSorc", - "className": "Sorcerer", - "classSource": "PHB", - "subclassShortName": "Blood Magic", - "subclassSource": "FFBloodSorc", - "level": 1, - "header": 1 - }, - { - "name": "Sanguine Sorcery", - "entries": [ - "Starting at 1st level you can use your own vitality to fuel your spells; you are able to cast a Sorcerer spell you know of 1st level or higher at its lowest level without expending a spell slot by reducing your current and maximum hit points by a number of {@dice d6} equal to the level of the spell.", - "The reduction to your hit point maximum lasts until you finish a long rest. You die if this reduces your hit point maximum to 0.", - "If you use this feature to cast a spell of 7th level or higher you must finish a long rest before you can do so again." - ], - "source": "FFBloodSorc", - "className": "Sorcerer", - "classSource": "PHB", - "subclassShortName": "Blood Magic", - "subclassSource": "FFBloodSorc", - "level": 1, - "header": 1 - }, - { - "name": "Murderous Magic", - "source": "FFBloodSorc", - "className": "Sorcerer", - "classSource": "PHB", - "subclassShortName": "Blood Magic", - "subclassSource": "FFBloodSorc", - "level": 6, - "header": 2, - "entries": [ - "At 6th level, when you reduce a creature that isn't a construct or undead to 0 hit points with a spell of 1st level or higher, you can use your reaction to harvest their life energy and regain 1d4 expended sorcery points. You can use this feature a number of times equal to your proficiency bonus; and regain all expended uses when you finish a long rest." - ] - }, - { - "name": "Stalwart Soul", - "source": "FFBloodSorc", - "className": "Sorcerer", - "classSource": "PHB", - "subclassShortName": "Blood Magic", - "subclassSource": "FFBloodSorc", - "level": 14, - "header": 2, - "entries": [ - "Beginning at 14th level, you cling to life harder the more it escapes your veins. While you are not wearing armour or wielding a shield, you gain a bonus to your AC equal to your Constitution modifier (minimum of 0) when you are below your hit point maximum." - ] - }, - { - "name": "Theft of Life", - "source": "FFBloodSorc", - "className": "Sorcerer", - "classSource": "PHB", - "subclassShortName": "Blood Magic", - "subclassSource": "FFBloodSorc", - "level": 18, - "header": 2, - "entries": [ - "At 18th level you learn how to revitalise yourself with the blood of others. As an action you can choose one creature you can see within 30 feet of you, they must make a Constitution saving throw against your spell save DC. This feature has no effect on constructs or undead.", - "On a failed save an arterial wound opens on the target, their blood flying from their body and into yours in a burst of gore; the target is {@condition stunned} until the end of your next turn, and its current and maximum hit points are reduced by an amount equal to your Sorcerer level, or if they have fewer than that many current hit points, are reduced to 0 instead. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.", - "Your current and maximum hit points are then increased by an amount equal to the reduction to the target, which lasts until you finish a long rest. You can use this feature a number of times equal to your Constitution modifier (minimum of 1) and you regain all expended uses when you finish a long rest." - ] - } - ] -} +{ + "_meta": { + "sources": [ + { + "json": "FFBloodSorc", + "abbreviation": "FFBLOODMAGIC", + "full": "Blood Magic Sorcerous Origin", + "authors": [ + "Foxfire94" + ], + "version": "1.0", + "url": "https://www.dmsguild.com/product/453871/The-Blood-Magic-Sorcerous-Origin-for-DD-5e", + "color": "940101" + } + ], + "dateAdded": 1650130290, + "dateLastModified": 1734655188, + "edition": "classic" + }, + "subclass": [ + { + "name": "Blood Magic", + "subclassFeatures": [ + "Blood Magic|Sorcerer||Blood Magic|FFBloodSorc|1", + "Murderous Magic|Sorcerer||Blood Magic|FFBloodSorc|6", + "Stalwart Soul|Sorcerer||Blood Magic|FFBloodSorc|14", + "Theft of Life|Sorcerer||Blood Magic|FFBloodSorc|18" + ], + "source": "FFBloodSorc", + "shortName": "Blood Magic", + "subclassSpells": [ + "false life", + "inflict wounds", + "spare the dying", + "life leech|AdvancedArcaneries", + "ray of enfeeblement", + "life transference|xge", + "vampiric touch", + "compulsion", + "death ward", + "enervation|xge", + "haemorrhage|AdvancedArcaneries" + ], + "className": "Sorcerer", + "classSource": "PHB" + } + ], + "subclassFeature": [ + { + "name": "Blood Magic", + "source": "FFBloodSorc", + "className": "Sorcerer", + "classSource": "PHB", + "subclassShortName": "Blood Magic", + "subclassSource": "FFBloodSorc", + "level": 1, + "entries": [ + "Your innate magic comes from your very own blood, which is infused with arcane energy. You might be distantly related to a powerful mage, perhaps you were the result of some esoteric experimentation, or you simply discovered the resonance within you by accident.", + "Regardless of how you came to be you have realised your very own life essence can be a catalyst for casting, which has granted you an increased well of magic to draw from, but all power demands sacrifice...", + { + "type": "refSubclassFeature", + "subclassFeature": "Blood Magic|Sorcerer||Blood Magic|FFBloodSorc|1" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Sanguine Sorcery|Sorcerer||Blood Magic|FFBloodSorc|1" + } + ] + }, + { + "name": "Blood Magic", + "entries": [ + "You learn additional spells when you reach certain levels in this class, as shown on the Blood Magic Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know.", + "Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be an {@filter evocation or a necromancy spell from the sorcerer, warlock, or wizard spell list|spells|class=sorcerer;warlock;wizard|school=V;N|level=1;2;3;4;5}.", + { + "type": "table", + "caption": "Blood Magic Spells", + "colLabels": [ + "Sorcerer Level", + "Spells" + ], + "colStyles": [ + "col-3 text-center", + "col-9" + ], + "rows": [ + [ + "1st", + "{@spell false life|phb}, {@spell inflict wounds},{@spell spare the dying|phb}" + ], + [ + "3rd", + "{@spell life leech|AdvancedArcaneries|life leech¹}, {@spell ray of enfeeblement|phb}" + ], + [ + "5th", + "{@spell life transference|xge}, {@spell vampiric touch|phb}" + ], + [ + "7th", + "{@spell compulsion|phb}, {@spell death ward|phb}" + ], + [ + "9th", + "{@spell enervation|xge}, {@spell haemorrhage|AdvancedArcaneries|haemorrhage¹}" + ] + ] + }, + "¹Available in Advanced Arcaneries Vol.1 found in the Homebrew section on the Spells page!" + ], + "source": "FFBloodSorc", + "className": "Sorcerer", + "classSource": "PHB", + "subclassShortName": "Blood Magic", + "subclassSource": "FFBloodSorc", + "level": 1, + "header": 1 + }, + { + "name": "Sanguine Sorcery", + "entries": [ + "Starting at 1st level you can use your own vitality to fuel your spells; you are able to cast a Sorcerer spell you know of 1st level or higher at its lowest level without expending a spell slot by reducing your current and maximum hit points by a number of {@dice d6} equal to the level of the spell.", + "The reduction to your hit point maximum lasts until you finish a long rest. You die if this reduces your hit point maximum to 0.", + "If you use this feature to cast a spell of 7th level or higher you must finish a long rest before you can do so again." + ], + "source": "FFBloodSorc", + "className": "Sorcerer", + "classSource": "PHB", + "subclassShortName": "Blood Magic", + "subclassSource": "FFBloodSorc", + "level": 1, + "header": 1 + }, + { + "name": "Murderous Magic", + "source": "FFBloodSorc", + "className": "Sorcerer", + "classSource": "PHB", + "subclassShortName": "Blood Magic", + "subclassSource": "FFBloodSorc", + "level": 6, + "header": 2, + "entries": [ + "At 6th level, when you reduce a creature that isn't a construct or undead to 0 hit points with a spell of 1st level or higher, you can use your reaction to harvest their life energy and regain {@dice 1d4} expended sorcery points. You can use this feature a number of times equal to your proficiency bonus; and regain all expended uses when you finish a long rest." + ] + }, + { + "name": "Stalwart Soul", + "source": "FFBloodSorc", + "className": "Sorcerer", + "classSource": "PHB", + "subclassShortName": "Blood Magic", + "subclassSource": "FFBloodSorc", + "level": 14, + "header": 2, + "entries": [ + "Beginning at 14th level, you cling to life harder the more it escapes your veins. While you are not wearing armour or wielding a shield, you gain a bonus to your AC equal to your Constitution modifier (minimum of 0) when you are below your hit point maximum." + ] + }, + { + "name": "Theft of Life", + "source": "FFBloodSorc", + "className": "Sorcerer", + "classSource": "PHB", + "subclassShortName": "Blood Magic", + "subclassSource": "FFBloodSorc", + "level": 18, + "header": 2, + "entries": [ + "At 18th level you learn how to revitalise yourself with the blood of others. As an action you can choose one creature you can see within 30 feet of you, they must make a Constitution saving throw against your spell save DC. This feature has no effect on constructs or undead.", + "On a failed save an arterial wound opens on the target, their blood flying from their body and into yours in a burst of gore; the target is {@condition stunned} until the end of your next turn, and its current and maximum hit points are reduced by an amount equal to your Sorcerer level, or if they have fewer than that many current hit points, are reduced to 0 instead. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.", + "Your current and maximum hit points are then increased by an amount equal to the reduction to the target, which lasts until you finish a long rest. You can use this feature a number of times equal to your Constitution modifier (minimum of 1) and you regain all expended uses when you finish a long rest." + ] + } + ] +} diff --git a/subclass/Foxfire94; Brick Brawler Monk.json b/subclass/Foxfire94; Brick Brawler Monk.json index f6435c60e..83644f7c8 100644 --- a/subclass/Foxfire94; Brick Brawler Monk.json +++ b/subclass/Foxfire94; Brick Brawler Monk.json @@ -10,13 +10,11 @@ ], "version": "1.0", "url": "https://www.dmsguild.com/product/305748/Way-of-the-Brick-Brawler--A-Monk-Subclass-for-5e-DD?", - "targetSchema": "1.0.0", "color": "aa4a44" } ], "dateAdded": 1584493833, - "dateLastModified": 1729630006, - "_dateLastModifiedHash": "0e37f5ddbb", + "dateLastModified": 1734655188, "edition": "classic" }, "subclass": [ @@ -38,7 +36,6 @@ { "name": "Way of the Brick Brawler", "source": "WayOfTheBrickBrawler", - "page": 76, "className": "Monk", "classSource": "PHB", "subclassShortName": "Brick Brawler", @@ -60,10 +57,9 @@ { "name": "Bonus Proficiencies", "entries": [ - "When you choose this tradition at 3rd level, you gain proficiency in the Improvised Weapons if you don't already have it. Your martial arts technique allows you to make use of everything around you, turning bricks and large stones into deadly weapons. You also gain proficiency with mason's tools if you don't already have it." + "When you choose this tradition at 3rd level your martial arts technique allows you to make use of everything around you, turning bricks and large stones into deadly weapons, you gain proficiency with improvised weapons. You also gain proficiency with {@item mason's tools|PHB} if you don't already have it." ], "source": "WayOfTheBrickBrawler", - "page": 76, "className": "Monk", "classSource": "PHB", "subclassShortName": "Brick Brawler", @@ -74,11 +70,10 @@ { "name": "Resourceful Warrior", "entries": [ - "At 3rd level, improvised weapons are considered monk weapons for you. You can spend 1 ki point on your turn to increase the normal range of an improvised weapon you're holding's thrown property by 10 feet until the end of your turn. At 11th level the range increases by 20 feet.", + "At 3rd level, improvised weapons are considered monk weapons for you. You can spend 1 ki point on your turn to increase the normal range of the thrown property for an improvised weapon you are holding by 10 feet until the end of your turn. At 11th level the range increases by 20 feet.", "Additionally whenever you use Flurry of Blows, you may make two improvised weapon attacks as a bonus action instead of the normal unarmed strikes." ], "source": "WayOfTheBrickBrawler", - "page": 76, "className": "Monk", "classSource": "PHB", "subclassShortName": "Brick Brawler", @@ -89,7 +84,6 @@ { "name": "Cheap Tricks", "source": "WayOfTheBrickBrawler", - "page": 76, "className": "Monk", "classSource": "PHB", "subclassShortName": "Brick Brawler", @@ -101,14 +95,14 @@ { "name": "Dust in the Eyes", "entries": [ - "As a bonus action you spend 1 ki point to throw sand, kick up dirt, blow dust or otherwise attempt to impair the vision of a creature within 5 feet of you. The chosen creature must succeed a Dexterity saving throw or be blinded until the end of your next turn. A creature that is immune to the blinded condition, does not have eyes, or is gargantuan in size automatically succeeds on the saving throw." + "As a bonus action you spend 1 ki point to throw sand, kick up dirt, blow dust or otherwise attempt to impair the vision of a creature within 5 feet of you. The chosen creature must succeed a Dexterity saving throw or be {@condition blinded} until the end of your next turn. A creature that is immune to the {@condition blinded} condition, does not have eyes, or is gargantuan in size automatically succeeds on the saving throw." ], "type": "entries" }, { "name": "Slap", "entries": [ - "When you hit another creature with an unarmed strike, you can spend 1 ki point to attempt to draw its aggression. The creature must succeed on a Wisdom saving throw or it must use an attack, spell, or other ability with you as its target on its next turn. If the creature can't use any of those actions, even after moving, it instead takes the dash action to move towards you provided it is able to do so." + "When you hit another creature with an unarmed strike, you can spend 1 ki point to attempt to draw its aggression. The creature must succeed on a Wisdom saving throw or it must use an {@action attack}, {@action cast a spell|PHB|spell}, or other ability with you as its target on its next turn. If the creature can't use any of those actions, even after moving, it instead takes the {@action dash} action to move towards you provided it is able to do so." ], "type": "entries" } @@ -117,7 +111,6 @@ { "name": "Street Tactics", "source": "WayOfTheBrickBrawler", - "page": 76, "className": "Monk", "classSource": "PHB", "subclassShortName": "Brick Brawler", @@ -152,7 +145,6 @@ { "name": "Scrapper's Intuition", "source": "WayOfTheBrickBrawler", - "page": 76, "className": "Monk", "classSource": "PHB", "subclassShortName": "Brick Brawler", @@ -162,8 +154,8 @@ "entries": [ "At 17th level, you can't be surprised while you are conscious.", "Additionally you can use your action to sense the location of nearby creatures within 30ft of you. You also know if they hold hostile intent towards you or not. Creatures who are immune to divination magic are immune to this feature. You can use this feature a number of times equal to your Wisdom modifier (minimum of 1). You regain all expended uses when you finish a long rest.", - "Finally you can use your action to spend 4 ki points to gain both truesight with a range of 30 feet, as well as advantage on Wisdom (Perception) checks for 1 minute." + "Finally you can use your action to spend 4 ki points to gain both {@sense truesight} with a range of 30 feet, as well as advantage on Wisdom ({@skill Perception}) checks for 1 minute." ] } ] -} +} \ No newline at end of file diff --git a/subclass/Foxfire94; Brute Fighter.json b/subclass/Foxfire94; Brute Fighter.json index 532a8aca3..bdbe68f48 100644 --- a/subclass/Foxfire94; Brute Fighter.json +++ b/subclass/Foxfire94; Brute Fighter.json @@ -14,8 +14,7 @@ } ], "dateAdded": 1622051715, - "dateLastModified": 1729630006, - "_dateLastModifiedHash": "98cdcc9fc2", + "dateLastModified": 1734655188, "edition": "classic" }, "subclass": [ @@ -55,7 +54,7 @@ { "name": "Brute Force", "entries": [ - "Starting at 3rd level, you're able to strike with especially brutal force. Whenever you hit with a strength-based attack that you're proficient with and deal damage, the attack's damage increases by an amount based on your level in this class, as shown on the Brute Bonus Damage table.", + "Starting at 3rd level, you're able to strike with especially brutal force. Once per turn when you hit with a strength-based attack that you're proficient with and deal damage, the attack's damage increases by an amount based on your level in this class, as shown on the Brute Bonus Damage table.", { "type": "table", "caption": "Brute Bonus Damage", @@ -70,15 +69,15 @@ "rows": [ [ "3rd", - "1d4" + "{@dice 1d4}" ], [ "10th", - "1d6" + "{@dice 1d6}" ], [ "15th", - "1d8" + "{@dice 1d8}" ] ] } diff --git a/subclass/Foxfire94; College of Metal Bard.json b/subclass/Foxfire94; College of Metal Bard.json index fb613c55d..f095e66f0 100644 --- a/subclass/Foxfire94; College of Metal Bard.json +++ b/subclass/Foxfire94; College of Metal Bard.json @@ -14,8 +14,7 @@ } ], "dateAdded": 1584505055, - "dateLastModified": 1729630006, - "_dateLastModifiedHash": "9e896f2c52", + "dateLastModified": 1734655188, "edition": "classic" }, "subclass": [ @@ -36,14 +35,13 @@ { "name": "College of Metal", "source": "CollegeOfMetal", - "page": 51, "className": "Bard", "classSource": "PHB", "subclassShortName": "Metal", "subclassSource": "CollegeOfMetal", "level": 3, "entries": [ - "A strange breed of Bards the members of the College of Metal are known for their love of loud music and raucous, near-violent parties which often involve a strange form of dance-combat; a style copied by their more enthusiatic fans.", + "A strange breed of Bards the members of the College of Metal are known for their love of loud music and raucous, near-violent parties which often involve a strange form of dance-combat; a style copied by their more enthusiastic fans.", "Such bards are able to strike hard against their foes, be it with their weapons or their music, empower their allies and perform a variety of different styles of their signature musical genre.", { "type": "refSubclassFeature", @@ -61,7 +59,6 @@ "When you join the College of Metal at 3rd level, you gain proficiency with martial weapons and heavy armor." ], "source": "CollegeOfMetal", - "page": 51, "className": "Bard", "classSource": "PHB", "subclassShortName": "Metal", @@ -76,7 +73,6 @@ "A creature that is {@condition deafened} or otherwise can't hear you takes no damage but still makes the save against being pushed." ], "source": "CollegeOfMetal", - "page": 51, "className": "Bard", "classSource": "PHB", "subclassShortName": "Metal", @@ -87,7 +83,6 @@ { "name": "Amplified Inspiration", "source": "CollegeOfMetal", - "page": 51, "className": "Bard", "classSource": "PHB", "subclassShortName": "Metal", @@ -101,7 +96,6 @@ { "name": "Metalhead", "source": "CollegeOfMetal", - "page": 51, "className": "Bard", "classSource": "PHB", "subclassShortName": "Metal", @@ -109,7 +103,7 @@ "level": 14, "header": 2, "entries": [ - "Starting at 14th level your grasp of metal has expanded immensely and you can channel several different powers with your music. As an action you may begin a performance that grants one of the following effects of your choice:", + "Starting at 14th level your grasp of metal has expanded immensely, and you can channel several different powers with your music. As an action you may begin a performance that grants one of the following effects of your choice:", { "name": "Death", "entries": [ @@ -129,7 +123,7 @@ { "name": "Folk", "entries": [ - "During this performance your music enthrals all those who hear it. Each creature of your choice within 30 feet of you must make a Wisdom saving throw against your spell save DC, with advantage if you are currently fighting them, or they become {@condition charmed} by you until your performance ends or until you or your companions do anything harmful to it. When the performance ends, the creatures know they were {@condition charmed} by you." + "During this performance your music enthralls all those who hear it. Each creature of your choice within 30 feet of you must make a Wisdom saving throw against your spell save DC, with advantage if you are currently fighting them, or they become {@condition charmed} by you until your performance ends or until you or your companions do anything harmful to it. When the performance ends, the creatures know they were {@condition charmed} by you." ], "type": "entries" }, diff --git a/subclass/Foxfire94; Oath Daemonicus Paladin.json b/subclass/Foxfire94; Oath Daemonicus Paladin.json index a02639366..ed6bd785c 100644 --- a/subclass/Foxfire94; Oath Daemonicus Paladin.json +++ b/subclass/Foxfire94; Oath Daemonicus Paladin.json @@ -10,13 +10,11 @@ ], "version": "1.0", "url": "https://www.dmsguild.com/product/292411/The-Oath-Daemonicus-A-Paladin-Subclass", - "targetSchema": "1.0.0", "color": "210000" } ], "dateAdded": 1584497606, - "dateLastModified": 1729630006, - "_dateLastModifiedHash": "9f46f2ee72", + "dateLastModified": 1734655188, "edition": "classic" }, "subclass": [ @@ -221,7 +219,7 @@ { "name": "Fiendish Corruption", "entries": [ - "At 3rd level your Divine Smite no longer deals radiant damage, instead it deals necrotic damage. At 11th level this also applies to the extra damage granted by your Improved Divine Smite feature." + "At 3rd level your {@classFeature Divine Smite|Paladin||2||Divine Smite} no longer deals radiant damage, instead it deals necrotic damage. At 11th level this also applies to the extra damage granted by your {@classFeature Improved Divine Smite|Paladin||11||Improved Divine Smite} feature." ], "source": "OathDaemonicus", "page": 82, @@ -236,7 +234,7 @@ "name": "Channel Divinity: Daemonic Form", "entries": [ "As an action, you can change into your daemonic form, allowing the daemon that possesses your body to temporarily reshape it; sprouting horns and long sharp claws, merging your armour with your flesh and your face warping into a fanged maw are among many common changes, lasting for 1 hour.", - "Whilst in your daemonic form any armour you are wearing is unable to be removed and you have advantage against being charmed, frightened and poisoned. You gain resistance to necrotic damage but become vulnerable to radiant damage, and your melee attacks treat immunity as resistance." + "Whilst in your daemonic form any armour you are wearing is unable to be removed and you have advantage against being {@condition charmed}, {@condition frightened} and {@condition poisoned}. You gain resistance to necrotic damage but become vulnerable to radiant damage, and your melee attacks treat immunity as resistance." ], "source": "OathDaemonicus", "page": 82, @@ -251,7 +249,7 @@ "name": "Channel Divinity: Ravenous Weapon", "entries": [ "As an action, you can imbue one weapon that you are holding with ravenous energy, using your Channel Divinity. For 1 minute, you add your Charisma modifier to damage rolls made with that weapon (with a minimum bonus of +1). Each time you hit with an attack using the imbued weapon you gain a number of temporary hit points equal to the total damage dealt by that attack. If the weapon is not already magical, it becomes magical for the duration.", - "You can end this effect on your turn as part of any other action. If you are no longer holding or carrying this weapon, or if you fall unconscious, this effect ends." + "You can end this effect on your turn as part of any other action. If you are no longer holding or carrying this weapon, or if you fall {@condition unconscious}, this effect ends." ], "source": "OathDaemonicus", "page": 82, @@ -274,7 +272,7 @@ "header": 2, "entries": [ "At 7th level you gain resistance to non-magical bludgeoning, piercing and slashing damage when using your daemonic form channel divinity.", - "At 18th level any time a creature within 5 feet of you deals damage to you with a melee attack your acidic blood sprays on them, dealing 2d4 acid damage." + "At 18th level any time a creature within 5 feet of you deals damage to you with a melee attack your acidic blood sprays on them, dealing {@damage 2d4} acid damage." ] }, { @@ -307,15 +305,15 @@ ], [ "Daemon's Eyes", - "You gain 30 feet of truesight." + "You gain 30 feet of {@sense truesight}." ], [ "Deadly Bite", - "You can use your bonus action to make a bite attack at a creature within 5 feet of you that deals 2d8 plus your strength modifier in necrotic damage on a hit." + "You can use your bonus action to make a bite attack at a creature within 5 feet of you that deals {@damage 2d8} plus your strength modifier necrotic damage on a hit." ], [ "Inhuman Growth", - "Your size doubles in all dimensions, and your weight is multiplied by eight. This growth increases your size by one category, from Medium to Large, for example. You also have advantage on Strength checks. While you are enlarged, your melee attacks deal 1d6 extra damage." + "Your size doubles in all dimensions, and your weight is multiplied by eight. This growth increases your size by one category, from Medium to Large, for example. You also have advantage on Strength checks. While you are enlarged, your melee attacks deal {@damage 1d6} extra damage." ], [ "Membranous Wings", @@ -323,18 +321,19 @@ ], [ "Rending Talons", - "Your unarmed strikes are finesse and light weapons that deal 1d8 slashing damage and are considered magical for the purposes of calculating resistance and immunity." + "Your unarmed strikes are finesse and light weapons that deal {@damage 1d8} slashing damage and are considered magical for the purposes of calculating resistance and immunity." ], [ "Tainted Breath", - "You can use your action to exhale hellish rot in a 15ft cone, each creature in the cone must make a Constitution saving throw against your spell save DC. They take 4d8 necrotic damage on a failed save and half as much on a successful one." + "You can use your action to exhale hellish rot in a 15ft cone, each creature in the cone must make a Constitution saving throw against your spell save DC. They take {@damage 4d8} necrotic damage on a failed save and half as much on a successful one." ], [ "Unnatural Speed", "You gain an extra 15 feet of movement speed and advantage on dexterity checks and saving throws." ] ] - } + }, + "Additionally when you finish a long rest, you may change one improvement for another from the table." ] }, { diff --git a/subclass/Foxfire94; Primaris Lieutenant.json b/subclass/Foxfire94; Primaris Lieutenant.json index 549766452..e0cdb30f0 100644 --- a/subclass/Foxfire94; Primaris Lieutenant.json +++ b/subclass/Foxfire94; Primaris Lieutenant.json @@ -9,13 +9,12 @@ "Foxfire94" ], "version": "1.0", - "url": "https://games-workshop.com/", + "url": "https://homebrewery.naturalcrit.com/share/1--qZLa2_65qITMmV3ctrGXu0Aa-xTBvMHQjNF1Wp_dhs", "color": "d09b45" } ], "dateAdded": 1585672812, - "dateLastModified": 1729630006, - "_dateLastModifiedHash": "d62f0bc968", + "dateLastModified": 1734655188, "edition": "classic" }, "subclass": [ @@ -85,7 +84,7 @@ { "name": "Hold the line!", "entries": [ - "Choose up to 3 friendly creatures you can see which may include yourself; if a hostile creature comes within 5 feet of one of these creatures, said creature may use their reaction to make a single melee attack against the creature." + "Choose up to 3 friendly creatures you can see which may include yourself; if a hostile creature comes within 5 feet of one of these creatures, said creature may use their reaction to make a single melee attack against the creature before the end of your next turn." ], "type": "entries" } diff --git a/subclass/Foxfire94; Way of the Divine Blade Monk.json b/subclass/Foxfire94; Way of the Divine Blade Monk.json new file mode 100644 index 000000000..0d5e54232 --- /dev/null +++ b/subclass/Foxfire94; Way of the Divine Blade Monk.json @@ -0,0 +1,518 @@ +{ + "_meta": { + "sources": [ + { + "json": "FFDivineBlade", + "abbreviation": "FFWoDB", + "full": "Way of the Divine Blade", + "authors": [ + "Foxfire94" + ], + "version": "1.0", + "url": "https://www.dmsguild.com/product/506326/Way-of-the-Divine-Blade--A-Monk-Subclass-for-DD-5e", + "color": "fff2e3" + } + ], + "dateAdded": 1733355703, + "dateLastModified": 1734655188, + "edition": "classic" + }, + "subclass": [ + { + "name": "Divine Blade", + "subclassFeatures": [ + "Way of the Divine Blade|Monk||Divine Blade|FFDivineBlade|3", + "Blessed Reflexes|Monk||Divine Blade|FFDivineBlade|6", + "Spiritual Insight|Monk||Divine Blade|FFDivineBlade|6", + "Blade Techniques|Monk||Divine Blade|FFDivineBlade|11", + "Miraculous Intervention|Monk||Divine Blade|FFDivineBlade|17" + ], + "source": "FFDivineBlade", + "shortName": "Divine Blade", + "className": "Monk", + "classSource": "PHB", + "spellcastingAbility": "wis", + "casterProgression": "1/3", + "cantripProgression": [ + 0, + 0, + 2, + 2, + 2, + 2, + 2, + 2, + 2, + 3, + 3, + 3, + 3, + 3, + 3, + 3, + 3, + 3, + 3, + 3 + ], + "preparedSpells": "<$level$> /3 + <$wis_mod$>", + "subclassSpells": [ + { + "className": "Cleric", + "classSource": "PHB" + } + ], + "additionalSpells": [ + { + "expanded": { + "3": [ + { + "all": "level=0|class=Cleric" + }, + { + "all": "level=1|class=Cleric" + } + ], + "7": [ + { + "all": "level=2|class=Cleric" + } + ], + "13": [ + { + "all": "level=3|class=Cleric" + } + ], + "17": [ + { + "all": "level=4|class=Cleric" + } + ] + } + } + ], + "subclassTableGroups": [ + { + "subclasses": [ + { + "name": "Divine Blade", + "source": "FFDivineBlade" + } + ], + "colLabels": [ + "{@filter Cantrips Known|spells|level=0|subclass=Monk: Divine Blade (FFWoDB)}", + "Maximum Spell Level", + "Max Ki Points for a Spell" + ], + "rows": [ + [ + 0, + 0, + 0 + ], + [ + 0, + 0, + 0 + ], + [ + 2, + "1st", + 1 + ], + [ + 2, + "1st", + 1 + ], + [ + 2, + "1st", + 3 + ], + [ + 2, + "1st", + 3 + ], + [ + 2, + "2nd", + 3 + ], + [ + 2, + "2nd", + 3 + ], + [ + 2, + "2nd", + 4 + ], + [ + 3, + "2nd", + 4 + ], + [ + 3, + "2nd", + 4 + ], + [ + 3, + "2nd", + 4 + ], + [ + 3, + "3rd", + 5 + ], + [ + 3, + "3rd", + 5 + ], + [ + 3, + "3rd", + 5 + ], + [ + 3, + "3rd", + 5 + ], + [ + 3, + "4th", + 6 + ], + [ + 3, + "4th", + 6 + ], + [ + 3, + "4th", + 6 + ], + [ + 3, + "4th", + 6 + ] + ] + } + ] + } + ], + "subclassFeature": [ + { + "name": "Way of the Divine Blade", + "source": "FFDivineBlade", + "className": "Monk", + "classSource": "PHB", + "subclassShortName": "Divine Blade", + "subclassSource": "FFDivineBlade", + "level": 3, + "entries": [ + "A fundamentally religious tradition, those that follow the Way of the Divine Blade focus on channeling their ki in a similar manner to a cleric channeling the power of the gods. As a sign of their faith they first focus this power into a divine blade of radiant light before broadening it to enhance their reflexes, feel the presence of creatures around them and other magical miracles.", + { + "type": "refSubclassFeature", + "subclassFeature": "Divine Attunement|Monk||Divine Blade|FFDivineBlade|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Divine Blade|Monk||Divine Blade|FFDivineBlade|3" + } + ] + }, + { + "name": "Divine Attunement", + "entries": [ + "When you choose this tradition at 3rd level, as a conduit for divine power, you can cast cleric spells by channeling your ki.", + { + "type": "entries", + "name": "Cantrips", + "entries": [ + "You learn two cantrips of your choice from the {@filter cleric spell list|spells|class=cleric}. You learn an additional cleric cantrip of your choice at 10th level." + ] + }, + { + "type": "entries", + "name": "Preparing and Casting Spells", + "entries": [ + "You prepare the list of {@filter cleric spells|spells|class=cleric} that are available for you to cast, choosing from the cleric spell list. When you do so, choose a number of cleric spells equal to your Wisdom modifier + one third of your monk level, rounded down (minimum of one spell). The spells cannot be of a level higher than your maximum spell level as shown in the Maximum Spell Level table.", + { + "type": "table", + "name": "Maximum Spell Level", + "colLabels": [ + "Class Level", + "Spell Level" + ], + "colStyles": [ + "col-1 text-center no-wrap", + "col-1 text-center no-wrap" + ], + "rows": [ + [ + { + "type": "entries", + "entries": [ + "3rd-6th" + ] + }, + { + "type": "entries", + "entries": [ + "1st" + ] + } + ], + [ + { + "type": "entries", + "entries": [ + "7th-12th" + ] + }, + { + "type": "entries", + "entries": [ + "2nd" + ] + } + ], + [ + { + "type": "entries", + "entries": [ + "13th-16th" + ] + }, + { + "type": "entries", + "entries": [ + "3rd" + ] + } + ], + [ + { + "type": "entries", + "entries": [ + "17th-20th" + ] + }, + { + "type": "entries", + "entries": [ + "4th" + ] + } + ] + ] + }, + "To cast one of your {@filter cleric spells|spells|class=cleric} of 1st level or higher, you must spend a number of ki points equal to the spell's level.", + "Once you reach 5th level in this class, you can spend additional ki points to increase the level of a spell that you cast, provided that the spell has an enhanced effect at a higher level, as {@spell cure wounds|PHB} does. The spell's level increases by 1 for each additional ki point you spend. For example, if you are a 5th-level monk and you cast {@spell cure wounds|PHB}, you can spend 2 ki points to cast it as a 2nd-level spell.", + "The maximum number of ki points you can spend to cast a spell in this way is determined by your monk level, as shown in the Spells and Ki Points table. At 5th level, you may spend up to 3 ki points; this increases to 4 ki points at 9th level, 5 at 13th level, and 6 at 17th level.", + { + "type": "table", + "name": "Maximum Spell Level", + "colLabels": [ + "Class Level", + "Spell Level" + ], + "colStyles": [ + "col-1 text-center no-wrap", + "col-1 text-center no-wrap" + ], + "rows": [ + [ + { + "type": "entries", + "entries": [ + "5th-8th" + ] + }, + { + "type": "entries", + "entries": [ + "3" + ] + } + ], + [ + { + "type": "entries", + "entries": [ + "9th-12th" + ] + }, + { + "type": "entries", + "entries": [ + "4" + ] + } + ], + [ + { + "type": "entries", + "entries": [ + "13th-16th" + ] + }, + { + "type": "entries", + "entries": [ + "5" + ] + } + ], + [ + { + "type": "entries", + "entries": [ + "17th-20th" + ] + }, + { + "type": "entries", + "entries": [ + "6" + ] + } + ] + ] + } + ] + }, + { + "type": "entries", + "name": "Spellcasting Ability", + "entries": [ + "Wisdom is your spellcasting ability for your cleric spells. The power of your spells comes from your devotion to your deity. You use your Wisdom whenever a cleric spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cleric spell you cast and when making an attack roll with one.", + { + "type": "abilityDc", + "name": "Spell save DC", + "attributes": [ + "wis" + ] + }, + { + "type": "abilityAttackMod", + "name": "Spell attack modifier", + "attributes": [ + "wis" + ] + } + ] + } + ], + "source": "FFDivineBlade", + "className": "Monk", + "classSource": "PHB", + "subclassShortName": "Divine Blade", + "subclassSource": "FFDivineBlade", + "level": 3, + "header": 1 + }, + { + "name": "Divine Blade", + "entries": [ + "Starting at 3rd level you've learned to create your tradition's namesake, a divine blade. You can magically transform one melee weapon you are proficient with by performing a special ritual while you hold the weapon. You perform the ritual over the course of 1 hour, which can be done during a short or long rest. You can't affect an artifact or a sentient weapon in this way.", + "The divine blade appears to be a sword hilt that you are proficient with, it has the light property and is a monk weapon for you. If the weapon had any magical properties, those properties persist. While grasping the hilt, you can use a bonus action to cause a blade of pure radiance to spring into existence, or make the blade disappear. While the blade exists, the weapon has the finesse and thrown (20/60) properties. The luminous blade emits bright light of a colour you choose in a 5-foot radius and dim light for an additional 15 feet.", + "It deals radiant damage, and its damage die is a {@damage d6}. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table. The blade returns to your hand immediately after it is used to make a ranged attack.", + "You can only create one divine blade at 3rd level, and up to two at 11th level. If you create another divine blade over your limit, you choose which weapon reverts to normal." + ], + "source": "FFDivineBlade", + "className": "Monk", + "classSource": "PHB", + "subclassShortName": "Divine Blade", + "subclassSource": "FFDivineBlade", + "level": 3, + "header": 1 + }, + { + "name": "Blessed Reflexes", + "source": "FFDivineBlade", + "className": "Monk", + "classSource": "PHB", + "subclassShortName": "Divine Blade", + "subclassSource": "FFDivineBlade", + "level": 6, + "header": 2, + "entries": [ + "At 6th level you have advantage on Dexterity saving throws against effects that you can see, such as traps and spells or from creatures you have detected the presence of. To gain this benefit, you can't be {@condition incapacitated}." + ] + }, + { + "name": "Spiritual Insight", + "source": "FFDivineBlade", + "className": "Monk", + "classSource": "PHB", + "subclassShortName": "Divine Blade", + "subclassSource": "FFDivineBlade", + "level": 6, + "header": 2, + "entries": [ + "Also at 6th level you can use your action to spend 1 ki point and open your mind to the souls of those around you. You detect the presence of all creatures within 30 feet of you that are not constructs or undead, but this feature does not reveal their location.", + "You instantly learn the prevailing emotion of each creature in range, whether it's love, anger, pain, fear, calm, or something else. If a creature is immune to being {@condition charmed}, you sense that it is calm. The feature can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.", + "Additionally you can spend 2 ki points to cast the spell {@spell detect thoughts|PHB}." + ] + }, + { + "name": "Blade Techniques", + "source": "FFDivineBlade", + "className": "Monk", + "classSource": "PHB", + "subclassShortName": "Divine Blade", + "subclassSource": "FFDivineBlade", + "level": 11, + "header": 2, + "entries": [ + "Starting at 11th level you have honed your fighting skills with your divine blade, granting you several new abilities.", + { + "name": "Blade Flurry", + "entries": [ + "Immediately after you take the {@action Attack} action on your turn, you can spend 1 ki point to make two attacks with your divine blade as a bonus action." + ], + "type": "entries" + }, + { + "name": "Defensive Flourish", + "entries": [ + "You can use your reaction when hit by an attack to spend 1 ki point and gain a +5 bonus to your AC, including against the triggering attack, until the start of your next turn." + ], + "type": "entries" + }, + { + "name": "Spell Weave", + "entries": [ + "When you use the {@action Attack} action with your divine blade on your turn, you can cast a spell of 1st level or higher you have prepared that has a casting time of 1 action as a bonus action, spending ki points equal to 1 plus the normal cost for the spell." + ], + "type": "entries" + } + ] + }, + { + "name": "Miraculous Intervention", + "source": "FFDivineBlade", + "className": "Monk", + "classSource": "PHB", + "subclassShortName": "Divine Blade", + "subclassSource": "FFDivineBlade", + "level": 17, + "header": 2, + "entries": [ + "At 17th level you are able to channel your ki to work wonders. By spending 5 ki points you can cast one 5th level spell of your choice from the {@filter cleric spell list|spells|level=5|subclass=Monk: Divine Blade (FFWoDB)}, without needing material components.", + "Once you use this feature, you can't do so again until you finish a long rest." + ] + } + ] +} \ No newline at end of file diff --git a/subclass/Foxfire94; Way of the Sohei Monk.json b/subclass/Foxfire94; Way of the Sohei Monk.json new file mode 100644 index 000000000..be87cebff --- /dev/null +++ b/subclass/Foxfire94; Way of the Sohei Monk.json @@ -0,0 +1,474 @@ +{ + "_meta": { + "sources": [ + { + "json": "FFSohei", + "abbreviation": "FFWotS", + "full": "Way of the Sohei", + "authors": [ + "Foxfire94" + ], + "version": "1.0", + "url": "https://www.dmsguild.com/product/506330/Way-of-the-Sohei--A-Monk-Subclass-for-DD-5e", + "color": "3455eb" + } + ], + "dateAdded": 1733775775, + "dateLastModified": 1734655188, + "edition": "classic" + }, + "subclass": [ + { + "name": "Sohei", + "subclassFeatures": [ + "Way of the Sohei|Monk||Sohei|FFSohei|3", + "Defensive Strike|Monk||Sohei|FFSohei|6", + "Strength of Mind|Monk||Sohei|FFSohei|6", + "Extraordinary Resilience|Monk||Sohei|FFSohei|11", + "Unyielding Soul|Monk||Sohei|FFSohei|17" + ], + "source": "FFSohei", + "shortName": "Sohei", + "className": "Monk", + "classSource": "PHB", + "spellcastingAbility": "wis", + "casterProgression": "1/3", + "cantripProgression": [ + 0, + 0, + 2, + 2, + 2, + 2, + 2, + 2, + 2, + 3, + 3, + 3, + 3, + 3, + 3, + 3, + 3, + 3, + 3, + 3 + ], + "preparedSpells": "<$level$> /3 + <$wis_mod$>", + "subclassSpells": [ + { + "className": "Cleric", + "classSource": "PHB" + } + ], + "additionalSpells": [ + { + "expanded": { + "3": [ + { + "all": "level=0|class=Cleric" + }, + { + "all": "level=1|class=Cleric" + } + ], + "7": [ + { + "all": "level=2|class=Cleric" + } + ], + "13": [ + { + "all": "level=3|class=Cleric" + } + ], + "17": [ + { + "all": "level=4|class=Cleric" + } + ] + } + } + ], + "subclassTableGroups": [ + { + "subclasses": [ + { + "name": "Sohei", + "source": "FFSohei" + } + ], + "colLabels": [ + "{@filter Cantrips Known|spells|level=0|subclass=Monk: Sohei (FFWotS)}" + ], + "rows": [ + [ + 0 + ], + [ + 0 + ], + [ + 2 + ], + [ + 2 + ], + [ + 2 + ], + [ + 2 + ], + [ + 2 + ], + [ + 2 + ], + [ + 2 + ], + [ + 3 + ], + [ + 3 + ], + [ + 3 + ], + [ + 3 + ], + [ + 3 + ], + [ + 3 + ], + [ + 3 + ], + [ + 3 + ], + [ + 3 + ], + [ + 3 + ], + [ + 3 + ] + ] + }, + { + "title": "Spell Slots per Spell Level", + "subclasses": [ + { + "name": "Sohei", + "source": "FFSohei" + } + ], + "colLabels": [ + "{@filter 1st|spells|level=1|subclass=Monk: Sohei (FFSohei)}", + "{@filter 2nd|spells|level=2|subclass=Monk: Sohei (FFSohei)}", + "{@filter 3rd|spells|level=3|subclass=Monk: Sohei (FFSohei)}", + "{@filter 4th|spells|level=4|subclass=Monk: Sohei (FFSohei)}" + ], + "rowsSpellProgression": [ + [ + 0, + 0, + 0, + 0 + ], + [ + 0, + 0, + 0, + 0 + ], + [ + 2, + 0, + 0, + 0 + ], + [ + 3, + 0, + 0, + 0 + ], + [ + 3, + 0, + 0, + 0 + ], + [ + 3, + 0, + 0, + 0 + ], + [ + 4, + 2, + 0, + 0 + ], + [ + 4, + 2, + 0, + 0 + ], + [ + 4, + 2, + 0, + 0 + ], + [ + 4, + 3, + 0, + 0 + ], + [ + 4, + 3, + 0, + 0 + ], + [ + 4, + 3, + 0, + 0 + ], + [ + 4, + 3, + 2, + 0 + ], + [ + 4, + 3, + 2, + 0 + ], + [ + 4, + 3, + 2, + 0 + ], + [ + 4, + 3, + 3, + 0 + ], + [ + 4, + 3, + 3, + 0 + ], + [ + 4, + 3, + 3, + 0 + ], + [ + 4, + 3, + 3, + 1 + ], + [ + 4, + 3, + 3, + 1 + ] + ] + } + ] + } + ], + "subclassFeature": [ + { + "name": "Way of the Sohei", + "source": "FFSohei", + "className": "Monk", + "classSource": "PHB", + "subclassShortName": "Sohei", + "subclassSource": "FFSohei", + "level": 3, + "entries": [ + "Sohei mix martial prowess with divine power that grants them access to spells, the ability to heighten their strength and speed in battle, and protection from mental and bodily harm. Very experienced sohei can shrug off physical damage and even ignore grievous wounds while using their spells in battle to grant protection, enhance attacks, and damage foes.", + { + "type": "refSubclassFeature", + "subclassFeature": "Spellcasting|Monk||Sohei|FFSohei|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Ki Frenzy|Monk||Sohei|FFSohei|3" + } + ] + }, + { + "name": "Spellcasting", + "entries": [ + "When you choose this tradition at 3rd level, as a conduit for divine power, you can cast cleric spells by channeling your ki.", + { + "type": "entries", + "name": "Cantrips", + "entries": [ + "You learn two cantrips of your choice from the {@filter cleric spell list|spells|class=cleric}. You learn an additional cleric cantrip of your choice at 10th level." + ] + }, + { + "type": "entries", + "name": "Preparing and Casting Spells", + "entries": [ + "The Sohei Spellcasting table shows how many spell slots you have to cast your {@filter cleric spells|spells|class=cleric}. To cast one of your cleric spells of 1st level or higher, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.", + "You prepare the list of cleric spells that are available for you to cast, choosing from the {@filter cleric spell list|spells|class=cleric}. When you do so, choose a number of cleric spells equal to your Wisdom modifier + one third of your monk level, rounded down (minimum of one spell). The spells must be of a level for which you have spell slots.", + "For example, if you are a 7th-level cleric, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 14, your list of prepared spells can include four spells of 1st or 2nd-level, in any combination. If you prepare the 1st-level spell {@spell cure wounds|PHB}, you can cast it using a 1st-level or a 2nd-level slot. Casting the spell doesn't remove it from your list of prepared spells.", + "You can change your list of prepared spells when you finish a long rest. Preparing a new list of cleric spells requires time spent in practice and meditation: at least 1 minute per spell level for each spell on your list." + ] + }, + { + "type": "entries", + "name": "Spellcasting Ability", + "entries": [ + "Wisdom is your spellcasting ability for your cleric spells. The power of your spells comes from your devotion to your deity. You use your Wisdom whenever a cleric spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cleric spell you cast and when making an attack roll with one.", + { + "type": "abilityDc", + "name": "Spell", + "attributes": [ + "wis" + ] + }, + { + "type": "abilityAttackMod", + "name": "Spell", + "attributes": [ + "wis" + ] + } + ] + } + ], + "source": "FFSohei", + "className": "Monk", + "classSource": "PHB", + "subclassShortName": "Sohei", + "subclassSource": "FFSohei", + "level": 3, + "header": 1 + }, + { + "name": "Ki Frenzy", + "source": "FFSohei", + "className": "Monk", + "classSource": "PHB", + "subclassShortName": "Sohei", + "subclassSource": "FFSohei", + "level": 3, + "header": 1, + "entries": [ + "At 3rd level, you can focus your ki into a frenzy of berserk energy as a bonus action.", + "While in a ki frenzy, you gain the following benefits:", + { + "type": "list", + "items": [ + { + "entries": [ + "You gain a bonus to your AC and damage rolls equal to your proficiency bonus." + ], + "type": "entries" + }, + { + "entries": [ + "Your speed increases by 10 feet." + ], + "type": "entries" + }, + { + "entries": [ + "When you use flurry of blows, you can choose to not expend a ki point, but instead take a -5 penalty to the attack rolls you make as part of that bonus action." + ], + "type": "entries" + } + ] + }, + "You are unable to cast spells or concentrate on them while in a ki frenzy. Your ki frenzy lasts for 1 minute. It ends early if you are knocked {@condition unconscious} or if you end it as a bonus action. You a can use this feature once. You gain an additional use at 11th level, and a third use at 17th level. You regain all expended uses when you finish a long rest." + ] + }, + { + "name": "Defensive Strike", + "source": "FFSohei", + "className": "Monk", + "classSource": "PHB", + "subclassShortName": "Sohei", + "subclassSource": "FFSohei", + "level": 6, + "header": 2, + "entries": [ + "Starting at 6th level, When a creature misses you with a melee attack roll after you have taken the {@action Dodge} action on your previous turn, you gain advantage on attack rolls against that creature until the end of your next turn." + ] + }, + { + "name": "Strength of Mind", + "source": "FFSohei", + "className": "Monk", + "classSource": "PHB", + "subclassShortName": "Sohei", + "subclassSource": "FFSohei", + "level": 6, + "header": 2, + "entries": [ + "Also at 6th level you are immune to magic that would put you to sleep and have advantage on saving throws against being {@condition stunned} by spells.", + "At 17th level you are immune to being {@condition stunned} by spells." + ] + }, + { + "name": "Extraordinary Resilience", + "source": "FFSohei", + "className": "Monk", + "classSource": "PHB", + "subclassShortName": "Sohei", + "subclassSource": "FFSohei", + "level": 11, + "header": 2, + "entries": [ + "At 11th level your resilience lets you survive attacks that would break others; you reduce all damage you take by 2.", + "At 17th level the damage reduction increases to 4." + ] + }, + { + "name": "Unyielding Soul", + "source": "FFSohei", + "className": "Monk", + "classSource": "PHB", + "subclassShortName": "Sohei", + "subclassSource": "FFSohei", + "level": 17, + "header": 2, + "entries": [ + "At 17th level you can channel your ki to remain fighting when by all rights you should be dead. When you are reduced to 0 hit points or when you start your turn with 0 hit points, you can spend 2 ki points to not fall {@condition unconscious} until the start of your next turn, however your movement speed is halved.", + "You still must make death saving throws, and you suffer the normal effects of taking damage while at 0 hit points. However, if you would die due to failing death saving throws, you don't die until you start your turn with no ki or choose not to spend ki points to remain conscious, and you die then only if you still have 0 hit points." + ] + } + ] +} \ No newline at end of file diff --git a/subclass/LeonardoDoujinshii; Water Domain Cleric.json b/subclass/LeonardoDoujinshii; Water Domain Cleric.json new file mode 100644 index 000000000..4003de634 --- /dev/null +++ b/subclass/LeonardoDoujinshii; Water Domain Cleric.json @@ -0,0 +1,261 @@ +{ + "_meta": { + "sources": [ + { + "json": "LDWaterCleric", + "abbreviation": "LDWaterCleric", + "full": "Water Domain Cleric", + "authors": [ + "LeonardoDoujinshii" + ], + "convertedBy": [ + "Foxfire94" + ], + "version": "1.0", + "url": "https://www.reddit.com/r/DnDHomebrew/comments/1fwyo7g/first_dnd_subclass_homebrew_revised/?share_id=UvUsswa2hhKtFLnZRbUXo", + "color": "03b1fc" + } + ], + "dateAdded": 1728232546, + "dateLastModified": 1734655188, + "edition": "classic" + }, + "subclass": [ + { + "name": "Water Domain", + "subclassFeatures": [ + "Water Domain|Cleric||Water|LDWaterCleric|1", + "Channel Divinity: Tidal Rush|Cleric||Water|LDWaterCleric|2", + "Overflowing Spirit|Cleric||Water|LDWaterCleric|6", + "Potent Spellcasting|Cleric||Water|LDWaterCleric|8", + "Blessed Strikes|Cleric||Water|LDWaterCleric|8", + "Salvation's Rain|Cleric||Water|LDWaterCleric|17" + ], + "source": "LDWaterCleric", + "shortName": "Water", + "additionalSpells": [ + { + "prepared": { + "1": [ + "fog cloud", + "shield" + ], + "3": [ + "lesser restoration", + "prayer of healing" + ], + "5": [ + "tidal wave|XGE", + "water breathing" + ], + "7": [ + "aura of purity", + "watery sphere|XGE" + ], + "9": [ + "conjure elemental", + "maelstrom|XGE" + ] + } + } + ], + "subclassSpells": [ + "fog cloud", + "shield", + "lesser restoration", + "prayer of healing", + "tidal wave|XGE", + "water breathing", + "aura of purity", + "watery sphere|XGE", + "conjure elemental", + "maelstrom|XGE" + ], + "className": "Cleric", + "classSource": "PHB" + } + ], + "subclassFeature": [ + { + "name": "Water Domain", + "source": "LDWaterCleric", + "className": "Cleric", + "classSource": "PHB", + "subclassShortName": "Water", + "subclassSource": "LDWaterCleric", + "level": 1, + "entries": [ + "Water is the element of change, ever shifting between serenity and fury. Those who follow the water domain learn to harness its boundless power in both its gentle and tempestuous forms. As healers, they draw upon water's life giving properties to nurture their allies, cleansing wounds, and soothing ailments. Yet like the crashing waves, they are also defenders, commanding torrents to shield their companions and wash away their foes.", + "At each indicated cleric level, add the listed spells to your spells prepared.", + { + "type": "table", + "caption": "Water Domain Spells", + "colLabels": [ + "Cleric Level", + "Spells" + ], + "colStyles": [ + "col-2 text-center", + "col-10" + ], + "rows": [ + [ + "1st", + "{@spell fog cloud}, {@spell shield}" + ], + [ + "3rd", + "{@spell lesser restoration}, {@spell prayer of healing}" + ], + [ + "5th", + "{@spell tidal wave|XGE}, {@spell water breathing}" + ], + [ + "7th", + "{@spell aura of purity}, {@spell watery sphere|XGE}" + ], + [ + "9th", + "{@spell conjure elemental} (water only), {@spell maelstrom|XGE}" + ] + ] + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Aquatic Acolyte|Cleric||Water|LDWaterCleric|1" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Crashing Waves|Cleric||Water|LDWaterCleric|1" + } + ] + }, + { + "name": "Aquatic Acolyte", + "entries": [ + "When you choose this domain at 1st level, you learn the {@spell shape water|XGE} and {@spell ray of frost} cantrips. For you, these cantrips count as cleric cantrips but don't count against the number of cleric cantrips you known.", + "You also gain proficiency in one of the following skills: {@skill Athletics}, {@skill Nature}, or {@skill Survival}." + ], + "source": "LDWaterCleric", + "className": "Cleric", + "classSource": "PHB", + "subclassShortName": "Water", + "subclassSource": "LDWaterCleric", + "level": 1, + "header": 1 + }, + { + "name": "Crashing Waves", + "entries": [ + "Starting at 1st level, you can use a bonus action to call upon the ebb and flow of water to manipulate creatures on the battlefield. Choose one creature you can see within 30 feet of you. The target must succeed on a Strength saving throw against your spell save DC or be moved a number of feet equal to 5 × your proficiency bonus in a direction of your choice. A creature can choose to fail this saving throw.", + "You can use this feature a number of times equal to your Wisdom modifier (a minimum of once) and you regain all expended uses when you finish a long rest." + ], + "source": "LDWaterCleric", + "className": "Cleric", + "classSource": "PHB", + "subclassShortName": "Water", + "subclassSource": "LDWaterCleric", + "level": 1, + "header": 1 + }, + { + "name": "Channel Divinity: Tidal Rush", + "source": "LDWaterCleric", + "className": "Cleric", + "classSource": "PHB", + "subclassShortName": "Water", + "subclassSource": "LDWaterCleric", + "level": 2, + "header": 2, + "entries": [ + "Starting at 2nd level, you can use your Channel Divinity to guide your allies like the flow of water. As a bonus action, you can move a number of friendly creatures equal to your proficiency bonus within 30 feet of you up to a number of feet equal to 5 x your proficiency bonus without provoking opportunity attacks.", + "Additionally, for 1 minute after using this feature, the affected creatures have their movement speed increased by 10 feet and gain advantage on Dexterity saving throws." + ] + }, + { + "name": "Overflowing Spirit", + "source": "LDWaterCleric", + "className": "Cleric", + "classSource": "PHB", + "subclassShortName": "Water", + "subclassSource": "LDWaterCleric", + "level": 6, + "header": 2, + "entries": [ + "Starting at 6th level, you can use your action to assume a watery form. For 1 minute, you emanate a 30-foot radius of clear water centered on yourself. While in this form, you gain the following benefits:", + { + "type": "entries", + "name": "Hydro Jet", + "entries": [ + "As a bonus action, you can target one creature within the water's emanation. Make a ranged spell attack roll against the target. On a hit, the target takes {@damage 2d10} bludgeoning damage and must succeed on a Dexterity saving throw against your spell save DC or be knocked {@condition prone}." + ] + }, + { + "type": "entries", + "name": "Water Mirror", + "entries": [ + "When a creature within the emanation hits or misses you or another creature within 30 feet with a melee or ranged attack roll, you can use your reaction to mirror the attack. Make an ability check using your spellcasting ability. If your roll equals or exceeds the attacker's roll, the attack is reflected back at the attacker, who takes half of the attack's damage, if the attack includes any additional effects upon hitting, such as a saving throw, the attacker must make that saving throw as if they were the original target." + ] + }, + "Once you use this feature, you can't use it again until you finish a long rest." + ] + }, + { + "name": "Potent Spellcasting", + "source": "LDWaterCleric", + "className": "Cleric", + "classSource": "PHB", + "subclassShortName": "Water", + "subclassSource": "LDWaterCleric", + "level": 8, + "header": 2, + "entries": [ + "Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip." + ] + }, + { + "name": "Blessed Strikes", + "source": "LDWaterCleric", + "className": "Cleric", + "classSource": "PHB", + "subclassShortName": "Water", + "subclassSource": "LDWaterCleric", + "level": 8, + "isClassFeatureVariant": true, + "header": 2, + "entries": [ + "{@i 8th-level cleric {@variantrule optional class features|tce|optional feature}, which replaces the Potent Spellcasting feature}", + "You are blessed with divine might in battle. When a creature takes damage from one of your cantrips or weapon attacks, you can also deal {@damage 1d8} bludgeoning damage to that creature. Once you deal this damage, you can't use this feature again until the start of your next turn." + ] + }, + { + "name": "Salvation's Rain", + "source": "LDWaterCleric", + "className": "Cleric", + "classSource": "PHB", + "subclassShortName": "Water", + "subclassSource": "LDWaterCleric", + "level": 17, + "header": 2, + "entries": [ + "At 17th level, you can summon a holy rainstorm that heals your enemies. As an action, you conjure a 30-foot radius, 40-foot high cylinder of rain centered on yourself, which lasts for 1 minute. The rainstorm imposes the following effects:", + { + "type": "entries", + "name": "Cleansing Waters", + "entries": [ + "At the start of each of your turns, you and friendly ceatures who start their turn within the radius or enter it for the first time on their turn regain hit points equal to your Wisdom modifier (minimum of 1)." + ] + }, + { + "type": "entries", + "name": "Torrential Hinderance", + "entries": [ + "Hostile creatures with the rainstorm has disadvantage on Strength and Dexterity saving throws and treat the area as difficult terrain." + ] + }, + "Once you use this feature, you can't use it again until you finish a long rest." + ] + } + ] +} \ No newline at end of file