diff --git a/Resources/Prototypes/Traits/physical.yml b/Resources/Prototypes/Traits/physical.yml index d45170e9c5..0be378ec78 100644 --- a/Resources/Prototypes/Traits/physical.yml +++ b/Resources/Prototypes/Traits/physical.yml @@ -391,9 +391,9 @@ inverted: true jobs: - Prisoner # Bionics should be "Confiscated" from long term prisoners. - - !type:CharacterSpeciesRequirement - species: - - Human # Entirely arbitrary, I've decided I want a trait unique to humans. Since they don't normally get anything exciting. + #- !type:CharacterSpeciesRequirement + # species: + # - Human # Entirely arbitrary, I've decided I want a trait unique to humans. Since they don't normally get anything exciting. # When we get the Character Records system in, I also want to make this require certain Backgrounds. - !type:CharacterTraitRequirement inverted: true @@ -408,6 +408,21 @@ - !type:CharacterJobRequirement jobs: - Boxer + - !type:CharacterLogicOrRequirement + requirements: + - !type:CharacterSpeciesRequirement + inverted: true + species: + - Arachne + - Harpy + - Felinid + - Reptilian + - Shadowkin + - Rodentia + - !type:CharacterTraitRequirement + traits: + - NaturalWeaponRemoval + - MartialArtist functions: - !type:TraitReplaceComponent components: