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ImCurveEdit.h
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ImCurveEdit.h
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#pragma once
#include <stdint.h>
#include "imgui.h"
struct ImRect;
namespace ImCurveEdit
{
enum CurveType
{
CurveNone,
CurveDiscrete,
CurveLinear,
CurveSmooth,
CurveBezier,
};
struct EditPoint
{
int curveIndex;
int pointIndex;
bool operator <(const EditPoint& other) const
{
if (curveIndex < other.curveIndex)
return true;
if (curveIndex > other.curveIndex)
return false;
if (pointIndex < other.pointIndex)
return true;
return false;
}
};
struct Delegate
{
bool focused = false;
virtual size_t GetCurveCount() = 0;
virtual bool IsVisible(size_t curveIndex) { return true; }
virtual CurveType GetCurveType(size_t curveIndex) const { return CurveLinear; }
virtual ImVec2& GetMin() = 0;
virtual ImVec2& GetMax() = 0;
virtual size_t GetPointCount(size_t curveIndex) = 0;
virtual uint32_t GetCurveColor(size_t curveIndex) = 0;
virtual ImVec2* GetPoints(size_t curveIndex) = 0;
virtual int EditPoint(size_t curveIndex, int pointIndex, ImVec2 value) = 0;
virtual void AddPoint(size_t curveIndex, ImVec2 value) = 0;
virtual unsigned int GetBackgroundColor() { return 0xFF202020; }
// handle undo/redo thru this functions
virtual void BeginEdit(int /*index*/) {}
virtual void EndEdit() {}
};
int Edit(Delegate &delegate, const ImVec2& size, unsigned int id, const ImRect *clippingRect = NULL, ImVector<EditPoint> *selectedPoints = NULL);
}