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TODO: Scarlet Monastery Total Rework (List WIP) #1449
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in the process of respawning the monastery gameobjects, it would be nice to add some chests based on the spawn locations of 1.12 if any |
It's possible. We know that chests around the level of SM existed in 0.5.3, just need to find where they're situated. There's other gameobjects too like chairs that should be considered. |
https://db.thealphaproject.eu/index.php?action=show_creature&id=4295 it could be a scarlet monastery drop for 0.5.3 the other items around this entry could also be loot from the monastery (Hand of edward the odd, Helm of Narv, Kroll Blade...) |
This could indicate that the Krol Blade was used as a drop for Loskey, it was probably renamed and should be a lower level
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Sorry for late reply, was busy with IRL matters. You do make a compelling argument in regards to certain things like the Krol Blade, as its base stats are low enough to be passable as a level 34 item. We would just have to scale down its beast damage with its item level since that version of beast damage bonus doesn't exist in 0.5.3, although weaker versions of it do exist (https://db.thealphaproject.eu/index.php?action=show_spell&id=7596&filter=beast&sort_order=Name_enUS&pos=59&max=67) and change its quality to rare since Monastery isn't a raid. However, certain other items are a bit iffy. For example, you linked a screenshot of the Myrmidon's Signet from what appears to be pre-0.5.3 given the low quality and UI. The item level of the ring is 40, which is three levels higher than the max of Monastery which was most likely 37 given the dungeon plan from Blizz themselves. Even if we decide to be generous and increase the levels of the highest-level NPCs in the dungeon, Mograine and Whitemane, by 2 (Arugal in SFK is level 27, 2 levels higher than the max level in the aforementioned dungeon plan according to Undead Push-era screenshots) it still wouldn't match the ilvl of the Myrmidon's Signet in this screenshot, and of course since this item has a naming convention more in-line with the Myrmidons it would mean that either the level range of Monastery was much higher than it was in even release (Myrmidons are only 37-38 in release SM) if the ring was a drop, or the ring was not a drop and it's a coincidence (it could've been reworked into an epic early on in development given the age of said screenshot). |
The level required to equip the item is 35, which seems to align with the level of the monastery, lvl 40 is the ilvl |
Correct, and therein lies the issue we're facing. If we use Arugal as an example again, we can see that all of his items have an item level identical to him. This is the same for pretty much every other boss in Shadowfang Keep, and most bosses-rare spawns in other areas share this trend as well. There are a few instances where item levels don't equal the level of the boss, but that is likely because we don't have a source of that item from 0.5.3 or a source of that NPC from 0.5.3. To be fair, we could use this same argument for Scarlet Monastery NPCs, but if we conform to the given level range then the Scarlet Myrmidons could never reach level 40 unless we use release level ranges, and even then their level will still be notably under the item level of the ring. |
I won't be able to reply for at least the rest of the day after this comment due to IRL things, so for the time being I'd advise you to research on this as much as you can. Find old sources of these other epics like Helm of Narv and see if there could be some correlation with released SM loot that could hint at them existing in Alpha Monastery. I know of one item that may have existed during this time that doesn't even exist in the database right now, but for the time being I have to head off, I'll post my findings about it tomorrow. |
same for some items from monastery HerodBlizz genuine data from version 3596, required 32 ilvl 42 WhitemaneBlizz genuine data from version 3596, required 34 ilvl 44 MograineBlizz genuine data from version 3596, required 34 ilvl 44 WDBhttps://crawler.thealphaproject.eu/mnt/crawler/media/Database/WDB |
In terms of the Deadmines examples provided, this is what every boss drop that isn't equal to the boss's level is like (minus the weird level requirement on Rhahk'Zor's Hammer which may not be accurate to 0.5.3) that I know of, in which the item level is equal to the boss's level plus one and the level requirement is the item level minus ten (this is also true for most other boss loot as well as most quest rewards.) As for the SM loot, the first instance of release SM being available was 0.6, and by then it was very close to release outside of small things like item stats, boss script differences, etc, implying that Blizz's "pattern" on boss loot stats may have become more modernized at this time. It's also again worth noting that in terms of items like the Myrmidon's Signet, while its level requirement does match the level of the Scarlet Myrmidons, its item level is far too high, which may be excusable given these examples of loot with items levels higher than their sources, but the item level of the ring is 5 which is once again higher than the Alpha Monastery range. Also, in the examples listed, the boss is always higher than the level requirement, while in this case the level requirement of the ring is equal to the Myrmidons. However, there may be more to this than we previously expected. On this subject, I came across this image of a very early dungeon/raid plan for Vanilla: https://i.redd.it/sahmzuhoshk71.png. Monastery is listed as being a very low level "noob" dungeon while another instance that doesn't even appear in 0.5.3, Cathedral, is listed with a special marker, presumably meant to be a raid or end-game area. Going by this dungeon plan's level range, this would line up somewhat decently with the Myrmidon's Signet shown in that pre-0.5 screenshot, and the location of Cathedral lines up close to the empty area west of Tirisfal, so it's possible that these epics were originally rewards from this cut instance that may have been relocated to Alpha Monastery in 0.5.3 or were just removed, or were re-used as epic drops in 0.5.3 which is what became of them in release. |
It's may be a bit much to make Mograine level 40, since the boss levels listed only go up by the level of the boss plus two (we also have to consider the levels of the trash and other bosses, which in Alpha were always either one or two levels below the end boss with the end boss possessing the highest level of everything within the dungeon,) although we do know that Monastery was revamped pretty early on so it's plausible they were gearing towards this level 40 range in 0.5.3. If we do decide to go down the route of rescaling everything to meet a new 30-40 range while implementing these epics into the boss loot tables, my biggest concern would be with the items that aren't Myrmidon's Signet, as we have no pre-0.5 sources of their stats with their earliest sources seeming to be far later. It's also strange that items like Skullflame Shield and Myrmidon's Signet were epic in pre-0.5 and stayed epic on release, implying they remained epics in 0.5.3, would be dropping alongside items like Mark of Kern which are not epics in what all things considered would be classified as a "regular" dungeon like Razorfen Downs, although items like Helm of Narv have odd naming conventions similar to items like Mark of Kern (and obviously the Myrmidon connection.) |
Yes, 40 does seem a bit high, but given that the only evidence we have is this screenshot, we should rely on it. This would mean that the Mograine level potentially being level 39 or 40 and dropping the Myrmidon's Signet and possibly the Mark of Kern We could also consider readjusting the Krol Blade for Loksey drop, but we're likely missing information to do accurately Could be a Thalnos loot and indicates that Thalnos is lvl 38 Given that we have nothing for the other items, we shouldn't reimplement them for now in my opinion This item could also suggest that epics are looted in instances, and Brain Hacker might be a drop from the Sunken Temple given the item level |
This is compelling. It seems like these epics could've been old dungeon drops that were repurposed, it's just hard to say given the lack of information on a lot of these items. It also seems a bit odd that Monastery would have so many epics dropping from it when by all accounts it wasn't a raid or high-level dungeon at this time. One item I'd like to bring up here is the Skullflame Shield which has a pre-0.5 source (https://archive.thealphaproject.eu/media/Alpha-Project-Archive/UNSORTED/from_alpha_archive_10042023/epic-quality-shield.jpg) showing it to be a level 30 item. Considering that this item has a much lower ID than items like Myrmidon's Signet, I was wondering where it may have dropped from if we presume that most epics with low IDs like the ones above were once dungeon loot. |
Hard to know about this shield, the only thing I've noticed is that it's linked with another epic shield (Blackskull Shield https://db.thealphaproject.eu/index.php?action=show_item&id=1169) andit is low id as the Magebane Staff. The few screenshots we have might suggest that epic drops are present in instances, but that doesn’t necessarily mean that epics only drop from instance Also noticed this deprecated item It doesn't seem to be linked to the Monastery, given the low id and the fact that there are tons of deprecated trinkets in this level range, these items might already be deprecated by version 0.5.3 |
Given that many of those trinkets cast spells that have been overwritten for new trinkets (Tidal Charm, Cold Basilisk Eye, etc), it's highly likely that these were cut early on, especially given that neither their displayIDs (which exist in 0.5.3) or their spells (which, as previously stated, were repurposed for newer trinkets) seem to have changed throughout their recorded existence. Furthermore, they all have an item level of 40, one with a level requirement that is 5 levels below the item level (35), which is in-line with the old stats of Epics that became world drops as posted above, and all of these items have low IDs and spell IDs, implying they're very old much like the Epics. As for the Epics themselves, I've given it a lot of thought these past few days. I noticed something peculiar with the list of level ranges that you linked, as there seems to be a pattern:
While it's true that Mograine's level is greater than the range in the beta/release Cathedral dungeon, given the structure of Alpha Monastery which bosses like Mograine did exist in in 0.5.3 it's pretty well a fact that NPCs in the released dungeon were re-scaled to accommodate 4 dungeons worth of new content across a superior level range. As such, a more accurate level range given the pattern above would be to make Mograine less than or equal to level 37. Alternatively, if we decide to go with the "Cathedral loot" theory, given that many of these Epic world drop bear naming conventions similar to Monastery loot and NPCs, Mograine and Whitemane should be level 39 and drop the Myrmidon's Signet, while the rest of the loot and NPCs should be handled on a case-by-case basis. I did notice there were missing IDs around the range of Myrmidon's Signet and Krol Blade, so these could've been loot items that were removed later on. Perhaps they were older versions of items that appear in release like the Bishop's Miser (which became Whitemane's Chapeau.) However, one thing I must make note of is blending the NPCs inside of Monastery with the NPCs outside of Monastery, who have a level range of 29-30. If we use the same scaling formula as we did previously for this new level range, it would result in all NPCs inside of Monastery being higher than 30 which would affect how the level ranges of NPCs inside and outside of the dungeon blend together (for an example of this, look at the level ranges of NPCs inside and outside of Deadmines.) To solve this issue, we should scale up some of the NPCs in the Cathedral section. The Scarlet Champions are implied to be "lesser versions" of Herod lore-wise, so their range should remain, and since Herod spawns Scarlet Myrmidons if players leave his room in release their level range should probably stay the same too. This leaves us with the Scarlet Wizards and Scarlet Abbots, who should be level 35-36. Because Fairbanks should be one level above the highest level NPC in this section as he is a boss, he should be level 37. Because Mograine and Whitemane must be two levels higher than the highest level NPC in Monastery as they are the final boss encounter of the dungeon, they should be level 39. This would allow us to increase the levels of Mograine and Whitemane to 39, allowing us to add in the Myrmidon's Signet if we so desire, without potentially throwing off the level range of NPCs, allowing their levels to still blend together like a chain without any sudden jumps (excluding of course the final boss encounter which is meant to be considerably higher by design.) |
Regarding the Mark of Kern and Swampchill Fetish, it's important to remember that NPCs were re-scaled when Alpha Monastery was replaced by the 4 dungeons. Because of this, any loot that comes from Monastery that exists in 0.5.3 should likely be re-scaled too. To give some perspective, here is my scaling formula for the 30-37 range: And here is my scaling formula for the 30-39 range: With special note that the level of Graveyard NPCs was incremented by 5 to accommodate the Torture Room's position after Herod. |
Also forgot to note this, some NPCs like Loksey also don't fit the formula when they otherwise should. This is because they are the bosses of their section, so they should be one level above the trash in their section given the pattern of boss levels in 0.5.3. |
So using the 30-39 formula, Scarlet Tracking Hound would be 33-34 (same in release) alongside the Scarlet Beastmaster (34-35 in release) and Scarlet Gallant (same in release). This would make Loksey 35, naturally. If we compare that to Herod, the trash before him (level 35-36) and after him (36-37), which would translate to level 34-35, would be two levels below him with him at level 37. That's pretty high, about as high of a level advantage as an end boss (+2). This could be troublesome when considering the flow of the dungeon. |
Likewise, the Mark of Kern when re-scaled using the 30-39 formula would be item level 36. This would match the level of a scaled-up Thalnos (36) but doesn't suit him as much as something like Swampchill Fetish. Also, for another hint, the spell level for the Mark of Leadership is 25, and if we re-scale using the 30-37 formula, not only would it match the level of Herod which it arguably suits more (35, although the ring could be 34, but given its proximity to 40 and it being in the 34-35 radius it's safe to round it up to 35) but the level requirement, which must always be the item level subtracted by 10 for this particular item, would be 25, which is the same as the spell level coincidentally enough. Side note: When using the 30-39 formula, Swampchill Fetish scales to item level 36 which matches a scaled up Thalnos. The main issue here is that the item level of the Mark of Kern is not one above or equal or Herod's level which would be 37, it is in fact slightly lower. |
So let me think here. Using the map data, which follows the 30-37 formula.... Hall of Visitors = 30-32 The Final Boss should be the highest level thing, either one or two levels above everything else. If we want them to be 39 and 2 levels above everything, which is in-line with their release level, then Fairbanks must be 37 and there must be trash in the Cathedral that is 35-36. This would make the Cathedral level range 34-36. This would be satisfactory, since the big rooms like Hall of Visitors and Library have similarly wide ranges. But then we'd be missing a boss that's level 36. We could make Thalnos 36, which would be in-line with his release level (2 levels above Vishas) but it wouldn't match the item level of Swampchill Fetish which would be 35. Gonna have to think on this one.. |
On another subject, in consideration with ID gaps, here's every release Scarlet Monastery item I was able to gather that has an existing displayID in 0.5.3. We could use the data from some of these items to fill in some gaps wherever we may find them around pre-existing items like Cape of the Crusader, Swampchilll Fetish, etc. |
Very nice research. There seems to be quite a few NPC item models mixed in (models which only NPCs are meant to use, sometimes resulting in graphical glitches when the rest of the NPC's outfit is not coupled alongside it), but I can spot the Torturing Poker and possibly the Embalmed Shroud too (Embalmed Shroud had a black hood model ID originally in beta before becoming a crimson hood, so that hood could be for the Embalmed Shroud if it has an icon). If going by the Cathedral loot theory, the Scarlet Champion helmet with icon should be used for Helm of Narv (we will have to scale down the stats of Helm of Narv to something appropriate), it should drop from Herod. The Jeweled Amulet seems to be just a beefed up version of the Triune Amulet so it should drop from Whitemane. There is a missing item ID before Cape of the Crusader (ID 4643), the reward from Vorrel's Revenge (ID 1051). The ID for Mythology of the Titans is right beneath that of Vorrel's Revenge (ID 1050), so this missing ID, 4642, is most likely an older version of the Explorer's League Medallion, which would be a simple enough copy-and-paste. Before we review any items though, I would confide with CreatureDisplayInfoExtra to ensure that no NPCs use displayIDs equal to any of the items listed, as that could imply they're NPC item models that were never meant to be put on items even if they have an icon. There's also the matter regarding the quality of these items, as the earliest sources for the Epics (including pre-0.5) show them as epic quality and the earliest sources for the Monastery items like Mark of Kern show them as rare with Sliverblade being uncommon. Ignoring the Epics, Alpha Monastery's loot is very in-line with other dungeons like Stockades, Shadowfang Keep, etc. in that there are some uncommon items with a good amount of rare items, but never epics. Including the Epics leaves us with an abnormally large variety of qualities from bosses, which is epic, rare, and uncommon, a variety that only end-game dungeons have. As we go about scaling down items that we don't have period sources on, we should consider whether or not to change the quality on some items. |
The model for Mograine's Might on release is "mace_2h_flanged_c_02", which gives us a clue as to what the original model may have been. Looking through the textures in Alpha, we can find a "Mace_2H_Flanged_C_01Silver", which seems to be the same texture as that on the given displayID (one that's also used by Dense Triangle Mace but I digress), so this mace model being an older weapon for Mograine seems to line up. It certainly seems like Doan's loot was originally Whitemane's, given that there is an unused robe displayID which has an icon that matches the shoulders and Whitemane's outfit. My only concern with the item levels, as when Monastery was split into 4 dungeons and NPCs were rescaled it's highly probable that items were re-scaled level-wise as well, which seems to be what happened to the Mantle of Doan as it has abnormally low stats for a level 39 item (cloth items that are level 39 typically has stats in the 4-6 range, sometimes higher if they're a rare or whatnot which this particular item isn't). The Robe of Doan is passable though stat-wise, although the Hypnotic Blade seems lackluster when put beside other rares like The Pacifier (https://db.thealphaproject.eu/index.php?action=show_item&id=6327&filter=pacifier&sort_order=name&pos=1&max=1). |
By the way, I don't really know what I was going on about yesterday with the "Mograine and Whitemane must be two levels higher than the highest level NPC in Monastery" thing, since other instances like Deadmines have a final boss that's only one level above the highest level NPC. I guess I had SFK on the mind since it's a good example given its scale and the fact we have Undead Push-era sources of it, and has this particular "rule" in play with Arugal. |
The Pacifier seems to have been updated multiple time, we can see lower stats here Regarding the level range of items, as with quality, I think we should not modify them unless we have reliable evidence. This applies to items already within the Monastery’s level range and does not concern items that are far too high level, like the Helm of Narv, Krol Blade, Amulet, etc Even if some of these level ranges may have been modified, most seem to be original with a 10 level delta between required and ilevel, like the old items system seems to work. Some items align well with creatures and could indicate that some level range are original We also observed in the Deadmines that when mob levels were adjusted, like VanCleef going from 22 to 20, the item level ranges were most likely not updated and remained at an ilevel of 22 from version 3494, 12-22 In my opinion, we should avoid replacing original Blizz data with guesses, as this causes us to lose valuable clue to understand what's going on. We should rather adjust the level of the creatures to match more or less these level ranges instead of doing the opposite |
That sounds fair, although for items that we have little to no period data on like Helm of Narv, I think it would be wise to make an educated guess and scale them down if there's concrete enough evidence. |
Yes, excluding Helm of Narv, Jeweled Amulet, Krol Blade, and Myrmidon Signet, which were undoubtedly reused
The others should keep their level range and stats in case of no evidence :
That could be a valid approach for now, even though it may evolve |
For the Mantle and Robe of Doan, look at how the Robe and Belt of Arugal are named. Using these as an example, period-accurate names for the Mantle and Robe of Doan would be Mantle of Whitemane and Robe of Whitemane. Generally, I think the best way to determine loot would be to go on a case-by-case basis reviewing each boss and items which could be associated with them, starting with Mograine & Whitemane, and making changes wherever there should reasonably be any. |
Here's the revised map, with the bosses and some trash re-scaled in both consideration of their areas and loot like Myrmidon's Signet, as well as ensuring that the overall flow of the level ranges in the dungeon isn't thrown off (this means that the NPCs at the start of the instance are unchanged in consideration with the elite NPCs outside of the instance.) I also added in the Scarlet Centurions who were missing in the original map. For a detailed list of changes:
Besides that, here's what the loot should be (first draft):
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For me, Whitemane and Morgraine would be rather level 39, but since we can't know, 40 seems correct too Jeweled Amulet is more a Whitemane drop given than Triune Amulet (the reworked version of Jeweled Amulet) is drop by Whitemane, but again, since we can't know, it could be correct too What one would imagine about the loots, that most of them look like they are carrying the weapon they loot, this is probably valid for Loksey, Vishas, Herod, Fairbanks, Morgraine Given that, Fairbanks most likely drop Hand of Eward the odd, this item is clearly linked to the Monastery |
Mograine & Whitemane being 39 may be more plausible, as it's rare that NPCs in a dungeon span across 10 levels (ex. Shadowfang Keep NPCs are levels 18-27 in Alpha, which is close but not quite there.) That would put Fairbanks at 37, Thalnos at 36, and Vishas at 34. This seems plausible, as the Torturing Poker's item level is 34, and we could add Mark of Kern to Mograine's loot table. If we wanted to, we could keep Whitemane at 40 and have her drop the Myrmidon's Signet, but this would be out-of-line of their levels in Beta Scarlet Monastery. As for the weapons, they're all solid and we could reasonably add them in. I did notice that the Hypnotic Blade has a displayID that's used by another weapon, Relic Blade (https://db.thealphaproject.eu/?action=show_item&id=5627), so it may have not been in-game yet, or was a reward from In the Name of the Light / Into the Scarlet Monastery. With this being said, there is the matter regarding how we should go about itemizing the loot, including the loot we scale down and the loot we create fresh in the ID gaps. The epics we believe dropped (Myrmidon's Signet, Helm of Narv, etc) have level requirements of 5 levels below the item level. They may have always been like this, given that the Myrmidon's Signet was like this in pre-0.5, and this matches up with the Exploerer's League Commendation. However, this is out-of-line with not only the SM loot we currently have (Sunblaze Coif, Swampchill Fetish, Mark of Kern, etc), which all have level requirements of 10 levels below the item level and all of which drops from NPCs in the instance and are rare quality, but it's also worth noting that this loot ranges between rare and uncommon with Sliverblade being the uncommon item. This would lead to very bizarre boss loot tables, with some items being 10 levels below and rare, others 5 levels below and epic, some bosses dropping two uncommon items that are 10 or 5 levels below, other bosses deeper into the instance dropping no epics whatsoever... It doesn't line up with any of the instance loot we have from Alpha to use as a reference (Shadowfang Keep, Deadmines, etc.) or Beta Scarlet Monastery's loot, as there would be very little "uniformity" between item qualities, level requirements, etc. I would advise we choose one of these methods of itemization:
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blue/green items usually represent the level of the creature, but we don’t have any examples concerning epics, what I mean is that Whitemane or Mograine could be level 39 and drop level 40 epic items maybe Option 3 seems the most reliable, only adjusting the ranges to align with the old item system, taking into account the item levels to adjust the creature levels and avoiding the opposite I'm not sure we should change the quality of an item to make it rare if it's uncommon, for example, Doan's loot was also uncommon at release |
Sounds good. I've decided to scale Mograine and Whitemane to 39 and Fairbanks to 37 (same as Thalnos.) For some itemization...
The only item I haven't decided on yet without editing any of the pre-existing loot is Sliverblade. It's uncommon and has a item level of 37 with a level requirement of 32. May have been a quest reward. Sunblaze Coif may have always been a trash drop given its notably low item level. |
Now that I think about it, Gloves of Holy Might and Ardent Custodian (that item with the abnormally low level requirement) may have been quest rewards from In the Name of the Light / Down the Scarlet Path. They're epics that are side-by-side with similar theming to each other and Scarlet Monastery, and were clearly given attention in a development period higher than when they were first implemented given the much higher IDs of their spells (5K range.) Also, if we reduce the item levels of each of these items to 38 (Fairbanks' level before we changed it to match Thalnos), we get a level requirement of 23 which matches the level requirement for the Down the Scarlet Path questline that ends with In the Name of the Light (also consider how the quest level of In the Name of the Light in Beta is 40, same as Fairbanks's level in Beta.) |
This could be the case but we don't really have confirmation that this range of items (800-900) could correspond to the Monastery Probably most of the epic world items that we know from vanilla are repurposed items from instance boss loot (Shadowfang, Monastery, Uldaman, Sunken temple, Razorfen...) The idea of old epic rewards from quests is probably true though, I think particularly about some items that looks like quests reward choice like Skullfame shield/Blackskull shield, Eye of flame/Cloak of Flame, Magebane Staff/Warden Staff and more |
It may be a client-related issue (as in the downloadable server and not the official ones), since I know there's other stuff like no pathfinding at least in my build. |
Alpha Core Deadmines run, June 2024 |
Just tested on Brill, seems like it's broken for some reason. It was working before indeed. |
Very strange. It seems to be an issue with activating the gameobject GUIDs, as it seems like the Archmage's script ran fine when I activated the lever. |
Thanks to Fluglow fixing door scripting, Herod's door is now fully functional (its position just needs to be adjusted.) At this point, Herod is almost finished encounter-wise, he just has some issues with his Whirlwind spell that need to be worked out (it doesn't seem to be doing anything to players close to him and he never repeats it.) |
Since it's long overdue, I figured I would give a (ableit brief) list of changes needed for the quests related to Monastery:
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This is a map for a revised Monastery, showing trash level ranges, boss levels, gameobject/NPC spawn locations, basically everything relevant. Use this as a guide when making changes, or when reading the list of required changes below.
Quest NPCs/Objects
Gameobjects
Trash NPCs
NOTE: Map may have an error regarding Scarlet Sentry. Level range is currently 31-32, which is satisfactory and blends in nice to the corridor with 32-33 trash in comparison with the 30-31 level range shown on the map.
Bosses
Dungeon Loot
NOTE: Sunblaze Coif is good, as its item level, even under the scaling formula used for trash/bosses, remains the same, and no bosses match the level of the Coif, meaning it can remain a trash drop regardless of our decision about using trash loot as boss loot. No changes required for this item.
More info to be added later, in terms of Quest/Quest Rewards and any other remaining info.
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