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Hogwarts_Legacyv2.py
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Hogwarts_Legacyv2.py
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#!/usr/bin/env python3
#!Hogwarts Legacy Wand V2!
#This code is created/modified by 'That's So Mo', the code itself is a modified verison/based off of maspieljr (https://www.instructables.com/SmartWand/)
#This code uses the kano_wand library/module which was created by GammaGames (https://github.com/GammaGames/kano_wand)
#This code uses code that turns the RPI Zero to a USB HID device - I followed RandomNerdTutorials tutorial (https://randomnerdtutorials.com/raspberry-pi-zero-usb-keyboard-hid/)
#Thanks to GammaGames, RandomNerdTutorials, maspieljr - without them, I wouldn't have been able to do this. Thank You.
#Thanks to thistallasian (reddit user) for their suggestion in assigning F1-F4 to each row and then having the wand change row and then cast the correct corresponding spell. Removing the need to change rows and then cast the correct spell.
#And a special thanks to the Harry Potter fans who contribute so much to the wikias - helped fill in the blanks for some wand movements
#This code is opensource/free to use and modify etc.
#Check my YouTube Channel!: https://www.youtube.com/thatssomo1
# _ _ _ _ __ __ _
# | | | | | | | | \ \ / / | |
# | |__| | ___ __ ___ ____ _ _ __| |_ ___ | | ___ __ _ __ _ ___ _ _ \ \ /\ / /_ _ _ __ __| |
# | __ |/ _ \ / _` \ \ /\ / / _` | '__| __/ __| | | / _ \/ _` |/ _` |/ __| | | | \ \/ \/ / _` | '_ \ / _` |
# | | | | (_) | (_| |\ V V / (_| | | | |_\__ \ | |___| __/ (_| | (_| | (__| |_| | \ /\ / (_| | | | | (_| |
# |_| |_|\___/ \__, | \_/\_/ \__,_|_| \__|___/ |______\___|\__, |\__,_|\___|\__, | \/ \/ \__,_|_| |_|\__,_|
# __/ | __/ | __/ |
# |___/ |___/ |___/
#
from kano_wand.kano_wand import Shop, Wand, PATTERN
import moosegesture as mg
import sys
import time
import random
NULL_CHAR = chr(0)
def write_report(report):
with open('/dev/hidg0', 'rb+') as fd:
fd.write(report.encode())
#Wand Module classes and definitions
class GestureWand(Wand):
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
# Basic gesture dictionary
# We use them as tuples so we can use them as keys
self.gestures = {
("U", "U"): "lumos",
("D", "D"): "nox",
("DL", "R", "DL"): "stupefy",
("DR", "R", "UR", "D"): "wingardium_leviosa",
("DR", "R", "U"): "levioso",
("UL", "UR"): "reducio",
("DR", "U", "UR", "DR", "UR"): "flipendo",
("R", "D"): "expelliarmus",
("UR", "DR", "L"): "incendio",
("U", "D", "DR", "R", "L"): "locomotor",
("DR", "DL"): "engorgio",
("UR", "R", "DR"): "aguamenti",
("UR", "R", "DR", "UR", "R", "DR"): "avis",
("D", "R", "U"): "reducto",
("DL", "UR", "DL"): "avada_kedavra",
("DR", "R", "UR", "U", "UL"): "reparo",
("UR", "R", "DR", "UR", "R", "DR"): "conjuring_spell", #made this movement completely up
("DR", "R", "UR"): "depulso",
("UR", "DR", "UR", "UR", "D", "DR", "DL", "L"): "glacius",
("U", "UL", "L", "DL", "D", "DR", "R"): "descendo",
("DR", "R", "UL", "L", "R", "D"): "reparo",
("UR", "L", "DR", "L"): "crucio", #made this one up completely
("U", "DR", "DL", "DR"): "revelio",
("DR", "UR"): "protego",
("UR", "R", "DR"): "accio",
("DR", "U", "DL"): "ancient",
("R", "L"): "basic",
("L", "R"): "basic",
("U", "DL", "U"): "changespells",
("UR", "R", "DR", "DL", "L", "UL", "UR", "R", "DR", "DL"): "disillusionment",
("R", "DL", "R"): "ancient_throw"
}
self.spell = None
self.pressed = False
self.positions = []
def post_connect(self):
self.subscribe_button()
self.subscribe_position()
def on_position(self, x, y, pitch, roll):
if self.pressed:
# While holding the button,
# append the position to the positions array
self.positions.append(tuple([x, -1 * y]))
def on_button(self, pressed):
self.pressed = pressed
if pressed:
self.spell = None
else:
# If releasing the button, get the gesture
gesture = mg.getGesture(self.positions)
self.positions = []
closest = mg.findClosestMatchingGesture(gesture, self.gestures, maxDifference=1)
if closest != None:
# Just use the first gesture in the list using the gesture key
self.spell = self.gestures[closest[0]]
self.vibrate(PATTERN.SHORT)
# Print out the gesture
print("{}: {}".format(gesture, self.spell))
def main():
# Create the manager and shop to search for wands
shop = Shop(wand_class=GestureWand)
wands = []
try:
# Scan for wands until it finds one
while len(wands) == 0:
print("Scanning...")
wands = shop.scan(connect=True)
wand = wands[0]
while wand.connected:
# Make a random sleep and transition time
sleep = random.uniform(0.1, 0.2)
# transition = math.ceil(sleep * 10)
if wand.spell == "protego":
print('protego spell detected')
write_report(NULL_CHAR*2+chr(20)+NULL_CHAR*5) #press letter q
write_report(NULL_CHAR*8)
wand.spell = None
if wand.spell == "changespells":
print('changle spells detected')
write_report(NULL_CHAR*2+chr(54)+NULL_CHAR*5) #press letter ,
write_report(NULL_CHAR*8)
wand.spell = None
if wand.spell == "ancient":
print('ancient spell detected')
write_report(NULL_CHAR*2+chr(27)+NULL_CHAR*5) #press letter x
write_report(NULL_CHAR*8)
wand.spell = None
if wand.spell == "revelio":
print('revelio spell detected')
write_report(NULL_CHAR*2+chr(21)+NULL_CHAR*5) #press letter r
write_report(NULL_CHAR*8)
wand.spell = None
if wand.spell == "basic":
print('basic spell detected')
write_report(NULL_CHAR*2+chr(5)+NULL_CHAR*5) #press letter b
write_report(NULL_CHAR*8)
wand.spell = None
if wand.spell == "ancient_throw":
print('ancient_throw spell detected')
write_report(NULL_CHAR*2+chr(29)+NULL_CHAR*5) #press letter z
write_report(NULL_CHAR*8)
wand.spell = None
#LEVEL 1 - FIRST ROW OF SPELLS
if wand.spell == "expelliarmus":
print('expelliarmus spell detected')
write_report(NULL_CHAR*2+chr(58)+NULL_CHAR*5) #Changes to first row (F1)
write_report(NULL_CHAR*8)
write_report(NULL_CHAR*2+chr(30)+NULL_CHAR*5) #press number 1
write_report(NULL_CHAR*8)
wand.spell = None
if wand.spell == "incendio":
print('incendio spell detected')
write_report(NULL_CHAR*2+chr(58)+NULL_CHAR*5) #Changes to first row (F1)
write_report(NULL_CHAR*8)
write_report(NULL_CHAR*2+chr(31)+NULL_CHAR*5) #press number 2
# Release keys
write_report(NULL_CHAR*8)
wand.spell = None
if wand.spell == "levioso":
print('levioso spell detected')
write_report(NULL_CHAR*2+chr(58)+NULL_CHAR*5) #Changes to first row (F1)
write_report(NULL_CHAR*8)
write_report(NULL_CHAR*2+chr(32)+NULL_CHAR*5) #press number 3
# Release keys
write_report(NULL_CHAR*8)
wand.spell = None
if wand.spell == "accio":
print('accio spell detected')
write_report(NULL_CHAR*2+chr(58)+NULL_CHAR*5) #Changes to first row (F1)
write_report(NULL_CHAR*8)
write_report(NULL_CHAR*2+chr(33)+NULL_CHAR*5) #press number 4
# Release keys
write_report(NULL_CHAR*8)
wand.spell = None
#LEVEL 2 -SECOND ROW OF SPELLS
if wand.spell == "lumos":
print('lumos spell detected')
write_report(NULL_CHAR*2+chr(59)+NULL_CHAR*5) #Changes to second row (F2)
write_report(NULL_CHAR*8)
write_report(NULL_CHAR*2+chr(30)+NULL_CHAR*5) #press number 1
write_report(NULL_CHAR*8)
wand.spell = None
if wand.spell == "nox":
write_report(NULL_CHAR*2+chr(59)+NULL_CHAR*5) #Changes to second row (F2)
write_report(NULL_CHAR*8)
write_report(NULL_CHAR*2+chr(30)+NULL_CHAR*5)
# Release keys
write_report(NULL_CHAR*8) #press number 1
wand.spell = None
if wand.spell == "disillusionment":
print('dissillusionment charm detected')
write_report(NULL_CHAR*2+chr(59)+NULL_CHAR*5) #Changes to second row (F2)
write_report(NULL_CHAR*8)
write_report(NULL_CHAR*2+chr(31)+NULL_CHAR*5) #press number 2
# Release keys
write_report(NULL_CHAR*8)
wand.spell = None
if wand.spell == "reparo":
print('reparo spell detected')
write_report(NULL_CHAR*2+chr(59)+NULL_CHAR*5) #Changes to second row (F2)
write_report(NULL_CHAR*8)
write_report(NULL_CHAR*2+chr(32)+NULL_CHAR*5) #press number 3
write_report(NULL_CHAR*8)
wand.spell = None
if wand.spell == "avada_kedavra":
print('avada_kedavra spell detected')
write_report(NULL_CHAR*2+chr(59)+NULL_CHAR*5) #Changes to second row (F2)
write_report(NULL_CHAR*8)
write_report(NULL_CHAR*2+chr(33)+NULL_CHAR*5) #press number 4
write_report(NULL_CHAR*8)
wand.spell = None
#LEVEL 3 - THIRD ROW OF SPELLS
if wand.spell == "locomotor":
print('locomotor spell detected')
write_report(NULL_CHAR*2+chr(60)+NULL_CHAR*5) #Changes to third row (F3)
write_report(NULL_CHAR*8)
write_report(NULL_CHAR*2+chr(30)+NULL_CHAR*5) #press number 1
write_report(NULL_CHAR*8)
wand.spell = None
if wand.spell == "flipendo":
print('flipendo spell detected')
write_report(NULL_CHAR*2+chr(60)+NULL_CHAR*5) #Changes to third row (F3)
write_report(NULL_CHAR*8)
write_report(NULL_CHAR*2+chr(31)+NULL_CHAR*5) #press number 2
write_report(NULL_CHAR*8)
wand.spell = None
if wand.spell == "conjuring_spell":
print('reparo spell detected')
write_report(NULL_CHAR*2+chr(60)+NULL_CHAR*5) #Changes to third row (F3)
write_report(NULL_CHAR*8)
write_report(NULL_CHAR*2+chr(32)+NULL_CHAR*5) #press number 3
# Release keys
write_report(NULL_CHAR*8)
wand.spell = None
if wand.spell == "wingardium_leviosa":
print('wingardium_leviosa spell detected')
write_report(NULL_CHAR*2+chr(60)+NULL_CHAR*5) #Changes to third row (F3)
write_report(NULL_CHAR*8)
write_report(NULL_CHAR*2+chr(33)+NULL_CHAR*5) #press number 3
# Release keys
write_report(NULL_CHAR*8)
wand.spell = None
#LEVEL 4 -Fourth ROW OF SPELLS
if wand.spell == "depulso":
print('depulso spell detected')
write_report(NULL_CHAR*2+chr(61)+NULL_CHAR*5) #Changes to fourth row (F4)
write_report(NULL_CHAR*8)
write_report(NULL_CHAR*2+chr(30)+NULL_CHAR*5) #press number 1
write_report(NULL_CHAR*8)
wand.spell = None
if wand.spell == "glacius":
print('Glacius spell detected')
write_report(NULL_CHAR*2+chr(61)+NULL_CHAR*5) #Changes to fourth row (F4)
write_report(NULL_CHAR*8)
write_report(NULL_CHAR*2+chr(31)+NULL_CHAR*5) #press number 2
# Release keys
write_report(NULL_CHAR*8)
wand.spell = None
if wand.spell == "descendo":
print('descendo spell detected')
write_report(NULL_CHAR*2+chr(61)+NULL_CHAR*5) #Changes to fourth row (F4)
write_report(NULL_CHAR*8)
write_report(NULL_CHAR*2+chr(32)+NULL_CHAR*5) #press number 3
# Release keys
write_report(NULL_CHAR*8)
wand.spell = None
if wand.spell == "crucio":
print('crucio spell detected')
write_report(NULL_CHAR*2+chr(61)+NULL_CHAR*5) #Changes to fourth row (F4)
write_report(NULL_CHAR*8)
write_report(NULL_CHAR*2+chr(33)+NULL_CHAR*5) #press number 4
write_report(NULL_CHAR*8)
wand.spell = None
time.sleep(sleep)
# # Detect keyboard interrupt and disconnect wands,
except KeyboardInterrupt as e:
for wand in wands:
wand.disconnect()
# manager.reset()
if __name__ == "__main__":
main()