#)
{
- my $tag = ('#' x (int ($1) - 1));
-# my $tag = ('#' x (int ($1)));
+# my $tag = ('#' x (int ($1) - 1));
+ my $tag = ('#' x (int ($1)));
$line =~ s##$tag #g;
$line =~ s## $tag#g;
}
diff --git a/Docs/Contents.html b/Docs/Contents.html
index 8861ef5..2c4123b 100644
--- a/Docs/Contents.html
+++ b/Docs/Contents.html
@@ -8,7 +8,7 @@ Benefits:
Holds:
- Everything under 'Animal Feed' category
-- Everything under 'Vegetarian' category
+- Everything under 'PlantFoodRaw' category
Explosives Container
@@ -28,7 +28,7 @@ Benefits:
Holds:
10 stacks of explosives:
-- Everything under 'Mortar Shells' category
+- Everything under 'MortarShells' category
- Everything under 'Grenades' category
@@ -47,44 +47,44 @@ Benefits:
Holds:
10 stacks of rifles and most melee weapons:
-- Everything under 'Ranged Weapons' category
-- Everything under 'Melee Weapons' category
+- Everything under 'WeaponsRanged' category
+- Everything under 'WeaponsMelee' category
Cannot Hold:
- Anything under 'Grenades' category
-- Triple Rocket Launcher
-- Doomsday Rocket Launcher
-- Minigun
-- Incendiary Launcher
-- LMG
-- Orbital Bombardment Targeter
-- Orbital Power Beam Targeter
-- Tornado Generator
-- Autopistol
-- Revolver
-- Machine Pistol
-- Heavy SMG
+- Gun_TripleRocket
+- Gun_DoomsdayRocket
+- Gun_Minigun
+- Gun_IncendiaryLauncher
+- Gun_LMG
+- OrbitalTargeterBombardment
+- OrbitalTargeterPowerBeam
+- TornadoGenerator
+- Gun_Autopistol
+- Gun_Revolver
+- Gun_MachinePistol
+- Gun_HeavySMG
Defaults to Storing:
-- Mace
-- Gladius
-- Longsword
-- Club
-- Ikwa
-- Spear
-- Charge Rifle
-- Charge Lance
-- Short Bow
+- MeleeWeapon_Mace
+- MeleeWeapon_Gladius
+- MeleeWeapon_LongSword
+- MeleeWeapon_Club
+- MeleeWeapon_Ikwa
+- MeleeWeapon_Spear
+- Gun_ChargeRifle
+- Gun_ChargeLance
+- Bow_Short
- Pila
-- Recurve Bow
-- Greatbow
-- Assault Rifle
-- Bolt-Action Rifle
-- Chain Shotgun
-- Pump Shotgun
-- Sniper Rifle
+- Bow_Recurve
+- Bow_Great
+- Gun_AssaultRifle
+- Gun_BoltActionRifle
+- Gun_ChainShotgun
+- Gun_PumpShotgun
+- Gun_SniperRifle
Massive Weapons Rack
@@ -103,11 +103,11 @@ Benefits:
Holds:
4 stacks of heavy weapons:
-- Triple Rocket Launcher
-- Doomsday Rocket Launcher
-- Minigun
-- Incendiary Launcher
-- LMG
+- Gun_TripleRocket
+- Gun_DoomsdayRocket
+- Gun_Minigun
+- Gun_IncendiaryLauncher
+- Gun_LMG
Meat Hooks
@@ -157,14 +157,14 @@ Benefits:
Holds:
20 stacks of pistols and small melee weapons:
-- Knife
-- Orbital Bombardment Targeter
-- Orbital Power Beam Targeter
-- Tornado Generator
-- Autopistol
-- Revolver
-- Machine Pistol
-- Heavy SMG
+- MeleeWeapon_Knife
+- OrbitalTargeterBombardment
+- OrbitalTargeterPowerBeam
+- TornadoGenerator
+- Gun_Autopistol
+- Gun_Revolver
+- Gun_MachinePistol
+- Gun_HeavySMG
Weapons Stack (Tribal)
@@ -176,6 +176,6 @@ Benefits:
Holds:
5 stacks of all weapons:
-- Everything under 'Ranged Weapons' category
-- Everything under 'Melee Weapons' category
+- Everything under 'WeaponsRanged' category
+- Everything under 'WeaponsMelee' category
diff --git a/Docs/Contents.md b/Docs/Contents.md
index 208b5af..62cf3c1 100644
--- a/Docs/Contents.md
+++ b/Docs/Contents.md
@@ -1,192 +1,192 @@
-## Feed Trough ##
+### Feed Trough ###
------
Cover and refrigeration must be provided by the immediate envirionment.
-### Benefits: ###
+#### Benefits: ####
* Hides Ugliness
-### Holds: ###
+#### Holds: ####
* Everything under 'Animal Feed' category
- * Everything under 'Vegetarian' category
+ * Everything under 'PlantFoodRaw' category
-## Explosives Container ##
+### Explosives Container ###
------
-### Prerequisites: ###
+#### Prerequisites: ####
* Smithing
* ComplexFurniture
* Stonecutting
-### Benefits: ###
+#### Benefits: ####
* Hides Ugliness
* Protects top item from deterioration
* Protects all contents from deterioration
-### Holds: ###
+#### Holds: ####
10 stacks of explosives:
- * Everything under 'Mortar Shells' category
+ * Everything under 'MortarShells' category
* Everything under 'Grenades' category
-## Large Weapons Rack ##
+### Large Weapons Rack ###
------
This allows non-vanilla weapons to be stored, so long as they are categorized as WeaponsRanged or WeaponsMelee. This uses a complex intersection to achieve this w/o trying to patch against 9000+ mods and still allow vanilla weapons to be stored by default. Any non-vanilla wepons are not allowed by default in the filter and must be manually enabled in the Storage filter settings.
-### Prerequisites: ###
+#### Prerequisites: ####
* ComplexFurniture
-### Benefits: ###
+#### Benefits: ####
* Hides Ugliness
* Protects all contents from deterioration
-### Holds: ###
+#### Holds: ####
10 stacks of rifles and most melee weapons:
- * Everything under 'Ranged Weapons' category
- * Everything under 'Melee Weapons' category
+ * Everything under 'WeaponsRanged' category
+ * Everything under 'WeaponsMelee' category
-### Cannot Hold: ###
+#### Cannot Hold: ####
* Anything under 'Grenades' category
- * Triple Rocket Launcher
- * Doomsday Rocket Launcher
- * Minigun
- * Incendiary Launcher
- * LMG
- * Orbital Bombardment Targeter
- * Orbital Power Beam Targeter
- * Tornado Generator
- * Autopistol
- * Revolver
- * Machine Pistol
- * Heavy SMG
-
-### Defaults to Storing: ###
-
- * Mace
- * Gladius
- * Longsword
- * Club
- * Ikwa
- * Spear
- * Charge Rifle
- * Charge Lance
- * Short Bow
+ * Gun_TripleRocket
+ * Gun_DoomsdayRocket
+ * Gun_Minigun
+ * Gun_IncendiaryLauncher
+ * Gun_LMG
+ * OrbitalTargeterBombardment
+ * OrbitalTargeterPowerBeam
+ * TornadoGenerator
+ * Gun_Autopistol
+ * Gun_Revolver
+ * Gun_MachinePistol
+ * Gun_HeavySMG
+
+#### Defaults to Storing: ####
+
+ * MeleeWeapon_Mace
+ * MeleeWeapon_Gladius
+ * MeleeWeapon_LongSword
+ * MeleeWeapon_Club
+ * MeleeWeapon_Ikwa
+ * MeleeWeapon_Spear
+ * Gun_ChargeRifle
+ * Gun_ChargeLance
+ * Bow_Short
* Pila
- * Recurve Bow
- * Greatbow
- * Assault Rifle
- * Bolt-Action Rifle
- * Chain Shotgun
- * Pump Shotgun
- * Sniper Rifle
-
-## Massive Weapons Rack ##
+ * Bow_Recurve
+ * Bow_Great
+ * Gun_AssaultRifle
+ * Gun_BoltActionRifle
+ * Gun_ChainShotgun
+ * Gun_PumpShotgun
+ * Gun_SniperRifle
+
+### Massive Weapons Rack ###
------
-### Prerequisites: ###
+#### Prerequisites: ####
* ComplexFurniture
* Smithing
-### Benefits: ###
+#### Benefits: ####
* Hides Ugliness
* Protects top item from deterioration
* Protects all contents from deterioration
-### Holds: ###
+#### Holds: ####
4 stacks of heavy weapons:
- * Triple Rocket Launcher
- * Doomsday Rocket Launcher
- * Minigun
- * Incendiary Launcher
- * LMG
+ * Gun_TripleRocket
+ * Gun_DoomsdayRocket
+ * Gun_Minigun
+ * Gun_IncendiaryLauncher
+ * Gun_LMG
-## Meat Hooks ##
+### Meat Hooks ###
------
Cover and refrigeration must be provided by the immediate envirionment.
-### Prerequisites: ###
+#### Prerequisites: ####
* Smithing
-### Experimental: ###
+#### Experimental: ####
Use at own risk
-### Benefits: ###
+#### Benefits: ####
* none
-### Holds: ###
+#### Holds: ####
6 stacks of corpses of any size:
* Everything under 'Corpses' category
-## Meat Hangers (Tribal) ##
+### Meat Hangers (Tribal) ###
------
Cover and refrigeration must be provided by the immediate envirionment.
-### Experimental: ###
+#### Experimental: ####
Use at own risk
-### Benefits: ###
+#### Benefits: ####
* none
-### Holds: ###
+#### Holds: ####
4 stacks of corpses of any size:
* Everything under 'Corpses' category
-## Small Weapons Rack ##
+### Small Weapons Rack ###
------
-### Prerequisites: ###
+#### Prerequisites: ####
* ComplexFurniture
-### Benefits: ###
+#### Benefits: ####
* Hides Ugliness
-### Holds: ###
+#### Holds: ####
20 stacks of pistols and small melee weapons:
- * Knife
- * Orbital Bombardment Targeter
- * Orbital Power Beam Targeter
- * Tornado Generator
- * Autopistol
- * Revolver
- * Machine Pistol
- * Heavy SMG
+ * MeleeWeapon_Knife
+ * OrbitalTargeterBombardment
+ * OrbitalTargeterPowerBeam
+ * TornadoGenerator
+ * Gun_Autopistol
+ * Gun_Revolver
+ * Gun_MachinePistol
+ * Gun_HeavySMG
-## Weapons Stack (Tribal) ##
+### Weapons Stack (Tribal) ###
------
-### Benefits: ###
+#### Benefits: ####
* none
-### Holds: ###
+#### Holds: ####
5 stacks of all weapons:
- * Everything under 'Ranged Weapons' category
- * Everything under 'Melee Weapons' category
+ * Everything under 'WeaponsRanged' category
+ * Everything under 'WeaponsMelee' category
diff --git a/Docs/Steam/Description.bbcode b/Docs/Steam/Description.bbcode
index 2a91204..4548f0d 100644
--- a/Docs/Steam/Description.bbcode
+++ b/Docs/Steam/Description.bbcode
@@ -1,7 +1,7 @@
[h1]Extended Storage - now Extended![/h1]
[b]About[/b]
================================================================
-Expands the options for storing stuff by providing Extended Storage-derived buildings in a new 'Storage' menu.
+Expands the options for storing stuff by providing Extended Storage-derived buildings.
[b]Contents[/b]
================================================================
@@ -11,14 +11,14 @@ There is a limit to Steam description readability and size. The breakdown or wh
[b]Dependancies[/b]
================================================================
-Requires a working copy of Extended Storage:
+Requires a working copy of the revived Extended Storage:
- [url=https://steamcommunity.com/sharedfiles/filedetails/?id=731732064]https://steamcommunity.com/sharedfiles/filedetails/?id=731732064[/url]
+ [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2006727854]https://steamcommunity.com/sharedfiles/filedetails/?id=2006727854[/url]
[b]Supports[/b]
================================================================
[b]Combat Extended[/b]
-Ammo storage in Pallets and Explosives Containers base on type.
+Ammo storage in Pallets and Explosives Containers, based on type of ammo.
Hat-tip: jinlan
@@ -27,7 +27,7 @@ Hat-tip: jinlan
[b]Overall: Must be loaded immediately after Extended Storage[/b]
--------------------------------
-There is an issue with some other mods that define a FurnitureBase abstract. To prevent loss of functionality, make sure Extended Storage Extended is loaded [b]immediately[/b] after Extended Storage.
+To prevent issues, make sure Extended Storage Extended is loaded [b]immediately[/b] after Extended Storage.
[b]Meat Hooks: Visual glitch[/b]
--------------------------------
@@ -43,15 +43,15 @@ Unlike Extended Storage Clothes racks, there is no supporting code to 'Equip' an
[b]Thanks to[/b]
================================================================
-scullywag, DrVanGogh, and others: Making and maintaining Extended Storage
+Tad, scullywag, DrVanGogh, and others: Making and maintaining Extended Storage
typesgal: Stamper Font
Marnador: Rimword Font
[b]Version[/b]
================================================================
-This is version 0.5.0.1 and is for RimWorld 1.0.2150.
+This is version 0.6.0.2 and is for RimWorld 1.1.
[b]Non-Steam Release URL[/b]
================================================================
-
- [url=https://github.com/Terragg/Extended-Storage-Extended/releases/latest]https://github.com/Terragg/Extended-Storage-Extended/releases/latest[/url] on Github.
+Lateset Release [url=https://github.com/Terragg/Extended-Storage-Extended/releases/latest]https://github.com/Terragg/Extended-Storage-Extended/releases/latest[/url] on Github.
+All Releases [url=https://github.com/Terragg/Extended-Storage-Extended/releases/]https://github.com/Terragg/Extended-Storage-Extended/releases/[/url] on Github.
diff --git a/Docs/description.html b/Docs/description.html
index 38b2fdc..eb29fc0 100644
--- a/Docs/description.html
+++ b/Docs/description.html
@@ -4,7 +4,7 @@
Extended Storage - now Extended!
About
-Expands the options for storing stuff by providing Extended Storage-derived buildings in a new 'Storage' menu.
+Expands the options for storing stuff by providing Extended Storage-derived buildings.
Contents
@@ -13,13 +13,13 @@ Contents
Dependancies
-Requires a working copy of Extended Storage:
-https://steamcommunity.com/sharedfiles/filedetails/?id=731732064
+Requires a working copy of the revived Extended Storage:
+https://steamcommunity.com/sharedfiles/filedetails/?id=2006727854
Supports
Combat Extended
-Ammo storage in Pallets and Explosives Containers base on type.
+Ammo storage in Pallets and Explosives Containers, based on type of ammo.
Hat-tip: jinlan
KNOWN ISSUES
@@ -27,7 +27,7 @@ KNOWN ISSUES
Overall: Must be loaded immediately after Extended Storage
-There is an issue with some other mods that define a FurnitureBase abstract. To prevent loss of functionality, make sure Extended Storage Extended is loaded immediately after Extended Storage.
+To prevent issues, make sure Extended Storage Extended is loaded immediately after Extended Storage.
Meat Hooks: Visual glitch
@@ -43,18 +43,18 @@ Weapons Racks: Only top weapon is right-click selectable
Thanks to
-scullywag, DrVanGogh, and others: Making and maintaining Extended Storage
+
Tad, scullywag, DrVanGogh, and others: Making and maintaining Extended Storage
typesgal: Stamper Font
Marnador: Rimword Font
Version
-This is version 0.5.0.1 and is for RimWorld 1.0.2150.
+
This is version 0.6.0.2 and is for RimWorld 1.1.
Non-Steam Release URL
-
-
https://github.com/Terragg/Extended-Storage-Extended/releases/latest on Github.
+
Lateset Releasehttps://github.com/Terragg/Extended-Storage-Extended/releases/latest on Github.
+
All Releaseshttps://github.com/Terragg/Extended-Storage-Extended/releases/ on Github.