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Teh's Core Mod: Content Packs: Items: Weapons

TehPers edited this page Feb 3, 2019 · 1 revision

Weapons can be added to the content pack by adding a "Weapons" entry to your content file. The "Weapons" entry is a dictionary containing the ID for your item as the key, and the details about it as the value:

{
    "weapons": {
        "bubbleGumSword": {

        }
    }
}

Properties

Name Type Description
-- -- Common properties
Type string The weapon's type. Possible values are "Sword", "Dagger", "Hammer", or "Slingshot".
MinDamage integer The minimum damage the weapon can do.
MaxDamage integer The maximum damage the weapon can do.
Knockback integer (Optional) The weapon's knockback. Default is 1.
Speed integer (Optional) The weapon's bonus speed.
Accuracy integer (Optional) The weapon's bonus accuracy.
Defense integer (Optional) The weapon's bonus defense.
AreaOfEffect integer (Optional) The weapon's damage range. Default is 1.
CritChance number (Optional) The weapon's chance for critical hits. Default is 0.02.
CritMultiplier number (Optional) The weapon's damage multiplier on critical hits. Default is 3.