diff --git a/README.md b/README.md
index 60f55e53..1948ad7f 100644
--- a/README.md
+++ b/README.md
@@ -1,13 +1,16 @@
-# Project Name
+# Project Guess Who
-Replace this readme with your own information about your project.
-
-Start by briefly describing the assignment in a sentence or two. Keep it short and to the point.
+A game where a player tries to figure who the secret character is by using descriptive questions.
## The problem
Describe how you approached to problem, and what tools and techniques you used to solve it. How did you plan? What technologies did you use? If you had more time, what would be next?
+Straight forward approach. I read and followed the instructions to start and then used StackOverflow and ChatGPT when needed.
+If I had had more time, I probably would have looked at trying to follow DRY more as there are a few cases of excessive repetition of code.
+I would also have spent more time on configuring the CSS to something more "me".
+I would also have looked at how to implement sounds when a user's guess on features is right or wrong. Currently it plays after the alert informing the player if they are right or wrong and that doesn't fit so I've commented it out.
+
## View it live
-Have you deployed your project somewhere? Be sure to include the link to the deployed project so that the viewer can click around and see what it's all about.
+https://roaring-moonbeam-guess-who.netlify.app/
diff --git a/code/index.html b/code/index.html
index 0479b061..4f9dc226 100644
--- a/code/index.html
+++ b/code/index.html
@@ -9,39 +9,89 @@
href="https://fonts.googleapis.com/css2?family=Montserrat:ital,wght@0,100;0,200;0,300;0,400;0,500;0,600;0,700;0,800;0,900;1,100;1,200;1,300;1,400;1,500;1,600;1,700;1,800;1,900&display=swap"
rel="stylesheet"
/>
+
+
+
+
- `
- })
-}
+ `;
+ });
+};
// Randomly select a person from the characters array and set as the value of the variable called secret
const setSecret = () => {
- secret = charactersInPlay[Math.floor(Math.random() * charactersInPlay.length)]
-}
+ secret =
+ charactersInPlay[Math.floor(Math.random() * charactersInPlay.length)];
+ //console.log(secret.name);
+};
-// This function to start (and restart) the game
+// This function to start the game
const start = () => {
// Here we're setting charactersInPlay array to be all the characters to start with
- charactersInPlay = CHARACTERS
- // What else should happen when we start the game?
-}
+ charactersInPlay = CHARACTERS;
+ generateBoard();
+ //The secret person is set
+ setSecret();
+ //Makes sure that the totalGuess counter is reset if not at 0
+ totalGuesses = 0;
+ guesses.innerHTML = `${totalGuesses}`;
+ //Starts the timer for a new round
+ timerStart();
+};
// setting the currentQuestion object when you select something in the dropdown
const selectQuestion = () => {
- const category = questions.options[questions.selectedIndex].parentNode.label
-
- // This variable stores what option group (category) the question belongs to.
- // We also need a variable that stores the actual value of the question we've selected.
- // const value =
+ // This variables store what option group (category) the question belongs to and what the value is.
+ const category = questions.options[questions.selectedIndex].parentNode.label;
+ const value = questions.value;
+ //The above variables are then used to modify currentQuestion
currentQuestion = {
category: category,
- // value: value
- }
-}
+ value: value,
+ };
+};
-// This function should be invoked when you click on 'Find Out' button.
+// This function is invoked when you click on 'Find Out' button.
const checkQuestion = () => {
- const { category, value } = currentQuestion
+ //A check to make sure that the player chooses something to filter by
+ if (questions.selectedIndex === 0) {
+ alert(`You have to select an option`);
+ } else {
+ const { category, value } = currentQuestion;
- // Compare the currentQuestion details with the secret person details in a different manner based on category (hair/eyes or accessories/others).
- // See if we should keep or remove people based on that
- // Then invoke filterCharacters
- if (category === 'hair' || category === 'eyes') {
+ //the filterCharacters function is called and uses the category to filter the characters
+ filterCharacters(category);
- } else if (category === 'accessories' || category === 'other') {
+ //charactersInPlay is changed based on the filtering and then the board gets generated again based on the remaining characters.
+ generateBoard();
+ //Increases the amount of total guesses by 1 and displays it in the DOM
+ totalGuesses++;
+ guesses.innerHTML = `${totalGuesses}`;
}
-}
+};
-// It'll filter the characters array and redraw the game board.
+//Filters the characters array and redraws the game board.
const filterCharacters = (keep) => {
- const { category, value } = currentQuestion
- // Show the correct alert message for different categories
- if (category === 'accessories') {
+ //Uses the category and value to check if they correspond with the secret character in some way
+ const { category, value } = currentQuestion;
+
+ //If the category is either accessories or other, filtering has to be done differently as they are arrays
+ //If the value of the player's guess matches the secret character, keep is set to true
+ if (category === "accessories" || category === "other") {
+ keep = secret[category].includes(value);
+ } else {
+ keep = secret[category] === value;
+ }
+ // Filters by category
+ if (category === "accessories") {
+ // If keep is true, the characters in the list that contain that value will remain while the others are removed
if (keep) {
+ //playSound(playCorrect);
+ //lets the player know that their guess is correct.
+ //There are two alerts for correct and wrong for better grammar
+ if (value === "hat") {
+ alert(
+ `Yes, the person has a ${value}! Keep all people with a ${value}`
+ );
+ } else {
+ alert(`Yes, the person wears ${value}! Keep all people with ${value}`);
+ }
+ //Modifies charactersInPlay to contain the filtered version and generates the board again
+ charactersInPlay = charactersInPlay.filter((person) =>
+ person.accessories.includes(value)
+ );
+
+ generateBoard();
+ } else {
+ //playSound(playWrong);
+ //Lets the player know that their guess is incorrect.
+ //There are two alerts for correct and wrong for better grammar
+
+ if (value === "hat") {
+ alert(
+ `No, the person doesn't have a ${value}! Remove all people with a ${value}`
+ );
+ } else {
+ alert(
+ `No, the person doesn't wear ${value}! Remove all people with ${value}`
+ );
+ }
+ //Removes all the characters with the incorrect value and filters charactersInPlay
+ charactersInPlay = charactersInPlay.filter(
+ (person) => !person.accessories.includes(value)
+ );
+
+ //Generates the board again
+ generateBoard();
+ }
+ } else if (category === "other") {
+ // Similar to the one above
+ if (keep) {
+ //playSound(playCorrect);
+ if (value === "smoker") {
+ alert(
+ `Yes, the person has a smoking habit! Keep all people that have a smoking habit`
+ );
+ } else {
+ alert(
+ `Yes, the person has a ${value}! Keep all people that have a ${value}`
+ );
+ }
+
+ charactersInPlay = charactersInPlay.filter((person) =>
+ person.other.includes(value)
+ );
+ generateBoard();
+ } else {
+ //playSound(playWrong);
+ if (value === "smoker") {
+ alert(
+ `No, the person doesn't have a smoking habit! Remove all people that have a smoking habit.`
+ );
+ } else {
+ alert(
+ `No, the person doesn't have a ${value}! Remove all people that have a ${value}.`
+ );
+ }
+ charactersInPlay = charactersInPlay.filter(
+ (person) => !person.other.includes(value)
+ );
+ generateBoard();
+ }
+ } else if (category === "eyes") {
+ //Filters based the eyes value and the generates the board again based on a filtered list of charactersInPlay
+ if (keep) {
+ //playSound(playCorrect);
alert(
- `Yes, the person wears ${value}! Keep all people that wears ${value}`
- )
+ `Yes, the person has ${value} eyes! Keep all people that have ${value} eyes.`
+ );
+ charactersInPlay = charactersInPlay.filter((person) =>
+ person.eyes.includes(value)
+ );
+
+ generateBoard();
} else {
+ //playSound(playWrong);
alert(
- `No, the person doesn't wear ${value}! Remove all people that wears ${value}`
- )
+ `No, the person doesn't have ${value} eyes! Remove all people that have ${value} eyes.`
+ );
+ charactersInPlay = charactersInPlay.filter(
+ (person) => !person.eyes.includes(value)
+ );
+ generateBoard();
}
- } else if (category === 'other') {
- // Similar to the one above
- } else {
+ } else if (category === "hair") {
+ //Filters based the hair value and the generates the board again based on a filtered list of charactersInPlay
+
if (keep) {
- // alert popup that says something like: "Yes, the person has yellow hair! Keep all people with yellow hair"
+ //playSound(playCorrect);
+ alert(
+ `Yes, the person has ${value} hair! Keep all people that have ${value} hair.`
+ );
+ charactersInPlay = charactersInPlay.filter((person) =>
+ person.hair.includes(value)
+ );
+ generateBoard();
} else {
- // alert popup that says something like: "No, the person doesnt have yellow hair! Remove all people with yellow hair"
+ //playSound(playWrong);
+ alert(
+ `No, the person doesn't have ${value} hair! Remove all people that have ${value} hair.`
+ );
+ charactersInPlay = charactersInPlay.filter(
+ (person) => !person.hair.includes(value)
+ );
+ generateBoard();
}
}
+};
- // Determine what is the category
- // filter by category to keep or remove based on the keep variable.
- /*
- for hair and eyes :
- charactersInPlay = charactersInPlay.filter((person) => person[attribute] === value)
- or
- charactersInPlay = charactersInPlay.filter((person) => person[attribute] !== value)
+// when clicking guess, the player is asked to confirm their guess of the secret character.
+const guess = (personToConfirm) => {
+ // Stores the interaction from the player in a confirm() ?
+ let confirmAnswer = confirm(`Do you think that it is ${personToConfirm}?`);
- for accessories and other
- charactersInPlay = charactersInPlay.filter((person) => person[category].includes(value))
- or
- charactersInPlay = charactersInPlay.filter((person) => !person[category].includes(value))
- */
+ // If the player wants to guess, invokes the checkMyGuess function.
+ if (confirmAnswer) {
+ checkMyGuess(personToConfirm);
+ }
+};
- // Invoke a function to redraw the board with the remaining people.
-}
+// If a guess is confirmed, this function is invoked
+const checkMyGuess = (personToCheck) => {
+ //Checks if the guessed character has the same name as the secret character
+ personToCheck === secret.name ? correctGuess() : wrongGuess();
+};
-// when clicking guess, the player first have to confirm that they want to make a guess.
-const guess = (personToConfirm) => {
- // store the interaction from the player in a variable.
- // remember the confirm() ?
- // If the player wants to guess, invoke the checkMyGuess function.
-}
+//This is called if the guess is correct
+const correctGuess = () => {
+ //Doesn't invoke the name if the namePrompt is empty, null or undefined
+ if (namePrompt !== `` && namePrompt !== undefined && namePrompt !== null) {
+ totalGuesses++;
+ //Plays a victory sound
+ playSound(playWin);
+ winOrLoseText.innerHTML += `
+ Nicely done ${namePrompt}!
+
+ It took you ${totalGuesses} guess(es) to reach the correct answer.
+ Time played: ${timePlayed()}`;
+ } else {
+ totalGuesses++;
+ playSound(playWin);
+ winOrLoseText.innerHTML += `
+ Nicely done!
+
+ It took you ${totalGuesses} guess(es) to reach the correct answer.
+ Time played: ${timePlayed()}`;
+ }
+ //Displays the winOrLose-section
+ nicelyDone.style.display = "flex";
+ winOrLoseWrapper.style.display = "flex";
-// If you confirm, this function is invoked
-const checkMyGuess = (personToCheck) => {
- // 1. Check if the personToCheck is the same as the secret person's name
- // 2. Set a Message to show in the win or lose section accordingly
- // 3. Show the win or lose section
- // 4. Hide the game board
-}
+ //Hides the board and the questionSection
+ board.style.display = "none";
+ questionSection.style.display = "none";
+ //Adds 1 to the value of total wins and displays it in the DOM
+ //This is saved until the user refreshes the window
+ totalWins++;
+ win.innerHTML = `${totalWins}`;
+};
+
+//This is called if the guess is incorrect
+const wrongGuess = () => {
+ if (namePrompt !== `` && namePrompt !== undefined && namePrompt !== null) {
+ playSound(playLose);
+ winOrLoseText.innerHTML += `
+ Yea, no. Better luck next time, ${namePrompt}. The correct person was ${
+ secret.name
+ }.
+ Time played: ${timePlayed()}`;
+ } else {
+ playSound(playLose);
+ winOrLoseText.innerHTML += `
+ Yea, no. Better luck next time. The correct person was ${secret.name}.
+ Time played: ${timePlayed()}`;
+ }
+ winOrLoseWrapper.style.display = "flex";
+ board.style.display = "none";
+ questionSection.style.display = "none";
+ //Adds 1 to the value of total losses and displays it in the DOM
+ totalLosses++;
+ lose.innerHTML = `${totalLosses}`;
+};
+
+//Resets the game
+const resetTheGame = () => {
+ //Clears and hides the winOrLose section
+ winOrLoseWrapper.style.display = "none";
+ winOrLoseText.innerHTML = ``;
+ nicelyDone.style.display = "none";
+ //Displays the board and questionSection again
+ board.style.display = "flex";
+ questionSection.style.display = "flex";
+
+ //Resets the timer and the index of the question selector and finally calls the start function
+ questions.selectedIndex = 0;
+ seconds = 0;
+ minutes = 0;
+ start();
+};
+
+//Starts the timer. Sets the timeInterval if it hasn't already been done
+const timerStart = () => {
+ if (!timerInterval) {
+ //Updates every second
+ timerInterval = setInterval(updateTimer, 1000);
+ }
+};
+
+const updateTimer = () => {
+ //Increases by one every second
+ seconds++;
+ //if 60 seconds have passed, increases the minutes and sets seconds to 0 again
+ if (seconds === 60) {
+ minutes++;
+ seconds = 0;
+ }
+ updateTimerDisplay();
+};
+
+//Updates the timer in the DOM
+const updateTimerDisplay = () => {
+ timer.textContent = `${minutes}m ${seconds}s`;
+};
+
+//Provides the info for the winOrLose screen
+const timePlayed = () => {
+ if (minutes < 1) {
+ return `${seconds}s`;
+ } else {
+ return `${minutes}m ${seconds}s`;
+ }
+};
+
+//Plays a sound for the player depending if they are correct, wrong, have lost or have won
+const playSound = (sound) => {
+ sound.play();
+};
+
+//Asks the player's name and starts the game.
+//this only asks the players the first time they play and not on every reset
+const startGame = () => {
+ start();
+ namePrompt = prompt("What is your name?");
+ //Will display the player's name on the screen if namePrompt isn't empty, null or undefined
+ if (namePrompt !== `` && namePrompt !== undefined && namePrompt !== null) {
+ playerName.textContent = `${namePrompt},`;
+ }
+};
-// Invokes the start function when website is loaded
-start()
+// Invokes the startGame function when website is loaded
+startGame();
// All the event listeners
-restartButton.addEventListener('click', start)
+restartButton.addEventListener("click", start);
+questions.addEventListener("change", selectQuestion);
+filterButton.addEventListener("click", checkQuestion);
+playAgain.addEventListener("click", resetTheGame);
diff --git a/code/sounds/announcement-sound-4-21464.mp3 b/code/sounds/announcement-sound-4-21464.mp3
new file mode 100644
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diff --git a/code/sounds/fail-144746.mp3 b/code/sounds/fail-144746.mp3
new file mode 100644
index 00000000..989e3635
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diff --git a/code/sounds/fail-jingle-stereo-mix-88784.mp3 b/code/sounds/fail-jingle-stereo-mix-88784.mp3
new file mode 100644
index 00000000..96320742
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diff --git a/code/sounds/success-fanfare-trumpets-6185.mp3 b/code/sounds/success-fanfare-trumpets-6185.mp3
new file mode 100644
index 00000000..68dad2d8
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diff --git a/code/style.css b/code/style.css
index 1602adfe..d7e1adff 100644
--- a/code/style.css
+++ b/code/style.css
@@ -8,7 +8,7 @@ body {
display: flex;
margin: 0;
padding: 0;
- font-family: 'Montserrat', sans-serif;
+ font-family: "Montserrat", sans-serif;
}
h1 {
@@ -34,7 +34,7 @@ select {
display: block;
border: none;
font-size: 22px;
- font-family: 'Montserrat';
+ font-family: "Montserrat";
color: var(--secondary);
width: 100%;
margin: 24px 0;
@@ -117,7 +117,7 @@ button {
border: 2px solid var(--primary);
border-radius: 50px;
font-size: 16px;
- font-family: 'Montserrat';
+ font-family: "Montserrat";
font-weight: bold;
padding: 17px 27px;
cursor: pointer;
@@ -156,7 +156,7 @@ button {
bottom: 0;
left: 0;
right: 0;
- height: 100vh;
+ height: 100%;
}
.win-or-lose {
@@ -166,9 +166,10 @@ button {
justify-content: center;
max-width: 700px;
text-align: center;
+ height: 100%;
}
-.win-or-lose img {
+.win-or-lose.guess-who-icon {
align-self: flex-start;
margin-left: 15%;
}
@@ -177,6 +178,22 @@ button {
margin-bottom: 32px;
}
+#nicely-done {
+ width: 400px;
+ margin-bottom: 3rem;
+ display: none;
+ height: auto;
+}
+
+/****** Scoreboard ******/
+.scoreboard {
+ color: white;
+ width: 100%;
+ margin-top: 4rem;
+ display: flex;
+ justify-content: space-between;
+}
+
@media (max-width: 768px) {
body {
flex-direction: column;