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Game.vcxproj
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Game.vcxproj
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{36657C9F-CA6C-427A-905B-0C8F77DC7D49}</ProjectGuid>
<RootNamespace>Game</RootNamespace>
<ProjectName>Game</ProjectName>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Makefile</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Makefile</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<OutDir>_WorkingDir/bin/$(Configuration)/</OutDir>
<NMakeBuildCommandLine>cmake -G"NMake Makefiles" -DCMAKE_BUILD_TYPE:string=Debug && nmake debug game</NMakeBuildCommandLine>
<NMakeReBuildCommandLine>nmake -clean && cmake -G"NMake Makefiles" -DCMAKE_BUILD_TYPE:string=Debug && nmake debug game</NMakeReBuildCommandLine>
<NMakeCleanCommandLine>nmake -clean</NMakeCleanCommandLine>
<IncludePath>..\libs\SFML\include;..\libs\yaml-cpp\include;..\libs\Boost\include;$(IncludePath)</IncludePath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<OutDir>_WorkingDir/bin/$(Configuration)/</OutDir>
<NMakeCleanCommandLine>mingw32-make clean</NMakeCleanCommandLine>
<NMakeBuildCommandLine>cmake -G"MinGW Makefiles" -DCMAKE_BUILD_TYPE:string=Release && mingw32-make game</NMakeBuildCommandLine>
<NMakeReBuildCommandLine>mingw32-make clean && cmake -G"MinGW Makefiles" -DCMAKE_BUILD_TYPE:string=Release && mingw32-make game</NMakeReBuildCommandLine>
<IncludePath>..\libs\SFML\include;..\libs\yaml-cpp\include;..\libs\Boost\include;$(IncludePath)</IncludePath>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\libs\Boost\include;..\libs\yaml-cpp\include;..\libs\SFML\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>sfml-main-d.lib;sfml-system-d.lib;sfml-network-d.lib;sfml-window-d.lib;sfml-graphics-d.lib;libyaml-cppmdd.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>C:\Antania\libs\yaml-cpp\msvc++10;C:\SFML-2.0-rc\lib;..\libs\yaml-cpp\lib\msvc++10;..\libs\SFML\lib\msvc++10;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<AdditionalIncludeDirectories>..\libs\Boost\include;..\libs\yaml-cpp\include;..\libs\SFML\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalDependencies>sfml-main.lib;sfml-system.lib;sfml-network.lib;sfml-window.lib;sfml-graphics.lib;libyaml-cppmd.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>C:\Antania\libs\yaml-cpp\msvc++10;C:\SFML-2.0-rc\lib;..\libs\yaml-cpp\lib\msvc++10;..\libs\SFML\lib\msvc++10;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="Animation.cpp" />
<ClCompile Include="Application.cpp" />
<ClCompile Include="Camera.cpp" />
<ClCompile Include="Config.cpp" />
<ClCompile Include="GameInputs.cpp" />
<ClCompile Include="GameState.cpp" />
<ClCompile Include="general.cpp" />
<ClCompile Include="Graphic.cpp" />
<ClCompile Include="GraphicsManager.cpp" />
<ClCompile Include="InGame.cpp" />
<ClCompile Include="UserEventsHandler.cpp" />
<ClCompile Include="main.cpp" />
<ClCompile Include="NetworkProcessor.cpp" />
<ClCompile Include="WorldRenderer.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="Animation.h" />
<ClInclude Include="AssetBase.h" />
<ClInclude Include="Camera.h" />
<ClInclude Include="Config.h" />
<ClInclude Include="DataStream.h" />
<ClInclude Include="FileDataStream.h" />
<ClInclude Include="GameState.h" />
<ClInclude Include="general.h" />
<ClInclude Include="Graphic.h" />
<ClInclude Include="GraphicsManager.h" />
<ClInclude Include="handles.h" />
<ClInclude Include="InGame.h" />
<ClInclude Include="NetworkPacket.h" />
<ClInclude Include="SplashScreen.h" />
<ClInclude Include="UserEventsHandler.h" />
<ClInclude Include="Application.h" />
<ClInclude Include="MainMenu.h" />
<ClInclude Include="NetworkProcessor.h" />
<ClInclude Include="Properties.h" />
<ClInclude Include="render.h" />
<ClInclude Include="Singleton.h" />
<ClInclude Include="Split.h" />
<ClInclude Include="WorldRenderer.h" />
</ItemGroup>
<ItemGroup>
<None Include="CMakeLists.txt" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>