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Using Projectile -> Levitation on another player extremely buggy #338

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jzburda opened this issue Nov 27, 2020 · 5 comments
Open

Using Projectile -> Levitation on another player extremely buggy #338

jzburda opened this issue Nov 27, 2020 · 5 comments

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@jzburda
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jzburda commented Nov 27, 2020

Using Projectile -> Levitation on another player will not work very well and cause immortal white orbs to float around

@jzburda
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jzburda commented Nov 27, 2020

2020-11-26_23 40 09
2020-11-26_23 40 14

@murapix
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murapix commented Nov 27, 2020

Projectile -> Levitation is already not really going to work, Levitation practically requires Beam to be the shape used to cast it. Also, what Wizardry version are you using, the bug about particles sticking around should have been fixed within the last couple patches.

@jzburda
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jzburda commented Nov 27, 2020

Projectile -> Levitation is already not really going to work, Levitation practically requires Beam to be the shape used to cast it. Also, what Wizardry version are you using, the bug about particles sticking around should have been fixed within the last couple patches.

Yeah me and my friend didn't know what we were doing with the whole shape thing. The version we have is 0.11.1

@murapix
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murapix commented Nov 27, 2020

Hmm. Might have missed something with Levitation when doing the fixes, but oh well. It was a cool spell idea that really just didn't fit into the mod in the end, and it's not being added back in after our rewrite, so I honestly just wanna say "ignore Levitation" and leave it at that.

@jzburda
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jzburda commented Nov 27, 2020

Hmm. Might have missed something with Levitation when doing the fixes, but oh well. It was a cool spell idea that really just didn't fit into the mod in the end, and it's not being added back in after our rewrite, so I honestly just wanna say "ignore Levitation" and leave it at that.

Is there a way I can remove your spell projectile entities from the world easily?

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