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When I added 837 games, there were 93 of them that displayed the error seen in the attached screenshot, but I see no way to go back and track them down as there seems to be no log file. Suggestion is to add a log file to capture these (mapper not supported) errors when adding games so that I can go back to each game and change emulator to fceumm so the game will launch.
When launching that same game (in the screenshot) on the Classic NES, it produced the error: ""
"C6: This suspend point is unusable.
Please delete the suspend point from the suspend point list.
"
I have since added fceumm after the fact which I intend to use for those 93 games if I had a way of knowing which ones they were.
I don't see a way to force all games to use fceumm in one step but that seems unnecessary.
Thanks, Steve
The text was updated successfully, but these errors were encountered:
I found 68 of them had filenames with (Unl) in them like the screenshot mentions. I went brute force and started all the games to find out which 25 were left and all 93 are running on fceumm now. If at some point you can add the logfile though, it would be useful. For now I'm good.
Hello TeamShinkansen,
When I added 837 games, there were 93 of them that displayed the error seen in the attached screenshot, but I see no way to go back and track them down as there seems to be no log file. Suggestion is to add a log file to capture these (mapper not supported) errors when adding games so that I can go back to each game and change emulator to fceumm so the game will launch.
When launching that same game (in the screenshot) on the Classic NES, it produced the error: ""
"C6: This suspend point is unusable.
Please delete the suspend point from the suspend point list.
"
I have since added fceumm after the fact which I intend to use for those 93 games if I had a way of knowing which ones they were.
I don't see a way to force all games to use fceumm in one step but that seems unnecessary.
Thanks, Steve
The text was updated successfully, but these errors were encountered: