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EnderIO 7 Gameplay Feedback/Balancing Discussion. #959
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I do believe that the gamerule doFireTick has been supported since 1.12. Fire that is placed on bedrock will be checked to see if it is old enough, then manually removed, by these lines of code (I am pretty sure) however it may have broken in porting, EnderIO/enderio-base/src/main/java/com/enderio/base/common/handler/FireCraftingHandler.java Lines 148 to 180 in 27ea326
As for point 2, I agree, I find it annoying to have the extra nugget from crafting. |
Based on ATM10 pack and progression should be mostly untouched by the pack.
1) Grains of Infinity
Fire crafting requires Fire Tick to be on. Our server had it disabled by default to prevent lag from forest fires (can be caused naturally) and protect structures from burning down. Game rules shouldn't stop you from playing a mod.
When using Deepslate, you often get failed crafts. Deepslate is not consumed, but you don't get grains either. It gets annoying that you have to keep lighting fires, and it results in a dud craft.
2) Capacitors.
Capacitors are cheap but requires too many sub-crafts due to nuggets. A better way to craft would be to use Ingots in the recipes and have multiple capacitors as a result. It would make all other crafts like machines and capacitor banks less painful.
3) Ensouled Chasis.
It requires you to craft chains and nuggets. The issue is that it is the base block for ensouled machines.
For example, to craft XP Obelisk, you need to perform the following steps:
Overall, you need minimum 6 or more steps to craft 1 block.
This is also completely ignoring the fact that you need a lot of resources to craft 1 block
4) Machine IO is slow compared to pipes.
For small setups like a smelter with a chest beside it, it can create a bottleneck.
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