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snake_game.py
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snake_game.py
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import pygame
import random
pygame.mixer.init()
pygame.init()
white = (255,255,255)
red = (255,0,0)
black = (0,0,0)
screen_width = 900
screen_height = 600
gameWindow = pygame.display.set_mode((screen_width,screen_height))
bgimg1 = pygame.image.load("snake/image1.png")
bgimg1 = pygame.transform.scale(bgimg1, (screen_width, screen_height)).convert_alpha()
bgimg2 = pygame.image.load("snake/image2.png")
bgimg2 = pygame.transform.scale(bgimg2, (screen_width, screen_height)).convert_alpha()
bgimg3 = pygame.image.load("snake/image3.png")
bgimg3 = pygame.transform.scale(bgimg3, (screen_width, screen_height)).convert_alpha()
pygame.display.set_caption("Snake Game")
pygame.display.update()
clock = pygame.time.Clock()
font = pygame.font.Font(None,36)
def text_screen(text, color, x, y):
screen_text = font.render(text,True, color)
gameWindow.blit(screen_text, (x,y))
def plot_snake(gameWindow, color, snk_list, snake_size):
for x,y in snk_list:
pygame.draw.rect(gameWindow, red, [x, y, snake_size, snake_size])
def welcome():
exit_game = False
while not exit_game:
# gameWindow.fill((233,210,229))
# text_screen("Welcome to Snakes", black, 260, 250)
# text_screen("Press Space Bar To Play", black, 232, 290)
gameWindow.blit(bgimg1, (0,0))
for event in pygame.event.get():
if event.type == pygame.QUIT:
exit_game = True
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_SPACE:
gameloop()
pygame.display.update()
clock.tick(60)
#game loop
def gameloop():
#game variable
exit_game = False
game_over = False
snake_x = 45
snake_y = 55
init_velocity = 5
velocity_x = 0
velocity_y = 0
snake_size = 10
snk_list = []
snk_len = 1
with open("highscore.txt","r") as f:
highscore = f.read()
food_x = random.randint(20, screen_width/2)
food_y = random.randint(20, screen_height/2)
score = 0
fps = 60
while not exit_game:
if game_over:
with open("highscore.txt","w") as f:
f.write(str(highscore))
# gameWindow.fill(white)
# text_screen("Game over! Press Enter To Continue", red, 100, 250)
gameWindow.blit(bgimg3, (0,0))
for event in pygame.event.get():
if event.type == pygame.QUIT:
exit_game = True
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_RETURN:
welcome()
else:
for event in pygame.event.get():
if event.type == pygame.QUIT:
exit_game = True
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_RIGHT:
velocity_x += init_velocity
velocity_y = 0
if event.key == pygame.K_LEFT:
velocity_x -= init_velocity
velocity_y = 0
if event.key == pygame.K_UP:
velocity_y -= init_velocity
velocity_x = 0
if event.key == pygame.K_DOWN:
velocity_y += init_velocity
velocity_x = 0
snake_x += velocity_x
snake_y += velocity_y
if abs(snake_x-food_x)<8 and abs(snake_y-food_y)<8:
score += 10
food_x = random.randint(20,screen_width/2)
food_y = random.randint(20,screen_height/2)
pygame.mixer.music.load('snake/bonus.wav')
pygame.mixer.music.play()
snk_len += 10
if score > int(highscore):
highscore = score
#gameWindow.fill(black)
gameWindow.blit(bgimg2, (0,0))
text_screen(f"High Score:{highscore} Score:{score} ", white, 5, 5)
#text_screen("Score: " + str(score * 10), red, 5, 5)
pygame.draw.circle(gameWindow, white, (food_x, food_y), 7.0)
head = []
head.append(snake_x)
head.append(snake_y)
snk_list.append(head)
if len(snk_list)>snk_len:
del snk_list[0]
if head in snk_list[:-1]:
game_over = True
pygame.mixer.music.load('snake/hit.wav')
pygame.mixer.music.play()
if snake_x<0 or snake_x>screen_width or snake_y<0 or snake_y>screen_height:
game_over = True
pygame.mixer.music.load('snake/hit.wav')
pygame.mixer.music.play()
plot_snake(gameWindow, red, snk_list, snake_size)
pygame.display.update()
clock.tick(fps)
pygame.quit()
quit()
welcome()