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Implement occlusion culling to reduce number of loaded chunks #43
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Would this mean that a chunk must be visible for it to receive updates? Or would this only affect chunks sent to the player? |
No. It will still get updated (on the server) as long as a player is nearby even if the player can't see it. |
Ah so this is just client side loading? |
Yup |
This would mean that any entity tracking code remaining on the client would need to be moved to the server, as mobs would no longer be seen by the client outside the visible range. It would wreak havoc on the hostile mob cap. |
It's going to be a long time before we start working on this feature. I wouldn't worry about those issues for now. |
Entity tracking should happen on the server anyway. It would avoid all the sync issues like with boats and what not. |
As shown in this blog post? |
yup
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