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Chunk Saving Can't Keep up with Large Amounts of Generation #11

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kvverti opened this issue Apr 21, 2015 · 3 comments
Open

Chunk Saving Can't Keep up with Large Amounts of Generation #11

kvverti opened this issue Apr 21, 2015 · 3 comments

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@kvverti
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kvverti commented Apr 21, 2015

Line like these appear every second or so to save chunks to disk:
19:26:40.320 INFO File IO Thread cubicchunks.server.CubeIO: Wrote 24 columns (0 remaining) (19k) and 250 cubes (13463 remaining) (50k) in 978 ms

However, on large render distances these get out of hand. The server ends up creating new chunks faster than it can save them. This means that the game has to be left idle after the server is closed if all chunks haven't saved yet. (After exploration this can take several minutes)

@Razaekel
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Chunks are saved while the server is running, it just doesn't happen as frequently since the server is usually overloaded doing other stuff.

@kvverti kvverti changed the title Chunks Only Save to Disk When Paused Chunk Saving Can't Keep up with Large Amounts of Generation Apr 22, 2015
@Drayux
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Drayux commented Apr 26, 2015

Alright yeah! That's the sorta thing I was interpreting... I was noticing this most when falling, for example. Anyway, yeah I figured I should report it! ;)

@cuchaz
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cuchaz commented Apr 29, 2015

Saving doesn't actually take that long if you run Minecraft on an SSD. I don't even have a spinning disc hard drive anymore, so this is probably running WAAAAY longer for you than it is for me. All the same, we're working on performance improvements.

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