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ftl dev
randomly hangs
#1201
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Having trouble reproducing this one. If I add/remove the log files it seems to consistently reload as expected. 🤔 |
I think I saw this once or twice but it was when I was neck deep in other changes in this area so I'd blamed my half finished code. I'll have a go at repro-ing as well |
Not sure if this is the full steps or the exact same issue but I did the following:
What happens:
**info:controller
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Will look into why this is happening |
Looks like you're running at |
Above is a false alarm sorry, looks like it was working as correctly. |
Ah right. That is another bug though - it should exclude repeated builds of the same module. Something like "if the build is more recent than the timestamp of the event, do nothing". |
Wasn't able to repro this issue. Anyone else want to have a try?
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Other issue found has been moved here: #1210 |
Hey @mistermoe!! I haven't seen this in a while. Are you seeing this with the current versions? I have a feeling it was resolved with some of the other engine stuff, but want to confirm that's true with you :) |
agreed @wesbillman ! going to close this out and re-open if i run into it agane |
I'm not sure how to reproduce this one consistently but it happens frequently. project i'm working in has 2 modules
ftlbug2.mov
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