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ScriptingWidget hotkeys still recognized when focused on game widget #64

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malleoz opened this issue Sep 18, 2023 · 3 comments
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bug Something isn't working c++ Issues relating to C++ P1 Priority: High

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@malleoz
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malleoz commented Sep 18, 2023

The arrow keys control both the selected script in the ScriptingWidget and also my Gamecube controller in the game widget. Navigating through MKWii main menu causes me to change what script is selected. We need to investigate if it is possible to prevent this behavior.

@malleoz malleoz added bug Something isn't working c++ Issues relating to C++ P1 Priority: High labels Sep 18, 2023
@ximk
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ximk commented Sep 19, 2023

Making this a toggleable feature would probably be ideal, as controller TASers could then have the ability to activate/deactivate scripts without having to click off the game window.

@malleoz
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malleoz commented Sep 20, 2023

The scripts table only responds to arrow key presses. I don't see what this has to do with controller TASers as they will still need to use the keyboard. I guess you're saying the difference is they would have to drop their controller to grab the mouse to click off?

@ximk
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ximk commented Sep 20, 2023

I guess? On second thought this isn't major enough to have toggleable, just removing it entirely is fine.

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bug Something isn't working c++ Issues relating to C++ P1 Priority: High
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