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How it works

The project structure is as shown below:

DemoSiine Project Structure

The Graphics Engine (driven by the VGA Controller, 640x480 @ 60Hz) is an on-demand RGB display pixel generator whose output can be altered using a few input pins. Previews of the different possible display outputs are provided in the last section of this documentation.

The Audio Engine drives the Frequency Synth to produce a ~28 second looping sound track @ 140 BPM at the output.

External hardware

How to test

  • Connect the necessary peripherals
  • Provide a 25MHz clock to the top module tt_um_demosiine_sda
  • Reset the design (if necessary)
  • Enjoy the show :)
  • Tweak the inputs to customize your show!

Input Configurations

The design takes in 8 digital inputs from the INPUT terminal to modify the on-screen graphics (and audio) to create funky visual effects. All inputs are expected to be LOW to render the output as shown in the default preview as shown below.

The effect of each input pin is presented in the table below:

Input Pin Parameter When LOW When HIGH
ui_in[7] Audio State Play Pause
ui_in[6] Animation State Run Stop
ui_in[5] Background Style Black Rolling RGB
ui_in[4] Overlay Style Cycle RGB Rolling RGB
ui_in[3] Overlay State Enabled Disabled
ui_in[2] Big Sine State Enabled Disabled
ui_in[1] Little Sine State Enabled Disabled
ui_in[0] Colour Inversion Normal Negative

Previews

Provided below are a some of my favourite previews generated from DemoSiine along with the INPUT configuration which generated them:

DemoSiine Default Video Output Preview

DemoSiine Video Output Preview 2

DemoSiine Video Output Preview 3

DemoSiine Video Output Preview 4

DemoSiine Video Output Preview 5

DemoSiine Video Output Preview 6