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dist2.js
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Map(4) {
'settings' => Map(4) {
'main' => DictionaryLeaf {
value: Map(1) {
'Description' => '"Welcome to Blizard World Escape! 4 heroes have been trapped in Blizz World and must capture objectives and find the key to escape. Best of luck! (Made by CrimsonRend) [Version 1.2.0] Check out this game on workshop.codes for more info!"'
}
},
'lobby' => DictionaryLeaf {
value: Map(8) {
'Allow Players Who Are In Queue' => 'Yes',
'Data Center Preference' => 'Brazil',
'Map Rotation' => 'After A Game',
'Match Voice Chat' => 'Enabled',
'Max Spectators' => 12,
'Return To Lobby' => 'Never',
'Team Balancing' => 'After A Mirror Match',
'Use Experimental Update If Available' => 'Yes'
}
},
'modes' => Map(5) {
'disabled Assault' => DictionaryLeaf {
value: Map(4) {
'Competitive Rules' => 'On',
'Game Mode Start' => 'Manual',
'Health Pack Respawn Time Scalar' => '10%',
'Respawn Time Scalar' => '0%'
}
},
'Deathmatch' => VoidLeaf { value: false },
'disabled Elimination' => DictionaryLeaf {
value: Map(3) {
'Game Mode Start' => 'Manual',
'Health Pack Respawn Time Scalar' => '10%',
'Respawn Time Scalar' => '0%'
}
},
'General' => DictionaryLeaf { value: Map(1) { 'Hero Limit' => 'Off' } },
'Skirmish' => Map(1) {
'enabled maps' => SetLeaf { value: [ 'Blizzard World Winter' ] }
}
},
'heroes' => Map(3) {
'Team 1' => Map(2) {
'Ashe' => DictionaryLeaf {
value: Map(2) {
'Coach Gun Knockback Scalar Enemy' => '75%',
'Coach Gun Knockback Scalar Self' => '75%'
}
},
'Mercy' => DictionaryLeaf {
value: Map(1) { 'Resurrect Cooldown Time' => '200%' }
}
},
'Team 2' => Map(3) {
'Ana' => DictionaryLeaf {
value: Map(9) {
'Biotic Grenade Cooldown Time' => '80%',
'Damage Dealt' => '30%',
'Healing Dealt' => '200%',
'Health' => '125%',
'No Ammunition Requirement' => 'On',
'Projectile Speed' => '275%',
'Sleep Dart Cooldown Time' => '84%',
'Ultimate Generation - Combat Nano Boost' => '200%',
'Ultimate Generation - Passive Nano Boost' => '300%'
}
},
'Winston' => DictionaryLeaf {
value: Map(13) {
'Barrier Projector Cooldown Time' => '131%',
'Damage Dealt' => '134%',
'Health' => '50%',
'Jump Pack Acceleration Scalar' => '80%',
'Jump Pack Cooldown Time' => '134%',
'Jump Pack Knockback Scalar' => '50%',
'Movement Speed' => '105%',
'No Ammunition Requirement' => 'On',
'Primal Rage Melee Knockback Scalar' => '50%',
'Primary Fire' => 'Off',
'Ultimate Duration' => '120%',
'Ultimate Generation - Combat Primal Rage' => '200%',
'Ultimate Generation - Passive Primal Rage' => '300%'
}
},
'disabled heroes' => SetLeaf { value: [ 'Doomfist', 'Lúcio' ] }
},
'General' => Map(3) {
'Echo' => DictionaryLeaf {
value: Map(1) { 'Spawn With Ultimate Ready' => 'On' }
},
'Ultimate Generation: 150%' => VoidLeaf { value: false },
'enabled heroes' => SetLeaf { value: [ 'Tracer', 'Doomfist', 'Winston' ] }
}
}
},
'variables' => VariablesLeaf {
value: Map(2) {
'global' => Map(11) {
0 => 'Map_Progression',
1 => 'GateUnlockProgression',
2 => 'DifficultyLevelSwitch',
3 => 'ExpertChallengeSwitch',
26 => 'StarPoints',
27 => 'CrucibleOfSouls',
28 => 'IronHeartMode',
29 => 'IronHeart',
30 => 'CrucicbleOfSoulsMode',
31 => 'CursedClock',
32 => 'CursedClockMode'
},
'player' => Map(2) { 25 => 'Adrenaline', 26 => 'Corruption' }
}
},
'rule("respawn (owner only)")' => Map(3) {
'event' => CodeBlockLeaf {
value: [ 'Ongoing - Each Player;', 'All;', 'All;' ]
},
'conditions' => CodeBlockLeaf {
value: [
'Compare(True, ==, True) == True;',
'Is Button Held(Event Player, Ultimate) == True;',
'Hero Of(Event Player) != Hero(Zarya);'
]
},
'actions' => CodeBlockLeaf { value: [ 'Resurrect(Event Player);' ] }
},
'rule("Rule 6")' => Map(3) {
'event' => CodeBlockLeaf {
value: [ 'Ongoing - Each Player;', 'All;', 'Zarya;' ]
},
'conditions' => CodeBlockLeaf {
value: [ 'Is Button Held(Event Player, Ultimate) == True;' ]
},
'actions' => CodeBlockLeaf {
value: [
'Set Ultimate Charge(Event Player, 100);',
'Wait(0.001, Ignore Condition);',
'Abort If Condition Is False;',
'Set Status(Event Player, Null, Knocked Down, 0.001);',
'disabled Wait(0.016, Ignore Condition);',
'Press Button(Event Player, Ultimate);',
'Stop Holding Button(Event Player, Ultimate);',
'disabled Wait(0.016, Ignore Condition);',
'Loop If Condition Is True;'
]
}
}
}