forked from microsoft/MixedRealityToolkit-Unity
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathKeyboardKeyFunc.cs
74 lines (65 loc) · 1.84 KB
/
KeyboardKeyFunc.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License. See LICENSE in the project root for license information.
using UnityEngine;
using UnityEngine.UI;
namespace HoloToolkit.UI.Keyboard
{
/// <summary>
/// Represents a key on the keyboard that has a function.
/// </summary>
[RequireComponent(typeof(Button))]
public class KeyboardKeyFunc : MonoBehaviour
{
/// <summary>
/// Possible functionality for a button.
/// </summary>
public enum Function
{
// Commands
Enter,
Tab,
ABC,
Symbol,
Previous,
Next,
Close,
Dictate,
// Editing
Shift,
CapsLock,
Space,
Backspace,
UNDEFINED,
}
/// <summary>
/// Designer specified functionality of a keyboard button.
/// </summary>
public Function m_ButtonFunction = Function.UNDEFINED;
/// <summary>
/// Reference to GameObject's Button component.
/// </summary>
private Button m_Button = null;
/// <summary>
/// Get the button component.
/// </summary>
private void Awake()
{
m_Button = GetComponent<Button>();
}
/// <summary>
/// Subscribe to the onClick event.
/// </summary>
private void Start()
{
m_Button.onClick.RemoveAllListeners();
m_Button.onClick.AddListener(new UnityEngine.Events.UnityAction(FireFunctionKey));
}
/// <summary>
/// Method injected into the button's onClick listener.
/// </summary>
private void FireFunctionKey()
{
Keyboard.Instance.FunctionKey(this);
}
}
}