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textOverlay.mat
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%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: textOverlay
m_Shader: {fileID: 10101, guid: 0000000000000000e000000000000000, type: 0}
m_ShaderKeywords:
m_LightmapFlags: 5
m_CustomRenderQueue: -1
stringTagMap: {}
m_SavedProperties:
serializedVersion: 2
m_TexEnvs:
- first:
name: _MainTex
second:
m_Texture: {fileID: 2800000, guid: e72b1a4fdbcd8814f89dc71f827c194e, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- first:
name: _Shininess
second: 0.48496085
m_Colors:
- first:
name: _Color
second: {r: 1, g: 1, b: 1, a: 1}
- first:
name: _Emission
second: {r: 0.20588237, g: 0.20588237, b: 0.20588237, a: 0}
- first:
name: _SpecColor
second: {r: 1, g: 1, b: 1, a: 0}