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ButtonHighlightCircle.mat
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%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: ButtonHighlightCircle
m_Shader: {fileID: 4800000, guid: d45c0efca53019e43891b0f610f8146e, type: 3}
m_ShaderKeywords: _BORDER_LIGHT_USES_HOVER_COLOR _SPECULAR_HIGHLIGHTS _USEAMBIENT_ON
_USECOLOR_ON _USEDIFFUSE_ON _USEMAINTEX_ON
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: 2000
stringTagMap:
RenderType: Opaque
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
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m_Offset: {x: 0, y: 0}
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m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
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m_Scale: {x: 1, y: 1}
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m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
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- _Smoothness: 0.5
- _SmoothnessTextureChannel: 0
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- _SpecularHighlights: 1
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- _Stencil: 0
- _StencilComp: 8
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- _TextureScaleOffset: {r: 1, g: 1, b: 0, a: 0}