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Linked sprite support, custom MovingSprite
light sprites
#2753
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Vankata453
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Commits on Jan 28, 2024
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Objects which utilize more than 1 sprite now get the files of their additional sprites from the main one's "linked-sprites" list. This allows for expanded sprite customization for objects.
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Commits on Jan 30, 2024
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MovingSprite
light sprite supportCustom lightsprites can now be added to all objects, which inherit `MovingSprite`. Setting a custom color for the lightsprite is also possible, as long as the object is not designed to use foreign color values (for example, from an option).
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Sprite action-specific linked sprites
Linked sprites can now be added to sprite actions too. If a sprite with the same key is found in the general linked sprites block and the action-specific one, the sprite specified by the action will be prioritized, thus overriding the default linked sprite file.
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Commits on Jun 15, 2024
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Commits on Aug 20, 2024
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Commits on Aug 31, 2024
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Commits on Nov 18, 2024
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Commits on Nov 20, 2024
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Fix
SpriteData
code duplication, remove sprite hardcoding for many ……`SpriteParticle`s
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Commits on Nov 22, 2024
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Commits on Nov 23, 2024
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Replace
m_sprite->clone()
with a linked sprite in objectsCrushers and bricks now use linked sprites, instead of cloning their own sprite and setting actions on its clone.
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