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Audio is permanently disabled...? #3012
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I remember playing 0.6.0 and this would happen randomly |
This happens when either m_device(alcOpenDevice(nullptr)), OR m_context(alcCreateContext(m_device, nullptr)), fail. |
Can you open SuperTux using the command line and check if you see any of those errors:
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IRC/Discord Transcript (partial) for sake of this not getting lost randomly. Unrelated discussion was ommitted. matusguy — Yesterday at 14:20
weluvgoatz — Yesterday at 14:36
matusguy — Yesterday at 14:36
weluvgoatz — Yesterday at 14:37
weluvgoatz — Yesterday at 14:37
matusguy — Yesterday at 14:37
weluvgoatz — Yesterday at 14:38
matusguy — Yesterday at 14:39
weluvgoatz — Yesterday at 14:39
matusguy — Yesterday at 14:39
weluvgoatz — Yesterday at 14:44
matusguy — Today at 04:53
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Ok, by moving the dll in the portable build, the issue is fixed. |
So then the question remains why it packages wrong DLLs |
In the latest nightly, on Windows 10, using x64 and RelWithDebInfo, the audio in the game seems to be permanently disabled. I can't hear anything. I confirmed this wasn't an issue with my machine. So I went to the settings, and it just says this, all the time:
I also checked in my config file, and the settings there are normal (ie the sound should be playing), but just in-game all the audio seems to be turned off for me.
If anyone could help with this, it would be greatly appreciated. Thank you.
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