-
Notifications
You must be signed in to change notification settings - Fork 1
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Revenant overhaul #8
Comments
Possible tweaks to revenant: Basing it more off of a mythological revenant Can spawn with armor |
I'll leave models and textures to you. The current version is based on the 1980's classic D&D boxed sets, specifically the companion set, where they are described as looking like a zombie, but much tougher, faster, and smarter and with a poison touch and a pouncing attack. (I'm not considering their spell like powers). Of course, if I based it completely on that it would simply despawn during the day (at which point they were invisible, incorporeal, and harmless spirits). But, it was also a practice mob to get my feet wet, which is why at this point it actually is a zombie (extends EntityZombie). A random buff would be interesting. Currently, their speed is about twice that of a normal zombie, and they jump and wither (the poison). In being zombies they can spawn with gear, as babies, or even as villagers (the babies don't wither, though, at this point, since the speed gets crazy). I'll think about this. |
The revenant literally has the same skin as the zombie
The text was updated successfully, but these errors were encountered: