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Scrambler.py
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Scrambler.py
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import pygame,random,sys,math,Tkinter,tkFileDialog,copy
import pygame._view
from pygame.locals import *
WINWIDTH=640
WINHEIGHT=480
WINSIZE=(WINWIDTH,WINHEIGHT)
WINCENTER=(320,240)
NUMSTARS=150
#set up colors
BLACK=(0, 0, 0)
WHITE=(255,255,255)
YELLOW=(255,255,0)
RED=(255, 0, 0)
GREEN=( 0,255, 0)
BLUE=( 0, 0,255)
TRANSP_WHITE=(255,255,255, 0)
ORANGE=(250,100,50)
LOAD_BG=( 150,250,50)
PLAY_BG=(250,150,250)
#images
red_button=pygame.image.load('resources/red_button.jpeg')
blue_button=pygame.image.load('resources/blue_button.jpeg')
yellow_button=pygame.image.load('resources/yellow_button.jpeg')
def terminate():
pygame.quit()
sys.exit()
def highlight(rect,color,width):
pygame.draw.rect(SURFACE,color,rect,width)
def init_stars(wincenter):
vel=25
current_position=[wincenter for i in range(NUMSTARS)]
return current_position,vel
def draw_stars(current_position,color):
for current in current_position:
if current[0]<WINWIDTH and current[1]<WINHEIGHT:
SURFACE.set_at(current,color)
def move_stars(current_position,vel,color):
angles=random.sample([i for i in range(360)],NUMSTARS)
for angle in angles:
angle=(angle*2.0*math.pi/180)
draw_stars(current_position,color)
next_position=[(int(current_position[i][0]+(vel*math.cos(angles[i]))),int(current_position[i][1]+(vel*math.sin(angles[i])))) for i in range(NUMSTARS)]
return next_position
def start_animation(game_started):
highlight_width=3
mouseClicked=0
sound_stopped=0
wincenter=WINCENTER
mousex,mousey=(0,0)
font1_path=pygame.font.match_font('verdana',bold=True,italic=True)
font2_path=pygame.font.match_font('timesnewroman',bold=True)
fontObj1=pygame.font.Font(font1_path,40)
fontObj2=pygame.font.Font(font2_path,20)
fontObj1.set_italic(20)
scrambler_txt=fontObj1.render('SCRAMBLER',True,YELLOW,WHITE)
scrambler_txt.set_colorkey(WHITE)
scrambler_txt.convert_alpha()
new_game_txt=fontObj2.render('NEW GAME',True,YELLOW,WHITE)
new_game_txt.set_colorkey(WHITE)
new_game_txt.convert_alpha()
quit_txt=fontObj2.render('QUIT',True,YELLOW,WHITE)
quit_txt.set_colorkey(WHITE)
quit_txt.convert_alpha()
sound_img=pygame.image.load('resources/sound_img.jpeg')
sound_img=pygame.transform.scale(sound_img,(35,35))
sound_img_rect=sound_img.get_rect(bottomright=(WINWIDTH-20,WINHEIGHT-20))
scrambler_rect=scrambler_txt.get_rect(midbottom=(WINWIDTH/2,WINHEIGHT/2))
new_game_rect=new_game_txt.get_rect(midtop=(WINWIDTH/2,(WINHEIGHT/2+80)))
quit_rect=quit_txt.get_rect(midtop=(WINWIDTH/2,(WINHEIGHT/2+160)))
current_position,vel=init_stars(wincenter)
draw_stars(current_position,WHITE)
while game_started==0:
SURFACE.fill(BLACK)
SURFACE.blit(scrambler_txt,scrambler_rect)
SURFACE.blit(new_game_txt,new_game_rect)
SURFACE.blit(quit_txt,quit_rect)
SURFACE.blit(sound_img,sound_img_rect)
current_position=move_stars(current_position,vel,WHITE)
for event in pygame.event.get():
if event.type==QUIT:
terminate()
elif event.type==MOUSEMOTION:
mousex,mousey=event.pos
elif event.type==MOUSEBUTTONUP:
mousex,mousey=event.pos
if new_game_rect.left<mousex<new_game_rect.right and new_game_rect.top<mousey<new_game_rect.bottom:
game_started=1
elif quit_rect.left<mousex<quit_rect.right and quit_rect.top<mousey<quit_rect.bottom:
terminate()
elif sound_img_rect.collidepoint(mousex,mousey):
if sound_stopped==0:
pygame.mixer.music.pause()
sound_stopped=1
elif sound_stopped==1:
pygame.mixer.music.unpause()
sound_stopped=0
elif mousex<WINWIDTH and mousey<WINHEIGHT:
mouseClicked=1
wincenter=(mousex,mousey)
if new_game_rect.left<mousex<new_game_rect.right and new_game_rect.top<mousey<new_game_rect.bottom:
highlight(new_game_rect,BLUE,highlight_width)
elif quit_rect.left<mousex<quit_rect.right and quit_rect.top<mousey<quit_rect.bottom:
highlight(quit_rect,BLUE,highlight_width)
elif sound_img_rect.collidepoint(mousex,mousey):
highlight(sound_img_rect,BLUE,highlight_width)
if mouseClicked==1:
current_position,vel=init_stars(wincenter)
mouseClicked=0
if sound_stopped==1:
pygame.draw.line(SURFACE,RED,(sound_img_rect.left+4,sound_img_rect.top+4),(sound_img_rect.right-4,sound_img_rect.bottom-4),3)
pygame.draw.line(SURFACE,RED,(sound_img_rect.right-4,sound_img_rect.top+4),(sound_img_rect.left+4,sound_img_rect.bottom-4),3)
pygame.display.update()
fpsClock.tick(FPS)
return game_started
def load_image(image_loaded):
mousex,mousey=(0,0)
selected=0
margin=20
r=10
load_new=0
browse=0
pic_file=''
level=0
path=0
typing_txt=0
game_started=1
type_rect=pygame.Rect(0,0,0,0)
picture=pygame.Surface((0,0))
font3_path=pygame.font.match_font('centurygothic',bold=True,italic=True)
font4_path=pygame.font.match_font('timesnewroman',bold=True)
font5_path=pygame.font.match_font('centuryschoolbook')
fontObj3=pygame.font.Font(font3_path,20)
fontObj4=pygame.font.Font(font4_path,16)
fontObj5=pygame.font.Font(font5_path,14)
image_txt=fontObj3.render('Choose image:',True,BLACK,WHITE)
example_txt=fontObj4.render('Play an example',True,BLACK,WHITE)
load_new_txt=fontObj4.render('Load new image',True,BLACK,WHITE)
browse_txt=fontObj4.render('...',True,BLACK,WHITE)
difficulty_txt=fontObj3.render('Choose difficulty:',True,BLACK,WHITE)
easy_txt=fontObj4.render('Easy',True,BLACK,WHITE)
medium_txt=fontObj4.render('Medium',True,BLACK,WHITE)
hard_txt=fontObj4.render('Hard',True,BLACK,WHITE)
ok_txt=fontObj4.render('Ok',True,BLACK,WHITE)
cancel_txt=fontObj4.render('Cancel',True,BLACK,WHITE)
image_rect=image_txt.get_rect(topleft=(margin,margin))
example_rect=example_txt.get_rect(midtop=(WINWIDTH/2,image_rect.bottom+margin))
load_new_rect=load_new_txt.get_rect(midtop=(WINWIDTH/2,example_rect.bottom+margin))
difficulty_rect=difficulty_txt.get_rect(topleft=(margin,WINHEIGHT/2+margin))
easy_rect=easy_txt.get_rect(midtop=(WINWIDTH/2,difficulty_rect.bottom+margin))
medium_rect=medium_txt.get_rect(midtop=(WINWIDTH/2,easy_rect.bottom+margin))
hard_rect=hard_txt.get_rect(midtop=(WINWIDTH/2,medium_rect.bottom+margin))
path_rect=pygame.Rect(load_new_rect.left,load_new_rect.bottom+margin/2,load_new_rect.width,load_new_rect.height)
cancel_rect=cancel_txt.get_rect(bottomright=(WINWIDTH-2*margin,WINHEIGHT-margin))
ok_rect=ok_txt.get_rect(bottomright=(cancel_rect.left-2*margin,WINHEIGHT-margin))
texts=[image_txt,example_txt,load_new_txt,difficulty_txt,easy_txt,medium_txt,hard_txt,cancel_txt,ok_txt]
rects=[image_rect,example_rect,load_new_rect,difficulty_rect,easy_rect,medium_rect,hard_rect,cancel_rect,ok_rect]
buttons=[example_rect,load_new_rect,easy_rect,medium_rect,hard_rect,cancel_rect,ok_rect]
button_image=[]
for txt in texts:
txt.set_colorkey(WHITE)
txt.convert_alpha()
for button in buttons:
button.width=button.width+margin
blue_b=pygame.transform.scale(blue_button,(button.width,button.height)).convert()
blue_b.set_colorkey(WHITE)
blue_b.set_alpha(192)
blue_b.convert_alpha()
button_image.append(blue_b)
browse_rect=browse_txt.get_rect(topleft=(load_new_rect.topright))
browse_rect.left=browse_rect.left+5
while image_loaded==0:
SURFACE.fill(LOAD_BG)
for i in range(len(buttons)):
SURFACE.blit(button_image[i],(buttons[i].left,buttons[i].top))
for i in range(9):
SURFACE.blit(texts[i],rects[i])
easy_circle=pygame.draw.circle(SURFACE,WHITE,(easy_rect.left-(r+2),easy_rect.top+easy_rect.height/2),r)
medium_circle=pygame.draw.circle(SURFACE,WHITE,(medium_rect.left-(r+2),medium_rect.top+medium_rect.height/2),r)
hard_circle=pygame.draw.circle(SURFACE,WHITE,(hard_rect.left-(r+2),hard_rect.top+hard_rect.height/2),r)
for event in pygame.event.get():
if event.type==QUIT:
terminate()
elif event.type==MOUSEMOTION:
mousex,mousey=event.pos
elif event.type==MOUSEBUTTONUP:
mousex,mousey=event.pos
if example_rect.left<mousex<example_rect.right and example_rect.top<mousey<example_rect.bottom:
pic_file='resources/example_pic.jpeg'
selected='example'
path=1
elif load_new_rect.left<mousex<load_new_rect.right and load_new_rect.top<mousey<load_new_rect.bottom:
load_new=1
selected='load_new'
pic_file=''
elif easy_rect.left<mousex<easy_rect.right and easy_rect.top<mousey<easy_rect.bottom:
level=1
elif medium_rect.left<mousex<medium_rect.right and medium_rect.top<mousey<medium_rect.bottom:
level=2
elif hard_rect.left<mousex<hard_rect.right and hard_rect.top<mousey<hard_rect.bottom:
level=3
elif browse_rect.left<mousex<browse_rect.right and browse_rect.top<mousey<browse_rect.bottom and load_new==1:
browse=1
selected='browse'
elif path_rect.left<mousex<path_rect.right and path_rect.top<mousey<path_rect.bottom:
pic_file=''
path=1
selected='path'
elif cancel_rect.left<mousex<cancel_rect.right and cancel_rect.top<mousey<cancel_rect.bottom:
main()
elif ok_rect.left<mousex<ok_rect.right and ok_rect.top<mousey<ok_rect.bottom and path==1 and level!=0:
image_loaded=1
elif event.type==KEYDOWN and load_new==1 and path==1 and selected=='path':
pic_file=pic_file+(event.unicode)
typing_txt=1
if (example_rect.left<mousex<example_rect.right and example_rect.top<mousey<example_rect.bottom) or selected=='example':
highlight(example_rect,BLUE,2)
if (load_new_rect.left<mousex<load_new_rect.right and load_new_rect.top<mousey<load_new_rect.bottom) or selected=='load_new':
highlight(load_new_rect,BLUE,2)
if easy_rect.left<mousex<easy_rect.right and easy_rect.top<mousey<easy_rect.bottom:
highlight(easy_rect,BLUE,2)
if medium_rect.left<mousex<medium_rect.right and medium_rect.top<mousey<medium_rect.bottom:
highlight(medium_rect,BLUE,2)
if hard_rect.left<mousex<hard_rect.right and hard_rect.top<mousey<hard_rect.bottom:
highlight(hard_rect,BLUE,2)
if (browse_rect.left<mousex<browse_rect.right and browse_rect.top<mousey<browse_rect.bottom and load_new==1) or selected=='browse':
highlight(browse_rect,BLUE,3)
if ((type_rect.collidepoint(mousex,mousey)or path_rect.collidepoint(mousex,mousey)) and load_new==1) or selected=='path':
if path_rect.width<type_rect.width:
highlight(type_rect,BLUE,3)
else:
if path_rect.collidepoint(mousex,mousey) or selected=='path':
highlight(path_rect,BLUE,3)
if cancel_rect.left<mousex<cancel_rect.right and cancel_rect.top<mousey<cancel_rect.bottom:
highlight(cancel_rect,BLUE,2)
if ok_rect.left<mousex<ok_rect.right and ok_rect.top<mousey<ok_rect.bottom and path==1 and level!=0:
highlight(ok_rect,BLUE,2)
if load_new==1:
pygame.draw.rect(SURFACE,WHITE,path_rect)
SURFACE.blit(browse_txt,browse_rect)
if browse==1:
pic_file=''
root=Tkinter.Tk()
root.withdraw()
pic_file=tkFileDialog.askopenfilename(parent=root,title='Load image')
path=1
browse=0
if typing_txt==1 or (selected=='browse' and path==1):
type_txt=fontObj5.render(pic_file,True,BLACK,WHITE)
type_rect=type_txt.get_rect(midbottom=path_rect.midbottom)
SURFACE.blit(type_txt,type_rect)
if selected=='path':
type_rect=pygame.Rect(0,0,0,0)
if level==1:
pygame.draw.circle(SURFACE,RED,(easy_rect.left-(r+2),easy_rect.top+easy_rect.height/2),r-4)
elif level==2:
pygame.draw.circle(SURFACE,RED,(medium_rect.left-(r+2),medium_rect.top+medium_rect.height/2),r-4)
elif level==3:
pygame.draw.circle(SURFACE,RED,(hard_rect.left-(r+2),hard_rect.top+hard_rect.height/2),r-4)
pygame.display.update()
fpsClock.tick(FPS)
if image_loaded==1:
try:
picture=pygame.image.load(pic_file)
except:
error_txt=fontObj4.render('Image not found or file incompatible',True,BLACK,WHITE)
error_rect=error_txt.get_rect(midbottom=(WINWIDTH/2,WINHEIGHT/2))
error_txt.set_colorkey(WHITE)
error_txt.convert_alpha()
SURFACE.blit(error_txt,error_rect)
pygame.display.update()
pygame.time.wait(1000)
image_loaded=0
pic_file=''
return game_started,image_loaded,picture,level
def init_game(puzzle_pieces,boxes):
puzzle_pieces[boxes-1][boxes-1]=None
return puzzle_pieces
def generate_board(puzzle_pieces,level):
global data
data=[puzzle_pieces]
randomise={1:20,2:25,3:30}
move=None
i=0
while i<randomise[level]:
move=get_random_move(move,puzzle_pieces)
blankx,blanky=get_blank(puzzle_pieces)
if move=='Up':
puzzle_pieces[blanky][blankx]=puzzle_pieces[blanky-1][blankx]
puzzle_pieces[blanky-1][blankx]=None
elif move=='Down':
puzzle_pieces[blanky][blankx]=puzzle_pieces[blanky+1][blankx]
puzzle_pieces[blanky+1][blankx]=None
elif move=='Left':
puzzle_pieces[blanky][blankx]=puzzle_pieces[blanky][blankx-1]
puzzle_pieces[blanky][blankx-1]=None
elif move=='Right':
puzzle_pieces[blanky][blankx]=puzzle_pieces[blanky][blankx+1]
puzzle_pieces[blanky][blankx+1]=None
data.append([puzzle_pieces,move])
#print data[i+1][1]
i=i+1
return puzzle_pieces
def get_random_move(move,puzzle_pieces):
moves=['Up','Down','Left','Right']
if move=='Up' or (not isValidmove(puzzle_pieces,'Down')):
moves.remove('Down')
if move=='Down' or (not isValidmove(puzzle_pieces,'Up')):
moves.remove('Up')
if move=='Left' or (not isValidmove(puzzle_pieces,'Right')):
moves.remove('Right')
if move=='Right' or (not isValidmove(puzzle_pieces,'Left')):
moves.remove('Left')
move=random.choice(moves)
return move
def get_blank(puzzle_pieces):
for i in range(len(puzzle_pieces)):
for j in range(len(puzzle_pieces)):
if puzzle_pieces[i][j]==None:
return (j,i)
def isValidmove(puzzle_pieces,move):
valid=False
blankx,blanky=get_blank(puzzle_pieces)
if move=='Up':
valid=(blanky-1>=0)
if move=='Down':
valid=((blanky+1)<len(puzzle_pieces))
if move=='Right':
valid=((blankx+1)<len(puzzle_pieces))
if move=='Left':
valid=(blankx-1>=0)
return valid
def draw_border(border,size):
border_rect=pygame.Rect((0,0),(size))
border_rect.right=WINWIDTH
pygame.draw.rect(SURFACE,RED,border_rect,border)
def draw_outlines(border,size,boxes):
width=WINHEIGHT/boxes
height=WINHEIGHT/boxes
for i in range(boxes):
for j in range(boxes):
outline_rect=pygame.Rect((j*width)+(WINWIDTH-WINHEIGHT),(i*height),width,height)
pygame.draw.rect(SURFACE,ORANGE,outline_rect,border+1)
pygame.draw.rect(SURFACE,WHITE,outline_rect,border)
def getbox(mousex,mousey,boxes):
for i in range(boxes):
for j in range(boxes):
try:
box=pygame.Rect((WINWIDTH-WINHEIGHT)+(j*pic.get_width()/boxes),i*pic.get_height()/boxes,pic.get_width()/boxes,pic.get_height()/boxes)
except:
continue
if box.collidepoint(mousex,mousey):
return j,i
def move_box(boxx,boxy,direction,puzzle_pieces):
moving_done=0
border=3
blankx,blanky=get_blank(puzzle_pieces)
boxes=len(puzzle_pieces)
width=pic.get_width()/boxes
height=pic.get_height()/boxes
moving_rect=puzzle_pieces[boxy][boxx]
top=boxy*height
left=boxx*width
puzzle_pieces[boxy][boxx]=None
while moving_done==0:
if direction=='Up':
top=top-1
elif direction=='Down':
top=top+1
elif direction=='Left':
left=left-1
elif direction=='Right':
left=left+1
for i in range(boxes):
for j in range(boxes):
if puzzle_pieces[i][j]==None:
black_rect=pygame.Rect((j*width)+(WINWIDTH-WINHEIGHT),(i*height),width,height)
pygame.draw.rect(SURFACE,BLACK,black_rect)
else:
SURFACE.blit(pic,((j*width)+(WINWIDTH-WINHEIGHT),(i*height)),puzzle_pieces[i][j])
highlight((((j*width)+(WINWIDTH-WINHEIGHT),(i*height)),(width,height)),ORANGE,4)
highlight((((j*width)+(WINWIDTH-WINHEIGHT),(i*height)),(width,height)),WHITE,3)
SURFACE.blit(pic,(left+(WINWIDTH-WINHEIGHT),top),moving_rect)
highlight(((left+(WINWIDTH-WINHEIGHT),top),(width,height)),ORANGE,4)
highlight(((left+(WINWIDTH-WINHEIGHT),top),(width,height)),WHITE,3)
draw_border(border,pic.get_size())
if left==(boxx*width)+width or left==(boxx*width)-width or top==(boxy*height)+height or top==(boxy*height)-height:
moving_done=1
puzzle_pieces[blanky][blankx]=moving_rect
for event in pygame.event.get():
if event.type==QUIT:
terminate()
pygame.display.update()
fpsClock.tick(FPS+70)
return puzzle_pieces
def solve(scrambled_pieces):
boxes=len(scrambled_pieces)
width=pic.get_width()/boxes
height=pic.get_height()/boxes
for i in range(len(data)-1,0,-1):
blankx,blanky=get_blank(scrambled_pieces)
direction=data[i][1]
if direction=='Up':
boxx=blankx
boxy=blanky+1
elif direction=='Down':
boxx=blankx
boxy=blanky-1
elif direction=='Left':
boxx=blankx+1
boxy=blanky
elif direction=='Right':
boxx=blankx-1
boxy=blanky
scrambled_pieces=move_box(boxx,boxy,direction,scrambled_pieces)
fpsClock.tick(FPS+35)
def restart():
margin=20
pygame.time.wait(1000)
mousex,mousey=(0,0)
font8_path=pygame.font.match_font('magneto',bold=True,italic=True)
fontObj8=pygame.font.Font(font8_path,50)
font9_path=pygame.font.match_font('georgia',italic=True,bold=True)
fontObj9=pygame.font.Font(font9_path,28)
fontObj10=pygame.font.Font(font9_path,32)
fin_txt=fontObj8.render('Fin',True,RED,WHITE)
wanna_txt=fontObj9.render('Wanna try again?',True,BLACK,WHITE)
yes_txt1=fontObj9.render('Yes',True,GREEN,WHITE)
no_txt1=fontObj9.render('No',True,RED,WHITE)
yes_txt2=fontObj10.render('Yes',True,BLUE,WHITE)
no_txt2=fontObj10.render('No',True,ORANGE,WHITE)
fin_rect=fin_txt.get_rect(midbottom=(WINWIDTH/2,WINHEIGHT/2-margin))
wanna_rect=wanna_txt.get_rect(midtop=(WINWIDTH/2,WINHEIGHT/2+(2*margin)))
yes_rect1=yes_txt1.get_rect(bottomleft=(wanna_rect.left,wanna_rect.bottom+(2*margin)))
no_rect1=no_txt1.get_rect(bottomright=(wanna_rect.right,wanna_rect.bottom+(2*margin)))
yes_rect2=yes_txt2.get_rect(bottomleft=(wanna_rect.left,wanna_rect.bottom+(2*margin)))
no_rect2=no_txt2.get_rect(bottomright=(wanna_rect.right,wanna_rect.bottom+(2*margin)))
texts=[yes_txt1,no_txt1,fin_txt,wanna_txt,yes_txt2,no_txt2]
rects1=[yes_rect1,no_rect1,fin_rect,wanna_rect]
for txt in texts:
txt.set_colorkey(WHITE)
txt.convert_alpha()
while True:
SURFACE.fill(YELLOW)
for event in pygame.event.get():
if event.type==QUIT:
terminate()
elif event.type==MOUSEMOTION:
mousex,mousey=event.pos
elif event.type==MOUSEBUTTONUP:
mousex,mousey=event.pos
if yes_rect2.collidepoint(mousex,mousey):
main()
elif no_rect2.collidepoint(mousex,mousey):
terminate()
if yes_rect2.collidepoint(mousex,mousey):
SURFACE.blit(yes_txt2,yes_rect2)
elif no_rect2.collidepoint(mousex,mousey):
SURFACE.blit(no_txt2,no_rect2)
for i in range(len(rects1)):
SURFACE.blit(texts[i],rects1[i])
pygame.display.update()
fpsClock.tick(FPS)
def game_over_animation():
start_time=pygame.time.get_ticks()
#pygame.mixer.music.stop()
pygame.mixer.music.load('winner.mp3')
pygame.mixer.music.play(-1,0.0)
mouseClicked=0
wincenter=WINCENTER
font11_path=pygame.font.match_font('magneto',bold=True,italic=True)
fontObj11=pygame.font.Font(font11_path,40)
you_won_txt=fontObj11.render('YOU WON!!!',True,YELLOW,WHITE)
you_won_txt.set_colorkey(WHITE)
you_won_txt.convert_alpha()
you_won_rect=you_won_txt.get_rect(midbottom=(WINWIDTH/2,WINHEIGHT/2))
current_position,vel=init_stars(wincenter)
draw_stars(current_position,WHITE)
while pygame.time.get_ticks()<start_time+6500:
SURFACE.fill(BLACK)
SURFACE.blit(you_won_txt,you_won_rect)
current_position=move_stars(current_position,vel,WHITE)
for event in pygame.event.get():
if event.type==QUIT:
terminate()
elif event.type==MOUSEMOTION:
mousex,mousey=event.pos
elif event.type==MOUSEBUTTONUP:
mousex,mousey=event.pos
if mousex<WINWIDTH and mousey<WINHEIGHT:
mouseClicked=1
wincenter=(mousex,mousey)
if mouseClicked==1:
current_position,vel=init_stars(wincenter)
mouseClicked=0
pygame.display.update()
fpsClock.tick(FPS)
pygame.mixer.music.stop()
def play_game(level):
game_ended=0
mousex,mousey=(0,0)
direction=None
boxx,boxy=(None,None)
scrambled=0
margin=20
selected=0
border=3
scrambled_pieces=[]
piece_no={1:4,2:5,3:6}
boxes=piece_no[level]
width=pic.get_width()/boxes
height=pic.get_height()/boxes
puzzle_pieces=[[(j*width,i*height,width,height)for j in range(boxes)]for i in range(boxes)]
font6_path=pygame.font.match_font('ebrima',bold=True,italic=True)
font7_path=pygame.font.match_font('centuryschoolbook',italic=True)
fontObj6=pygame.font.Font(font6_path,20)
fontObj6.set_italic(10)
fontObj7=pygame.font.Font(font7_path,16)
scramble_txt=fontObj6.render('SCRAMBLE',True,YELLOW,WHITE)
scramble_txt.set_colorkey(WHITE)
scramble_txt.convert_alpha()
scramble_rect=scramble_txt.get_rect(midbottom=((WINWIDTH-WINHEIGHT)/2,WINHEIGHT-margin))
scramble_rect.width=scramble_rect.width+margin
scramble_rect.left=scramble_rect.left-margin/2
red_b=pygame.transform.scale(red_button,(scramble_rect.width,scramble_rect.height))
red_b.set_colorkey(WHITE)
red_b.set_alpha(192)
red_b.convert_alpha()
show_img_txt=fontObj6.render('Show Image',True,BLACK,WHITE)
generating_txt=fontObj7.render('generating....',True,YELLOW,WHITE)
generating_txt.set_colorkey(WHITE)
generating_txt.convert_alpha()
solve_txt=fontObj6.render('SOLVE',True,RED,WHITE)
quit_txt=fontObj6.render('QUIT',True,RED,WHITE)
generating_rect=generating_txt.get_rect(topleft=((0,margin/2)))
show_img_rect=show_img_txt.get_rect(midtop=((WINWIDTH-WINHEIGHT)/2,generating_rect.bottom+(2*margin)))
solve_rect=solve_txt.get_rect(midtop=((WINWIDTH-WINHEIGHT)/2,show_img_rect.bottom+margin))
quit_rect=quit_txt.get_rect(midtop=((WINWIDTH-WINHEIGHT)/2,solve_rect.bottom+margin))
texts=[show_img_txt,quit_txt,solve_txt]
rects=[show_img_rect,quit_rect,solve_rect]
for txt in texts:
txt.set_colorkey(WHITE)
txt.convert_alpha()
buttons=[]
for rect in rects:
rect.width=rect.width+margin
yellow_b=pygame.transform.scale(yellow_button,(rect.width,rect.height)).convert()
yellow_b.set_colorkey(WHITE)
yellow_b.convert_alpha()
buttons.append(yellow_b)
while game_ended==0:
SURFACE.fill(PLAY_BG)
for i in range(boxes):
for j in range(boxes):
if puzzle_pieces[i][j]==None:
black_rect=pygame.Rect((j*width)+(WINWIDTH-WINHEIGHT),(i*height),width,height)
pygame.draw.rect(SURFACE,BLACK,black_rect)
else:
SURFACE.blit(pic,((j*width)+(WINWIDTH-WINHEIGHT),(i*height)),puzzle_pieces[i][j])
for i in range(len(texts)):
SURFACE.blit(buttons[i],rects[i])
SURFACE.blit(texts[i],rects[i])
draw_outlines(border,pic.get_size,boxes)
draw_border(border,pic.get_size())
if scrambled==0:
SURFACE.blit(red_b,(scramble_rect.left,scramble_rect.top))
SURFACE.blit(scramble_txt,scramble_rect)
else:
blankx,blanky=get_blank(puzzle_pieces)
if scrambled==1:
if puzzle_pieces==INIT_PIECES:
game_over_animation()
restart()
for event in pygame.event.get():
if event.type==QUIT:
terminate()
elif event.type==MOUSEMOTION:
mousex,mousey=event.pos
elif event.type==MOUSEBUTTONUP:
mousex,mousey=event.pos
if scramble_rect.collidepoint(mousex,mousey):
SURFACE.blit(generating_txt,generating_rect)
pygame.display.update()
puzzle_pieces=init_game(puzzle_pieces,boxes)
INIT_PIECES=copy.deepcopy(puzzle_pieces)
puzzle_pieces=generate_board(puzzle_pieces,level)
SCRAMBLED_PIECES=copy.deepcopy(puzzle_pieces)
scrambled=1
elif quit_rect.collidepoint(mousex,mousey):
terminate()
elif show_img_rect.collidepoint(mousex,mousey):
SURFACE.blit(pic,(WINWIDTH-WINHEIGHT,0))
draw_border(border,pic.get_size())
pygame.display.update()
pygame.time.wait(2000)
elif solve_rect.collidepoint(mousex,mousey) and scrambled==1:
solve(SCRAMBLED_PIECES)
restart()
elif (getbox(mousex,mousey,boxes))!=None and scrambled==1:
boxx,boxy=getbox(mousex,mousey,boxes)
if boxx==blankx+1 and boxy==blanky:
direction='Left'
elif boxx==blankx-1 and boxy==blanky:
direction='Right'
elif boxx==blankx and boxy==blanky+1:
direction='Up'
elif boxx==blankx and boxy==blanky-1:
direction='Down'
else:
direction=None
if direction!=None:
move_box(boxx,boxy,direction,puzzle_pieces)
if scramble_rect.collidepoint(mousex,mousey) and scrambled==0:
highlight(scramble_rect,YELLOW,border)
elif quit_rect.collidepoint(mousex,mousey):
highlight(quit_rect,ORANGE,border)
elif show_img_rect.collidepoint(mousex,mousey):
highlight(show_img_rect,ORANGE,border)
elif solve_rect.collidepoint(mousex,mousey) and scrambled==1:
highlight(solve_rect,ORANGE,border)
elif (getbox(mousex,mousey,boxes))!=None:
boxx,boxy=getbox(mousex,mousey,boxes)
highlight(((WINWIDTH-WINHEIGHT)+boxx*width,boxy*height,width,height),ORANGE,border-1)
pygame.display.update()
fpsClock.tick(FPS)
def main():
pygame.init()
pygame.mixer.music.load('resources/background.mp3')
pygame.mixer.music.play(-1,0.0)
pygame.mixer.music.set_volume(0.20)
global fpsClock,FPS,SURFACE,pic
fpsClock=pygame.time.Clock()
FPS=20
#set up window
SURFACE=pygame.display.set_mode((WINWIDTH,WINHEIGHT),0,32)
pygame.display.set_caption('Scrambler')
#iitializations
game_started=0
image_loaded=0
#game loop
while True:
if game_started==0:
game_started=start_animation(game_started)
elif image_loaded==0:
game_started,image_loaded,pic,level=load_image(image_loaded)
pic=pygame.transform.scale(pic,(WINHEIGHT,WINHEIGHT))
else:
play_game(level)
pygame.display.update()
fpsClock.tick(FPS)
if __name__=='__main__':
main()