diff --git a/README.md b/README.md
index 2e75142..1408ff2 100644
--- a/README.md
+++ b/README.md
@@ -3,6 +3,8 @@ DirtyArrows
![rKXH9Qv](https://user-images.githubusercontent.com/3883950/198655115-4d5b4ec2-a5a7-4a7b-84e6-197f8b30f5fd.png)
+**100 new unique bow gimmicks for your Minecraft server!**
+
DirtyArrows is a plugin which allows you to release the powers of your Bows.
When you rename a bow in an anvil to a specific name (possibilities will be shown further down in this post), the bow becomes a real 'Bastard'.
With the plugin enabled, the special bows allow you to use their specific powers.
@@ -56,7 +58,7 @@ How to contact me/ask for support:
* Plugin showcase (v3.0 and earlier) by [BrokenBukkit (German/Deutsch)](https://www.youtube.com/watch?v=LjOTILxRlJE).
## Bows
-All 69 nice bow types will be listed here.
+All 100 nice bow types will be listed here.
Have you forgotten what all the names are in-game?
Use `/da help` (from page #2) to get the possible bows with a short description.
All bow names are also present in the autocompletion of commands.
@@ -65,114 +67,141 @@ Use `/da` to enable or disable the plugin for yourself.
If you do not like a feature, you could always disable it in the configuration file.
The listed names are the default names, you can change the names in the configuration file.
-| ID | Bow Name (default) | Description | Ammo |
-| --- | --- | --- | --- |
-| acacia | Acacia Bow | Spawns an acacia tree. | 1 acacia sapling, 1 bone meal |
-| accelerating | Accelerating Bow | Arrows accelerate during flight. | - |
-| airship | Airship Bow | Fly behind your arrows. | 2 feathers |
-| airstrike | Airstrike Bow | Arrow drops TNT during flight. | At least 1 TNT |
-| aquatic | Aquatic Bow | Shoot water blocks. | 1 water bucket |
-| azalea | Azalea Bow | Spawns an azalea tree. | 1 azalea, 1 bone meal |
-| baby | Baby Bow | Turns baby mobs into adult mobs, and adults into babies. | - |
-| batty | Batty Bow | Spawns a swarm of bats on impact. | 6 rotten flesh |
-| birch | Birch Bow | Spawns a birch tree. | 1 birch sapling, 1 bone meal |
-| blaster | Blaster Bow | Arrows keep exploding during flight. | 3 gunpowder |
-| blocky | Blocky Bow | Places blocks from your off hand. | - |
-| bomb | Bomb Bow | Summons a TNT drop at this place. | 5 TNT |
-| bouncy | Bouncy Bow | Arrows bounce off blocks surfaces. | - |
-| bow | Bow Bow | Shoots arrows that shoot arrows. | - |
-| bridge | Bridge Bow | Creates a temporary bridge out of blocks (configurable). | At least 1 cobblestone |
-| clucky | Clucky Bow | Spawns chickens. | 1 egg |
-| cluster | Cluster Bow | Ignite clusters of TNT. | 5 TNT |
-| crimson | Crimson Bow | Spawns a huge crimson fungus. | 1 crimson fungus, 1 bone meal |
-| curse | Curse Bow | Curses the target (weird effects over time). | 1 fermented spider eye |
-| darkoak | Dark Oak Bow | Spawns a dark oak tree. | 4 dark oak saplings, 1 bone meal |
-| disarming | Disarming Bow | Targets have a chance to drop their hand item/armour. | - |
-| disorienting | Disorienting Bow | Manipulates the target's pitch/yaw. | - |
-| draggy | Draggy Bow | Arrows drag close entities to the landing spot. | - |
-| draining | Draining Bow | Gain health back every hit. | - |
-| drill | Drill Bow | Create beautiful tunnels. Requires a pickaxe, quality affected. | - |
-| drop | Drop Bow | Teleports the target into the air. | - |
-| ender | Ender Bow | Teleport to the location of impact. | 1 ender pearl |
-| enlightened | Enlightened Bow | Places torches. | 1 torch |
-| exploding | Exploding Bow | Explosive arrows. | 1 TNT |
-| farmers | Farmer's Bow | Creates farmland, harvests crops, and plants crops. | seeds (in off hand) |
-| firework | Firework Bow | Splits into deadly fireworks (firework customizable). | 2 firework charges |
-| firey | Firey Bow | Shoot fireballs. | 1 fire charge |
-| flintand | Flint and Bow | Sets blocks on fire. | flint and steel |
-| frozen | Frozen Bow | Spawns snow/ice and freezes targets. | 1 snow ball |
-| grappling | Grappling Bow | Acts as a grappling hook. | 1 tripwire hook |
-| homing | Homing Bow | Shoot mini homing rockets. | 1 gunpowder |
-| interdimensional | Interdimensional Bow | Warps arrows to targets. | - |
-| invincibility | Invincibility Bow | Powerful shots, but they make targets briefly invincible. | - |
-| iron | Iron Bow | Shoots deadly anvils. | 1 anvil |
-| jungle | Jungle Bow | Spawns a jungle tree/bush. | 1 jungle sapling, 1 bone meal |
-| laser | Laser Bow | Fast beams that can travel through non-opaque blocks, but do less damage. | 1 redstone |
-| level | Level Bow | Steals levels from the target. | - |
-| lightning | Lightning Bow | Spawns lightning. | 1 glowstone dust |
-| machine | Machine Bow | Shoots very quickly, and slightly inaccurate. | - |
-| magmatic | Magmatic Bow | Shoots lava. | 1 lava bucket |
-| meteor | Meteor Bow | Meteors will strike on impact depending on Power level. | 3 fire charges |
-| mine | Mine Bow | Arrows that land turn into landmines. | 3 gunpowder, 1 redstone |
-| mining | Mining Bow | Mines ore veins instantly. Flame auto-smelts ores. Requires pickaxe. | - |
-| multi | Multi Bow | Shoots multiple arrows simultaneously. | 12 arrows |
-| music | Music Bow | Plays a music disc at the location of impact. | music disc (not consumed) |
-| nuclear | Nuclear Bow | Huge boom. Radiation included. | 64 TNT |
-| oak | Oak Bow | Spawns an oak tree. | 1 oak sapling, 1 bone meal |
-| paralyze | Paralyze Bow | Paralyzes the target (nausea/slowness/blindness/weakness). | 1 nether wart |
-| poisonous | Poisonous Bow | Poisons the target. | 1 spider eye |
-| pull | Pull Bow | Pulls the target toward you. | - |
-| pushy | Pushy Bow | Pushes away entities with great force. | 3 feathers |
-| rainbow | Rainbow | So pretty. | - |
-| ranged | Ranged Bow | Shoot powerful, far-reaching arrows. | - |
-| round | 360 Bow | Shoots arrows all around you. | - |
-| shear | Shear Bow | Breaks all shearable blocks, and shears all shearable entities. | - |
-| singularity | Singularity Bow | Pulls in entities, suffocates them, and explodes. | 3 redstone |
-| slow | Slow Bow | Shoots extremely powerful, but extremely slow arrows. | - |
-| smoky | Smoky Bow | Creates a smokescreen and blinds entities. | 1 bone meal |
-| spruce | Spruce Bow | Spawns a spruce tree. | 1 spruce sapling, 1 bone meal |
-| starvation | Bow of Starvation | Target loses hunger points. | - |
-| swap | Swap Bow | Swap locations with the target. | - |
-| undead | Undead Bow | Spawns a circle of zombies. | 64 rotten flesh |
-| undying | Bow of Undying | Saves you from death when held. | - |
-| up | UP Bow | Arrows have reversed gravity. | - |
-| warped | Warped Bow | Spawns a huge warped fungus. | 1 warped fungus, 1 bone meal |
-| wither | Wither Bow | Shoots wither skulls. | 3 soul sand |
-| woodman | Woodman's Bow | Tears down trees quickly. | - |
+| ID | Bow Name (default) | Description | Ammo |
+|------------------|----------------------|-----------------------------------------------------------------------------------------------|----------------------------------|
+| acacia | Acacia Bow | Spawns an acacia tree. | 1 acacia sapling, 1 bone meal |
+| accelerating | Accelerating Bow | Arrows accelerate during flight. | - |
+| airship | Airship Bow | Fly behind your arrows. | 2 feathers |
+| airstrike | Airstrike Bow | Arrow drops TNT during flight. | At least 1 TNT |
+| aquatic | Aquatic Bow | Shoot water blocks. | 1 water bucket |
+| azalea | Azalea Bow | Spawns an azalea tree. | 1 azalea, 1 bone meal |
+| baby | Baby Bow | Turns baby mobs into adult mobs, and adults into babies. | - |
+| backwards | Backwards Bow | Arrows shoot backward. | - |
+| bane | Bane Bow | Does more damage, at the cost of insanity. | - |
+| batty | Batty Bow | Spawns a swarm of bats on impact. | 6 rotten flesh |
+| birch | Birch Bow | Spawns a birch tree. | 1 birch sapling, 1 bone meal |
+| blaster | Blaster Bow | Arrows keep exploding during flight. | 3 gunpowder |
+| blocky | Blocky Bow | Places blocks from your off hand. | - |
+| bomb | Bomb Bow | Summons a TNT drop at this place. | 5 TNT |
+| bouncy | Bouncy Bow | Arrows bounce off blocks surfaces. | - |
+| bow | Bow Bow | Shoots arrows that shoot arrows. | - |
+| bridge | Bridge Bow | Creates a temporary bridge out of blocks (configurable). | At least 1 cobblestone |
+| burst | Burst Bow | Launches a couple of smaller projectiles when the arrow lands. | - |
+| chain | Chain Bow | Arrows that hit entities get redirected to the closest other entity. | - |
+| chefs | Chef's Bow | Cooks items on the ground. | 1 coal |
+| clucky | Clucky Bow | Spawns chickens. | 1 egg |
+| cluster | Cluster Bow | Ignite clusters of TNT. | 5 TNT |
+| crafting | Crafting Bow | Opens a workbench. | - |
+| crimson | Crimson Bow | Spawns a huge crimson fungus. | 1 crimson fungus, 1 bone meal |
+| curse | Curse Bow | Curses the target (weird effects over time). | 1 fermented spider eye |
+| cutting | Cutting Bow | Shoots two projectiles that connect by a damaging laser beam. | 3 redstone |
+| darkoak | Dark Oak Bow | Spawns a dark oak tree. | 4 dark oak saplings, 1 bone meal |
+| delay | Delay Bow | Arrow shots are delayed for a certain time. | - |
+| disarming | Disarming Bow | Targets have a chance to drop their hand item/armour. | - |
+| disorienting | Disorienting Bow | Manipulates the target's pitch/yaw. | - |
+| down | Down Bow | Shoots arrows that crash down once they reached their apex. | - |
+| draggy | Draggy Bow | Arrows drag close entities to the landing spot. | - |
+| draining | Draining Bow | Gain health back every hit. | - |
+| drill | Drill Bow | Create beautiful tunnels. Requires a pickaxe, quality affected. | - |
+| drop | Drop Bow | Teleports the target into the air. | - |
+| ender | Ender Bow | Teleport to the location of impact. | 1 ender pearl |
+| enlightened | Enlightened Bow | Places torches. | 1 torch |
+| exploding | Exploding Bow | Explosive arrows. | 1 TNT |
+| farmers | Farmer's Bow | Creates farmland, harvests crops, and plants crops. | seeds (in off hand) |
+| firework | Firework Bow | Splits into deadly fireworks (firework customizable). | 2 firework charges |
+| firey | Firey Bow | Shoot fireballs. | 1 fire charge |
+| flak | Flak Bow | Shoots slow invisible projectiles that burst into smaller explosions. | 15 gunpowder |
+| flintand | Flint and Bow | Sets blocks on fire. | flint and steel |
+| floaty | Floaty Bow | The holder gets slow falling when falling too fast. Arrows have reduced gravity. | - |
+| forcefield | Force Field Bow | Creates a force field that pushes away all entities except you and your pets. | 5 redstone, 3 feathers |
+| frozen | Frozen Bow | Spawns snow/ice and freezes targets. | 1 snow ball |
+| grappling | Grappling Bow | Acts as a grappling hook. | 1 tripwire hook |
+| homing | Homing Bow | Shoot mini homing rockets. | 1 gunpowder |
+| interdimensional | Interdimensional Bow | Warps arrows to targets. | - |
+| invincibility | Invincibility Bow | Powerful shots, but they make targets briefly invincible. | - |
+| invisibility | Invisibility Bow | Shoots invisible arrows. | - |
+| iron | Iron Bow | Shoots deadly anvils. | 1 anvil |
+| jungle | Jungle Bow | Spawns a jungle tree/bush. | 1 jungle sapling, 1 bone meal |
+| kamikaze | Kamikaze Bow | Target dies, you die. | - |
+| laser | Laser Bow | Fast beams that can travel through non-opaque blocks, but do less damage. | 1 redstone |
+| launch | Launch Bow | Launches the target into the air, who slowly drops down. | 3 popped chorus fruit |
+| lead | Lead Bow | Leashes the target mob. | 1 lead |
+| level | Level Bow | Steals levels from the target. | - |
+| lightning | Lightning Bow | Spawns lightning. | 1 glowstone dust |
+| machine | Machine Bow | Shoots very quickly, and slightly inaccurate. | - |
+| magmatic | Magmatic Bow | Shoots lava. | 1 lava bucket |
+| meteor | Meteor Bow | Meteors will strike on impact depending on Power level. | 3 fire charges |
+| mine | Mine Bow | Arrows that land turn into landmines. | 3 gunpowder, 1 redstone |
+| mining | Mining Bow | Mines ore veins instantly. Flame auto-smelts ores. Requires pickaxe. | - |
+| mole | Mole Bow | Arrows burrow underground and home in on targets. | - |
+| multi | Multi Bow | Shoots multiple arrows simultaneously. | 12 arrows |
+| music | Music Bow | Plays a music disc at the location of impact. | music disc (not consumed) |
+| nuclear | Nuclear Bow | Huge boom. Radiation included. | 64 TNT |
+| oak | Oak Bow | Spawns an oak tree. | 1 oak sapling, 1 bone meal |
+| paralyze | Paralyze Bow | Paralyzes the target (nausea/slowness/blindness/weakness). | 1 nether wart |
+| piercing | Piercing Bow | Arrows pierce through entities, increasing the damage dealt per pierced entity. | - |
+| poisonous | Poisonous Bow | Poisons the target. | 1 spider eye |
+| pull | Pull Bow | Pulls the target toward you. | - |
+| pushy | Pushy Bow | Pushes away entities with great force. | 3 feathers |
+| rain | Rain Bow | Creates a shower of arrows at the arrow's apex. | 8 arrows |
+| rainbow | Rainbow | So pretty. | - |
+| rainstorm | Rainstorm Bow | Creates a huge shower of arrows at the arrow's apex. | 64 arrows |
+| ramapager | Rampager Bow | Each hit increases the damage output. Not hitting for a certain time removes the damage buff. | - |
+| ranged | Ranged Bow | Shoot powerful, far-reaching arrows. | - |
+| remotecontrol | Remote Control Bow | Change the direction of the arrows mid-air by changing your view direction. | - |
+| roulette | Roulette Bow | Has extremely powerful arrows, but also has a chance to massively damage the yielder. | - |
+| round | 360 Bow | Shoots arrows all around you. | - |
+| shear | Shear Bow | Breaks all shearable blocks, and shears all shearable entities. | - |
+| shockwave | Shockwave Bow | Arrows create a damage dealing shockwave on impact. | - |
+| singularity | Singularity Bow | Pulls in entities, suffocates them, and explodes. | 3 redstone |
+| slow | Slow Bow | Shoots extremely powerful, but extremely slow arrows. | - |
+| smoky | Smoky Bow | Creates a smokescreen and blinds entities. | 1 bone meal |
+| spruce | Spruce Bow | Spawns a spruce tree. | 1 spruce sapling, 1 bone meal |
+| starvation | Bow of Starvation | Target loses hunger points. | - |
+| sucky | Sucky Bow | Sucks in items and adds them to your inventory. | - |
+| swap | Swap Bow | Swap locations with the target. | - |
+| taming | Taming Bow | Tames the target mob. | - |
+| undead | Undead Bow | Spawns a circle of zombies. | 64 rotten flesh |
+| undying | Bow of Undying | Saves you from death when held. | - |
+| up | UP Bow | Arrows have reversed gravity. | - |
+| walking | Walking Bow | Shoots bows that walk around and shoot living entities. | - |
+| warped | Warped Bow | Spawns a huge warped fungus. | 1 warped fungus, 1 bone meal |
+| wither | Wither Bow | Shoots wither skulls. | 3 soul sand |
+| woodman | Woodman's Bow | Tears down trees quickly. | - |
## Other features
-| Feature | Description |
-| --- | --- |
-| Protection regions | Protect certain regions from being harmed by the bow abilities. |
-| New crafting recipe for arrows | This feature helps you getting arrows easier than normal. Increases the amount of arrows crafted to 16 (instead of 4). |
-| Sustainable Flint | Zombies have a 13% chance of dropping 1-2 flint. |
-| Headshots | Damage multiplier for shooting somebody in the head. |
-| Looting | Allows for enchanting bows with looting. Also increases the xp dropped. |
-| Custom names | You can customize the name of the bows in the configuration ('bastard' might be too much). E.g. you can rename your Exploding Bastard to "Rocket Launcher".
-| Blood particles | Show red particles on impact. |
-| Coloured names | Give your bows coloured names. If you do, the bows cannot be crafted regularly. |
-| Anvil cost control | Control the amount of levels each bow costs. |
+| Feature | Description |
+|--------------------------------|-------------------------------------------------------------------------------------------------------------------------------------------------------------|
+| Protection regions | Protect certain regions from being harmed by the bow abilities. |
+| New crafting recipe for arrows | This feature helps you getting arrows easier than normal. Increases the amount of arrows crafted to 16 (instead of 4). |
+| Sustainable Flint | Zombies have a 13% chance of dropping 1-2 flint. |
+| Headshots | Damage multiplier for shooting somebody in the head. |
+| Looting | Allows for enchanting bows with looting. Also increases the xp dropped. |
+| Custom names | You can customize the name of the bows in the configuration ('bastard' might be too much). E.g. you can rename your Exploding Bastard to "Rocket Launcher". |
+| Blood particles | Show red particles on impact. |
+| Coloured names | Give your bows coloured names. If you do, the bows cannot be crafted regularly. |
+| Anvil cost control | Control the amount of levels each bow costs. |
## Commands
All commands have tab completion where applicable.
-| Command | Description |
-| --- | --- |
-| `\da` | Toggle bow abilities (on/off). |
-| `\da reload` | Reloads the configuration file. |
-| `\da help ` | Shows the help pages, where `page` is the page number. |
-| `\da give [ench]` | Gives the player a special bow. `player` is either the player name, @a for all, or @r for a random player. `bow` is either the ID number or the name. Append `ench` to get an unbreaking 10 infinity 1 bow. |
-| `\da ammo [amount]` | Gives the player the ammunition required for a certain bow. |
-| `\da list` | Lists all regions |
-| `\da pos1` | Sets the first position (at your feet). |
-| `\da pos2` | Sets the second position (at your feet). |
-| `\da register ` | Registers a region by the given name. The set positions are used for the outer 2 corners. |
-| `\da remove ` | Unregisters the region with the given name. |
-| `\da visualize ` | Briefly highlights the corners of the given region. |
-| `\da tp ` | Teleports you to the centre of the given region. |
-| `\da check` | Check in which region you are currently in. |
+| Command | Description |
+|------------------------------------|-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
+| `\da` | Toggle bow abilities (on/off). |
+| `\da reload` | Reloads the configuration file. |
+| `\da help ` | Shows the help pages, where `page` is the page number. |
+| `\da give [ench]` | Gives the player a special bow. `player` is either the player name, @a for all, or @r for a random player. `bow` is either the ID number or the name. Append `ench` to get an unbreaking 10 infinity 1 bow. |
+| `\da ammo [amount]` | Gives the player the ammunition required for a certain bow. |
+| `\da list` | Lists all regions |
+| `\da pos1` | Sets the first position (at your feet). |
+| `\da pos2` | Sets the second position (at your feet). |
+| `\da register ` | Registers a region by the given name. The set positions are used for the outer 2 corners. |
+| `\da remove ` | Unregisters the region with the given name. |
+| `\da visualize ` | Briefly highlights the corners of the given region. |
+| `\da tp ` | Teleports you to the centre of the given region. |
+| `\da check` | Check in which region you are currently in. |
## Configuration
@@ -180,37 +209,38 @@ The config.yml allows you to enable or disable certain bows.
You can also change the amount of arrows gain by crafting them.
You can reload the configuration file in-game using the `/da reload` command.
-| Node | Type | Default | Description |
-| --- | --- | --- | --- |
-| minigame-mode | Boolean | `false` | Whether to run in minigame mode. Plugin messages are more subtle and less branded. Also hides enabled/disabled messages. Does not do much yet. |
-| auto-enable | Boolean | `false` | Whether dirty arrow abilities must be enabled automatically. Normally you need to enable DirtyArrows manually using /da. Settings this to true will enable DirtyArrows automatically when a player joins. |
-| show-enable-message | Boolean | `true` | Whether to show a message to the player when DirtyArrows got enabled/disabled for them. |
-| show-particles | Boolean | `true` | Whether the plugin should display particles (true) or not (false). |
-| blood | Boolean | `false` | Whether entities should show blood particles when damaged. |
-| arrow-recipe-amount | Integer | `16` | How many arrows must be crafted with the default arrow recipe. |
-| play-sound-when-charged | Boolean | `false` | Whether a sound must be played (true) or not (false) when a cooldown timer ends. |
-| **updates** |
-| check-for-updates | Boolean | `true` | Whether to check for updates. |
-| show-admin | Boolean | `true` | If admins (with the dirtyarrows.admin permission) must be notified when a new updates is ready. |
-| **headshot** |
-| enabled | Boolean | `true` | Whether headshots are enabled. |
-| damage-multiplier | Double | `1.5` | With what number to multiply the damage dealt when a headshot was made. |
-| **zombie-flint** |
-| enabled | Boolean | `true` | Whether zombies should drop flint or not on death. |
-| drop-chance | Double | `0.1` | The chance for flint to drop on death of a zombie in range [0,1] inclusive. 0 means no chance of dropping, 1 means dropping always. |
-| maximum-drop-count | Integer | `2` | The maximum amount of flint that can drop at once. The actual amount will be a value between 1 and this value (inclusive). |
-| **looting** |
-| appearance-chance | Double | `0.125` | The chance of Looting to appear on the bow in range [0,1]. A value of 0 means that it's disabled, 1 means it will always add looting. |
-| only-looting-chance | Double | `0.35` | The chance that Looting is the only enchantment when enchanting in range [0,1]. A value of 0 means that looting will never be the only enchantment, 1 means that it always be. |
-| minimum-xp-level-1 | Integer | `11` | The minimum amount of levels required to get a level 1 looting enchantment. |
-| minimum-xp-level-2 | Integer | `20` | The minimum amount of levels required to get a level 2 looting enchantment. |
-| minimum-xp-level-3 | Integer | `28` | The minimum amount of levels required to get a level 3 looting enchantment. |
-| **** |
-| name | String | - | Bows with this item name will have the effects applied. Supports colour codes. |
-| enabled | Boolean | `true` | When disabled (set to `false`), the bow effects will not be applied. The bow ability also won't be loaded by the plugin. |
-| levels | Integer | - | How many levels it costs for this bow to be renamed in the anvil (i.e. creation cost). |
-| cooldown | Integer | `0` | How many milliseconds each use must be apart. Has no cooldown by default. |
-| _bow settings_ | - | - | Most bows also have specific settings. These are documented in the default `config.yml` file. |
+| Node | Type | Default | Description |
+|-------------------------|---------|---------|-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
+| minigame-mode | Boolean | `false` | Whether to run in minigame mode. Plugin messages are more subtle and less branded. Also hides enabled/disabled messages. Does not do much yet. |
+| auto-enable | Boolean | `false` | Whether dirty arrow abilities must be enabled automatically. Normally you need to enable DirtyArrows manually using /da. Settings this to true will enable DirtyArrows automatically when a player joins. |
+| show-enable-message | Boolean | `true` | Whether to show a message to the player when DirtyArrows got enabled/disabled for them. |
+| show-particles | Boolean | `true` | Whether the plugin should display particles (true) or not (false). |
+| blood | Boolean | `false` | Whether entities should show blood particles when damaged. |
+| arrow-recipe-amount | Integer | `16` | How many arrows must be crafted with the default arrow recipe. |
+| play-sound-when-charged | Boolean | `false` | Whether a sound must be played (true) or not (false) when a cooldown timer ends. |
+| **updates** |
+| check-for-updates | Boolean | `true` | Whether to check for updates. |
+| show-admin | Boolean | `true` | If admins (with the dirtyarrows.admin permission) must be notified when a new updates is ready. |
+| **headshot** |
+| enabled | Boolean | `true` | Whether headshots are enabled. |
+| damage-multiplier | Double | `1.5` | With what number to multiply the damage dealt when a headshot was made. |
+| **zombie-flint** |
+| enabled | Boolean | `true` | Whether zombies should drop flint or not on death. |
+| drop-chance | Double | `0.1` | The chance for flint to drop on death of a zombie in range [0,1] inclusive. 0 means no chance of dropping, 1 means dropping always. |
+| maximum-drop-count | Integer | `2` | The maximum amount of flint that can drop at once. The actual amount will be a value between 1 and this value (inclusive). |
+| **looting** |
+| appearance-chance | Double | `0.125` | The chance of Looting to appear on the bow in range [0,1]. A value of 0 means that it's disabled, 1 means it will always add looting. |
+| only-looting-chance | Double | `0.35` | The chance that Looting is the only enchantment when enchanting in range [0,1]. A value of 0 means that looting will never be the only enchantment, 1 means that it always be. |
+| minimum-xp-level-1 | Integer | `11` | The minimum amount of levels required to get a level 1 looting enchantment. |
+| minimum-xp-level-2 | Integer | `20` | The minimum amount of levels required to get a level 2 looting enchantment. |
+| minimum-xp-level-3 | Integer | `28` | The minimum amount of levels required to get a level 3 looting enchantment. |
+| **** |
+| name | String | - | Bows with this item name will have the effects applied. Supports colour codes. |
+| enabled | Boolean | `true` | When disabled (set to `false`), the bow effects will not be applied. The bow ability also won't be loaded by the plugin. |
+| levels | Integer | - | How many levels it costs for this bow to be renamed in the anvil (i.e. creation cost). |
+| cooldown | Integer | `0` | How many milliseconds each use must be apart. Has no cooldown by default. |
+| min-launch-velocity | Double | `0.0` | The minimum velocity shot arrows must have in order for the bow to fire them. 0.0 is no minimum, 2.9 is maximum draw time. |
+| _bow settings_ | - | - | Most bows also have specific settings. These are documented in the default `config.yml` file. |
### Colour codes
@@ -244,12 +274,12 @@ The following codes are supported:
## Permissions
-| Permission | Description |
-| --- | --- |
-| dirtyarrows | Without this node, you can't use the plugin. |
-| dirtyarrows.admin | Access to `/da give`, `/da reload` and the region commands (`/da help admin`). |
-| dirtyarrows.* | Access to all bows. |
-| dirtyarrows._bow-id_ | Access to the bow with the given id. |
+| Permission | Description |
+|----------------------|--------------------------------------------------------------------------------|
+| dirtyarrows | Without this node, you can't use the plugin. |
+| dirtyarrows.admin | Access to `/da give`, `/da reload` and the region commands (`/da help admin`). |
+| dirtyarrows.* | Access to all bows. |
+| dirtyarrows._bow-id_ | Access to the bow with the given id. |
## Changelog
diff --git a/src/main/resources/config.yml b/src/main/resources/config.yml
index 2d10c6a..5a5f3ef 100644
--- a/src/main/resources/config.yml
+++ b/src/main/resources/config.yml
@@ -3611,7 +3611,7 @@ rainstorm:
##
## ABILITY: Delay Bow
-## - Creates a huge shower of arrows at the arrows' apex.
+## - Arrow shots are delayed for a certain time.
##
delay:
# Bows with this item name have the ability applied. Supports formatting codes (&0, &1, ...).
@@ -3817,7 +3817,7 @@ shockwave:
##
## ABILITY: Shockwave Bow
-## - Arrows create a shockwave on impact dealing damage to all entities that hit it.
+## - Shoots invisible arrows.
##
invisibility:
# Bows with this item name have the ability applied. Supports formatting codes (&0, &1, ...).