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Achievement Tracking #101

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QuinnBast opened this issue Jan 31, 2023 · 0 comments
Open

Achievement Tracking #101

QuinnBast opened this issue Jan 31, 2023 · 0 comments
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Core Core libraries Server Server related work

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@QuinnBast
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Enhancement Description

Having a unique skillset with a particular specialist or gameplay mechanic is something you want to show off! Implement an achievement system. This system should be server-authoritative (ie. only the server can grant a player the completion of an achievement and this will only be done after a game is over).

Some ideas are:

  • Calculated: Survive a combat with 0 drillers

  • Turtle: Have 15 specialists at one outpost

  • Nuclear: Harvest 200 Np in a game

  • Soul Survivor: Be the only player alive in a game

  • Omnipotent: See the entire map
    etc.

  • Specialist specific achievements -- hire N times destroy X units with Y, etc. (add this once we implement specialists)

Solution

This could likely tie-in with #81 and share the same database table. Potentially make an ENUM of the possible achievements and a way to check the achievement against a completed GameState object. (Once stat tracking is in this should be easy)

@QuinnBast QuinnBast added enhancement New feature or request Server Server related work Core Core libraries and removed enhancement New feature or request labels Jan 31, 2023
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