You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Having a unique skillset with a particular specialist or gameplay mechanic is something you want to show off! Implement an achievement system. This system should be server-authoritative (ie. only the server can grant a player the completion of an achievement and this will only be done after a game is over).
Some ideas are:
Calculated: Survive a combat with 0 drillers
Turtle: Have 15 specialists at one outpost
Nuclear: Harvest 200 Np in a game
Soul Survivor: Be the only player alive in a game
Omnipotent: See the entire map
etc.
Specialist specific achievements -- hire N times destroy X units with Y, etc. (add this once we implement specialists)
Solution
This could likely tie-in with #81 and share the same database table. Potentially make an ENUM of the possible achievements and a way to check the achievement against a completed GameState object. (Once stat tracking is in this should be easy)
The text was updated successfully, but these errors were encountered:
Enhancement Description
Having a unique skillset with a particular specialist or gameplay mechanic is something you want to show off! Implement an achievement system. This system should be server-authoritative (ie. only the server can grant a player the completion of an achievement and this will only be done after a game is over).
Some ideas are:
Calculated: Survive a combat with 0 drillers
Turtle: Have 15 specialists at one outpost
Nuclear: Harvest 200 Np in a game
Soul Survivor: Be the only player alive in a game
Omnipotent: See the entire map
etc.
Specialist specific achievements -- hire N times destroy X units with Y, etc. (add this once we implement specialists)
Solution
This could likely tie-in with #81 and share the same database table. Potentially make an ENUM of the possible achievements and a way to check the achievement against a completed
GameState
object. (Once stat tracking is in this should be easy)The text was updated successfully, but these errors were encountered: