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380. Insert Delete GetRandom O(1)

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Design a data structure that supports all following operations in average O(1) time.

  1. insert(val): Inserts an item val to the set if not already present.
  2. remove(val): Removes an item val from the set if present.
  3. getRandom: Returns a random element from current set of elements. Each element must have the same probability of being returned.

Example:

// Init an empty set.
RandomizedSet randomSet = new RandomizedSet();

// Inserts 1 to the set. Returns true as 1 was inserted successfully. randomSet.insert(1);

// Returns false as 2 does not exist in the set. randomSet.remove(2);

// Inserts 2 to the set, returns true. Set now contains [1,2]. randomSet.insert(2);

// getRandom should return either 1 or 2 randomly. randomSet.getRandom();

// Removes 1 from the set, returns true. Set now contains [2]. randomSet.remove(1);

// 2 was already in the set, so return false. randomSet.insert(2);

// Since 2 is the only number in the set, getRandom always return 2. randomSet.getRandom();

Related Topics:
Array, Hash Table, Design

Similar Questions:

Solution 1.

// OJ: https://leetcode.com/problems/insert-delete-getrandom-o1/
// Author: github.com/lzl124631x
// Time: O(1) for all
// Space: O(N)
class RandomizedSet {
private:
    unordered_map<int, int> m;
    vector<int> v;
public:
    RandomizedSet() {}
    
    bool insert(int val) {
        if (m.count(val)) return false;
        m[val] = v.size();
        v.push_back(val);
        return true;
    }
    
    bool remove(int val) {
        if (!m.count(val)) return false;
        int i = m[val];
        m[v.back()] = i;
        swap(v[i], v.back());
        v.pop_back();
        m.erase(val);
        return true;
    }
    
    int getRandom() {
        return v[rand() % v.size()];
    }
};