A basic squad/party creation addon for Garry's Mod.
- Create a private or public squad with a custom name, icon and color
- Players can view all available squads and join/request to join them
- Squad leaders can choose if your members can damage eachother (friendly fire)
- Squad members can see the health/armor of all members
- Squad members have indicators in the world so you can tell who is on your squad
You can check a Player's squad by calling this function:
-- Available both on SERVER and CLIENT.
-- Will be -1 if this player is not in a squad.
local id = Player:GetSquadID()
On the server only, you can use this function to get a specific squad instance:
local squad = SquadMenu:GetSquad( id )
--[[
This allows you to access things like:
squad.name - string
squad.icon - string
squad.leader - Player
squad.enableRings - boolean
squad.friendlyFire - boolean
squad.isPublic - boolean
]]
-- You can get the player entities that are part of the squad with:
local players = squad:GetActiveMembers()
-- "p" represents a player Entity or a string you can get from SquadMenu.GetPlayerId:
squad:AddMember( p )
squad:RemoveMember( p, reason ) -- reason is a number from SquadMenu.LEAVE_REASON_*
You can also filter the squad name before it's assigned by using the ShouldAllowSquadName
hook on the server.
hook.Add( "ShouldAllowSquadName", "BlockWordsExample", function( name, leader )
-- When you only return false, the squad will be "Unamed".
if string.find( name, "amogus" ) then
return false
end
-- Optionally you can also return a second value for the name
if string.find( name, "sus" ) then
return false, string.Replace( name, "sus", "nope" )
end
end )
You can also override/filter squad-only messages by using the SquadPlayerSay
hook on the server.
hook.Add( "SquadPlayerSay", "BlockMessagesExample", function( sender, text )
-- When you return false, the message will not be sent.
if string.find( text, "amogus" ) then
return false
end
-- You can return a string to override the message.
if string.find( text, "sus" ) then
return string.Replace( text, "sus", "nope" )
end
end )
You can use these hooks to detect when a player has joined/left a squad on the server.
hook.Add( "SquadMenu_OnJoinedSquad", "JoinedSquadExample", function( squadId, ply, plySteamID )
-- Get the squad instance's name
local squadName = SquadMenu:GetSquad( squadId ).name
-- Get the player name, if the player is not valid then just use their SteamID
local playerName = IsValid( ply ) and ply:Nick() or plySteamID
-- Print a message on everyone's chat
for _, p in ipairs( player.GetAll() ) do
p:ChatPrint( playerName .. " joined the squad: " .. squadName )
end
end )
hook.Add( "SquadMenu_OnLeftSquad", "LeftSquadExample", function( squadId, ply, plySteamID )
-- Get the squad instance's name
local squadName = SquadMenu:GetSquad( squadId ).name
-- Get the player name, if the player is not valid then just use their SteamID
local playerName = IsValid( ply ) and ply:Nick() or plySteamID
-- Print a message on everyone's chat
for _, p in ipairs( player.GetAll() ) do
p:ChatPrint( playerName .. " left the squad: " .. squadName )
end
end )
Before you open a pull request, if it deals with Lua code, please read this.