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Language.zh-CN.resx
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Language.zh-CN.resx
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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=5.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=5.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="AboutAuthor" xml:space="preserve">
<value>关于作者</value>
</data>
<data name="AO" xml:space="preserve">
<value>AO</value>
</data>
<data name="AssetType" xml:space="preserve">
<value>资源类型</value>
</data>
<data name="Items" xml:space="preserve">
<value>R-301卡宾枪</value>
</data>
<data name="Items1" xml:space="preserve">
<value>哈沃克步枪</value>
</data>
<data name="Items10" xml:space="preserve">
<value>L-star轻机枪</value>
</data>
<data name="Items11" xml:space="preserve">
<value>喷火轻机枪</value>
</data>
<data name="Items12" xml:space="preserve">
<value>三重式狙击枪</value>
</data>
<data name="Items13" xml:space="preserve">
<value>克莱伯</value>
</data>
<data name="Items14" xml:space="preserve">
<value>长弓</value>
</data>
<data name="Items15" xml:space="preserve">
<value>G7侦查枪</value>
</data>
<data name="Items16" xml:space="preserve">
<value>EVA8</value>
</data>
<data name="Items17" xml:space="preserve">
<value>獒犬</value>
</data>
<data name="Items18" xml:space="preserve">
<value>和平捍卫者</value>
</data>
<data name="Items19" xml:space="preserve">
<value>莫桑比克</value>
</data>
<data name="Items2" xml:space="preserve">
<value>赫姆洛克突击步枪</value>
</data>
<data name="Items20" xml:space="preserve">
<value>P2020</value>
</data>
<data name="Items21" xml:space="preserve">
<value>RE45</value>
</data>
<data name="Items22" xml:space="preserve">
<value>小帮手</value>
</data>
<data name="Items3" xml:space="preserve">
<value>VK-47平行步枪</value>
</data>
<data name="Items4" xml:space="preserve">
<value>电能步枪</value>
</data>
<data name="Items5" xml:space="preserve">
<value>转换者冲锋枪</value>
</data>
<data name="Items6" xml:space="preserve">
<value>猎兽冲锋枪</value>
</data>
<data name="Items7" xml:space="preserve">
<value>R-99冲锋枪</value>
</data>
<data name="Items8" xml:space="preserve">
<value>电能冲锋枪</value>
</data>
<data name="Items9" xml:space="preserve">
<value>专注轻机枪</value>
</data>
<data name="CannotDeleteArchive" xml:space="preserve">
<value>尝试删除皮肤缓存时出错: \n</value>
</data>
<data name="Cavity" xml:space="preserve">
<value>Cavity</value>
</data>
<data name="Chinese" xml:space="preserve">
<value>中文</value>
</data>
<data name="Color" xml:space="preserve">
<value>Color</value>
</data>
<data name="ContextChoose" xml:space="preserve">
<value>选择图片</value>
</data>
<data name="ContextRemove" xml:space="preserve">
<value>移除图片</value>
</data>
<data name="English" xml:space="preserve">
<value>英文</value>
</data>
<data name="Error" xml:space="preserve">
<value>错误</value>
</data>
<data name="FindSkinFailed" xml:space="preserve">
<value>无法加载,此文件是否为规范的皮肤文件?</value>
</data>
<data name="Form" xml:space="preserve">
<value>泰坦陨落二&APEX S3 DDS皮肤工具</value>
</data>
<data name="Game" xml:space="preserve">
<value>游戏程序</value>
</data>
<data name="GameLoadFailed" xml:space="preserve">
<value>游戏路径错误或不存在!</value>
</data>
<data name="GameLoadSuccess" xml:space="preserve">
<value>游戏路径设置成功,当前游戏为:</value>
</data>
<data name="GeneralInfoGroup" xml:space="preserve">
<value>生成设置</value>
</data>
<data name="Generate" xml:space="preserve">
<value>生成皮肤包</value>
</data>
<data name="Glossinesss" xml:space="preserve">
<value>Glossiness</value>
</data>
<data name="Illumination" xml:space="preserve">
<value>Illumination</value>
</data>
<data name="ImageReadOutOfMem" xml:space="preserve">
<value>所选文件可能不是图片(OutOfMemoryException)</value>
</data>
<data name="ImportBtn" xml:space="preserve">
<value>导入皮肤</value>
</data>
<data name="InstallSuccess" xml:space="preserve">
<value>皮肤安装成功</value>
</data>
<data name="label" xml:space="preserve">
<value>皮肤文件:</value>
</data>
<data name="Language" xml:space="preserve">
<value>语言</value>
</data>
<data name="MenuAbout" xml:space="preserve">
<value>关于</value>
</data>
<data name="MenuAboutAuthor" xml:space="preserve">
<value>作者</value>
</data>
<data name="MenuSet" xml:space="preserve">
<value>设置</value>
</data>
<data name="MenuSetPath" xml:space="preserve">
<value>设置游戏路径</value>
</data>
<data name="Normal" xml:space="preserve">
<value>Normal</value>
</data>
<data name="OpenFile" xml:space="preserve">
<value>打开文件</value>
</data>
<data name="SaveFolder" xml:space="preserve">
<value>皮肤缓存</value>
</data>
<data name="SavePath" xml:space="preserve">
<value>保存路径</value>
</data>
<data name="SetGamePath" xml:space="preserve">
<value>请先设置游戏路径</value>
</data>
<data name="Skin" xml:space="preserve">
<value>皮肤文件</value>
</data>
<data name="SkinName" xml:space="preserve">
<value>皮肤名称</value>
</data>
<data name="SkinNameNotSet" xml:space="preserve">
<value>给皮肤起个名字</value>
</data>
<data name="SkinPackMaker" xml:space="preserve">
<value>皮肤打包器</value>
</data>
<data name="SkinPackPathNotSelected" xml:space="preserve">
<value>请选择保存皮肤包的路径!</value>
</data>
<data name="Specular" xml:space="preserve">
<value>Specular</value>
</data>
<data name="TexturesSetGroup" xml:space="preserve">
<value>纹理贴图导入 (拖放.png图片 / 点击相关区域)</value>
</data>
<data name="Tip" xml:space="preserve">
<value>提示</value>
</data>
<data name="Tools" xml:space="preserve">
<value>工具</value>
</data>
<data name="WeaponNotSet" xml:space="preserve">
<value>未选择目标资源类型</value>
</data>
<data name="ZipLoadFailed" xml:space="preserve">
<value>压缩包路径错误或不存在!</value>
</data>
<data name="ZipLoadSuccess" xml:space="preserve">
<value>压缩包加载成功</value>
</data>
<data name="ZipReadSuccess" xml:space="preserve">
<value>压缩包读取成功</value>
</data>
<data name="Items23" xml:space="preserve">
<value>R-201卡宾枪</value>
</data>
<data name="Items24" xml:space="preserve">
<value>R-101卡宾枪</value>
</data>
<data name="Items25" xml:space="preserve">
<value>汗洛BF-R</value>
</data>
<data name="Items26" xml:space="preserve">
<value>V-47平行步枪</value>
</data>
<data name="Items27" xml:space="preserve">
<value>G2A5</value>
</data>
<data name="Items28" xml:space="preserve">
<value>CAR</value>
</data>
<data name="Items29" xml:space="preserve">
<value>R-97</value>
</data>
<data name="Items30" xml:space="preserve">
<value>D-2双发狙击步枪</value>
</data>
<data name="Items31" xml:space="preserve">
<value>长弓DMR</value>
</data>
<data name="Items32" xml:space="preserve">
<value>EM-4冷战榴弹枪</value>
</data>
<data name="Items33" xml:space="preserve">
<value>能源炮-1</value>
</data>
<data name="Items34" xml:space="preserve">
<value>响尾蛇飞弹</value>
</data>
<data name="Items35" xml:space="preserve">
<value>R-6P垒球榴弹枪</value>
</data>
<data name="Items36" xml:space="preserve">
<value>P2016</value>
</data>
<data name="Items37" xml:space="preserve">
<value>智慧手枪</value>
</data>
<data name="Items38" xml:space="preserve">
<value>小帮手精英</value>
</data>
<data name="Items39" xml:space="preserve">
<value>射手飞弹</value>
</data>
<data name="Items40" xml:space="preserve">
<value>磁能榴弹发射器</value>
</data>
<data name="Items41" xml:space="preserve">
<value>LG-97雷电炮</value>
</data>
<data name="Items42" xml:space="preserve">
<value>专注轻机枪弹夹</value>
</data>
<data name="BUG" xml:space="preserve">
<value>程序在这里有一个错误;
请反馈给作者,谢谢!</value>
</data>
<data name="Items43" xml:space="preserve">
<value>电浆磁轨炮</value>
</data>
<data name="Items44" xml:space="preserve">
<value>猎杀者机炮</value>
</data>
<data name="Items45" xml:space="preserve">
<value>T-203 铝热剂发射器</value>
</data>
<data name="Items46" xml:space="preserve">
<value>追踪机炮</value>
</data>
<data name="Items47" xml:space="preserve">
<value>分裂枪</value>
</data>
<data name="Items48" xml:space="preserve">
<value>大剑</value>
</data>
<data name="Items49" xml:space="preserve">
<value>天女散花</value>
</data>
<data name="Items50" xml:space="preserve">
<value>XO16</value>
</data>
<data name="Items51" xml:space="preserve">
<value>XO16弹夹</value>
</data>
<data name="SelectNULL" xml:space="preserve">
<value>请选择正确的选项!</value>
</data>
<data name="tip1" xml:space="preserve">
<value>---突击步枪</value>
</data>
<data name="tip10" xml:space="preserve">
<value>---泰坦武器</value>
</data>
<data name="tip11" xml:space="preserve">
<value>---强化卡武器</value>
</data>
<data name="tip2" xml:space="preserve">
<value>---冲锋枪</value>
</data>
<data name="tip3" xml:space="preserve">
<value>---散弹枪</value>
</data>
<data name="tip4" xml:space="preserve">
<value>---狙击枪</value>
</data>
<data name="tip5" xml:space="preserve">
<value>---轻机枪</value>
</data>
<data name="tip6" xml:space="preserve">
<value>---榴弹枪</value>
</data>
<data name="tip7" xml:space="preserve">
<value>---主武器手枪</value>
</data>
<data name="tip8" xml:space="preserve">
<value>---反泰坦武器</value>
</data>
<data name="tip9" xml:space="preserve">
<value>---副武器手枪</value>
</data>
<data name="ProgressBarText" xml:space="preserve">
<value>进度:</value>
</data>
<data name="Downloading" xml:space="preserve">
<value>下载中...</value>
</data>
<data name="GeneratingSkinPack" xml:space="preserve">
<value>生成中...</value>
</data>
<data name="AutoUpdate" xml:space="preserve">
<value>自动升级</value>
</data>
<data name="DownloadSuccess" xml:space="preserve">
<value>新版本已经下载至程序根目录,请前往更新!</value>
</data>
<data name="UpdateText" xml:space="preserve">
<value>新版本已经发布</value>
</data>
<data name="UpdateText2" xml:space="preserve">
<value>你想要下载版本升级吗?</value>
</data>
<data name="InvalidPath" xml:space="preserve">
<value>无效的路径:</value>
</data>
<data name="Items52" xml:space="preserve">
<value>铁驭剑</value>
</data>
<data name="Items53" xml:space="preserve">
<value>苦无</value>
</data>
<data name="tip12" xml:space="preserve">
<value>---近战武器</value>
</data>
<data name="tip13" xml:space="preserve">
<value>---神射手</value>
</data>
<data name="InstallFailed" xml:space="preserve">
<value>安装失败,原因为:</value>
</data>
<data name="GenerateSuccess" xml:space="preserve">
<value>生成成功!</value>
</data>
<data name="Items54" xml:space="preserve">
<value>驾驶舱</value>
</data>
<data name="Items55" xml:space="preserve">
<value>控制台</value>
</data>
<data name="tip14" xml:space="preserve">
<value>---泰坦</value>
</data>
<data name="tip15" xml:space="preserve">
<value>---武器附件</value>
</data>
<data name="Items56" xml:space="preserve">
<value>阿科视线</value>
</data>
<data name="Items57" xml:space="preserve">
<value>奥格视线</value>
</data>
<data name="Items58" xml:space="preserve">
<value>全息瞄准镜</value>
</data>
<data name="Items59" xml:space="preserve">
<value>全息反射瞄准器</value>
</data>
<data name="Items60" xml:space="preserve">
<value>专业屏幕</value>
</data>
<data name="Items61" xml:space="preserve">
<value>狙击镜</value>
</data>
<data name="Items62" xml:space="preserve">
<value>狙击镜X4</value>
</data>
<data name="Items63" xml:space="preserve">
<value>抑制器</value>
</data>
<data name="Items64" xml:space="preserve">
<value>威胁范围</value>
</data>
<data name="Items65" xml:space="preserve">
<value>威胁范围狙击手</value>
</data>
<data name="tip16" xml:space="preserve">
<value>---泰坦皮肤</value>
</data>
<data name="Items66" xml:space="preserve">
<value>离子</value>
</data>
<data name="Items67" xml:space="preserve">
<value>军团</value>
</data>
<data name="Items68" xml:space="preserve">
<value>烧焦</value>
</data>
<data name="Items69" xml:space="preserve">
<value>北极星</value>
</data>
<data name="Items70" xml:space="preserve">
<value>浪人</value>
</data>
<data name="Items71" xml:space="preserve">
<value>语气</value>
</data>
<data name="Items72" xml:space="preserve">
<value>君主</value>
</data>
<data name="tip17" xml:space="preserve">
<value>---Prime泰坦皮肤</value>
</data>
<data name="Items73" xml:space="preserve">
<value>Prime离子</value>
</data>
<data name="Items74" xml:space="preserve">
<value>Prime军团</value>
</data>
<data name="Items75" xml:space="preserve">
<value>Prime北极星</value>
</data>
<data name="Items76" xml:space="preserve">
<value>Prime浪人</value>
</data>
<data name="Items77" xml:space="preserve">
<value>Prime烧焦</value>
</data>
<data name="Items78" xml:space="preserve">
<value>Prime语气</value>
</data>
<data name="tip18" xml:space="preserve">
<value>---PhaseShiftPilotParts</value>
</data>
<data name="Items79" xml:space="preserve">
<value>PhaseShift_fbody</value>
</data>
<data name="Items80" xml:space="preserve">
<value>PhaseShift_mbody</value>
</data>
<data name="Items81" xml:space="preserve">
<value>PhaseShift_hair</value>
</data>
<data name="Items82" xml:space="preserve">
<value>PhaseShift_jumpkit</value>
</data>
<data name="Items83" xml:space="preserve">
<value>PhaseShift_gear</value>
</data>
<data name="Items84" xml:space="preserve">
<value>PhaseShift_helmet</value>
</data>
<data name="Items85" xml:space="preserve">
<value>PhaseShift_viewhand</value>
</data>
<data name="tip19" xml:space="preserve">
<value>---GrapplePilotParts</value>
</data>
<data name="Items86" xml:space="preserve">
<value>Grapple_fbody</value>
</data>
<data name="Items87" xml:space="preserve">
<value>Grapple_mbody</value>
</data>
<data name="Items88" xml:space="preserve">
<value>Grapple_jumpkit</value>
</data>
<data name="Items89" xml:space="preserve">
<value>Grapple_gear</value>
</data>
<data name="Items90" xml:space="preserve">
<value>Grapple_helmet</value>
</data>
<data name="Items91" xml:space="preserve">
<value>Grapple_gauntlet</value>
</data>
<data name="tip20" xml:space="preserve">
<value>---PulseBladeParts</value>
</data>
<data name="Items92" xml:space="preserve">
<value>PulseBlade_fbody</value>
</data>
<data name="Items93" xml:space="preserve">
<value>PulseBlade_mbody</value>
</data>
<data name="Items94" xml:space="preserve">
<value>PulseBlade_jumpkit</value>
</data>
<data name="Items95" xml:space="preserve">
<value>PulseBlade_gear</value>
</data>
<data name="Items96" xml:space="preserve">
<value>PulseBlade_helmet</value>
</data>
<data name="Items97" xml:space="preserve">
<value>PulseBlade_gauntlet</value>
</data>
<data name="tip21" xml:space="preserve">
<value>---HoloPilotParts</value>
</data>
<data name="Items98" xml:space="preserve">
<value>HoloPilot_fbody</value>
</data>
<data name="Items99" xml:space="preserve">
<value>HoloPilot_mbody</value>
</data>
<data name="Items100" xml:space="preserve">
<value>HoloPilot_jumpkit</value>
</data>
<data name="Items101" xml:space="preserve">
<value>HoloPilot_gear</value>
</data>
<data name="Items102" xml:space="preserve">
<value>HoloPilot_helmet</value>
</data>
<data name="Items103" xml:space="preserve">
<value>HoloPilot_viewhands</value>
</data>
<data name="tip22" xml:space="preserve">
<value>---CloakParts</value>
</data>
<data name="Items104" xml:space="preserve">
<value>Cloak_fbody</value>
</data>
<data name="Items105" xml:space="preserve">
<value>Cloak_mbody</value>
</data>
<data name="Items106" xml:space="preserve">
<value>Cloak_jumpkit</value>
</data>
<data name="Items107" xml:space="preserve">
<value>Cloak_gear</value>
</data>
<data name="Items108" xml:space="preserve">
<value>Cloak_helmet</value>
</data>
<data name="Items109" xml:space="preserve">
<value>Cloak_gauntlet</value>
</data>
<data name="Items110" xml:space="preserve">
<value>Cloak_ghillie</value>
</data>
<data name="tip23" xml:space="preserve">
<value>---AWallParts</value>
</data>
<data name="Items111" xml:space="preserve">
<value>AWall_fbody</value>
</data>
<data name="Items112" xml:space="preserve">
<value>AWall_mbody</value>
</data>
<data name="Items113" xml:space="preserve">
<value>AWall_jumpkit</value>
</data>
<data name="Items114" xml:space="preserve">
<value>AWall_gear</value>
</data>
<data name="Items115" xml:space="preserve">
<value>AWall_helmet</value>
</data>
<data name="Items116" xml:space="preserve">
<value>AWall_gauntlet</value>
</data>
<data name="tip24" xml:space="preserve">
<value>---StimParts</value>
</data>
<data name="Items117" xml:space="preserve">
<value>Stim_fbody</value>
</data>
<data name="Items118" xml:space="preserve">
<value>Stim_mbody</value>
</data>
<data name="Items119" xml:space="preserve">
<value>Stim_jumpkit</value>
</data>
<data name="Items120" xml:space="preserve">
<value>Stim_fjumpkit</value>
</data>
<data name="Items121" xml:space="preserve">
<value>Stim_gear</value>
</data>
<data name="Items122" xml:space="preserve">
<value>Stim_fgear</value>
</data>
<data name="Items123" xml:space="preserve">
<value>Stim_head</value>
</data>
<data name="Items124" xml:space="preserve">
<value>Stim_gauntlet</value>
</data>
<data name="tip25" xml:space="preserve">
<value>---JackCooperParts</value>
</data>
<data name="Items125" xml:space="preserve">
<value>JackHandL</value>
</data>
<data name="Items126" xml:space="preserve">
<value>JackHandR</value>
</data>
<data name="Items127" xml:space="preserve">
<value>PrimeSword</value>
</data>
</root>