[Bug Report] GE CTD when skinBindNodeIds has bad value #122
Labels
bug
Something isn't working
closed for now
Issues where there might be more to fix but the main problem has been fixed
Giants Engine Quirk
For issues that aren't issues of the exporter but more just weird stuff in GE.
Describe the bug
If you don't name your bone vertexgroups correctly, then the exporter can potentially export a
skinBindNodeIds=""
, which makes GE crash.Solution
Some form of warning, if this is the case.
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