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[Bug Report] GE CTD when skinBindNodeIds has bad value #122

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StjerneIdioten opened this issue Mar 11, 2021 · 1 comment
Closed

[Bug Report] GE CTD when skinBindNodeIds has bad value #122

StjerneIdioten opened this issue Mar 11, 2021 · 1 comment
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bug Something isn't working closed for now Issues where there might be more to fix but the main problem has been fixed Giants Engine Quirk For issues that aren't issues of the exporter but more just weird stuff in GE.

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@StjerneIdioten
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Describe the bug

If you don't name your bone vertexgroups correctly, then the exporter can potentially export a skinBindNodeIds="", which makes GE crash.

Solution

Some form of warning, if this is the case.

@StjerneIdioten StjerneIdioten added bug Something isn't working enhancement A suggestion for updating existing functionality labels Mar 11, 2021
@StjerneIdioten StjerneIdioten added Giants Engine Quirk For issues that aren't issues of the exporter but more just weird stuff in GE. closed for now Issues where there might be more to fix but the main problem has been fixed and removed enhancement A suggestion for updating existing functionality labels Dec 1, 2024
@StjerneIdioten
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This no longer crashes in Giants Engine 10

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Labels
bug Something isn't working closed for now Issues where there might be more to fix but the main problem has been fixed Giants Engine Quirk For issues that aren't issues of the exporter but more just weird stuff in GE.
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