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ogl.c
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ogl.c
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#include <stdlib.h>
#include "ogl.h"
#include "config.h"
static int width = 0;
static int height = 0;
static int rotation = 0;
static int nopt_textures = 0;
static GLfloat xscale = 1.0;
static GLfloat yscale = 1.0;
int ogl_init( void ) {
const struct config *config = config_get();
GLenum error = GL_NO_ERROR;
glLoadIdentity();
glClearColor( 0, 0, 0, 1.0 );
glEnable( GL_TEXTURE_2D );
glShadeModel( GL_SMOOTH );
glClearDepth( 1.0 );
glEnable( GL_DEPTH_TEST );
glDepthFunc( GL_LEQUAL );
glEnable( GL_BLEND );
if( config->iface.gfx_quality > CONFIG_LOW )
glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST );
glMatrixMode( GL_PROJECTION );
glLoadIdentity();
gluPerspective( 45.0, (GLfloat)config->iface.screen_width/(GLfloat)config->iface.screen_height, 0.1, 100.0 );
glMatrixMode( GL_MODELVIEW );
width = config->iface.screen_width;
height = config->iface.screen_height;
if( config->iface.screen_hflip )
yscale = -yscale;
if( config->iface.screen_vflip )
xscale = -xscale;
ogl_screen_rotate( config->iface.screen_rotation );
ogl_load_alterego();
if( strstr( (char*)glGetString(GL_EXTENSIONS), "GL_ARB_texture_non_power_of_two" ) != NULL )
nopt_textures = 1;
error = glGetError();
if( error == GL_NO_ERROR ) {
return 0;
}
else {
fprintf(stderr, "Error: couldn't initialise OpenGL: %s\n", gluErrorString(error) );
return -1;
}
}
int ogl_screen_width( void ) {
return width;
}
int ogl_screen_height( void ) {
return height;
}
GLfloat ogl_xfactor( void ) {
return (GLfloat)width/(GLfloat)config_get()->iface.screen_width;
}
GLfloat ogl_yfactor( void ) {
return (GLfloat)height/(GLfloat)config_get()->iface.screen_height;
}
GLfloat ogl_aspect_ratio( void ) {
return (GLfloat)config_get()->iface.screen_width/(GLfloat)config_get()->iface.screen_height;
}
int ogl_screen_orientation( void ) {
if( height > width )
return CONFIG_PORTRAIT;
else
return CONFIG_LANDSCAPE;
}
void ogl_screen_rotate( int angle ) {
int tmp = -angle; /* Switch clockwise to anti-clockwise */
if( tmp % 90 != 0 ) {
tmp -= (tmp % 90);
fprintf( stderr, "Warning: Screen rotation rounded down to nearest 90 degrees\n" );
}
if( (rotation % 180 == 0 && tmp % 180 != 0)
|| (rotation % 180 != 0 && tmp % 180 == 0) ) {
/* Swap height and width */
int swap = width;
width = height;
height = swap;
}
rotation = tmp;
}
void ogl_load_alterego( void ) {
glLoadIdentity();
glRotatef( (GLfloat)rotation, 0.0, 0.0, 1.0 );
glScalef( xscale, yscale, 1.0 );
}
struct texture *ogl_create_empty_texture( void ) {
struct texture *t = malloc( sizeof(struct texture) );
if( t ) {
memset( t, 0, sizeof(struct texture) );
glGenTextures( 1, &t->id );
}
return t;
}
void ogl_free_texture( struct texture *t ) {
if( t ) {
if( t->id )
glDeleteTextures( 1, &t->id );
free( t );
t = NULL;
}
}
void ogl_clear( void ) {
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
void ogl_load_alterego();
}
void ogl_flush( void ) {
glFlush();
}
int ogl_nopt_textures( void ) {
return nopt_textures;
}