-
Notifications
You must be signed in to change notification settings - Fork 0
/
a08b1d42b376ad0112c81f92732567a67c5ba307.linux.txt
383 lines (383 loc) · 15.3 KB
/
a08b1d42b376ad0112c81f92732567a67c5ba307.linux.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
[SK diagnostic] Initializing StereoKit v0.4.0 Linux x64...
[SK diagnostic] Initializing Platform
[SK diagnostic] [sk_gpu] EGL version 1.5
[SK diagnostic] [sk_gpu] Using OpenGL: OpenGL ES 3.1 Mesa 23.2.1-1ubuntu3.1~22.04.2
[SK diagnostic] [sk_gpu] Device: D3D12 (NVIDIA GeForce RTX 2080)
[SK diagnostic] Starting a Offscreen mode app
[SK diagnostic] Initializing Audio
[SK info] Using audio backend: Null
[SK diagnostic] Initializing Assets
[SK diagnostic] Initializing Defaults
[SK diagnostic] Initializing Sprites
[SK diagnostic] Initializing Lines
[SK diagnostic] Initializing UI
[SK diagnostic] Initializing Tools
[SK diagnostic] Initializing Renderer
[SK diagnostic] Initializing World
[SK diagnostic] Initializing Input
[SK info] Initialization successful
[SK diagnostic] sprite_create: Atlased sprites not implemented yet! All atlased sprites will be switched to single.
[SK info] Starting Scene: DemoWelcome
[SK info] App focus changed to: Active
[SK info] Starting Scene: DemoAssets
[SK info] Tex - default/tex
[SK info] Tex - default/tex_black
[SK info] Tex - default/tex_gray
[SK info] Tex - default/tex_flat
[SK info] Tex - default/tex_rough
[SK info] Tex - default/tex_devtex
[SK info] Tex - default/tex_error
[SK info] Tex - default/cubemap
[SK info] Mesh - default/mesh_quad
[SK info] Mesh - default/mesh_screen_quad
[SK info] Mesh - default/mesh_cube
[SK info] Mesh - default/mesh_sphere
[SK info] Shader - default/shader
[SK info] Shader - default/shader_blit
[SK info] Shader - default/shader_unlit
[SK info] Shader - default/shader_unlit_clip
[SK info] Shader - default/shader_lightmap
[SK info] Shader - default/shader_font
[SK info] Shader - default/shader_equirect
[SK info] Shader - default/shader_ui
[SK info] Shader - default/shader_ui_box
[SK info] Shader - default/shader_ui_quadrant
[SK info] Shader - default/shader_ui_aura
[SK info] Shader - default/shader_sky
[SK info] Shader - default/shader_lines
[SK info] Shader - default/shader_pbr
[SK info] Shader - default/shader_pbr_clip
[SK info] Material - default/material
[SK info] Material - default/material_pbr
[SK info] Material - default/material_pbr_clip
[SK info] Material - default/material_unlit
[SK info] Material - default/material_unlit_clip
[SK info] Material - default/equirect_convert
[SK info] Material - default/material_font
[SK info] Material - default/material_ui
[SK info] Material - default/material_ui_box
[SK info] Material - default/material_ui_quadrant
[SK info] Material - default/material_ui_aura
[SK info] Font - default/font
[SK info] Tex - sk_font::4069747501473745525/atlas_tex
[SK info] Mesh - auto/asset_40
[SK info] Sound - default/sound_click
[SK info] Sound - default/sound_unclick
[SK info] Sound - default/sound_grab
[SK info] Sound - default/sound_ungrab
[SK info] Model - default/model_controller_l
[SK info] Mesh - sk::default_controller_l.glb/mesh/0_0_Controller
[SK info] Material - sk::default_controller_l.glb/mat/Material
[SK info] Model - default/model_controller_r
[SK info] Mesh - sk::default_controller_r.glb/mesh/0_0_Controller
[SK info] Material - sk::default_controller_r.glb/mat/Material
[SK info] Mesh - render/sprite_quad
[SK info] Material - render/line_material
[SK info] Mesh - sk/ui/mesh_button
[SK info] Mesh - sk/ui/mesh_input
[SK info] Mesh - sk/ui/mesh_plane
[SK info] Mesh - sk/ui/mesh_panel
[SK info] Mesh - sk/ui/mesh_panel_top
[SK info] Mesh - sk/ui/mesh_panel_bot
[SK info] Mesh - sk/ui/mesh_slider
[SK info] Mesh - sk/ui/mesh_slider_left
[SK info] Mesh - sk/ui/mesh_slider_right
[SK info] Mesh - sk/ui/mesh_slider_pinch
[SK info] Mesh - sk/ui/mesh_slider_push
[SK info] Mesh - sk/ui/mesh_separator
[SK info] Mesh - auto/asset_65
[SK info] Material - sk/ui/mat_transparent
[SK info] Material - sk/ui/mat_opaque
[SK info] Material - sk/ui/mat_opaque_same_z
[SK info] Tex - sk/ui/toggle_on_tex
[SK info] Sprite - sk/ui/toggle_on
[SK info] Material - render/sprite_mat_0
[SK info] Tex - sk/ui/toggle_off_tex
[SK info] Sprite - sk/ui/toggle_off
[SK info] Material - render/sprite_mat_1
[SK info] Tex - sk/ui/radio_on_tex
[SK info] Sprite - sk/ui/radio_on
[SK info] Material - render/sprite_mat_2
[SK info] Tex - sk/ui/radio_off_tex
[SK info] Sprite - sk/ui/radio_off
[SK info] Material - render/sprite_mat_3
[SK info] Tex - sk/ui/backspace_tex
[SK info] Sprite - sk/ui/backspace
[SK info] Material - render/sprite_mat_4
[SK info] Tex - sk/ui/shift_tex
[SK info] Sprite - sk/ui/shift
[SK info] Material - render/sprite_mat_5
[SK info] Tex - sk/ui/close_tex
[SK info] Sprite - sk/ui/close
[SK info] Material - render/sprite_mat_6
[SK info] Tex - sk/ui/arrow_left_tex
[SK info] Sprite - sk/ui/arrow_left
[SK info] Material - render/sprite_mat_7
[SK info] Tex - sk/ui/arrow_right_tex
[SK info] Sprite - sk/ui/arrow_right
[SK info] Material - render/sprite_mat_8
[SK info] Tex - sk/ui/arrow_up_tex
[SK info] Sprite - sk/ui/arrow_up
[SK info] Material - render/sprite_mat_9
[SK info] Tex - sk/ui/arrow_down_tex
[SK info] Sprite - sk/ui/arrow_down
[SK info] Material - render/sprite_mat_10
[SK info] Tex - sk/ui/list_tex
[SK info] Sprite - sk/ui/list
[SK info] Material - render/sprite_mat_11
[SK info] Tex - sk/ui/grid_tex
[SK info] Sprite - sk/ui/grid
[SK info] Material - render/sprite_mat_12
[SK info] Material - sk/ui/debug_mat
[SK info] Material - sk/ui/default_mat
[SK info] Sound - sk/ui/tick_snd
[SK info] Mesh - sk/render/skybox_mesh
[SK info] Material - sk/render/skybox_material
[SK error] Found an invalid asset type!
[SK info] Material - default/world_mat
[SK info] Material - default/material_hand
[SK info] Tex - auto/asset_116
[SK info] Mesh - default/mesh_lefthand
[SK info] Mesh - default/mesh_righthand
[SK info] Shader - Shaders/floor_shader.hlsl
[SK info] Material - auto/asset_120
[SK info] Mesh - auto/asset_121
[SK info] Model - auto/asset_122
[SK info] Tex - power.png
[SK info] Sprite - power.png/spr
[SK info] Material - render/sprite_mat_13
[SK info] Model - Wand.glb
[SK info] Mesh - Wand.glb/mesh/2_0_Plane
[SK info] Material - Wand.glb/mat/Material.001
[SK info] Material - auto/asset_129
[SK info] Mesh - auto/asset_130
[SK info] Material - auto/asset_131
[SK info] Mesh - auto/asset_132
[SK info] Material - auto/asset_133
[SK info] Mesh - auto/asset_134
[SK info] Material - auto/asset_135
[SK info] Mesh - auto/asset_136
[SK info] Material - auto/asset_137
[SK info] Mesh - auto/asset_138
[SK info] Mesh - render/line_mesh
[SK info] Starting Scene: DemoControllers
[SK info] Starting Scene: DemoDevice
[SK info] Starting Scene: DemoEyes
[SK info] Starting Scene: DemoFBPassthrough
[SK info] Starting Scene: DemoGeo
[SK info] Starting Scene: DemoHandPoses
[SK info] Starting Scene: DemoHands
[SK info] Starting Scene: DemoLighting
[SK info] Starting Scene: DemoLineRender
[SK info] Starting Scene: DemoLines
[SK info] Starting Scene: DemoManyObjects
[SK info] Starting Scene: DemoMaterial
[SK info] Starting Scene: DemoMaterialChain
[SK info] Starting Scene: DemoMath
[SK info] Starting Scene: DemoMicrophone
[SK info] Starting Scene: DemoNodes
[SK info] Starting Scene: DemoPBR
[SK info] Builtin PBR Materials contain these parameters:
[SK info] - color : Color128
[SK info] - emission_factor : Color128
[SK info] - tex_trans : Vector4
[SK info] - metallic : Float
[SK info] - roughness : Float
[SK info] - sk_cubemap : Texture
[SK info] - diffuse : Texture
[SK info] - emission : Texture
[SK info] - metal : Texture
[SK info] - occlusion : Texture
[SK info] Builtin Unlit Materials contain these parameters:
[SK info] - color : Color128
[SK info] - tex_trans : Vector4
[SK info] - diffuse : Texture
[SK info] Starting Scene: DemoPicker
[SK info] Starting Scene: DemoPointCloud
[SK info] Starting Scene: DemoRayMesh
[SK info] Starting Scene: DemoRecordMic
[SK info] Starting Scene: DemoRenderList
[SK info] Starting Scene: DemoRenderScaling
[SK info] Starting Scene: DemoSkeleton
[SK info] Starting Scene: DemoSound
[SK info] Starting Scene: DemoText
[SK info] Starting Scene: DemoTextInput
[SK info] Starting Scene: DemoTextures
[SK info] Starting Scene: DemoUI
[SK info] Starting Scene: DemoUIGrabBar
[SK info] Starting Scene: DemoUISettings
[SK info] Starting Scene: DemoUITearsheet
[SK info] Starting Scene: DemoUnicode
[SK info] Starting Scene: DemoWelcome
[SK info] Starting Scene: DemoWorldMesh
[SK info] Starting Scene: DocAnim
[SK info] Animation: Idle 3.5s
[SK info] Animation: Jump 4s
[SK info] Starting Scene: DocBackend
[SK info] Starting Scene: DocBounds
[SK info] Super easy to check if something's in it!
[SK info] Bounds intersection at [0, 0.5, 0]
[SK info] Starting Scene: DocBtnState
[SK info] Starting Scene: DocColor
[SK info] Starting Scene: DocDebug
[SK info] 0.0s have elapsed since StereoKit start.
[SK diagnostic] 0.0s have elapsed since StereoKit start.
[SK info] 0.0s have elapsed since StereoKit start.
[SK warning] Warning! 0.0s have elapsed since StereoKit start!
[SK info] Starting Scene: DocEyes
[SK info] Starting Scene: DocFeatureImage
[SK info] Starting Scene: DocHand
[SK info] Starting Scene: DocHandle
[SK info] Starting Scene: DocHandleNode
[SK info] Starting Scene: DocLastElement
[SK info] Starting Scene: DocLog
[SK info] Starting Scene: DocModel
[SK info] Model stats: 240 vertices, 312 triangles
[SK info] Expected bounds: center:<0,0.5,0> dimensions:<1,2,1> Got: [center:[0, 0.5, 0] dimensions:[1, 2, 1]]
[SK info] a - 1
[SK info] c - 10
[SK info] key: a - 1
[SK info] key: c - 10
[SK info] value: 1
[SK info] value: 10
[SK info] Starting Scene: DocOcclusion
[SK info] Occlusion not available!
[SK info] Starting Scene: DocPlatformFile
[SK info] Starting Scene: DocQuat
[SK info] Starting Scene: DocRecordAudio
[SK info] Starting Scene: DocShaderArrays
[SK info] Starting Scene: DocTexGenParticle
[SK info] Starting Scene: DocTextures
[SK info] Starting Scene: DocUI
[SK info] Starting Scene: DocVec
[SK info] Distance: 3, expected 3
[SK info] Distance is less than 4
[SK info] DistanceSq: 9, expected 9
[SK info] Angles 0 == 0, Angles 45 == 45, 90 == 90, 180 == 180, 270 == 270
[SK info] AngleBetween 45 == 45, 90 == 90, -135 == -135
[SK info] Starting Scene: DocVolumeAt
[SK error] System.IndexOutOfRangeException: Index was outside the bounds of the array.
at StereoKit.Input.Hand(Handed handed) in /mnt/c/Data/Repositories/StereoKit.Health/StereoKit/StereoKit/Systems/Input.cs:line 437
at DocVolumeAt.Step() in /mnt/c/Data/Repositories/StereoKit.Health/StereoKit/Examples/StereoKitTest/Docs/DocVolumeAt.cs:line 36
at Tests.Update() in /mnt/c/Data/Repositories/StereoKit.Health/StereoKit/Examples/StereoKitTest/Tests.cs:line 79
[SK info] Starting Scene: DocWorldRaycast
[SK info] World raycasting not available!
[SK info] Starting Scene: DocWorldSettings
[SK info] Occlusion not available!
[SK info] Starting Scene: GuideDrawing
[SK info] Starting Scene: GuideUsingTheSimulator
[SK info] Starting Scene: GuideWorkingWithMaterials
[SK info] Starting Scene: TestAnimations
[SK info] Starting Scene: TestAssetsFromMemory
[SK info] Starting Scene: TestBounds
[SK info] Starting Scene: TestConcurrentSetColors
[SK info] Starting Scene: TestConcurrentSteppers
[SK info] Starting Scene: TestCopy
[SK info] Starting Scene: TestFont
[SK diagnostic] platform_read_file_direct can't find Assets/C:/Windows/Fonts/Arial.ttf
[SK warning] Font file failed to load: C:/Windows/Fonts/Arial.ttf
[SK error] All font files provided to font_create_files were invalid!
[SK info] Starting Scene: TestFromThread
[SK info] Loaded multithreaded data
[SK info] Starting Scene: TestGerman
[SK info] Starting Scene: TestGltf
[SK info] Starting Scene: TestLineBounds
[SK info] Starting Scene: TestLines
[SK info] Starting Scene: TestMaterialBuffer
[SK warning] Expected error:
[SK error] material_buffer_create: bad slot id '2', use 3-13.
[SK warning] Expected error:
[SK error] material_buffer_create: slot id '13' is already in use.
[SK info] Starting Scene: TestMath
[SK info] Transform matrix: [1, 2, 3] [0.00, 0.71, 0.00, 0.71] [1, 2, 1]
[SK info] Matrix sep decompose: [1, 2, 3] [-0.00, 0.71, -0.00, 0.71] [1, 2, 1]
[SK info] Matrix decompose: [1, 2, 3] [0.00, 0.71, 0.00, 0.71] [1, 2, 1]
[SK info] Transform matrix: [10, 0, 0] [0, 90, 0] [2, 2, 2]
[SK info] Ray [0, 0, 0], [0, 0, 1] -> [10, 0, 0], [2, 0, 0]
[SK info] Ray [1, 0, 0], [0, 0, 1] -> [10, 0, -2], [2, 0, 0]
[SK info] Pose [0, 0, 0], [0, 0, -1] -> [10, 0, 0], [-1, 0, -0]
[SK info] Pose [1, 0, 0], [-1, 0, -0] -> [10, 0, -2], [-0, 0, 1]
[SK info] Scale * Translate = A
|2 0 0 0| |1 0 0 0| |2 0 0 0|
|0 2 0 0| |0 1 0 0| |0 2 0 0|
|0 0 2 0| X |0 0 1 0| = |0 0 2 0|
|0 0 0 1| |1 2 3 1| |1 2 3 1|
[SK info] Translate * Scale = B
|1 0 0 0| |2 0 0 0| |2 0 0 0|
|0 1 0 0| |0 2 0 0| |0 2 0 0|
|0 0 1 0| X |0 0 2 0| = |0 0 2 0|
|1 2 3 1| |0 0 0 1| |2 4 6 1|
[SK info] AngleDist 0 to 359: 1
[SK info] AngleDist 359 to 0: 1
[SK info] AngleDist 359 to 720: 1
[SK info] AngleDist -60 to 70: 130
[SK info] AngleDist -60 to 140: 160
[SK info] Vec2.AngleBetween(Vec2.FromAngle(0 ), Vec2.FromAngle(43)): 43 - expected 43
[SK info] Vec2.AngleBetween(Vec2.FromAngle(27 ), Vec2.FromAngle(43)): 16.000002 - expected 16
[SK info] Vec2.AngleBetween(Vec2.FromAngle(117), Vec2.FromAngle(43)): -73.99999 - expected -74
[SK info] Vec3.AngleBetween(Vec3.AngleXZ(0 ), Vec3.AngleXZ(43)): 43 - expected 43
[SK info] Vec3.AngleBetween(Vec3.AngleXZ(27 ), Vec3.AngleXZ(43)): 15.9999895 - expected 16
[SK info] Vec3.AngleBetween(Vec3.AngleXY(117), Vec3.AngleXY(43)): 73.99999 - expected 74
[SK info] Starting Scene: TestMatrixShaderParam
[SK info] Starting Scene: TestNodes
[SK info] Iterate nodes:
[SK info] Root
[SK info] Sub
[SK info] Surface
[SK info] UnitX
[SK info] UnitY
[SK info] UnitZ
[SK info] Iterate visuals:
[SK info] Root
[SK info] Sub
[SK info] Recursive ModelNode traversal:
[SK info] Root
[SK info] Sub
[SK info] Surface
[SK info] UnitX
[SK info] UnitY
[SK info] UnitZ
[SK info] [Invisible]
[SK info] Depth first ModelNode traversal:
[SK info] Root
[SK info] Sub
[SK info] Surface
[SK info] UnitX
[SK info] UnitY
[SK info] UnitZ
[SK info] [Invisible]
[SK info] Root using shader
[SK info] Sub using shader
[SK info] Surface using shader
[SK info] UnitX using shader
[SK info] UnitY using shader
[SK info] UnitZ using shader
[SK info] [Invisible] using shader
[SK info] Node Info Test:
[SK info] a - data1
[SK info] b - data2
[SK info] Starting Scene: TestProceduralGeo
[SK info] Starting Scene: TestShaderAssign
[SK info] Starting Scene: TestShaderParams
[SK info] Starting Scene: TestSprite
[SK info] Starting Scene: TestTextStyle
[SK diagnostic] platform_read_file_direct can't find Assets/C:/Windows/Fonts/times.ttf
[SK warning] Font file failed to load: C:/Windows/Fonts/times.ttf
[SK error] All font files provided to font_create_files were invalid!
[SK error] All font files provided to font_create_files were invalid!
[SK info] Starting Scene: TestTextureFallback
[SK info] Expected texture load failure:
[SK diagnostic] platform_read_file_direct can't find Assets/file_that_doesnt_exist.png
[SK warning] Texture file failed to load: file_that_doesnt_exist.png
[SK info] Starting Scene: TestTextures
[SK info] Starting Scene: TestTextureSingleChannel
[SK info] Starting Scene: TestUIButtonImg
[SK info] Starting Scene: TestUIDisabled
[SK info] Starting Scene: TestUIHSliders
[SK info] Starting Scene: TestUILayout
[SK info] HSlider push value: 0.138 - expected ~0.14
[SK info] HSlider pinch value: 0.499 - expected ~0.5
[SK info] Starting Scene: TestUILayoutCuts
[SK info] Starting Scene: TestUIPanel
[SK info] Starting Scene: TestTextureCrash
[SK warning] Testing FAILED: 1 failures encountered!