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804c9429e5e31281096da622820f4a3fec09a335.linux.txt
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804c9429e5e31281096da622820f4a3fec09a335.linux.txt
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[SK diagnostic] Initializing StereoKit v0.4.0 Linux x64...
[SK diagnostic] Initializing Platform
[SK diagnostic] [sk_gpu] Trying EGL direct rendering from /dev/dri/renderD128
[SK diagnostic] [sk_gpu] EGL version 1.5
[SK diagnostic] [sk_gpu] Using OpenGL: OpenGL ES 3.2 Mesa 23.2.1-1ubuntu3.1~22.04.2
[SK diagnostic] [sk_gpu] Device: Mesa Intel(R) UHD Graphics (JSL)
[SK diagnostic] Starting a Offscreen mode app
[SK diagnostic] Initializing Audio
[SK info] Using audio backend: PulseAudio
[SK diagnostic] Initializing Assets
[SK diagnostic] Initializing Defaults
[SK diagnostic] Initializing Sprites
[SK diagnostic] Initializing Lines
[SK diagnostic] Initializing UI
[SK diagnostic] Initializing Tools
[SK diagnostic] Initializing Renderer
[SK diagnostic] Initializing World
[SK diagnostic] Initializing Input
[SK info] Initialization successful
[SK diagnostic] sprite_create: Atlased sprites not implemented yet! All atlased sprites will be switched to single.
[SK info] Starting Scene: DemoWelcome
[SK info] App focus changed to: Active
[SK info] Starting Scene: DemoAssets
[SK info] Tex - default/tex
[SK info] Tex - default/tex_black
[SK info] Tex - default/tex_gray
[SK info] Tex - default/tex_flat
[SK info] Tex - default/tex_rough
[SK info] Tex - default/tex_devtex
[SK info] Tex - default/tex_error
[SK info] Tex - default/cubemap
[SK info] Mesh - default/mesh_quad
[SK info] Mesh - default/mesh_screen_quad
[SK info] Mesh - default/mesh_cube
[SK info] Mesh - default/mesh_sphere
[SK info] Shader - default/shader
[SK info] Shader - default/shader_blit
[SK info] Shader - default/shader_unlit
[SK info] Shader - default/shader_unlit_clip
[SK info] Shader - default/shader_lightmap
[SK info] Shader - default/shader_font
[SK info] Shader - default/shader_equirect
[SK info] Shader - default/shader_ui
[SK info] Shader - default/shader_ui_box
[SK info] Shader - default/shader_ui_quadrant
[SK info] Shader - default/shader_ui_aura
[SK info] Shader - default/shader_sky
[SK info] Shader - default/shader_lines
[SK info] Shader - default/shader_pbr
[SK info] Shader - default/shader_pbr_clip
[SK info] Material - default/material
[SK info] Material - default/material_pbr
[SK info] Material - default/material_pbr_clip
[SK info] Material - default/material_unlit
[SK info] Material - default/material_unlit_clip
[SK info] Material - default/equirect_convert
[SK info] Material - default/material_font
[SK info] Material - default/material_ui
[SK info] Material - default/material_ui_box
[SK info] Material - default/material_ui_quadrant
[SK info] Material - default/material_ui_aura
[SK info] Font - default/font
[SK info] Tex - sk_font::4069747501473745525/atlas_tex
[SK info] Mesh - auto/asset_40
[SK info] Sound - default/sound_click
[SK info] Sound - default/sound_unclick
[SK info] Sound - default/sound_grab
[SK info] Sound - default/sound_ungrab
[SK info] Model - default/model_controller_l
[SK info] Mesh - sk::default_controller_l.glb/mesh/0_0_Controller
[SK info] Material - sk::default_controller_l.glb/mat/Material
[SK info] Model - default/model_controller_r
[SK info] Mesh - sk::default_controller_r.glb/mesh/0_0_Controller
[SK info] Material - sk::default_controller_r.glb/mat/Material
[SK info] Mesh - render/sprite_quad
[SK info] Material - render/line_material
[SK info] Mesh - sk/ui/mesh_button
[SK info] Mesh - sk/ui/mesh_input
[SK info] Mesh - sk/ui/mesh_plane
[SK info] Mesh - sk/ui/mesh_panel
[SK info] Mesh - sk/ui/mesh_panel_top
[SK info] Mesh - sk/ui/mesh_panel_bot
[SK info] Mesh - sk/ui/mesh_slider
[SK info] Mesh - sk/ui/mesh_slider_left
[SK info] Mesh - sk/ui/mesh_slider_right
[SK info] Mesh - sk/ui/mesh_slider_pinch
[SK info] Mesh - sk/ui/mesh_slider_push
[SK info] Mesh - sk/ui/mesh_separator
[SK info] Mesh - auto/asset_65
[SK info] Material - sk/ui/mat_transparent
[SK info] Material - sk/ui/mat_opaque
[SK info] Material - sk/ui/mat_opaque_same_z
[SK info] Tex - sk/ui/toggle_on_tex
[SK info] Sprite - sk/ui/toggle_on
[SK info] Material - render/sprite_mat_0
[SK info] Tex - sk/ui/toggle_off_tex
[SK info] Sprite - sk/ui/toggle_off
[SK info] Material - render/sprite_mat_1
[SK info] Tex - sk/ui/radio_on_tex
[SK info] Sprite - sk/ui/radio_on
[SK info] Material - render/sprite_mat_2
[SK info] Tex - sk/ui/radio_off_tex
[SK info] Sprite - sk/ui/radio_off
[SK info] Material - render/sprite_mat_3
[SK info] Tex - sk/ui/backspace_tex
[SK info] Sprite - sk/ui/backspace
[SK info] Material - render/sprite_mat_4
[SK info] Tex - sk/ui/shift_tex
[SK info] Sprite - sk/ui/shift
[SK info] Material - render/sprite_mat_5
[SK info] Tex - sk/ui/close_tex
[SK info] Sprite - sk/ui/close
[SK info] Material - render/sprite_mat_6
[SK info] Tex - sk/ui/arrow_left_tex
[SK info] Sprite - sk/ui/arrow_left
[SK info] Material - render/sprite_mat_7
[SK info] Tex - sk/ui/arrow_right_tex
[SK info] Sprite - sk/ui/arrow_right
[SK info] Material - render/sprite_mat_8
[SK info] Tex - sk/ui/arrow_up_tex
[SK info] Sprite - sk/ui/arrow_up
[SK info] Material - render/sprite_mat_9
[SK info] Tex - sk/ui/arrow_down_tex
[SK info] Sprite - sk/ui/arrow_down
[SK info] Material - render/sprite_mat_10
[SK info] Tex - sk/ui/list_tex
[SK info] Sprite - sk/ui/list
[SK info] Material - render/sprite_mat_11
[SK info] Tex - sk/ui/grid_tex
[SK info] Sprite - sk/ui/grid
[SK info] Material - render/sprite_mat_12
[SK info] Material - sk/ui/debug_mat
[SK info] Material - sk/ui/default_mat
[SK info] Sound - sk/ui/tick_snd
[SK info] Mesh - sk/render/skybox_mesh
[SK info] Material - sk/render/skybox_material
[SK error] Found an invalid asset type!
[SK info] Material - default/world_mat
[SK info] Material - default/material_hand
[SK info] Tex - auto/asset_116
[SK info] Mesh - default/mesh_lefthand
[SK info] Mesh - default/mesh_righthand
[SK info] Shader - Shaders/floor_shader.hlsl
[SK info] Material - auto/asset_120
[SK info] Mesh - auto/asset_121
[SK info] Model - auto/asset_122
[SK info] Tex - power.png
[SK info] Sprite - power.png/spr
[SK info] Material - render/sprite_mat_13
[SK info] Model - Wand.glb
[SK info] Mesh - Wand.glb/mesh/2_0_Plane
[SK info] Material - Wand.glb/mat/Material.001
[SK info] Material - auto/asset_129
[SK info] Mesh - auto/asset_130
[SK info] Material - auto/asset_131
[SK info] Mesh - auto/asset_132
[SK info] Material - auto/asset_133
[SK info] Mesh - auto/asset_134
[SK info] Material - auto/asset_135
[SK info] Mesh - auto/asset_136
[SK info] Material - auto/asset_137
[SK info] Mesh - auto/asset_138
[SK info] Mesh - render/line_mesh
[SK info] Starting Scene: DemoControllers
[SK info] Starting Scene: DemoDevice
[SK info] Starting Scene: DemoEyes
[SK info] Starting Scene: DemoFBPassthrough
[SK info] Starting Scene: DemoGeo
[SK info] Starting Scene: DemoHandPoses
[SK info] Starting Scene: DemoHands
[SK info] Starting Scene: DemoLighting
[SK info] Starting Scene: DemoLineRender
[SK info] Starting Scene: DemoLines
[SK info] Starting Scene: DemoManyObjects
[SK info] Starting Scene: DemoMaterial
[SK info] Starting Scene: DemoMaterialChain
[SK info] Starting Scene: DemoMath
[SK info] Starting Scene: DemoMicrophone
[SK info] Starting Scene: DemoNodes
[SK info] Starting Scene: DemoPBR
[SK info] Builtin PBR Materials contain these parameters:
[SK info] - color : Color128
[SK info] - emission_factor : Color128
[SK info] - tex_trans : Vector4
[SK info] - metallic : Float
[SK info] - roughness : Float
[SK info] - sk_cubemap : Texture
[SK info] - diffuse : Texture
[SK info] - emission : Texture
[SK info] - metal : Texture
[SK info] - occlusion : Texture
[SK info] Builtin Unlit Materials contain these parameters:
[SK info] - color : Color128
[SK info] - tex_trans : Vector4
[SK info] - diffuse : Texture
[SK info] Starting Scene: DemoPicker
[SK info] Starting Scene: DemoPointCloud
[SK info] Starting Scene: DemoRayMesh
[SK info] Starting Scene: DemoRecordMic
[SK info] Starting Scene: DemoRenderList
[SK info] Starting Scene: DemoRenderScaling
[SK info] Starting Scene: DemoSkeleton
[SK info] Starting Scene: DemoSound
[SK info] Starting Scene: DemoText
[SK info] Starting Scene: DemoTextInput
[SK info] Starting Scene: DemoTextures
[SK info] Starting Scene: DemoUI
[SK info] Starting Scene: DemoUIGrabBar
[SK info] Starting Scene: DemoUISettings
[SK info] Starting Scene: DemoUITearsheet
[SK info] Starting Scene: DemoUnicode
[SK info] Starting Scene: DemoWelcome
[SK info] Starting Scene: DemoWorldMesh
[SK info] Starting Scene: DocAnim
[SK info] Animation: Idle 3.5s
[SK info] Animation: Jump 4s
[SK info] Starting Scene: DocBackend
[SK info] Starting Scene: DocBounds
[SK info] Super easy to check if something's in it!
[SK info] Bounds intersection at [0, 0.5, 0]
[SK info] Starting Scene: DocBtnState
[SK info] Starting Scene: DocColor
[SK info] Starting Scene: DocDebug
[SK info] 0.0s have elapsed since StereoKit start.
[SK diagnostic] 0.0s have elapsed since StereoKit start.
[SK info] 0.0s have elapsed since StereoKit start.
[SK warning] Warning! 0.0s have elapsed since StereoKit start!
Unhandled exception. System.IndexOutOfRangeException: Index was outside the bounds of the array.
at StereoKit.Input.Hand(Handed handed) in /home/koujaku/Repositories/StereoKit.Health/StereoKit/StereoKit/Systems/Input.cs:line 437
at DocVolumeAt.Step() in /home/koujaku/Repositories/StereoKit.Health/StereoKit/Examples/StereoKitTest/Docs/DocVolumeAt.cs:line 36
at Tests.Update() in /home/koujaku/Repositories/StereoKit.Health/StereoKit/Examples/StereoKitTest/Tests.cs:line 74
at Program.Step() in /home/koujaku/Repositories/StereoKit.Health/StereoKit/Examples/StereoKitTest/Program.cs:line 145
at StereoKit.SK.Run(Action onStep, Action onShutdown) in /home/koujaku/Repositories/StereoKit.Health/StereoKit/StereoKit/SK.cs:line 231
at Program.Main(String[] args) in /home/koujaku/Repositories/StereoKit.Health/StereoKit/Examples/StereoKitTest/Program.cs:line 99
[SK info] Startin