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Incorrect Large Dice Pool Population #1763

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KungFuJeo opened this issue Jan 3, 2025 · 0 comments
Open

Incorrect Large Dice Pool Population #1763

KungFuJeo opened this issue Jan 3, 2025 · 0 comments
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bug Something isn't working
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@KungFuJeo
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Describe the bug
When rolling from the Skills tab, if a character's dice pool gets long enough to wrap into a third line: Clicking on the first couple of dice in the pool brings up a roll box with 2p and no dice pool, but if you click on dice further down in the pool (e.g., on the 2nd or 3rd row), it correctly populates the dice popup.

I've replicated this with all Modules disabled and even in an otherwise blank test-world on a character that had nothing but Intellect 5, Astrogation 5, and Force Rating 5.

Clicking on dice in the other rows consistently populates the popup with the correct pool, so it isn't game-breaking, but ZerthofGith on Discord recommended that I submit this here.

To Reproduce
Steps to reproduce the behavior:

  1. Create Actor
  2. Set a Characteristic to 5
  3. Set a corresponding Skill to 5
  4. Add Force Rating talent with ranks high enough to make the dice pool wrap into 3 rows on the Skills tab (5 usually works)
  5. Click on dice at the beginning of pool to produce dice popup with only 2 purple and no Skill pool.
  6. Click on dice further down the line, such as the 2nd or 3rd rows, to produce dice popup with properly-populated pool.

Expected behavior
The correct dice pool populates in the popup.

Screenshots
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Desktop (please complete the following information):

  • Foundry Version: v12.331
  • System Version 1.905
  • Hosted on Forge No

Additional context
Add any other context about the problem here.
clicked_first_die
clicked_force_dice

@KungFuJeo KungFuJeo added the bug Something isn't working label Jan 3, 2025
@wrycu wrycu added this to the next version milestone Jan 24, 2025
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