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Describe the bug
When rolling from the Skills tab, if a character's dice pool gets long enough to wrap into a third line: Clicking on the first couple of dice in the pool brings up a roll box with 2p and no dice pool, but if you click on dice further down in the pool (e.g., on the 2nd or 3rd row), it correctly populates the dice popup.
I've replicated this with all Modules disabled and even in an otherwise blank test-world on a character that had nothing but Intellect 5, Astrogation 5, and Force Rating 5.
Clicking on dice in the other rows consistently populates the popup with the correct pool, so it isn't game-breaking, but ZerthofGith on Discord recommended that I submit this here.
To Reproduce
Steps to reproduce the behavior:
Create Actor
Set a Characteristic to 5
Set a corresponding Skill to 5
Add Force Rating talent with ranks high enough to make the dice pool wrap into 3 rows on the Skills tab (5 usually works)
Click on dice at the beginning of pool to produce dice popup with only 2 purple and no Skill pool.
Click on dice further down the line, such as the 2nd or 3rd rows, to produce dice popup with properly-populated pool.
Expected behavior
The correct dice pool populates in the popup.
Screenshots
If applicable, add screenshots to help explain your problem.
Desktop (please complete the following information):
Foundry Version: v12.331
System Version 1.905
Hosted on Forge No
Additional context
Add any other context about the problem here.
The text was updated successfully, but these errors were encountered:
Describe the bug
When rolling from the Skills tab, if a character's dice pool gets long enough to wrap into a third line: Clicking on the first couple of dice in the pool brings up a roll box with 2p and no dice pool, but if you click on dice further down in the pool (e.g., on the 2nd or 3rd row), it correctly populates the dice popup.
I've replicated this with all Modules disabled and even in an otherwise blank test-world on a character that had nothing but Intellect 5, Astrogation 5, and Force Rating 5.
Clicking on dice in the other rows consistently populates the popup with the correct pool, so it isn't game-breaking, but ZerthofGith on Discord recommended that I submit this here.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
The correct dice pool populates in the popup.
Screenshots
If applicable, add screenshots to help explain your problem.
Desktop (please complete the following information):
Additional context
Add any other context about the problem here.
The text was updated successfully, but these errors were encountered: