1.904
- Features:
- Optionally include GM Characters in the Group Manager (#1680)
- Add EditorConfig settings
- Add basic Eslint config
- Fixes:
- Apply Force Powers upgrades to character (#1542)
- Imported skill modifiers have better formatted attributes key names (#1663)
- Updated Spanish localizations
- Updated French localizations
- Retain token settings when copying actors (#1673)
- Non FFG Dice rolls with multiple terms are accepted again (#1664)
- Escape menu toggles in the normal way again (#1670)
- Force Power: Empty mod list doesn't reset basic force power anymore (#1669)
- Updating a talent from a specialization tree updates the tree (#1643)
- Force Power: Import basic force power mods (#1686)
- Get embedded item data from
system
variable instead of root - Use correct type when importing a Force Boost mods (#1687)
- Item attachments' mods use parent item mod type when present (#1624)
- Talent cost set when preparing tree instead of template (#1704)
- Qualities are linked to parent item (#1612)
- Assign correct modifiers type to armor: "armour" instead of "armor" (#1697)
- Remove Destiny Tracker hardcoded size, allowing it to grow and shrink when font size is changed (#1688)
- Assign correct modifiers type to armor: "armour" instead of "armor" (#1697)
- Skill purchases on actors now work via the dollar sign again (#1713)
- Use defense when building pool bug (#1603)
- Allow to set challenge dices when create a dice pool.
- Allow zero as a valid value when updating vehicle stats (#1717)
- Replace deprecated Document.createDocuments calls with Document() constructor (#1683)
- Problem with Destiny Roll (#1730)
- Show removed setback dice icons and optionnally remove them from all rolls (#1720)
- Problem with rolling of standard dice (#1731)
- Allow weapon status check for dice roll also for shipweapon
1.903
- Features:
- Updated "item cards" to match the Mandar theme
- This change includes many minor improvements to the cards, such as showing damage on weapons and purchased talents on specializations
- Generic slot combat tracker: The action to take when removing a combatant is now configurable. This is in place of the previously-confusing (and quite annoying) behavior where you had to claim a slot in order to remove a combatant
- Dragging-and-dropping items on actors now prompts for spending XP to purchase that item (#1588)
- XP spending now consistently uses a dollar sign to trigger spending instead of the various methods it previously used (#1629)
- Settings have been refactored to be more organized and easier to navigate (#1639)
- Destiny point flipping is now themed (#1658
- Set default token settings when creating new actor (#1652))
- Updated "item cards" to match the Mandar theme
- Fixes:
- Includes species characteristics bonus when calculating characteristic upgrade cost (#1638)
- Specializations: Talents are now correctly looked up in compendium (#1642))
- Generic slot combat tracker: Removed "unused" slot checking (on combatant defeat) as they would sometimes lead to actors being unable to act
- Weapon
special
text now properly renders dice icons (#1625) - Species without ability don't cause an error preventing their talents from being loaded anymor (1641))
- Specializations: Embedded talents are now correctly linked to their compendium (#1650))
- Vehicle
Pilot
role now works for Genesys (#1597)
1.902
- Features:
- Modified the Specialization sheet; moved the XP cost off of the talents, changed the appearance of talent connections, and improved how the sheet scales when the window is resized.
- Increased the default size of the popout editor (e.g., used for editing the description of a Specialization)
- Purchase improvements
- Grouped specializations in selection popup by in and out of career
- Grouped force powers in selection popup by required force rating
- Spending XP now whispers the GM to notify them (this can be disabled in the system settings)
- Manual XP adjustments now result in an entry in the XP log
- Max characteristic and skill ranks are now configurable (#1532)
- Fixes:
- Removed the "purchase" context menu option when editing a Specialization that is not attached to a character
- Improves nested tag formatting (e.g., allows for strings like
[B]Average ([di][di]) Skill[b]
to properly render) - Purchasing force powers now looks at the correct attribute (it should no longer claim you are not strong enough in the force for powers!) (#1584)
- Vehicle weapon images now have a max width of 500px (up from 130px) (#1576)
- Fixed talent descriptions not showing up on specializations after being dragged-and-dropped (#1573)
- Fixed destiny pool roll not populating in tracker (#1592)
- Specializations no longer take forever to open (#1593)
- SWA import now properly imports ranked talents (#1572)
- SWA import no longer improperly matches the wrong talents in rare occasions
- Characteristic XP cost is now calculated excluding any boosts from modifiers (#1594)
1.901
- Features:
- Added a sheet option to disable Force Pool on Rival and Nemesis actor sheets (#1502)
- The importer will no longer include every source as a header element, making it easier to read
- Fixes:
- Fixed a bug where item qualities sometimes showed "you do not have permission to view this item" for non-GMs (#1552)
- Fixed changing skill characteristics not working (#1550)
- Skill descriptions are now properly imported (#1551)
- Talents from species no longer multiply ranks when combined with purchased talents (#1540)
- Fixed a bug where some text disappeared from descriptions (#1559)
- Fixed a bug where paragraph tags did not properly result in new lines
- Creating combat via the group manager now works again (#1545)
- Removing initiative slots from combat now works (#1545)
- Soak can now go below the Brawn value if auto-calculation is turned off (#1371)
- Imported Vehicle improvements (#1537):
- Navicomputer is now imported
- Hyperdrive primary is set to null if no hyperdrive is installed
- Hyperdrive secondary is imported (and set to null if no hyperdrive is installed)
system.json
no longer generates warnings (#1538)- Weapon-on-actor macros now work with the Enhancements module animations (enhancements module #202)
1.900
- Features:
- Support for FoundryVTT v12
- Compendiums are now system defined. This means they cannot be deleted, but was required for the v12 migration
- Characters / Nemesis / Rivals / Minions
- All actor sheets now default to v2 (they can still be manually changed back to v1)
- v2 sheets: Critical injuries are now in a dedicated tab
- Characters: Players can now buy levels in characteristics by clicking the characteristic name
- Characters: XP available/total moved to XP log tab
- Characters with v2 sheets: Obligation / morality / conflict moved to a dedicated tab
- Nemesis / Rivals / Minions: Abilities created during the SWA import process are now created as "Ability" items instead of populating in the biography section
- Vehicles
- Overall tab layout updated
- Vehicles can now be classified as "space" or "not space"
- This data is automatically included when the importer is run
- A single, dedicated "pilot" role was created which selects the appropriate skill based on how the vehicle is classified ("space" or "not space")
- You can now roll a vehicle weapon using a crew member from that weapon
- Crew selection is now a multi-select dropdown instead of requiring you to drag-and-drop the same actor multiple times
- Dragging crew onto vehicles now prompts for the initial role selection, instead of assigning "(none)"
- Defense silhouettes are now customizable
- This data is automatically included when the importer is run
- Items
- All item sheets now default to v2 (they can still be manually changed back to v1)
- Signature abilities can now have required specialization upgrades defined
- This data is automatically included when the importer is run
- If defined on a signature ability, attempting to purchasing it checks if the required specialization upgrades are purchased
- Purchasing Force Powers now checks the required force rating
- Species can now have starting XP defined
- This data is automatically included when the importer is run
- Dragging a species onto a player character grants the starting XP
- Species can now include abilities to grant the actor they are added to
- This data is automatically included when the importer is run
- Obligations and duties may now have notes set on them
- This data is automatically included when the character importer is run
- Combat
- The target's defense dice are now added if you target it (this is configurable per-client)
- Importer-specific changes
- The importer now includes categories from the source dataset intended for programmatic interpretation, e.g. the Holdout Blaster is tagged with "Blaster Pistol", "Holdout blaster", "Blaster", "Pistol", "Ranged"
- Support for FoundryVTT v12
- Fixes:
- Characters / Nemesis / Rivals / Minions
- Corrected tooltip for equipped/unequipped gear (and localized it)
- Fixed a bug where talents displayed blank
- Fixed a bug where attempting to view a talent on a specialization tree did not open anything
- Swapped "melee" and "ranged" defense to match the printed books
- Nemesis / Rivals / Minions: Removed ability to buy skill ranks
- Characters: Added a check for sufficient XP for purchasing Signature Abilities and Force powers
- Characters: The buy talent button on specializations no longer disappears when buying >1 talent at a time
- Characters: "Fix" purchasing skills at the bottom of the skill list by adding a dedicated purchase button
- Characters: The XP log no longer shows an edit button, as it is currently read only
- Characters: Fixed a bug where talents directly granted to an actor (i.e. not via a specialization) did not appear on the first opening of the character sheet each load
- Minions: Show "group skill" instead of "career skill"
- Vehicles
- Vehicle mods are now imported as the correct type (ship mods)
- Items
- Sending a signature ability to chat now includes purchased upgrades
- Fix overflowing "special" field on weapons in Mandar theme
- Correct default Signature ability height so the bottom isn't ever-so-slightly cut off
- The "talent" tab on species items now uses the talent icon instead of the configure icon
- The "item modifier" item type has had the description height corrected
- Combat
- Fixed double-slot-claim bug in the combat tracker
- Fixed a bug preventing removing combatants from combat
- Fixed a bug where removing a combatant would un-claim another slot
- Fixed a bug where removing a combatant from the canvas would not properly update the tracker
- Importer:
- Career data (signature abilities, specializations) is now properly set when the OggDude importer is run with existing compendiums
- Re-running the importer no longer duplicates weapons on vehicles
- Vehicle images are now imported when "vehicles" are imported
- Misc
- Granting XP to the entire group now updates the XP logs for those players (previously, only single-actor grants updated the log)
- Characters / Nemesis / Rivals / Minions
1.809
- Features:
- You can now (optionally) spend XP! See the wiki for more info
- Added actor types for Nemesis and Rival
- Weapons can now have stat mods (permitting setting e.g. the
defensive
quality) - Initiative rolls can be upgraded
- Actor dice pools now show fixed results
Remove setback dice
is now shown on crew dice pools- Wounds and stats are set as the default stats for tokens
- Gear, weapons, and armor can now hide the
price
andrarity
fields (via sheet options) - Macros are now created with the image of the item and can be created to display items
- Specializations and signature abilities can be associated with careers (see "new importer features" below)
- Signature abilities now have a base cost (see "new importer features" below)
- Species can now include talents (see "new importer features" below)
- New importer features:
- Species talents are now set
- Career specializations and signature abilities are now imported
- Signature ability base cost is imported
- Force power base cost and minimum force rating is imported
- SWA importer imports actors as Nemesis/Rival/Minion as appropriate
- Fixes:
- Corrected dice images for Genesys not properly embedded in Journals
- CSS:
- Reworked scroll heights for most sheets
- Reworked name centering for most sheets
- Fixed giant dice in expanded roll card in the Mandar theme. Again.
- Importer improvements:
- Ship attachments are now set to the correct item type
- Misc qualities on weapons/armor are now imported properly
- Improved GM detection for combat events
- Fixed expanding items with
null
item qualities (e.g. expanding a weapon on an actor sheet) - Fixed viewing item qualities with HTML elements in them
- Fix for non-GMs being unable to open some item qualities
- Fix for drag-and-drop items from compendiums not working until the item sheet was opened at least once
- Fixed a bug for adversary levels above 5 not showing up