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MoA Fusion Systems incompat with Gauge's upcoming heat mod #1831

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InvalidArgument3 opened this issue Nov 29, 2024 · 7 comments
Open

MoA Fusion Systems incompat with Gauge's upcoming heat mod #1831

InvalidArgument3 opened this issue Nov 29, 2024 · 7 comments
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@InvalidArgument3
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StarCoreSE/GaugeMods#16

Something with fusion thrusters seems to also affect vanilla ones. In vanilla, you can save a world with an overrided thruster and it'll reload at the same spot, but with the fusion mod it resets to 0. Whatever the reason that is, it causes gauge's WIP heat mod that adds a temperature value to blocks you define in an .xml (like a thruster by default) to lose track of whatever stats they have.

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@InvalidArgument3 InvalidArgument3 added Bug-Report Something isn't working Dev-Related ease the suffering labels Nov 29, 2024
@ari-steas
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Huh, that's weird. Fusion Systems outright doesn't touch non-Caster_FocusLens blocks
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@InvalidArgument3
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actually it seems to be the base modular assemblies mod itself that's intercepting whatever the heat mod is doing. weird

@ari-steas
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...what

@InvalidArgument3
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ill put together a reproduction world but it's not a high priority

@ari-steas
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confirmed that modular assemblies doesn't mention IMyThrust or terminal controls/actions at all

@ari-steas
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am genuinely curious what's breaking here

@ari-steas
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any news on a reproduction world @InvalidArgument3?

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