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Right now we only should our own registered tasks. Would be nice to see all the scripts that are using:
IPreprocessBuildWithReport
PostProcessScene
PostProcessBuild
The text was updated successfully, but these errors were encountered:
Need to add support for method attributes
PreProcessBuild
And also extend the Editor visualization
IBuildTask
UnityBuild
GetType().FullName
callbackOrder
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aleh-patseyeu
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Right now we only should our own registered tasks.
Would be nice to see all the scripts that are using:
IPreprocessBuildWithReport
PostProcessScene
PostProcessBuild
This way we will be able to know when our tasks will be executed in the whole player build pipeline.
The text was updated successfully, but these errors were encountered: